Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
Current condition necro spec = faceroll class.
How many more times must i post the screenshot where a thief hits a 22000 backstab hit ?… Have you seen the elementalists 1 shot burst combo, check it on youtube…
Don’t talk to a necromancers about faceroll class…
PS: Moa
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Necro is fine in WvW, in a really good spot to be honest.
Nemesis you need to come down to the lower tiers if you want to face good 1v1 players.
Yeah i know… if i want good 1v1 i do SPvP too… i personally don’t like WvW, it’s not about skill… it’s about coordinated zerg.
I could kill 1000 people one by one, it wouldn’t matter… all i could acomplish is attract a lot of angered people towards me.
The real 1v1 skill can be found only in TPvP… and i do die there… like 40% of the time in 1v1s, top 500…
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Almost every youtube video I have seen from other classes it seems the Necro (both power and cond) are basically free kills. Are we really that bad in WvW?
I though it would be bad players but with so many (some on the ranger forum specifically target Necro’s for an easy kill – Their words, not mine-)
That’s just because they have not seen my new necromancer WvW guide… because i have not uploaded it yet… because i have not finished it yet…
Let’s just assume for a second that with my build i was looking to 1v1 (2,3) all over WvW and i’ve gathered up 100+ dueling clips… i have lost… i’ll be generous here, i’ve lost maybe… 2 1v1s ?…
Ohhhhh there’s a part of the community that is so going to go… “SEE !… i told you NECROMANCER OP !”.
No no no… because i killed necromancers as well… therefor X > X = argument invalid
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you know waht, I am sorry if I have made this community aggitated by my use of words. Forgive me if I went a little overboard. It’s just that all the past mean comments that I recieved sorta got to me and I started giving feedbacks with harsh criticism mixed. I am sorry I just tried to give what I thought could be improved with this build. Any ways, sorry to Nemesis and all of this community if I bothered you a lot. I am glad 99% of the people in this community like his build. that’s all that matters. CHeers to Nemesis for many good years to come.
Thank you, and good luck to you too.
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I would recomend this build to new players. It has high EHP, is ranged and doesn’t loose much efficiency if you use all your skills on cooldown. Of course you can do it wrong, but it won’t hurt that much.
Othewise, if you want AoE as a necromancer, go hybrid. Have you ever heard of this Nemesis-guy? He wrote a really good hybrid guide. You should watch it.
Guide is not bad. If you want to play conditions, thats a good way to do it. (Well, I would use Dhuumfire, since nothing but guardians F1 causes burning in the average party, but anyway.)
The problem is: in PvE you need both AoE-Burst (trash) and sustained singletarget dps (boss). And this build has neither. Have I ever mentioned, that my warrior (in organized groups) deals more sustained AoE-damage with greatsword autohits than every conditionbased necromancer? Like, 20% more damage?
Emmmm… i remember you since you had a nice contribution to the glass cannon build, so i am taking you seriously.
If you saw the math calculations… when i use epidemic in a good scenario i do ~ 300.000+ damage on 6 targets over ~10 seconds.Your auto-attacks with greatsword can hit 3 targets…
My epidemic 300.000 / 10 seconds = 30.000 DPS on 6 targets… for you to match that with only 3 targets you’ll have to do auto-attacks of 10.000+ on 3 targets, and you’ll have to have a DPS uptime of 100% for 10 seconds with melee auto-attacks… can your warrior do that ? If it does i might just switch my main haha… seriously…I did the (rushed and inaccurate) math for 3 targets for the necro and the warrior. In that case, the warrior just needs 5k autohits and thats no problem. To surpass your damage on 6 targets (while he hits only 3), the warrior needs both his full rotation and a good team.
By the way, I won’t argue, that conditionnecro is insane strong in high level ascalon and dredge.
But thats like… 3% of the game?
What i am saying… that while warrior might be king of DPS 3 targets, necromancer seems to be king of DPS 6 targets… we all have a place on this earth together.
Also it’s not about 3% of the game… it’s about all places with more then 3-4 mobs… when heavy AoE sustain is required i’m there…
I only had a problem claiming that you can do more DPS on 3 targets with auto-attacks then me on 6 with more then just auto-attacks… i find that highly unlikely.
I already did the math… warriors cleaving 10k each hit it’s… i never tried it, but personally i think it can not be done, i don’t even want to think of the WvW implications of something like that…
SPARTANS !!!!… ~ you get the idea…
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(edited by Nemesis.8593)
Lol… i run 30 – 20 – 0 – 0 – 20 as well, but with different runes, and i have Master of Terror, i have no idea how someone could leave home without it. Oh well…
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OK Nemesis. I love your vids and the fact that you spend a lot of time looking into these builds. I also love the fact that you put the math statistics into a build.
-snip-
I just thought that this build was a mistake. You win some you lose some i guess.
Just curious if you’ve actually tried the build out? So far you haven’t even tried your own builds out as far as we’ve been able to tell.
One small point, you talk about solo roaming, but this build is for PvE. Nemesis has said he’s working on a newer version of his WvW build, which will probably state if it’s for solo-roaming, small group, etc.
I’ve been trying out a build based on this one (very few minor changes for my own preference/available gear) during the current event, and the healing it provides for me personally is very welcome. I’ve been able to take on and kill 4-5 event veterans fairly easily by myself, before the zerg shows up. When the zerg does show up, I can do tons of aoe damage while keeping weakness up on most of the horde. And with the dots ticking and healing coming in, I can tank nicely while reviving all the zerker players that get downed.
