Everyone’s talking about expansions for Guild Wars 2, and I’m just sitting here waiting for an original remake.
Actually I agree with Guhracie, the level/scaling mechanics in GW2 are one of the top innovations in the game and possibly the best in the whole industry.
One of the only reason why I’m still playing. I definitely hope other games adapt and use this system.
Will King Thorn’s castle come into play in the near feature? The reason I bring this whole topic up is that I came across what is assumed to be his domain within the Labyrinth. This solely explains why I haven’t been able to find anything about where he ruled and lived within Kryta.
Who possibly had that much power to banish a whole kingdom into the underworld? Perhaps it was “Isgarren” himself or one of the many other powerful wizards that done the deed. Unless it was likely built upon his arrival. This has a lot of potential.
WELL WRITTEN story.
Something entirely absent in this game.
#ImpeachEllenKiel.
Dual swords for necromancers. Cleave AoE based, non-condition. Each time you swing them, you can hear the tortured souls crying out in agony.
The loot in the game is already horrible and yet you lower it.
Would rather have would be vigilantes running around instead of fairy pansies.
I dont disconnect from this game at all on either PC, and my pc #2 makes this game look like torchlight 2. literally, its that weak and slow, and the game still runs perfect
Torchlight 2 looks so much more visually appealing. Guild Wars 2 looks awful on low graphics, so low that if it were made for N64, it would play just fine.
Looks exactly like me.
Expansions are too mainstream for ArenaNet.
Do the daily Blood and Madness achievements, they count towards your mini. However, you must accomplish them before the 11th.
More wings would ruin the already ruined immersion in this game not to mention they look awful. If anything they should design visible accessories. You wouldn’t be able to see Anton’s secret though.. he kept it hidden…
With that last comment aside we can finally get back on topic. Allowing the offhand dagger to be flipped through optional means you can prevent clipping issues if you’re a male human or sylvari. I see a lot potential benefits in allowing this this option to come to life.
As a point of information: Technically, the krait aren’t xenophobic. They don’t fear the other races. They just don’t think they’re good for anything but slaves and sacrifices.
Also, VOLKON? Read my sig.
That description was incredibly accurate. I despise Joffrey with a passion because his actor and the script perform together in perfect synergy.
The writing is truly getting worse and worse.
Just as I thought the story telling aspect was finally getting serious… I literally cringed when she said that.
By the developer’s logic we should be able to convert skill points into gold then.
It’s fairly standard and straight forward, a traditional method to use daggers in an upward position for ceremonies and food cutting
dagger is not butter-knife, nor it’s short sword
in open combat upward blade position is inferior to downward one, ofc it doesn’t apply to stabbing someone by surprise
upward blade position
- easy to disarm (arm can be grabbed rendering dagger useless; can be knocked out easily e.g. with a kick)
- stabs are weaker (pushing forward, lifting up, slashing with only the tip)
- more predictable (front stab, stab from below, slashing with the tip)
downward blade position
- hard to disarm (blade in the way)
- stabs are stronger (from above with body weight, full blade slashes with arm swing)
- concealed blade
- stronger grip (a lot harder to knock out, anatomy an physics involved)
not that any of that matters in fantasy settings
Over reacting much? Coming from training experience I can tell you it’s quite the opposite. Remember this isn’t real life, it’s a bloody game preference.
With that last comment aside. I can only think of one ending for Scarlet that would suit her character well….
Everything I loved about GW1 in a living, persisting world.
Just that actually, remake the original with the action combat without the absurd CD’s, some rewarding dynamic events and level scaling and then I could die happy playing it.
You misunderstood me xD I talked about medieval times^^
Flipped my mind, and by the god of the dark I hate that emoticon. Suppose I am one of the only people in history who can stab using it the correct way LOL! “Stick ’em with the pointy end.” On a serious note though, the rondel could be used as a powerful offhand when wielded the standard way. When you strike like that though — the below hand method you’re delayed in between strikes. Then again it really doesn’t matter unless you’re targeting the upper spine and or collar area.
