Tarnished Coast – Dissentient [DIS]
All classes
https://forum-de.gw2archive.eu/forum/pvp/wuvwuv/nderung-der-Reset-Zeit-f-r-das-WvW
Can we got confirmation on if this does or does not apply to North American matches as well please?
Agreed, it’s exactly the same thing. This isn’t just an achievement or title, you are buying abilities with these points, and I am going to be taking different paths with each character.
Yes, you can eventually max them all, but that’s not going to be for a while and in the mean-time different characters will specialize differently.
If you have several level 80s of the same profession I might agree. However, these skills are not professions specific, they are passive buffs and reaching the end takes almost 10 times longer than leveling a character to 80. Beyond that, there really isn’t much variety in the skills.
If there was variety, if there was profession specific abilities, and if the timeframe was reasonable, I would agree. But unfortunately that is not the case.
Even if they’re not profession specific the way I play my necro is different from the way I play my ranger which is different from the way I play my warrior. Those differences mean I will be prioritizing different lines for each of those characters.
The time line is reasonable. I actually think it’s a bit short. This stuff should take an extremely long time. I’m worried some people will have level 2000 in months when it should take years.
Not even close to being the same thing.
It’s exactly the same thing.
With one character I do PVE activity X enough times to get Y xp and that character goes up a level.
now replace PVE for WvW and level for rank
Agreed, it’s exactly the same thing. This isn’t just an achievement or title, you are buying abilities with these points, and I am going to be taking different paths with each character.
Yes, you can eventually max them all, but that’s not going to be for a while and in the mean-time different characters will specialize differently.
Are you serious? The cooldown thing was obviously a bug. Nice while it lasted, but I never expected it to stay.
@ Nabrok.9023,
Why do players do tier 1 or 2, well thats pretty easy, NOT every guild is super organized and willing to go on team speak and everything to do a bounty hunting mission. For them it is as good as impossible to complete a tier 3 for merits, so they have to settle for a completer tier 1 or 2 so you at least get some merits in instead of attempting trier 3 over and over again and failing over and over again getting no merits in. NOT everyone finds these bounties super easy. Some guilds are to small to get a tier 3 done, others have lots of members who are not that hard core players that they will go to all extremes to get it done (yes for a lot of players it is not common to use voicechat to play a game and for then that is surely considered to be extreme) As i stated before their should be something for everyone, if you look for a challenge it should be provided by ADDING one, and not by scaling every else thing up. ( I fully agree that if you complete a bigger challenge you should also get a bigger reward, and i actually like the reward scaling between the current tiers, you get more for a tier 3 but this is not an extreme amount more although still enough to get some missions a bit faster) Yes we don’t make so many merits as you would with a tier 3 so yes we have to wait longer to get new missions open but we can actually complete the lower ones so you at least get some in.
I Agree with you that when you already have your merits for the week, a trier 3 is the best way to go for everyone who missed his/her personal reward for that week, as you have 6 changes to get an easy boss that everyone can help to kill.
Please keep in mind that not every group / guild is the same, what is easy for one group can be a real challenge for an other.
ok, fair enough. It’s not always easy for us (a fairly large guild) either. Even with using mumble and pre-scouting we failed our first attempt at a tier 3 last week. Got it on the second try, but it took about an hour to get it all done.
This week on the other hand went very well, we got it done in record time. We even had a Trek for the first time, did a T1 and a T3, and it still took less time than it did last week. I guess we did get a bit lucky, as all our targets for the bounty were ones that we had managed to pre-scout (we don’t scout all 15 before starting).
I’m just gonna apologize, because I can’t understand where the frustration stems from.
Well those could be many. Might wanna do some self-research next time if above words dont grasp you.
You described why it’s so hard to do t3 Bounty Hunts and why it’s unfair. And that it should scale down for small guilds.
I ask you, why do you want to do t3 Bounty Hunts? For Guild Commendations? For Guild Merits? Why can’t you just do t1 Bounty? It gives you the same amount of Guild Commendations and a little bit less Merits (15 vs 25). I mean, we already have scaling difficulty with t1/t2/t3. You’ll just be earning merits a bit slower than a large guild, and I think that’s fair especially when the individualistic rewards (which you don’t even need to complete the bounty itself to get, just kill one target.) are the exact same.
