Showing Posts For Nick.6972:

Tequati Was Supposed To Be Hard

in Tequatl Rising

Posted by: Nick.6972

Nick.6972

I’ve defeated him 3 times out of 4. That one loss was because of random wave at less than 25%.

You did not. The map you were in did.

Your luck is not coming from “combat luck” like being lucky on where the AoEs hit or being targeted by enemies or not.

Your luck came from :

  • Not being disconnected.
  • Getting in a map with enough people.
  • Getting in a map in which there wasn’t potatoes controlling the turrets.
  • Getting in a map with enough people that knows what to do.

So yeah. You were lucky. 3 times. That’s statistically plausible. You could have been lucky all 4 times.

That doesn’t change that you were lucky.

How is organization and coordination luck?
Please elaborate.

100 random people didn’t just gather with no coordination whatsoever and facerolled their keys hoping for a win.

Some ANET interfered with our GvG

in WvW

Posted by: Nick.6972

Nick.6972

Honestly i never seen such situation in any MMO.

Such a disaster for Anet.

You must not play very many mmo’s….

This is really minor compared to what has happened in many other MMO’s. – not to excuse this one though.

I’d love to hear other accidents like this.

Some ANET interfered with our GvG

in WvW

Posted by: Nick.6972

Nick.6972

Im no game developer, but how hard could it possibly to make an open field arena for GvG? No gimmicky mechanics needed, just Coliseum.

Some ANET interfered with our GvG

in WvW

Posted by: Nick.6972

Nick.6972

Still no A Net replies.

Some ANET interfered with our GvG

in WvW

Posted by: Nick.6972

Nick.6972

Quick question.
What happened to GW1’s PvP Developer Team?
Did they all quit?

Piles of Bloodstone Dust.

in Guild Wars 2 Discussion

Posted by: Nick.6972

Nick.6972

Have like 10 stacks. It’s annoying.

Tequati Was Supposed To Be Hard

in Tequatl Rising

Posted by: Nick.6972

Nick.6972

Well, remember GW1? People played UW/FoW for years even though it almost never changed, and it was hardcore content. I don’t recall anyone ever complaining about it.

Personally, I think this game lacks decent hardcore team content with more than 5 players.

Tequati Was Supposed To Be Hard

in Tequatl Rising

Posted by: Nick.6972

Nick.6972

I’ve defeated him 3 times out of 4. That one loss was because of random wave at less than 25%.

Tequati Was Supposed To Be Hard

in Tequatl Rising

Posted by: Nick.6972

Nick.6972

Eurogamer Expo 2013

“We were hoping originally it would take days/weeks for players to defeat Tequatl instead of 12 hours.”

My first attempt with organized group was successful.

With this, hopefully Arena Net realizes that they have to make even harder content.

We Need Gw1 Skins :)

in Guild Wars 2 Discussion

Posted by: Nick.6972

Nick.6972

Heavy Armor was much more better looking in GW2, well, at least more diverse.

Why can’t we have heavry armor with skirt? I’d pay 800 Gems for that.

The Casual Player Debate

in Guild Wars 2 Discussion

Posted by: Nick.6972

Nick.6972

Where does this leave me?
I play casually, but I hate easy content.

Most of you people play casually and hat hard content.

GW 2 was advertised as a fun, casual MMO.

in Guild Wars 2 Discussion

Posted by: Nick.6972

Nick.6972

How come I play maybe 8 hours/week max and I have like 20 different Ascended Accessories?

GW 2 was advertised as a fun, casual MMO.

in Guild Wars 2 Discussion

Posted by: Nick.6972

Nick.6972

Even now, the game is not complex, like, at all, nothing about it is, at least in PvE. How do you get more casual than that?

And, what’s not fun for you might be fun for others.

GW2 AI is worst than GW1 AI.

in Guild Wars 2 Discussion

Posted by: Nick.6972

Nick.6972

At least make the Bosses/Monsters move around.
They just stand there and soak up the damage.

Holy Grind Wars 2!

in Guild Wars 2 Discussion

Posted by: Nick.6972

Nick.6972

I find earning money rather easy, however If I need to craft something it’s hell.
Mats are extremely expensive.

Yesterday without any guides tried leveling up to at 500 Weapon crafting, after spending like 10G and 420 LvL, someone im my guild said that it takes approximately 200G to get max level, and I gave up. No thanks.
I rather play FOTM.

kick party member in WvW

in WvW

Posted by: Nick.6972

Nick.6972

It’s not a bug! It’s a feature!

Touche.

