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No class has instant OOC swaps between specs so how is that viewed as a ‘deficiency’ to to justify QoL changes for Guardians?
Retreat’s swiftness is corruptable. That is the worst part of it. I use traveler’s runes for my dh. It is not the best, but it is ok.
ps: There should be a trait giving movement speed, or a signet.
There should definitely be a trait… not a signet… or if it has to be a signet, make the active effect give us super speed for 5 seconds and make us invulnerable to damage too
If it was given to us as a trait, there’s a good chance it would be a major rather than a minor and get stuck in one of the trait-lines not commonly used: Honor or Radiance. I could possibly see it in virtues (removing glaical heart) too. Eh, I’d rather the movement speed be given as a utility. If I’m traveling around and suddenly need to switch from my mobility back to regular skills, it’s much easier to navigate utility skills than traits.
That doesn’t leave much room for discussion here. Do people really think Anet will implement redundant effects in our hotbar skills … they haven’t done it for other classes. I’m pretty certain the reason we don’t have a passive RS signet is because we do get Retreat. Is that good/bad? Depends, but I think that’s very close to truth.
If it’s not a trait, forget about it because you just trade one skill for another. Even if it’s a trait, you will all complain about a lack of build diversity.
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This suggestion is poorly thought out. Never should any content depend on a class to exist in the team. There are so many reasons why that it’s not even worth reviewing them but primarily, it goes against the whole idea of playing how you want. No one wants to be forced to have specific approaches to solving problems in games. That defeats the purpose.
Frankly, it doesn’t sound like he knows what he needs for openworld encounters. For example, you don’t need immunity to conditions but you do want ability to cleanse after a fight with trash so your not limping along to the next encounter like you’re still in a fight; that’s just lost time earning.
I won’t comment on PVP or WvW aspect of the presented build but there are not many times I’ve used a profession with an optimal build in openworld that can be tweaked a bit for fractals or WvW; different gameplay, different build considerations. There isn’t really a good reason to try to make one build fit all, so I recommend making focused builds.
As for the original build in openworld PVE; I would drop the Corruption for Devastation, Drop the Shield for Axe, Drop the Staff for Hammer. Drop Sigil of Luck for some other bursty sigil like Fire or Air, Drop the Warrior Runes for Traveller unless you like being slow in openworld.
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Do people really find this to be good gold making, in term of time/gold? The whole event, from beginning to end, takes about 1-2 hours although some ppl just taxi straight into Octovine. The looting itself takes maybe 10-15min. I tested this a couple days ago, there were 5 maps and I looted only the grand and great chests. At the end of it all I got 26 rares and 1 exotic. 26 rares became 19ectos. The exotic I sold for 90s. Got a good amount of t6 gemstones. Some loot bags I’ve yet to open and greens and blues. So in all id say I got about 11-14g. Not bad if you taxied straight into Octovine but defiantly bad if u were on the map from beginning to end.
Well, you already answered your own question: If you just want to make good money over time, you shouldn’t be doing the whole meta. It’s not reasonable to consider that part of the meta in Gold per time calculation because you don’t actually need the meta to loots chests at the end of it.
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Obal’s guide is still fairly accurate. See: https://forum-en.gw2archive.eu/forum/professions/revenant/Guide-DPS-Revenant-for-PVE
Accurate if your are running dungeons that is to say. OP wasn’t specific.
I don’t see a contrast with that. If the concept is team-based boon dispenser, why would that automatically make the class awesome at using boons? I don’t think it does, unless of course you’re just another person that complains about anything they can think of as a way to show the class isn’t performing how you think it should.
“I want to be part of your team, but I got my own rules and I got my own uniform”.
As much as I dislike the meta approach, you are part of a team and even moreso than dungeons, there are actually roles that NEED to be filled in raids for success. I can see why doing what you want in a 10 person team environment like that is a barrier for the OP. Individual performance in that environment is critical to success. Raids are a step above what dungeons ever were.
So impossible for newcomers? Not really. Difficult for people that don’t adapt their play philosophy? Guaranteed.
Again, this isn’t about flavor. This is about making a cosmetic weapon into the weapon it was intended to be.
Well, I think we have to stop right there because Anet decides the intent, not players. If you’re going to presume to know best about what the weapon was intended to be, you’re suggesting that you know more about how the game should be designed than Anet does, which is obviously nonsense, since Anet dictates that.
You’re inclination toward flavor is hardly wise. However, you’re actually not off-base when you speak of how it would be ideal to see damage vary based on its range between user and target.
