Tarnished Coast – Dissentient [DIS]
All classes
Any multipliers based on population are a bad idea, you’re forgetting what the purpose of the score is.
The score is not primarily to determine a winner. There is no prize for first place.
The score is to determine a ranking to match you up against similar servers. Granted, this is currently compromised by the free server transfers, but never-the-less it’s what it’s for.
If you introduce a multiplier on low population servers to “even” things out, then you’ll end up matched against higher servers than you should be and you’ll be in a worse situation than you were otherwise.
Sanctum of Rall 2062 255
Crystal Desert 2030 225
Sea of Sorrows 2030 215At least on Crystal Desert are 4 maps are full at this time. I’m pretty sure it’s the same over at SoR and SoS.
The match will be decided based on off-peak play.
Yeah, it won’t be us. Prove me wrong CD!
Q is a random lotto so to say it is short for you is total random.. and SoR had atleast 1 map with no Q last week during the week.. problem as stated is cant play with friends on a weekend… probably on any server, and if i knew for a fact there was no wait on a friday sat night on a particular server that wasn’t being spawn camped. id gladly xfer..
There usually isn’t a queue, but if there is I’m not in it for long and I can get into another map while I wait. Fridays have queues around the 2 hour range. CD is spawn camped occasionally, problem is it’s a high pop server but we’re not a high pop WvW server. When there’s interest (i.e. match reset) we do tend to do well, but interest seems to wain, even if we’re winning. Never-the-less, we can have our moments during the week and there is a core of WvW players who do continue to play regardless of score.
Well from a player of a server that took 90% of WvW within the first 2 hours of match reset, farming jumping puzzles is all I have left. Iv been with Blackgate since the start and the match-up this week is already over so id like to at least be able to do the jumping puzzles to get some siege and badges for next weeks bump to tier one.
You’re in a bad spot this week against both the abandoned servers Denravi and Eredon.
If CD had managed to get just a few more points we could have got above Eredon and maybe given you some competition (particularly on a Friday night – when we usually do well), but it was not to be.
Of course, as soon as the ratings settle from those mass transfers a week or two ago they’ll do it all again …. unless they end free transfers soon.
Once you know the border jumping puzzle it only takes a few minutes to complete. If they were going to shut it down because people were taking too long in there, they should shut down the EB one.
Gedwyn, this is an update on what they are working on. The things he is talking about are not in the game yet.
Kevin, if the queues are that bad on your server, pick another. CD rarely has queues longer than a few minutes outside of Friday night.
Also, the score doesn’t matter. It’s just a count of what bonuses you’ve accrued and a ranking system to try and keep similar servers together. There is no prize for first place. Just play. The sooner people realize this, the better.
You see guild tags, and even the full guild name when targeted. It’s fine the way it is.
Can we at least get the blueprint drop rate increased significantly while the border jumping puzzle door won’t open?
I think 1 blueprint drop for around 2 hours of play would be reasonable. Right now it seems like it’s about 1/month.
I agree that the orbs should not boost primary stats (swapping with out manned is fine), but I think if that’s done then the orbs should apply to PvE areas as well as WvW areas.
The current out-manned buff is supposed to encourage people to play, it doesn’t do that. However, if people in PvE have that bonus and are in danger of losing it or want it and don’t have it, that might well bring people in.
It would also be encouragement to play even when another server is winning on overall score but not necessarily on potential points.
It would make it too easy for two servers to co-ordinate with each other.
What do you mean Nabrok?
You cant talk to other servers in GW2 that im aware of.
You can. You can whisper to anybody on any server.
You could also have guild members on other servers and they still see the same guild chat.
If you played DAoC for 7 years you would know that it was not possible to talk to people in the other realms at all, even if you know their name. This is not the case in GW2.
I haven’t seen any.
Forget the score, it doesn’t mean anything. I have a lot of fun in WvW, even when we’re behind on score.
In fact, it can often be more fun when you’re losing than when you are winning.
