Showing Posts For Obtena.7952:

Grind* to win. (Pve=win wvw, kinda)

in Guild Wars 2: Heart of Thorns

Posted by: Obtena.7952

Obtena.7952

They very existence of this thread just shows there are more than a few people that are assuming they know how Anet thinks and evaluates the game when they don’t, leading those people to conclude that Anet did something wrong or did something sinister, like most other threads of the same nature.

The whole idea that you can even win PVE is preposterous … in a COOPERATIVE PVE environment to begin with. As for the whole grind nonsense, that argument has been had dozens of times by now. If the ‘grind’ in this game is so offensive to people, they should just quit; it’s not going away.

(edited by Obtena.7952)

Lack of off-hand symbols

in Guardian

Posted by: Obtena.7952

Obtena.7952

It’s not really about how good or bad they are; you also have to consider the potential that stacking two symbols + other AoE effects Guardians have.

Lack of off-hand symbols

in Guardian

Posted by: Obtena.7952

Obtena.7952

Obtena must be used to settling for low standards and expectations in real life or something.

I’ve never seen someone defend GW2’s most mediocre, bland and noncompetitive profession with all of its uninspiring, mechanically boring, and synergistically lacking traits so hard for so long.
It’s supposed to be a fun video game, not an Excel spreadsheet!

Super effective Symbol build! Oh heavens! The possibilities of build diversity scare thee!
When was the last time a non-PvE enemy stood in a symbol for longer than 2 ticks of damage anyway.

No, I’m just aware, based on my experience with MMO’s what happens if you do get a build like that … you don’t get any others. Case in point: medi-guardians. Why is it that you think we DON’T have a plethora of effective builds? Oh right … because Anet buffed the hell out of meditations when they were already the preferred PVP choice a few years back. Even traps are losing their luster now that people figured that out … where do you go? back to the highest-effective builds we have.

Honestly, it doesn’t take a whole lot to know why we don’t have offhand symbols. Jeez, we don’t even have symbols on all the MAIN hand weapons.

(edited by Obtena.7952)

Lack of off-hand symbols

in Guardian

Posted by: Obtena.7952

Obtena.7952

They don’t have symbols for a reason …. it would be way to easy to gain a super effective symbol build. Besides … what is the point of complaining about it almost 4 years later? Like it will change?

Oh no, guardians having a semi-effective build!? What ever will we do? :0

We could start by not being sensational and ridiculous. If you doubt the truth of my statement, then go ahead and discuss that.

Trolling commander in Dragon Stand meta

in Guild Wars 2: Heart of Thorns

Posted by: Obtena.7952

Obtena.7952

To address the replies that say this is not an issue because the players in the lane were just playing poorly, it was their own fault, etc.:

1. To some extent, yes. However, this was still a problem for everyone because the other two lanes with adequate organization were still affected. Actually, the players in the other lanes were WAY angrier than the players in the disorganized lane. Some of them switched to the affected lane, but it was too late.

2. The fact that simply tagging up and goofing off could wreak so much confusion and anger during an event like this was really stunning. It’s maybe also indicative of how many players are “trained” to follow commanders, like I mentioned above. This is not a bad thing, but I really think an event as long as Dragon’s Stand (and TD, too) should allow for the event to continue in some form DESPITE the failure of a lane.

Showing exactly the fact that the players were just sheep and maybe even not knowing what needed to happen. I mean, we all know that even if the commander is garbage, good players know what to do in DS.

Grind* to win. (Pve=win wvw, kinda)

in Guild Wars 2: Heart of Thorns

Posted by: Obtena.7952

Obtena.7952

I don’t think you should assume they kept any stated design goals secret.

Then it’s a good thing i didn’t. I said, that they didn’t keep to their stated goals, which was that the elite specs were not meant to be upgrades, but merely open alternate ways to play for the core profs, neither stronger nor weaker.

You assuming you know what that means and how they measure it.

Considering that now elite specs are a flat out upgrade, and are superior to core builds, they must have been using some really unintuitive and nonstandard, custom definition. As in, one that is the exact opposite of the common meaning.

Maybe … but that just points to the fact that what is relevant isn’t what you think, or me or anybody … but Anet of course.

