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What build for Fractals?

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Posted by: Norjena.5172

Norjena.5172

What Necro build are people using for fractals these days?

This an nothing else. I switch slotskills often to support as much as i can.
https://forum-en.gw2archive.eu/forum/professions/necromancer/Guide-DPS-Necro-for-PvE/page/2#post3510900

upcoming nerf to crit dmg

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Posted by: Norjena.5172

Norjena.5172

U´re wrong, PvE dps builds usually have 15 or 25 points in Soul Reapening and a fullzerk amor/juweleries and weapons.
They will be affected by the change like most other classes/builds.

In the end, most builds will do about 10% less dmg, but that´s it. Rampagergear will benefit from this change.

(edited by Norjena.5172)

upcoming nerf to crit dmg

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Norjena.5172

Your DPS is only mediocore if u´re using the axe.
Dagger/Horn + Dagger/Focus is best dps and support. DPS place 4of8 fullbuffed.
Ele/Guard/Thief do more. Warrior/ranger/engineer behind.

U should not compare class dps by using nemesis builds. They´re so horribel bad.

uh..the only thing ‘horribel bad’ here is your spelling

And what does it change if my spelling is horribel?
All Nemesisbuilds are suboptimal compared to others. His “best” build is the hybrid. But even there are other, better builds to play a hybridmancer.

He is talking about stupid things like “u don´t need more then 50% critical chance” and so on. Celestialgear is no dps boost compared to rampager.

http://www.reddit.com/r/Guildwars2/comments/1li5q3/breakeven_points_of_power_vs_precision_mathtable/

Axe vs dagger dps.
2,8 AP CE in 2 1/4 seconds Axe 2.
0,9 0,7 1,2 in 2,1 sec, and the first two hits (second is nearly instant) of the next chain will hit before aftercast from Ghastly Claws is finished. This means.

4,3 AP CE in 2 ~ 1/3 seconds. So Axe 2 is never a dps win compated to dagger AA. But probably a dps lose.
Without Axe 2 the dps of this weapon is rly rly bad. AA is never usefull (like Flamethrower), and DS1 can´t push it up enough.

From a PvE point of view, the axe is bad. From a PvP point of view, i prefer the Staff as a second weapon, because of it´s utility.

(edited by Norjena.5172)

[PvE] Addressing the DPS race meta.

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Posted by: Norjena.5172

Norjena.5172

There are a lot of upset zerker players right now. Not for the obvious nerf reason though.
I don’t think the upset stems from their gear being nerfed, but rather because anet have failed to acknowledge at least a little that the dominance of damage in pve scenarios is a result of the core game mechanics and poor pve encounters.

The change was seen as an easy fix to appease people, an easy way out, a band-aid to temporarily hide the problem. This is why people are upset – it is extremely disappointing to see this approach taken rather than an objective look at why things are the way they are. It shows a severe lack okittennowledgement & discussion on it from anet. It is almost like a statement saying that they are happy with the state of pve, it just needs to go a little slower. And for those of us yearning for diversity and interesting/challenging fights, that is disappointing. With things the way they are, it won’t matter what is increased or decreased in damage – whatever does the most will be the preferred setup.

U hit the point!

upcoming nerf to crit dmg

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Norjena.5172

Axe AA is never usefull in PvE. Your personal dps loss is higher. Usually if the group is missing vulnerability, they don´t do much dps anyway.
Traited focus is enough.

2/DS rotation ok, not the best dps but if u want/need the 600 range it´s a good option.

(edited by Norjena.5172)

[sPvP] Moa nullifies a whole necromancer spec

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Posted by: Norjena.5172

Norjena.5172

Finally MM Necromancers have to dogde 1 skill? And this skill is now OP?

upcoming nerf to crit dmg

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Posted by: Norjena.5172

Norjena.5172

Your DPS is only mediocore if u´re using the axe.
Dagger/Horn + Dagger/Focus is best dps and support. DPS place 4of8 fullbuffed.
Ele/Guard/Thief do more. Warrior/ranger/engineer behind.

U should not compare class dps by using nemesis builds. They´re so horribel bad.

(edited by Norjena.5172)

upcoming nerf to crit dmg

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Posted by: Norjena.5172

Norjena.5172

If u´re using clerics gear and a bloodmagicbuild u shouldn´t care much about a critdmgnerf.

pve indirect buff?

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Posted by: Norjena.5172

Norjena.5172

We´ll get a bit closer because of the sigilchange. Most other classes will not get much more dps with 2 sigils for 2handed weapons.

