Whats a standard stafff build look like im small group/ zerging in wvw
My weak spots include guardians, mm necros and bunker engis esp the turret kind
If your running evasive arcane your going to want to learn how to combo. For example if ur d/d, start in fire, throw down ring of fire and seitch to earth. While jn earth dodge roll in to the ring of fire and it will blast the field giving you might. Also if ur talking about dodging for mitigation the best way to practice would be to roll a s/d thief die to the fact that alot of their mitigation relies on dodging :p also since you came from war you know the skill hints… Hammer burst, axe burst, dtuff like that. dodge the vital stuff not just autos.
Playing s/d-sb my self.. In tram fights i stick to the out side autoing untill i see an enemy kinda isolated then i go in for that enemy. You dont want to jump in the middle but for a team fight stick to the edges and look for a staff ele or lb ranger sitting on the side lines. They often wont notice that they are being attacked until its to late. They are use to fighting behind a wall(teammates) while they lay down supp or dps. So youll catch them off guard. You can usually leap to them even if they are like 2400 range .
Edit: also if you see a downed enemy choking gas that fooo
necros can solo camps easy and attain perm swift with 1 trait 1 wrap skill and 1 utility skill. intact they can prob do it with less, jet never invested time in to it. we are very good at roaming but out numbered can be very tricot because we have low mitigation other then DS. Don’t use wells, or minions, stick to corruption and spectral stuffs. a DS spec is okay but you want dmg out of ds so you can build up DS. i use a 2/0/6/0/6 might stack-vuln stack build.
its all preference and build. many skilled players can go more dmg vs survivability because they can mitigate dmg with rolls and other stuffs i use zerker valk for trinkets and for armor i use sent because of our bad base hp.
I saw the date and didn’t even bother looking at the build but i will give you my build:
-Reason behind interrupts- because obviously counter play to the enemy, it takes a great amount of skill to interrupt the VITAL skills your opponent uses.
- Reason behind sigils- sc/p is more for cc and condi, i use the poison to control warriors and other regen, I uses staff to rip might or try to remove condis from me.
- reason behind runes- very good condi runes, good #6 with our mass invis elite and also gives heal control with poison.
- dont shatter clones keep 3 up at all times, stay near phanta for perm regen
-Traits- Condi remove, and interupts for quickness and boon stacking.
So support build?
Only necros i have problems with are mm.
Heres what i run:
http://gw2skills.net/editor/?fZAQNAsYVl0MpwpVOx0J8PNBNBtdFGeE0NAJovjA-T1RGABAcIAIS5HZ6DuTJYAvBAHV/Bl9HAA-w
If you look the sigils go very well with the runes and the DA 5 minor. I rely on agility sig and shadow step and infiltrators for condi cleanse. it is more then enough for me yo just need to keep a very close eye on your condis. and btw u can’t go 5/6/0/0/5 not enough traits =]
Edit: this is not the exact armor i use. i have around 16k hp and around 2k att
@ skile
If i go 6 points into CS, what will i get?
Something around 14% critchance 20% critdmg and a multipler 20% dmg while oponent is under 50% and 10% dmg while over 6 ini.What do i loose?
A needed condiremove. 10% boonduration. 10% damage while endurance is not full. 30% steal recharge. Daze on steal. 1% damage per ini. Heal, damage and poison ons steal.As you can see: you have nearly the same multiplers. You only make more use out of your traitpoints: critchance and critdmg is more usfull than condidmg. But you are giving so much else up….
Honestly your not giving up much i only put 3 in acro for dodges. Im i think yul should test out sacrificng trickery and acro. Pain response seems nice. Icd 30 secs…… Not to good imo yea it will remove some condis but its every 30 secs. In gw2 the battles are fast pace and 30 is a good amt of time. Ill share my build when i get home. I use to run 0/6/0/5/3. Reason being i grabbed many mods and the extra int in trick. I soon took out trick and some acro and realized that those pts were not doing much compared to the new build. If you rely alot on ss and infiltrators you can get alot of condi remove from that. Thats what i use. Also what utilities do u use
its not necessarily kiting with SB, because they are not going to move from the pt if they are good. its just pressure along with possibly killing turrets and using the #3 for evades. watch the rocket turret.-_- not to be nit picky but kiting is more of the enemy not getting to you while you deal damage. and if your not running 10 in SA for condi cleanse needa use the shadow step and infiltrator for that. also there is a tell for their supply drop. don’t wanna get stunned of that.
easiest way to avoid grenades is stay ranged with SB. you want to go in with S/D when they have their weapons out like rifle or pistol. many of the kits do well close ranged.
