Would he be able to reset the stats in the mystic toliet and cause it to be unbouns??
This is what i use http://gw2skills.net/editor/?vZAQNAsYVn0MBlOh9OBGOBkmiFYCzLNcGaDzdwTYLULBEAyAA-TVCEQBOU5XceAAP4IAUhTAAAOEAuTfQx2fIRq/sRlgkCQQdWA-w
Ah well i have s/d stealth for interrupt, steal, the new physical ult and if im realky trying hard, sb 3. The way i see it, having/ completing interrupts takes more skill than dodging for condi removal. And it puts out more damage, i can also length my kill range of my ult with PI. Im really good at insta killing with the ult and it quickly can turn a 2v1 in to a 1v1. So if iim more aggressive and watch for chances to interrupt, i will be more sucessful than if i ran the defensive evade alternative. I also use vitality food which pushes my stats opretty high, maybe switch for -condi duration. Id like to get in the habit of interrupting more so i think im sticking with PI i just need to test out the damage compared to my build with reomve condi on evade
Yea im torn between that trait and the condi remove trait. Ill post my build here maybe get some advice. It has other condi removal but i dont know if its enough.
Ill try it again later, maybe cause i ran and untargeted the necro
Yea i tested it in hotm i dobt see it. I saw the debuff but no numbers in my dmg
i cant see the numbers in outgoing when i use this move. i have it traited for pulmonary in interrupt and i am trying to decide whether to keep it or remove condi on dodge, but i cant see the damage numbers when i interrupt
i use full condi removal. feel like i dont have enough to rip off condis
I’ve been tinkering with acro, trick and DD for some serious dodging.
http://gw2skills.net/editor/?vZAQNAsYFn8lClOhFmCGOhlriqbBmuAwbDygPYe6v+vH-T1SBQBYRpUGVWAgHAQCV/ZBHBAzoE8KKR0whAYCnAADu/Q+0HEAABwRP6RP6RPakCQ0dWA-wHey! That’s what I am running as well!
Except for the Dagger… It’s a zerker, and it has the Air sigil. And the sword is currently using a Rage sigil. And I don’t run foods. Too expensive. Also using Withdraw instead of CV, also, exotic armor. Ascended is too expensive. (but ascended trinkets.) but OTHERWISE it’s the same!
Great fun build, haven’t quite settled on sigils yet though.
by mixing zerk and maruaders you can get higher stats if your using different runes. this is what i use. 19k hp a little more power a littler more crit damage and 6 % more crit chance
if you add all vitality infusions it pushes this build over 20k hp
Ivee been rockin exuberance for wvw and scrapper for pvp
Depends on the build i guess.
I’ve been tinkering with acro, trick and DD for some serious dodging.
The damage isn’t that bad, you might think DA gives so much to every build making it a must have choice, and I agree to disagree :-P Acro gives 7% damage increase to swords and lot’s of vigor.
S/D Marauder Acrobat
A very annoying spec to play against, with loads of dodges with high vigor uptime.
Keywords:
2,6k power (with bloodlust stacks)
1,1k toughness
2,2k armor
18,5k health
63% critical chance
894 ferocity
Anyways, over to the fun stuff:
35% recharge on steal (this is standard trickery stuff) + 1% recharge every time you dodge (and you gonna dodge A LOT) – gw2skill-info about steal is wrong btw – you get 15% from Lead Attacks and 20% from Sleight of Hand.
Damage increase:
5% Force Sigil
7% (Swindler’s Equilibrium – sword)
15% (if you got 15 stacks of Lead Attacks – keep spamming a skill (spamming “smart”) that uses initiative before combat)
Total: 27% damage increase if all above checks – 12% if you don’t count in Lead Attacks (yes Deadly Arts will give you more damage modifiers – but this build is about dodging and staying alive) while doing decent damage)
Damage decrease:
10% from food
7% from rune
10% from Dash (both physical and condi)
Total: 27% constant damage reduction (since you will dodge a lot – Unhindered Combatant will almost always be active)
Evading attacks benefits:
Recharge on steal (1% pr dodge)
5 seconds of vigor – 1 sec CD – stacks duration
1 initiative and regen for 6 seconds
Gain 546 health (Driven Fortitude)
Remove 1 condition (any)
Removes Immob, Chill and Cripple
Vigor = moar dodges
10 seconds of vigor upon evading an attack
Vigor is 50% more effective
Stealing gives you 10 sec of vigor
http://gw2skills.net/editor/?vZAQNAsYFn8lClOhFmCGOhlriqbBmuAwbDygPYe6v+vH-T1SBQBYRpUGVWAgHAQCV/ZBHBAzoE8KKR0whAYCnAADu/Q+0HEAABwRP6RP6RPakCQ0dWA-w
Its a matter of what you prefer really. Acro line is more defensive. DA has more offensive focuses. Dont for get about DA executioner or improvise…. i like executioner.. and also the poison is handy when fighting wars/ eles or anything that builds with Regen! Ive tried acro with s/d and its just not enough damage for me, i dont use bloodlust tho so maybe hats help balence that. Just sucks stackjng
I believe the perceived problem with S/D in WvW is that it is completely shut down by another thief wielding D/P. That fight is so one-sided that a D/P thief could win even if it was missing 2 traitlines… Thieves probably fight other thieves more than any other profession in WvW, so its no wonder they think S/D is weak.