Is there a good ice dps build for pve?

in Elementalist

Posted by: Obtena.7952

Obtena.7952

“Is there a good ice dps build for pve?”

Simple: NO
Water or like you call it, Ice. Is not supposed to be the DPS Element. Staff = Fire, Dagger = Air, Scepter = Fire/Air
What you try to build is a theme build. I understand that, but in Dungeons, Fractals and Raids you are just giving your team a Handicap. For Roleplay or stuff like that it could be fun. But if you really want to play the three named parts of PvE, be preparred to get flamed a lot. Elementalists have there Role and that is for most parts high DPS. You can adapt to all hitboxes and can play all weapons, aslong you use them right. If you try to be something that you are not supposed to be, people will get mad at you. And you cant blame them for that. We all are playing for Success and nobody wants to get handicaped.

Ice isn’t for roleplay, it has cc and dps, I’ve played plenty of rpgs with these uses, and if you read jy other replies you would see I said nothing about only using ice, also yes you can blame them if you aren’t joining meta groups, plenty of people use their own builds, that is why we have an lf g tool to type stuff out for people to see.

If you aren’t using Fire in some way, you’re going to have a very hard time getting people to accept your definition of what you are considering a DPS build. Even if you were Fire and Water, and swapping elements, you’re not a very effective DPS build.

Obviously, you’re interested in using water, which is fine, but just be aware of how it’s used and what it’s strengths are.

Cosmetic Mounts

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

So why can’t we have cosmetic mounts … though you already acknowledged the existence of cosmetic mounts in the gemstore. OK, moving right along.

Lack of off-hand symbols

in Guardian

Posted by: Obtena.7952

Obtena.7952

They don’t have symbols for a reason …. it would be way to easy to gain a super effective symbol build. Besides … what is the point of complaining about it almost 4 years later? Like it will change?

Grind* to win. (Pve=win wvw, kinda)

in Guild Wars 2: Heart of Thorns

Posted by: Obtena.7952

Obtena.7952

I don’t think you should assume they kept any stated design goals secret.

Then it’s a good thing i didn’t. I said, that they didn’t keep to their stated goals, which was that the elite specs were not meant to be upgrades, but merely open alternate ways to play for the core profs, neither stronger nor weaker.

You assuming you know what that means and how they measure it.

Trolling commander in Dragon Stand meta

in Guild Wars 2: Heart of Thorns

Posted by: Obtena.7952

Obtena.7952

So you followed a crap commander? Why do you think Anet is going to do anything about players playing poorly?

Why should i play guardian?

in Guardian

Posted by: Obtena.7952

Obtena.7952

Why would anyone convince you to do something you don’t like in a game? If you don’t like guardian, quit.

Grind* to win. (Pve=win wvw, kinda)

in Guild Wars 2: Heart of Thorns

Posted by: Obtena.7952

Obtena.7952

I don’t think you should assume they kept any stated design goals secret. in fact, I think you assume way to much just to make your arguments.

Mace - Faithful Strike

in Guardian

Posted by: Obtena.7952

Obtena.7952

I never stated someone would not do something. In fact, I said they have been doing things this whole time, even if they aren’t posting in the forum.

Mace - Faithful Strike

in Guardian

Posted by: Obtena.7952

Obtena.7952

I have been following guardian forums for a while and not once seen a dev reply to these forums, how the hek do you know nothing will change?

No one is suggesting NOTHING will change but a dev posting in a profession forum is not an indication that they have only just started to pay attention to making adjustments to the class; they have been doing that all along.

So you didnt even read the dev post,

Josh Davis

Associate Global Brand Manager

Nabbo.2845:

Josh Davis.6015:

We’ll look into this.

Could Mace 3 block more than just one attack before it triggers? With the current amount of things flying around it’s entirely useless as a defense mechanism. Or at least give it a duration (.75-1 sec block) with the ability to trigger a counter attack while it’s still casting

I agree that it could some love. We’ve already got it on our list for investigation.

This is a clear indication.

What? A dev saying they will look into something and they agree it could use some love and it’s on a list for investigation is a clear indication nothing will change … ALRIGHTY THEN!

Mace - Faithful Strike

in Guardian

Posted by: Obtena.7952

Obtena.7952

I have been following guardian forums for a while and not once seen a dev reply to these forums, how the hek do you know nothing will change?