Also if you are playing against a power engi that is not using turrets they are most likely using rocket boots in which case if you get near 2/3-1/4 hp they will rocket boot combo you. this is where they jump right at you, knock back with rifle and rocket in to you again dealing massive damage.
No i wont give up withdraw, cause it saves me more often than HiS would helpe me^^
Whith which combo can i hit blocking engis? Could you explain it? Thx
Thieves only unblock able move is lac strike. so if you see an engi blocking, use the first roll at ranged so youc can use lac strike , and then pre cast lac strike and use a shadow step, either steal or sig and if your confident you can hit with shadow step then go ahead
I don’t feel i am lacking in damage. But i will give it a try. Even if i think slight of hand is the best trait in the build and i will miss poison on steal :/
honestly its about modifiers when it comes to dmg. many of our trait lines have mods. you can easily trade off from each tree. you could switch to both DA or CRIT and get mods. I recently took out trickery to see how effective it was and honestly its the best thing I’ve ever done. the boon rip on lac strike is good enough for me because i look specific boons before i rip. the only real thing i lost was fury/swift on steal i don’t count might because i still get might. and also daze on steal. and if you are missing poison you need to switch to SB more esp for warriors. when i see a war i switch then blast at least 2 poison fields before i go back in to s/d. I use 60%-40% S/d-SB
(edited by Mystogan.4157)
Coming from a NON engi player turret builds in pvp are very effective and highly annoying esp when traited for more hp and healing on its own.
Also its only broken if you jump in the middle of the engis stuff. Stay on the out side and know when to strike go visit the engi forums too
Even my Hambow alt with all the abundant condition removal melts like hot butter in the sun to this type of condi-spam. It’s insane.
It’s a non-stop barrage of all types of conditions, including blinds and Confusion. There’s nothing to specifically dodge either since all of their attacks can apply these condis.
Imo the amount and degree of conditions Engineers can constantly spam is broken. Not just unbalanced….fundamentally broken.
Coming from a war pov yes coming from a thief ranger ele no. They have cery high spam making it very easy to llay just like PU mes. Its very forgiving and can hard to fight
Honestly i was playing today and my two weaknesses are currently engis and mm necros so ive been all over the other forums to formulat answers i also run s/d and is mixed with condi removal good dmg good mitigation and yet i have the hardest time because mainly the turret a.i i got sniped for 3k smg once from a rocket turret at 1000 range about lol. So yea i found using infiltators coupled with shadow step works okay and if you are good enough you can down him if theres more then 1 person with the engi gg lol
If you sre fighting a bomber you can do teo thjngs. If your confident eith evades you can evade the big combos, if not just swap to sb mash 3 a few times and law down ranged pressue until you force him out of bombs and then switch back to sword to jump in
Ive learned the hard way the only benefit of using the venom heal is the damsge. Withdraw out heals it even with the trait. And you have to hit the enemy for it to work so if they block or evade there goes part of your heal.
If you have s/d out shadow step in do s small burst snd step out and repeat the step will cleanse condi and same with shadow step utility. Those will save you alot. If its a turret engi which are a pain, do the same thing or keep sb out and cluster bomb the turrets from ranged
ambush is terrible the thief summoned hits like a pillow. trip wire isn’t to bad. and where are you getting 4 summons? you only have ur elite and ambush thats 3, one of which doesn’t hit hard and the other has a high cd
only mobs i know of that are resistant to blind are dredge.
In which case you can just evade-tank with pistolwhip
add a might stack ele in the mix and gg
Im not sure why mug is required to survive…. with s/d its all about the evades and kiting jump in and out with 2 and deal your damage in small bursts. also ur build shows d/p and bow.
people are going to spam that its an easy dodge-able move. which i agree it is. they jstu need to take it out and replace it with something useful for wars. as long as i have a dodge or some int i will never get hit by that poop
yea i mean if you want go ahead and play condi in pve but if you want to be effective power is the way to go lol the s/p pistol whip evade is great the d/d backstab is great and the black powder from pistol off hand comes in handy, only mobs i know of that are resistant to blind are dredge.
