Just take Devastation and Invocation + any other traitline u like. Retribution for example.
Just ignore Malediktus, he is one of that 27/7 AP farming guys with over 30k ap.
Sure that HE loves getting mastery points.
But im pretty sure that most other people hate it.
MP´s are definitly the most disappoiting feature of HoT, and probably the main (or only) reason when i leave the game.
Making achievments a “must have” is nogo.
Achievments have to be a option for people who like them, not more.
I want any other ways to get MP, gold, auric dust, leyline sparks, fractal relics, magneticshards or anything else.
I would even buy them in the gemstore for real money, everything is better then farming achievments.
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I´d like to see a condition/utility based greatsword.
Or a rifle but, i don´t like scepters and shortbows
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1. equip zerk gear and sword
3. equip shiro
4. press 1
5. ????
6. top DPS chartsIt’s disgraceful that a class like this exists and also poops out boons like it consumed a bottle of laxatives at the same time.
99,9% of all revs are just horribel bad and don´t even understand the basics of this class.
And non-rev haters are even worse.
Its not that 2 month is too long.
But if u have already 2k gold, and all your ascended mats. The timegate sucks, boring. Forcing u to login daily, just to make one more stupid task.
Thats not hard, it´s just annoying and boring. Im waiting for the new sword, even if could instantly build Bolt.
But im not interessted in such annoying timegates. And HoT has way too much of them.
Without the timers people could just use nomadgear and facetank it.
Enragetimers are the reason why raidmetas in other games aren´t something like 4 tanks and 6 healers….
It´s important that players learn how to do dmg, not even the gear. The whole dps rotation becomes important now.
And that´s great.
Weaponswitch to a twohanded meleedps weapon.
anyone else thing that it could use something extra ?
It´s simply boring, 3rd offhand sword, 3rd offhand sword block…….i think most people hoped for a real dps offhand sword.
But it´s the axe. Again. 3rd offhand axe, 3rd offhand dps.
Rangers offhand axe is max dps, and warriors is desinged to be a pure dps weapon (even if the dmg it does is too low).
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What about a large radius well (size of T3 longbow burst) that pulses 5 stacks of might might and gives allies condition duration? Probably should also do some sort of debuffing effect on enemies, but I could go for an offensive support minded elite that gets a shorter cooldown because it doesnt have direct offensive properties (damage, condis, ect.). the only problem is that it would cover up fire fields, which we all know how people feel about that.
Nope, won´t change anything. Might is easy to get, unique buffs/debuffs or unbelieveable dmg are the way to make necromancers useful.
I like some of the other ideas.
What are u talking about?
Only mesmers and probably rangers are doing less dps. Mesmers are a must have cause of their support, and the druid probably too.
But necros have nothing, worst support and worst dps (besides our two top tier support classes).
No need for them in a raid, dungeon or fractal. Burst or no burst does not matter. The numbers don´t lie.
What are u talking about?
Direct dmg reaper is overrated, it´s not enough dps to get a place. And other classes doing much better with sinister.
Why should a reaper live longer then a warrior?
Warriors have more endurance, better healskills, more armor and much more active migation on their weapons.
And RS is a dps loss, so undogdeable dmg will lower necro dps even more.
Depending on our support reapers/necro have to be one of the highest dps classes ingame to get a useful place in raids and highlvl fractals.
And we don´t do it yet.
A buff is needed, and some adjustment to our rotations too.
GS3 is useless in pve partys and gravediggerspam below 50% looks silly, and is simply silly. If they change it, they have to buff other things even more.
And we need it, at least for pve only. Warrior Axe 5 does 50% more dmg in pvp….so why we can´t do 30% more dmg in pve (the number is just for example)?
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Other classes can permablind without losing 97% of thier dps output. Sandstorm, black powder, well of darkness for example.
Blind is easy to get, plague needs something diffrent.
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You don’t need RS if your group is good at stacking might and vulnerability. Otherwise, it’s most certainly necessary. Besides, with Dhuumfire and reaper’s onslaught, RS DPS isn’t that far behind gravedigger spam.
Though, I find myself using blighter’s boon because the reaper lacks sustain without blood magic.
Who cares about solo pve? U will not fight raidbosses solo, so u will never spam gravedigger if u play solo cause mobs die fast enough.
