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If there are more then 1 guards and/or a mesmer MoC is not a must have.
15/25/0/30/0 is working great if u´re running with pugs and other guards.
http://gw2skills.net/editor/?fUAQJARCmIsZAQAUfIeYPwoHhPA
But Writ of persistence is a must have trait for hammer players in PvE i think. A lot of dps an more protection, i won´t miss it.
PvE: Switch eagle eye to Spotter, use only frost spirit (stone if protection is needed) and Sick´em and/or zephyr to max dps.
But u´ll lose 10% dmg out of skirmishing 25..and/or 5% out of NM 25. Because 30 in MM is completly wasted in PvE. Even if Brazil and some other DnT guys are telling something diffrent. They are humans and make mistakes too.
WvsW: i don´t care and have no idea, but i think spirits will die fast in big scale fights.
20/25/0/25/0 is better for PvE, for WvsW probaly something diffrent (MM 30P for signet stability?).
Sidenote: In 98% of all PvE situations the LB is a horribal choice while S/Wh(Axe) can provide nice support/utlity…..
And u said nothing about Sigils.
I think it´s impossible to be useful in PvE and WvsW with the same build.
A Engineer can be good, but most engineer´s can´t.
Some1 ever tried 10/25/0/25(Writ of persitence)/10(I if VI is not needed) Hammer+ GS rotation?
In my tests Hammer AA+MB (or AA only) is pretty equal to sword AA. So, this build could be a alternative idea for people who want to play with the hammer and/or gs instead of 1h sword.
Proper use of MB can give your team a few more mightstacks. Disadvantage is…stupid light field on hammer AA Chain…..
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Why should full boons make anything diffrent? Both builds have 25 in virtues…
And for PuGs 10/25/0/25/10 is still the best, EM, a little bit heal and more health which make it easier for yourself.
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Sure pressing Sword 2 randomly will help alot!
Warriors need skill and others not? That´s why most lupicus solo are done with guardians and mesmers?
The entire part of the guide is just for warriors only. Traits/slotskills and so on. So it´s not just a warrior PoV it´s a guide for warriors.
Did my first solo Lupicus today. Engineer with this Build.
Pistol/Shield was for Lupi only, usually i play with the rifle.
Soldierpistol and Orb….i bought this pistol alot of months ago. Weaponstats weren´t used by kits at this time. Never played pistol again since this day and i was to lazy to buy a new one.
I think there is no reason to call this guide “Solo GL” while it´s focused to only 1 class. And i have to say, the most easiest too.
Get a kick? np, get a few hits by locust swarms? np, get a few ticks by lifeleech attack? np….AoE? np Block always rdy…need to get fast back after big AoE before he bubbles? Np i´ have enough gapclosers…escape big AoE by using 2 well timed dogde rolls? Lol no im a warrior!
It´s only a guide to “solo GL the easiest way”.
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This is not a answer and helps nobody. U can calculate everything and it doesn´t matter if ingame tests tell something diffrent.
Hammer nearly equal sword+GS dps? Not in hundred years. No ingame test can confirm it, golem or fullbuffed in Arah hammer is behind by far. Same for the 1handed sword.
It´s not something about 2% it´s much more.
And RHS is a bad trait, it´s better to get nearly 100% critchance without it for GS and Sword and use the traitpoints for something better. Traited power signet or critical dmg which is useful for both weapons.
And u can do multiple hits with gs 5 and 2 often so your calculations are only useful for a few bosses ingame. GS 5 DoT is missing too.
I´ll try to get some Vet Risen Killing times fullbuffed tomorrow. Im pretty sure the numbers will be similar to my golemtests.
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Rotation was 10-15% better, sword got only 5% more.
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I spent a few hours testing in the mists. Cause im bad in math and there are too much diffrent numbers.
I changed my build to disable rnd factors (fiery wrath and radiance 25 in groups both should be always active with all tested builds)
So i used this builds.
GS + S/F
http://gw2skills.net/editor/?fUAQNAsdBoQyZUgAg1DA4g8nqCAAuAA
(testet a lot of times
(testet without radiance power and RHS too)
Hammer
http://gw2skills.net/editor/?fUAQJASGoQyKUgWKAgDqqAAgzAA8IA
Symbolic Exposure + Hammer AA was at first equal dps to gs only, cause of Vul and always active radiance power…so i had to disable these traits.
No neckless, 5% dmg sigil (5% ond sword/f to sigils it stacked) no runes 100-100 dmg weapons.