Like a baus… people like you make me proud
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I don’t think i said no back then either… it’ just…
It is not a pleasant gaming experience when you know that… that fast moving dot towards you can one shot you once he gets here, you can survive if you are good… but then he will leave and there’s nothing you can do about it.Any way you look at it, they have more damage and more survivability because they can do that… yet when i kill one of them, i am being called noob.
If i had a screenshot for every time i got called OP noob my 2 TB hdd would have a lot less space on it now.No, im pretty sure that you just continued to brag about how you were doing on something awesome (the axe burst numbers vid), but what you can do about it are as follow:
Have 10 in DM for cleanse on DS, 30 in SR for stability on DS and always carry staff + Sarmor vs em, if you get the timing right: (ele start with either LTR or Flash into Earth from air) Sarmor, (ele recovery via missile crit into air for updraft blind 2x lightning) DS, (ele wants to do shield) DOOOOOOOOM, staff fear drop on you and chill.
It wont let you kill the ele but it will force a lot of CDs and only 2 long ones for you.
Then again eles did swap parts of the old arcane rotation i called op for a weird Scepter focus build that might be stronger since they got obsidian flesh, 4 sec of projectile destruction and a long daze in it if played right, but no LTR.~
Sorry that i didnt go by ability names but a) im sleepy right now b) I also dont know the actual names of the skills, scepter was too boring for me on the ele.
Thank you for the input… yeah, i thought about it as well… even played that build for a little while, sadly it doesn’t offer enough condition damage vs classes that go heavy on condition removals.
So i would be able to mostly not get killed by the elementalist, not kill him back… but i also reduce my damage vs other classes…
It’s a hard choice…
Even with my build without SR 30 i can survive the elementalists if i’m not on CD full HP and i see them coming. Then again… as a necromancer if you’re half HP and just got out of DS after defeating someone, an elementalists like that comes behind you… byebye.
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PS: anyone ever got 1 shoted by an elementalists before ?… was scratching my eye, and i saw an elementalist… and i was like pfff and by the time i put my hand back on my mouse i died.
Go trough the really old threads, i said multiple time arcane burst is bloody overpowered (just as i said cantrips+water sustain were op in beta in game and on the GW2 guru forums), i think i linked the build even once in the Ele podcast…
Either way 2 arcane builds (the basic D/X and the now fused with Air/Fire crit S/D) can dish out around 40~60k damage burst. Even back on the “zerker dps vs necro” thread i posted eles as the top burster (even if some people cough s and f to not name a few 4 letter names didnt agree with me). Just look a little at the exact description of arcane skills and fire air and water traits (yes thats right a total of easy 75% bonus damage). Also if you either of the 2 buggy fire skills phoenix or burning speed you can stack up tons of damage ticks to proc.
I don’t think i said no back then either… it’ just…
It is not a pleasant gaming experience when you know that… that fast moving dot towards you can one shot you once he gets here, you can survive if you are good… but then he will leave and there’s nothing you can do about it.
Any way you look at it, they have more damage and more survivability because they can do that… yet when i kill one of them, i am being called noob.
If i had a screenshot for every time i got called OP noob my 2 TB hdd would have a lot less space on it now.
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I’ve seen a very good ele player running around in WvW, from the (my) blackgate server. Heida I believe his name is, however he does exactly this, tons of dmg. When I see him, I know someone is gonna be bent across a barrel and is gonna take it forcibly.
I even whispered him several times, just to say, THAT DMG IS SICK. People drop like flies with the s/d fresh air build. However it isn’t invincible, you can (if lucky) dodge the main burst. The thing is, however, they can do it really really often.
You dodge the main burst then what ?… you kill him ?… mist form ride the lightning blink…
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Then you discovered that Engi’s are building to hard counter condis and more specifically Necros. I’m sure you saw more than a couple Warriors rocking Mace/Shield and Berserkers Stance since that’s virtually a 100% hard counter to Necros as well.
Thank you though for doing everyone a favor of playing some PvP and reporting back that Necro’s OPness is in fact not an L2P issue on the community’s part because as you clearly discovered people are in fact building deliberately to counter conditions and Necros and not simply holding on to their old builds. If multiple classes are deliberately building to counter a particular class and a particular form of damage, I don’t know what else there is to convince people that Necros are in fact OP… that is, until they run into one of the various hard counters.
They do not only counter necros, they counter every class. Because people adapt and change their build, is not equal to necros are OP. It is however, an expression of adaptation, nothing else. If we now have to change up our builds, to beat the new stunlock warriors, then this would be the same as saying warriors are OP, according to your reasoning. However it is not, this would simply be the meta changing.
Necros are not OP, because several classes have opted to change their builds. Necros are not OP, because people now pack condi clears. Necros are not OP because people specifically aim one or more utilities to counter them.
Again, if this is the reasoning, then every class would be called OP, every time you have to adapt and change things up.Note, I am NOT saying the necro is OP, I am NOT saying the necro is not OP. I’m arguing against your reasoning.
I agree some classes have adapted to us having more damage, but this new adaptation is not only aimed towards us… but any other class. Damage immunity is damage immunity… stun lock is stun lock…
When 2 thieves meet they try to one shot each other, if they fail they run away and arrive at a different location to snipe someone else. When two warriors meet they try to stun lock each other, when one gets stun locked he uses perma immunity to damage then tries to stun lock back…
So i ask you this my friends… since we can’t disappear from a fight when ever we want, since we can’t use invulnerability when ever we want, since we can’t one shot people, since we can’t fully heal every 10 seconds…
How do we counter invulnerability and max mobility ?