Probably rampagernades will be the best for dps. Our berserkerbuilds will lose the same dmg as most other classes.

(edited by Norjena.5172)

Celestial Gear, Discuss!(WvW)

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Posted by: Norjena.5172

Norjena.5172

i thought someone did an indepth comparison for all-stat gear and the result was if you use more than 4 stats if i recall correctly , it is worth it?

Ok let´s try.

I “want” dmg and healingpower. So i need
Full celestial. http://gw2skills.net/editor/?fUAQFACAA-jABBYjAJqFRjVVjIqWlEDA-e
critdmg: 62%
power: 1384
prec: 1384
healpower: 468
thoughness: (had to add it): 1384

Berserker/Clericmix (well i´ll get thoughness which i don´t want -.-).
http://gw2skills.net/editor/?fUAQFACAA-jgBBYfAZmMasJpAqZDRWXDT5CFA-e
critdmg: 37%
power: 1848
prec: 1346
healpower: 470
thoughness: 1231

Depending on the low critical chance it seems that berserker/clericsmix is the winner. And i was forced to add thoughness.

I rly want Power/prec/healpowergear….

Second sigil -> 2-handed weapon nerf

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Posted by: Norjena.5172

Norjena.5172

Yes, 5% dmg is fix for example.
So i can choice between air/fire/blood, usually i would never use blood. But now? Probably.

Celestial Gear, Discuss!(WvW)

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Posted by: Norjena.5172

Norjena.5172

U can´t negate partydmg with toughness and vita. Healingpower..well sometimes. But then do not use celestialgear.

They only way to use clestialgear is the need of ALL stats. And a guardian never needs conditiodmg, so never celestial gear.
Even if only 1 stat is “bad” for u, u can get more usefull stats with a combination of other gear.

If u rly want to play a “Healguardian in PvE”, they should Add Power/prec/healpower…gear!

Damage Hybrid Necro nerfed into ground

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Norjena.5172

20/25/0/0/25 Staff D/D Hybrid with rampager is already good. And it will get stronger with the critical dmg nerf.

I rly don´t like Nemesis Hybrid, because it has a big waste of time using Zepter AA. Which costs alot of DPS. And the Axe DPS is lower then Dagger.
That means u have 1 set with rly low dps autoattack, and another set with a weaker burstrotation too..

Both things are making the Axe/Zepter hybrid rly “weak” compared to dagger/focus + Dagger/warhorn berserker builds.

The hybrid i talked about is not using Staff AA, only marks and DS AA, and the stronger Dagger. So, probably high direct dmg if u´re on the dagger, and “ok” if u´re using Staff+DS.
And u can build up more then 20 stacks of bleeding which makes i far superior.

The Sigilchange will buff this build, because we can use geomany and sigil of energy or earth/force and so on.
Well, celestialgear is only usefull if u need all these stats. It´s never better if u want dps, it´s never better if u want a bit defense. It´s only usefull if u need all stats. If not a combition out of other gear will give u more needed total stats.

(edited by Norjena.5172)

Damage Hybrid Necro nerfed into ground

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Norjena.5172

Rampager gear deals more direct dmg (and conditiondmg)then celestial was always the superior gear for building up a dps hybridmancer.

So a only “OK” build will still be only “OK”.

Dhuumfire was always a bad trait in groups, beacause it added only .45 of your conditiodmg to your partys dps.

“Warriors will stay king of DPS” Says all about how much u know about this game…..dear god let it rain more brain!
http://imgur.com/a/PsqB1 just for an example.

Oh and, there is a second option to build a hybrid, probably a better 1….another mistake nemesis talked about “there is no other way to play a hybridmancer”…..

(edited by Norjena.5172)

Second sigil -> 2-handed weapon nerf

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Posted by: Norjena.5172

Norjena.5172

Engineers will get 1 Sigildps closer to other classes. Don´t know what u´re talking about.

Thief DPS will stay
Ele Staffs gets closer to LH
Warrior will stay nearly unchanged
Guards too (will use GS instead of a rotation but ok)
Necros will stay unchanged
Rangers too (GS will still suck)
Mesmers the same (GS will still suck)

Oh, and not even 1 kit got a 30% Nerf, Nade AA got 50% but not the whole kit. And Nades will be superior now with rampagergear. So the old nerfs were necsessary.

Im talking about a PvE point of view.