No one is suggesting NOTHING will change but a dev posting in a profession forum is not an indication that they have only just started to pay attention to making adjustments to the class; they have been doing that all along.

What stats are best for HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Obtena.7952

Obtena.7952

Really, I think even if you put on the most tanky gear AND survived the ambush, you wouldn’t survive the fight. Now, that is my speculation since I haven’t actually tried that because for me, the best solution is to simply stop gathering, kill the mob, then resume gathering. Why? because that allows me to maintain the highest effective PVE setup at ALL times. Compromising on stats for a few isolated incidents of difficult mobs is not practical in this game, especially with all the intrinsic defenses we have as well as it being faster and more effective to change traits as opposed to changing stats.

My recommendation: keep the most offensive stats you can and rejig your traits if you need to survive specific encounters; it’s more effective and it’s free to do that.

Grind* to win. (Pve=win wvw, kinda)

in Guild Wars 2: Heart of Thorns

Posted by: Obtena.7952

Obtena.7952

^^ I did, because frankly, if it wasn’t, what appeal would that aspect of HoT have been? The game already lacks diversity for builds … did anyone think that elite spec traits were going to bring that in given how trait system enables that lacking diversity? That would have been a rather naive way to think.

Besides, you don’t actually know how the devs are measuring the power of the elite specs compared to the core … so for all we know, they achieved it, based one whatever measures they are using.

What stats are best for HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Obtena.7952

Obtena.7952

Honestly, I think the answer is really no because it’s not an even ‘swap’ in performance by changing stats from offensive to defensive.

Can you survive being jumped, rooted while gathering? There is probably some gear you could do that but why would any reasonable person outfit themselves for the low risk of encountering such a strong mob they didn’t see while foraging at the expense of their regular gaming experience? I just don’t think ‘stats’ is a sensible solution to that problem.

What stats are best for HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Obtena.7952

Obtena.7952

now you know that place has killer frogs, you know to flush them out before you begin your harvests.

You can’t run round with your hindsight on all the time, it takes time to build that up.

Maybe not, but equipping yourself with more defensive gear for those few moments you don’t have it ‘on’ isn’t a practical option in GW2 either. As I’ve said, these aren’t issues of gear or traits. It’s fantasy to think if I wear THIS, I’m good against magically appearing killer frogs. Defensive stats just AREN’T that effective. You’re primary and most effective defenses are not related to stats. It’s actually BAD advice for anyone to recommend using defensive stats for the situation the OP is talking about, unless of course he’s willing to swap in and out constantly into his more offensive gear for his more familiar encounters, which I doubt.

The question “What is good stats for HoT?” is just as bad a question as “What is good stats for Core?”. The answer is dependent HIGHLY on the player. The BEST stats are still zerkers and Vipers gear because the fundamental PVE approach in this game isn’t different between Core and HoT. The real question is how MUCH do you have to stray from that gear to enable yourself to use your ACTIVE defenses like dodging, etc…

I, the OP, was under the impression that there was no such thing as “bad questions”, only “bad answers”. So far, no one has given me any answer that really lets me know how to survive in HoT without resorting to skill and weapon combos I rarely enjoy using. My character is a sponge in HoT, plain and simple, and it realy turns me away from continuing Living Story in there, or even exploring the maps.

(PS: I am a girl. Not the first time someone assumed I was a guy in these forums. Never thought my username sounded masculine.)

OK, I meant it was a bad question to try to answer because basically, 1) no one knows how capable a player you are and 2) it doesn’t REALLY make sense in this game because of how the game is designed.

Bottomline: There is no substitute for using your active defenses to stay alive in HoT. You got jumped by a mob that you didn’t see while you were foraging. You stop foraging and dodge or heal or whatever you have … or you can decide to kitten your damage terribly and load up on nomads gear to maximize your stats to defensive and minimize your death risk foraging while frogs drop on you.

Well I think we established we can’t dodge the frog that appears whilst we were foraging. So what would have helped us survive and even retaliate? A larger HP pool I’m guessing it the answer to this so Marauders over Soldiers? So you get some ferocity to retaliate with if you survive.

No, we didn’t … because you can easily cancel foraging and get to business. Even if you outfit yourself with defensive gear, you’re significantly down in HP by the time you would be done foraging to start fighting … so he’s a deadman anyways.

