It’s just marketing talk. How can you take that so literally?
If all products were to change to match their marketing, seriously not a single product would be the same as it currently is.
I play an Elementalist main, and currently leveling a Guardian (70 at the moment), and yes, Guardian is a ton easier than Elementalist. With the Elementalist I had some trouble on some quests, and had me die some times. As Guardian I barely ever come close to dying, and that’s with using much less skills and less dodging than I had to do on my Elementalist.
Of course. Any sort of real gameplay challenge is superior over RNG.
Just let the horde go in front after the pause, and you won’t have trouble with that part. People are so much into rushing that first bit.
Because someone else has it worse than me, my issues with -insert issue- don’t matter.
By that logic I shouldn’t be sad when my family gets killed by a terrorist, because there’s been people whose families got first tortured before getting killed. No, how dare I be sad when other people have had it so much worse than me.
PS, I’m not agreeing with the people that the Clock Tower, or Halloween event sucks. I like both, but this argument to try to make people shut up is just stupid.
I’m guessing that it’s bugged now.=/ Why “fix” something that wasn’t broken?
-insert silly argument-
Welcome, Ladies & Gentlemen, to the future of the Guild Wars 2 dungeon community where we talk down and insult everyone who doesn’t follow the perfect and mega ultimate superior statistical builds.
WTKitten are you on about? What’s it to you how he plays anyway?
Mostly fun, but the loot that comes with it is nice. I’m not really interested in most of the dungeon skins.
When more people realize Legendary weapon = Exotic with effects....
in Crafting
Posted by: Milennin.4825
It’s the only exotic that will help people light up that achievement icon on their character select screen.
Defeated =/= Dead
It should be completely disabled in dungeons.
500+ hours played, never seen an exotic drop.
I like the Twilight Arbor medium set, I wanna get it for my sylvari Thief. Other than that, maybe the Arah shoulders for my Necromancer.
Pretty good guide, but it’s all common knowledge… or at least I hope it is.xD I know for some people it isn’t, as I still join PUGs with people running subpar builds, or just refuse to resurrect downed people, or don’t follow targets. Funnily enough these are the teams that always have lots of people dying in it. So yes, sticking to these rules does help. I think you covered all of the key points in that post.
I’ll also be willing to run Arah with anyone on EU servers. Preferably on Friday, Saturday or Sunday evenings. Other day evenings go as well, but would like to start kinda early then.
I have a fair amount of experience in Arah, having done several successful runs, and done each path at least once. Playing Elementalist, balanced build. Can use any weapon set, any utility or elite.
Willing to use voice chat if needed.
Did SE story earlier today, and after the cutscenes at the gate before facing Kudo, the gate was gone. The gate-event mobs still spawned, though, but they kept coming endlessly, and they weren’t required to beat to progress in the dungeon.
I’m pretty content with the current difficulty of dungeons. Make them too hard, and people will start looking for specific group builds only. I’d rather have profession freedom and dungeons being a bit easier, than them being very difficult but only be able to do them in certain group orders.
The game is not meant to keep you playing for 1000’s of hours on one character, unless you aim for a legendary and get tons of dungeon tokens from all instances, enjoy WvWvW too much etc.
Levels are there to set the pacing of the game. Pacing is important to prevent information- and freedom-overload at the beginning of the game. That can hurt players, so instead of throwing everything at you at once, you get to learn stuff over time, so you get time to play with your new toy before being introduced to another one.
The Butcher only goes into anti-melee mode when he does that spinning attack, right? Otherwise you can melee him just fine.
I don’t know what Searing Effigy makes him so anti-melee… I go dual daggers on him as Elementalist, and no problems with him.
I miss Sieran. She’s the awesomest character in the game.=D
Usually on of my side characters, but often parts of it on my main character as well. I don’t have a set daily routine, and sometimes I don’t even manage to finish my daily, because I get busy doing other stuff (like dungeons).
I don’t understand how they took the two worst parts of this dungeon and made them even worse.
The problem with the first path wasn’t the grenadiers. It was that there were so freaking many of them. At least they quit coming after Nokk was defeated. Adding different types of enemies but making them endless does the opposite of what needed to be done with that path. There is absolutely nothing fun about endless spawning mobs unless there is some sort of non-exploit mechanic to keep them from spawning.