Anyone care to explain to me how you counter being one shot by something that is immune to your damage for a little while, and if you survive he disappears into the distance without you being able to follow… only to come back again when ever he feels like it (aka elementalist and thief).
I’ve killed hundreds if not thousands of thieves, and at least 50+ were cursing me on whisper, raging and saying the most interesting things… so i’m no pushover… but every time a thief died is because he overextended, he though he could take me…
If a thief doesn’t want to die to me he never will… ever… if i don’t want to die to a thief, i better pray to god i don’t have half my skills on CD when he decides to snipe me from stealth…
So… how do you counter 4 stun locking warriors, how do you counter 1 shoting elementalist that always leaves combat if he fails to one shot you, how do you counter 1 shoting thief that always leaves combat if he fails to one shot you…
Basically how do you counter invulnerability, stealth… and blinking away…
Most classes don’t have that problem since they counter it with invulnerability, stealth… and blinking away of their own.
Why am i constantly being forced to kill people only IF they are stupid enough to fight with a superior opponent… and yes, i am superior because i’ve killed them… but even though inferior they always have a chance to leave combat and not suffer defeat.
If i am faced with a superior opponent… hohoho…
edit: this morning every single opponent i met, either tried to one shot me then run away… or stun lock me then run away… all i could do was survive that and… walk with swiftness towards the location they were heading…
Stopping them from doing that is not an option… unless someone teaches me how to damage invulnerable or stealthed blinking characters…
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(edited by Nemesis.8593)
Going to ignore what hackks said since i am sure it is some sort of elaborate comeback aimed at me admitting defeat.
The story continues… was just in a TPvP match vs 4 stun locking warriors, they facerolled us so badly i started laughing…
So basically i think they were calling out targets, then pressing all together (not even synchronized) stun… and then stun stun stun stun stun stun stun stun stun… every time we tried to fight back they immediately went into block and condition immunity with stability on top, and then more stun stun stun stun.
Playing with 4 buttons is it ?… and steam rolling everyone i understand me as a necromancer which doesn’t have stability unless you use a SR 30 build, but they face rolled all of us…
My wish is this… i wish more people would realize how easy it is to faceroll as stunners… and when the entire TPvP meta becomes a stun fest… THEN we will see balance.
GeeeGeee
PS: anyone ever got 1 shoted by an elementalists before ?… was scratching my eye, and i saw an elementalist… and i was like pfff and by the time i put my hand back on my mouse i died.
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(edited by Nemesis.8593)
just saying nemsesis but ele isnt even viable nowadays, so if he owned your team you guys where just so much worse than him. also engies with autoamted response are killable as necro.
I always thought that expires after a while and wiki just forgot to put a duration on it, but it actually doesn’t… if the engi doesn’t heal up you actually can’t kill him if he reaches 25% health and you didn’t have enough conditions to burst him down when he goes into 25%. Most engineers keep all their cleanses for once they reach 25%… because they know after that they have god mode.
Yes they are killable… but it’s insanely difficult to do so, and the engineer has to do… nothing to obtain god mode ?… all he has to do is use cleanse at the right time and he has god mode… i’m disgusted…
Yeah the elementalist was better then me, we fought 2 minutes and he eventually killed me… but seriously how much better can someone be that he 1v4s my entire team, or how bad was my team ?…
I don’t know… long day, wanted to relax in PvP and all i see is immune immune immune stealth gone stealth gone “your enemy has taken an orb” stun lock stun lock stun lock stealth gone immune immune immune evade evade evade stealth.
At one point i just grabbed a biscuit and was playing with 1 hand running around auto-attacking… i wakittening 1 attack every 5-6 attacks… and that’s the scepter auto-attack.
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I just did some more TPvP tonight… and i am literally disgusted but what i have seen.
Game after game i was faced with impossible odds, especially in Spirit Watch and Skyhammer…
Entire groups of players running up and down the mountains with blink while in stealth… occasionally coming out of stealth to one shot then they were gone before i could even see them.
The thing that disgusted me the most was an elementalist that 1v4ed my entire team… i was going towards him, and i saw his HP go down to nothing and back to full, and down to nothing… and back to full… and down to nothing, and back to full. He one shoted + some pew pew… one by one…
I fought him for almost 2 minutes… he literally healed back to full HP about 10 times at least… each time he did i was CCed or he blinked away only to return a few seconds after. (spoke with him after, he said he can go from 20% to 100% every few seconds)
Next game…
I had 2 OP necromancers with me… got to a place where they were fighting this low HP engineer… then i joined it for a quick finish
Automated Response: Condition duration is reduced by 100% when health is below 25%.
He was immune to all our damage for 2 minutes, until i finally decided just to leave… i have… no… WE had no chance of EVEN DOING DAMAGE AT ALL.
I might just quit this game for a while, i’ve seen enough.
Necromancer OP good luck byebye.
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Yeah but they do more damage with cleave than necro does with aoe.
I said i won’t say anything but meh…
Some people keep saying that, i’m not saying it’s not like this… i’m not saying it is like this.
I am saying that i want proof that… like i told molch….
If you saw the math calculations… when i use epidemic in a good scenario i do ~ 300.000+ damage on 6 targets over ~10 seconds.
