If I had knew this I wouldn’t even bother with this kittenty legendary
Sort of off topic and I understand how the OP might be frustrated but…. Is that the GW2 forum censoring on Kittenty (if it is that’s just awesome considering which legendary it is xD)
Mines going to my perma hair sytle kit:)
I could really use that chair in my life
you get the chair I get the PUG!
I found a pic of the OP on the internet!
That is adorable!
You don’t have to hear them if you can outrun a centaur.
I can out run a centaur! But I still hear them! Maybe my mind is scrambled
Maybe the guy the op is talking about wanted to help.
When offering help it’s best to start on a neutral ground, or even positive. Calling someone “casual pug” is probably not going to open up the best of dialogues. It’s not the worst thing he could say, but it may still be offensive (Which in this case it was).
The guy could have said “Hey is everyone ok doing this fight this way (explain)”
Blaming victim for the incident makes no sense.
Rofl I totally agree with this~ reminds me of the time I was stopped in a drive through line… and some idiot backs into my car then says “he was just stoped there so it’s his fault”
Point of the story is.
If someone doesn’t play “perfectly” then rub it off your shoulders OR leave the party/group instantly.
If you instead prefer to call them names (regardless of how “tame” they may be) then be prepared to be called an a22hole or garbage afterwards.
You all have a great day.
Have a great day as well! I hope this post helped get some of that anger/frustration out!
Does the fact that it’s normal among online communities justify it then?
Does the fact that kitten is widespread in India then also justify it?
Sorry just didn’t quite get what you were going for with that comment
When did I say it justified it? maybe I should clarify, when I said “in the normal range” I meant in comparison to some things that are said, there’s no curseing, racial slurs, long drawn out insulting, threats of violence etc; just “casual pug”.
However not once did I say it was right or acceptable, infact I have said numerous times that I dislike the negativity and bad attitudes.
So instead you come here and call everyone that acts like that garage and you call people here aholes so how is your attitude different to the guy who called you a ‘casual’? Pretty sure calling people garbage or kitten is worse than being called a casual.
You are a casual but have the attitude of an elitist.
Actually in the normal range of online insults… Casual Pug is EXTREMELY tame.
Carlito, the forums are a great place to talk, but coming here and thinking you can make a post calling others garbage, and expecting everyone that reads it to treat it as a public service announcement is just plain unrealistic. If you want to stop negative attitudes, start with your own.
My question still stands about the whole attitude thing… “But be honest, is your first post the picture of a calm, rational, good attitude?”
Wait so you choose to ignore things that bother you when they happen… Then go and talk about them with others? In that case you didn’t really ignore.
If you don’t want to hear how others feel about the issue, why post here to talk about it? You are going to get responses from both sides. As far as Lux’s post goes; yes I agree his post was basicly a PERFECT example of the horrible attitude.
But be honest, is your first post the picture of a calm, rational, good attitude?
That would be nice, A-net do this “For grape justice”
While I do agree with you, the attitude is really unappealing. Honestly Like Lux said the game is casual so there is no reason for people to act like… Lux xD.
At the same time the one resounding point I agree with him/her on is, why did you not just say it in game. Why bother coming here and posting something like this? If you have an issue with another player take it up with him or her.
You casuals are more toxic then the elitist.
Some are, but that’s alot less likely then the other way around… Casual plays for fun, isn’t worried about performance. Elitist want’s everything to run just perfectly how he expects… Which one is more likely to call the other out and start an issue like the one we have here?
(edited by Miku.6297)
There’s a full stop between those two sentences. In the first:
Limited time items are good for creating general player differences (I.E ensuring not too many players are running round in the same gear and having the same pool of items to choose from). Logging in and doing some easy meta achievement is still worth more than just getting it for gold.In the second:
Gold exclusive items are a poorer choice, as they tend to be hoarded by TP players or bought out by gem conversion gold. I DO NOT consider playing the TP to be a valid form of gameplay, I want players out doing content not sitting in LA. It creates situations where a 3k playtime all rounder elite who has done pretty much everything in the game has less of a selection available than a 500 hour TP player who has displayed no affinity for the game.