Right?
Abit more feedback about traits:
Spite minors.
Death´s embrance and siphoned power, both of these traits are pure solo traits.
Reapers and necromancers need more dps in partys. It would be nice if u could change at least one of those traits to make them an dps increase in partys.
Reaper: Deathly chill, seems a little bit too weak imo.
Shivers of Dead, looks abit out of position, a small dmg increase dealed to chilled enemys could be added or? 5% for example.
Some few, small dmg multipliers could be added to blood/death magic and curses.
As a reaper its so easy to get 100% critchance, we don´t rly need minors like the new “target the weak”. Change it back to it´s old version?
This could also add more trait variety (and increase reapers support). If we don´t have to use Sould Reaping.
U could split reaper builds into more RS based (hybrid/sinister) and more GS/weapon based (direct dmg/berserker) builds for example.
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Third, Gravedigger… I know it has been mentioned but it needs something to handle not being spammed for bosses/mobs that have a large HP pool. Maybe, instead of reducing the cooldown 100%, only drop it down 75% or something… I get that it is a clean-up styled skill, but it really is silly and, with the trait to leech HP on the skill, you are not going to die in these cases…
Thank you. First one I see that feels the same as I. Gravedigger is nice but for mobs with large Healthpools it’s just silly(and quite boring). Personally I feel that the full CD reduction is pointless as it has quite low CD anyway. And everything else you can only really use it on once or twice. I would rather have something else on it. The lifesteal on the trait is pretty bad though. When gravedigger is such a slow skill the amount of life stolen should be higher.
Grave Digger generates no LF. I found that if I spam it too much, I have no LF for DS. I think it is fine as it is. The lack of LF punishes players for not managing the pool well enough. It is like using up all your initiative.
U don´t need RS in pve. It does less dps then GS and especially GD spam.
After using GS skills u are spamming GS aa for ~8seconds, so its better to switch and use warhorn 5 + dagger for example, or some RS skills (but they are abit too weak imo).
We will use GS enough vs targets below 50% health. I think gravedigger spam will get fixed. Cause it´s rly boring.
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From a pve point of view.
Really nice work since the last BWE. Reaper feels a lot smoother compared to the first BWE.
DS 1 feels good, but i think the dps is still abit too low
DS 2 feels perfect now
DS 3 good
DS 4 good
DS 5 feels a bit weak compared to Gravedigger. Even at under 25% health gravedigger deals more damage. Please adjust the health tresholds and the damage it does.
GS 1 feels good
GS 2 feels good, but 2 things.
1. it feels horribel boring vs foes with high hp pool under 50%. The cd reduction should trigger only one time in a row! Or should we rly spam gravedigger for 2 minutes until a boss is dead?
2. pls rework the animation for charr, it looks rly strange.
GS 3 feels lacking. Would need more DPS, has gotten much worse since the change of souleater. I will never use this skill in any dungeon/fractal or raidgroup. Do u really want this?
GS 4 is perfect, i love this skill now.
GS 5 its not reliable at all. Seems buggy at times, doenst pull the full distance sometimes.
Fix GS 2 and 3 and the weapon is close to perfect. But from a pve point of view, classes with two weaponsets are more interessting. I´d like to see a dagger/GS rotation, similar to guardians GS/S oder GS/M.
GS23411123>switch to dagger, just for example!
Shouts It feels awkward that some shouts have casttimes.
“Suffer” is ok but the cd looks abit too long for its use. I will use it sometimes.
“Nothing can save u” feels like a pure pvp skill, vulnerability is not rly needed in pve (groups). I´d like to see a simple aoe boon convert. The casttime is too long for its use.
“U are all weaklings and rise” I could not find a use for this skills in pve, sry
Elite: The cd feels way too long for pve, or the stun duration is too short. Even for trashmobgroups it feels abit lackluster. Can u just reduce it´s cd (and casttime) for pve?
Reapershroud and combo fields - please make leeching bolts work. The majority of our fields are darkfields, it feels so bad when you pop a GS4 for defense, then go RS and DPS just to see my blind leap does blind and my Death Spiral is wasting its whirl finisher.
Wells Wells are the best choice for utilities in pve in most situations. However, seeing the new mesmer wells makes me rather sad. Could we please rework / buff our wells a bit? Even fully traited they arent as damaging, or as supporting, or as fast recharging as the mesmer wells are baseline.
