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WVW Engi Zerg build (post nerf)

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Posted by: Maskaganda.2043

Maskaganda.2043

why taking elixirs traits and not taking elixir H and playing only with one elixir ?

probably because some elixir gun skills now count as elixirs (they give might with hgh and cleanse). mortar 5 is also an elixir.

it’s worth noting that all tosses now give 2 stacks of might, keeping perma 25 by yourself is really easy. I had a blast with hgh mortar in group fights and elixir X when solo :p

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Toss Elixir B Stability Should Be 10 Seconds

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Posted by: Maskaganda.2043

Maskaganda.2043

im more annoyed that its best use is with overcharged show with rifle and we will destroy one stack by using it to its best potential, at the end of the day those 3 stacks are still going to drop rather fast wether its 5 seconds or 10 seconds and due to the nature of the skill id say that the duration is fine its the amount of stacks that needs a look at.

this!

I just wish tossed elixirs were instant cast centered on you like eg toolbelt. or at least that we had some trait to make them work that way.

Ive had some thoughts about thise and how it could be accomplished without making it op, on another note will we see HGHammer from you when it hits?

maybe…!
for now I’m having fun with elixir X

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Toss Elixir B Stability Should Be 10 Seconds

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Posted by: Maskaganda.2043

Maskaganda.2043

im more annoyed that its best use is with overcharged show with rifle and we will destroy one stack by using it to its best potential, at the end of the day those 3 stacks are still going to drop rather fast wether its 5 seconds or 10 seconds and due to the nature of the skill id say that the duration is fine its the amount of stacks that needs a look at.

this!

I just wish tossed elixirs were instant cast centered on you like eg toolbelt. or at least that we had some trait to make them work that way.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Is battle sigil worth it now?

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Posted by: Maskaganda.2043

Maskaganda.2043

unless you are pushing very high up on might stacking and duration
battle is not worth it anymore.

consider this tho:
-the most might you’ll get from battle is 8 stacks after a minimum period of 27 seconds, thats 240 power and cd, considering 90-100% extra might duration.
-bloodlust will give you 250 power, if you have full stacks
-fire and air will hit generally hit in the range of 1000-1300 , 1500-1700 respectively iirc.
-sigil of force is permanent 5% damage increase. that is very roughly equivalent to some 100-150 power, depending on other factors.
-energy sigil allows for more dodges; the dodge bomb does some very good damage (upwards to 5k to a single target) so even tho it’s a defensive sigil you might not lose any damage, especially in larger fights where you are guaranteed to hit stuff with bombs anyway and extra dodges are always good.

sigil of strength is still not worth it in wvw imo; it’s might is of too short duration, requires a pretty high crit chance to maintain and won’t give you anything while you are on the defensive and not attacking.

other interesting sigils you should have in mind would be leeching, cleansing, renewal, doom, inteligence, etc

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Trying full elixir/rifle engi atm

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Posted by: Maskaganda.2043

Maskaganda.2043

this is the elixir+rifle build I used in wvw till last patch:
https://www.youtube.com/watch?v=cGszbH25qL0

2/4/2/6/0 battle+fire, runes of strength, zerker armor, knights trinkets

I haven’t played this build much since the patch tho, the few times I played it still seemed to work fine but sigil of battle took a huge hit so I might (hah!) just swap it by something else like air, bloodlust or leeching.

Doom isn’t a bad pick either. -33% of your enemy’s healing ability is undervalued by many. Against regen it’s an even better pick imo. I use it when roaming/small party. Unless I have nades on my bar. Then I use Air. Engi is so versatile, I have weapons with diff sigils for every occasion.

yea, doom is a very good choice as well, I should have listed it too :p

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

1812 Bomberture

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Posted by: Maskaganda.2043

Maskaganda.2043

my too much time playing borderlands just immediately links that song claptrap’s pirate ship mode. sorry!