Your auto-attacks with greatsword can hit 3 targets…
My epidemic 300.000 / 10 seconds = 30.000 DPS on 6 targets… for you to match that with only 3 targets you’ll have to do auto-attacks of 10.000+ on 3 targets, and you’ll have to have a DPS uptime of 100% for 10 seconds with melee auto-attacks… can your warrior do that ? If it does i might just switch my main haha… seriously…
So… do i get to see the 10.000+ auto-attacks on 3 targets with 100% DPS uptime ?
If i do… or any other method in which your DPS on 3 targets is higher then mine is on 6… i will immediately roll that class, since i am an AoE maniac…
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I would recomend this build to new players. It has high EHP, is ranged and doesn’t loose much efficiency if you use all your skills on cooldown. Of course you can do it wrong, but it won’t hurt that much.
Othewise, if you want AoE as a necromancer, go hybrid. Have you ever heard of this Nemesis-guy? He wrote a really good hybrid guide. You should watch it.
Guide is not bad. If you want to play conditions, thats a good way to do it. (Well, I would use Dhuumfire, since nothing but guardians F1 causes burning in the average party, but anyway.)
The problem is: in PvE you need both AoE-Burst (trash) and sustained singletarget dps (boss). And this build has neither. Have I ever mentioned, that my warrior (in organized groups) deals more sustained AoE-damage with greatsword autohits than every conditionbased necromancer? Like, 20% more damage?
maybe on boss, but would like to see someone (not necro) that kills Ascalon fractals 48 mobs baster than my necro, or Shaman spawns, or the icebrod guys in the first part, or maybe… the 4 golems in the last part of the harpy fractals, everithing about conditionmancer in PVE is not about the damage on 1-2 targets its about our UNIQUE ability to almost instagib X6 mobs (Yeh you heard me right X6!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Warriors and guardians kill them really fast. Hybrid is ok in fractals but having another warrior is probably more useful.
Here we go again… i won’t say anything…
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Nemesis, mate, as usual a great job in explaining your builds.
I absolutely love the new way of presenting your videos.I cannot wait for the WvW condo-build.
Keep up the good work!
Thank you… working on the WvW video.
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I would recomend this build to new players. It has high EHP, is ranged and doesn’t loose much efficiency if you use all your skills on cooldown. Of course you can do it wrong, but it won’t hurt that much.
Othewise, if you want AoE as a necromancer, go hybrid. Have you ever heard of this Nemesis-guy? He wrote a really good hybrid guide. You should watch it.
Guide is not bad. If you want to play conditions, thats a good way to do it. (Well, I would use Dhuumfire, since nothing but guardians F1 causes burning in the average party, but anyway.)
The problem is: in PvE you need both AoE-Burst (trash) and sustained singletarget dps (boss). And this build has neither. Have I ever mentioned, that my warrior (in organized groups) deals more sustained AoE-damage with greatsword autohits than every conditionbased necromancer? Like, 20% more damage?
Emmmm… i remember you since you had a nice contribution to the glass cannon build, so i am taking you seriously.
If you saw the math calculations… when i use epidemic in a good scenario i do ~ 300.000+ damage on 6 targets over ~10 seconds.
Your auto-attacks with greatsword can hit 3 targets…
My epidemic 300.000 / 10 seconds = 30.000 DPS on 6 targets… for you to match that with only 3 targets you’ll have to do auto-attacks of 10.000+ on 3 targets, and you’ll have to have a DPS uptime of 100% for 10 seconds with melee auto-attacks… can your warrior do that ? If it does i might just switch my main haha… seriously…
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Prepare to be trolled by someone with full melandru runes + lemongrass food.
He explicitly said this was for PvE.
I must’ve missed the part where he said it was pve only that is my mistake. However condition isn’t too good in pve either unless you are the only condition person in your team since there are stack limits for bleed and burning doesn’t stack in intensity.
I know because my necro is basically identical to his in build and traits and my dps chars consistently outperform my necro in damage.
It’s a fun concept to have and it did work very well in wvw prior to the whole -condition meta but currently it doesn’t appear condition builds are optimal in any field.
Which class ? What build and how many targets ? Sustained or burst ?…
These numbers matter…
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Great work, I and the rest of the Necro community applaud your efforts.. roll on the wvw build !
Soon… and thanks
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Thank you for all your work. I learned SO much! I’m very much looking forward to your WvW build as I spend most of my time there.
You’re welcome… WvW build coming soon
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Praise Nemesis! I tried this out for some Pavilion farming and a bit of other messin’ around, -really- enjoyed it. Although I, like other people, can’t wait to see a new rendition of it for WvW (if you intend on doing one of course).
Good work as always!
P.S. your voice gives me warm feelings.
Yes i am working on a video for it… was just really busy with real life stuff.
Lol… thank you @voice comment.
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Why not take Terror?
Fearing mobs is counterproductive in pve. Plus some bosses are completely immune to fear (the condi doesnt even show up).
This.
~ and a few more characters
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As always thank you for all of your great work nemesis! Truly and amazing asset to this community.
Thank you for you feedback
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Thank you! I saw the video already from youtube. Despite my stand of condition in dungeon, I really think conditionmancer is the intended design of necro. It’s good to have some guide finally since Lopez’s is down.
I’m still going for the 30/30/x/x/x trait. It makes more burst for trash mobs/things like gauntlet and don’t cap the bleed as much.
Well yeah… created that option at the end, since i anticipated a lot of people would still want their burning.