Due to our support, necro/reapers should be one of the highes dps classes ingame (pve). It would be extremly nice if u could change some numbers to change this.
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Deathspiral is useless if the target has 25stacks of vul. That makes this skill unused in pve.
Boring, would nice if u could buff it to a useful dps skill (probably with some condis).
And if u play charr, the gravedigger animation looks kinda strange. Charr should not jump in the air like ugly asura do.
i will start with berserker because i wont take decimate defenses. chilling force seems like a really great survivability trait.
zerker is weaker overall. With Valk you can take all the necessary crit boosters which while staying in RS significantly longer for even more dps.
U´re wrong, just don´t take that useless trait (pve) and pick up dhuumfire for even more dps.
The problem is. In all the content we have, there is not a single fight were the “ideal meta condition” does not matter.
Not a single one.
Is does not matter wich dungeon, or which fractal. A mediocore GS camping warrior or even a staff fire 1 and 2 pushing ele is usually better then the best necro.
The unrealistic point of view is NOT the meta of view. Because the screnarios were a necro could be better don´t exist in the game as we play it right now.
Probably raids can change it. We will see. But at the moment Nemesis is simply wrong, cause his so called “facts” are based upon non ecxisting scenarios.
He just wants to bash all people who disagree with him. In alot of videos he don´t even use "arguments. He´s just insulting people.
https://yourlogicalfallacyis.com/ad-hominem
Read it, think about it, and watch the nemesis videos again.
Support will not be changed, only our dmg can get a change.
So forget Nemesis and all the self proclaiming videos he made.
He told us so much wrong stuff in the past. I can´t even imaging why he has still so many “fanboys”.
His Guardianguide was fail, his hybridbuild was not “the best dps” hybrid, his rotation was fail, his “dps necromancer” guide was complelty fail. He told us “axe is the best dps weapon”. Just to give u a few examples.
Yes all them are old, but thats things he tried to tell us.
Things he tried to sell us as fact. Even if we all know that they are not true.
The Meta is not the necromancers problem, the necromancer itself is the problem in pve.
Liliys opinion is the same.
We will never get a complete class overhaul to be a second mesmer.
And the AI was never the problem, and not the reason why necros are so bad for pve.
And exploits aren´t used these days. Even most pugs don´t stack in corners anymore, and even if they don´t use icebows they don´t want necros for a reason.
Be sure, raidbosses will be everything u want, everything u think that necros will be great for. And we will not rly get a place, remember this when HoT comes out.
The only thing we probably can change is anets view. We can hope that we will get a pve dps buff. And a few small tweeks.
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I don´t think that cranking up our damage would change much about our (currently non-existent) position in optimized group compositions. I mean, look at Mesmers/Chronos. Their dps is even worse than ours, but they pretty much already have their spot in the new meta secured because of their utility and support capabilities (portal-, quickness-, alacrity-bots).
We wont get a huhe change to our support and utility.
Cause it needs alot of skillrework. And we don´t need it for pvp oder wvw.
But numbers can be changed easy, and most important for pve only.
Because it would not affect playstyles, only some numbers.
That´s the reason why i hope that we can do enough dmg, or get a buff if not. Cause we will not get the support/utility overhaul for pve some people wish.
We have to deal with it.
Yes, if thief/ele and so on will not be able to run full zerk anymore, but necros are. We could get a place.
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Im asking myself if reapers could get a usefull place in raids.
Most people say necromancers are doing about 10k dps, while staffele/engi or revenent are doing 19-20k sustain dps. And i know they are right.
My feeling about the reaper was, he does a little bit more dps then necros, but not that much to get a place, or?
Our support ist ok, at it´s best.
-chill (should be easy to get with 10 players, even without a reaper)
-cripple
-boon convertion (can be done by mesmers and revs too)
-condition remove (can be done by alot classes too)
-CC, blinds (easy to get) and weakness
-12seconds of projectile destruction every 30(or 20) seconds thanks to the poison cloud changes. (should be easy to get anyway)
Not bad, but not well too.
So we have to be one of the highest dps classes to get a place in raids. And we aren´t or?
How much more dps is needed in pve to solve this problem?