That some what the idea of the ranger class but there never dieing pets that something they have got to fix badly. Having an endless safe way of harassment that a ranges has with there pets is comply wrong in most fights. There needs to be a TRUE death for a pet and a recast time for the ranger. On top of that a death of a range’s pet should give exp much like the other pets from the other classes.
Play one. There’s a short c/d on pet swap if your pet doesn’t die but a very long one if it does. In a 1v1, a skilled ranger should be able to swap low health pets a few times. In WvW, the pet will die as soon as it’s summoned to AoEs leaving you without a pet for 45s-1min.
I have never played as one but the make pets give no exp at all seems a bit odd. I am talking about the ppl who do not swap pets at all and just use the same one over and over in big fights sending them into a fight to attk one person over and over with out any risk its to the point where i got to try to put up walls just to stop the pets alone.
Wow, you should really try one so you can see how inaccurate your impression is. What you are describing is simply not possible.
If you do not swap pets, you can’t send the same one in over and over. If your pet dies you have two ways to revive it …
1. Swap to your other pet, this is on a long cool down (slightly shorter if it was still alive, but still long).
2. Once you get out of combat (which can also take a long time in WvW) your pet will start to regenerate health. This works almost like a “downed state” except the pet won’t do anything but follow the ranger around, but like a downed player it needs to regenerate it’s downed health bar before it becomes alive again.
I thought it resets every Friday night at 9PM (EST) which I believe is 6PM for the servers?
Someone correct me if I am wrong
You’re wrong. It’s 8PM EDT. This is based on midnight GMT. This means it will likely reset at 7PM EST after the clocks change.
Note that this is the same time that the dailies reset (and the monthlies on the 1st of each month).
Just stop worrying about the score. Get some friends together, go out and have fun.
Well, there are plenty of ingame content questions, it’s just mostly “teach me, sensei” get answered. If it take all the time I’ll hate reddit fanboys even more >__>
From the top of the post …
It’s worth pointing out upfront that we’re programmers, not designers! So if you want to know why your favorite skill was changed or when you should sell all of your hoarded butter to maximize gold return, we probably won’t be able to help.
Because it’s the programming team answering questions, not the content team.
But … you can’t open the vault?? Or have they fixed it?
My current thinking with regard to how we could improve WvW.
It’s been my opinion since the beginning that there’s way too much emphasis on the score. It’s an irrational emphasis, there is no prize for winning beyond a few percentage points of bonuses in the closing days of the match. Never-the-less, as we all know, when one server starts to take a large lead the other servers have a tendency to stop playing. Obviously the die hards still play, probably most of the people reading this forum do, but a lot of other people just stop queuing.
My original thought was “well, let’s just hide the score, we don’t really need to see it”. But that’s a band-aid really, and even if the score was hidden it wouldn’t be that hard to deduce from what bonuses everybody has.
So I think what is really needed is a mechanism so that if certain goals are accomplished it has an immediate server-wide effect (i.e., it applies to PvE areas too). Sure, we have the bonuses, these are great but they are not great motivators …
1. You don’t go into WvW thinking “Let’s get that next level artisan boost!”
2. There’s no risk of losing them.
My idea then, is first to switch orb and outmanned bonuses. This is not a new suggestion. What I haven’t really seen put forward before is to also apply the orb bonuses to PvE areas. Most people who are playing WvW on the losing side aren’t really doing it for the exp, mf and karma and swapping orb and outmanned without also applying it to PvE simply removes all relevance from the orbs.
This achieves the following:
1. An objective that gives benefit to the server entirely independent of the scoring system, encouraging week long play even if there’s a “night crew” on the other servers giving them a strong point lead.
2. It’s a player bleed for the winning side. Once a server has the orbs, many of those players may move off to PvE areas to take full advantage of the bonuses.
3. Somebody can type in /guild or /map in Lion’s Arch that an orb is in danger of being taken and there is motivation for people to actually come and defend it.
An alternative to swapping orb/outmanned and applying to PvE would be to have the current bonus system scale with number of orbs held. For example …
If you have no orbs the bonuses would be multiplied by 0.5.