Like I said, I just don’t understand the frustration. What you ask for (scaling for smaller guilds) already exists.
I’m coming to this conversation a bit late, but why would you ever do a T1 or T2? T3 is the only way to get full merits. If you want commendations, T3 is the easiest way to get them.
If we’ve already got our merits and just need commendations for some members who missed it, we’ll run a tier 3, go to the easiest of the 6 and kill it and then just abandon the rest.
If you run a 1 or 2 you have less options in the ones you can kill. As they all cost the same to build I see absolutely no reason to ever build a tier 1 or tier 2 bounty.
I agree that doing T3 does give more options if you’re only in it for the Commendations. But some guilds actually need the Merits to unlock other Guild Missions.
Yeah, my guild being among them. Still the tier 3 is the only one way to get max merits. It’s not like you can do a tier 1 and tier 2 and add them together.
I guess we might do a tier 1 or 2 if it’s getting close to reset time and we haven’t managed to complete a tier 3.
I’m just gonna apologize, because I can’t understand where the frustration stems from.
Well those could be many. Might wanna do some self-research next time if above words dont grasp you.
You described why it’s so hard to do t3 Bounty Hunts and why it’s unfair. And that it should scale down for small guilds.
I ask you, why do you want to do t3 Bounty Hunts? For Guild Commendations? For Guild Merits? Why can’t you just do t1 Bounty? It gives you the same amount of Guild Commendations and a little bit less Merits (15 vs 25). I mean, we already have scaling difficulty with t1/t2/t3. You’ll just be earning merits a bit slower than a large guild, and I think that’s fair especially when the individualistic rewards (which you don’t even need to complete the bounty itself to get, just kill one target.) are the exact same.
Like I said, I just don’t understand the frustration. What you ask for (scaling for smaller guilds) already exists.
I’m coming to this conversation a bit late, but why would you ever do a T1 or T2? T3 is the only way to get full merits. If you want commendations, T3 is the easiest way to get them.
If we’ve already got our merits and just need commendations for some members who missed it, we’ll run a tier 3, go to the easiest of the 6 and kill it and then just abandon the rest.
If you run a 1 or 2 you have less options in the ones you can kill. As they all cost the same to build I see absolutely no reason to ever build a tier 1 or tier 2 bounty.
There’s usually not much reason to kite PvE mobs. Use a greatsword, swoop in, switch pets for 2 sec quickness, drop a flame trap, maybe a maul and then everything is dead.
For veterans have quickening zephyr equiped and they will drop fast.
Quickness with the greatsword is just fantastic.
Have an axe with warhorn or torch as your other weapon set in case you do get yourself into trouble and need to create some distance.
For open world I like the cats. Vulnerability, bleeds on crit (traited), leap finisher works well with flame trap/torch for a flame aura.
WvW, I usually go with a dog (hyena mostly) for CC and a polar or black bear to be a bit more tanky.
Dungeons mostly Moas. They have a good health pool, heal, protection and fury as you mentioned. Also with trait you get 5s of AoE vigor on switch, nice for kiting. I might try switching to some devourers for bosses, especially where I don’t need to kite.
PvP … yesterday was actually the first time I played any PvP since the beta. I used cats, but I plan on experimenting a bit with it if I play more.
No, F1 as recall is a bad idea. I’d always be bringing my pet back when I don’t want to.
Okay, so I’ve been lvl 80 for awhile and I have, like, a bajillion skill points just sitting, worthless, on my character because I don’t craft. Could we please get something for the non-crafters to spend these points on? Let us convert them to karma, maybe? Or use them to buy things in the Black Lion TC? Or trade them in for buffs like you could do in GWEN?
I just hate to see them sitting there doing nothing.
If you’re not interested in a legendary, or any of the other skins that require the use of skill points to create, let one of your guilds WvW commanders (or world’s if your guild doesn’t WvW) know you’re sitting on a bunch of skill points.
I’m sure they’ve got plenty of siege for you to upgrade (requires skill points).
For # 5 you can tell if they are good or bad by their actions.
Recently I’ve been playing my necro more, and with that I’ve found the fast cast ground target option very useful.
The catch is, I, like most people, have my right mouse button held down almost all the time which hides the mouse cursor. This can make it quite tricky to know where I’m actually casting things.