Against other professions, it is very viable, and super fun to play! It probably still needs some minor tweaks, but it is not nearly as weak as some make it out to be.
Ehh i disagree to an extent. I think s/d has a real weakness to the daredevil condis running around. Ive fought many d/d,d/p and yea d/p is tough to fight but its not unwinnable. Focus on dazing and hitting that 50% to activate the immo in DA. If you can keep a thief still you win. I have more trouble with trapper rangers, and condi thieves than anything. Even wars that are bulky are hard for me. The longer the fight goes on the harder it gets for s/d i believe you start running out of resource and evades.
ive been playing s/d in spvp and i have no problem wiping the floor with my kit
Hello, I am starting a guild off of Fort Aspenwood. The aimis to create a large friendly guild that has its hands in all aspects of Gw2. Please message me in game or on here. Assassins Shadow Refuge [Dark]
what server are you based off of. im looking for players in FA
I’ve been using this for pvp d/d power. It’s no one shot build but man does it play well.
Zerker variation (dueling and yolo fun time):
http://gw2skills.net/editor/?vZAQNAoYVn0MBlOhFmCGOB8PhFYCb+DWCbhaJgAwuxLMEHaDA-TpBFwACOCAVLDsb/hGHCACnAAAPAAASerious match tryhard variation:
http://gw2skills.net/editor/?vZAQNAoYVn0MBlOhFmCGOB8PhFYCzLMEHaDzfwSYLULBEA2NA-TpBFABIt/gAHBgGOEAA8AAEvMABnAAAFirst would like to point out in pvp DA will yield a higher damage output than crit strikes due to the amulet system giving overall lower stats and not allowing the min/maxing that let’s crit strikes overtake it in damage in wvw and pve.
Second, the use of withdraw, shadowstep, and EA with the high evasion this build can bring makes you very strong vs condi builds and allows you to do really well in fights against them
Third, have fun bro and I officially am made happy that you are trying to go power d/d rather than d/p meta or cancer condi.
I started playing thief to be an assassin burst, d/d to me seems most traditional.
And why DA over CS in wvw ? in cs gives fury, plus 10% damage under fury, while the runes i have give 5% too.Only DA over CS in PvP because in pvp DA has a higher overall damage boost. In WvW for max damage run crit all the way. D/D does have that cool assassin burst playstyle but unfortunately CnD backstab isn’t the only thing you can allow yourself to do in fights anymore due to ridiculous defenses of other profs
.
For SA I’d run regen because by taking SA you’re pushing more for sustained fights but if you want a more bursty playstyle while in SA then go for blind. It depends on how you want your fights to go.
Thanks ive always leaned towards Regen in stealth because of condis ticking away at my health.
I’ve been using this for pvp d/d power. It’s no one shot build but man does it play well.
Zerker variation (dueling and yolo fun time):
http://gw2skills.net/editor/?vZAQNAoYVn0MBlOhFmCGOB8PhFYCb+DWCbhaJgAwuxLMEHaDA-TpBFwACOCAVLDsb/hGHCACnAAAPAAASerious match tryhard variation:
http://gw2skills.net/editor/?vZAQNAoYVn0MBlOhFmCGOB8PhFYCzLMEHaDzfwSYLULBEA2NA-TpBFABIt/gAHBgGOEAA8AAEvMABnAAAFirst would like to point out in pvp DA will yield a higher damage output than crit strikes due to the amulet system giving overall lower stats and not allowing the min/maxing that let’s crit strikes overtake it in damage in wvw and pve.
Second, the use of withdraw, shadowstep, and EA with the high evasion this build can bring makes you very strong vs condi builds and allows you to do really well in fights against them
Third, have fun bro and I officially am made happy that you are trying to go power d/d rather than d/p meta or cancer condi.