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Trying full elixir/rifle engi atm

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Posted by: Maskaganda.2043

Maskaganda.2043

this is the elixir+rifle build I used in wvw till last patch:
https://www.youtube.com/watch?v=cGszbH25qL0

2/4/2/6/0 battle+fire, runes of strength, zerker armor, knights trinkets

I haven’t played this build much since the patch tho, the few times I played it still seemed to work fine but sigil of battle took a huge hit so I might (hah!) just swap it by something else like air, bloodlust or leeching.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Damage Per .... (hit)

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Posted by: Maskaganda.2043

Maskaganda.2043

They nerfed direct damage some time ago and now it’s worse cause of it, becuase direct damage is not that high anymore.

Don’t like those phrases, but it’s l2p issue. Try to get better map awarness, learn other classes bursts and pick a fight better for yourself, don’t 1v1 near 4 enemie guards, make a keybind for “look back” very usefull for overview on combat field etc etc etc

And ussually for engi condis are bigger problem then direct damage.

Direct damage was never nerfed. Ferocity was changed and took down regular critical hit damage slightly.

However, the changes to sigils have made this game much more biased towards bursting and much more unforgiving. Sure , you’ll critical hit for less but then you can, for example, get both air and fire sigils giving some 3k damage on top of it.

Then you also have stuff like the power creep introduced by regular balancing, guard stacks, ascended gear and so on. At least might and battle got nerfed, thats a start.

It is now much harder for a new player in wvw than it ever was tho!

same as i said u just repeated. Direct dmg got nerfed with ferocity change of overall 5-10% differnce dmg output, so those burts builds got hit +celectial became much less bursty.

No. Despite critical hit damage being changed you can actually crit for much more now and deal alot more damage mainly due to the new sigil rules (no shared cooldown, 2 sigils on two-handed weapons). Adding 3k damage from fire-air sigils to a 1k damage crit autoattack is alot more of a burst than the 100 damage you’d lose from a 10% damage nerf in ferocity and having to worry about shared sigil cooldowns.

And this is only one easy to explain scenario, there’s plenty more instances of power creep/damage increase overall and general changes that make it alot harder for a new wvw player.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Damage Per .... (hit)

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Posted by: Maskaganda.2043

Maskaganda.2043

They nerfed direct damage some time ago and now it’s worse cause of it, becuase direct damage is not that high anymore.

Don’t like those phrases, but it’s l2p issue. Try to get better map awarness, learn other classes bursts and pick a fight better for yourself, don’t 1v1 near 4 enemie guards, make a keybind for “look back” very usefull for overview on combat field etc etc etc

And ussually for engi condis are bigger problem then direct damage.

Direct damage was never nerfed. Ferocity was changed and took down regular critical hit damage slightly.

However, the changes to sigils have made this game much more biased towards bursting and much more unforgiving. Sure , you’ll critical hit for less but then you can, for example, get both air and fire sigils giving some 3k damage on top of it.

Then you also have stuff like the power creep introduced by regular balancing, guard stacks, ascended gear and so on. At least might and battle got nerfed, thats a start.

It is now much harder for a new player in wvw than it ever was tho!

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Fixes/Balancing Wishlist BEFORE HoT

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Posted by: Maskaganda.2043

Maskaganda.2043

Make Elixir C a stunbreaker. Give chance against condi necro

I think just removing the cast time and allowing it to be used while cc’d would be enough.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Hammer and flying bots confirmed for Engie!

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Posted by: Maskaganda.2043

Maskaganda.2043

Hammerer like the ones in warhammer!

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

WvW achievements still impossible!

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Posted by: Maskaganda.2043

Maskaganda.2043

After 2.5 years I’ve killed 3700 doylaks. Just 996300 till Yak Slapper.
If I continue as I did so far, Ill have the title in just 650 years, Yeah!!!!!

I’m nearly at 15000 so I’m almost there. 985000 to go. At this rate I’ll get the title as my 100th birthday present.