The problem with the Grenadiers, besides their endless spawns, is their HP.
If they had normal mob HP, they would still be able to hurt the party during the first golem boss fight, but not be so obnoxious that it would be faster to wait for them to pass or to have 1 person kite one until the rest of the team clears the path.
The instance in Fort Trinity (the one where you can exchange the tokens to the Hargrove) has no way out except by waypointing…
I don’t understand this thread. So basically you’re saying you want all the classes from -insert your favourite MMO- in a completely different game? WTH!?
After waiting for Guild Wars 2 since the first announcement ( 5 years ago), I’ll say that it’s pretty much all I want from an MMO. I learned that I know exactly what I want, which is why I’m not disappointed with the game. Neither did I have unrealistically high expectations created by the hype pre-launch. I kept my expectations for the game at a realistic level. I knew some of the things ArenaNet claimed just couldn’t be true — such as dynamic events being truly dynamic, and a high quality branching story for 5 different races and with tons of choices.
Anyone who’s disappointed with this game either:
-Had unrealistic expectations from hype / trailers / marketing / own imagination
-Didn’t do their research
-Didn’t want Guild Wars 2, but rather WoW (or any of their favourite MMO) v2.0
I haven’t been to SE yet, but it seems strange to buff one of the least popular dungeons in the game… Path 1 was already very tedious, and seems to have only gotten worse.
Meh, just tried it ingame, and still works the same for me? Don’t see any change to it…
What?!?!?!? The coolest thing in Guild Wars 2… nerfed?
I played a few matches, and it was surprisingly fun. High quality entertainment.
Ive only ever run pugs in Arah. Some of the more noobish pugs took 3 tries to kill giga but we’ve always managed to do it w/o using the waypoint trick. My question to you however is…..why do you give a flying donkey punch what pugs do to get past a certain part of a dungeon if it’s not exploiting? It’s the height of absurdity to think noobs actually being able to complete the dungeon some how affects you.
Maybe because I don’t have a guild full of people who want to do Arah on a regular base? So I’m forced to go into PUGs if I want to do Arah. And yes, this affects me, because these PUGs force this ridiculous tactic on me.
I just did this quest, a few levels above the requirement, and didn’t have that much trouble with it. Yeah, the crabs can hit hard, but if you stay on the move and use utility it’s not that bad.
Only if you want 100% map completion. A few spots require story-mode. Other than that it’s not required for anything I think…
Not a bad guy but… I’d love to play as the avatar of Balthazar from one of the story missions in the Priory quest line. That was way too awesome.8)
I’m on Gandara server, and frequently see parties for CoE being made in Lion’s Arch.
The home instance was one of the things I was very excited about pre-release. It ended up being one of the biggest disappointments with the game. The story never takes you back there after level 20 or so, and there’s just not a single reason to go there anymore. It’s pretty much the same it was when I started my adventure. Nothing interesting to do, nothing interesting to see.
They should disable Magic Find in dungeons. Simple as that.
Just a little example of how support can be more useful than a ‘selfish’ build:
Imagine you having 2 different skills/traits:
One gives your character +50 power.
The other gives all nearby allies +20 power.
And apply this situation in a dungeon party. The ‘selfish’ player will have higher DPS output than it would have using support. However, the supportive player gives everyone in the party extra DPS and speeds up the killing process.
Or another situation:
Imagine two players killing a monster with plenty of HP left. One player goes down, the other is still alive.
A selfish player would continue hacking at a monster, and miss out on the DPS a second player would add.
A supportive player would revive the downed player, and have two people DPS on the boss again, bringing it down much faster.
Another situation:
In a dungeon, a party is fighting a powerful monster. The monster is about to down several party members.
The selfish player would continue hacking at the monster, while having several of his teammates going down, losing out on a ton of extra DPS and support.
The supportive player would drop down a reflective shield, a healing field, an interrupt or whatever to save its teammates from going down. The party will continue to live, and kill the monster much faster that way.
I run dungeons as an Elementalist, using a fairly balanced build. 10 points in each of the Elements, and 30 in Arcane. I have a pretty even stat spread on my gear (with the exception of Condition Damage, which I’m kinda lacking…), and 6/6 Dwayna runes.