(edited by Norjena.5172)

[Guide] DPS Guardian for PVE

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Posted by: Norjena.5172

Norjena.5172

If MoC is not needed, u can switch it to I unscathed contender which is pretty strong too.
About 50% uptime will give u more dmg then 10 more in the first tree. > 10% dmg
25% ~ 5% more dmg.
Especially if u´re using MB to trigger fire/other kombofields intead of spamming AA.

Zerker nerfed, allow us to swap asc gear

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Posted by: Norjena.5172

Norjena.5172

I´ll need complete new gear for my engineer, 10% nerf will make rampager brainless nadespam superior compared to a rifle-3kit-zerk-rotation.

GG Anet

Zerker nerfed, allow us to swap asc gear

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Posted by: Norjena.5172

Norjena.5172

I don´t like gearchecks. But i will do them now. Always, even people with ruby orbs will get kicked.

tPVP Dhuumfire explained, condi necros

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Norjena.5172

Dhuumfire is OP, that´s why the best conditionbuild ingame is the Godfireguard….Burning OP nerf it!

Best Necro Armour

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Norjena.5172

Norn Beer>Norn Necromancers>warm fire and a good meal>rest

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(edited by Norjena.5172)

(Balance) Developer Livestream on Friday at 2pm PST

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Posted by: Norjena.5172

Norjena.5172

You are right to a degree. However, I contend that longer fights (in some situations) are good for the game. Killing a boss too fast means the boss doesnt have time to put out the consistent damage or cycle mechanics that require mitigation, support, etc. Now, I do lay some of this on boss design – but before they can design a boss that requires those things, we have to be sure that every group (even those hyper efficient at dealing damage) will see those mechanics enough times to actually matter.

Keep in mind im talking about legendary bosses that die in seconds, not minutes, to these groups.

I completely agree with you but …
… when you look closely at numbers, it’s not clear at all that this is caused by stat combinations like berserker.

Using a Guardian zeker meta build as standpoint, you can replace every weapon weapon / armor piece for soldier ones (just keeping the zeker trinkets, main source of cheap critical damage) and still retain over 80% of the original damage output.
A boss which dies in 20 seconds in full zeker, does it in 25 seconds with a fairly balanced gear setup that could cover quite better any mistake.
Any nerf on critical damage would do nothing but decrease those differences, which are rather small IMHO.

Big differences on killing speed are caused by other, usually overlooked, sources.
Proper might, fury and vulnerability stacking, which tend to be lackluster in PuG groups, are one of this sources.

Finally, the most obvious and most overlooked damage source comes from those percent final damage increases on sigils/runes/traits.
If you go from the 10/30/0/5/25 spec I used for calculations to something like 0/0/30/20/20 where you can get Altruistic Healing and Empowering Might, you don’t just lose next to 25% damage output from obvious stat reallocations and giving up Right Hand Strength (replaced with Retributive Armor); you also lose:

  • 10% increased damage against burning foes
  • 10% increased damage against enemies inflicted with conditions
  • 10% increased damage with sword
  • 1% increased damage for every boon you have

Which are all multiplicative and add up for about a 38% damage increase with 4 boons.
The trait reallocation almost reduced the original damage by HALF, even more if you replace Scholar Runes with something different.

In terms of damage, both, the good stacking of boons and vulnerability, and sigil/rune/trait choices are A LOT more important than gear stats.
A fully soldier geared character using damage oriented sigils, runes and traits can easily outdamage a full berserker one on a fairly defensive spec.

Rly good post. More people should read and think about this.

All classes - remove vigor

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Posted by: Norjena.5172

Norjena.5172

I can play my Thief/Ele/Necro/ranger/warrior without vigor.

Berserker is not the meta because of vigor. It is the meta because there is no need for tanks or healingsupporters, or “ccing” playstyles in the current state of PvE.

Aslong they won´t change this, “max possibel” (to play) dps will always be the meta.

Fullzerk/rampager or halfzerk/halfknights. It doesn´t matter the meta will stay unchanged. And other builds can´t get more viable by nerfing dps.

(edited by Norjena.5172)

The hour of judgment (critical damage)

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Posted by: Norjena.5172

Norjena.5172

beside running sword as ranger norjena what can you run? the fact ranger is limited to one weapon and build style is far from ‘’a nice’’ choice. As for condiranger behing bad the spec has quite a wide array of condition (way more then sword warrior) and can run it hybrid way with pet physical damage. Sure you can run condition to as enginer or necro both are better but its kind of obvious that if ranger sword gets to be nerfed im not so sure youl not choose the other option around.