You’re welcome, good luck
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50% Condition Duration / 133% Bleeding Duration
For those who are new to the necro, you should maybe clarify that this means 100% bleeding duration + Lingering Curse.
Also, I did some testing with Lingering Curse, mainly to find out if “inflicted by scepter” also pertains to procs like Barbed Precision. It does not…
However, I found out that it increases the scepter’s duration by 40%, not 33%.
Surprise! Another wrong tooltip.
And, as we all know by now, it modifies the base duration. So 100% bleeding duration and Lingering Curse means +180% for you scepter bleeds.
For example: Blood Curse (with 5 sec base duration) will tick 14 times.
Interesting finds… well what i did was test bleeds at 100% duration without lingering curse, then put lingering curse on top to see if something happens… and i did get 4 extra ticks after lingering curse, or was that 3…
Then i took my new found “133% bleed duration” – tooltip wise and went on to see if i can get to 25 stacks of bleeding on a target on my own.
And there you have it… that’s what interested me, that’s what i tested for…
I’ll take a look to what you said though, interesting find…
Thank you.
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This is my favorite Necro build to date. It does work well in WvW although I bet Nemesis comes up with something even better for WvW later. It is balanced and while not tanky you can stay alive; it will flip camps solo nicely.
Yeah… i did came up with something that i consider good enough that i will use it, you know like making something good enough you don’t even want to share… But i will. Will start editing soon…
Had a lot of IRL stuff i had to take care of.
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Thanks for all the hard work, Nemesis.
You’re welcome.
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I just can’t wait to see the WvW build since that’s where I want to focus my necromancer!
Going to get some more footage today, and start editing tomorrow… it’s hard to get footage because on my server you can only zerg… and in zergs i can’t really prove a point when going 100 vs 100.
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Nemesis, you kick heavy amounts of kitten . I thank you VERY much for your fleetlined presentations and all the effort you put into them.
Definitely the Champion of the Necromancer community. For sure.
Thank you mate… i don’t know about champion but i try my best.
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Nemisis always makes good videos
@Gnat As for the blood magic choice, it really depends on how you want to play, going 30/30/x lets you play more glassy conditioner, and frees up the runes since you get cond duration from traits, I prefer this also since I dont feel I need the health siphoning however I am also less supportive this way, which Nemises covers very well in the video
I also like going 30/30/x with 5 runes of perplexity and 1 random rune with condition damage It was a difficult choice for me to dump 30 traits into a power line, but I just like confusion that much and I needed the cond duration.
One plus to playing 30/30/x is I carry all of my gear with me, so it is nothing for me to regear into a hybrid build, takes me less than a minute
One thing I wish anet would change would be letting damage modifiers affect conditon based damage, and letting conditions crit at a reduced crit rate than regular crit chance, making closer to death and target the weak useful in condition builds.
That would require so much balancing in all classes… anyway, glad you enjoy the video and build.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
Wow.
Excellent organization and content. Thanks so much.
You are welcome
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
I see this is mainly for PVE.
what would you change for WvW (non zerg type play)would you still want to give more importance to condi duration than condi dmg?
I did a lot of WvW play recently… and TPvP… i finally finalized the new WvW build, the build i find the most effective. I haven’t had the time to put it all in a video… but i will this week.
It’s not about duration or damage… that’s PvE mentality… it’s about how fast can you get to “X” value of bleed stacks that do “Y” damage… is that enough to kill something or is it lower then the value which can be healable…
That takes into consideration play style as well… anyway i got you guys covered… soon.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
First of all thanks for all your efforts.
I tired a copy of this build for a while and I just didn’t see blood line helping as much as you emphasize. I went 30/30/0/10/0 just for the extra duration, not necessarily the Dhuumfire. As you said, in group content where burning is usually abundant, Dhuumfire is negligible. It does help a little on single target I guess, where this build is lacking.
30 in Spite also frees up a set of runes. I know how you feel about Dhuumfire so I’m not trying to convince you, just sharing my thoughts :pMy main question though: Would you run pure conditions instead of hybrid in higher level (20s-30s) fractals?
The hybrid build is beautiful, by the way
But like always, thanks for what you do for the community and I look forward to your work!
Depends on the party composition… if you have a full support i would run hybrid, if you not conditionmancer, because it brings a bit of support… it’s all about party compositions.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
LOL. kitten I wish these boards didn’t bug out so much so I could quote stuff here. You guys dropped some beauties in there!!!!
@ Nemesis: Let’s just get this out of the way: Necro was the first class I rolled at release, and my 2k+ tpvp matches would beg to differ with your opinion on my “depth of necro knowledge”. And did you really link a shot from WvW of Thief’s backstab damage for a comparison to Terror? lolwut??? I don’t even have words for you honestly. Your little vids might be enough to garner the admiration of those who obviously know less than you about the class, but anyone with any real understanding knows your mostly clueless. There’s no need to debate that further.
Hahaha… 2000 games played on your “OP necromancer” and you’re still nowhere near top 500. But of course anyone with real understanding of the necromancers knows i’m clueless.
Ever think for a second that if you say something like this i would verify this… i can you know. But no… it’s easier to dodge a subject and a fair point that i’ve made with words like… “i don’t even have words for you honestly + we all know you are clueless + no need to talk about this further”.
You forget i’ve been around internet a long while now, i know these shenanigans… they don’t work on me.
In solo que you have 46.29% win ratio with 81 wins 94 wins position 874 with your OP necromancer.
In team you have 50.64% with 1068 wins 1041 losses but you are still just a percentage on the leaderboards.
