I think people are underestimating how much less effective running away with RTL will be with the range reduced from 1500 to 1200 (which is going in the patch), even if there were no other changes.
Hell I intentionally avoid people I know I can kill. I’ll hang out for a few seconds around the corner and wait for them to wander off to the action so I can backcap.
I know from experience too, nothing makes you feel more like a jerk than when you sit and defend a point for 30 seconds with no action, wander off, then see the point get neutralized 4 seconds after you leave. haha
This always seemed like the obvious first step to me that keeps getting skipped.
It’s also key to the longevity of the game. Offering people opportunities to do new things with their character keeps interest. Nerfing what people can do (or even nerfing their opponents, which everyone seems to rejoice over) does not.
It’s not like the “new stuff” needs to be epic awesome either. We don’t exactly have a lot of tools available at any one time in this game, and the same build gets boring after a while. It’s more like “Finally! I can try this and do something different and it looks like it might not suck!”
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Pray tell, what does ride the lightning have to do with the power of 4 stun breakers that remove one or more conditions and make it nearly impossible to pin down the ele with CC for burst damage?
Nothing but it actually gives eles the option to disengage from fights and heal up on demand like no other class can do, if you put their op healing (And boons, and dodges and so on….) + rtl to simply get out from lost fight without being stomped and coming back in seconds full hp this makes rtl one (Not the only one for sure) of the main broken things to fix.
If you’re bad, outnumbered, lagging or whatever you just die like everyone else, running away every time you picked up the wrong fight it’s too easy and this let eles just rush in every teamfight no matter what because they can get away if needed, nerfing rtl must (First of all) not let eles disengage on demand and coming back in no time full life…
40 secs cd imo is not the best option, i would just make rtl castable on target only…you can still roam and rush to fights (And use it normally since you’re facing someone) but then you can’t just get out when you want but i suppose this nerf is better than nothing, they still need to do something about an entire weapon bar of healing/support skills while other classes have pretty much nothing outside utilities (Someone just have the #6 aka mesmer or thief) and a couple of other things…we’ll see…as usual, when it’s ready..
It’s also reduced from 1500 to 1200 range in the upcoming patch, so running away with it won’t be as effective either. Regardless of the reason for it, bugfix or not, it’s a thing.
With the exception of ranger every other class has a spec that out dps ele specs. The term, “ton of damage” is very relative. Even when you pull it off the length and complexity of the chain and the fact that the DPS even with perfect pay still lags behind others classes similarly speced has to be accounted. Plain and simple in terms of true DPS damage per second DD ele lags behind the pack. *Like I have said before players get obsessed with big pretty number not actual D P S. *
It’s always nice when fire grab misses because either you or the target shuffled their feet too.
If you run one of those 20/10/30/0/10 signet builds, it better be with geomancers freedom and melandru runes, because you have like no condition clearing. Unfortunately that means not being able to pick up signet mastery for cooldown reduction since your 3 earth selections must be geomancer’s freedom, elemental shielding, and of course written in stone.
Would be neat in WvW, since you could add in the minus condition food too.
I won’t be surprised if the -condition food is next up on the food nerf table though. I can’t see lemongrass poultry soup staying as it is long term. That entire family of minus condition duration food will probably end up having the numbers cut.
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Yep. 12 second cooldown reduced to 9 with 30 in arcane would be solid and something that’d help a fair bit.
Course, it’s hard not to go to 20 in arcane anyway, 10 is all but required, for elemental attunement. 20 is well on its way too, for vigor on crits.
Drop the flippen recharge of the conjure skills.
You only end up using 3 skills then dropping because the cool downs are long as hell.
It’s the reason why FGS works, if the CD’s on fire storm mimicked the one on Earth shield or Ice bow, no one would be using FGS either.
Insta cast would be nice too.hammer has a 600 range leap at 6 sec cd..Omg thats 3 rtl every 40 sec.I will be fast again :P
Probably better since Leaps are boosted by swiftness.