If it’s not wise, at least it’s realistic … Anet doesn’t ignore flavour, why should you if you’re going to make suggestions you want taken seriously? Axe will always be a midrange, average damage weapon. Why? Because that’s what Anet feels is needed as part of the general Necro toolset. That has no consideration for PVE, PVP or WvW … it’s up to the player to decide what tools to use for those situations, not for Anet to tell us “here is your PVP weapon”.
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Flavour is not a strong foundation for balance, that’s true, I don’t actually see an argument that Axe isn’t balanced here. Frankly, I think the only thing I find displeasing about Axe, or any other midrange weapon is that they perform THE SAME at any range. If the weapon is a poor performer, it’s poor close or far. The idea of the midrange weapons are to open up you choices and be less ‘black and white’ limited on range. I mean, we can dream up all sorts of different ways to make Axe do the things we all want it to do because lets face it, conceptually, wielding a big axe is pretty bad kitten and we all want to do it and this is our primary motivation to see something ‘cool’ happen with it.
I’m just being wise here … Anet provided Necros with a midrange weapon that is rather average at any range. That ‘averageness’ makes sense to me if you do consider balance; should range size impact weapon capability? I think absolutely and you do see that with other classes (LB on Ranger, GS on Mesmer).
So for me the question is; how do you balance that midrange concept with skills on the weapon … just the same way LB on Ranger or GS on Mesmer are. Axe fails because of mediocre performance, I suspect due to the increased range past melee.
BTW, I am ignoring the fact that GW2 is suffocating under teleports or whathaveyou because never will you see weapon skills changed because of temporary ebbs and flows of metaplay. That’s an impossible target to make any changes around. The best Anet can do, which they do well IMO, is provide a wide range of weapons with different skills to allow players to choose appropriate strategies as the meta does change.
Answer is … inflation, always.
I think the point is that you can make it easy camping one attunement but if you want to push yourself and be pro with the class, the amount you have to know goes way up.
I mean, I’m just a scrub on Ele, camping fire with my staff, but for what I do, I don’t need more. I have no bandwidth for learning the other 3 elements. For me, remembering all those skills, which ones are blast, fields, breakers and how they interact with the traits is where the complexity is.
I’m unhappy with the lack of build/gear library myself. Not sure why this QoL feature is not ingame, though I think I did read there was some talk this would change.
The axe for many professions is a midrange weapon so I think whatever is proposed needs to align to that concept, even if the midrange concept is not that useful in GW2. Personally, I don’t think Necro lack in the melee range arena, so as a justification for change, I don’t see the value.
If anything, I would keep the midrange concepts it already has and examine ways to address multiple targets in the melee range to reduce it’s disadvantage as a primarily midrange weapon.
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Don’t do it. Depending on circumstances, it can get you banned.
Chris Cleary wrote:I’ll pitch in on this thread, as there seems to be some confusion about this situation.
The auto-cast feature was never intended to be used as an AFK farming mechanism, and usage of the auto-cast feature while AFK is fine as long as it is not used to facilitate unattended gameplay.
Mastery auto-loot also stopping players from being flagged afk seems like a bug instead of a feature, and I’ll be sure to bring it up today while we have a chat about this internally.
1) Using skill (1 or more) while AFK
2) AFKing in a place where it is beneficial for your character to be at
3) Unresponsive to interaction with GMsIf all 3 of these apply to what you are doing, you may get actioned for it.
and what happens if you don’t use any skills and only your pet defends you?
and since when is not responding a reason for a ban?
Since Anet decides it is? Their house, their rules … they only need to suspect you to ban you from accessing an account on their server. I suggest if you haven’t, you get familiar with the EULA to understand what it is you are actually paying for because it is important to know that before the “I paid for my account” arguments start flying.
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No anet said that this is part of the game and not breaking any rules.
Do NOT listen to this. So much background information missing here. You can get banned from un-intentional play; AFK farming certainly qualifies.
You know; there’s a won ton of people complaining about this, and what I don’t understand is how are people not even considering warrior? They have passive speed and are just as heavy. Heck, even revenants man. Plus they deal more damage output.
Why do people just suggest “play another class” always annoys me. Maybe we like to be Guardians and not Warriors. I find Warrior extremely boring; I love Guardian playstyle and potential; besides the speed issue is least of a reason to play another class we do have the shout.
Just because another “melee” type class > Guardian in ways isn’t a reason to just play it, and believe me a lot do that. Revenant is fun I prefer it over Warrior; but it has its own issues. But I’m also one not fully set up on Guardian/etc. PvE still having fun, not PvPing with it; so there’s that. I just love the class still.