Aslong as CC and Heal will stay useless, all othr builds will stay useless.

Even if Zerker would only do 10% more dps, it will still be the best.

Check it, nothing will change, nothing. All other builds will stay as usless as they are at the moment.

Longbowranger/axe (for example) is never viable, even in a full PVT/Clericsgruop the sword/GS ranger will do more dps and more support.
Hammerwarrior and so on, always the same.

(edited by Norjena.5172)

Zerker nerfed, allow us to swap asc gear

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Posted by: Norjena.5172

Norjena.5172

You are just looking from dps side, which I didn’t mean it only. Try a berserker ele/thief in dungeons, would be the squishiest thing in the game. Even cof bosses can one hit kill them. With this, warriors can have better armor with acceptable hp, with ultra high dps. Plus if you equip stance invulnerabilities it will equal to a thief or ele’s tanky build. Problem is this, other classes get one shotted with full zerker gear, while warriors are a lot better in terms of survivability as a zerker. This is why people are only seeking for zerker warriors for dungeons. In every aspect, zerker only pve meta is not acceptable for an mmo. They have to make it more challenging by requiring more teamsupport. Healing and bunker(tank) builds must be required in pve parties like all other mmos. Don’t forget, not everyone wants to play as dps. In s/tpvp & wvw we have freedom to choose our build without losing any efficiency. They have to allow this in pve too by adding better ai and challenging bosses. Mobs are so dumb and just waiting in front of hundred blades, this is the main reason makes zerker builds viable.

I play them in all dungeons (most times arah but all others too) and sometimes fractals (49 only with my fullzerk guard cause of AR).I´ve all classes fullzerk (my necro and warrior have got a set of rampagergear aswell).

So i know how to play them, and i know it is easier as a warrior (sometimes, but other classes have alot of tricks too, it´s easier to stay alive as a engineer as a warrior).

But this is not a gearproblem and have nothing todo with people looking for warriors only.

More then 2 warriors are wasted time in dungeons.

(edited by Norjena.5172)

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Posted by: Norjena.5172

Norjena.5172

Wearing Zerkers makes nothing easy. Pick up clerics gear and healing/supporttraits and weapons. Pick up 4 friends who do this and facetank everything coming in your way.
Disable your dogdekey and please do never use things like aegis or blind. Have mercy with poor mobs who can´t kill imbalanced unkillable pve facetanks.

Stop talking about this crap that zerkers gear makes content easier.

The hour of judgment (critical damage)

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Posted by: Norjena.5172

Norjena.5172

I talk about PvE only, i don´t care about Bunker Wars PvP/WvsW.

The hour of judgment (critical damage)

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Norjena.5172

1. I dont see mesmer leaving pve if they actualy run phantasm to begin with.
2. Necro deserved some love
3. Warrior will still be apreciated
4. I see condition damage ranger and ranger in general doing a nice comeback in dungeons
5. running thief is perfectly possible as condition damage and venomshare
6. ele has a condition damage build as well but loosing some crit damage on gear wont affect it that much it will still be on par with other CD builds.

Why do people who know nearly nothing about PvE class balance always cry so loud for nerfs?

1. Ele is best dps by far. With more then 2 builds an weapons.
2. Ranger has got only 2 dmg multipliers (10% dmg if endurance is full) and 5% if u have a boon. Most of the dmg came from the pet, and critical dmg traited via skirmishing (and pet critical dmg…).

At the moment a ranger is nice choice. Most people are just to bad to play rangers well, or don´t know how good a ranger can be.

3. Conditionranger is horribal bad in PvE, probably the worst conditionclass.

4. Necros problem is not dps, they can deal a bit more then warriors. They lack of support and cleave dmg.

5. Mesmer DPS is horribel, and it will stay horribel. Phantasms scale with critical dmg aswell. But the biggest nerf to them is, reflection. Mesmers are usefull if they can their powerfull reflections, and they are nearly useless if they can´t use them.

6. Warriors don´t deal more dps without critical dmg, don´t know how people can think such things.

7. Even worse builds will get even more worse (Altrustic healing guard for example will lose much more dps then current metabuilds where no critical dmg is traited).

8. Some classes have 25 or 30 points in their criticaldmg trees. They will lose more dps then others (Necro, Thief and ranger).

In the same post u are talking about build viability and class balance. U disclaim that 3 or more classes can play conditionbuilds now. Wow, conditioncap, ever heard or it?
Ever thought then pure dire/rabid/carrion conditionbuilds should deal less dps because they´re tanky?