What I currently do is position my cursor about half way between my character and the top of the screen, this works fairly well but it’s clunky and still quite difficult to accurately judge.
Would it be possible to have a setting so that when fast cast targeting is on, when you hold the right mouse button down the cursor turns into a cross-hair rather than disappearing?
Also, could the setting be made character dependent, or have a hotkey to toggle it? I want this behavior on my necro, but I prefer it off on my ranger.
The only problem is that jewelcrafting is pretty well useless now. That’s rather unfortunate.
This is true, but there is that “Ascended” filter in the crafting options. This gives hope that one day we might be able to craft ascended gear.
If so, I hope it’s before we get ascended armor and weapons, or those professions will become useless as well.
The monthly was too easy! It should really be run 20 fracs/run 20 dung/kill 500 invaders etc.,etc.
Haha, what? That is completely unreasonable. I don’t even know any players who do fractals, they just don’t care for the content.
I know a few who do dungeons, but again, most players I know don’t care for the content and don’t want to do it, unless it’s CoF and gogo quickquick.
Trying to force players into content they don’t like won’t make them go do it. It will make them quit and go find a game to play that they have fun in and enjoy, that doesn’t include forced content.
This month’s monthly, and February’s too, were great! They were something to work on slowly through the month. If you killed 100 vets and did 100 events and did the monthly in 3 days, that is not the actions of a “typical” player. Most players won’t do 33 events a day, or kill 33 vets a day. It’s just not typical behavior.
The monthlies are fine as they are, leave WvW, fractals and dungeons out of them, or make it muti-choice so those who don’t enjoy that content won’t be subjected to it and can still complete their monthly.
It was way too easy this month. Done in 4 days, and that’s only because we had to do 4 dailies. This is just through regular play as well, I did not go out of my way to kill vets or do events, those things come very quickly with even moderate WvW play.
I know they want them to be casual friendly, but this is just too casual friendly.
(edited by Nabrok.9023)
Those are not mutually exclusive concepts. Legendaries will always have the stats of the best items available. Currently those items are exotics, so legendaries have the same stats as exotics.
If you get a legendary you are trading an unknown amount of grinding in the future for a lot of grinding now (and getting a nice skin).
I would love it if you could get an extra laurel for completing ALL available daily objectives.
That would just invalidate the entire idea and people would feel obligated to do all nine again…
I’d call it a choice. That there are eight dungeons in the game doesn’t mean I have to do them all every day, either. But I could!
As a player who doesn’t run a whole lot of instances and prefers PvE in the open world, I wouldn’t mind having an -optional- longer daily to do.
There’s nothing stopping you from doing all 9.
More people still not getting the concept of optional. If there was a big reward for doing all of them, they would no longer be optional.
You do get experience though, that’s enough.
The new dailies made absolutly no differance to me at all. I still did the same ones I have been doing. I like the idea of pick and choose, but if the only ones worth doing are the same old ones we have been doing, who really cares?
This is the whole point. The ones that are worth doing for you, are different from the ones that are worth doing for somebody else.
If you WvW a lot, the WvW one is perfect. If you never WvW but do use the Mystic Forge … do that one instead.
so you’re okay with 80 days to get 2 earrings?
remember that if you have more than 1 set of gear that is doubled. 2 sets or gear= 160 days. if you have an alt with 2 sets of gear that’s almost a year to get JUST the earrings assuming you play every single day.
that’s 320 days without missing a single day.
It’s not 80 days and Colin explained that earlier.
With guild missions you get the earrings very easy, that one is the longer route for people who don’t want to partecipate guild missions.
You can’t ignore facts and make an arguments out of it.And even if it was 80 days for everyone then what? As long as everyone is getting items at the same rate it’s not a problem.
No one said all games should be about instant gearing.and here’s your problem – small guilds are getting killed. A guild of 15 people won’t be able to get 300 000 influence needed, new people won’t join because we don’t have that 300 000 influence needed. Going the solo route – 12 months and 240 golds to get the earrings for all alts. 18 months if to get the amulets and the earrings. It’s insane. Which takes us to the only solution and that’s being a prick to big guilds – join lots of them, get your stuff, leave. Is that really how they want us to play this game?