Thanks And Keep The Hard Content Coming

in Tequatl Rising

Posted by: Nick.6972

Nick.6972

How come I’m still enjoying this battle even in an overflow with massive zerging while having settings on low/medium and 10-15 FPS or less?

Divided playerbase? Let's have an election!

in Tequatl Rising

Posted by: Nick.6972

Nick.6972

This really saddens me. Why. WHy can’t we have both challenging content for those who want it, and easier/medium hard content for other. Why?
Everything should be made just to please your play style, or everything’s should be made only for so called supposedly majority of the players ignoring the supposedly minority.

If LW had these 2 things I'd be happy

in Guild Wars 2 Discussion

Posted by: Nick.6972

Nick.6972

Clocktower is up to this day the best JP that was ever in the game.

Let Anet know we want more Teq!!!

in Guild Wars 2 Discussion

Posted by: Nick.6972

Nick.6972

I hate gathering/exploring.
I hate Living Story.
I hate GW2’s lore.
I hate Childish instances like SAB.
I hate facerollable content, content that takes literally 3 buttons to win – 1, dodge, heal.

I love epic group content that requires tons of teamwork, coordination and that takes time to finish and is punishing.

Remember, GW2 takes everything I loved about GW1 and puts it in persistent world.
I’m waiting for content similar to DoA/UW/FoW/Urgorz/The Deep.

Anet will have to make Tequatl easier

in Tequatl Rising

Posted by: Nick.6972

Nick.6972

Yes. I just did that. And I don’t care that I got nothing but blues and 2 golds.
The whole preparation / team speak process was epic.

I don't mind grind/slow crafting but...

in Guild Wars 2 Discussion

Posted by: Nick.6972

Nick.6972

Now, with 8 characters, I have no interest in the slow process of crafting/manfacturing these ascended or whatever items for any of my characters… since I know that to make them for all will take many months.

The way this has been done is somewhat underhanded, and has helped to dilute my interest in GW2. Anyone else agree?

I agree 100%.

If there is going to be a gear treadmill; I would rather play a game that does it right. GW2 is just a boring laundry list of materials.

I HATE crafting and I HATE gathering. These are chores; not intense game play.

I assume you consider Tequati bad too, because it’s too intense? Correct?

Anet will have to make Tequatl easier

in Tequatl Rising

Posted by: Nick.6972

Nick.6972

I rather spend 3 hours of my day waiting for an epic boss fight than faceroll boss spamming auto attack. It really saddens me when I see people want this.

Thanks And Keep The Hard Content Coming

in Tequatl Rising

Posted by: Nick.6972

Nick.6972

Some people may not realize this, but not all content is meant for everyone.

Ways to improve Teq, nerf not included

in Tequatl Rising

Posted by: Nick.6972

Nick.6972

Remove overflows, add districts.

Thanks And Keep The Hard Content Coming

in Tequatl Rising

Posted by: Nick.6972

Nick.6972

Show me the survey and the number of people who did it.

Thanks And Keep The Hard Content Coming

in Tequatl Rising

Posted by: Nick.6972

Nick.6972

Overcoming challenge is more rewarding than the reward itself.

Challenges and difficulties make content more rememberable – I still remember grinding a whole month in GW1 just to get max Lightbringer and Sunspear to have a chance of wining Mallyx and completing Domains Of Anguish.

Another overflow kill (FA)

in Tequatl Rising

Posted by: Nick.6972

Nick.6972

Yeah, that was amazing fight. DPS here.

When's the nerf coming?

in Tequatl Rising

Posted by: Nick.6972

Nick.6972

Hopefully never.
Go kill some boars or play SAB.

I will never kill TEQ cause of overflows

in Tequatl Rising

Posted by: Nick.6972

Nick.6972

Get a guild. I just finished Tequati in an overflow.

Thanks And Keep The Hard Content Coming

in Tequatl Rising

Posted by: Nick.6972

Nick.6972

Apart from low fps and invisible characters everywhere, this is probably the best fight I’ve ever had in GW2 (first being Liadri).
So here’s a thanks. And please, don’t listen to people who want to trivialize everything.

Difficult? Oh please...

in Tequatl Rising

Posted by: Nick.6972

Nick.6972

I’m willing to bet that same people who are crying over Tequati cried over Liadri too.
Always excuses. Bad camera, high ping, lags and whatnot. Of course.

Tequatl the Funless

in Tequatl Rising

Posted by: Nick.6972

Nick.6972

Challenging content should also be punishing.
If that’s something you don’t like, there’s plenty of content out there.
Personally, I hate SAB and I have played it maybe twice and I don’t care about the fact that I wont get all achievements or weapon skins, and I don’t come here whining about it, why can’t you do the same?