I started playing thief to be an assassin burst, d/d to me seems most traditional.
And why DA over CS in wvw ? in cs gives fury, plus 10% damage under fury, while the runes i have give 5% too.
ALSO for SA.. blind on stealth or healing in stealth?? still cant decide
I’ve been using this for pvp d/d power. It’s no one shot build but man does it play well.
Zerker variation (dueling and yolo fun time):
http://gw2skills.net/editor/?vZAQNAoYVn0MBlOhFmCGOB8PhFYCb+DWCbhaJgAwuxLMEHaDA-TpBFwACOCAVLDsb/hGHCACnAAAPAAASerious match tryhard variation:
http://gw2skills.net/editor/?vZAQNAoYVn0MBlOhFmCGOB8PhFYCzLMEHaDzfwSYLULBEA2NA-TpBFABIt/gAHBgGOEAA8AAEvMABnAAAFirst would like to point out in pvp DA will yield a higher damage output than crit strikes due to the amulet system giving overall lower stats and not allowing the min/maxing that let’s crit strikes overtake it in damage in wvw and pve.
Second, the use of withdraw, shadowstep, and EA with the high evasion this build can bring makes you very strong vs condi builds and allows you to do really well in fights against them
Third, have fun bro and I officially am made happy that you are trying to go power d/d rather than d/p meta or cancer condi.
I started playing thief to be an assassin burst, d/d to me seems most traditional.
And why DA over CS in wvw ? in cs gives fury, plus 10% damage under fury, while the runes i have give 5% too.
Hello, Ive been trying to use d/d zerker for roaming, and some fun in pvp.
Ive been stuck between two builds so far:
http://gw2skills.net/editor/?vZAQNAoYVlsMhunYpTw8Jw/EL7E2WAo20m4OBbgSw8B8BeBB-TpgSQAg9H+lBAA
The first one is the one i use most cause it has reliable coni remove but only reaches about 8k backstabs.
http://gw2skills.net/editor/?vZAQNAoYVlsMhunYpTw8Jw/EL7Em3UIKcFmPgPwL4WAo20mA-TpgSQA/yAg9HAA
this one, i have hit for 12k+, but it has no condi remove
Any way to combine the two =D, or still be able to hit super hard and survive condis?
Would they ever add crafting stations in pvp area? during the q’s I just sit there when i really just wanna craft inbetween
Hey im looking for a guild out of fa for wvw. if a rep from RED (spy sappin my sentry i think?) sees this please contact me, i use to be in that guild for a ong time but could not continue due to comp problems. other guilds please contact me, im looking for all round play too. I have many fully geared 80s.
it will def carry on to pvp wvw. not the flying and gliding but the specialzations and skills def will. might not be instantly but it will
for pve? your best bet would be p/p only problem with ranged is reflects.. not many mobs have it but some do. i wouldnt recommend it but you could try
WvW tiers are set for now, we have tournaments every fall. the only reason populations move is if big guilds decide to switch servers
For WvW roam your going to want to be mobile to say the least. all those u listed are good choices, and war.
Pve all classes can do good damage. best aoe? ele
there are many guilds do dungeons, i would find a huge one like the one im in. (TDE) You can often find these guilds in /map they will usually say they are looking for more members and what they do. you can post in the LF forums too
alright thanks i am putting them in to acro
im stuck between the two.. heres the two different ones
lookin for a hammer war build for wvw or pvp came up with this and idk where to go from here http://gw2skills.net/editor/?fJAQJASTnMdQlH25BmCCnIG4HoQf77QOYKASPFbRVA-TVSBABG/AAge/hsU+dmSwKV/RiDBgGHBg80FAwFAgUAMpMC-w
i used to play with the on crit. after i dropped it i noticed no difference in damage. i had pistol oh and staff other. players in the higher tier will jst cleanse the bleeds/ burn… only 2 condis.
necro’s condi application is redonculous x.x same as mesmer
i use rabid acc/trinks and full dire weapons/ armor. i have around 2k condi 2.9k armor and 20k hp ish. imo relying on phanta/ illusion crits for bleeding is not the way to go
you dont need to calculate just throw it in to a builder online. i would shoot for 80% no higher. not sure about the second part i dont spend much time in pve
(edited by Mystogan.4157)
I told this to the Guardian forums and I’ll tell it to you too. Juggernaut has no nerf. You get the same exact power and condition damage from Juggernaut as you would from any other source of 5-9 might. Everyone’s Might is getting reduced the exact same, not just Juggernaut’s.
