Yup, overcoming the challenge of equipping my new gear to negate the new condition will be legendary. Never will my skills as a player have been pushed further to their limits. Ah well, we’ll just wait and see how hard double clicking my better gear really will be. I bet it’ll help making existing dungeons more challenging too. After all, having higher stats on my character totally doesn’t make me stronger.
Spend a week getting exotic gear. Good.
Spend a week getting the new ascended pieces. Bad
That about sums it up.
If you pay for my new Fine Transmutation Stones I’ll be fine with the update.
I’ll need like 25 or so.
Which situation is a bigger jump in power levels?
A newly dinged level 80 compared to an 80 in full exotics
or
A full exotic level 80 to someone wearing 2 pieces of ascended gear + exotics
Does not matter.
Ascended without upgrade slot is already ~7.5% better than Exotics. Still unknown how much the Infusion slot is going to add to that number.
Easy; the way Guild Wars 1 did it.
Add more max level content, new areas and new dungeons. We don’t need better gear to have a fun and challenging dungeon. Neither do we need better gear to explore new areas.
Better gear means older content becomes even easier too. Content shouldn’t be made easier (unless it’s broken of course…)
Agony should be an interesting game mechanic to make the new dungeon hard.
It means people buy more Fine Transmutation Stones = $$$
I don’t really care for our elites.
Fiery Greatsword looks awesome, unfortunately its use is more for fun, rather than for kicking butt. Going from 20 to 5 skills is just… meh.
Tornado… haven’t used it since I got mobbed to death by a small group of mobs while being in Tornado form… when I was level 50 or so. Which was 2 months ago?
Glyph of Elementals is alright. The Earth elemental generally takes aggro for me. Then again, I don’t feel it does much, and only think of using it in emergency situations. Most of the dungeons it sits there on my bar, completely forgotten.
What’s there to like about it?
Seems like lazy game design. They were probably thinking like this:
“Let’s make the new dungeon real hard.”
“Yeah, but our players are too good. Any attacks we come up with are exploited to hell or dodged from.”
“Well, let’s just make it a gear thing. Screw player skill, this will get them killed for sure.”
“And let’s introduce the majority of the gear weeks after the dungeon release so they have their challenge.”
“By the time they’ll have their full set and faceroll the dungeon, we’ll come up with a new condition that’s only countered by superior gear.”
“BRILLIANT!!”
No.
To a higher tier of gear, and Infusion as a deadly condition that has nothing to do with player skill, only with the gear they have on them.
Yes.
To new gear skins.
I don’t see the point in Agony either.
Apparently it’s only countered by using specific gear, so skill isn’t going to matter against this new condition. What kind of useless design is that? To create a new condition that is negated by gear.
At least in Guild Wars 1, Infusion was part of the storyline, so if you followed the story you had no problems against Spectral Agony whatsoever. Not to mention that Mursaat played a very small role in the game, only appearing in a handful of missions, not even end-game content.
Ascended Gear is just an inventory filler. After 3 more months a better tier of gear will come out, probably with another “special” effect to it which we need for the next dungeon to beat.
So if we want to keep doing Lost Shores without being penalised for not bringing Ascended Gear we have to keep this extra set in our backpack/bank.
nope, the dungeon levels are hard coded to the level requirement, if you need to be level 30 for the catacombs, it wont let you in untill level 30, and if you are above that, you get scaled down, and so on for the other dungeons
Actually, you can do dungeons below the level requirement. I’ve done so a few times on my Guardian for story-mode.
The beta login was friggin’ awesome. I miss it…
I also lose my cursor sometimes… which is why I prefer to stick to builds with the least ground targeting possible.
I’ve solo’d him a few times, yet skip him in PUGs… although if someone offers to fight him I’ll gladly join in on the fun.
My Human Guardian in Tier 2 Cultural
What shield is that?
Aren’t Dark Souls and Guild Wars 2 two completely different games…?
Yeah, one is challenging and rewarding PvE and one is something I need to afk with autoattack for 10 minutes each elite
You go afk with autoattack on Alpha or Giganticus without dying, and show me a profession with an elite that has a 10 minute cooldown.
Also, why are you playing a game you don’t enjoy over a game you do enjoy? Your other game is over there.——>
Aren’t Dark Souls and Guild Wars 2 two completely different games…?
The gods have left Tyria… there’s no hope for these gates to ever get fixed.
Really? HotW is the easiest and shortest explorable dungeon, in my opinion. I understand not liking the underwater bosses, since underwater fighting is a bit strange at the moment. But you actually think the butcher was hard? Im sorry but perhaps you need to upgrade your gear and go play outside dungeons a bit and work on your skill before going back to a dungeon.
How is HotW shorter than let’s say, AC? By the time you kill one underwater boss in HotW you could’ve finished 2 paths in AC.
As Elementalist, using Arcane Shield, Lightning Flash and Mist Form you can survive everything he throws at you if played well.