Now my initial statement i admit i was wrong… i thought that by what you are saying you can not possibly know how the necromancer is played.
I was wrong… you do have a lot more TPvP experience then me… yet you are weaker while assuming necromancer is OP. How low would you be in rankings if necromancers gets nerfed even more…
After 2000 games ? Really ?… Get more OP necromancers mate… after 2000 games you should be wayyyyyy higher with the OP necromancer. But of course… what do i know… i’m clueless…
I’m done posting about balance and taking the time to actually remember scenarios that happend to prove a point, only to be trolled by people that in 2000 games didn’t manage to get off percentages in leaderboards… with the usual shenanigans… “i have no words for the likes of you”.
You don’t… good luck to you in the future, maybe once you reach 4000 games you’ll be better.
As for the necromancer, if it is OP it will get nerfed… if it is UP it will get buffed… ArenaNet is taking their time with both of these since the feedback that they are getting is never really objective…
Including mine… maybe it requires more skill to perma stealth while doing damage, or to use the 90% of the time you dodge abilities on thief then what it requires me to counter him… so the fact that i counter with less skill something that requires way more skill makes me OP trully. I don’t know… never played thief…
But at the same time… like i said and described scenarios, i’m a lot of the time faced with “nothing i can do” scenarios because the target is SIMPLY IMMUNE to everything i have (either by stealth or perma block perma dodge or just plain old immunity) and after that they leave combat with no way for me to stop them. I truly only win when i survive their immunities and 6 seconds stuns while being 1 shot and they still didn’t leave combat… it should have been clear by then that i am more skilled then them… since when i do a chain fear + damage they die but i never do it first… i always must survive their initial damage, i play on their terms always… And they do have the option of always leaving, i never do…
Yet i am called OP noob when they die…
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
(edited by Nemesis.8593)
My point was that people believe they can just roll a necromancer and win… and you get teams filled with necromancers which get crushed by people with experience.
That is my point all along, if you have experience you’ll crush the necromancers…
Seriously now… if necromancers were as OP as you guys make them to be, 40% of the community would be player necromancers by now. If 1 necromancer is so OP, people would quickly learn that teams of 4-5 necromancers = always win… this trend would have spread like fire… like a new gold exploit…
All this talk back and forth doesn’t do anyone any good…
If we are truly OP we’ll get nerfed… if we get nerfed again i’ll play something else.
Also i climbed into top 500 without using any exploits, not going to give out any details… but yesterday i found out something really “beautiful” about the “pro” sitting in top 10 that have 100% win ratio… you guys are so good aren’t you ?
Your guys were so PRO that you got into good teams 100% of the time, no leavers or afkers, or even better… you guys are so good that you carried the team… probably using necromancers.
What i am saying is that there are classes… i’ll give an example here…
A warrior can stun lock up to 6 seconds and one shot you while he is doing that, he can also be invulnerable to all my damage for about 10 seconds… sometimes you can kite well enough to survive all of that and now it’s your turn, and you proceed to kill that warrior… but he is gone, you can’t follow him even with swiftness… he is too fast.
One of my favorite classes to beat are thieves… i lose to thieves like 5-10% of the time, but at the same time i don’t win vs thieves. Apparently thieves like necromancers as well, because each time a thief sees me he immediately, without hesitation goes for me… casually even, he doesn’t use everything he has… thinks me an easy target (why is that i wonder… because we are OP ?).
Anyway… i kill him or almost kill him because he stealths and then he avoids me the entire game. Abusing mobility he can afford to take a capture point while i fight some god kitten bunker engineer for 30 seconds, and he still makes it in time to 2v1 me.
Fast classes such as warriors, thieves, mesmers… can disengage and avoid conflict if it doesn’t suit them, they can win via points… you end up running around for points, and when you are already behind they can perform focus fire timed attacks which you can’t escape. 1 war 1 thief 1 mesmer = dead. Meanwhile necromancers can’t play the same card…
We can’t avoid combat and go for points, we can’t escape focus fire while avoiding combat and going for points…
Mesmers are more or less like thieves… a bit lower damage, a bit less chance to escape but MOA.
Necromancers would win more games if it was a deathmatch, but it’s not… and other classes can reinforce faster and survive focus fire 10 times better.
I would literally pay all my gold to witch ever necromancer can survive focus fire from 3 of my friends. You’ll be dead in max 4 seconds with no chance of escaping. Where a thief, elementalists, warrior or mesmer could actually survive that… easy even…
Necromancers are only strong if people with same skill or lower skill are stupid enough to remain in the fight, but you always have the option of leaving and there is nothing we can do about it. Also by leaving you provide faster support elsewhere… something we can’t do…
So even when we win… we actually lose because the necromancer’s team is outnumbered somewhere else.
I’ve said too much already, next month when i return into the country… maybe i can get into top 100, and i will start live-streaming… so in time i can save a lot more moments that i find relevant to balance. Namely thieves almost 1 shoting me from stealth, failing to do so because i can counter… then teleporting on the ramp on top of me and assisting in one shoting someone else… meanwhile i take 20 seconds to get there to help as i move aaaaaaaaaaall the way around, by the time i get there it’s 1v2… if i stay where i am… they come to me for a 1v2… GG
edit: one last thing, and i don’t mean this as something offensive… i am trying to find you on the leaderboards from my friend list, i added you and i am checking NA leaderboards and i don’t see you on them. What placement are you at Bhawb ?