(edited by Obtena.7952)

Mace - Faithful Strike

in Guardian

Posted by: Obtena.7952

Obtena.7952

If you think something amazing is going to happen because a dev posted, you’re going to be VERY disappointed. We are in for exactly the same significance of change we have seen in the past, based on where Devs want the class performance to be. Anything that gets Guardians excited will be exceptional, not the norm. We have access to reasonably balanced skills, so anything beyond that is gravy.

What stats are best for HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Obtena.7952

Obtena.7952

now you know that place has killer frogs, you know to flush them out before you begin your harvests.

You can’t run round with your hindsight on all the time, it takes time to build that up.

Maybe not, but equipping yourself with more defensive gear for those few moments you don’t have it ‘on’ isn’t a practical option in GW2 either. As I’ve said, these aren’t issues of gear or traits. It’s fantasy to think if I wear THIS, I’m good against magically appearing killer frogs. Defensive stats just AREN’T that effective. You’re primary and most effective defenses are not related to stats. It’s actually BAD advice for anyone to recommend using defensive stats for the situation the OP is talking about, unless of course he’s willing to swap in and out constantly into his more offensive gear for his more familiar encounters, which I doubt.

The question “What is good stats for HoT?” is just as bad a question as “What is good stats for Core?”. The answer is dependent HIGHLY on the player. The BEST stats are still zerkers and Vipers gear because the fundamental PVE approach in this game isn’t different between Core and HoT. The real question is how MUCH do you have to stray from that gear to enable yourself to use your ACTIVE defenses like dodging, etc…

(edited by Obtena.7952)

What stats are best for HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Obtena.7952

Obtena.7952

That’s fair enough, but stats would not have addressed your situation, unless you decided to take stats so focused on defensive traits, that you would have effectively kitten your damage for the majority of the other encounters.

I don’t wish to tell you how to play or what stats to use, but this is simply a matter of being aware of the mobs in the specific places they populate the maps; they don’t just appear out of no where and now you know that place has killer frogs, you know to flush them out before you begin your harvests.

What stats are best for HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Obtena.7952

Obtena.7952

The answer depends on your class and your playstyle.

Not sure how, the question seems to be “what is best to survive a dart-shooting frog whilst foraging”.

I think if anything, class and playstyle have WAY more to do with that question than the stats on your gear does.

I still don’t know how. If I’m literally gathering when a frog attacks me, it doesn’t matter if I normally play bunker engineer or flag waving taunt master in a raid.

Exactly … that’s not a gear, stats or setup issue. Gathering with a frog attacking you is a playstyle issue. That’s a risk-taking playstyle.

Mace - Faithful Strike

in Guardian

Posted by: Obtena.7952

Obtena.7952

Nice to see a dev name appear. I guess it brings some small hope that Guardian might have an examination in terms of :

1) mobility
2) sustain
3) team support
4) meditation builds being the only viable option
5) the prevelence of passive projectile reflects
6) only having a single condi type

The devs posting in a forum are not an indication that those things were never being looked into in the first place.

PVE not competitive enough.

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

We already have competitive PVE, it’s raids.

And if the game wants to cater to the market it’s cultivated, it will stay that way. The fact is that GW2 can’t compete with other games that offer the kind of competitive PVE you talk about. It’s business model is SOUND and is based completely on the non-competitive PVE you seek to tear down.

75% of a profession

in Revenant

Posted by: Obtena.7952

Obtena.7952

Revenant is definitely feeling not quite there but I don’t think it’s because anything is missing, it just lags behind in development compared to the other 8 classes. That is to be expected and I don’t think it’s sinister or incompetence actually … it just hasn’t even played out for a year yet, while all the other classes have been played out for almost 4.

Grind* to win. (Pve=win wvw, kinda)

in Guild Wars 2: Heart of Thorns

Posted by: Obtena.7952

Obtena.7952

You know what? If ‘winning’ is your thing, stop complaining about it and get the expansion and do the content you need to get the stuff you want. If that bothers you that ‘winning’ the game requires some winning in the expansions, then you better quit this MMO and not play any others because that’s that hook to sell you. Those are your options. Fairness is hard to guarantee and I don’t think I’ve played many games that try to make that a goal … but you DO have equality; everyone has equal access to the things you say you want.