If you have 1 orb the bonuses would be multiplied by 1 (the default position).
If you have 2 orbs the bonuses would be multiplied by 1.5.
If you have 3 orbs the bonuses would be multiplied by 2.
I think I prefer the outmanned bonus though because it would be entirely score independent.
Regardless of the actual mechanism used, my main point is that there should be something in place that brings people in to WvW regardless of what the score is. If anybody has other ideas of what that could be, I’d love to hear them.
Something seems very wrong with this server matching system. Why would a balanced matching system make something like this possible? This kind of thing makes the WvW not even fun. It just turns into what is essentially a spawn camp.
There are two reasons this is possible.
1. Free server transfers allow large numbers of WvW players to move to other servers causing the ranking of both the origin and destination server to be inaccurate. This will be alleviated somewhat (but not completely) by the introduction of paid transfers.
2. There’s not always 3 servers at around the same ranking, so you may get one server that’s ranked 200+ points above or below the other two. There isn’t really any way to avoid this.
I’d just like to point out that the only time CD has had queues (Friday night & some of Saturday), we were winning and IoJ was in last place.
Make of that what you will.
Oh and forget the 2v1 nonsense. Nobody ever gets 2v1d. Server alliances just can’t work. Too many randoms and tempting targets. Sometimes it may look like that, but believe me there is no organization behind it.
And now we are winning as we won last time, quite overwhelmingly as well, make of that what you will.
When nobody is playing. Here’s the thing … a lot of people on CD just aren’t that interested in WvW. Even last week when we were winning, also overwhelmingly, no queues. See? It’s not even that people are discouraged (though there is that to deal with too), it’s just that people aren’t all that interested.
To clarify, when I say “no queues” I mean north american prime time with instant access to all maps or maybe a less than 5 minute wait for one or two maps.
The one time this week when everything was even (Friday night), we were winning. This was true two weeks ago as well.
The die-hards are there every night of course, they just don’t have the numbers to do much more than take a few camps, hold a tower until the IoJ call goes out for 100 people to swarm it against the handful of defenders, and if we’re really really lucky ninja a keep.
As for 2v1s, I dont know why you assume 2v1s require communication between servers, that a gross fallacy that players state.
2v1s definitely occur and they establish on the grounds of mutual benefit to the 2 servers involved. It arises as a result of the obvious thing to do when aiming to reach first place, not because the 2 servers sat down and had a meeting together but rather because they can look at the bigger picture from a tactical stand point.
Believe me there is plenty organization, and if your server doesnt think about how to make one enemy fight the other enemy and base its tactics around that then your loss and you are missing out on an entire element of WvW and what 3 way combat stands for.
Obviously you can play one server against the other. Playing one server against another is not being “2v1d”. 2v1d would mean that one server is purposefully not attacking another server and it’s mutual. That’s just not going to happen.
The strategic situation may be such that it’s beneficial for two servers to concentrate on the other, but that doesn’t mean they won’t also attack each other when opportunity arises.
slowly but surely pushed and pushed?
Our server had a secure lead until our people went to bed – and then those of us who were left proceeded to get rolled by MASSIVE zergs because you have a 24 hour queue.
We did not lose the lead because we “gave up”, we lost the lead because people logged off even though we were still winning. We don’t have the numbers to fill our borderlands 24/7.
hahahahahaha you make me laugh….
http://i.imgur.com/vRfuI.jpg – us outmanned by you
http://i.imgur.com/FkCD7.jpg – yet this is all you haveYou can keep telling yourself that the only reason we won was 24/7 ques, the reality is you had a lead cause both servers shut us out on ALL maps on reset, after which we simply out played you over the weekend and caught back up, after which your server quit and you made up the 24/7 ques because it feels that way cause no one on your server is playing.
Man up, you lost, and it isnt the first time you lose to us either. We got ONE single NA guild which is TL, but whatever makes you sleep better at night.