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
(edited by Nemesis.8593)
You guys make me laugh… especially you hackks…
From what you just wrote it is clear to me that you never played necromancer, not in depth at least, you probably play some other class and you get crushed by necromancers (among others) and since people say necro OP because it can actually fight back… why not try to remove one of the classes that owns you entirely.
I say it’s not OP, some people say it is OP… but you guys forget that what we say is very little relevant… statistics and world wide feedback will be what dictates buffs and nerfs, our personal opinion is irrelevant.
Yes… many people made necromancers, many people still think necromancers are OP and they play them in mass…
… and then. I have tons of these if you guys want to see, i might just make an album.
One day you guys that say necromancer OP will meet some skilled warriors, thieves or mesmers… then your jaws will drop, and you’ll be on their forums not this one…
In time… yes… all in due time…
Oh… and hackks one more thing, you said “terror damage is insanely high”.
Can you please teach me how terror can do this ?
Because… you know… terror damage is OP, so anything that is stronger then terror damage is “OPerrrr”. So i’m guessing that terror can do a lot more damage then that… that’s why terror needs to be nerfed and not any other skill in the game.
Logic = always a good idea.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
(edited by Nemesis.8593)
Good day everyone,
I’ll keep this short… recently i’ve been doing a lot of TPvP solo que. I am doing quite well i’ve managed to get into top 400 EU quite a few times, and every time i get closer and closer to breaking top 300, 200… i meet a lot of leavers.
I was upset for losing games because of leavers as you can imagine… but today someone told me something that i find very aggravating if true.
The reason that people close to top 100 on the leaderboards leave is because it does not register as a loss… so not only do they keep their 10 – 0 rank 1 on the leaderboards, but they ensure that the people they have played with lose… and those people get pushed further down the leaderboard.
This would also explain how some people have 100% win ratio… and very few games, yet they populate top 100 on the leaderboards.
Is this true ?… I have yet to try this… but if this is true, then it’s beyond game breaking and an insult to competitive play and competitive players.
If this is true i “demand” and i’m sure a lot of people would agree with me, we demand that the formula for calculating leaderboards ranking takes into consideration number of games played as well (if it’s not already)… so that people that leave on purpose or people that got very lucky with 10 games don’t stay in top 10 forever… while people that play competitively have no chance of ever reaching that place.
Also perhaps it should be counted as a loss if you leave regardless ?… I’m not sure what the punishment for leaving is at the moment, except dishonor… but IF there is no penalty leaderboard wise…
Waiting for some feedback on this so i know if there’s any point in continuing TPvPing.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
(edited by Nemesis.8593)
All people that think necromancer are OP are people that have not played top 500 EU/NA as a necromancer, or they have played top 500 and suck… got killed by a necromancer… and now they want that to stop.
Just got killed by a warrior after i fought him for 20 seconds… out of the 20 seconds 10 he was completely invulnerable to my attacks… and out of those 10 when he was vulnerable 6 seconds i was stunned while being 1 shoted at the same time… Even so i manage to stand my ground and wanted to chase him… he went outside of LOS faster then i could catch him… when i turned around he was back into me with a 6 seconds stun 1 shot.
Learn to play people… in top 500 most fights are 70% invulnerable 30% i kill you instantly… necromancer doesn’t have either of these.
I’ve seen so many people that play much worse then me do so much better…
3 HSing thieves ?… 2 stun locking warriors… 4 rangers…
So many classes even if you kill them every single time you still lose, because they are simply too fast, they don’t fight you… they just take all your points… good luck stopping that if they move twice as fast as you, and in some cases the thieves teleport makes them move 3 times as fast.
You can’t really kill them unless you one shot them… since they insta stealth and run pass you… take your point… and by time you get to that point they have taken 2 more points.
Necromancer has strong damage, not stronger then many other classes… but still lacks all the other aspects. After all the PvP i’ve done recently… i believe necromancer still won’t have a place at competition level play.
If some of you still don’t understand any of these… you either will in time after you got to end game PvP… or you don’t want to understand this on purpose.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
I’ve read this thread a bit… there we go with necromancer is OP again…
Some of you people really like the attention don’t you ?
Has any of you played TPvP in top 500 and better on the EU leaderboards ?…
Any of you ever met two stun-locking warriors ?… Any of you met a thief that you see him only briefly as he almost 1 shots you and you never see him again… any of you met engineers that are mostly immune to all damage ?…
All this necromancer is OP until you guys reach top 500, then you’ll get bounced around like a ping pong until killed, and everyone you ever try to kill will outrun you so fast that they’ll be outside of your LOS before you can blink twice… then you’ll cry for months threatening to quit because this is ridiculous…
But then again… why do i even bother, yes… necro OP… now use that OPness so we can have top 100 necromancer only… come on, chop chop…
Edit: perhaps you guys are referring to WvW and not TPvP… hold on, i have something for you guys, a friend made a screenshot.
But of course this damage takes a while to reach max… and can be totally negated by condition removal, condition immunity and heal… oh wait, that’s condition damage not direct damage.
I’m sorry to say this, but some of you need to learn to play more, and learn to QQ less.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
(edited by Nemesis.8593)
Cause Dhuumfire + terror hurts ridiculous amounts while also having you cc’d. They just need to turn dhuumfire into Torment and everything will be a-okay.
Stun locking warriors hurt more… with longer CC, condition immunity and the ability to disengage…
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
Hey guys…
As i explained in the video, because i was caught between making the new conditionmancer video and real life stuff, i was unable to try the gauntlet as soon as it came out. By the time i did try it, i was convinced guides for “how to” would have been out.