I’ll attempt to record the event.
It took me probably around that much time doing it in 3 seperate runs, but eventually got her down.
I like all players in the same city, because it makes it easier to find groups for dungeons that way. Now if there was a world-wide group finder, then yes, I’d like to see the racial cities being more crowded.
I also noticed when you stick 4 dyes in the mystic forge of the same rarity most likely you get one dye back of the same rarity as the 4. Before if I stuck 4 dyes of say in the green category, I almost always got one dye back from the yellow cataegory. Now if dyes do drop they are mostly dyes of the blue category.
Then you must’ve gotten lucky. I once wasted 4 gold or so on unidentified dyes. Also put a lot of them into the forge, and never received anything better than I put in there. That was a month ago or so.
As for drop-rate. It seems a bit low, but can’t say if it’s lower than it was before Halloween. I’ve had 3 dye drops or so, not too bad.
While I’ve had a number of bad PUG experiences, the number of good PUGs far outnumber those. Earlier today I was doing CM in a PUG when a cool warrior guy patiently explained tactics, and helped out people in the group.
If you want a PUG to succeed you need one person to lead and to communicate, and the rest needs to follow and listen.
I agree that dungeons lack consistent challenge. It’s all over the place. One moment you’re afking on something so easy that barely hurts you at all, another moment you’re forced to dodge out of attacks that take away huge parts of your HP.
The best example I can think of is Azuregos from WoW’s Sunwell dungeon. Basically, you have to go in between the “real world” and the “demon realm” to fight two bosses at once. If they both don’t die within a few seconds of each other then the encounter fails. Regardless of how geared or skilled the players are, if you don’t work together, you can’t finish the encounter. This is the hard I’m talking about, this is the hard other folks in the forums seem to be talking about… Not sure why folks seem to think we’re asking for beefed up numbers.
There’s a similar boss like that in Sorrow’s Embrace, path 2, where you have to kill 2 Golem bosses around the same time, or else they respawn.
Oh boy i love these kind of threads….
-Orcs Must Die! OST-
I just can’t help but have these themes playing when I’m on a killing spree in GW2.
Orcs Must Die! soundtrack FTW.8)
Sounds good. Precursors cant become more expensive than 1000g, since you cant hold more than 1000g at the same time (afaik). So there would be a hardcap.
Attempting to put a price cap on an item won’t do anything. Players will find ways to trade it using high value items, or just not trade it at all.
In RuneScape certain items have gone over the max limit of cash (which is like 2.1 billion), yet people refuse to sell for that price because it’s worth more. The only way to get it is through a bunch of high value items that are worth more than a stack of max cash.
The same would happen in GW2 if items would somehow reach the max cash valyue.
All 3 I use are in this video I did:
More money into the game = Higher prices on everything
I remember beating this event less than a month after launch, we were a relatively small group (smaller than the huge zergs I’d seen and fail this event before), and we succeeded by just focusing on the boss.
I don’t know, but maybe they didn’t design these first dungeons to be extremely difficult, but instead plan on introducing more challenging dungeon content in future updates and expansions? Kind of like building up difficulty as the game goes?
You don’t need to go out of the red circles, just dodge when they activate.
Yeah, he didn’t kick you, but he left the party and the dungeon, which means everyone in the party gets auto-kicked from the dungeon. They should fix it so no one gets kicked if the dungeon leader leaves.
Skipping content is faster with 2 than with 5.
Nothing new to see here.
One day I looked at my guild window and found bunch of strangers in the member list.
Turns out I invited them to the guild instead of the party.
LOL, that’s epic.
Also in case ArenaNet ever reads this, I’d gladly buy gems to get blue hair on my character.
The story of my human male Elementalist:
An average 20 year old guy who is bored of the save and easy life inside the city walls. One day (the day I start playing him) he decides to leave through the city gates to see what’s on the other side. From there on he starts his career as Elementalist, something he’s always wanted to do, and can now finally do so as he is forced to use powers against evil to keep himself and others alive.
Anyone knows if a dev has confirmed to look into this issue?
If you spend more on repair costs than you get from playing the game you’re doing something wrong.o________o
Population on my server is doing fine, not hard to find groups for dungeons, or meeting people out in the world.
I take anyone in my dungeon groups, as long as they can keep themselves alive enough to not be a burden to the team, and support the team whenever it’s needed (mostly through ressing downed people).
Hey,
- Make all Eternal ways with 4 ppl only
How would you do Citadel of Flames path 3 with 4 people?
When the reward for failing the event is better than the reward for succeeding event, it means the design is flawed.
When the event fails, it should take much longer before it repeat. When the event succeeds, it should give better rewards than it does now.
Right clicking on people’s names in chat rarely offers the option to add them to the party. Why is this never seeing a fix? Such a pain having to typ in people’s names all the time just to get them into parties…
Dodge, stun break, stability. Otherwise make sure you run a decent party that bothers ressing downed people.