Btw: i asked about dps, i dont want to see any “play what u want posts”. Im tiered of these ignorant comments nobody needs.
I want and will play a reapoer but i don´t want to be the last choice! I want to help others in my raid as much as i could do with my other classes. Thats my definition of teamplay.
Thanks for anwers and have a nice day.
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But base necromancer I feel so lacking. Like I’m missing something major.
Like damage?
The damage isnt THAT bad, in a group with warrior you get up to ~8k bleed ticks at times and rarely drop below 6k while also havign your poison and torment. im not saying it is incredible damage but it is far better than most people seem to think.
8k is bad rly bad. Even 9 or 10 k are bad.
High dps classes are doing more then 15k sustain dps. Burst 20k upwards.
I’m a newish player, trying to find my feet with a couple of alt characters now iv hit 80 on my main. I quite like the hunter, good ranged burst, but why…WHY can’t I use pistols or a rifle, I mean seriously is this some kind of joke?
Because the class is based upon nature, more like a shaman. Not like the american invaders (sry settlers) guys who were called “rangers”.
HK-47, you meatbags!
Y, and boon corruption will help.
What we rly need is a pve only dps buff.
If necro dps will be on the same lvl with thiefs/guard/ele/warrior dps, we will find our place.
But not if we do second worst dps ingame.
Ele DPS is lower then necromancer.
WTF is that guy talking about?
Ignore him, try to talk to anet, hope that they will take a look at numbers.
It´s the only thing we can hope for.
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except we don’t have low damage. That’s a myth which has been busted multiple times. Our burst is low, yes this is true but our sustained damage is extremely good.
U are completly wrong and/or ignorant. Your personal opinion does not matter while facts are showing something completly diffrent.
“Burst” is Frostbow, but even without that, a staffele deals out nearly twice times as much dps as a necromancer.
With only 2 skills. Fire 1 and 2 24/7 365 days a year. Thats not burst.
If u rly want extremly long fights, the condition engineer will be maxdps.
And thiefs, warriors or guardians all of them have the same, or more “sustain” dps then necromancers.
At the moment, necromancers are the second worst dps class in this game. Only mesmers are doing less (cause phantasmas die in pve). But mesmers have so much utility, they will find their place in raids like in dungeons or fractals.
A utility change needs a class rework. We wont get this. And i can understand why.
What we need is a huge dps buff for pve, with all weapons and shrouds. We need much more multipliers in our traits. At least 1 per line.
Adding a few of them (only for pve) should not be much work. And we need it.
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I understand anet´s reason.
But i don´t like their “solution”.
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Necro would be welcomed in dungeons and fractals right now if they had god tier dps.
That´s the point.
I can´t see raids changing anything here.
If u want support, the necromancer will be your last choice.
If u want dps, the necromancer will be the secondlast choice. Even if reapers dps will be on the same lvl with guardians, u wont want a reaper in your raid.
Because it adds nothing u rly need (or u could not get easier/better).
Hoping for “god tier dps” is the only way.
Because the supportchange needs a complete classdesign rework.
Dps only a few numberfixes (at least for pve, they can let the dmg in wvw and pvp how it is).
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Typical Nemesis video.
90% of what he says is wrong. Bad interpration of facts, mixed with his own, clear “meta sucks” opinion and he still misses alot of basics about it.
Just ignore it, best what u can do.
Remember his “15k awesome! 15k 15k 15k…..axe dps guide”.
he told u it was maxdps, even if we all know that dagger is doing much more dps.
Necromancers need a huge dps boost for pve.
If the druids will be another heal/support specialisation, it will just be another useless specialisation for pve/raids/highlvl fractals.
Like all other ones except chronomancer right now.
They said, everyone can play whatever he/she wants. So the “raids” will be nothing new or refreshing.
What do the devs see as the role of a necro in raids?
We don’t do damage very well
We don’t do boons very well
We don’t do fields very well
We don’t do heals very well
We don’t do cleanses very wellChill and Weakness don’t work on bosses, which kills what seems like our best role.
Boon stripping has never worked in PvE since enemies apply boons much faster than our CD’s allow us to strip them.
Will chill and weakness be changed to be more effective? What is the role of the necro in a raid?
PS: please don’t say rezzing, if you need to be rezzed then you have done something wrong, not right. That is not a role.