Switch to air and leap away.
Yeah it’s pretty good for just roaming around doing dailies and stuff. I throw on the glyph heal for that to heal in air for swiftness.
Drop the flippen recharge of the conjure skills.
You only end up using 3 skills then dropping because the cool downs are long as hell.
It’s the reason why FGS works, if the CD’s on fire storm mimicked the one on Earth shield or Ice bow, no one would be using FGS either.
Insta cast would be nice too.hammer has a 600 range leap at 6 sec cd..Omg thats 3 rtl every 40 sec.I will be fast again :P
This was actually one of the first things I thought about as soon as they talked RTL nerfs. Wonder how many people we’ll see out and about with lightning hammers now heh
making SPvP servers into what Anet has announced as their ‘custom arenas’, ironically, I see as, more likely than not, a bad thing for the game.
2k gems for low latency server
1.8k gems for medium latency server
1.79k gems for high latency server
1200 gems for server that “usually doesn’t lag much except when Bob hosts quake 3 arena on it. We moved some of the porn off of it but the file server is still there, not that many people download from it anymore though so it should be cool.”
Allow us to move while casting Fiery Greatsword elite for eles.
Currently it’s mainly an elite used for mobility, yet you have to stop moving to cast it. Let us cast it while moving.
Drop the flippen recharge of the conjure skills.
You only end up using 3 skills then dropping because the cool downs are long as hell.
It’s the reason why FGS works, if the CD’s on fire storm mimicked the one on Earth shield or Ice bow, no one would be using FGS either.
Insta cast would be nice too.
Would be nice letting us cast FGS on the move too. Not sure why an elite you’re using mainly to get around needs to make you…stop getting around while you cast it.
Activating a conjure should make it available like an engineer kit so we can switch in and out of it. Until it uses up charges or time runs out at least.
That’s the biggest problem with conjures. They have a couple okay skills on them you’d like to use, but it’s not worth locking out all of your skills for and it definitely isn’t worth sitting in the weapon waiting on cooldowns to come back up for.
What this guy said. You’re basically using up your utility slot for an ability isnide the conjure BUT you get double cast time because you have to activate the conjure and then the ability. And that’s with a 60s/180s CD.
At least making them instant cast would be great.
It’s a shame because it’d be really snazzy having a few conjures on your bar you could switch between to leap around (lightning hammer, 600 range leap 6s cooldown, earth shield, 600 range charge, 12s cooldown). While using the existing dagger stuff too. Hell FGS elite too. You could zip all over the place while doing your daily.
It wouldn’t actually be good for being competitive in tpvp or something, but it’d definitely be fun. Or maybe, gasp of all gasps, a traited conjure build might be worth using!
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My keybinds:
WASD movement
1-5 I left alone for 1-5 on weapons.
E R T for utilities
G for elite
Q for heal
ZXCV for attunement swap
Side button on mouse for dodge.
Ele is really bad early on until you get into the traits that make it come together.
Also it’s not super hard to play or anything but there’s some learning curve. I wouldn’t sweat it.
Players don’t seem to think it’s a rip off. Gems increased in price more in a short period from that pick than from any other time in the game since release that I can recall.
In other words, it’s unbalancing the market. Got it.
If it’s unbalancing the market, it must be desirable and worth getting to a lot of players, something good enough to unbalance gem prices over. Which is in contradiction to the OP, calling them a rip off, i.e “not desirable or worth getting”
I don’t have a problem with thieves but complaining that you don’t have “special offhands” is one of the most pointless complaints I’ve seen on here.
It doesn’t matter whether the offhand is called x, or y, or z. You get your 2 abilities on them regardless. Do you really like focus skins or something?
Load up some tpvp, rangers and engineers are very popular there and having more than one on a 5 person team is common.
No I’m not paying them to make the game worse every patch.
Folks – if you play D/D, you have no reason to complain. it was too good. for the rest of us, who are getting thumped because every unskilled freak ran D/D, and now we find that our staff or S/D builds are getting nailed, yeah, we have a reasonable beef.