You only need 30,000 influence to unlock guild bounties. This is easily achievable by any guild. We had one member donate 10,000 influence just by himself. Yes, it takes gold, but not sums that are out of reach for even a single player.
Some people don’t seem to get the concept of optional. The whole idea of this is so they can put stuff some people will want to do but others won’t want to do … not so that you can complete all of them, you only need 5.
Today’s selection contained a WVW item, killing 10 invaders ( why is this even in here instead of in the PVP daily???!!!)
Because WvW is part of PvE, not PvP. Great option for those who WvW all day.
Gathering
Easy … anybody can do this anywhere.
Healing Allies
Easily accomplished in PvE, but can also fill up quite quickly in WvW.
Killing 13 diff creatures
Takes a bit longer in WvW, but can be done if you kill off yellows you cross paths with. Easy in PvE.
Killing Aquatic creatures( and fish no longer count, thanks for nothing Anet)
Still pretty easy, even without the whites. Can also be done in WvW.
2 Group Events ( note that the new notes say you can only do each event once a day to make us utilize the map …not that you’re getting any slack on portal costs which are basically one reason peeps stay in an area)
Perhaps a bit harder in PvE, but fairly easy in WvW. Again … optional.
Doing a step in your personal storyline ( Completed my story, TYVM and why is this even in here)
You’ve done all your personal story on every character and all your slots are full? Also … optional!
Make 5 items in the Mystic Toilet ( yeah, right, I’ll jump right on that 1)
Again … optional.
So, can you tell me why my pet can’t jump off a wall when I can?
I get the Guard change, pets shouldn’t be able to get to places the player can’t. But at the same time Guard was our only way to make our pets go to places they should be able to get to but won’t.
This really needs to be fixed, pets are now completely useless in any defense situation. If I can get somewhere, my pet should be able to get there too … and I shouldn’t really have to equip a skill for that to happen either.
Thanks for the cool-down reduction on off-hand dagger, but where we really need it is on Barrage. It’s our only AoE, and we need to be able to use it more than every 30/24 seconds.
Keg brawl achievement took me about 10 or 20 minutes. Run to somebody with the keg, hit 5, then move to where they land and hit 2. Gets done quickly.
Oh please, you’re not forced to do anything. So you don’t do the daily everyday, you won’t get the item you want as fast as others, but you can still get it eventually.
Exotics are almost as good for any purpose other than providing AR for fractals, and perhaps even better in some cases as you have more flexibility in what stats are available.
And they are supposed to be adding more ways to gain ascended items, including through WvW and crafting. I hope they add this soon, the value of having a jeweler is already greatly diminished with accessories now apparently being added. Please don’t do the same with the armor and weapon crafting professions.
Before it was easy. Get to 80. Get your exotics via WvW/crafting/dungeons/TP. Go have fun in WvW/PvP/Dungeons. The game had a good looking future as it seemed like a lot more open-world PvE content would be added, new dungeons would be added, WvW would steadily be improved, and PvP would receive significant attention to fix its problems and make it e-sport material. Almost none of that has happened.
As a result we get grind. The game was fine the way it was, all that was needed was problem fixing. Instead, we have the game before, except if you don’t want to be behind everyone else you have to spend many hours (cumulatively) doing things you don’t want to do.
There’s many ways you can improve the game. Adding grind is not one of them. It doesn’t improve the quality of the game. What it does is mask the problems and give us a different motivation to play besides fun and cosmetic progression (when that’s all we needed).
I don’t see the grind here. You come in, you do your dailies, 90% of which usually gets done without even trying, eventually you have enough laurels for whatever you want.
Play the game as you would anyway. Get rewards.
Where’s the grind?
No, now I spend 20+ minutes every day in Queensdale doing the same stupid events over every day and gathering COPPER before I can go out and actually play the game the way I want.
I tried doing 3 paths of AC before working on my daily the other day and only got to 25% Daily completion. So back over to Queensdale to finish it up… what a joke.
Make the daily a weekly so we don’t have to log in EVERY DAY to res dead NPCs and hope my teammates die so I can res them would be a good start.
That’s your choice to do the dailies that way. I’ve done every daily since laurels were introduced, and most of the dailies before that. Never once have I done them the way you describe.