Killing times “heavy golem”
GS only ~ 48 sec (i tested GS with 15 hits WW and multi hits binding blade and without, GS was always the superior weapon)
Sword only (with RHS=double critchance in my setup) ~ 55 sec
GS + S/F rotation ~ 41 sec
In groups u can add both radiance power and fiery wrath, these testes are compareable.
Hammer 10/25/0/20/10 (with UC!) endurance full
AA only ~ 58 sec
MB, AA, AA, MB ~ 58 sec so u´re right MB or not it doesn´t rly matter… if we can trigger a nice combofield MB should be a good choice.
At the end, sword triggerd radiace power sometimes, hammer not and endurance was full, so i think hammer=1h word or a little bit better.
But GS is superior even if 2 and 5 won´t hit multiple times. GS+Sword rotation is still the best.
Sword AA is only about 5% better then GS AA + WW + Symbol + bindig blade (can hit multiple times) the sword alone can´t be better.
Sry for my bad english, if u don´t trust me, make some tests for your own. Im pretty sure my numbers are correct and u have some mistakes in your calculations.
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Axes are brutal.
Guardians are noble and magic based.
I think a axe wouldn´t be a “good” weapon for us.
Polearms or Naginata´s are better choices for us i think.
https://en.wikipedia.org/wiki/Naginata
Thank u much, i´ll do it tomorrow or sunday.
So much funny or useless threads here, and the good ones are ignored
.
Push, and a question. I wrote an older Necro DPS guide (german) is it ok for u. If i just translate your guide? All credits to u and a link to your original thread!
Because it´s written well i see not much to change here.
These tests are just for fun not to compare anything.
It discover nothing for dungeon runs.
Tell me how to compare a 99% of the fight active timewarp with the necromancer?
Or the warrior with his banner and finishing the giant with F1 at 20%! Evis is not used in fight, only to finish the last 0,5% or so. There is no way to compare classed by these tests.
Or FB? Is FB a strong DPS tool? Picking it using skill 4 1 time an throw it away in 95% of all situations (exept ac burrows or SE p3 the car).
What´s with might stacking? Fury? Did the Mesmer had fury? Vul? Guardian Fury? More vul then the Ele?
Engi 15+stacks Vul and some stacks of might?
U can´t compare classes this way. And definitly not for dungeons.
Start to use a warriors banner and timewarp for all. U will get completly diffrent times. Just for example.
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U can give a kitten about these tests. Diffrent might/vul some with fury some without (guard used racial elite) and so on.
Warrior used F1 to finish it at 20% or so, show me a Boss (ok Brie^^) where the finisher (F1 is only used to finish not in fight) has so much impact…
Forget them they´re just for fun or to compare diffrent builds (with the same class) if u have the same buffs/debuffs.
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U shouldn´t compare a Burst Build (Signets) with a DPS Build (like 20/25/0/25) which are often stronger in a large amount of fights.
And WH 4 is less DPS then sword AA.
These tests are rly stupid, diffrent might, some with fury some without diffrent vul, warrior with banners other without. Timewarp used and so on…
There is no way to compare classes dps with these tests, they are just for fun (or to compare diffrent builds if u have excatly the same buffs/debuffs) not more.
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With UC or without? Traited WoR is strong but not a must have everywhere.
Could u calculate a 10/25/0/25/10 (Hammer) with UC? Seems to be pretty strong.
Nice to see how diffrent yours and Nikes numbers are, who is right now? ( i think Nike picked up the 15/15/0/20/20 build? this could be a solution)
MH sword alone is boring…stronger Zealot´s Defense and/or instant 2 (or lower CDs) would be much more fun to play. And as u said, torch and shield are sucking hard (PvE).
Even warriors pure axe is funnier to play…
And Mighty blow, is it now a dps increase or decrease?
" It probably increases with mighty blow."
Can someone clear it up?
Thanks alot for spending your time.
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Is Assasins gear (3pieces) still better if u have spotter (150 precision) too?
Probably not for the RHS build, but still true for the others.
And did u realized that 100% critchance does not mean all hits will do critical dmg? U can have more then 100% and still some noncrit attacks…
That has been disproven actually. Dekeyz spent 30 minutes on two different nights in the mist with a 104% chance to crit build and never failed to crit once. I no longer believe in the theory of a hardcap at 99% chance to crit.
I do, however, believe that the projectiles from WW might have some special property that prevents them from being able to crit.