And, as always, be glad you don’t main a ranger.
I’d like to main a ranger right now. I’d certainly be getting around faster.
Also, many of the better bunker eles run S/D, not D/D in tpvp. Not because it’s harder to use (it isn’t), because it’s better at being a bunker. It’s just that D/D is repeated so much on the forums, people have accepted that it must be true.
Dying as a matter of honor in tpvp is bad strategy. Ego doesnt even play into it.
Some people drop WAY too early too.
Score can be 110 to 40 and they’re like OMG I’M OUT NOOBS.
I don’t know how it’ll play out, depends on how well the new S/D #3 tracks in the new system. If it does it well and is gonna be stealing boons…I don’t see why it wouldn’t be very good.
There’s a lot of rangers out there in tpvp already. Prepare to see even more.
They seem to be reasonably well balanced for it atm. I used to really hate thieves but between some nerfs they’ve taken as well as just plenty of experience against them at this point, I can’t say I really see it as a problem.
<—- non thief player defending thieves. Who knew this day would come?
A mechanic that carries over to all 3 game types and massively reduces effectiveness in areas that ar compltelly irrelevant like travelling through pve maps/wvw or whatever?
It feels so cheap .Just admit it is cheap so i can feel better :PTo be perfectly honest, Ride the Lightning feels… cheap when exploring through pve maps. :P But maybe that’s not the answer you were looking for, hehe. When you pick your staff, focus or, even, a different profession, doesn’t it feels so weird to NOT have RTL?
Several other professions get around faster than eles in PVE. Warriors, Thieves, and Rangers. Ranger swoop is incredible for roaming around in PVE. 1100 range leap on a 12s cooldown anyone? They have some other tricks involving fiddling with the “about face” 180 turn for additional movement if you feel like bothering. Not that I’m saying OMG NERF RANGER MOVEMENT. But it’s there and it’s really good.
Thieves, I shouldn’t have to explain.
Warriors actually matched eles in a footrace in PVE back when RTL was a 15s cooldown. That’s with the ele using RTL, burning speed, and lightning flash on cooldown. Then RTL was moved to 20. Now it’s going to be FORTY without a target. And it’s going to go 1200 range instead of 1500.
Even the “perma swiftness” ele was affected for D/D. When they bugfixed the shocking aura trait to not give double fury/swiftness from zephyr’s boon, you need to mess around with stuff like updraft or cast the glyph heal in air attunement. Just switching in and out of air while using 2 auras is not enough. With +70% boon duration.
Mind you, TODAY, Warriors, Thieves, and Rangers travel faster than eles in PVE. And we haven’t even had the nerf yet.
This was obviously a PVP change and should have been one of the spvp only changes.
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Since these nerfs to eles are to try to shift the meta, why are they applying to WvW and especially to PVE?
Is it to shift the queensdale meta so it takes longer for me to get around with RTL to do dailies? RTL should go back to 15s in PVE like it was before. It can keep the 20s in WvW but the 40s cooldown on no target should only apply if you’re in combat.
Just reducing RTL from 1500 to 1200 range is a big change, should have left it at that.
Should have just left RTL alone with the change from 1500 to 1200 range.
Whether it was intended to be that way or not, it’s a pretty big change that should have been left to play out standalone first.
PVE: The entire 20/40 business doesn’t apply, it just stays as it is now. In fact, it should be put back to 15s in PVE so it’s comparable with other good movement skills like swoop.
sPVP: Nerf goes through as planned.
WvW: The 40s cooldown on using RTL without a target only applies if used in combat.
It’s even worse with soulbound legendaries.
Legendaries should be account bound on use.
We already have the ability to do this with the karka shell accessory, the code is there.
You should be able to cast FGS while moving.
Activating a conjure should make it available like an engineer kit so we can switch in and out of it. Until it uses up charges or time runs out at least.