Full stop or not, my question is still pretty much the same question. Do you think logging in for some easy meta, or just being there for the limited time window to buy/get the items makes them more likely to land in the hands of the “best players” vs gold items?
One is bought the other is just randomly logged into get. I just don’t see how either option makes the item more likely to and in a better players hands.
I like to be challenged but also equally rewarded for which skins are perfect.
Limited time skins, like for anniversary’s , special happenings etc are also good they create differences between the players and give them something to treasure.
Gold exclusives are my least favourite (especially in a game with a gem to gold conversion) because they tend to not end up in the hands of the best players but rather ones that gained a lot of gold.
So limited time things like anniversary items, and events are more likely to end up in skilled players hands then gold exclusives? Just because you logged in on x week at y time and got the skin, I don’t really see how that makes you any better of a player then those who gained gold.
Gosh I haven’t been able to log in for quite a few months but this… I’m going to log in and get even if I can’t stay long to enjoy them xD!!
The 500 gold hedge as seen on the picture here. Never enjoyed anything so much in my life. Was worth all the effort. Tiny, but green at least.
Now you can make 25 of them for the same price.
Why on earth would you make a 500g hedge?
Hedge fund?
Rofl that is awesome!
I like skins you have to work for, but it is really hard if everything is tradeable one way or another.
There are parts of the new legendary weapons you can’t trade. There are things you have to be there and do.
Prestige does not have to mean “really good” it could mean a long time player etc, I just don’t feel showing off how much money you have is prestigious it’s more like being a braggart.
Hmm or maybe prestige could = lots of play and work in game? VS simply using a credit card…. Isn’t that why the devs decided to not have the new legendary weapons be sellable?
You don’t need challenging content etc etc for prestige to = skill. Dedication and effort in earning something that can’t be obtained with a purchase is all that’s needed and we do have some parts of that.
I guess all in all, buying lots of things doesn’t make you a better player =/= more prestigious then someone who has not.
So you are saying in your opinion, someone plunking real money down for an item earns them more prestige in game then something they can earn in game?
A brand new player with tons of money buys gems and converts to gold, then buys tons of rare stuff (he will not have anything you would have to earn yourself), this makes him more prestigious then a 3 year veteran who has things that can’t be bought?
1285 shield skins were sold today via instant sell option
guess it is time to reskin my shield, not going to use a weapon skin worth merely 100g.
Maybe you should use a weapon skin you like vs trying to show off?
Have to admit though, it’s kind of a burn for those that bought one due to the lack of patch notes on it. (even if it was an accidental deploy)
Oh please, the clockwork miniature has zero prestige. You can get all the achievements in one play through of that dungeon path. And if you are desperate you can pay people 30g to boost you through those achievements.
Mini Sparkles on the other hand is prestigious because it is almost impossible to get (there are probably some codes for it left over out there, but probably hard to find someone willing to give/sell it to you)
I disagree, the clock work mini has more prestige, it’s something you can earn through in game play. Yes you could buy people to carry you through the cheevos, but you could also get them the normal way.
Items that you can ONLY earn by buying them aren’t prestigious, that’s why the new legendary weapons aren’t trade able… To preserve the prestige of having them.
A-net doesn’t provide sales data, but you can extrapolate from other sources to figure out a possible trend in marketing.
If it’s that profitable then the easy answer is we need more exclusive temporary content in order to keep the game running. That would be best use of developer time.
Unfortunately it may be… Example: Look at the frenzy bunny ears caused by being “limited” when they first showed up. Then the hype train got going for maybe getting them back, I’m curious how many ears A-net sold on that last re-release.
I don’t agree with the special snowflake thing. Partly because I don’t think there’s anything wrong with it, but also because having goals is important to the game.
If everything is easily gettable, then what are players supposed to do to entertain themselves during content droughts.
That flat out doesn’t make sense… If an item is unavailable how can that be your “goal”… You can’t get it, it’s not a matter of easily or hard to get, it’s NOT available. If earning an unavailable item is your goal, you can’t even really work towards that goal, you just wait and hope it shows up again some day, which you have literally no influence on when/if that happens.