But seriously, why weren’t WvWvW achievements released with realistic milestones?

I might be wrong but I think I remember easy placeholder achievements during the beta stages of the game. Anet then tweaked the numbers just before release. Between all the confusion of the release no one at Anet bothered to check those numbers I suppose.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

(edited by Maskaganda.2043)

is there a good engi gvg build?

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Posted by: Maskaganda.2043

Maskaganda.2043

ill take the response as there is no real place in 25 v 25 for engi right now

I have no idea that’s backed by proof of success. I don’t 25v25.

But if I was going to zerg all day, on an Engineer, I surely would want something that can survive while staying with the Driver, have great support, and CC.

http://gw2skills.net/editor/?fdAQFAUlUUpPrtbxkLseNicBN6rslxIyImkPGgdC-TlCEABZfBAwUtihPgAS8AA0S5HgKB7THRjqqAwBCIm9HEDATA-w

Key things that are nice for group play:

  • Great combo field mastery: 3 blast finishers – Healing Turret, Acid Bomb, Big ol’ Bomb.
  • Combo fields: Water x2, Fire, Smoke, Light.
  • CC, – AoE: Magnetic Bomb Kit Refinement, Big ol’ Bomb. Single Target: Grab someone with Magnet, Overcharged Shot into the blob.
  • With defensive food, -93% reduction to Cripple, Immob, and Chill. -60% reduction to all conditions.

thats a good build, it’s best part is the almost complete immunity to movement impairing condies but:
you really don’t need enhanced performance, you’ll be at perma 25 might if your group is any good.
taking eg toolbelt as a single stunbreak is a generally bad idea at these scales. inertial converter won’t help you much. if you get stunned by a hammer train you’ll likely be chain stunned and ringed by guardians/eles and die a horrible death. If you do run a single stunbreak at these scales, elixir S is a generally better idea since it allows for you to return to the backlines/regroups and can turn fights around with safe stomps whenever you have friendlies needing a rally.

you also don’t need that much celestial, your condies won’t stick and since healing comes from blasts/regroups primarily, your own healing power isn’t too relevant except for backpack regenerator.

This is what I’ve been using recently:
http://gw2skills.net/editor/?fdAQFAUlUUpPr1XxkLseRSbBNqwAyMMCRmxp8xFEAA-T1RBABRcBAgUJIN7Pwlyv80BAwDAgS1fIFQRCjA-w

the damage multipliers -perma +20% dmg- will allow for great sustained aoe damage with bomb and rifle autos (3k+aoe dmg per autoattack on bombs) and when theres a call for burst damage you just unleash thow wrench and the rifle skills (blunderbuss, jumpshot).

I’ve been using this for 5 man groups fighting 10-15 sized guilds with great success recently. I assume it would also work in a even numbers gvg situation although the need for high/burst damage isn’t as big there.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

(edited by Maskaganda.2043)

From TPvP to WvW

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Posted by: Maskaganda.2043

Maskaganda.2043

this is what I use for bigger fights, tho I don’t play in zergs, mostly 5 or 10 man groups:
http://gw2skills.net/editor/?fdAQFAUlUUpPr1XxkLseRSaBNq0AyQsCRFyPPhEEAA

most times I go bomb kit because the smoke field is really handy to stealth in whole groups and the aoe autoattack damage on downed bodies is pretty great. other times I go nade kit. I often I drop speedy kits as well because there will likely be someone buffing me minutes of swiftness.

as for gear, zerker armor and knights trinkets work alot better than celestial in anything above 5v5. runes are usually hoelbrak, strength, melandru but others can work too.

regardless, if you are playing in larger scales or fighting with a small group vs larger numbers with some organization there’s a few things you should keep in mind:
-you generally dont need self might stacking (fire fields and guardians empower should keep you at perma 25 might)
-you generally don’t need healing power (water blasts and regroups are what heals you most times and you should be saving healing turret water field for the regroups anyway)
-you generally don’t need condi dmg
-eg is a terrible choice for a single stunbreak in anything not small scale. once you get stunned, you’ll get chain stunned. any stunbreaker in any class that doesnt give you either stability, invulnerability or a shadowstep/blink is a liability to your whole group. S is generally a much better choice coz it allows you to run back into your own lines and play it safe till you can risk it again.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Hammer and flying bots confirmed for Engie!