There is only one conditionset which should deal equal dps to zerk. And that´s rampager.
Rampager Necromancer or Engineer can deal pretty nice dps? Not as much as zerker, but close.

All other arguments about content and new/same problems will stay untouched, u should read the other threads. And use your brain, only one time please.

@Travelane…what u are talking about? U can use CnD and Backstep and fill your time with autoattack. There is no timewaste being stealthed. Thief dps is above warriors, but probably they will get nerfed more.

(edited by Norjena.5172)

To clear the air about Berserker

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Posted by: Norjena.5172

Norjena.5172

No. That is not the solution. It will hurt players more than zerkers.

The solution is to fix stacking. Make stacking the least optimal tactic. Why do zerkers stack? Because it creates the highest damage, and it is the safest tactic. If someone goes down, you can res them back up easily.

Remove stacking and then zerkers will not be viable for the average pug. This will also make optimal play less stale and boring. It will make dungeons be about making use of the open space instead of hiding in a corner.

No again.
Stacking has nothing todo with Berserkers gear.

1. Support is pAoE around charakters
2. Ranged dps is lower then melee dps (PVT or Zerk it is the same!)
3. Mobs following a ranged guys costs dps (less from the ranged, and less from the melees following).
Nothing todo with Zerk.
4. All heals and alot of buffs (protection from a guardians hammer), blind from a offhandpistolthief. Can only be provided if mobs and players stack.
5. A LB ranger will not buff the party with frost/earthspirit or spotter and will not get any partybuffs.
Healingspring/Might/other things it does not matter what. Stacking is always superior.

To be max effective u have to stack. Maximum DPS or maximum facetankgruop it does not matter.

Zerker was better even before people begun to stack. Tankgroups stack too.

Zerker nerfed, allow us to swap asc gear

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Posted by: Norjena.5172

Norjena.5172

because elitism and classism make it go wrong. not every class is good at being zerker.
“play zerker warrior or quit” this sentence sums the pve aspect of the game.

Again for u.

Fact1
People cry for warriors only because they have no idea about dps.

Fact2
Warriors DPS is only selfbuffed rly strong, goupbuffed the warrior will do much less then.
Ele
Thief
Guard
Slithly less then
Necro
Probably more then
Engi
Mesmer
ranger
Engi/Ranger can do nearly the same dps, but the need a proper rotation (which nearly no engi is using most of them just play bad). Or the ranger needs his sword (can sometimes be tricky and a living cat which can be a problem).

But both have alot of support and can be rly good for your party. If played well, not a class blance problem.

Fact3
If i had to choice between a rampager using hybrid warrior or necromancer. I would choice the warrior, this class balance issue is not a zerkers issue.

Fact4
Berserkers gear is the fastest way to finish dungeons, not the easiest one as many people still think

Fact5
The easiest way is to wear PVT/Clecirs mix with supporty traits and join an tanky/supporty meleegruop.
It will be exactly the sam,e LoS, stacking. But much much easier. For most bosses u have to do nothing then pushing 1.

Only a few bosses require frostamorstacking or the use of some grouphealskills.

Fact6
Even if they nerf berserker it will stay the best (except rampager probably)

Fact7
If they try to chance a part of the critical dmg to vitality (like in pvp) the meta will get even stronger. Because it will stay as the fastest, but it will get easier to use for everyone.

Fact8
CC/Healing and so on is not unviable because of DPS is so OP, it´s weak because they´re is no need for it. Content is to easy. Teamplay is usually not needed.
It makes it faster/smoother.
But in GW2 i feel like a sologamer found 4 other sologamers to speed it up. Not being part of a team which solve problems one alone could never do.

Fact9
There will be alot of balance issues. For example engineer. At the moment max dps is a rotation with or without grenades. If they nerf the critical dmg for example only 15%. Rampager nades will top everything.
Bombkit (AA) Flamethrower (2) Elixirgun (4), Toolkit (3), Rifle (3/5) will get much worse then now. U can choice your style of gaming an engineer. There are a few nearly equal possibility. Nerfing zerkers will ruin them.

(edited by Norjena.5172)

Zerker nerfed, allow us to swap asc gear

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Posted by: Norjena.5172

Norjena.5172

They don´t fix mapglitches in dungeons (oder even WvsW).
They don´t ban dungeon sellers.
They don´t remove champ boxes.
They don´t ban traders who buy what they want to sell it for the double price.