Without sales data you can’t tell if it’s true or not. Do you want money you spend on this game going to temporary content for few, or content for many? That’s the issue at hand.
Pretty sure there is a reason many online game companies, and retailers feature items/offers like that. A-net doesn’t provide sales data, but you can extrapolate from other sources to figure out a possible trend in marketing. To answer your question at the end, obvious I would prefer unlimited/non temporary content, like I said at the start of my post
I’m hoping for the mighty, ominous, and super powerful BUBBLES and it’s hoard of bubbly quaggan coming to coo and foo our ears to death.
Anyhow, the point appears to be moot, since datamining suggests that ANet has started the process to figure out how to offer people something for those who decided they couldn’t wait to be scribes.
Wow if A-net really does this, I’d like some reimbursement for all the things I have that have changed in value or been made easier to obtain! (not going into details because of how silly I find the prospect something like this actually happening)
I’m 100% against limited skins, all they do is add to ones “special snowflake” status, which isn’t a good thing.
From a financial standpoint limiting access seems pointless. They have to spend time which is money to pay these people to develop skins. Limiting availability to them is an absolute waste.
However this isn’t true. Limited items and/or limited time releases are intended to create a buying frenzy. “Only available for x days”; makes a person think if I don’t get it now I might not get it, so if you think you might want it you better get it or you may miss out completely.
I understand the concept, but account bound things being shared between two accounts just seems wrong.
Useing legendaries for example… Currently if two people work together to craft a legendary for the skin… Once finished one new legendary skin is made. (And used) cost = 1 legendary; reward = 1 legendary(1legendary skin for 1 account). For married characters under the described system: cost = 1 legendary; reward = 1 legendary(1legendary skin for 2 accounts) the issue being 2 accounts now have access to the skin for the price of one. This would be the same for literally every skin in the game. Including outfits (would A-net charge double the gems for everything “married” accounts bought?)
I have the best armour and stats at the moment, and i’m happy with everything. But I just sat back in horror as I watched a level 15 icebrood elemental in a low-level region remove half my health in a few seconds.
If they ever decide to make a gw3 I hope they get rid of that stupid scaling system, because it really makes the game look like child’s play.
Even if my health suddenly drops from 20k to 1.5k, I would expect a low level enemy to struggle against a level 80. My suspicion is that levels are actually meaningless in this game.
I’ve posted on this topic before, and I’m posting again because this is something that is still bugging me.
ADDENDUM: some of these mobs are actually killing me quicker than level 80 mobs.
You have all the best gear and armor in the game, and you are having trouble in the level 15 zones? Even with GW2’s scaling system, are you sure it’s the game that’s failing…
The scaling system is great! It keeps lower level zones interesting (though I wouldn’t say challenging if fully geared). If your idea of “real” progress is over gearing things, GW2 may not be the game for you.
^—— I have to agree with this, just finding some data mined files doesn’t mean the vote was rigged.
I voted for Ellen, and alot of my friends did as well.
I’m not sure where the concept that asc. armor is difficult to get came from.
It’s not difficult, it’s just time consuming/costly or a bit of both.
Does anyone know if the upcoming patch is going to address the ascended weapon gear grind at all, months to make an item slightly better
Probably not, there are many ways to get ascended currently, and one of the main goals was to create a gear set that took a bit of work/time to get.
That may have been the original design but as a returning player after two years i’m finding i’ve been very much left behind, my fault i guess for leaving but still left behind..
Wait what? You’re feeling left behind? Ascended is only slightly better. Getting accesories is pretty easy, armor takes a bit more time.
About 2k liquid gold, + another 1kish in skins/tp investments.
If I understand right, I think the OP is saying he wants valuable drops that are relevant to equipping the character he’s playing … without saying directly.
OP edited his first post to say
“I’m referring to loot that is worth 100+ to 1000s of gold.
Like precursors etc.
I’ve played for 2+ years and only got 1 precursor drop.