It works well, for me. But whatever you use is up to you. There’s many different ways to do dungeons and survive them, but it comes down to your own playstyle and preferences. I just wouldn’t recommend specialising into 1 single thing. If you go pure DPS, you lack the defence to survive, and the support your party might need from you. If you go pure healing, your party will miss the extra DPS it could’ve had. Which is why I go balanced.
What I’d recommend, though, is not to go melee with dual daggers in dungeons until you’ve done them a few times, and know what you’re up against. Personally I like staff is some of the dungeons, because stuff tends to hit pretty hard, and staff lets you stay on a safe distance most of the times. It also has useful CC abilities that’ll help you kite enemies and protect yourself.
Your utilities are also important. Bring stuff that helps you survive.
Personally I like Arcane Shield, because it blocks any 3 attacks for you, really useful when you get targeted by something powerful and can’t dodge at the moment or something. Lightning Flash is nice, like if you get knocked down and need to get the hell out of something. Mist Form is handy for its few seconds invulnerability, which can help you survive a powerful series of attacks launched at you, or to help revive a teammate in the middle of a fight.
If possible I try to avoid path 2 and 3, but if I have a fun team I occasionally do them… they are boring, yes. I don’t remember path 3 so well, but path 2 is just bad.
The first bit is quite ok. After that you get to fight two massive HP tanks that each have only 1 ability each and barely scratch you at all. After that you get an ok boss with 2 adds with too much HP. Then comes the worst part… the underwater part that just takes ages to get through, because mobs have 1000000x HP, and there’s lots of them. Finally you get to the boss, which is a pushover, but with 10000000x more HP than the trash you fought earlier.
Underwater combat is ok for simple PvE stuff like exploring and a few events, but in dungeons it’s just horrible.
So all you’re saying here is that dungeons aren’t fun, but without explaining exactly what you’d want to see change to make them fun?
Yeah, which is why I’d like to know if a fix is coming, or if it’s working as intended.
Noob teams are running this dungeon successfully now by pulling Giganticus Lupicus to the waypoint, and then just kitten around till he dies.
This isn’t anything new, but is ArenaNet aware of this “exploit”? If so, why is nothing being done to it? Or is it considered a legit strategy, and something every bad PUG is supposed to use if they suck too much to kill Giganticus in the arena?
An easy fix would be to close the door to the arena as long as Giganticus is in battle. If that’s too rough, make the door a 1-way entrance, so that stuff can only enter the arena, but not leave it.
I think the point of Alpha is not to go out of the red circles, but time your dodges in a way you can stay in the red circles, but avoid the damage anyway.
This is pretty useful. Gave me a few new ideas on how to play the class. I’m still fairly new with it, so still lots to learn.=P
I also like CoE a lot, one of my favourites.
The only thing really bad about it is the Evolved Destroyer boss on path 3… feels very unfinished. Makes me not want to run path 3, because that one boss fight is extremely boring.
Maybe increase the rewards, but randomise the spawn times. Like make it spawn any time between 3-6 hours after the previous encounter. That way it’ll appear less often, and is less easily farmed by watching timers.
Solution: Don’t buy any keys.
I don’t like gambling either, which is why I won’t spend anything on it. Now, if they sold something that I wanted that didn’t involve luck, then I’d buy it in a heartbeat.
If Maguuma is on EU I’ll join that guild. It’s exactly what I’ve been looking for.
The thing about written guides is that there’s no good places to post them.
You can post them on these forums, and they get buried within hours by countless of other threads. Sure, there could be made a sticky… for 1 thread, what about other people’s guides? They don’t get stickied. You can post them on GameFAQs, and then there’s only 1-2 guides that’ll be the best for their thing. Where else are you going to write your guides? The Wiki? And have all your work replaced the next day by some other dude? Yeah, sounds like a thankful job.
Now I haven’t been doing any Guild Wars 2 guides on Youtube, but I could certainly see why people prefer making videos instead of writing guides. Generally it’s easier to make a video, takes less time, and it’s straight to the point. A viewer can directly see what’s going and can easily skip parts they don’t want to see.
It’s a place where someone who might enjoy making guides, and has a decent place to publish it.