Why should they nerf zerkers gear? It´s probably the last thing to have fun/challenge in PvE. And it´s not for much gold only.

It is a “play what u want” playstyle, not a must have playstyle.

Nerfing it solves not even one problem we have at the moment. No other build will get better buy nerfing Berserker, it´s impossibel due to PvE/Boss/Dungeon design.

Even if it´s only 5% better then the second best option, it will still be the best.

(edited by Norjena.5172)

Zerker nerfed, allow us to swap asc gear

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Posted by: Norjena.5172

Norjena.5172

Zerker is by no means hard to play in a berserk group. Even when a fight lasts long enough for you to have the potential to take fatal damage the attacks aren’t fast(easy to dodge) and the damage you receive if you do get hit is often fatal even if you’re PVT. Warriors by far make it extremely easy to berserk considering they have a big health and armor advantage on top of being great at pretty much everything else.

Stats in general need revamped for balance and the whole condition system needs redone. Conditions need to be actual attrition instead of burst. However if conditions will be based on attrition then the tools needed must be available, which isn’t the case for many builds/classes.

That´s false and stupid. I bought full clerics for my guard today and facetanked the HotW 1 Endboss. I used not even 1 dogderoll, no aegis nothing. I only walked out of his whirl not more.

And i was the only cleriv/defensive player.

Not even one fight gets easier with zerkers gear. Yes some are so easy that i could cry…but if u stack enough defensive gear/traits u can doing every dungeon (proably except Lupicus/40+ fotm and alphard) by just pushing 1.
That´s far more easier. Slow but easy.

Most bosses to their fatal attacks. Kohler/AC Spider ok (possibel, u can tank her spray with clerics gear). But others? Even Alpha in CoE i play 10,8k thief, 11,8k ele and guard. With all 3 im a 1hit if i don´t dogde.

With all 3 i´ve got big problems i don´t manage to avoid his “earth attack” (P1 and 3).
1hit at wolf, 1hit at abo.
Im 1hit in most fractals. With enough defensive gear i can make much much more mistakes.

To say it´s all easier with berserkers gear is just a lies that came from people who can´t play it. Or don´t like. From people who can´t say to themselves “Ok, i don´t want it so fast, i play a bit safer but not as fast, that´s ok for me”.

All examples where “zerk is too strong” are boring/bad bosses. Which can be tricked out with corners or something else.

And what does it have todo with skipping? Alot of PVT Pugs are skipping the same things. When did u the CoE Abomination last time? And if, melee or ranged?

Some trash is harder to skip then to kill, espiacially if u play berserkers gear.

Conditiondmg…Dire dps is above PVT is PvE. All others have defensive stats. The only set which is a bit out of balance is rampager. No defensive, but less offense compared to zerkers (with some builds the diffrent is not that huge).

(edited by Norjena.5172)

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Posted by: Norjena.5172

Norjena.5172

If they nerfed zerker gear, I’d be very disappointed having spent a lot of gold and laurels on ascended zerker stuff.

I would seriously consider quitting, not because of the nerf’s impact on gameplay, but the reasoning behind nerfing.

Now I think everyone could agree that PvE wise there is the issue with Zerker being so far out in front. Meaning what is the point of other stats / armours.

Agreement is not universal. I do not think there is any issue at all. If you don’t care about clear speed and want to facetank, the defensive stat combos work as advertised, that is their point. If you like to see things bleed, you run condition damage (I do think condition damage needs to be made more effective in PVE, but nerfing zerk does not make condition builds kill things faster). If you do care about clear speed and efficiency, then you spec for DPS, and you survive through awareness and active defense.

Given the current PVE mechanics/design, the DPS meta is inevitable. A nerf to zerker gear does not address this, because the DPS meta arises from the ease, simplicity, and slow ‘clock speed’ of current PVE encounters.

As I see it, to nerf zerker gear is to punish skilled/experienced players just to appease people who dislike the natural consequences of their gear choice (i.e., someone who wants to be tanky, yet doesn’t want to accept that zerkers, who die much faster, finish things much faster than him).

A nerf would be ineffective and disrespectful to many players. To adopt that change would not reflect well on the game’s current design/balancing philosophy. Which is why I would seriously consider dropping the game.

Since critical damage was specifically mentioned in the first post, I would be very surprised if a nerf was not coming. It’s a single number, you can only move it up or down if you mean to change it. Up seems unlikely.