I would trade off my left nut to have them be account bound.
It’s fairly standard and straight forward, a traditional method to use daggers in an upward position.
I’m gonna play the kitten now. No it’s not. Many daggers were even built being used in the reverse grip, like the rondel .
Regardless – I like the idea (aleady thought about why it’s not possible but w/e).
No, it is rather rudimentary really since they have the model, all that is needed is to reverse it and or mirror it. I’m rather positive they just won’t allow it to be flipped backwards such as the sacrificial dagger to where it’s facing the character as opposed to the enemy.
Edit* I see where you’re getting it for a weapon such as The Claws of the Desert and even then it wouldn’t be that large of an issue to resolve.
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It’s fairly standard and straight forward, a traditional method to use daggers in an upward position. This would mainly benefit D/D elementalists and off hand dagger users since there is no standard animations for off hand daggers besides the thief but then again they happen so fast that it’s barely noticeable. I know there is the Tear of Grenth, Jormag’s Needle and the Severed Dagger but none of them compare to the rest.
The downed state place in the game is that it shouldn’t be. The downed state is nothing but a crutch and to be honest it severely damages the synergy between roles. It allows one shot mechanics and ridiculous lazy design to run rampant. No means of offence here, it’s just the way the game feels right now.
The Shadow Behemoth’s telegraphed ability with that shard that you can dodge with your eyes closed should one shot people. For such a forsaken and terrible creature according to the danger! sign he sure does die fast.
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I would like the next Guild Wars to be about lore and with a great focus on gameplay with a heavy emphasis on skill. It should have a mixture of gameplay that feels like a cross between console games and complex mmo’s via skill trees but then again as long as it’s actually fun then I don’t care. Also a focus where character gear and levels are completely absent so that it can focus on other important values. A game that focuses on it’s roots as well, the Guild Wars. Multiple factions at war vying for control, alliances and unholy alliances form up to fight against other powerful alliances/guilds. The nights should be dangerous and full of horrors, a game not only of skill but survival of the war torn world of Tyria over the devastation and wrath of the Elder Dragons. I would like it to feel like Skyrim merged with Dark Souls.
The story roughly takes place forty five years after the fall of Kralkatorrik, one of the last remaining elder dragons, the ones that cost the world nearly of three races, two of which fell. The Asura fell to the dragon of fire, Primdorus. Though the Asura were small, they gathered conjoining their greatest minds at Rata Sum, there they made there last stand. They constructed a magnificent device called the Ascension Sphere, a device that leached energy from it’s surroundings. The vast energy sphere called out to the elder dragon, Primdorus came as expected and the device was activated, for a brief moment, the Asura were the tallest race in Tyria.
Beneath the Forest he slept, waited… until the world was at it’s darkest moment. His eyes were all over Tyria. Watching, learning, exploring.. Planning. When he rose the grove fell to the dark and the earth shook and the mountains cried out. An unimaginable terror that became known as the Avatar of Fear. Nearly half of all the Sylvari turned, the corrupted wardens begun silently to corrupt the lands before their master rose. Everything the sylvari used their earth magic on poisoned the minds of those around them. When Mordramoth rose the Tarnished Coast became forsaken, with the minions of undeath and the wardens of corruption stalking the Maguuma. Mordramoth’s power could even reanimate decayed remains. While the dragon makes his way to Cantha he called for a new champion that now stands upon the Twisting Spire once known as the Grove. When he became the right hand champion of Mordramoth he sacrificed his soldiers, his commanders and raised them into undeath and marched upon the north where a great war was ravaging the lands. Among his People and the dying orders they cursed him as the Firstborn Betrayer.
When the Asura fell so did too their portals, their alchemy and all strange enigmatic devices by them were unresponsive. Cities were cut off from aid and the cities began to fall. Ebonhawk Was the first to fall to the betrayer during their rekindled conflict with the Charr, it was said though during their last moments that the remaining warring people of Ebonhawk stood together with the charr. Lord Samuelsson and the Imperator fought the betrayer together as the lands were seared again by the Flame legion as a desperate attempt to end both armies and to rid the world of this so called Betrayer. Their efforts proved fruitless for they were too weak and beaten to recreate such an event again. The Betrayer’s path started from the Crystal Desert where Kralkatorrik fell, through Ascalon and the Shiverpeaks through Lion’s Arch and the Bloodtide Coast back to the Tarnished Coast.