The might boon was nerfed for everyone but not every build focus in might. So yes a build running juggernaut was nerfed.
If they reduced confusion dmg by 90% the nerf would be for every one using the condition but not every is using it. Same logic works with might. The ones that make heavier usage of might suffer more than everyone else.
I don’t see your logic. Confusion is used by 2 classes mainly. Might is used by all 8, a lot.
exactly.. so if all the classes use might then it is a nerf across the board. not just to engis. as compared to confusion which is only used in condi builds, so from that right there it is only used by 50% of the builds. on top of that only a few profs have easy access like mesmers engis. so a nerf to confusion is a direct nerf to those who use it which is only like 10% of the builds out there making them less powerful then the others, so if they nerf might across the board they are nerfing every might build…. not jst engis so this means might war, s/d thief, cele ele, might guard are getting nerfed. not jst juggernaut users.
If you have a build that can get up to 25 stacks like d/d or hambow you are losing 125 power/condi while a build that stacks 5 stacks is losing 30power/condi. So people that make heavy use of might are nerfed more.
If you are not building for stacking might you wont suffer that much. The main nerfed classes in pvp with might nerf are warrior, ele and engi. You dont see necros for example getting 25 stacks of might by themselves.
Necros actually can stack 25 stacks of might by themselves, and in fact i use a build with my necro in dungeons and roaming that stacks might around 19-25 stacks. i know it is not common for necros to do so but it is the way i play. and that was the point of the nerf, because they saw that so many classes and builds where just just stacking up might and nerfing it will probably bring more variety to the meta instead of the might stack this might stack that. also your example is a perfect example to what i explained. those who stack 25 stacks are losing 125 power while those stacking 5 are losing 30. so this lets the lower stacking power build have more play and more viability creating more diversity.
The balance is based on pvp conquest mode. Pve is just a side effect.
I told this to the Guardian forums and I’ll tell it to you too. Juggernaut has no nerf. You get the same exact power and condition damage from Juggernaut as you would from any other source of 5-9 might. Everyone’s Might is getting reduced the exact same, not just Juggernaut’s.
The might boon was nerfed for everyone but not every build focus in might. So yes a build running juggernaut was nerfed.
If they reduced confusion dmg by 90% the nerf would be for every one using the condition but not every is using it. Same logic works with might. The ones that make heavier usage of might suffer more than everyone else.
I don’t see your logic. Confusion is used by 2 classes mainly. Might is used by all 8, a lot.
exactly.. so if all the classes use might then it is a nerf across the board. not just to engis. as compared to confusion which is only used in condi builds, so from that right there it is only used by 50% of the builds. on top of that only a few profs have easy access like mesmers engis. so a nerf to confusion is a direct nerf to those who use it which is only like 10% of the builds out there making them less powerful then the others, so if they nerf might across the board they are nerfing every might build…. not jst engis so this means might war, s/d thief, cele ele, might guard are getting nerfed. not jst juggernaut users.
If you have a build that can get up to 25 stacks like d/d or hambow you are losing 125 power/condi while a build that stacks 5 stacks is losing 30power/condi. So people that make heavy use of might are nerfed more.
If you are not building for stacking might you wont suffer that much. The main nerfed classes in pvp with might nerf are warrior, ele and engi. You dont see necros for example getting 25 stacks of might by themselves.
Necros actually can stack 25 stacks of might by themselves, and in fact i use a build with my necro in dungeons and roaming that stacks might around 19-25 stacks. i know it is not common for necros to do so but it is the way i play. and that was the point of the nerf, because they saw that so many classes and builds where just just stacking up might and nerfing it will probably bring more variety to the meta instead of the might stack this might stack that. also your example is a perfect example to what i explained. those who stack 25 stacks are losing 125 power while those stacking 5 are losing 30. so this lets the lower stacking power build have more play and more viability creating more diversity.
I told this to the Guardian forums and I’ll tell it to you too. Juggernaut has no nerf. You get the same exact power and condition damage from Juggernaut as you would from any other source of 5-9 might. Everyone’s Might is getting reduced the exact same, not just Juggernaut’s.
The might boon was nerfed for everyone but not every build focus in might. So yes a build running juggernaut was nerfed.
If they reduced confusion dmg by 90% the nerf would be for every one using the condition but not every is using it. Same logic works with might. The ones that make heavier usage of might suffer more than everyone else.