I totally agree.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: Norjena.5172

Norjena.5172

they can add one-time stat selection for ascended zerker gears only, that can be the solution. it’s good that zerker only meta is being removed from the game. speedruns and skips(mostly glitches) mustn’t exist for a challenging, harder gameplay.

If u don´t play zerk/rampager/assasin…which content get´s more challenging then?

Even if Berserker is often easy to play, it´s still the hardest to play. Sad but true.

And there is no way to make healing/support/cc viable at the moment. They have to change alot of mechanics. Before they don´t this, max possibel (to play) dpsbuild will always be superior and most wanted.

Conditionbuilds…the only 1 which should to the same dps as berserkers is rampager. All others have got at least 1 defensive stat and dire for example deals much more dps then PVT.

(edited by Norjena.5172)

Zerker nerfed, allow us to swap asc gear

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Posted by: Norjena.5172

Norjena.5172

lol. Just lol. Can you swap your stats on your warrior rabbit armor when you realise those stats are dumb?. Also, noone talks about “destroying zerkers”. They want to adjust zerker gear, so you aren’t forced to run zerker everywhere and all the time.

Even if it´s only 5% better then the second best option, it would still be the best. And change nothing.
Still the same boring content, still the same problems. Still useless support/heal/cc.

Max possibel dps will always be the meta and most wanted build. Let it be zerker, or zerker and 3 parts of pvt/knights if the content gets more difficult.

If they don´t change alot of pve mechanics they can nerf what they want. Healing/Support/CC will stay useless.

Or as the Antimeta, nearly op by facetanking everything without any dogeroll or encounter knowlegde.

(edited by Norjena.5172)

(Balance) Developer Livestream on Friday at 2pm PST

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Posted by: Norjena.5172

Norjena.5172

If the critical strike damage change renders the gear I’ve been grinding towards (in a game advertised as non grindy) pointless and means I need to redo all the grinding, I will quit.

Same here.

And not only this. Berserkers gear is not too strong. Other builds are useless because the content is so easy that even not so good players can play Zerk.

If the content would be rly hard, and frost/weakness/prot needed to survive…other builds would come. Even if they were still Berserkergear using, but not max dps (beacuse traited for support, warrior warhorn just as an example).

Just nerfing critical dmg will change nothing, it will still be the best gear if u do the most dps. And if it´s only 5% more then PVT (which won´t happen) it would be the best….

On the other hand, whats with defensive gear? I traited my guard supporty and picked up full clerics gear. I facetanked HotW P1 Endboss the only attack i walked out (no dogde, just walking back) was his whirl….
I could tank all others without dogding/aegis whatever. And i was the only cleric…if u stack prot and other clerics i think we could facetank even high lvl fractals.

Whats with ramagers gear? Possibel we can hope for a statchange to make power or conditiondmg the mainstat?

Runes/Sigil rework sounds nice. Was waiting long for this.

(edited by Norjena.5172)

[PvX] Fix Rampager Gear

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Posted by: Norjena.5172

Norjena.5172

I think the thread was more PvE based then PvP/WvsW. But most of the problems should be the same there.

[PvE] Revising the "DPS Meta"

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Posted by: Norjena.5172

Norjena.5172

If there is no better content, this complete discussion is worthless. Stats were never the problem.

(edited by Norjena.5172)

[PvX] Fix Rampager Gear

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Posted by: Norjena.5172

Norjena.5172

Yes, but there are not many structed bosses anyway. Well i don´t know a multihitspot for the ugliest one…the iceelemental in snowblind fractal.

We will see if something happens. I personally would like to see the conditiondmg increased, because that´s why i play rampagerhybrids for. If i want to see big Nade/Dagger numbers, i can switch to my Zerkersgear.

[PvX] Fix Rampager Gear

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Posted by: Norjena.5172

Norjena.5172

Most (probably all) structered bosses have “multihit” spots. Cleavedmg will hit them twice or more. If they don´t fix this, a rampageruser will not make a huge diffrent there.

I found those spots for the djungleworm, Mark 2 Golem, shatterer, jormags claw, tequatl and both TA bosses.

To clear the air about Berserker

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Posted by: Norjena.5172

Norjena.5172

Right now downing a boss with gear other then zerker is actualy more challanging then it is without. Running zerker is supose to actualy be challanging so where is the challange then?

That is still a lie. Alot of bosses can kill zerkers easily. They are to easy (and boring most times), and it is not difficult enough.
But it is not more difficult to do it in other more defensive gear. I know how it was to play as a AH guard a year ago. I facetanked crap which can 1shot me now. It was definitly much easier as non zerk.