Also, after todays patch we’ll have optional dailies so you only have to do 5 of the 9 or 10 options they give us for that day.
Oh please, you’re not forced to do anything. So you don’t do the daily everyday, you won’t get the item you want as fast as others, but you can still get it eventually.
Exotics are almost as good for any purpose other than providing AR for fractals, and perhaps even better in some cases as you have more flexibility in what stats are available.
And they are supposed to be adding more ways to gain ascended items, including through WvW and crafting. I hope they add this soon, the value of having a jeweler is already greatly diminished with accessories now apparently being added. Please don’t do the same with the armor and weapon crafting professions.
Before it was easy. Get to 80. Get your exotics via WvW/crafting/dungeons/TP. Go have fun in WvW/PvP/Dungeons. The game had a good looking future as it seemed like a lot more open-world PvE content would be added, new dungeons would be added, WvW would steadily be improved, and PvP would receive significant attention to fix its problems and make it e-sport material. Almost none of that has happened.
As a result we get grind. The game was fine the way it was, all that was needed was problem fixing. Instead, we have the game before, except if you don’t want to be behind everyone else you have to spend many hours (cumulatively) doing things you don’t want to do.
There’s many ways you can improve the game. Adding grind is not one of them. It doesn’t improve the quality of the game. What it does is mask the problems and give us a different motivation to play besides fun and cosmetic progression (when that’s all we needed).
I don’t see the grind here. You come in, you do your dailies, 90% of which usually gets done without even trying, eventually you have enough laurels for whatever you want.
Play the game as you would anyway. Get rewards.
Where’s the grind?
Oh please, you’re not forced to do anything. So you don’t do the daily everyday, you won’t get the item you want as fast as others, but you can still get it eventually.
Exotics are almost as good for any purpose other than providing AR for fractals, and perhaps even better in some cases as you have more flexibility in what stats are available.
And they are supposed to be adding more ways to gain ascended items, including through WvW and crafting. I hope they add this soon, the value of having a jeweler is already greatly diminished with accessories now apparently being added. Please don’t do the same with the armor and weapon crafting professions.
I discovered this completely by accident, but it seems to work consistently. Also, as it’s not using the -nopatchui option, the trading post works fine with this.
1. Download and install bandicam. You do not need the registered version.
2. Start it up before guild wars, mumble can be started before or after.
3. Start guild wars 2 with the usual shortcut.
4. The first time GW2 loads, it may become unresponsive with a white screen. Either close it when windows prompts or press alt-F4. This only happens the first time you launch GW2 after launching bandicam.
5. Launch GW2 again with the usual shortcut, this time it loads and the overlay works!
Please remove WvW invaders from monthly. I was running in wvw for 2 hours and i attacked many many ppl. The kill counter is still the same… Hate it
I don’t get this. Are you just running solo against enemy zergs? It’s not that difficult, I’ve done every monthly and the WvW kills is always the first thing done, usually in the first day (occasionally the second if it’s a slow night).
No. Make all backpacks dye-able.
Don’t worry about it, I’m actually ashamed my server couldn’t kill you before you got back to the spot, so shame on us lol. Had I been there it would be a different story ;-)
Now that ranger you guys have that was exploiting some bug I’ve never seen (getting multiple cannon shots to the face and instantly refilling hp when no one else was around as well as sending his pet up the wall)….well, ’nuf said about that.GG though haha
The refilling HP may be because he was at long range and technically “out of combat”. I know that if I’m hit by long range siege and no enemy is around to continue the assault, I refill HP as if I’m out of combat. Also, the ranger pet trick is well known and is a skill that allows the ranger to target an area and the pet will basically defend that area, even if that means jumping up on a wall. Whether or not it was meant to do that, I have no idea, but it does do that.
The pet trick, I don’t think is intended. I do use that skill, but I made a decision to only use it on areas that I could get to if I wanted to. For example defending a keep/tower I’ll send my pet down from the wall rather than have it stand uselessly beside me but I won’t send it up to the top of the wall if I’m attacking.
On the other hand, you could make an argument that the flying pets should be able to do this.
It’s 1 laurel. In the grand scheme of things, it’s not going to matter.