That’s the biggest problem with conjures. They have a couple okay skills on them you’d like to use, but it’s not worth locking out all of your skills for and it definitely isn’t worth sitting in the weapon waiting on cooldowns to come back up for.
There’s nothing new to come up with to fix the new mobility problem.
It’s not like we can switch to offhand focus or staff to replace offhand daggers new kitten the lightning.
The RTL thing needs to not go through, is what needs to happen.
Other professions get to move around normally using their charges without a target and I should too.
ANet: We’ve deemed fire and earth traits to be too overpowered, therefore they will be nerfed to half their effectiveness.
Would it even be possible to nerf fire though?
I think any changes would ACCIDENTALLY buff it.
Seems like all the content is for PVE, then all the profession changes are for PVP.
Which just makes everyone angry.
Didn’t they actually LOWER the CD from 20 to 15? Now they’re increasing it more than two-folds to 40, on top of all the cantrip nerfs?
Genius. Any news on scepter yet? No? Genius 2×.
No, they raised it from 15 to 20 recently. And now this.
RTL should go back to 15 seconds, be 1200 range, and be affected by chill/cripple.
If nothing else, I fail to see why any of this RTL nerf business needs to be in PVE.
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There’s all these changes based on spvp, and we’ve seen anet DOES do spvp only changes…yet it seems like 3/4 of the time they just apply this stuff to all of the game.
They need to revisit why they make changes, and if it’s necessary to use the word “meta” while discussing them, they should be spvp only.
For some reason this only seems to apply to changes SOMETIMES, instead of all the time.
Any particular reason eles need to have weaker movement skills now…while roaming around doing dailies in queensdale? Are you waiting to see how the queensdale meta will play out?
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One of the guests commented that the cantrip nerf hurts non-D/D’s more than the OP build. Their answer, “we don’t want to make big changes until we see the change in the meta”.
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I l ike that their reasoning is involving the meta, yet they’re going to apply this stuff (and the comical RTL nerf) to non spvp too.
Looks to me like they went from 1 viable build to 0.
With 40s RTL travel time you might as well just be a guardian instead which are a little more survivable.
I don’t really get why signet of restoration is being nerfed.
It isn’t particularly good. I mean it’s not bad, you can use it. I used to use it.
Doesn’t seem like something to nerf though.
Think of it this way.
Since you’ve been playing your ele for a while, you probably have gotten lots of big 20 slot bags and maybe gotten some extra inventory slots. Think of all the room you’ll have to hold spare stuff for your new character!
I want to know why Ranger swoop traveling 1100 range on a 12s cooldown is fine (which I don’t even mind)
But eles traveling 1200 range on a 20s cooldown is not. Yes I know it’s 1500 atm. Why not just bump it to 1200 as intended and call it a day? Why FORTY seconds to move around with it as well?
The one thing that needs to be reverted is the RTL thing. You don’t just double the cooldown on the prime way a profession moves around.
I mean come on, ranger swoop moves them 1100 range on a 12 second cooldown. Yet RTL moving you 1200 range on 20s is OP? It needs to be FORTY seconds?
What I’m curious about is this: we know that D/D are among the more powerful specs. Hence nerfs are a more logical step than buffs.
But what about the collateral damage to non-dagger eles? It’s obvious that they were less powerful than D/D, to the point that people struggled to hold their own. Now boon hate builds are introduced. Dagger users can adapt because they rely less on boons for their actual defenses. Staff users however, need the boons to stay alive. The need the cantrips because they have no frost or shocking auras. They have no ability, and much fewer snares.
Have you considered the fact that these changes may actually hurt the weaker ele builds more than the stronger ones?
I’ll give you a simple answer.
No, they didn’t.
This is just too much.
Eles aren’t even the fastest class, TODAY. What’s this change about?
At the very least this should be spvp only. If it isn’t, this might actually be something that makes me quit. Eles have to take longer getting around in PVE now for no reason? WAY longer? I get to use my 40s RTL To get around vs all the 10-20 sec leap abilities (sometimes multiple) available to other professions?