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Posted by: Maskaganda.2043

Maskaganda.2043

gotta say, looked really cool in the trailer.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Engineer & Rune of the Defender

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Posted by: Maskaganda.2043

Maskaganda.2043

dunno, it looks too self centered for a healing rune set.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

What is the best 5 man roaming party?

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Posted by: Maskaganda.2043

Maskaganda.2043

It’s been discussed before.
A 5v5 is alot different than fighting larger unorganized groups, but it generally goes something like:
2 guardians (25 might, stab, prot, cleanses, heals)
1 d/d , d/f ,, s/d or s/f ele (burst, fury, auras)
1 warrior (swiftness, fury, cc, warbanner)
1 engie, mesmer, thief or necro

Remember that when fighting a 5v5 both groups will generally focus one target till it’s down so having something like a necro that can’t escape/stealh/be immune is generally a bad idea.

In contrast, if you are fighting some unorganized pug group having a zerker necro or zerker medi guard is devastating and when properly setup will down 5 people in one push.

inb4 someone says 5 of X class, which never ever works, except for some giggles.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

(edited by Maskaganda.2043)

How to deal with perplex roamers...

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Posted by: Maskaganda.2043

Maskaganda.2043

I find it a bit comical that posters “claim” only bad players use runes that said poster simply dislikes. These runes have no where near the damage out put of runes of balthazar, Orr, Krait, and others, to any player with enough sense to dodge interrupts, and intelligently manage conditions on themselves. Aristocracy, Hoelbrak, and Strength are going to be more dangerous to you then 3 stack of confusion with a 20% up time.

I guess part of the issue is perplexity users are so easy to notice while strength and hoelbrak (both vastly superior, more commonly used and even more passive) are not.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

How to deal with perplex roamers...

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Posted by: Maskaganda.2043

Maskaganda.2043

it was already nerfed. it’s not that strong.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

WvW Build opinion

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Posted by: Maskaganda.2043

Maskaganda.2043

if you going full condies, drop forceful explosives and get shrapnel.
as for sigils I’d go torment on one for sure. second one I don’t know, earth is probably the best for that build. energy/leeching/cleansing/corruption could be good too, certainly better than smoldering.
you’d have alot more dps this way and the cheer ammount of condies you’ll drop on your first few hits is overwhelming.

you might also want to drop hair trigger for 10 more points in tools so you get the extra stunbreak at 25% from eg toolbelt.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

(edited by Maskaganda.2043)

2v10 Roaming Video (Ranger&Guardian)

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Posted by: Maskaganda.2043

Maskaganda.2043

haters gonna hate!
nice vid, nice fights, dont worry about any mistakes, everyone makes them and you two certainly made alot less of them than your opponents.

those fights aren’t easy to win, keeping most of the enemy group at a distance while fighting them in pairs and not over committing to a target when it kites away is very important. theres no other way to beat those numbers with two players right now, no matter what the haters say.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Next experiments

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Posted by: Maskaganda.2043

Maskaganda.2043

Collision detection between players.

No…really.

Player collision would be great but I don’t think we’ll ever see it. Same reason as aoe cap, the servers are already under stress in very big battles, my guess is it would get much worse with all the extra calculations. Based on past experience, both of those would greatly improve wvw, if not for technical limitations.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Engineer Roaming, Celestial vs Zerk

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Posted by: Maskaganda.2043

Maskaganda.2043

I only run cele when in groups of 3-5, people love focusing engis, You can’t zerk in those situations when you have a thief and warrior on your kitten . I like to run more zerky solo, good dmg, keep the enemy on their toes, they make a mistake you got em, you make a mistake you are dead. Can make for good fights.