Ok… At level 70 I am still experimenting with a condi built using Carrion armor. Is it OK to use berserker runes or should I stick with runes that have condition in the mix. Still a little confuse with the precision and ferocity or is it irrelevant with a condi build?
pve condi is useless until they fix the system. Pvp/wvw condi is IMO the easiest to play for thieves at least. I am not down sizing condi thieves but compared to the other play styles its probably the easiest to get use to. That being said the best condi runes for thieves IMO are krait. has increased bleeding condi dmg and also with bask venom yo get poison torment bleed every bask venom.
pve you really want power builds. any will do IMO they rank like this:
best-
1:s/p or d/d
2: d/p
3: s/d
4: SB
5: p/p
^ALL POWER
Condi does work in pve buti in groups its useless and solo its very boring to kite nd wait for your enemy to bleed out from d.o.t’s
if you go full pref that is okay, if you go full feroc thats not okay.
PRECSION
reason being will get almost no crits. even at base dmg crits do 150% dmg. So if you are getting crits with 1.8k power its more like hitting at 3.6k power then factor in the defense of your opponent.
FEROCITY
If you go full ferocity, you will most likely never hit a crit in a battle. but if you did hit a crit it will be explosive, but even then it wouldn’t be that much more then one from maxing precision, because the average damage would average out and probably be less then a full precision build. also relying on rng is no bueno.
The key is balance. for thieves you can sit on 30% crit chance and the max out ferocity. reason being you can grab fury via traits or runes which will give you 50% chance for crit. if your not going to go for fury, i like to stay around 44-56% crit chance. this means you will theoretically hit a crit every 2 attacks.
also ferocity has been getting less popular because of the nerf. it still is very popular to get a full gc build but a lot of ppl have been switching to the wondrous condi meta
I use full knighs in addition to a might/ vuln build. Works perfect for me
Nah its not required i dont have any in trickery or sa and i do just fine.
This is the build I’ve been runnin.
Pros:
-Good Hp
-Good power
-Decent condi removal
- Decent crit dmg
- Great fury uptime
Cons:
-Not enough condo removal
- low crit chance
- lowish toughness
10 secs? i stay in DS for at least 25 i thought about switching it for something else tho and i mainly use axe for boon remove and then dagger for defense reasons and i switch out traits for LF regen sometimes i run two spectra’s which does the job
Nice build, it is kind of similar to mine, the difference being that i dont focus on stacking might, mainly just the vuln stacking+having extra boon stripping via chill of death and a harder punch w/o having to stack might when my target is below 50% using close to death. Only thing i would change in your build if i wanted to run as close to it as possible would just be the force sigils. I find that unless you are expecting to do extremely high aoe dps nonstop with no downtime, then a proccing sigil will add more dmg than you will net from the 5% added to what you do. Air sigil for higher single target and fire for aoe would be what i would choose from for dps. The reason being is with 2300 pwr in pvp on the heavy target golem i can easil proc air for 800dmg. To do enough dmg just for force sigil to surpass that one proc you would need to output around 16k dmg within 3sec(air sigil proc cd) and even more if you use fire sigil and get it to proc and hit multuple targets.
I was maybe thinking frailty because its on hit. so i can proc both sigils in 1 hit and imo 800 dmg is nothin I’ve been so use to running force tho the flat 5% is nce. haven’t done the math behind force lol but i feel its stronk lol
Hello all jst wanted to share my wow and pvp build withe everyone:
The main focus of this build is might/ vuln obviously if you look at the traits and what not.
You get 1-2 stacks of might every life blast, 2 stack of vuln on the enemy, and 3 stacks of vuln every 3 secs in DS. while in ds you have 3k tough because of the new minor.