As far as the hammer builds go vs the sword, they are least 15-20% behind simply based on % damage modifiers and pure dps stats.
Thanks for your feedback, but mists golems are lvl 80, a lot of bosses/mobs (probably) not. So crit depression outside of the mists is still possibel.
But still something that is not logical for me.
10/30/0/5/25 Zerker: 21,109
10/30/0/5/25 3 Sin: 21,127
10/25/0/10/25 Zerker: 19,057
10/25/0/10/25 3 Sin: 19,059
Why is the benefit from 3 Sin pieces with RHS more then without?
I think it should be less, same OK, but higher? I can´t see the point. Probably a error in your effective power calculation cause it´s i real dps simulation.
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How much (%) DPS are the hammer builds behind GS+S/F?
Oh, and possibel another build u can play if u have more then 1 guard and enough reflection and/or problems to keep UC up.
And the group is missing a bit might and Vul (both are at 20 or less stacks average)
15/25/0/30/0
http://gw2skills.net/editor/?fUAQFASlUg6CXGSKEf4EhNDAAw6DxD7BG9I8B
Is Assasins gear (3pieces) still better if u have spotter (150 precision) too?
And did u realized that 100% critchance does not mean all hits will do critical dmg? U can have more then 100% and still some noncrit attacks…
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You cant compare it like that lol . Yuo calculate healing per second , as in one heal devided by cooldown . Only then you have equal footing to compare them
No because the signet is only healing if u get dmg (all the time never be at 100% life), if not healing surge will came out of cd and the signet is healing nothing.
If u get high spike dmg u need the active skill (most times) and losing the passiv.
Your way to calculate it.
Surge
9820/30=327
Signet
392*20=7840 (why shouldd we calculate like this? It´s passive…CD of this skill doesn´t matter nothing to compare about, and how to compare diffrent cds?)
7840/30 (surge cd)=261
And as i said, only if u get dmg all the time, and no spike dmg.
In WvsW shelter>new skill even if u´re running a meditation build. If u want to get more heal, try the signet, longer cd but double amount of healing (and the same cast time,) an a passive condition remove.
PVT, clerics…I wish they would put in templates you can ping so I could more easily avoid such time wasters in PuGs.
I wish they would put in an ignore-function in these forums so i could more easily avoid such air wasters like you.
it’s PvE, which is easy as hell. just use whatever you want or think is fun (as long as you manage to stay alive with that)
And WvsW is hard? Made my day. Following a blue lantern is not that hard.
If u go with a useless WvsW Build and equiptnent in a dungeon u´re dealing about 1/10 of the dmg a PvE specced necro can do, so u´re wasting time not more.
Dagger+Zerk=ok go with us even if another class would be better.
Everything else=Kick
Sure PvE is easy if u can be useless for your groups and facetank everything…. oh whait can we do fotm 49 or 50? I want to see your face when u get a 1hit with 30k health and 3k thoughness from an ascalonian soldier!
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Healing Signet heal in a 32 fight 12,544 > bad vs spike dmg
Healing Surge heal in a 32 fight (used twice because of spike dmg) 11,770 (no adrenalin) – 19,640 (full adrenalin).
So where is warriors passive heal signet op?
GS is only useful if u can´t play the mainhand sword (PvE).
Thanks to all WvsW Zerg players…stupid evade for Zerg´s but still crappy dps in PvP, PvE and WvsW roaming.
Build? This is should do the job at best.
2 stacksigils are usually on a second (for stacking only) weaponset.
Axe is usefull if u want to reflect something. Keep 1 in your bag (it´s good for stacking too).
I didn´t do the math for fire vs 5% dmg on GS. Possibel Fire can be better because GS dps is low.
There is another “viable” build with 30 points in marksman, but i don´t recommand it because the benefit is small and only for trashmobs (20/25/0/25 is stronger vs bosses).
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I don’t use zerker armour, mostly plain old soldier with about 35% crit rate, and that’s just for proccing my sigils.
I use a few buffs to bump up my boon durations so I can keep Retaliation and Protection up all the time. Not sure if that’s the way it’s ‘meant’ to be played, but it’s lots of fun.
This is only usefull (in PvE) if u can´t stay alive with zerker armor (but u can die after half of the fight and still dealing more dps).
I don´t care about WvsW bigscale.
SoS Buff in teamplay
SoS Nerf in soloplay
But, staff guards in 1vs1 are just jokes….so we got a buff overall.