Other then that 1 precursor, I have got no other drops that is worth more than 50 gold by itself.”
The focus is value I think.
I’m referring to loot that is worth 100+ to 1000s of gold.
Like precursors etc.
I’ve played for 2+ years and only got 1 precursor drop.
Other then that 1 precursor, I have got no other drops that is worth more than 50 gold by itself.
That is so sad! 2 Years!
Many people have been playing the same amount 2+years, 3k+ hours and not even 1 precursor. I’d be glad you at least got one! I agree the extremely valuable loot dropping is extremely rare.
People refrence real life products because there is actually an in game economy. To be honest it’s just easier to use examples from real life because most people will have some familiarity with them. Let’s refrain from demeaning others intellect while making a statement, it adds nothing to the conversation.
Yes it’s a system design change. It’s still the same as in the example: Company sells product A, due to a change in the way product A is made, it’s now cheaper to produce, the producing company does not refund prior purchases, and they do not often hand out an extra product to consumers that purchased one for the higher price.
How many MMOs have good loot dropping alot?
I’m in no way saying the loot rates here are good, but honestly the white/blue/green junk you pick up can be salvaged for mats. It isn’t a great source of income but it’s better then junk items.
A player created the deco, even if it’s owned by the guild. Adding a second one is giving something out, technicly doubling the player who crafted the decos return. Being reimbursed with extra items or a “refund” on finances could both open up the issue.
I would love to have anything I made doubled if the price drops. That’s just not how economies usually work.
I’m amazed by the intelligence from people in this thread. So bright and clever, and Miku could spot that once the real money are converted into gems -> and then into gold = it’s not real-life money anymore.
But that was not the point
I guess I should stop reply to posts like this. Not worth the time.
Yea I’m also amazed as well It’s not like you said:
My money is pretty real too. I bought many gems for real money and converted them into golds. If it was just ingame money I wouldn’t mind.
I’d suggest reading the posts but… That’s your own post I would think you know what it says.
But on topic, real or game currency, it’s extremely rare to buy something, have the price drop and get the difference refunded. (how often does this actually happen?)
And that’s real, not pretend money!!
My money is pretty real too. I bought many gems for real money and converted them into golds. If it was just ingame money I wouldn’t mind.
Your money was real, once you turned it into gems/gold it stopped being real money and became in game currency.
Just because the price on something decreases, it doesn’t mean you are entitled to the difference compared to what you paid.
If you go to the store and buy a product, or buy the materials to make something, then make it. When the price on the item or materials goes down, do you go to the store and demand “compensation”?
This one should actually be added…
“Mystic Forge
Added toilet-flushing sound effect on use of the Mystic Forge."
I actually really like the free to play elements, even in sub based games, rare drops are still rare.
As I asked the OP, how many “lucky” people do you think are out there vs "unlucky? I’m pretty sure more people have the same loot experience you than you are giving credit.
As far as taking a giant step back wards in time to making legendary weapons soulbound again… NO THANK YOU.
(edited by Miku.6297)
Mixed feelings on this, while I do love SAB, it would need some major reward adjustments to be made permanent. Also as others have said other seasonal/festive content is awesome too, it’s not permanent, and that’s part of what makes it so special when it comes around.
I’m unfamiliar with EU law, but in order to play/maintain an account you do have too accept the GW2 user agreement?
If you read through it you will find some information about refunds/chargebacks etc.
i know its just a rant. im sorry. seems everyone i know that plays the game just falls into cash/drops/skins/luck/ etc..
How many people do you know that just fall into great drops vs those that don’t? Honestly yes I know a few people who have had some amazing luck, but they are the outliers in the RNG system, and few and far between.
You aren’t alone! Started with Headstart… Yet to see a single Precursor or higher value exotic drop.
TONS of exotics and rares in the forge, nothing worth while to show for it. At least legendaries aren’t vertical progression so it’s not like it’s holding people down.
I’m 90% sure hes suggesting that specialization specific weapons not require the traits being chosen to equip them. Example: Mesmer + shield (without chronomancer specialization tree set)