(edited by Obtena.7952)

What stats are best for HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Obtena.7952

Obtena.7952

The answer depends on your class and your playstyle.

Not sure how, the question seems to be “what is best to survive a dart-shooting frog whilst foraging”.

I think if anything, class and playstyle have WAY more to do with that question than the stats on your gear does.

Will our bugs ever get fixed?

in Revenant

Posted by: Obtena.7952

Obtena.7952

OK, let’s forget other MMOs’ if you think that argument is stupid. How long you THINK it should take to fix bugs is irrelevant and does not indicate any level of incompetency in their QA department. You’re also indicating there is no attempt to fix these bugs, which you have no idea of.

Funny you think the ‘other games’ arguments are stupid … then use the ‘other games’ argument yourself, referring to this echo thing in GW1.

The fact is that reference to how other games handle things and durations and the experience we have with those games is VERY relevant, because in the end, it’s all software development and the tools and methods are not so dissimilar that experience with one MMO is completely removed for any other MMO. This in fact, happens in all kinds of industries ALL the time; measuring a company performance against an industry baseline. Software dev is no different and 1 year to fix a bug in not uncommon for MMO’s. It’s not even exceptional. Furthermore, it hasn’t even BEEN a year that Rev was released. The only problem here are the unreasonable expectations of players who have zero idea of what they are talking about.

It took them a couple of days to fix bugs that benefited the profession. Your argument is invalid.

That doesn’t mean anything .. you have no idea how long they were working on those bugs. Some bugs are easy to fix, some aren’t and furthermore, there is no correlation between how long it takes to fix a bug and whether or not it’s beneficial to a profession. Your simple and vague statement in no way invalidates what I have said.

Game bugs are elusive and without transparency, no one can claim if they are being worked on or not, nor comment on how Anet’s performance to resolve them, other than comparing to industry standards. Furthermore, it’s completely nonsense to simply claim it’s taking too long for a bug to be resolved. If people had a clue, they would know why.

(edited by Obtena.7952)

What stats are best for HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Obtena.7952

Obtena.7952

Berzerker (or vipers, depends) is best if you use your inherent defensive skills to not get killed. There will be very few sets of stats that will prevent deaths like the one you describe, you still need to use your knowledge of the various mobs and react according to their hostile actions to you. You’re not really asking the right question because it’s vague. It depends on you and your class.

(edited by Obtena.7952)

Will our bugs ever get fixed?

in Revenant

Posted by: Obtena.7952

Obtena.7952

You think a year for bugs existing is unreasonable … I think the season veterans of this game and other MMO’s would disagree with you. That’s quite short actually.

That doesn’t mean that a class-wide bug extant for a year is reasonable.

Actually it does. While you think it’s significant, it doesn’t make the class broken or unplayable and even less so the game. Not acknowledging the nature of bugs getting fixed and their timelines shows a significant lack of experience in MMO playing. You’re assuming they aren’t attempting to fix them and you’re assuming that bugs are easy to fix and should be done faster than a year. That’s naive.

As a seasoned veteran of the game, but not other MMOs, I’d disagree. Sure in the last there have been things that have remained an issue but not in the main profession and not without an attempt to fix them. I remember echo in gw1 had problems but there were frequent acknowledgements by the devs and attempts to fix it.

I don’t think this should take a year to fix. It took a year to develop it, if it takes that long in other games then you need to take a serious look at the competency of their QA department. The thing is, I know anet is better than this, they can do better, they should do better. It’s frustrating.

The argument that other MMOs do it is always a stupid one. It would be like if a kid was caught smoking and his argument is “well billy does meth”, well Billy’s a 45yr old junky that believes the fire department is spiders; don’t do anything billy does. Billy’s gross

OK, let’s forget other MMOs’ if you think that argument is stupid. How long you THINK it should take to fix bugs is irrelevant and does not indicate any level of incompetency in their QA department. You’re also indicating there is no attempt to fix these bugs, which you have no idea of.

Funny you think the ‘other games’ arguments are stupid … then use the ‘other games’ argument yourself, referring to this echo thing in GW1.