I find it’s the opposite really. in a group of 5 people you should go zerker since you’ll most likely have access to defensive boons from them and 25 might+fury. Your own defensive stats don’t matter as much as access to “oh kitten” buttons such as blocks, stealths and immunities for when you do get focused.

when you’re alone however, thats when you need the extra healing and toughness.

regardless, op’s build simply isn’t made for celestial.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Meta Engi Build?

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Posted by: Maskaganda.2043

Maskaganda.2043

You are absolutely right my frand Maskaganda!

60440 is inferior to 60044 for a bunch of reasons! First when roaming in a giant open world PvP area, permanent additional 33% movement speed is way superior to permanent 25% movement speed! If you find yourself overwhelmed, it’s probably a guaranteed death if you find yourself relying on just Power Shoes! Also if you find that your opponent is running away, which happens literally every single time, you’ll have that extra move speed to chase him down! Not only that but Speedy Kits is literally half the trait point investment when compared to Power Shoes! Speedy Kits is the clear winner here!

or you take neither and get swiftness from warriors wh/guardians staff 3! it depends greatly on what you want to do in wvw and who with. since the op didnt mention anything about his playstyle it’s pointless to debate a “meta build”. personally I rarely take either one, especially if grouped.

there’s more stuff in inventions than just power shoes tho, I recon most players in wvw who go 30 in inventions , take it for elixir infused bombs and grab power shoes along the way.

you’re also assuming all engies in wvw use celestial and would benefit from backpack regen. not just that but damage in wvw is made in huge coordinated bursts and healing is mostly made through regroups/blasts, even in small scale. backpack regenerator will hardly make a difference when you can get bursted down before the third tick heals you. similarly, while I love eg, it’s stunbreak won’t ever save you when you get a 10 man hammer train on you. you just get cc’d again.

then again, for other situations both of those will be useful. as I said, it depends what you want to do in wvw.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Meta Engi Build?

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Posted by: Maskaganda.2043

Maskaganda.2043

wvw and spvp are different. op clearly asked for wvw builds/advice. tournament builds are meaningless for most wvw stuff.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Meta Engi Build?

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Posted by: Maskaganda.2043

Maskaganda.2043

there’s hardly anything I’d call an engineer meta in wvw, it depends greatly on what you want to do and who with.

inventions is a pretty solid traitline for wvw, automated medical response is awesome by itself.

And don’t ever take Protection Injection over Backpack Regenerator or you’ll , and I quote ostrich eggs on this, “die like a little bich”!

that may be true for spvp but it’s certainly not true in wvw.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

(edited by Maskaganda.2043)

White Sword Removal Very Helpful

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Posted by: Maskaganda.2043

Maskaganda.2043

.
white sword removal didn’t bring anything good to wvw. the op saying he caps undefended stuff is exactly the kind of thing thats bores us to death. I’d much rather have a fight vs players than fight structures.

Perfect. Then have i got a deal for you. It is calle sPvP. Specifically designed arounf points that are not structures, and fighting other players.

By the way, I really liked you on the podcast you used to participate in, but stop using the words “us” and “we”. No one voted or elected you, or empowered you, to speak for others here. We have differing opinions, and that is fine. But drop the attempts to give you opinion more weight then others, by implying that you speak for anyone other then yourself.

When I say us or we I mean my group/guild which was clearly referred before in that post. I am a guild leader and I’m very aware of how everyone in my guild/group feels about the change so I can kinda speak for them. I don’t pretend or care to speak for anyone else.