DON'T NERF

in Tequatl Rising

Posted by: Nick.6972

Nick.6972

Content should get progressively harder, not easier.

Please More Difficult TEAM Content

in Tequatl Rising

Posted by: Nick.6972

Nick.6972

Or is arena net unable to create zergless content?

Copy Paste UW into GW2 and make all monsters equally as strong as Lidari.

Why Is Arena Net Afraid To Make Instances?

in Tequatl Rising

Posted by: Nick.6972

Nick.6972

Fragmentation already exists, and while I agree these events are doing decent job putting players together, outside of that, most players play differently.

Personally, I stopped caring about the open world the moment I got 100% explorer.

Adding instances wouldn’t destroy the game.

I’m fairly sure there are still tons of people out there who hasn’t played FOTM to this day because they don’t like it.

Guild Wars Skills You'd Like To See Return

in Guild Wars 2 Discussion

Posted by: Nick.6972

Nick.6972

Shadow Form

Word Of Healing

No "Dark" Environments in Guild Wars 2

in Guild Wars 2 Discussion

Posted by: Nick.6972

Nick.6972

Because it’s a casual facebeook mmo.
No, but honestly, I agree. GW1 had better and more diverse looking areas.
Cantha slums made me feel depressed.
Domains of Anguish was the best though.

Why Is Arena Net Afraid To Make Instances?

in Tequatl Rising

Posted by: Nick.6972

Nick.6972

Make players do X events in a specific map to open the entrance to instance Y for limited time Z.
For example – Scarlet’s minions are attacking X. After completing the incasion, instance opens to fight boss Y.

Why Is Arena Net Afraid To Make Instances?

in Tequatl Rising

Posted by: Nick.6972

Nick.6972

How do you communicate with afk turret player?
Or a troll?

Why Is Arena Net Afraid To Make Instances?

in Tequatl Rising

Posted by: Nick.6972

Nick.6972

I mean, why not put Tequati in a separate instance?
Seriously why not?

Because people are complaining to high heaven about maps being empty and servers being ghost towns so you want an instance that removes 100+ players from the game at a pop?
It is called fragmentation of the player base.
Seriously that is why

Fragmentation? What’s wrong with that?
Aren’t we supposed to play the game how we want it?
Don’t want to play Dragon, go do something else, no one is forcing you.

Plus, a month from now, the new Tequati zone will be dead again.
Same as Southcove.

Why Is Arena Net Afraid To Make Instances?

in Tequatl Rising

Posted by: Nick.6972

Nick.6972

I mean, why not put Tequati in a separate instance?
Seriously why not?

9/13: FA/DB/TC

in Match-ups

Posted by: Nick.6972

Nick.6972

Good Job FA.
DB go home.

GW2's first raid-like content?

in Tequatl Rising

Posted by: Nick.6972

Nick.6972

No. You don’t do raids with AFKers, Trolls, Noobs and unknown badies.

Liadri > Tequaty

in Tequatl Rising

Posted by: Nick.6972

Nick.6972

You see, the idea is great, but if you would have put Tequati in an instance, where you could play with well known team mates/decent players, would would already have 1000 groups beaten the dragon by now.

Now you get to play with unknown, potentially bad players who doesn’t know anything.

Liadri > Tequaty

in Tequatl Rising

Posted by: Nick.6972

Nick.6972

At least it’s not massive zerging and my success is based on how good/skilled I actually am.

How About Challenging Team Content

in Guild Wars 2 Discussion

Posted by: Nick.6972

Nick.6972

It seems Arena Net is unable to create a difficult and challenging team content – instances, dungeons, whatever.
All we get is massive zerging, which by the way isn’t hard, it just happens that massive zerging attracts tons and tons of terrible inexperienced players.

Why, I mean, why can;t arena net recreate DoA/UW/FoW/Urgoz/The Deep in GW2?
Because terrible players would;t be able to play it, i mean, faceroll zerg it?

And do not even mention FOTM or Arah.

9/13: FA/DB/TC

in Match-ups

Posted by: Nick.6972

Nick.6972

What’s PPT anyway?

9/13: FA/DB/TC

in Match-ups

Posted by: Nick.6972

Nick.6972

So, we’re taking camp and see TC zerg(15+) coming to us.
We’re outnumbered, like 7 players.
So, do we lose? Nope.
TC players died like flies, literarly, all zerg was dead in 15 seconds.
I was like – the hell? I guess they wear no armor or something.

Hilarious.

LFG Beta?

in Tequatl Rising

Posted by: Nick.6972

Nick.6972

So who get’s the special access? The ones who spend the most money in Cash Shop?