Where races became extinct such as the Asura and the Charr, new life has taken it’s turn to take action and make their mark on legend. The Tengu have opened their gates in effort to combat the nightmare’s creatures and to uphold their honour and debt to the Asura. With the Norn beaten back and nearly killed off from the war on two fronts, the spiritual people of Koda ally themselves with the Norn in the Far Shiverpeaks. From the Unending Oceans the Largos have sought out new challenge and have taken up refuge in the Tarnished Coast hunting and stalking the dark. Humanity’s is back to it’s former power they now range from Cantha all the way back to Elona. Palawa Joko is currently dealing with the Empire’s threat while trying to conquer Orr and the remaining undead wandering from the Tyrians and remaining Sylvari currently governing the ancient city and it’s surroundings.
Overall I believe this would be a great theme for a extraordinary story setting that could work in favour for ArenaNet. This is what I would like to see personally and it’s always fun reading what others would like to see, hope the devs are reading.
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Aye, would love to have a hood or a mask for my warrior that isn’t masquerade themed. None of the heavy helms intrigue me. I concur, we have enough weapon models in the game. Time to focus on some good looking armour that isn’t ascended or gem shop themed. It’s ironic really, if the new halloween armour wasn’t town clothes only I would have bought into it…
Have her die in an airship battle. I personally think we’re missing a huge warship event.
Scarlet again? No thank you.
As an Elementalist, I do not desire a greatsword. How about a sceptre rework? I believe ArenaNet should take a nice fine look at the weapons first before they even think about giving them to other professions.
I hope they never touch upon the lore behind the Wizard’s Tower until they get some more experienced or better writers in. I feel like it’s one of the last things in lore that they haven’t butchered yet.
Better yet… Classes are extraordinary and they are not the issue…. Tell me if I’m wrong here.. I believe item stats are the primary issue here and everywhere else. I have a desire for fun and crunching numbers and staring at an interface isn’t one of them.
I’m not a avid advocate of steam rolling content, I would like to go anywhere I desire that provides equal opportunities that are challenging in their own aspect. I would like to be-able to go into a specialization without completely recustomizing my character to fit that playstyle. Item stats are a crutch for the sheep that desire the carrot. Nothing more. The only things that should matter is your look and your skill.
What game is that? It looks so polished and fun! The class skills don’t seem to have an hour CD on each interesting ability. I can’t wait that play that game when it comes out.
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I was kind of annoyed that the backpiece storyline didn’t return for the newer players to experience, that quest was so interesting and fun and it’s sad to see it fade into dust. This year’s Halloween feels very rushed.
Edrick Scissorhand’s character is decent but he whines far too much and his design looks NOTHING like the concept art. Potential for an awesome character right out the window. The hair…. why the hair?
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I really want to explore the Echovald forest…. All that amazing architecture put up by the Kurzicks is enough to pull me in.
Those probably don’t exist anymore. If Usoku is going to unite and reintegrate the Luxons and Kurzicks with the rest of Cantha it would make sense to obliterate the Kurzick and Luxon “identity”.
There is always loose ends.
I really want to explore the Echovald forest…. All that amazing architecture put up by the Kurzicks is enough to pull me in.
No mounts. I refuse to search for a key npc stuck underneath a pile of walrus dragons let alone having them cloud my visual view of the game world. It is never going to happen just like having dedicated healers. This topic has been beaten into dust, let it die already.
Disappointment.
Interrogator
Toughnesss/Power/Condition damage.
Rune of the interrogator:
- 1. +25 power
- 2. -15% condition duration
- 3. +50 power
- 4. -20% condition duration
- 5. +90 power
- 6. Cures a condition every seven seconds. 50%
chance to blind target on critical hit.