As for the “go spvp” remark, I don’t get it. Am I not supposed to pvp in wvw? Shouldn’t I be allowed to have fun the way I always had in wvw? What makes fighting structures and not players so interesting? Shouldn’t you go PvE by that logic then? Not saying you should, but you have to see how flawed such logic is.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

(edited by Maskaganda.2043)

White Sword Removal Very Helpful

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Posted by: Maskaganda.2043

Maskaganda.2043

With the white swords gone the smaller guilds in all of Tier 1 now have a chance to show just how useful they can be. Instead of forcing servers to blob up in order to defend then now have to spread out which makes the game much more fair for all size groups to both attack and defend. Personally my guild is a havoc guild and now we have the capability to not only attack waypointed structures but if the scouts are not paying attaention we regularly capture them. Scouts now actually have to pay attaention to all the sneakier places for siege units to be placed instead of just semi-afk and wait for swords to pop then start looking. That being said ArenaNet should definately work out a reward system of some kind for those who ACTIVELY scout and find havoc teams being sneaky.

This. I experienced the same thing and I’m on tier 6-7.

It’s a good change.

I absolutely agree.

The problem as I see it, is that players posting here are simply crying because the game doesn’t tell them where everyone on the enemy team is anymore, instead of having them break into smaller groups and do a little thing commonly known as “searching”.

everyone posted crying about “blobs”, and “zergs”, now everyone is crying about not wanting to pull out of the zerg and actually roam around and “look” for the enemy. Then they want to make snide comments towards Anet.

Danged if you do, danged if you don’t, when it comes to the forums.

Thats not true. I don’t zerg and I have a much harder time finding enemies now. Yes, sometimes there are clues to where the enemies might be going but thats only if they want to. It’s too easy to avoid being detected.

also, thats only part of the problem. I’d often attack stuff just to call enemies to fight me or my group when wvw is slower. “ringing the doorbell” we’d call it. Now we just stare at each other till someone says -meh I’ll go play dragon age instead, this is boring- .

white sword removal didn’t bring anything good to wvw. the op saying he caps undefended stuff is exactly the kind of thing thats bores us to death. I’d much rather have a fight vs players than fight structures.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Engineer Roaming, Celestial vs Zerk

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Posted by: Maskaganda.2043

Maskaganda.2043

full zerker, zerker+knights or zerker+soldier
your build doesn’t justify the use of celestial.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Power vs Condition when roaming

in WvW

Posted by: Maskaganda.2043

Maskaganda.2043

Power builds are just more effective overall. You hardly see any experienced roamers/roaming groups in EU running pure condi builds. It’s mostly zerker stuff with some support builds (mainly guardians) here and there.

Condi builds are just too easily countered and their average time to kill is alot higher than a power build.
With all the oh kitten buttons people carry around in wvw you need to pack as much of a punch as you can in the smallest time frame possible, which is something done less efficiently with condition damage.

cc->coordinated burst is the way most encounters go.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

(edited by Maskaganda.2043)

Removing White Sword : Good or Bad?

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Posted by: Maskaganda.2043

Maskaganda.2043

It’s a very bad change and a step in the wrong direction.

My main concern is that in EU servers, outside of primetime, it’s already very hard to find good fights, especially in the borderlands.

The removal of white swords will obviously worsen it as stuff will be capped without warning.
Most of the times I play outside primetime me or my small group are the only ones from my server on that bl. It is impossible to “scout” for enemies who already outnumber you on 8 or 10 different possible locations, it’s already hard enough getting there with the swords giving us some warning, finding the enemies blindly will be very hard, not to mention incredibly boring.

I don’t really care much for ppt, the only reason I play wvw is to have some fun fights. WvW will likely be dead for 19h a day now, unless you still care about the score.

then there’s also everything Lord Kuru said.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

why are perplexity runes still here?

in Profession Balance

Posted by: Maskaganda.2043

Maskaganda.2043

The rune is not to be blamed,the condi meta should be blamed.

there’s no such thing as a condi meta, at least not on EU servers.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

WvW Roam Group: Engi + Mes + ?