U alrady answered yourself
Thes smae like we do in dungeons (well funny runs, no facetank crap) or highlvl fractals.
We wait in the town until the useful classes finished it. Or we bet them that we can come one time in a month with our necro, and not with another ele/warrior/guard/thief.
Reaper will change nothing. It makes fun, and it´s looks nice. But still, no real support and not enough dps.
Necromancer will still be the worst class, and chronomancer the only useful specialisation for pvE/fractalcs/raids as we know it right now.
Reaper will change nothing.
Still no viable support, and dmg will be not enough.
I think they should make a 2 ressource system out of it.
Weaponskills costs energy, but they are creating a second resource (mistpower for example) which can be used for Utilityskills.
Eh, Revenant gets weapon Swap. Use Staff for Trash mobs and Sword for Bosses.
If u want to do dmg, staff is no option sadly.
It is utterly dumbfounding how many people don’t understand the purpose of a beta test.
It isn’t to market a finished product. Its to find flaws and address them.
You know, “Hey devs, it looks like the revenant has a problem with damage output you may need to address” is a great way for a beta tester to report issues they discover.
Your response isn’t That of a beta tester. It’s that of someone looking for a bnigh complete product, which this isn’t.
I suggest you and others of your persuasion look up what a beta test and beta testers are. It certainly seems you either don’t get it, or don’t have it in you.
Usually developers work hundreds of hours to create things they show u in betas like this.
Alot of betas before (probably hundred or more) showed the same four things.
1. Players (often some rly expierenced or extremly good players too) adress problems, with balance, feeling and things like that.
2. Other players are telling them “it´s beta” “HEY IT IS ONLY A BETA U * SHUT UP”!
3. They chance that feedback can change that problems is usually not high. If the feedback is not “loud” enough it get´s to zero.
4. After the game/addon get´s released. Alot of players (most times the “Shut up guys” too) are crying loud about some problems.
Usually the same problems some player adressed at step 1…………..and after a release, the chance to change something is even worse.
If so many people are talking about the same problems about the revenant. The chance that they are right is exremly high.
If u can´t give good feedback, pls stop that “SHUT UP IT IS ONLY A BETA U *******” posts. They help never, and nobody, not even u.
Revenant atm is like a ele who get´s forced to play with only 1 attumend. 2 fix sets of utilitys, which often don´t make any sense with the attumend u choosed to play.
Nobody needs a water(only)ele with arcanskills OR signets. Nobody, and nobody wants to play it. And that ele wont even have to choose between his skills due to a questionable energysystem.
Better written here.
https://forum-en.gw2archive.eu/forum/professions/revenant/Lack-of-Customization-the-Real-Rev-Problem/first#post5281357
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I personally think rather than weapon swap, the weapon skills should change slightly depending on the Legend,
eg staff rather than heals allies would cause conditions when in the Mallyx legend.
Lore wise this would mean the legend empowering all of the Revenant not just the utilities (which we need more of in each Legend aswell)
I support this idea. It´s better then the other, if u only want another skillset but not another weapon u can stay with your current set.
And Legends will feel more powerful. Atm i still think, all weapons should have nearly equal dps.
With only 1 weapon u will never use a “fullheal” weapon like the staff is. U want to heal sometimes for a short amount of time. And u don´t want to sacrify all your dps todo it.
The Revenant looks at the moment like an Ele with 30second CD on attuments. Heal someone? Yes i want, but should i rly stay with water for 30seconds?….better not
With all weapons doing nearly equal dps u can play more playstyle focused.
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Warriors will be able to triplewield banners.
1 in both hands and 1 in the mouth. But they will not be able to use other weapons anymore.
A zerker necro is better than a 2nd warrior and I see multiple warriors all the time in zerker pugs. If a pug would allow multiple warriors there’s nothing wrong with bringing a zerker necro to that group.
Pugs don´t stack might via PS or Ele. And a necro without might from other players is worse then another warrior.
Yesterday in fotm 50 i got:
No rare, no exotic, only one glacial core at the end. And…….a stupid ring that i got more then 20 times….probably the worst loot ever.
At least, no spoon is a good thing i think.
Sword 2 makes the ranger faster then GS 3. There is no need for the GS todo less dps. It should just get buffed by another 10-15%.
Sword outshines GS because of the utility anyway.
Gear is not limited by the meta. The meta is limited by a non trinity combat system.
U need defensive stats only if u are not able to survive with more offensive stats.
Like it, or like it not. I will never change.
U can make clerics viable. If u and 4 others wants the most easiest way to clear dungeons, time doesn´t matter. Cleric´s will be the best for u, berserker useless.
Just look for people who want to play like u.
Traits are the same. Alot (or most) traits in the game are just bad or weaker then some others. Who needs burn duration when burn is up 100% of the time?
Who needs 10% of heal to power when u don´t have healpower?
ok i play guardian with shield in wvw and i m on frontline. i dont have any problems with #4 but -> #5skill is insignificant maybe?
It heals a bit and blocks projectiles (which we cant see were are blocking or not) and yeah pushes foes back.
While engaging enemy in (WvW) practically almost everyone has some form of stability which makes this skill pretty useless when you need it the most.
From my point i think #5 should punish enemy if they enter the dome in some way even if they enter it with their stability. Not a huge thing maybe some burn ticks or a couple of boon strip maybe. Enemy should see and understand that they are not suppose to push when dome is up and not just rush in blind.
Ty for reading
U don´t want to push foes back. U wan´t to pull them with GS5 to spike them down.
AoE Knockback like shield 5 is useless in 99% of all situations. If this skill remains like it is, the shield will never be viable outside of point capturing spvp.
That´s the biggest problem. Knockdown would be much more interessting.
Nemesis hybrid was bever the best. It was just Nemesis af all useful builds, not more.
To answer your question.
6/6/0/0/2 dagger/warhorn + dagger/dagger is the way to go if u want to play a hybrid.
U stack some bleeds all the time, while u do direct dmg all the time.
If u have any waponset that does only 1 kind of dmg for half of the time. The hybrid will never work well.
Engineer or warriors are other “good” hybridclasses. If u rly enjoy this playstile.
Really they should do 3 things
1: make the number 4 ability into a AOE centered on the guardian.
(this would make it better for front line use)2: Get rid of the separation between PVE, WvW & Spvp for the number 4 ability.
3: Make the dome applied by the number 5 ability also apply 10 seconds of AEGIS.
After that shield would be fine.
1: yes
2: should be done by much more other skills
3.: will change nothing.
- u can get permaprot by using a hammer (hammer/mace rota not 100%, but there is not soo much need of more protection), so shield 4 can´t make the weapon viable alone.
- aoe knockback in pve usually sucks (pvp too, if u don´t want to cap a point)
-guards don´t need another skill to absorb/reflect projectiles. U can only make it extremly strong (like i thought), or let the guardian attack/use other skills while channeling. Or both.
U mean it nice, but it won´t help.
Look the mace for example. U lose abit mobility and a little bit of dmg. But u get heal/vul/block for it. That is a good trade. Shield vs focus….no comment.
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The idea of a allie protecting bubble is not bad.
But it should NOT knockback enemys, and it should be a flat dmg reduction for allies inside of the bubble. 30% for example. 30% from all dmg, melee and ranged. Guards already have enough reflection/projectil destruction skills.
Explofinishers are always welcome too.
Now u could give shield 4 a bigger cone (or better a simple aoe) and increased protection uptime and/or another aegis for allies.
This would make the shield more defensive, and more useful for allies.
Explofinishers for utility, and defensive skills for lazy game. Own dmg (UC) and/or more risky playstiles.
Aegis and flat dmg reduction ist not soo bad to have. Even in good groups it can be useful for lazy dailyruns (in some dungeons like se2 or hotw/aetherpath or some fractals).
Guardianshield is never the best choice in pve. Never. (cleric/zealot´s should play hammer+mace/focus)
In PvP only for 1 build/role, and even there, most people prefer the focus.
People just hope for a rework. Well….since release. I think it will never happen.
Warriorshield is pretty useless in pve. It can help little times while u learn soloing difficult thinks but i won´t call it viable.
Some rare builds use it in pvp, but i think most of them are not the best choices.
Engi shield ist not an option in pve. Because u can only use it with pistol. 1 Blast is never enough to make pistol more viable then the rifle.
In PvP it can be used. If u want to play condibuilds. I think it´s the only “real” metaviable shield in pvp.
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