I easily get 20 stacks of might in almost every battle. BiP instant 10 stacks for 21 secs… then the life blast for the rest. oh and not to mention the 15-25 constant stacks of vuln on an enemy.
updated build. idont see much more i can improve
Rage runes dont give rnough deeps seeing how my only source of fury would be the runes
Ill post my updated build later to show what i decided to roll with i changed up traits a little
And btw im not theorycrafting ive bought all the runes and some armor sets to test in wvw and ive tested in pvp also my average crit currently in a normal battle is 3-4.5k i have gotten 25 stacks ina real battle jst doesnt last long. The highest i have hit was 7.9k. i usually stay around 12-16 depending on what im facing because the might sigil depends on crits
(edited by Mystogan.4157)
So how much of our srvivabilty relies on skill? I feel thieves sont need many defensive traits depending on the player? I came to this from watching a bunch of thief vids
i landed with hoelbrak-sigil of battle and sigil of force i get around 20 stacks of might in a fight and hit around 4-5k crit
he hasn’t had the game for a year yet leave him alone
pertaining to sets what aspect of wow zeroing or roaming solo or group roaming??
wvw:
d/x-s/x: taking out the back line of zerg/ focusing healers
p/d: condis on to dpsers in a zerg
bow:…. jst spaming autos applying mass weakness
Roaming:
Burst Builds: bursting healers/ bursting/negating damage of dps-ers
Sustain dmg (usually sword): being annoying and doing sustained damage lol
Condi builds: sharing venoms n pressure healers or dps-ers
Almost any build except condi can do a group stealth build too. Thieves can do a lot you just have to pick what you want to do.
If you run d/p you just need heavy pressure on the enemy dps targets. also don’t forget to head shot ressers.
Yea PU is useless too just like this P/D thief build and btw sorry if I offended some people who use this build. Im sure someday you will get bored of playing an ez-mode build by yourself. Not crying for nerfs right here it just surprising how it turned out to be easier than MM necro.
Define useless.
I explained it to him ovwr in the mes forum. Bad tpvp or pvp in general(reliengt on stealth) wvw u can walk away from pu like its nothing. (No mobility)
Oh yea might stacking is runes of str or even hoelbrak*+ sigil of battle*+ sigil of might* hoelbrak gives some surviability from condi str runes is pure dmg
Dungeons either d/x or s/p for whip. Blavkpowder is your best friend and for d/d it is still viable. Only thing is that currently not much can compete with the runes of str might stacking. You can grt 25 stacks your self if specced right. Using d/d and this build youd prob gdt 12-16 stacks ur self if not more so id change the runes/ sigils to might
Yea agreed the mm necro is jst ridiculos but a skilled p/d player should beat one as lkng as they dont get to close. Also i find ledging the minons works wonders if you have the terrain to do so.
Rather not get knocked around before getting fury. Seeing how most classes can 3-4 hit us thats barely enough to give fury intime
Ah you again the troll that said pu was op. Actually learning new things now? Finally realize that pu is a terrible build to use? Thats good. P/d is fun n easy to learn welcome to thief
also can’t decide signet use or vital precision? and how will i not lose dps with the crit dmg first strike and executioner? and what else would i put it in to lol
Well i gave in to str runes this build gives huge might:
http://gw2skills.net/editor/?fZAQRAsY8Yl0MpwpVOx0J8PNBPBtdBmdA8LJ9ej2C-T1RBABd8EAwS5HN7Pgn+hFVCCwJBgS1fIFATCjA-w
Might on dodge, might on sig use, might on weap swap might on being hit…
first game i had 20+ might stacks
edit- look good?
(edited by Mystogan.4157)
@ Mystogan .Consider that you gain 10% dmg from Fluid strikes 1-15% from Lead attacks that’s much more consistent dps output than Executioner. And a tip mate : don’t forget to have signet of agility as one of your utility and energy sigils on both weapon sets
wha? i have both executioners and fluid and i don’t use energy sigils I’m using force/ battle FOR NOW for testing purposes
Just a question. Have any considered the Superior Rune of Rage?
A 30 percent increase to fury uptime? I have been toying with the notion of trying for 100 percent fury uptime and wondering how that would commpete with increased might duration and or runes of the pack which are also interesting.
err I’ve used them twice i think while testing but i really don’t like the on being hit instead of hitting an enemy we are squish as it is