*Inb4 you were getting 2v1ed on the screenshot, yes indeed you were, we set it up that way, and that is exactly what happened to IoJ on reset which is the only reason you got the lead in the first place, but surely when you get the lead it was skill and when we get it it was 24/7. Owait…
I’d just like to point out that the only time CD has had queues (Friday night & some of Saturday), we were winning and IoJ was in last place.
Make of that what you will.
Oh and forget the 2v1 nonsense. Nobody ever gets 2v1d. Server alliances just can’t work. Too many randoms and tempting targets. Sometimes it may look like that, but believe me there is no organization behind it.
It’s been about a week since the vault doors opened for me. Is this intentional or a bug? Did they shut it down because of the complaints about camping it?
I’d like it if the orbs gave some motivation to WvW outside of who is winning or losing on the scoreboard.
I’ve noticed a pattern on CD. Friday nights, we invariably take the early lead. Sometimes it’s gone by the next morning. this current match we held it until sometime on Saturday afternoon I think. Sunday morning we’re a distant second and often last in potential points.
We have the people, they’re just not motived to WvW, especially after another server picks up a large point lead.
If there was an objective in WvW that gave an immediate advantage to everybody on the server, in WvW or PvE, this is something that could be used to help bring people in. On the flip side, once those objectives are achieved it could also help reduce the numbers on the winning side as they leave to take advantage in other areas of the game.
This is the “Darkness Falls” mechanism, but without a Darkness Falls.
Not only is the outmanned bonus insufficient motivation, it is way too stingy. You need to be severely outnumbered before it shows up, even 2:1 doesn’t seem to do it.
The orb question is a tricky one. You want something that brings relevance to the border maps, and I’m not sure swapping orb/outmanned bonuses would achieve that.
If we did swap the bonuses (with scaling of the XP/karma bonus with number of orbs held), it might work if that bonus also applied to PvE on the server. This would be a two-fold advantage …
1. it would encourage more PvE people to come in to try for the orb when we don’t have it.
2. when a server does have all the orbs it might bleed those people away from WvW to take advantage of the bonuses in a PvE zone.This is what I was thinking. Switch the orb bonuses with outmanned, and then have it apply to PvE as well. If some of the Cursed Shore/Straits of Devastation zergs came to borderlands once in awhile maybe we wouldn’t have instant queues. I just feel like rewarding the winning team with more strength is a bit of an MLB approach, when we should try to have WvW be more like the NFL to keep the teams somewhat balanced so that all of the matches are fun for everyone.
I mean, that’s what this is supposed to be, fun, and seeing as its the longest lasting end-game we’re going to have, we need it to be fun for this game to be successful. Unfortunately, right now, getting stomped is not fun.
The more I think about this, the more I like it. It would be nice if when somebody said “The orb is under attack, we need defenders” in guild chat it actually had meaning to people. There is some PvE relevance to WvW with the bonuses, but that’s not anything that will motivate people to come and defend, or come and attack when we’re 50k points down.
Not only is the outmanned bonus insufficient motivation, it is way too stingy. You need to be severely outnumbered before it shows up, even 2:1 doesn’t seem to do it.
The orb question is a tricky one. You want something that brings relevance to the border maps, and I’m not sure swapping orb/outmanned bonuses would achieve that.
If we did swap the bonuses (with scaling of the XP/karma bonus with number of orbs held), it might work if that bonus also applied to PvE on the server. This would be a two-fold advantage …
1. it would encourage more PvE people to come in to try for the orb when we don’t have it.
2. when a server does have all the orbs it might bleed those people away from WvW to take advantage of the bonuses in a PvE zone.
A long long time ago when WvW information was trickling out:
- you were supposed to pick a home server to represent in WvW
- you could guest to other servers but NOT WvW while guesting
- if you were winning WvW you would get realm bonuses
- you did not get these bonuses while guesting
- If you transferred you COULDN’T PARTICIPATE IN THE CURRENT MATCHSo obviously in the design phase of the mode itself Anet guys knew that it was important to keep people guesting and transferring from being able to jump in WvW to prevent possible abuse.