It shouldn’t annoy you .. it’s the reason all those classes exist. Anet can’t customize a single class to every players’ expectations, so with many classes, there should be something there a player can find interesting. Happens in all MMO’s for the same reason … there is enough of a spectrum of playstyles between classes that people find something they like.
Now, ironically, when someone answers you with “play another class”, that person understands you might not be playing the class that suits your style, despite what you think you want to play. Weird ay?
Now when a player jumps into GW2, that person is confronted with over a month of timegates and hundreds of gold in material costs. It’s terrible. It needs to be reformed.
Actually they aren’t because no one starts GW2 at level 80 where these timegates are encountered. Also, it costs about 100G to completely outfit in zerker exotic, and some of that can even be with guild comms for jewelry; let’s not sensationalize shall we? There is build up and players are given lots of opportunity to build up their gear/gold to buy whatever they need as they level.
The amazing part of all that … seems we have all managed to figure it out, despite the terrible things you speak of that you claim needs reform.
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I don’t see the problem for 3. in the aquisition of ascended equipment. Ascended stuff is only required for mid-high lvl fractals and raids. Fractals are meant to be played while you slowly aquire more ascended stuff, which enables you to tackle higher fractal levels. Raids on the other hand are especially designed for players who have the maximum achievable amount of power and teamwork. This is not something a new player is supposed to enter after a month or two of play.
Says who? According to what metric scale?
I think that’s a good question to ask yourself … you assertions are just as baseless as those with the opposite opinion without some sore of reference. I won’t tear your thread apart but I think most people who have extensive experience with other MMO’s will disagree with you about the level of gear grind and bloat in this game … and that’s a pretty good ‘metric scale’ to compare to.
The FACT is that you can easily obtain the gear you need for most content in this game simply from purchasing it in the TP. High level fractals are an exception and yes, the ONLY gear gated content in this game that will take you a number of weeks/months to obtain anyways, so a fastpath to the gear you need for that isn’t a crushing barrier anyway. For some it might be, but never has a game accommodated exceptional players. If that bothers someone … they have the option to leave the game or they can man up, do what needs to be done. Anet will not accommodate players that have ‘special needs’.
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You can’t really ‘farm’ anything in this game, except the gold you need to buy the mats you want
That’s not entirely true. Part of the reason prices are high is that people are following that same mentality. That you can’t farm. It’s easier/faster/better to farm gold, and buy. Which of course leads to more demand, and less supply, and higher prices. Instead of getting large quantities of supply, it’s coming in trickles, with people selling what they get from salvaging.
However, heavy bags are often the best for this sort of thing, and not just any heavy bag will do. Check the wiki you can find what bags give the most, where those bags are, and the drop rates of said bags. With a little bit of research one can effectively farm just about any crafting mat.
I’m referring to what most MMO players think of as farming. This game doesn’t have it.
I’m not arguing if it’s meta or not;. the whole build isn’t meta. I’m just asking you why you chose Carrion. You indicate you need the vitality. Personally, I would choose Sinister
OP you are either the most unlucky guy or the most intolerant.
The chance of burning I think is too high … not going to do the stats but you’re going to end up with significant amounts of burning stacks on every auto, I’m guessing 2-4.
OK, so my original question stands … Why Carrion gear for condition build … in PVE? Are you using some other gear for PVE?
There’s no way the current market prices were the intended result.
That’s actually completely true … and it ruins your thread for you as well.
Anet doesn’t ‘intend’ for mats to have target prices and 70 silver isn’t actually too bad a price to pay for this item. You can’t really ‘farm’ anything in this game, except the gold you need to buy the mats you want; it’s only when you get lucky that some of those mats come from your own ingame activity. That’s how this game is designed. From where I sit, it’s actually working as intended.
To be more frank, there is no need to even have this thread … we already know Anet adjusts when they think it’s necessary; you even acknowledge that.
Just because they have Diamond, doesn’t mean camping a point with traps makes them good, makes traps meta or that nerfing elite trap is a fix for whatever you have concluded is the problem. Lots of scrubs got Diamond too.
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Zerk is the be all and end all of the game – thats the end result of removing specific roles and allowing player stacking with the down state system. If you want to use pvt gear well than thats fine and dandy – A dead body does no dps regardless of what armor they are wearing.
Lets be real here – with the amount of blinds, evade, blocks, stuns ( from not only your own skills but the players around you) and lastly dodges to minimize incoming…….but your focus still is on vitality and armor to survive – most likely you are not avoiding the mechanics. The orange colored floor is not a bonus point mechanic.
I’m old and I play the game to have fun, not practice training muscle memory to press the dodge key. What I do works just fine, thanx.