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Posted by: Maskaganda.2043

Maskaganda.2043

Guardian, definitely.
Not so much because of the cleanses in my opinion (lots of other classes clan aoe cleanse just as well) but because of the boons and heals. Having access to long duration stability and protection makes fights and stomps a whole lot easier and the dodge roll heal has a big impact on how long you can stay in an outnumbered fight without being killed by attrition.

and I know this wasn’t part of the question but I find mesmer PU builds (even phantasm ones!) to be overrated, especially in a group setup. classic shatter with boon removal or interrupt builds generally work alot better especially with a guardian to support you, unless you are solo and looking for 1v1s.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Rune's for cele armor in wvw?

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Posted by: Maskaganda.2043

Maskaganda.2043

top choice is probably runes of strength if you can afford them.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

WVW build with stability?

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Posted by: Maskaganda.2043

Maskaganda.2043

That HGH rifle build has some crazy burst .

Do you find that you need the range improvement?

rifled barrels? nah, don’t really need the extra range. not gonna say it’s useless, it has some situational advantages but when the choices are cooldown reduction, 10% more damage or modified ammo there isn’t much room for extra range :p
most of the bust comes at near melee range anyway.
can always use a grenadier version of it with 6 points in explosives as well.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

WVW build with stability?

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Posted by: Maskaganda.2043

Maskaganda.2043

my build has 6 seconds of stability on a 30 second cooldown. you won’t get much more than that!
it’s still easier to rely on others (guardians oi!) for stability tho :<

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

why are perplexity runes still here?

in Profession Balance

Posted by: Maskaganda.2043

Maskaganda.2043

perplexity really isn’t that good anymore. it’s a decent choice for some builds in some situations but they are fairly balanced atm.

I’d reckon most popular choices in small scale wvw are strength or hoelbrak right now, I wouldn’t even put perplexity in the top 6 most used/most effective in small scale, let alone larger scale.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

(edited by Maskaganda.2043)

[PvP] Engie - Rifle #4 new animation ?

in Profession Balance

Posted by: Maskaganda.2043

Maskaganda.2043

it’s an instant cast, animation won’t help you. there’s absolutely no reason to put a cast time on it when the skill knocks the engie down as well.

sometimes it even knocks the engie down while the targe is still fine! (hi last stand, hi shared anguish)

it’s honestly one of the best designed skills in the game as it has a risk factor to consider and can’ just be spamed like so many other things.

Also stability =engi knock down and target is fine.

yea, but an engie using it on a target with stability only has himself to blame for the self knockdown, unless he used it for the cleanse or the opponent’s stability just went up.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

[PvP] Engie - Rifle #4 new animation ?

in Profession Balance

Posted by: Maskaganda.2043

Maskaganda.2043

it’s an instant cast, animation won’t help you. there’s absolutely no reason to put a cast time on it when the skill knocks the engie down as well.

sometimes it even knocks the engie down while the targe is still fine! (hi last stand, hi shared anguish)

it’s honestly one of the best designed skills in the game as it has a risk factor to consider and can’ just be spamed like so many other things.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

gaming mouse needed?

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Posted by: Maskaganda.2043

Maskaganda.2043

I play with one (g500s) and it helps to have half my keybinds on the mouse, I really can’t play without it due to habit.

however, this isn’t a game that requires too many keybinds, at most you’ll have 17 or 18 keys needed, including target call, weapon swap, look behind and dodge. you can probably work something out with a regular mouse and keyboard. I think you can bind key combos too in gw2 like shift+1, not sure atm.

there’s also nothing specific about engie requiring a gaming mouse, just as many keys to press as an ele or mesmer, one more than guardians.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Supply crate makes you turret

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Posted by: Maskaganda.2043

Maskaganda.2043

Not sure using supply crate makes you a turret engineer, but making this posts? that definitely makes you a troll!