But now instead we get:
- Unlimited free home server changes
- 24 cool-down (that was only recently implemented)
- Transfers to opposing servers
- Transfers get realm bonuses
- Transfers to full servers during small windows making them full-er.What happened to that careful intentional design? So guesting wasn’t working right at launch. But the entire awareness of what transfers can do to WvW was just forgotten and the after-effects were allowed to get out of control. I get making allowances to account for a promised feature that isn’t available. I don’t get sacrificing the integrity of an entire game mode to pay for that allowance.
Yes, it mostly stems from guesting not being available. It’s part of the fundamental design of this game that you have one home server and unlike in other MMOs you can’t have other characters on other servers and with that design you must have some mechanism so that people who rolled on different servers can play together. Unfortunately without guesting this does compromise WvW, but I understand it’s for the greater good of the game overall and should be temporary.
What I don’t understand is why there is still no WvW lockout after transfer.
Locking out servers completely is not an option. Again, not everybody plays WvW.
So what? Not all of the transfers are to play WvW. Winning servers get realm bonuses. I have known players that jump to the winning servers so they get an extra orichalcum from each node. And I would bet a shiny nickel that more people like that are transferring than honest to goodness little drops of sunshine PvE and RP players.
What happened to JQ when the HoD wvw alliance split up and moved around? It got completely flooded. Just because people knew it would be the next top server. Do you think all of those transfers were for PvP?
If a server is only listed as not full for three hours in the early morning, then there shouldn’t be any good reason to let 500 more people flood in during that window. It’s full. Other servers are not. So go there. If they did a temp lock-out on full servers, then the lower population servers would see their populations get up to par within a few weeks. Instead of allowing free transfers, hoping people will join them for lower queues, and letting it ruin WvW for months at a time.
Let me revise my comment and say that locking out servers completely is not an option until guesting is implemented (assuming it ever is). There has to be a way for people who picked different servers to be able to play together.
Going a bit off-topic but I wonder how guesting would affect the bonuses? Would you get the bonuses for the server you are guesting on or for your home server or none at all? Hmm, seems like if you get the bonuses for the server you are on it makes the bonuses kind of meaningless.
It has not balanced and in fact keeps getting worse each week. What is happening is a bunch of guilds join a server bring that server to tier 1 then due to long queue times, Bandwagoneers, or just kitten and giggle drop down a tier or two, and start all over again. This is a process that is being repeated over and over, and the main reason is free transfer.
It’s going to be a long process, but every time it happens we’ll probably see more fragmentation of those players transferring.
OK, I’ll admit I perhaps understated the issue of free transfers, but the reason I did so is because I believe the lack of a WvW lockout to be a far more serious problem, and I think addressing that will also address a lot of the problems currently attributed to the free server transfers.
I do agree that free transfers should be removed, with transfer costs scaling to population, but in terms of priorities WvW lockout should come first.
Fair enough, but bear in mind we were only just ahead of you, and you’re blowing us out of the water this week so you’ll get lots of rating points to redress the balance (+159 as I type this).
The bigger problem it’s generating is that the recipient servers are dominating their current match-ups due to the influx, making the current server ratings completely irrelevant in the determination of the match-ups.
That is an issue, but the ratings are moving fast and servers are likely to move up and down 3 to 4 places in this match. It’ll balance out.
And yes, we have groups of guilds/alliances moving together, but I don’t think we are seeing every single guild on one server moving to the same other server (which would be pointless). I think this is fine, we don’t need everything distributed equally among all servers. We just need to have groups of 3 to 6 servers that are roughly even.
I fail to see how paid server transfers which will likely cost about the same as 1 (maybe 2) month subscription for any other MMO will make the slightest bit of difference if WvW is not also locked out for the duration of the current match. That is the problem.
Locking out servers completely is not an option. Again, not everybody plays WvW.
Overall server population is not necessarily related to WvW population. A lot of people in this part of the forum seem to forget that.
