how many here against the dps meters actually raid? i want to know. and i dont mean “well i raided once with my guild” i mean within the last 2 weeks killed more than 1 boss.
If you are asking for DPS meters exclusively in raids then this question would have merit. This post doesn’t say DPS meter in raids would be… It says “DPS meter in game would be”. In game and in raid only are very different.
It really doesn’t matter if you raid or not to weigh in your opinion on a “feature” that would be game wide.
1. improve our personal numbers
2. work on rotations and builds
3. (MOST IMPORTANT) let us show them the class balance issues the game has
1. Could be done just fine with personal DPS meters.
2.Personal rotations same as befor, for group situation, if the DPS meter were limited to staging and raids.
3. Even if players “show” them, frequently what we ask for and what we get aren’t exactly the same.
The scenario is quite ridiculous, it’s not “exactly what people want to use the dps meter for” or to “judge, criticize, exclude, or to change how someone plays”. It’s for players to help improve themselves. As well as to help others improve their gameplay that may be struggling with damage, healing, taking too much damage, or boon uptime without realizing it in a guild group or a pug that may be halting progression through the raid content.
When you say “help others improve their gameplay” does that mean you judge, criticize and then try to change how someone plays?
Helping others is fine, but remember unwanted and unwelcome help or advice doesn’t often spark friendly conversation. It’s also greatly effected by how it’s presented and suggested.
If you honestly think people would not use a DPS meter in a negative way… You have an incredible faith in people.
Content clearing has nothing to do with a dps meter. A dps meter gives information, despite the name most dps meters in games don’t just show damage but a wide variety of statistics. In GW2 we have something similar in PVP which gives a lot of information, including boons, healing and damage taken. If something like that was added to Raids then it would make theory-crafting new builds and tactics much easier.
In addition it would eliminate the pug idea that some builds and entire professions are just terrible. Even if some builds seem bad on paper (or on target golems) it reality they might be good. Without an actual dps meter we don’t know, which leads to exclusion. With a dps meter we will both see in reality what a build can really do AND we’ll have more than enough data to press Arenanet to make changes in case the real results aren’t as expected.
Right, my point is just because there is something that can be used on an ALPHA server for testing does not mean it should be made live no matter what. A meter as you described shows many different aspects that can be helpful for balance etc… The minority of players would be testing balance, when monitoring other players dps.
I think he did it as a form of pressure towards Arenanet. If the bulk of the higher end raiding community is using something like that can they really ban all of them? Can they really ban the people who are doing all the work in raids and providing builds and tactics for everyone else? I don’t think so and he knows that they can’t ban all of them, so he is essentially saying “we’ll be using an out of game dps meter in one way or another no matter what you do, add one in-game so we don’t have to hack your game”. Or something like that.
So if enough people or the right people, (the people that in your opinion matter) break the rules it should be acceptable?
-snip- Player X tries to change how player 2 plays, or worse tries to force the issue.
And this is why DPs meters are a bad thing (unless personal only)
That’s a load of bull and you know it. Making up ridiculous scenarios that would almost never happen just put down a very useful tool that can and will improve a lot of players gameplay.
Is that sarcasm, I honestly can’t tell?
That scenario is hardly ridiculous and it’s exactly what people want to use the dps meter for. If you aren’t going to judge, criticize, exclude, or try to change how someone plays that preforms below in what you opinion is acceptable, what do you want to see others DPS for?
I really never had an issue just pushing my loot/interact button every so often… the AE loot is much better then it was on release. I don’t have the auto loot mastery, and honestly it would be one of the last things I’d get just because I really don’t see it being that important.
5:47 in the video is where he says that.
Ahh ha! Thanks.
The one thing I would comment about that is an alpha servers uses =/= to the same uses as the live game.
Players should have access to the data and statistics the game provides. Asking for more is one thing, demanding and saying it “should” etc is entitlement.
Are people clearing all content without dps meters… If the answer is yes, then they probably aren’t a necessity.
On a silly note, why someone would make a video claiming many raiders use something breaks the ToU… Isn’t that just begging for A-net to at least investigate many of these players?
Did ANet publicly tell everyone that there are DPS meters in Alpha, or did Nike just leak that info?
at what time stamp in the video did he actually say there was a DPS meter in alpha?
At the start of the video he says there was a 3rd party dps meter that was released, it does read memory and is 100% in violation of the ToU and could result in action being taken on your account.
I was just wondering where he said there was an official one in alpha.
Raids are literally the only place where dps matters. How would being able to use a dps meter elsewhere somehow create elitism?
Are you seriously afraid that someone is going to come up to you in Queendale and start smacktalking your dps?
Sometime I wonder if all the anti-meter, anti-log people have never actually played in a game with a dps meter.
They have, it shows because they are fully aware that even if it doesn’t really matter in dungeon/fractals etc, people will still “monitor” and still criticize others play if it is possible.
I’ve played plenty of games with dps meters, and I’ve seen it happen plenty of times. Even if it doesn’t “matter” if someone thinks someone else isn’t in their opinion pulling their weight, frequently they WILL make time to comment about it.
Can we get a DHM? (Dead horse meter) the more you beat it the higher your score goes? I’m not sure if having a high score or low score would be better though.
This has been brought up and meets the same reaction every time.
As I have said in every other DPS meter post, I’m strongly against it. The opt in API meter works for people that care that much. I watched some of the video, honestly the only worth while thing he said is the dps meter would show who REALLY isn’t pulling there weight; which is true… The question if players should be “monitored” by other players is the issue I have with it. Yes elitism (the negative kind) exists in Gw2 today, how ever, the video maker must be living under a rock to say that a DPS meter would not encourage or in increase the amount of that negative attitude.
Summed up as GRRR ELITISTS!!! then.
“Why would you assume that random inspected player is what you “should” do?"
Probably by comparing it to what you have already. I know it sounds complicated, but it’s actually really simple.
I didn’t say that the issue with inspecting wasn’t elitist abuse, I simply said that if you are going to elaborate and explain what you feel are pros, you should give the same attention to cons.
So you would run up to every player and compare their inspected gear to yours to know that it’s what you “should” be wearing? LOL that doesn’t sound complicated at all, it sounds just plain silly.
Been away for a while but I saw the AURENE Back pack and insta bought it!
I’d still love to see an Aurene mini, Aurene hat and an Aurene glider (make it look like Aurene is carrying you in her claw/paw/hand/whatevers).
Pros for inspect:
lets you show off (which seems to be 90% of this game)
lets you get a good idea of what kind of gear you should be going for (“oh cool, that’s a good hat or whatever, i should look up how to get that”)
Cons:
GRRR ELITISTS!!!!
I love how you elaborate on what you think is good, and just sum up the cons with a silly line without explaining it.
I’m unsure as to how inspecting would let you “show off” much more then the current visual skins do. It’s not like ascended armor and weapons is hard to get, and the stat bonus of legendaries literally doesn’t exist. So what you are showing off is your look, inspect or not that won’t change much.
As for letting people know what gear they “should” be going for… Why would you assume that random inspected player is what you “should” do? Further for most aspects of this game there really isn’t a need for one specific play or build style. That’s one thing people love. The main issue with an inspect function is when it is used to see someones gear and say "thats NOT what you “should” be going for" KICK.
Back on topic 100% to two out of three suggestions… They have been suggested befor, please just let the horse RIP.
Extra toys like the carpet, I don’t really see any harm, except development effort being used on something rarely used vs something that might actually improve the game experience for the majority of players. Except the hoverboard idea… or a dragon carpet thing that looked like Aurene….
(edited by Miku.6297)
Designing back to forward like this would let them showcase the fight early, that’s true. I’m just not sure how different that would be from normal adds etc… Most games don’t market and promote by showing what the devs consider boring fights and content.
I do strongly disagree with the idea of having the main story battles in a coming expansion be raid focused (it seems like this is what you are asking for). They should be accessible to all play styles.
Maybe have a challenge mote, or other achieves tied to more challenging ways to complete the fight. That would be 100% great, but the main fight in the story should be do able by the majority of the player base.
For me it’s probably celestial. I use it in ALOT of my oufits
Love the idea, however this has been suggested and answered numerous times…
Something about the way the three armor weights are modeled/rigged makes it so allowing this would require a tremendous amount of work. Which means it’s unlikely to happen any time soon.
I would love to see The black lion TP take advantage of the new cuteness ~ Aurene.
Sell Aurene back packs, Aurene minis, And an Aurene hoodie (like the frog ones)!
Such a channel would have to have moderators, which I’m all for.
No more or less then other channels should/would be moderated.
Haha Yes I agree Donari /me Tarzan is actually what I think of too! I actually prefer /em as well. The best part about having both though… I can type it to my hearts content and it still works xD
I don’t think /rp is a good idea on the grounds that it’d need to be enforced and that’s just more unnecessary traffic for GMs and unnecessary grief targeted at players partaking in activities are are completely within the rules of the game.
So what about just splitting /me from normal visual emotes?
1. Already answered this, none because rpers will still use emote and we are back to square one with people too lazy to use chat tabs.
2. By telling rpers there’s a specific chat channel for them to use so the regular playerbase can filter them out, obviously they are the problem and they need to be regulated to a chat channel instead of people not using chat tabs.
Seriously I’m assuming it’s just willful ignorance at this point that nobody wants to filter it out with a chat tab.
My apologies for being willfully ignorant. Please tell me how to have a chat tab that has all /map, /say, /party, /guild, and normal visual emotes on, with /me emotes off.
Letting normal visual emotes and /me emotes be different doesn’t put anyone in a corner.
So who is really changing their gaming experience for whom here?
Well if emotes and /me emotes could be separated those that wanted to opt-out and still see normal emotes would need to make one change. That is all.
(edited by Miku.6297)
Really, cause the arguement I’m getting is “I like reading map chat but sometimes people spam and troll in it so could we make a separate map chat for them to talk in so I don’t have to make a separate tab for it on the off chance a guild member say hi in map?”
At this point we are going around in circles. And we are not forcing anyone to read emotes, hence Different. Tabs.
And how does the new channel not force them in a corner? Hey use this new channel so we don’t have to see you using -our- emote channel for your niche activity.
But you are IN map chat. Map chat is also not connected to another chat group. Would it be an issue if /guild and /map had to be all on or all off?
You aren’t forcing anyone to read them that’s true. At the same time, do they have a choice if they want to have all normal visual emotes on?
You have still completely avoided my questions…
How much change would it really be to RPers if /me and normal visual emotes were separated so you could turn of /me without turning off emotes? How does this put RPers in a corner?
Some people feel that creating a space, is an insult I guess. It’s dividing them from everyone else. It’s all in each individuals mind set, either: A. creating a space divides them from others, or ostracizes them from non-rpers. or: B. creating a space creates a positive area for RP to be engaged in and encouraged.
Though the truth is just allowing /me emotes and standard emotes to be separate would have the same effect, just no change for how RPers currently do things. Only those that want to opt-out would need to change anything.
How do we know that people complaining about RP are the majority?
The amount of people complaining about RP could be less than actual roleplayers.
And if 99% of the normal playerbase don’t care about reading RP in their chats, why should they change the game (for 1%)?
We don’t know, but we do know that the majority of players do not RP, the minority of players does RP. My question was more general, the person I quoted stated they disliked the idea because the majority of player base was forcing the minority to change. You took what I said out of context to the discussion that was being had ^^;
(edited by Miku.6297)
Can’t you just click the wielded radial box on the preview?
Yea, Stale, that’s kind of what I’m getting from this too.
Please explain the solution for rpers wanting to keep using emotes and not be shoved into a corner because someone on a forum made a post about it? I really don’t see the reason why rpers should be punished for using in game tools. You have an Anet employee suggesting tabs in this very thread, is that not indicative of their stance on it?
And there would be no change since rpers would use emotes anyway and we are back to square one with people not wanting to use tabs. Unless you want to make a thread on the gw2rp forums about it and get their opinions, but we both know how that will go.
How exactly does allowing /me to be turned off while normal visual emotes remain on shove RPers into a corner?
If /me could be turned off and normal emotes left on it would literally have NO negative impact on RPers, they wouldn’t have to change a single thing. Those that didn’t want to see the /me emotes would simply opt out.
How ever the issue of people not being able to turn off just the custom /me emotes while leaving standard emotes on would be solved, thus solving the issue. So it’s certainly not “back to square one”
(edited by Miku.6297)
When there’s already a solution to a minor problem in game via chat tabs nobody seems to want to use? Yes.
And there would be no change since unless the new channel was enforced by Anet and rpers had to use it instead of emote. I don’t see it happening, especially when this thread will be cited as the reason why.
Please explain the solution for people that wish to have the standard visual game emotes (/dance/wave etc) on their main play tab with /me emotes off.
How much change would it really be to RPers if /me and normal visual emotes were separated so you could turn of /me without turning off emotes?
I agree with reducing emote range as it is currently far too large. What I don’t agree with however is the rp channel itself because the only argument for it is “I shouldn’t have to change my gaming experience and use different tabs, the rp community is a minority and therefore should change to accommodate me instead.”
That view is implied and not stated. I would support the idea of an RP channel or dividing /me from visual emotes. I do RP and can understand why some people would want the chat filtered out while leaving normal emotes on.
Just to play devil’s advocate, are you saying the majority of players should change their gaming experience to accommodate the minority?
How much change would it really be to RPers if /me and normal visual emotes were separated so you could turn of /me without turning off emotes?
You’re conflating two things that are ultimately silly.
This is in your opinion.
Nothing typed by a player in /me triggers a visual cue.
Every standard emote has a visual cue. Why do you need to read the visual cue ?
The first part is true (and we have so many visual cue options). Some times a player may not see the visual cue, and as I’ve said before seeing 1 line of character waves at character vs the other option is very different.
Again i cannot think of any scenario where this is a problem. Either you are actively engaged in the RP (thus being a willing participant) or you don’t want to be, but cannot actively take 2 seconds out of your day to uncheck emote on your chat tab.
This is less on Anet to fix something rather than the players using the tools already at their disposal. It’s a non-issue for this reason alone. If you cannot take 2 seconds to opt out, why should anet or any other person take your argument for another filter to opt-in seriously ?
The OP found at least 1 scenario that he considers it a problem in. Others have brought up other point as well, you willfully ignore them. I’m sure the people who want to have the /me emotes off and visual emotes on would HAPPILY opt-out if that were an option, it’s not thus this thread.
Please try to view things from others perspectives as well as your own. What you consider not important or not relevant another player may care about. How you want your chat filters to be set and what chat is/isn’t displayed is your decision, how someone else want’s theirs to be shown is theirs try to be mindful and respectful of different opinions and views.
The problem I see (a minuscule problem, mind you) is if we’re going to go down a slippery slope of fringe possibilities as a friend /waving at you and you missing it, what’s to say that same friend wouldn’t make a funny emote in a given situation? Like if you’re joking around in chat and they do something like:
/me slaps you in the bum with a corndog.
/threaten @
Are you just going to have to shrug and miss out? Are you just going to activate the /me in a certain tab? Are you going to scald your friend for using /me and tell them you can’t see it or something?
Really there isn’t any way to say it wouldn’t happen. It’s impossible to solve every problem or potential problem for every/any situation. This is just suggesting an option people could use to avoid seeing some of the longer /me chats, and anything beats the idea of just blocking people because of it
If you are asking specifically about me in the last line, I wouldn’t miss out. I do RP and enjoy seeing the RP chat so I wouldn’t be turning it off. I’m simply discussing possible ways that would allow the RP community and non-RP communities to co-exist a little easier. I can’t honestly say I have ever scalded anyone though I have wished I could from time to time xD
Leo! I saw what you asked about people using say in /me! I totally agree, I find it a bit jarring as well. In my imagination the /me emote describes actions, and tone for your character, while the /say is what your character actually says. Seeing some of the /me action + chat does feel kind of odd to /me.
(edited by Miku.6297)
Again in what world do you live in where you need to have emote chat visible but don’t need / want to see the rest of the world state ?
I have to question this because, the only places where the emote chat is even relevant is in story missions, in which case you’ve either A) Invited the offending RP’er in by choiceWant to see this anyway
So why do you need the emote tab active when you have no desire to see them anyway ?
I live in the same world as everyone else, you know different people want to play different ways. What world do you live in that everyone has to conform to your opinion of what is useful/an issue etc?
Emotes can be used to just wave at friends passing by, maybe you see a random /dance and run over to join in etc. The “relevance” of what is on chat is determined by the person viewing it. Please do not make the assumption that only what is relevant or matters to you is the only thing that is relevant or matters to everyone else.
Seeing a few /waves, or a few of the other standard emotes is very different then seeing a large wall of text RP emote conversation/interaction going on. Nothing against rping (I rp too) but
Character name waves
compared to
Character name quickly glances around the inn, looking to see if her companions have arrived. Noticing they haven’t she walks to a table and brushes off the chair before taking a seat. *
*continued on from this line etc.
Why the heck would you even need emotes to begin with….
Searching for a solution to a non issue here.
The reasons vary from person to person, as has been discussed here. It’s not a non issue as the issue is being discussed here.
Why does anet need to create a new “chat tab” for you to ignore things when the feature already exist ?
Just create your own tab call it bliss/silence/willful ignorance whatever you want and remove literally everything / add whatever you want.
Ok, so make a new chat tab, and set it so I can talk in /say, /party, /guild, with normal emotes (/wave /dance /keel etc) on the tab, and /me emotes off. Currently that tab would be difficult to make.
That question I believe was to Balthazarr who apparently wants all RP’ers to go to a single specific zone to RP or not RP at all.
Ah ok, the threads getting pretty long and I missed that post by balth
If ANet did not want players RP’ing in the game, they would have already put in place rules to stop it. They have not. So you have two choices: accept that and continue playing without trying to push the RP’ers out of the game or not accept it but realize that nothing will change due to that lack of acceptance.
Actually I think A-net has put at least one system in place to facilitate and encourage RP or at least some way for those looking for others to RP to meet up. LFG has it’s own RP section
so not only are they not trying to remove it. They are helping RPers bit by bit.
I’d prefer mesmer mainhand pistol. Was really hoping for that with HoT but maybe next time
So let me get this straight….
You want anet to create a new chat tab filter for people who already don’t want to use filters to fix this non-issue ?
I’m seeing a problem here from a conceptual standpoint that’s quite astoundingly being missed by the pro filter crowd.
Actually what I have been suggesting/asking about lately is why not just make /me separate from standard emotes.
The fact that these posts exist show that it is not a “non-issue” if it were this post wouldn’t be here.
I’m really not seeing the conceptual problem. The issue isn’t being able to filter them on or off, it’s not being able to filter them without also filtering standard emotes.
I don’t have any old screen shots of Kindzi from the start ^^ that’s been so long ago!
Shes come a long way from then though, an adventurer fresh out of Divinities reach, to being Treah(gbhiebgieug)’s lackey that does all the work so he can take all the credit. And now adventuring in Ember bay~
When she started I tended to try to make her look “adventury”, now she dresses alot more casual
I would still appreciate a response to my question: why is it so offensive that other people are using /say and /me (programmed to be local means of communication) to communicate with players locally in-character?
I never said it was offensive, it’s not. However some RP sessions are very chat space intensive, and as you said only aimed at the players involved. Yet everyone in the area sees the entire thing. People requesting a way to remove /me without removing emotes simply want the ability to filter out chat that is not aimed at them, and not offensive that does not include turning off (or moving chat tabs) for emotes, or blocking the other players.
You’re going outside of your individual level by making a thread asking to regulate something unrelated to you (an RP channel). And you still don’t seem to understand, there is a difference between “turning off all emotes” and “putting emotes in a different tab”. If you remove emotes from a tab, they are no longer viewable. If someone emoted, you can’t go back to see it. If you emotes in another tab, you can ignore emotes until you want to read them and scroll back to look through past emotes.
So you’re asking for something that technically exists but you’re presenting your situation in a disingenuous fashion to appeal to our sense of freedom within the game.
And I say thicker skin because if I were to call someone a liar for wishing to keep their emotes “on” on the off chance they get a /wave from a friend, they’d get triggered. You know, and I know, that if a friend wants to get your attention, they don’t simply /wave. Even if they are just passing by. Even if you’re afk and would likely miss the /wave amongst /map. Even if that friend just lacks that much common sense so would just /wave and run off, that isn’t the primary reason this thread exists.
Asking to regulate something beyond me? How is it any different then asking for different channels for different aspects of play. I would much rather be able to simply turn the /me emotes off (or move them to a new tab) without having to turn off (or move to a new tab) ALL emotes. This would also be much more ideal then blocking players.
While it is true, that chatter like this may not involve the player wishing to avoid it, that doesn’t mean it has no effect on their enjoyment of the game. Asking for a way to minimize negative impact, that has practically no negative impact on the game play style that is being discussed does not but improves the situation.
Sorry I just generalized you would be able to understand that when I said “turning off emotes” I meant turning them off from the normal tab I play on. I do understand quite clearly that when you turn them off on one tab you can have them on on a different tab; they are still off on your main tab though. I was just speaking under the assumption that everyone understood what the main points were.
Actually sometimes when I see my friends I just wave, that’s it nothing more. I’m unsure what calling people liars for having their own reasons for wanting to keep emotes on (the main chat tab) would accomplish. Most people do not like being called liars, it’s not suprising it would offend people.
6. People need to get some thicker skin and learn how to handle social issues on an individual level? Of course!
Isn’t that what we are doing? Trying to figure out a better method of handling these social issues? That doesn’t involve turning off all emotes. The complaint about having no other options isn’t about getting thicker skin, it’s just wishing we had better tools to handle situations. Asking for that sort of thing is one of the uses of forums.
The analogy is about improving current methods or technology, which makes it proper. Any way….
As I asked what about simply changing /me or /em to be something that can be switched on and off without effecting other emotes?
honestly, if 8 isn’t enough, there never will be enough. 8’s a reasonable cap, but if it were increased, there’s no reason to have a cap. same goes for bank and material collections
I agree for some people there will never be enough. For others 8 is plenty. Some want 10, others want 11, some only feel the need for 4. I would love to see no cap. Same for bank/material space; as long as a player keeps buying the increased storage how would it hurt?
The difference is, RPers are not a disease or ailment to be cured. Social interaction is an invented feature included specifically for this game type. And what you’re suggesting isn’t anything new.
I’m 90% sure the the reference to medical advancement was figurative, just as an example of improving the current status quo. It wasn’t intended to say RP was a disease or ailment to be cured.
Currently there is no way to have 1 chat tab that has emotes on and /me off. If there was, that would be an improvement and something new. (not new as in never befor seen, but new as in it’s new to this game)
I would honestly LOVE more bag slots!
I don’t really see the reasoning against it… If you think you have enough stop buying more. If you hoard things and carry lots of stuff buy as many as you feel like you need.
The thing is, the number of people having multiple accounts increases when the game is B2P or F2P, making population counts according to accounts meaningless.
Yes, there are people with multiple accounts that play WoW, but I guarantee that percentage is WAY lower than the percentage in GW2.
The percentage may be lower, but without actual metrics you don’t know how much that percentage is.
I would personally like to see a class use a greatsword as if it didn’t weigh next to nothing.
^^; I would love a character’s attack pattern with a great sword to be similar to the Farron Greatsword from Dark souls 3 (https://www.youtube.com/watch?v=FUOIKfqkijY skip ahead to 2:14) .. Yea it probably won’t happen though:(
I guess the original ranger short sword 1 was quite flashy, but it got removed xD
it got removed due to practicality purposes. i can’t tell you how many times i’ve gotten killed on invulnerable guards in a borderland becuase of the unwanted leap.
LOL Yea I guess that would make sense. I had to give up my short sword ranger… To many groups figured out I wasn’t actually strategically withdrawing when I went flying off cliff edges with cool animations on.
I feel people are using the block feature incorrectly. Block is meant for people who are offensive or participating in actions detrimental to the game in some manner. Blocking people advertising gold sellers? Yes. Blocking people shouting and arguing and flaming? Sure. Blocking people that manipulate the system like kicking party members or cheating encounters? Of course. Blocking people using /say and /em not aimed at you? Why?
It’s like people now a days simply wish to ostracize people for the most simplest of social interactions they don’t agree with. Or perhaps people are blinded by the fact that the world doesn’t revolve around their personal perspective but in fact is inhabited by many people with varying tastes and perspectives? Not saying everyone should just suffer with chat bloat but if it’s something you don’t want to hear, there are tools and options other than blocking individual people for offensives that shouldn’t be blocked for. That’s not what the tool is for.
…but that’s just my opinion. Tools can be used however you want up until it’s breaking the rules.
Blocking people using say /em not aimed at you because they are using it ALOT and as you said it’s not aimed at the player, but that doesn’t mean it’s not seen or has no effect on the players chat bar.
Blocking someone that is sending so many /me messages that it is flooding your chat away isn’t the ideal option, but if you want to keep emotes ON it’s the ONLY option available at the moment. Most people blocking for this aren’t trying to ostracize anyone, they simply don’t want to see the chat, and want to keep emotes on. It’s nothing personal against the player doing it.
Blocking people is the current system used to avoid seeing a certain players chat. It’s not just for people breaking rules etc.
I’m seeing various suggestions on how /RP would be implemented. Here is how I think it would do the most good:
Hmm I was thinking about it, what about… Forget the whole new channel/command idea, and simply make /me separate from standard emotes such as /wave? That way people who want to have /wave, /dance, kneel (standard emotes) on, but not have the /me RP emotes visible would be able to do that.
Let me clarify my original post.
I love the idea, I was simply stating that it could draw some undesirable messages. So it would need some for of monitoring or report functions.
Why would atrack trolls? that would be nice even for the guild that spend more time on wvw than any other part of the game as well.
Quality of messages posted on the board. If it’s a custom message like the guild adds you see in /map, there would be no reason people couldn’t put other “content” in their messages.
I said “Pretty much as valid as any other” not that it was 100% accurate. What do you think other games base their population count on? People have multiple accounts on ALL types of games, F2P, B2P, P2P it’s not just seen in one business model. So like I’ve asked before what do you think the population count is based on?
Asking 25 people, in the same guild if they have multiple accounts is not a good study. It’s an extremely small sample, and highly unlikely to accurately depict the total player base. If you want to do a “study” and get some sort of accurate representation you would need to poll a HUGE amount of people, a handful is simply not a large enough sample size.
I disagree that the only reason for not releasing them would be lose of players. There are other possible reasons, so unless you have actual information from the source I would refrain from making assumptions.
Want to see this anyway