I think 5% dps on sword is bad, i wished 20% and/or cd reduction for skill 3…to make it viable for dps. 10seconds of spamming AA is soooo boring.
And the hammers AA chain light field is still there….
only flaw with hammer is its symbol light field………….that overwrites others’ fire fields at the end of every 3 auto attacks.
Yes, in a lot of groups i have to switch to GS+Sword/Focus only because of this…
10/25/0/25/10
[rT] wins, next topic pls……..
DPS should be on par with the sword (cause it is a defensive weapon too).
I don´t care how! they will buff it.
But i dislike two things.
1. “rnd” evade=useless for defensive OR useless for dmg
2. useless AA Chain if u want to do dmg
Avoiding dmg should be active gameplay, always.
Longbow and Axe are rly rly bad weapons in PvE. I can´t call the posted build “solid”.
Im not impressed, fail signets, fail gameplay (Torch 5 dps < sword AA dps).
The only good ranger is one with a sword says all dungeon groups; which, I think, is a sign of something.
Bows need love and utilities need to support this play.
There is no way to balance melee and range combat at the moment. So Bows will be.
1. useless
2. nessescary
nothing else.
okay, cool. has anyone been one shotted in wvw or pvp by a necro with an axe? no?
how about a warrior? you seriously have no idea what you’re saying and it reads like it. not only that, but your logic is circular. ‘difference is, i don’t tell lies. if something is wrong, it is wrong, even if it is not my opinion.’ your opinion is that necro axe is stronger than warrior’s rifle. so by simple demonstration, you’re wrong. and uh, that’s “not my opinion”
volley>ghastly claws.
now please stop this nonsensical argument. this thread is not about your uneducated opinion. it is about the failure that is our axe damage and that it needs attention.
U talk about DPS when u mean Burst. And sry, 1shottet by a rifle warrior? L2P, even a 200% Axe buff will not help u, u will still get 1shotted.
And DPS is Axe>Rifle, that´s what U talked about. Burst ok, Rifle has got 1 7 – 10 seconds cooldown. With a 1 3/4 second, easy to see animation. This is Burst, but the DPS of this weapon is bad, and rifle warrios are usually free kills.
Don´t talk about dps, when u mean burst. That´s a big and important diffrent. Try to see the class and her tools as a whole, don´t compare skill by skill. That´s close minded.
I said most times here. Axe AA is too weak and needs a buff, dps and/or utility (possibel torment or bleedings), and Axe 3 needs something like an explosion finisher.
Axe 2 is ok, possibel a few percent more dps, but for a range 2 1/2 channeld skill which is usable while moving, the dmg is ok.
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Using simple tactic i can deal with Rapid Fire just last arrow, (+with crit) up to 16k dmg to the end boss.
5 1/2 sec channeld and only 16k dmg is not good it´s bad….there is a good reason why so much people don´t want LB rangers. And the GS dps is bad too. About 15-20% less then 1handed sword.
And at the same time….less then warr/engineer and so on. If u are save using your LB, your team will take your dmg (cause they are in melee) and get less dmg from you. Mobs will stay alive longer, and doing even more dmg to your party….
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34se
I believe it to be our top dps weapon now, and the 15/15/0/20/20 build is even more fantastic. More prot, more dps, more vulnerability.
I’d go so far as saying 15/25/0/20/10 could challenge greatsword/1h users for the crown.
I’ve tried both of these builds, both are good. I like 15/25/0/20/10 the best though.
I want your perspective, do you feel putting 25 points into zeal for the extra power and +10% extra damage on symbols? 25/25/0/20/0
I suck at math, can you hook up some numbers to see how they two builds compare?
You can do it yourself very easily. Use GW2Buildcraft to generate both builds, and compare the effective power difference. One divided by the other will tell you the % difference between the two.
Most (or alot) traits, are not calculated by buildcraft. It´s better to draw both builds on a paper, burn it. And then try to read out of the ashes what is better.
I would say (to Aza) 25 in zeal is worse. Cause there is no usefull Mastertrait.
And 10% dmg to symbols is not so strong. Picking up unscathing contender and a 10/25/0/25/10 build will be “maxdps” with our Hammer. But most times vulnerabilty is not at 25 stacks. And 15/25/0/20/10 will be better.
Or at least. “Hammer DPS Support” 15/25/0/30/0, no traited WoR and so on. But Symbolic Exposure+Empowering Might, could be usefull in some groups and if u can´t hold UC active for lo period of time.