Can I have some of what your smoking? Please do explain how server pop has nothing to do with WvW. I will try to not laugh when I read it.
Try transfering to CD. It’s full most of the time, if you want on you have to try at odd hours and hope for a “high”. And yet we only have WvW queues on Friday nights. This is what I mean. NOT EVERYBODY PLAYS WVW.
I guess I get it. My problem is a system that allows someone to be ranked higher without ever beating them. <.<
As we know all too well, server populations change. The IoJ CD is fighting this week is not the same IoJ we fought two weeks ago … and ET is certainly not the same ET.
Overall server population is not necessarily related to WvW population. A lot of people in this part of the forum seem to forget that.
I don’t understand how CD can be ranked higher that IoJ, when every time we’ve been matched against each other IoJ has always place higher…
Look at last weeks matches.
CD vs DB vs TC: At the start there is only a 25 point spread between all 3 servers so it is expected to be a close match. CD ends up dominating so we get a big rating boost (+92).
SI vs IoJ vs BG: At the start there’s 40 or so points between IoJ and BG but SI is 225 points ahead, so is expected to be the clear winner. This match plays out pretty much as expected except despite coming last BG actually did slightly better so they gain a small amount of points at IoJs expense, but still nobody gains or loses more than 8 points.
CDs big win and point gain was enough to put them over IoJ who lost a few points, but only by 5.
As things stand, HoD and IoJ are only 17 rating points apart. It seems a fairly safe assumption that HoD will drop and IoJ will move up.
In fact, I suspect they may be beginning to do what they are intended to do. We’re seeing guilds move off the high pop server with long queues in favor of other servers.
What is a problem is not locking people out of WvW after a transfer. You want shorter queues? Sure, you can transfer for free, just do it on Thursday or Friday before the reset or you’ll miss a few days of WvW.
How do these numbers even work. Blackgate got stomped almost as bad as Dragonbrand but gets 6 pts added, but Dragonbrand loses 70+ pts, and IoJ only loses 8. I just don’t get these numbers.
It’s a ranking, not a score.
If you lose to a server with a higher rating or beat a server with a lower rating (the expected result), your rating won’t change much.
If you beat a server with a higher rating, or get beat by a server with a lower rating, your rating will change a lot.
Dragonbrand had a similar rating to Crystal Desert who defeated them soundly, so Dragonbrand loses a lot. Blackgate had a lower rating than the servers who defeated them so they don’t lose so much.
(edited by Nabrok.9023)
And again, CD stops playing on the Sunday. No queues anywhere. Really??
IoJ came out of the gates swinging, took castle and had a strong offensive. At some point in the battle CD and ET decided to work together on every borderlands. We went from first to last and were fighting to make a comeback. Its going to be a long week.
Haha, that’s hilarious. Just because we wiped you off your own border does not mean we were working together. Believe me, there was still plenty of fighting at the south of the map last night.
Personally, I don’t care if the transfers are free or cost $1,000.
I just want them to lock out WvW for the current match after a transfer.
So, if things keep going the way they’re going, I get the feeling this game is going to die. It already feels quite dead in WvW. I’m on Stormbluff isles, I’m used to fighting JQQ and Henge. This week we got bumped down to fight Janthir and Blackgate. They’re currently ranked 5 and 6. The difference between being in the top 3 to fighting 4-6 is huge. There is almost no resistance and extremely low player skill on those two servers. This on top of the invisibility bug has basically made my entire 30 man guild stop WvWing.
There absolutely has to be a better WvW system. The ranking system now along with night capping and free transfers every other day is ridiculous. The only thing free transfers are doing is ruining WvW. People don’t like losing. They go to servers with higher ranks. They ruin queues for people originally on high rank servers. Then the people on the high rank server all have to leave to find a new server. This process is just going to keep happening over and over again. Look at Henge. All the best guilds left because of people transferring to it and ruining queue times.