This is somewhat frustrating. GW was focused on PvP which most people loved. However, GW2 keeps adding in PvE content when people want PvP content. I mean you can add the laurel system in WvW so easily yet they try to force us to do dungeon runs for the monthly. The dungeon runs aren’t even fun and you also need a group to do them. Dungeon runs are probably the dumbest thing ever introduced to the MMO genre. What happened to do open world pvp for boss drops -_-; the closest thing this game has that combines PvE and PvP elements is WvW. At the very least, add the laurel system in there.
There’s also a WvW component to the monthly, and it takes about as long to get those WvW kills as it does to run 7 fractals. Seems fair to me.
All the dailies are easily achievable in WvW, probably easier to complete them in WvW in fact … so the laurel system is already in WvW.
please don t say legendary weapons are cosmetic
They are BEST in SLOT so basically they are the best tier.
They will be upgraded forever to match the best equipment so they are better because by default they won t need replacement.They are not only a skin.
“Infinite light” is a skin and as you may see almost nobody has one…like may Others exotics.
Please post a source for this info? I’ve never seen it mentioned that they’d be upgraded forever to be the best.
I don’t have a link, but they have said this. Legendaries are intended to always be the best weapons, so if/when ascended weapons come legendaries will get a boost to match them.
This doesn’t mean that they’re not just cosmetic though. They are. The fact that you can do a lot of grinding now to save yourself an unknown amount of grinding in the future doesn’t change that.
No, I like laurels as they are, but we do need more ways to obtain ascended items. Including crafting (jewelcrafting feels a lot less useful now) and WvW.
I don’t understand why someone would join a high level Fractal without AR. To those of you who are having this issue, are you specifying a minimal AR when LFG? And people with less are still joining?
If so, then I see this as an issue.
If no AR is specified upon recruiting, then perhaps one should try that.
Then there is always the option of joining a few large guilds and using them to find groups.
There is no reason to. If you join a difficulty level 20 fractal when you’re only level 1, you’ll get all the difficulty but you still only get level 1 rewards.
The changes are new. It may take some time for people to realize they’re not doing themselves any favors by going to higher levels than they can handle.
Also, if somebody obviously does not have AR gear, you can ask them to leave (and I guess kick them if they refuse – but ask politely first) and replace them with somebody else.
(edited by Nabrok.9023)
Remember fractal level is now limited by the highest member rather than the lowest, so it should be easier to find a group.
Also, you can join groups in progress.
I’m not an avid fractal player, was only at level 7. Tuesdays my guild, which is normally WvW focused, usually does PvE stuff so I joined in with a fractals group.
1. Somebody started it while I wasn’t in the same overflow as the rest, still got the popup to join.
2. We ran it at difficulty level 10. I got personal reward level 7, others in the group were lower. Everybody benefits.
3. We could now restart at a checkpoint individually as long as the party was out of combat.
4. One guy got disconnected at the maw. He was able to rejoin.
5. At the end, everybody’s reward level increased.
So well done A-net, great changes there. I’m far more likely to do more fractals now … though I’ll probably still be sticking with guild groups.
I will never have ascended gear. Hard to find a group for lvl 1, been looking for 4 days now and no dice. Almost had a party but moment I warned them I have not even been in FotM yet; I was told I was a worthless scrub and then promptly booted. Awsome awsome direction they went here. Bang up job.
You don’t need to find a level 1 group anymore. It’s now limited by the highest player, not the lowest.
If people kick you out simply because you’ve never done it, find a good guild. The guild I am in has a focus on WvW, but even still we have PvE events which include running fractals at any level.
You don’t get laurels for daily pvp unfortunately. Not sure if this is intended or not. I hope it will change, because it would have drawn more people into the pvp scene.
That would basically make PvP required, which is not good. I wouldn’t mind if you got a laurel from whichever you completed first though, so you have a choice.
Yes, we were lied to. Grinding dailies and grinding FOTM is the current endgame in GW2… which is an exact copy of WoW. If I wanted to grind dailies and instanced dungeons then I would be playing WoW.
It might be your endgame, but it’s certainly not mine.
“Here’s what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games — we leave the grind to other MMOs.”
-Mike Obrien, President of Arenanet@Nabrok, yes they did say exactly that. EXACTLY WORD FOR WORD.
There we go! So I didn’t just think I read somthing like this somewhere.