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

wvw hgh power roamzies vid

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Posted by: Maskaganda.2043

Maskaganda.2043

you made the swap to power finally, ive been waiting for this day lolol.

nice video as allways, will pay to see a 6/2/0/6/0 full zerk hgh nades with strength runes and battle for those 18k nade barrage hits.

my 5 man group build was already power (zerker/celestial bombs), I just never record those :p
the new food was the main reason I changed, +95% might duration is obscene

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

WvW roaming powerbuild

in Engineer

Posted by: Maskaganda.2043

Maskaganda.2043

sigil of air is single target afaik, there’s no bounce. battle starts paying off when fighting more targets or when you add boon durations to the equation.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

wvw hgh power roamzies vid

in Engineer

Posted by: Maskaganda.2043

Maskaganda.2043

Hello.
I have a question:i just saw 2 videos of HGH build (both of the last 3 week).
One it’s this power version,and the other one was a condition version.
Now,in both the videos,i see the retaliation dmg output around 300 dmg.
How is it possible?Even with 20stacks of might with allmy armor set (condi or power) i do only 250 reta dmg….
My power is also around 2200-2600 … so how is it possible my retaliation dmg is that low?

hey
when arenanet launched the latest feature patch they messed something up and retaliation in wvw was hitting as hard as it does in pve. it was fixed to its normal values a couple of weeks back.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

(edited by Maskaganda.2043)

wvw hgh power roamzies vid

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Posted by: Maskaganda.2043

Maskaganda.2043

so what happened to that mesmers healthbar at minute 3

he got some 11k opening burst and then autoattacked to death as he tried to heal. 17k~ health is about right for a zerker mesmer. I had just killed an engie and was busy finishing the npcs when he stealthed to try and gank me. surprise!

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

wvw hgh power roamzies vid

in Engineer

Posted by: Maskaganda.2043

Maskaganda.2043

As much as I love your vids, you need to stop posting them, we already have enough “cry cry cry, engineers are OP” threads…………………….:)

But seriously, good vid……………..By the way, are you ever going to get back to the ingenious podcast?

heh, no one complains about any of the stuff I use in that vid I think! even then, we’re 6 months away from a balance patch, if lucky, so I wouldn’t worry just yet :p

Amadeus and Asteria were the ones running Engenious, I haven’t seen Amadeus online for more than a few minutes for well over a year now. I don’t think anyone is running the engie podcast anymore over there.

thanks guys, glad you enjoyed it.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

wvw hgh power roamzies vid

in Engineer

Posted by: Maskaganda.2043

Maskaganda.2043

thanks guys <3

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

wvw hgh power roamzies vid

in Engineer

Posted by: Maskaganda.2043

Maskaganda.2043

hey guys. made a new vid, hadn’t made one in a while!

usual 1vx stuff, I did put in some 1v1 fast bursts in there. fights were mainly chosen to fit the music and be entertaining, not necessarily the best stuff. I apologize for the unusual ammount of rangers but thats wvw for you nowadays. vid might also be a bit too dark, Ill see if I can fix it later.

either:
2/4/2/6/0
0/6/2/6/0
2/6/0/6/0
zerker armor, soldier weapon, mixed knights/zerker trinkets, runes of strength, nopalitos saute food (+20% boon duration, +70 toughness).
puts me at +95% might duration, +50% boon duration, some 2400 power unbuffed and +30% or more damage modifiers, depending on which traits I’m using.

cheers guys, hope you enjoy!

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

(edited by Maskaganda.2043)

Conditions and Vitality Based Armor

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Posted by: Maskaganda.2043

Maskaganda.2043

still waiting for a power/condition/toughness set since launch !

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Desynch please

in Engineer

Posted by: Maskaganda.2043

Maskaganda.2043

yes, it’s very annoying. by now I just learned to deal with it, but every now and then I get upset that I didnt get a skill off after magnet due to desynch/movement prediction issues and my target just escapes.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos