I would personally like to see a class use a greatsword as if it didn’t weigh next to nothing.
^^; I would love a character’s attack pattern with a great sword to be similar to the Farron Greatsword from Dark souls 3 (https://www.youtube.com/watch?v=FUOIKfqkijY skip ahead to 2:14) .. Yea it probably won’t happen though:(
I guess the original ranger short sword 1 was quite flashy, but it got removed xD
Yes, blizzard stopped releasing their population statistics. However, they continued to release other statistics that implied either a growth in population or a decrease.
Implied growth and announcing population statistics aren’t the same thing.
And, I’d just like to point out that many, many MMO’s, when the population reaches a high point, release their population statistics. Aion, Lineage, Runes of Magic, and many other MMOs did this, yet GW2 never did. Why is that? Is it because the population fluctuates so much due to constant updates? Is it because people do the new content and then leave shortly thereafter?
A-net did release an account count when they hit certain numbers, which is about as valid as any other “population count” that other games have released. How long do you think that population count was accurate or remained accurate? What did they use to determine exact population vs inactive population? For subscription based games it’s easier to get a rough count, I say rough because not everyone paying their sub is actively playing.
There definitely is a reason that no numbers were ever officially released by Anet. I really don’t know what the reason is.
They did release some statistics like how many accounts were out there. So that’s a number that’s pretty much as valid as any other population release. Very few companies continue to update a count like that on a regular basis.
Build saving has been suggested numerous times, I’ll say the same thing here that I always say when it pops back up…
10000000000% support PLEASE LET US DO THIS A-NET.
The rp channel is the same as emote, only you can turn it off separately, how is that not the same thing?
You answered your own question… “you can turn it off separately”
So, you agree its the same thing? Cause I don’t see a point to adding something that’s already in game other than to appease people.. crafting semi afk in the hopes of a guild member waving at them… because /guild and /tell doesn’t work anymore?
Currently emotes such as /wave, /dance, and others all share the same channel with /me emotes. As it stands you can’t turn off /me without turning off all emotes. With the suggested channel you could simply turn off /rp or what ever is used to type in that channel and keep emotes on.
Channel 1 can’t be separated from emotes
Channel 2 can be separated from emotes
Can’t and can are two very different terms, so the two channels obviously have one difference. You currently can’t split /me or rp emotes from normal 1 line emotes. So it wouldn’t be adding something in game.
The reasons people want to keep emotes on vary, but honestly the reasoning doesn’t really change the fact that the suggestion is different from what we currently have.
The current /guild and /tell work fine, go ahead and log in and check to make sure. I’m not sure why you are asking this.
Would it be easier to understand if I said make /me separate from normal emotes so a player could turn just /me off while leaving normal emotes on?
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The rp channel is the same as emote, only you can turn it off separately, how is that not the same thing?
You answered your own question… “you can turn it off separately”
Even so, it’s hard to really gauge the total population. Do you base it on individual log ins? Accounts? How active constitutes being counted?
Which games constantly update and announce how many total active players there are at any given time? I know EQ’s servers showed a total number of players in the early (think vanilla) days. Most of the time servers are just listed low-med-high-full etc.
This /rp channel people are suggesting is redundant because it has the same function as /emote. Pointless.
This RP channel that people are suggesting would allow players to filter out the /me text while not turning off the other in game emotes. So I fail to see how that is “the same function” or pointless as this post exists obviously there are some who feel it would have a point.
Obviously the other option would be simply make /me emotes something you can turn on and off without effecting other emotes such as /wave /dance etc.
I agree Dj, I think the issue is some people are taking the term “channel” in a really negative way. I totally agree a special command or “channel” that could be turned off for all rp style emotes would be the best solution. It would just be modified /me command or channel that could be filtered on and off at players choice.
So two out of all the messages posted and quoted have been deleted? Two posts being extremely rude does not equal a thread that is anti RP.
Usually thread moderation happens because the post is inflamitory, against the terms of use, or heading way off the topic. In a thread talking about RP chat/emote messages I would expect to see the discussion going both ways.
If I’m trying to speak to some people in /Say, but there are walls of text by RPers so that I can’t keep track of my convo, how is that my fault? -snip-
And I don’t have to be a “RP-hater” to not want to deal with it. I don’t usually pay any attention to sports either but that doesn’t mean I hate it.
You would have the same result if alot of players in your area used /say to talk about things (rp or not) in /say wouldn’t you?
The only reason the RP chat is more noticeable is it tends to be longer/more often due to describing the actions as well as talking. That’s why either much shorter emote range, and/or a way to block RP messages that doesn’t involve blocking the player or turning off all emotes.
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Because this isn’t the first anti-RP thread on these forums, and it won’t be the last.
I give up on the rest, I’m off to go RP.
This isn’t an anti-RP thread, at least not everyone in it is anti RP. Asking for a method that non RPers can use to not see the RP messages without having to turn emotes completely off is not anti RP.
What I mean to say is, we don’t need two different types /emotes. Mainly because the emotes of RP affect very few people, but also it would be needed a lot less (and there’d be less complaints too!) if the range of normal emotes was reduced back to how it was.
I’m not actually particularly against that idea of a second ‘emotes’, but I just don’t think it is particularly needed either, especially if the /em range was addressed. A new ‘/say’ channel though (i.e. where our characters’ dialect is done), is definitely not needed. It is mostly that which I’m against.
I agree a reduction in range would be one way to address the problem. Though the long range does make it easier to notice and join a random RP if you are in the area. That’s why I keep suggesting a new /rp command. It could keep the same distance (maybe a tiny bit smaller) and people that didn’t want to see it could simply turn it off, without turning all emotes off. Think of it as a counter measure to further posts like this one. Even with reduced range, people are still going to see it and say they want it off without turning off emotes.
Yea the current range is a bit… massive but some people do like it in some aspects of the game.
I see a couple of extremely anti and unproductive posts against RP, however a “mob force” is exaggerating a bit. I play GW2, I Pve, PVP, Wvw, and RP. I would love to see a channel or /command function for roleplay.
While I do agree it would be giving roleplayers “special” treatment to make a channel or command for them to use to RP, I really don’t see how it would be a negative change. Why are you so against such an idea? Why is it such a big deal to type /rp instead of /me? It would be just as easy to use, non roleplayers could keep emotes on, and it’s a heck of a lot better then blocking people!
I still haven’t really gotten an answer on why you are so against something like this. /rp (all the same functions as /me but not tied to all other emotes). Yes RPers would need to change the two letters they type from m and e to r and p, but I really don’t see that being a game changer for anyone xD
Just because something has been done one way for a certain amount of time does not make it the best way. Change and improvement should be something that is ongoing. I’m curious how would having a /rp harm rpers, how would it help them. How would it harm people that don’t wish to see rp/how would it help them?
I don’t really think anyone is being labeled good or bad here. The complaint is directed at the chat clutter that is unavoidable unless you block the player or turn off emotes on your chat tab.
The many being forced to meet the needs of the few… Isn’t that what we have currently? Unless you think there are more players use the /me and RP more then those who don’t. I for instance don’t mind the RP when not rping, but if it gets really excessive then it would be nice to be able to turn it off with out having to turn off all emotes to a chat tab or block the player.
Being AFK I don’t really see a reason to complain. How ever many players hang out and talking with friends/other players at banks, the royal terrace etc. So you can’t really rule these out as locations of play.
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I agree no one is forced into it, just the option of turning off ALL emotes to avoid seeing a ton of it when you don’t feel like it is far from ideal.
What do you think about what I suggested Penelope?
I’m suggesting simply a command line like /me “text here” but /rp “text here” and players that want to opt out of the /rp line can turn it off. It would basically be the SAME THING as /me just not using the emote lines.
100% on the outfit vs armor thing. Obviously it is more cost effective to make outfits, it just gets boring seeing the same outfits over and over and over and over and over.
On the other hand, there are many armor skin choices available in all three tiers but you mainly see a handful of pieces used. Or if you happen to be a medium armor character, you have a choice of 30+ trench coats and extremely similar pants.
1- Trolls will NOT go into the new channel. They will keep doing their stuff in the general area, because that is their purpose. And you’ll have to report them anyway.
2- You’ll ostracize all good RP, the one who add immersion and fun to the game, into an specific channel with a lot of trolls. You’ll force legit RPers who weren’t bothering anyone to take all the weight of a problem that doesn’t have anything to do with them. They will have to report the abusers anyway, RP or not, BECAUSE ABUSE AND RP ARE NOT THE SAME THING.
What people here seems to want is NOT an Exclusive RP channel. Is an Exclusive Inapropiate Content channel. Do you really think this is a good idea?
Just to be clear, I’ll love to have a way to help RPers be together. I don’t think an RP channel would help with this. And I think it wouldn’t help with the inapropiate content either.
Point 1 is most likely true. If the troll gets more attention in general channels they will stay in general channels
Point 2 I have to disagree with, RP is not the only way to add “fun to the game”. Also notice point 1. Trolls will NOT go into the new channel. You counter your first point with your second point.
The main point of the post from what I gathered was the excessive /me or emote channel use and it’s range. A specific channel would help reduce this issue. I’m suggesting simply a command line like /me “text here” but /rp “text here” and players that want to opt out of the /rp line can turn it off. It would basically be the SAME THING as /me just not using the emote lines.
The “E” or inappropriate aspects were present in the main post but not the main point. They became more prevalent in later posts. No one is asking for an exclusive inappropriate channel, simply a RP channel; inappropriate content is exactly what it’s labeled as: inappropriate.
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How many dedicated channels do we get? If I’m RPing a stealthy roguish meeting at an ice cream cart in the Pavilion I don’t want to have to weave my lines through those of someone doing a murder investigation in Rurikton or a Charr tourist grumbling about the foolishness of the menagerie.
Gosh this really makes me miss everquests /join (came out along with PoP or maybe late Luclin). Basicly type /join Channelname to join the channel named. If it doesn’t exist yet it creates it. Everyone who wants to join can do so. That would solve the muddled mess of messages.
Byou the same notion, role players shouldn’t have to stop role playing just because it’s not 5o your taste either. Neither should they be put in a separate box.
Apart from the “getting their freak on” publicly they are not actually doing anything wrong.
Would having a dedicated role play channel really be that much of “put in a seprate box” in a negative view? It might make it easier to find RPers that want to RP. Like I said it would also kill off a little of the open joining RP if a random passerby wasn’t in the RP channel, but if they wanted to RP they would probably be there.
As someone who has RP’d when the mood hits me I really have no problem with it, at the same time I can see how some people might find the long walls of RP text tedious. There has to be a better option then turning off ALL emotes or blocking people.
Gem store update?35+Armor suit?30+glider,36+Black lion weapon
in-game skin update: 4 Armor skin, 0 glider, 5 Weapon skin .(1 year)IF:in-game skin update more ?Gem store update less?=>more players=>Anet get more money=>in-game skin update more fast(Gem store update more)=>Anet get more and more money
I don’t think there are 35+ armor suits in the gem store to buy (Even counting outfits). Are there really 30+gliders?! Black lion weapon skins… 36 is super low.
Honestly the less options players have without gem store pieces, the more attractive the gem store pieces become to those that want variety.
If what you are saying is true, then these ‘freaks’ are NOT roleplayers. They are trolls. That sort of thing would be breaking the lore of the game, and roleplayers do not break the lore.
I really do suspect you are just coming onto these forums with that sort of accusation against roleplayers just to cause trouble. You sound like someone at a hotel complaining that a movie on one of the channels was a dirty movie, and all 110 minutes of it was absolutely disgusting…
I’ve seen some pretty vulgar things in DR RP, yes I would agree some are intentionally trolling, however I don’t think every single one is.
A private opt in channel would be ideal. The main point the OP was making in this post was about the amount of messages being displayed.
The other idea of limiting the /me or emote range has a downside: Random RP would be even harder to find/join. Yes there are alot of closed RP stories/groups out there that ignore anyone trying to randomly join, but some RPers do include others and a limited range would make it even harder to find and join.
I believe you took this the wrong way. Let me clarify.
If i see vulgarity i have several tools at my disposal. I can leave, block, turn off emotes, move to a separate chat tab or even report it.
It’s not worthy of a dear diary style rant on the forums. If you know a particular area is a haven for immature RP and you want to avoid it…..Catch my drift here ?
True you do have all those options; it’s still not acceptable to break the ToU while you are playing. Yes, I agree it’s not worth a rant, but I don’t really think most here are ranting. Making a post with a complaint or suggestion about something you don’t like and explaining it isn’t ranting.
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It’s not your horse in the race, so why are you there watching ?
This is always my stance when it comes to personal choices. You have several, use them.
While it is true people have some personal choices to where they go, that’s no excuse for inappropriate behavior or messages. Just because you can “choose” to do something doesn’t mean you should do it, or that it’s socially acceptable.
Would you consider it ok to sit around a restaurant and shout bigoted comments, profanity, or act out some ERP right then and there? At very minimum you would likely be asked to leave, for the later there are possibly other consequences.
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^^ Sorry, that was a rhetorical question. I know you could go play scavenger hunt for the player, but it seems silly that you can’t just report it like normal.
Yes, this is true. If you find the content offensive, not because you don’t like any roleplaying, but because a certain segment of roleplaying is crossing the line into sexually-related content, abusive chat, truly “offensive” content in the standard definition of the word, then use the in-game report system, please, and the team will review.
How do we use the in game report system for /me?
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The thing is I toggle between guilds several times a week depending on what I’m doing or if I need to dump something in my personal guild bank. Having an incentive that requires a full week of repping to earn “punishes” me even though 90+% of the time I’m on my main guild. Of course “punishing” is a poor choice of words but others use that term when the game requires them to participate in something they normally don’t do, see Gift of Battle in WvW.
I agree! That’s why I stated a time tracker vs having to stay repped to the same thing for an un-interupted amount of time.
Example:
Guild 1: X hours reped
Guild 2: X hours reped
etc
Get a small reward (SMALL) for repping say 1 hour, 5 hour,s and 10 hours a week. if any of your trackers hit 1 hour you get reward 1, if any hit 5 you get reward 2 etc.
The main thing is… As it stands I don’t see the purpose or gain of repping.
I don’t understand how this went form reward and incentive to rep a guild to this whole freedom thing.
A reward or incentive to rep that has NO gain for the guild being repped would not limit the freedom of the player. The 100% rep isn’t the OPs suggestion the OP is asking for some sort of reward or incentive for repping a guild. As it stands now guilds are for the most part glorified chat channels that you can have 4(I think it’s 4) of.
Maybe have it timed like some weekly/monthly thing rep each guild a certain amount of time to earn a monthly reward that month. Yes it is kind of like buying advertisment space, or representation, but as it stands what are the benefits of reping?
Yep you can see it in the wardrobe, be sure to go to re-click “stowed” when you are looking for it and watch it for a few seconds.
Haha yea, I’ve been holding out and just dealing with it’s appearance till now xD
Love the new effects!:)
new pictures of the arm effect.
Forums dont seem to be updating when I updated so Im posting them here xD
of course as I post this they show up
I’ll go back in and try to get a better shot of it, it’s music bars that go from the minstrel curling up around your arm to just under the elbow then disappearing and restarting. from the weapon again.
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Updated with screenshots
<3<3<3<3<3<3<3<3<3<3<3<3<3
That pretty much says it! They look great!
Now we just need a way to make secondary weapon foot falls appear over primary
Now with screenshoty goodness
The first screen shot is the effect when the weapon is drawn or equipped it starts from the ground and goes up.
Foot falls are in the second
and the third is weapon drawn + idol. (the music bars go from the weapon up to just under the elbow
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The only real info I could find on it was in this thread.. https://forum-en.gw2archive.eu/forum/game/gw2/Can-we-get-a-nicer-bow-string-for-Kudzu
I don’t have one, but…. The new bowstring might make it totally worth it! We just have to wait and see..
Over all it really just depends on if you want the skin or not.
maybe reducing the area that enemies detect and attack you if they’re much lower level than you are?
Actaully… This is a really good idea!
I don’t really have the gear issue. I main a mesmer, and the main alts I am interested in are my necro and ele, so that makes gearing a breeze. I have one of each profession at 80, a set full set of each type of ascended (3 lite armor sets). So even out gearing issues…
Mesmer – 4k+ hours
ele – 20 hours
necro – 25 hours
theif – 10 hours
ranger – 8 hours
engi – 2 hours (I hated this one)
war – 3 hours (hated this one almost as much as that one)
guard – 6 hours
rev – 1 hour (thanks free level items)
For me I just think i enjoy playing my mesmer far more then my other characters so I rarely switch.
But it is for skilled players as proven over and over again, look at the slowest mathias kill with only healers, or 10 guardian or 10 reapers .
But i guess you just prefer to ignore proven facts and just press that button “Meta is the devil”. And a lot of players think they are skilled because they are not playing meta. But when they go to VG and dont stop missing greens and wipe “I failied because i refuse to sell my soul to the meta devil”.
In my opinion it’s not so much meta is the devil it’s the closed minded view that it’s meta or nothing.
As you stated it’s a proven fact that less than optimal raid comp and builds CAN clear the content. That’s not in question, whats in question is the attitude that anything but META is not welcome.
Failing because a player does not play the mechanics of the fight is not the same as failing because people don’t have the proper build. If you ignore all/most of the fight mechanics you will have a harder time and probably fail even with META builds…
any build being efficient doesn’t mean the content is trivial, each build should still require a high amount of efficienty and skill, you should have to know how to bring the best of your build. no matter which one you should, that’s the point.
raids should be for skilled people, but not require a specific build for each class. simple as that.
While I do agree with this, any build being efficient doesn’t mean something is trivial. There is almost always going to be something that is more efficient then the others. So the meta attitude will show back up.
Looking at the current trend of raids requiring or being more skewed to the use of certain play style or build for each class doesn’t necessarily mean it’s not about player skill. Learning your class, and the many build options it has and how/when to maximize them is all part of player skill.
I’m going to assume your entire reply is based around PUG raids.
I agree that the extreme example of the attitude that you used is uncalled for, but I can also state that I’ve never seen such a behavior. I usually do guild raids, but on the off chance I do pug raids, I request certain class/builds, and if they do not have them, I don’t start name calling them. I simple state what the group is looking for and if they do not have it, that I have to unfortunately replace them.
Yes my response is more directed at pug or partially pug raids (part guild members part pug). If you are in a full guild raid I would guess you have mostly like minded players so it would be less of an issue.
So you have never seen negative interactions between players and play styles on raids/dungeons/fractals?
As I said in a later post what you are doing in my opinion is the best thing. If your group wishes to run a full meta etc, simply ask the person to switch builds, if they outright refuse then just remove them. (how you ask can influence this of course. asking someone nicely to switch is one thing; telling them to switch or be removed is different).
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Exactly. What is exciting about a dangerous area if it isn’t actually dangerous to travel through it? imo most areas should be MORE challenging, not less.
Do the constant movement impairing effects actually make it more dangerous to travel, or do they just make it take longer?
I’ve never had a problem just running through an area and ignoring the mobs that attack. If I get crippled or chilled, pop a CC remover and keep going. If I get hit by another befor it’s off CD I just ignore it and keep running any way. I have been able to get around like this without much trouble, so I really don’t feel that it makes the area feel more “dangerous”.
When I say idiots I mean those people that try to join raids with no research done on how to do the raid, no knowledge of what is required from them and just generally someone who wants to be carried for free loot. I’ve helped plenty of new people get started with raids but I have no time for the previous people I’ve mentioned.
So if a person doesn’t do research on how to play an aspect of the game that means they want to be carried for free loot? (That’s a pretty kittenumption there). Some players just like to dive in and give it a shot. That doesn’t mean they want to be carried for free loot, and it doesn’t mean they are “idiots”. They just play and think differently from you.
I agree people who want to just join and do nothing to get free loot are annoying, and they do make the game a worse place. However players that simply want to play, and not have to read a guide or walkthrough are not the same. Lumping them all together and labeling them as “idiots” simply supports the negative attitude that the OP is discussing.
I just wanted to add, I have no problem with raids requiring specific abilities, play styles etc. I also fully support people who want to read a guide/walkthrough and follow it, and request others do the same. I simply do not support the condescending and judgemental trash talk that tends to follow if someone doesn’t play a specific way.
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Came into the thread expecting something totally different xD.
*Impending describes something about to happen.
*Impeding is to slow or delay
*Impairing is to weaken or damage
I do agree there is a ton of movement impairing/impeding attacks. Just get some CC removal and you can deal with it when it really counts. Though I will admit it’s pretty annoying when you are trying to just move from point to point.
I’d say idiots were to be honest. If everyone knew how to pull their weight, elitism wouldn’t exist.
People wanting to be at the top level of performance, speed, etc has no bearing on weather or not “idiots” exist. What makes someone that doesn’t meet your personal preconceived level of play, or someone who simply has a different play style/system then you and idiot?
Your idea of “idiots” wouldn’t exist if it weren’t for elitism, you are labeling those you feel don’t play up to your standards as idiots. There will ALWAYS be differences in player ability. That doesn’t make others idiots.
Elitism. The cancer of MMOs.
No. Uneducated & inflexible people are, especially when it comes to challenging content that requires group effort. You need to be a team player.
Many people who appear to be “inflexible” are not 100% that way. When forming a team and working to together it’s best to use positive team building communication skills. Most people view the term “elitism” as an attitude that is frequently extremely negative and condescending of anything that the “elitist” deems below himself/expectations/performance levels.
As I said in my previous post, if you approach someone by giving them orders, and telling them they are terribad, horrible, stupid, a noob, uneducated, casual, simply because they do not use a meta build. The player being addressed is far more likely to become defense, lash out, or become even less likely to want to change. Instead try approaching others with a friendly + positive attitude, it leads to better team work and communication.
Example: Stupid noob, terribad build. Switch to (insert build name) or gtfo noob casual. (yes it’s an extreme example, but I figure it gets the point across)
Better solution: Hey, we are really need (dps/tank/support/what ever), do you think you could use the (insert build name here)?
Both cases a build was suggested and request for the player to try. The later case will almost always have a better response.
Of course there will always be the super stubborn person who refuse to do anything different ever, which is no less snoby then the “meta” only attitude. In which case it’s probably best to just remove the player or reform. Also always try to keep in mind being a team player works all around, player A should be willing to work with player b, c and d. Each person should try to compromise at least to some extent to make the team work.
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+1 would love to see underwater weapons actually getting some use, even if it’s moving to land based combat.
There is a reason for meta builds. People want to get raids done fast. Not wait around for someone who has a terrible build/arnor set. Most of these people arent being snobs.
The first part of this I agree with, and is a perfectly fine attitude. I totally understand people wanting to get through content as quickly and painlessly as possible. It’s the second part that gets to me..
Just because someones build/armor set isn’t EXACTLY what YOU consider meta, doesn’t mean it’s “terrible build/armor set”. That mentality, and condescending attitude is being a snob.
While it is true some people are more sensitive about comments. If you walk up to someone and say “your build is terrible and your armor/stat layout is terrible” Do you really think that will be well received? Or is it more likely to be considered an insulting…
^^ this thread inspired me to mash another 400 exotics!! And the results are what’s to be expected…
6k+hours still 0 precursors xD
Around 6k hours played.. I’ve found
ZERO
Thanks Rngesus
It’s still semi close, land spears would have the same over functionality as other land melee weapons (for the most part). Over functionality being the same isn’t always bad, Every DPS weapon has the same over functionality as other DPS weapons they may do things a little different but the goal/over all goal is the same.
Having two support weapons which accomplish the same thing but differently can be fun. I do really wish land spears and land water weapons would happen:( Or A-net could improve underwater combat functionality and necessity, I just fear underwater combat is sunk; so land spears/weapons is the best hope xD
And Tridents are functioning exactly like staffs underwater…
You did xD.
I agree they have some similarities, I just disagree they are exactly the same. Hrm I don’t really play guardian, I wasn’t aware that their trident 1 was the wave style attack. The 2 is pretty close. The 3 from staff adds a buff instead of just AE damage. The 4 are pretty different and the 5s are both control type effects, but the use is different.
If you mean more over all, the staff and trident have the same overall function, support focused with a bit of damage I would agree. I just don’t think having the same function is equal to playing the same.
Having more options like land spears, tridents, and spear guns would add new aways to do different jobs for each prof. As well as add a little bit of use for the underwater weapons which are sorely overlooked.
^————————
Was going to add my two copper, but this post pretty much says it all.