I haven’t seen any… and i also had a lot of people whispering me asking me if it can be done with a necromancer, so if anyone still needs it… here it is.
GW2 Gauntlet final boss: Liadri – Light up the Darkness achievement (max settings necromancer POV)
Hope it helps, good luck
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
Good day everyone,
side-note: sorry i didn’t post this here sooner, i’ve been caught up with a lot of real life… activities, anyway…
Due to the recent changes done to the necromancer class, some of the old builds required updating… so without further ado i give you…
Guild Wars 2 – The new conditionmancer (perfected guide)
Do not be alarmed by the size of the video, in the first few moments of it you will encounter a table of content/menu designed for an easy and comfortable viewing experience.
Who ever wishes to get the quick information from it can simply browse through the categories… and those who wish to understand all there is to know about the conditionmancer can sit back and enjoy…
I have also went further in depth then ever before with the explications behind my decisions on why this particular combination of skills, traits, utilities and damage rotation… by adding a proof of concept in terms of math calculations both in terms of AoE damage and survivability, so we can finally put in perspective what a conditionmancer ca actually do… and why.
FINAL STATS:
53% Critical Strike Chance
1999 Condition Damage
50% Condition Duration / 133% Bleeding Duration
2564 Armor
23,081 Health
300 Healing power
————
+ has the highest sustained AoE damage possible
+ the ability to act as a support for his secondary role, therefor bleed overstacking is not an issue
+ the ability to be highly survivable in long fights vs multiple opponents… it’s survivability is extremely high for the amount of AoE damage it provides at the same time
This new way of doing things, while it is a great effort… has brought me a “burst” of positive feedback in the day since i uploaded the video… so i really hope you guys enjoy as well.
If i missed anything or if you have any questions feel free to comment here, on in the comment section on youtube.
PS: If i have to remake this again in the near future due to trait modifications, i thought about splitting these categories into separate videos, so i will just remake the separate categories if need be, instead of the entire video… since it is a 5 days work.
What do you guys think ?
Enjoy
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
Conspiracy theorists say the bleed cap is to ensure bosses are not taken down solely by ranged attacks and kiting.
Puts on tinfoil hat.
This is why there are bleed caps. Without them, bleeding, ranged, and kiting would be king and would roflstomp everything in its path.
Then the complaint would change to:
“This game sucks. It’s too easy. I can just stack up scores of bleeds on an enemy, sit back, and watch them bleed out. I can solo every boss and champion in the game with my eyes closed. No challenge at all. When are they going to introduce real challenge and stop designing the game for casual baddy care-bears?”
And, thus, you have bleed caps.
Exactly…
Think about having 600 bleeds on a keep lord in WvW and then EPIDEMIC that… hahahahaha… GeeeeeGeeeee
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If at 50% crit chance and 133% bleeding duration in the hybrid you get to around (at best) 25 stacks of bleeding on the target on your own, if you ramp up the crit chance you have in theory bleed overstacking on your own… but it’s not necessarily about bleeding.
Combine any of rabbid / berserker and you’ll see that you get that 10% extra crit chance… but you lose 0-8% crit damage + 0-200 condition duration + 0-100 toughness + 0-100 vitality (depending on your combinations)…
Like i said, builds that are based on more then 3 stats (rare builds) need something that give the highest amount of stats as a raw value…
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It is because of the extra critical damage but not just… i have all the ascended accessories from all the 3 builds, and no matter how you spin them around between berserker rabbid (rampager doesn’t have critical damage so it’s out) you still end up having 60% critical hit chance… and at best 50% critical hit damage and lower condition damage.
Long story short… any combination other then celestial gives out too much critical chance at the cost of a bit of critical damage + condition damage + toughness + vitability (which are used to boost condition damage).
ps: every time you base a build on more then 3… on more then 4-5 stats celestial is the way to go, since they give out the highest amount of raw increase across the board.
It is lower in every aspect then their 3 stat equivalent but overall you simply get more stats per slot.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
(edited by Nemesis.8593)
Yes… obtaining the 8 orb achievement on this boss is the most difficult on necromancer, since the mechanics of the fight clearly indicates you need a form of invulnerable or stealth.
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30/25/0/0/15 or 30/10/0/0/30
Full beserker. CoF, CoE and Arah all give beserker gear.
Funny thing is, I wakittenting 7k lifeblasts yesterday with my 30/25/0/0/15 build with 10 stacks of might and no warrior banners. Was also hitting 6k on final strike of dagger np. If im not mistaken Nemesis’s build required a bit more than that to hit 7k.
You know that’s not right mate… I usually like to contradict/debate with you cause it brings out results, but when people leave me in game emails saying… that you’re trashing my builds, that’s not really fun.
You can’t have higher life blast hits then mine in your build, because i have more power… since i sacrificed critical hit chance to obtain it. I have gain that critical hit chance back with SR 30… so basically now i have more power and more critical hit chance then you in DS while in DS… and more critical damage just for being so far into SR.
You on the other hand have more damage on your dagger 1 spam then me…. because of fury and higher critical chance while not in DS. But you know all of these… i know all of these, we also talked about these…
Why do people like to trash talk me i have no idea, was i not always respectful towards nontrolls ?
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
It’s not against other classes that have access to reliable stun breakers… just overboard vs the necromancer. Fear not… in the video guide i will release, the improved version of the fear build, i got you covered.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.