Edit: Fadeaway calculated it already, saw it too late.
But there is still the lightfield, which is preventing my gruops from effectivly stacking might in combat. -.-, The Hammer could be so great, but this combofield….
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except warrior rifle is one of the highest ranged dps in the game.
LoL, never. Longbows does more DPS then rifle. It has 1 easy to dogde skill with high dmg per hit, but aweful dps.
Best DPS range weapon is Ele staff fire, well traited more dps then a warrior melee. After this, engineer with granades think, or scepter on guard if u´re fighting vs targets with a big hitbox (scepter 2 can hit 16 times on them).Im talking about PvE, where DPS rly matters.
you have no idea what you’re talking about. please go back to warrior forums as it is obviously your main.
Nope, you´re the one with no idea talking about. Rifle is bad dps, and a bad PvP weapon.
Staff ele, engineer ranger and guards do definitly more dps then a rifle warrior. And LB is at the moment the better range weapon in terms of raw dps.
Oh, and my main is not warr, it´s guard.
The diffrent is, i don´t tell lies. If something is wrong, it is wrong, even it is not my opinion.
And Necromancer Axe + DS1 dps is >warrior with rifle, by far. Only 600 range ok, but more dps.
Increase dps of torch 5 to be on par with the gs or sword AA Chain and let in remove 1 or 2 conditon from the guard.
At the moment this skill is totally wasted. Even for cleansing conditions, it costs so much dps that´s not worth it.
Celestial. Highest Crit damage, decent power, decent crit, and tanky stats.
Celestial is fail on guards, too much wasted stats. Rly bad dmg, a little bit healing power, and less survibility then knights-AH.
Totally fail.
except warrior rifle is one of the highest ranged dps in the game.
LoL, never. Longbows does more DPS then rifle. It has 1 easy to dogde skill with high dmg per hit, but aweful dps.
Best DPS range weapon is Ele staff fire, well traited more dps then a warrior melee. After this, engineer with granades think, or scepter on guard if u´re fighting vs targets with a big hitbox (scepter 2 can hit 16 times on them).
Im talking about PvE, where DPS rly matters.
Healing Signet alone is ok, it´s only better then adrenalin surge if u´re using F1 all the time and you´re getting dmg constantly.
To survive “spikedmg” adrenalin surge is still better. And in 30sec it can heal much more then the signet.
1. AoE dmg reduction in PvE or WvsW too.
2. Take off the knockback from Hammers AA (should be the active skill)
3. Merge traits
4. They shouldn´t get destroyed by activasion baseline. (3 traits or so are rly enough, at the moment we have more spread over 3 traitlines)
5. Bow should do some dmg and a little bit healing (like Ele staff Water AA or Frostbow
The biggest issue ist.
U have to trait alot to make them work. By doing this u´re losing alot of personal DPS and Support (Traits and utilityskills).
Your DPS will be lower by traiting them, the spiritsword is for DPS only…so it´s completly useless.
Just for example.
Some Traits are pretty weak, “Spirit weapons cause burning” for example. Guards have so much possibility to burn some1. And Burning (alone) is weak in PvE. And in PvP/WvsW…we can make them burn all the time without this trait.
As long spiritweapons don´t cause “spirit/foefire” this trait will be useless.
A CD for a skill that have it´s full power after finishing the CD yes.
But a Mantra with 1 or 2 stacks is not at full power. U have to burn the charges (and waiting for a CD per Charge even to do this, PER mantra).
And after this (already longer time, then another skill without charges) again to activate it.
In combat there is a CD, for a good reason.
If u´re not in combat 1 stack per 5 (or 10) seconds would be much better.
And like Fox said, u can change it already faster. Just switch the skills ooc and pick the mantra again…so there is no reason to say “this is working as intended and ok or balanced”.
Each time u´re out of combat, any other skill is recharging. Mantras not, u have to burn them, and then to wait for the CD to charge them again…rly bad design.
U can use Impale at last before switchtig back to your GS, after 100B (WA) and the first AAs u can switch back to Axe/Sword and use Rip.
This will add most stacks of torment, and less AA dps time per rotation.
U´re losing a few % lifeforce per second.
So Valkyrie will not help. In Addition, necromaners healing skills are weak compared too their health. So u will be a big sack of health that can´t be filled again.
Try to get toughness/power/critical dmg gear.
Last time i tested it.
Traited Axe DS1 > Staff DS1 >untraited Axe DS1