Even AC/CoE Bosses can kill Zerkers who can´t dogde. Corners are a problem, but not an easy to solve problem. And they are not a Zerk only one.

(edited by Norjena.5172)

[PvE] Revising the "Tank/Healing Meta"

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Posted by: Norjena.5172

Norjena.5172

Ok until we have enough AR to do lvl 49. Some Ideas to facetank.

1. Champ Icebroodwolf in CoE, Abo P2/3
2. TA Trash + Leurant
3. Arah P4 Balthasar and Melandru melee

(edited by Norjena.5172)

[PvE] Revising the "Tank/Healing Meta"

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Posted by: Norjena.5172

Norjena.5172

Yes, and the mace has got strong healing skills too. Our biggest problem will be the agony. I´ve got only Zerk juwelierys.

Waterfields are often bigger then the hammerfield, so it should be ok to blast them. Stacking Frostaura will be a bigger problem.

[PvE] Revising the "Tank/Healing Meta"

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Posted by: Norjena.5172

Norjena.5172

Guard hammer + 2 second symbol duration trait, boon duration runes if you REALLY want to make sure to have 100% prot uptime, swap to mace when your group hits 12 seconds of protection to stack regen, then back.

@Bambula: I don’t think red moa actually heals.

That´s it, i want healing symbols + battle presence. With shout + spirit + runes we should get 100% protection without Writ of Persistence.

[PvE] Revising the "Tank/Healing Meta"

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Posted by: Norjena.5172

Norjena.5172

Hammer+Spirit could be enough, take the healing Moa, MOA HEAL!

[PvE] Revising the "Tank/Healing Meta"

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Posted by: Norjena.5172

Norjena.5172

And Earthspirit, i didn´t to “waste” the healing hammer/mace smybol for permaprot if i can get a ranger^^.

Well i´ll try to find 3 more crazys guys.

I don't understand the hate

in Necromancer

Posted by: Norjena.5172

Norjena.5172

Necros can deal a bit more dps. Warriors dps is 5 or 6 out of 8 classes. But more warriors play “useful” builds even if they have not the best gear, it´s better then most engi/ranger/necros.

I know only 3 good rangers in this game, but 30 or more warriors which i could invite. Necros? 1 or 2, Engineers? not even 1 (except myself).
- im talking about my FL and so on, yes there are a few popular engineer/ranger player. But some of the i mean…

@Andele Ranger Sword/WH/Axe + GS is best, not Bow. And only a few rangers are playing this.

Engineer nades only is stupid and a big waste of dps AND support. Nade 2/4 Bomb AA toolkit 3 Rifle 3/5 F Nade F Toolkit is dps rotation hf to find an engineer who is playing this.
And i didn´t talk about utility switches and finishers which i want to see….
If a engineer can´t do this a stupid warrior can fill the slot better.

Nadespam is subar – 20% dps compared to warriors. perfect rotation is about warriors dps, usually less cause the engineer can´t do the perfect rotation all the time. But nice support- Vul/Blind/Finisher/Condition remove/Bursthealing, all without losing much dps, a good berserkers engineer is awesome in 49/50 fractals. A bad engineer is bad…

Necro in Knights and Soldier gear? In Fractals? WTF? I will instantly kick such a guy.
Most Necros are playing conditionbuilds or nemesis subpar hybrid. Only a few play a good berserkerbuild and know how to switch utilitys well.

(edited by Norjena.5172)

[PvX] Fix Rampager Gear

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Posted by: Norjena.5172

Norjena.5172

This balance problem with defensive setups can be solved like i wrote above. PvE only traits which are converting power/prec to conditiondmg or so (they shouldn´t be traits of their on)
For example.

Hemophillia: Bleeding duration increase 20% + convert 3% of your power and 2% of your precision to condition dmg.

No Berserkerbuild is picking up this trait for example, and it would effect PvE and rampagergear only. Carrion/rabid will get only a bit more conditiondmg, dire nothing.

[PvE] Revising the "Tank/Healing Meta"

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Posted by: Norjena.5172

Norjena.5172

We should try to make a lvl 49 video without dogding.

We need 1 ranger 1 Ele 1 guard, probably engineer/warrior and something else.

(edited by Norjena.5172)

To clear the air about Berserker

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Posted by: Norjena.5172

Norjena.5172

Good post

I totally agree.

[PvX] Fix Rampager Gear

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Posted by: Norjena.5172

Norjena.5172

Yes breakeven points, sry missed the word. Thank u.