I don’t see your logic. Confusion is used by 2 classes mainly. Might is used by all 8, a lot.
exactly.. so if all the classes use might then it is a nerf across the board. not just to engis. as compared to confusion which is only used in condi builds, so from that right there it is only used by 50% of the builds. on top of that only a few profs have easy access like mesmers engis. so a nerf to confusion is a direct nerf to those who use it which is only like 10% of the builds out there making them less powerful then the others, so if they nerf might across the board they are nerfing every might build…. not jst engis so this means might war, s/d thief, cele ele, might guard are getting nerfed. not jst juggernaut users.
(edited by Mystogan.4157)
rangers pets are different because it is one of its core mecahnics in the fact that it has a whole trait line for pets. yes the necro does have things like condi transfer and life siph onn minions but it is not like the ranger pet because you ahve one pet and it is more powerful then the smaller minions you get as a necro. on my ranger i dont use a pet build and only use it for cc/ tanking purposes, but there are alot of pet builds out there.
i run fracs 21/31/41 every day. havent gotten kicked once. after i do fracs i solo roam in wvw. perfect class for me. dont let the trolls/ downers get to you. this class is fun if for those that like the playstyle.
also you will find all qq in the forums… for the most part at least. there is very little positivity floating around here so dont take what ppl say to heart beacuse 9/10 it will be negative. i would advise you to look for help in different forums or possibly in game or even a guild.
so all the utillity skills will proc s/d? i use Flamethrower, eg, and toolkit
id say no, to unpredictable. you want an on weapon swap if ur using kits. and fire would be good for aoe just not lightning
Ive been testing some static discharge builds including a hybrid in pvp on dummies and for some reason the s/d only procs about 50% of the time when i use my toolbelt skill any reason why? i can hear the electrical sound of the proc but it wont shoot a bolt out
hello,
I am currently using a condi lockdown-ish build and i need some help deciding on my last trait. The three i am deciding on are:
Wardens feed back
Malicious Sorcery
Chaotic dampening
here is the build:
http://gw2skills.net/editor/?fhAQNAW7dnsISna2gGOqB3aGB3YM7ENcycOpsB8LA-TVyHABzeQAYT3ARK/GUFkb3fQR1PM4CAAwTA4JlgkCYSpRA-w
In order to get chaotic i would need to put one point in to chaos from inspiration.
also is curtain still bugged where it has a very low reflect line? if so i feel that wardens feedback is kinda useless
easiest= rings
yes you need a profession for armor and weapons, but there are other ways of achieving them.
you can get ascended armor and waepons from WvW bonus chests and there are many events in Pve that can give ascended tho the chance is very low. Best way imo to get them is first do fracs a bunch for rings then craft backpiece/ ammys. then go for accessories which can be obtained by laurals guild commidations and also through various achievements
weapons and armor take the longest depending on your money situation and profession. you must have lvl 500 to craft acended gear and some of the mats are time gated but can be over come by buying them for crazy prices on the TP
why answer to a post if it gets on your nerves. jst keep it to yourself. you really have the time to be that nit picky? im not going to stop the way i type at work just to make you happy. sry go be mean somewhere else. and thanks ArrDee for the help im done here these people are devolving the original intent of my post. feel free to close this thread. pce
This is probably going to get deleted but I need to say it.
WHY IN KITTENS NAME DO YOU TYPE IN TEXT SHORTTYPE ON A FORUM!
R U THT LAZY?
Kitten kitten KITTEN!
Cellphone at wrk= shorthand txt/ 1 handed txting.
Haha thanks man. Does accelerated packed turret or whatever its called affect the detonation or is it only when enemies kill the turret
U mean 1 sec field when not deployed or 1 sec activate time to destroy for blast healing. I might switch between the two see how i feel. O see the blasting can be very useful but so can the swift and insta 5k on tool belt with 18 sec cd. I guess it depends on how well i can blast fields
When i use the turret, i forget to destroy it and like 30 secs later in another fight its still deployed somewhere else on the map haha
(edited by Mystogan.4157)
dang thanks i was looking for a 3 kit on youtube. as for turret i am jsta noob atm with engi and haent learned to use him correctly. what is the delay for the combo?if you reactivate you heal there is a short delay correct? and the tool belt skill is instant?
The tool belt alone with med kit heals 4.9k every 18 secs x_x not to mention the extra perm swift while roaming lol and what are the small bags? It says 40 sec duration? Also thanks for helping out. I have decided to go with this. http://gw2skills.net/editor/?fdAQFAElsTpWrlcxdLSYLoRNGQOhLIyNWlP+wAA-TlSHABEpEZQVCUUVlCeAANp8CMdAAqGBAXAAS2fIPlgkCAmpRA-w
(edited by Mystogan.4157)

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