Basically, merge all the tiny dead servers into one server. Fix the stupid invisibility problem you introduced on the 7th. I’d rather have it the way it was than not be able to see ANYTHING at all. Get rid of the stupid PvE mobs or at least make it so people can’t rally off of them. PLEASE PLEASE get rid of free transfers. It’s the ruin of this game. If someone hasn’t switched to a server with their friends by now then they’re probably not very good friends.
I’d really hate to see this game share the same fate as Warhammer. It has solid PvP and Thief is the only insanely faceroll easy mode no skill class as of right now. If you guys actually listen to the community for a change instead of instituting things you think might be better then I actually see this game lasting as long as Gw1.
Thank you for reading and thank you for all the flaming and bashing.
GW2 WvW is way more fun than Warhammer RvR ever was.
The servers are ranked for a reason. It just so happens there are four top servers, so one has to drop down each week and fight easier opponents. The tier 1 reject rolling over the other tier 2 servers is not a new thing. It’s happened since week 1.
Those tier 2 servers are by no means under-populated, they are full or high all of the time. They just have more players who are not interested in WvW.
in WvW
Posted by: Nabrok.9023
Bad that it happened, but I did have a lot of fun taking the orb back on Dragonbrand border. Even if I couldn’t see half the people I was fighting. So strange being downed and then seeing a finishing move spike hit me with nobody around.
It’s nice to see that I’m not the only one. Many times during that fight, I would only see 3-4 people and charge in daggers flashing … only to see about 30 or more rendered a few seconds later. They were probably shocked – or bemused – to see me attack their entire horde solo. Sometimes I made it back into the keep before dying, other times I was turned to paste in a matter of seconds. I think we defended that keep from invaders on both sides for almost a full hour before it finally fell … fun times, circumstances notwithstanding …
Right. I lose track of time in WvW so not sure how long it was, but we (CD) were hitting the south inner door at the same time DB was hitting the north. We would have left DB alone and just concentrated on the door but they came down and attacked so we pushed back, where we noticed that their door was further down than ours. We made a half-hearted attempt to take over that door, but DB kept streaming in and it looked like you were repairing it, so we fell back to the south door again.
I think we got in just before DB, one of us did get the orb but they died and we lost track of it and it reset back to the north of the map. That’s where the “invisible” problem really started to become apparent. So many players in the same place.
Couldn’t agree more.
in WvW
Posted by: Nabrok.9023
Bad that it happened, but I did have a lot of fun taking the orb back on Dragonbrand border. Even if I couldn’t see half the people I was fighting. So strange being downed and then seeing a finishing move spike hit me with nobody around.
The main purpose of the points is to determine which worlds to match you against. If you start putting in things that artificially inflate your points, you’ll just end up fighting even tougher servers. This would make the situation worse, not better.
Kaineng just gets left behind then. because they have never been matched evenly. Something just isnt working. Its working for the servers at the top.. but for the hundreds of thousands of players in the bottom servers, the WvW is kind of pointless.
There have only been three week-long matches. The 24 hour matches had little bearing on week balance. Crystal Desert, for example, was under-ranked for the 1st week resulting in a win by a large margin which shot us so far up we’ve been slaughtered for the past 2 weeks. Next week we’ll probably be closer to where we should naturally be.
That said, the toughest matches will be at the top and bottom. If you win at the top or lose at the bottom, there is nowhere else to go.
Anyways, in rebuttal; you don’t need to ‘artifically inflate points’, no one said that. you just need to provide a little help so that the loosing team can keep their points at that ever elusive “fighting chance” place. give them some tools to get there, don’t just give them free points.. because then you would be %100 correct..
but if you give them the tools to climb up to that spot, they will want to keep playing.
How is a “little help” not artificially inflating the points? The match-ups are determined by score, not win/loss record. If you get a “little help” it would make it extremely difficult to accurately compare your score with those of others worlds in different matches.
The main purpose of the points is to determine which worlds to match you against. If you start putting in things that artificially inflate your points, you’ll just end up fighting even tougher servers. This would make the situation worse, not better.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.