You do realize that the quote above actually backs up what I said?
Grinding is in the game for cosmetic purposes only. That’s what I said. That’s what this quote says.
Except now grinding is not for cosmetic purposes only, because Ascended gear, and Legendary weapons now provide better stats to players.
It can’t be made anymore clearer than that.
You are mistaken. Legendary weapons have the same stats as exotics.
Ascended gear does have better stats, but I’m not concerned because it’s only 3 (4 when people start having enough laurels) slots and we’ve been told there will be additional ways to obtain them added.
This is the ascended trade off. Better stats for less flexibility. That’s why the gem upgrade is “built-in”.
It absolutely was not ever stated by anybody that there would be no grind. It has always been intended that there would be grind for cosmetics.
Legendary weapons are cosmetic, they have no better stats than exotics.
Ascended gear is a step up, but it’s minimal and there’s only 4 slots that you can possibly put it in right now, and one of those you’ll get by just doing your daily for about a month.
Failed logic. I agree with the OP, and yes, I feel lied to.
Here’s the flaw in your logic: any one piece of ascended gear might be only + 10 stat points. Five pieces of ascended jewelry = + 50 stat points. Now tack on ascended weapons and ascended armor. That’s potentially another ? + 100 ? stat points?
So: in sPvP or WvW, two players are facing off. One has 150 more stat points than the other. You think that doesn’t matter?
This is what we’re kittened about. Anet broke the covenant with us. There is now very much a “grind for stats”
Here’s the flaw in your logic: There are currently no ascended weapons and armor in the game and we have no idea how difficult or easy they will be to obtain. We’ve also been told that there will be additional means of obtaining the ascended items we currently have to do fractals for.
The new ascended amulet for example is very easy to get. Even if it will take a while you don’t really need to do anything different in the way you play the game and you’ll have enough laurels in about a month.
“Here’s what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games — we leave the grind to other MMOs.”
-Mike Obrien, President of Arenanet@Nabrok, yes they did say exactly that. EXACTLY WORD FOR WORD.
There we go! So I didn’t just think I read somthing like this somewhere.
You do realize that the quote above actually backs up what I said?
Grinding is in the game for cosmetic purposes only. That’s what I said. That’s what this quote says.
I plan to use guesting to hang out on Tarnished Coast. I enjoy RP, but in moderation
Do people think that TC is just all RP all the time? You barely notice it unless you go looking for it.
It absolutely was not ever stated by anybody that there would be no grind. It has always been intended that there would be grind for cosmetics.
Legendary weapons are cosmetic, they have no better stats than exotics.
Ascended gear is a step up, but it’s minimal and there’s only 4 slots that you can possibly put it in right now, and one of those you’ll get by just doing your daily for about a month.
240k karma is not really that much. You should have way more than that just by leveling to 80.
I like it this way. sPvP doesn’t feel like my character, WvW does.
Rengaru is probably right. Queue for another map probably just popped.
In the meantime, can we go back to the experimental alternative method you had a while back? It was so much better.
I disagree on this completely. I often found I couldn’t see my allies and we couldn’t coordinate anything. We never knew if each other were pushing in or pulling back. Frankly, they both are terrible. I’d rather see all my allies for more coordination and get a few of them to show up first.
You could still see the green dots on the mini map for your allies.
It’s way worse when you get the door down, charge into a keep and the only indication there’s any enemy there at all is the red circles that appear at your feet. Then as you’re sitting there dead “Holy kitten, there’s a lot of bad guys here”.
If you are balls to the walls rushing into a keep, you are doing it wrong.
Of course. Everybody knows that when the outer wall door goes down and you don’t see anybody on the other side, you just wait outside.
In the meantime, can we go back to the experimental alternative method you had a while back? It was so much better.
I disagree on this completely. I often found I couldn’t see my allies and we couldn’t coordinate anything. We never knew if each other were pushing in or pulling back. Frankly, they both are terrible. I’d rather see all my allies for more coordination and get a few of them to show up first.
You could still see the green dots on the mini map for your allies.
It’s way worse when you get the door down, charge into a keep and the only indication there’s any enemy there at all is the red circles that appear at your feet. Then as you’re sitting there dead “Holy kitten, there’s a lot of bad guys here”.
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