Managing conditions on a D/D elementalist is a nightmare. The utilities are impossible to work around without sacrificing something meaningful for an absurd cool down. A nice defensive rune is the cure.
What’s that? You got a buff? Announcing it sure does clear the air! You changed your attunement? Oh please do tell everyone about it. You’re burning? How fascinating! Oh no your minion died?! RAISE ANOTHER ONE!
Seriously I’d pay gems to mute the horrible player dialogue, it can’t be that difficult to achieve, after all you did create one for the player instruments. I would like to only listen to the npcs since most of the time their dialogue isn’t in the chat window.
Good dungeon and skill balance design? That makes for good fun and fun is too mainstream.
I already paid for a expansion in gems!
I would never give currency to a company that does not fix major issues in game after a bloody year.
If they announce an expansion, if anything, they would make more currency and it would bring back a lot of players. Introduce new playstyles for existing weapons as well as expanding on existing ones, introduce the Tengu/Largos. Introduce Northern Tyria, Cantha, and Elona. New professions… The possibilities are endless.
@OP, The decision to destroy Ascalon was a slap to the face of the original Guild Wars players, that was the first sign indicating that they no longer care about the players or the lore.
The only thing that ArenaNet is innovative about is the time-gating system, they brought it up to a whole new level of absurdity. The manifesto is rubbish, and so are the developers and their crap filled living story. And if this game was so fine, and perfect the way it is, a thread like this wouldn’t exist. Threads about build variety and time gate content wouldn’t exist if this were truly a perfect game, threads like any of these wouldn’t exist. I say Good Day Sir!
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Spoiler!
~~~ArenaNet lied!~~~I don’t think so.
I think they were pressured to do something drastic and fast to get back the players that were leaving 1 month after the game’s release. Unfortunately, their ascended gear treadmill strategy is similar to someone shooting themselves in the foot.
If you’re going to create a grinding treadmill at least make it fun. At a minimum.
I understand that fun is subjective. However, if chopping trees, whacking rocks and clicking trading post spreadsheets is their idea of fun then they’re going to feel a massive sting in spring 2014.
No, they really did lie. And they absolutely refuse to admit it and own up to their mistakes. Daniel Dociu was the only one who was telling the truth.
I’d say Ree didn’t lie, and the game didnt go against JC’s explanation of it, tbh.
No, no, NOOO! Those two were the WORST of the manifesto. I played this game for over twenty five hundred hours and I know full well that what they said was absolute rubbish.
I don’t feel like a hero. I feel like a bloody errand boy delivering crap to lazier than Obama npcs. I saved all of the villages in this game and when I come around to visit Their expression: “lol who are you? That doesn’t matter, have you seen X??” The only ones that remember are the heart npcs and the ones who were connected to that npc. Hearts is a step down by the way, a progress bar that says to do X, Y, Z, at least with the quest log view of things I could get some lore and a bit of entertainment out of it not to mention an actual reward instead of a few pennies.
Now, the combat in this game is a complete joke, anyone who argues otherwise hasn’t even reached a hundred hours of gameplay… That and dungeon runners, only because they panic and spam everything that isn’t already on cool-down. Aside from dodging and your own healing ability, there’s not much to it. If you play a dungeon the way the developers intended it as, you would get punished, not only by rewards but by other players as well.
Spoiler!
~~~ArenaNet lied!~~~I don’t think so.
I think they were pressured to do something drastic and fast to get back the players that were leaving 1 month after the game’s release. Unfortunately, their ascended gear treadmill strategy is similar to someone shooting themselves in the foot.
If you’re going to create a grinding treadmill at least make it fun. At a minimum.
I understand that fun is subjective. However, if chopping trees, whacking rocks and clicking trading post spreadsheets is their idea of fun then they’re going to feel a massive sting in spring 2014.
No, they really did lie. And they absolutely refuse to admit it and own up to their mistakes. Daniel Dociu was the only one who was telling the truth. Everything else is bits and pieces, fragments of truth.
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