I don’t think people are saying what you do doesn’t work, so no reason to take offense to that. It’s simply a fact that optimal play has no room for defensive stats; it’s simply a consequence of how the game is designed.
The only problem I see is that Anet is trying to deliver too much to different categories of players. LS or expac … choose one.
Not all skills work underwater for other classes too. Unfortunately, because we can’t build individual skills, our limits are on legends. /shrug.
So much of what you just said doesn’t make sense that it’s hard to even start. GL.
^^ You’re just asking for trinity … maybe you don’t realize it.
But thats kind of the point others are trying to make, if a guardian can specialize in keeping others alive then why not? Why does everyone have to self survival when other classes can do it for you for people that enjoy that playstyle?
It’s simple. Because you just don’t get it both ways in this game. There is no holy trinity. What is left? What you get in GW2. Can you have it both ways? Maybe, but that’s not really relevant. lots of things can be. What’s relevant is what is.
It is relevant to the topic so you shouldnt be saying it isnt at all.
The topic isn’t relevant to the game then … fundamental game design results in Meta play in PVE because no one is tied to a ‘role’ other than to do damage and stay alive; if you are able to stay alive, then it only makes sense to optimize your offensive aspect of your build.
To change that significantly to the point where offensive gear is not optimal would probably require Anet to basically throw away the whole mechanic of the game; it would make more sense to make a new game at that point.
Instead, Anet introduced some role play element to raids with healer and tanks, but be assured, the fundamental part of ’Damage while staying alive" is still a significant part of all PVE content in this game.
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I don’t get why you choose carrion stats for a condi build.
But thats kind of the point others are trying to make, if a guardian can specialize in keeping others alive then why not? Why does everyone have to self survival when other classes can do it for you for people that enjoy that playstyle?
It’s simple. Because you just don’t get it both ways in this game. There is no holy trinity. What is left? What you get in GW2. Can you have it both ways? Maybe, but that’s not really relevant. lots of things can be. What’s relevant is what is.
I think part of the problem is Anet balances the game around zerk gear. Or at least I think they do maybe?
It’s not a problem. It’s actually a result of how the game is designed.
1. Because we don’t have dedicated healers, tanks, etc… then there is no reason to optimize around being one. The only thing left is offensive gear.
2. Since your defensive actions and skills are a fundamental part of the profession, non-offensive stats are only enhance aspects of those defensive skillset. There is no need to enhance those stats if the defensive skillset is used properly.
When will it change? Never. Why? Because it’s a result of not having holy trinity.
I don’t get why this is even a question; OP can play for free and decide for themselves. Trolling?
My only complaint I have after reading about the Legendary Armor, is that fact that it requires everything be done in HoT. I do not do HoT, but I am seriously going to be forced to do it to get something that should able to be done in all of Tyria?
I have a guild of 400 people, fairly active, 27 some people only, really do HoT.
Can we make Legendary Armor somehow available to those who don’t enjoy HoT???
Um WHAT? You aren’t ‘seriously forced’ to get HoT because you aren’t ‘seriously forced’ to obtain gear in this game, including Legendary Armor. I’m not even sure why you would think that in the first place; hasn’t playing this game proven that to you yet?
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This is a story from my engi, but…
On my fully ascended viper condi engi, I threw a single shrapnel grenade at a jotun and waited for him to die. He did so ten seconds later, with a little duration left on the bleeding. A one shot kill, but it took ten seconds.
I stacked several bleeds and burns on the next one who died in five seconds. Most of my conditions ended with less than half their damage done.
Still on my condi build/gear I killed the last with four shots of grenade kit 1, which is power and vuln with no condition damage, in about four seconds. I might have got him faster in berserker gear.
I think this sums up open world condi pretty well — you spend most of your time waiting for conditions to tick, and a lot of your damage is wasted when the trash mob dies.
I wouldn’t bother with damaging conditions in “normal” open world play except to cast Epidemic on zerg bosses surrounded by adds. That works fine in berserker gear, by the way.
If you plan to seek out open world champions and solo them, sure try condi.
Vulnerability is great though. Always use you vuln skills if it’s not at 25. So many people think 25 vuln just happens, when in open world and dungeon pugs it very frequently doesn’t.
As for fractals, I agree with BlasiuS.
That’s a good anecdote but I don’t think the conclusion is that zerkers is necessarily better, especially if you can stack ridiculous amounts of condi like a Ranger. Despite how good the stats look, Viper is actually not an ideal stat set for openworld conditions because as your story demonstrates, you sacrifice condition damage for duration.
Conditions in Openworld need to tick hard, not long. An optimal condi build on openworld content is a mix of sinister and zerkers, the split determined by how frequently and how many conditions you can stack. With a weapon like scepter on necro, I’m 100% sinister since the direct damage is garbage anyways.
For instance, my necro has two condi builds; both use scepter but one is giving me lots of duration, the other one gives me condi damage. The Former for soloing champs and dungeons, the latter for openworld.
anyway i’ve got more time and gold on my ranger, but shes sitting on the shelf, not because I want her the, but because i can’t play the way I’d like. Through kitten poor planning anet wont let me.
thats how I feel anyway.
Everything you said was reasonable until this point. It’s not you that sets the expectations for the class, so implying the reason you shelved your ranger is because of " kitten poor planning" from Anet is just ridiculous. Players never get to dictate how these things are defined.
okay, I agree that Anet knows how to make expansions that garner many player complaints…… Do they know how to make a successful expansion?
Again, people complain even when things are good. Complaints aren’t limited to good and bad … they are also when things don’t work as players expect. Success … of course you’re going to say it isn’t because that makes your point, but Anet didn’t crash and burn, they are continuing development of the game … I guess I would say it was successful enough.
I know in their past with gw1 they certainly did know how to do this but a lot of the people associated with gw1 aren’t there anymore.
Perhaps the CDI wasn’t such a good thing
and perhaps it was. Anything is just speculation if you don’t have data to support your opinion.
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The only thing out of context, Obtena, are your misrepresentation of other player’s posts. I don’t think it is speculation to say that HoT didn’t meet Anet’s expectations. They are putting HoT content on hold to rush the next expansion while saying that they have learned their lesson from HoT. That doesn’t sound like a glowing endorsement of HoT.
I didn’t debate HoT didn’t meet their expectations, I said I didn’t know how you come to the conclusion that Anet doesn’t know how to make an expansions because players complained about HoT. Reading Comp 4TW.
I think perhaps Anet had a misunderstanding of how an expansion is developed….. HoT has garnered much criticism and has not really reached the expectations the company was looking for.
/moreshrug People complain about successful MMO’s too so I don’t see how you come to that conclusion. Most of your arguments are based on speculation and your statements use things out of context anyways so … at this point, I guess you will just say anything to demonstrate how unhappy you are.
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/shrug. Whether it’s different enough for players to patronize GW2 instead of something else is debatable.
Bottomline is that even though there is no choice in activities to earn HP/MP, the OP is still exaggerating and demonstrating is misunderstanding of how expansion is developed.
Those same players ALSO don’t understand what finite resources are. Also, complaining about HP/MP isn’t necessarily and issue of having choice … so you’re soapboxing.
You can harken back to whatever you want; I don’t see how it’s relevant. Being able to XP doing different kinds of tasks set no precedent for future rewards ingame. Obviously Anet didn’t feel it was necessary to implement the same progression approach for HP/MP.
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OK, that’s NICE, but not everything in this game that’s a reward comes with the same freedom and choice to get it, HP’s and MP’s aren’t removed from that. I’ve went back and had a look at my post; I was implying the OP was rather clueless about expansions because it’s clear he doesn’t recognize the finite resources put into developing it. Somehow you managed to complain about choice and freedom to do things you want how you want, an unreasonable expectation due to same finite resources as a response to that (which really doesn’t make much sense to me unless you just want a soapbox to complain about choice and freedom for rewards)
So you’re whole argument against why I’m on the ‘wrong side of the fence’ than the OP … is that you want more choice and freedom to earn rewards how you want.
Now, I’m not a genius or anything (at least I’ve never been tested) but if you can’t see how your continued expression of freedom and choice for how you get rewards doesn’t directly conflict with the fact I have present to why the OP’s line of thinking is nonsense due to limited development resources, then I really can’t help you any more with that.
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You are wrong … just because you could choose, does not mean doing an activity to level was not mandatory. It has ALWAYS been mandatory to do something to get XP and level.
The bottom line here is simple: Anet makes stuff accessible to players. They make leveling VERY accessible to players; they also made getting Masteries and hero points accessible to players with changes and design decisions. Just because you didn’t get choice in HOW you get them (actually, you do have some choice there …) doesn’t mean they are unreasonable rewards to obtain; that’s the point of this thread.
Frankly, i don’t see how choice factors into accessible, reasonable rewards, so I think your whole argument is just one massive red herring. Nice to have, not necessary for players to access HP/MP’s.
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They were mandatory if you wanted to level.
Choice has nothing to do with it. It was mandatory to choose and do at least one. <—Statement true for HP/MP/progression/any reward.