The fact is that reference to how other games handle things and durations and the experience we have with those games is VERY relevant, because in the end, it’s all software development and the tools and methods are not so dissimilar that experience with one MMO is completely removed for any other MMO. This in fact, happens in all kinds of industries ALL the time; measuring a company performance against an industry baseline. Software dev is no different and 1 year to fix a bug in not uncommon for MMO’s. It’s not even exceptional. Furthermore, it hasn’t even BEEN a year that Rev was released. The only problem here are the unreasonable expectations of players who have zero idea of what they are talking about.

(edited by Obtena.7952)

Will our bugs ever get fixed?

in Revenant

Posted by: Obtena.7952

Obtena.7952

You think a year for bugs existing is unreasonable … I think the season veterans of this game and other MMO’s would disagree with you. That’s quite short actually.

That doesn’t mean that a class-wide bug extant for a year is reasonable.

Actually it does. While you think it’s significant, it doesn’t make the class broken or unplayable and even less so the game. Not acknowledging the nature of bugs getting fixed and their timelines shows a significant lack of experience in MMO playing. You’re assuming they aren’t attempting to fix them and you’re assuming that bugs are easy to fix and should be done faster than a year. That’s naive.

(edited by Obtena.7952)

L2P - I did HOT Why can't you?

in Guild Wars 2: Heart of Thorns

Posted by: Obtena.7952

Obtena.7952

I found an HP train in LFG, but got absolutely slaughtered just trying to reach them. huge sigh

yep, this was one of the most annoying things in hot
did you learn anything from it?

Yeah … HoT content isn’t to be treated trivially like Core GW2. Anet wasn’t lying when they said "challenging’, at least for some people.

Guild quit the game, HoT is stale?

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

Yeah, I don’t really see what the OP is saying. Just to illustrate one thing:

I don’t actually see how build diversity is LESS if you have more options for traits. From where I sit, you have the same 5 traits you had before AND one more. Not sure if the OP even understands that there are some builds that are still optimal with the core professions.

There is some other things there, but it’s not really worth arguing with people waving the ‘dying game’ banner anymore. if it’s old to you and you’re bored, do us a favour and take a break. I know the OP want’s everyone to chime in and agree with him, just like everyone else wanting reassurance that they are correct with all these things that GW2 is doing wrong and killing the game with.

I mean, LAWL at pointing to metabattle builds as evidence for a lack of diversity and failed game elements … you do know that metabattle builds have zero to do with diversity right? The lack of a section in metabattle for Strongholds could mean any number of things that aren’t related to Strongholds being a failure right?

Adding an extra traitline sounds great on paper, “Ooohhh I have more options!” Then you take into account that the traitline is not an addition to variety, but superior. Dragonhunter virtues are just straight up superior to core guardian, you get more options, then you find out that the elite spec traitline has good synergy with specific traitlines. So you wanna experiment, try something different, but even considering dropping the elite spec is a flat out downgrade. This is why earning elite specs are more end game in PVE, they’re designed to be STRONG, as in, something you work for to improve yourself.

Run condi warrior without berserker, run marauder guardian without dragonhunter, don’t use bristleback or smokescale, it’s not like they have superior health and overall damage to other pets right?

Wait a minute … diversity AND optimization have never mixed well in this game, so to claim that’s a result of HoT makes no sense.

make no mistake, you got diversity … unless you want to run optimized builds, which is exactly (or what they claim) they give you on metabattle. Then you get a few … and it’s ALWAYS been that way, before and after HoT.

Guild quit the game, HoT is stale?

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

Yeah, I don’t really see what the OP is saying. Just to illustrate one thing:

I don’t actually see how build diversity is LESS if you have more options for traits. From where I sit, you have the same 5 traits you had before AND one more. Not sure if the OP even understands that there are some builds that are still optimal with the core professions.

There is some other things there, but it’s not really worth arguing with people waving the ‘dying game’ banner anymore. if it’s old to you and you’re bored, do us a favour and take a break. I know the OP want’s everyone to chime in and agree with him, just like everyone else wanting reassurance that they are correct with all these things that GW2 is doing wrong and killing the game with.

I mean, LAWL at pointing to metabattle builds as evidence for a lack of diversity and failed game elements … you do know that metabattle builds have zero to do with diversity right? The lack of a section in metabattle for Strongholds could mean any number of things that aren’t related to Strongholds being a failure right?

(edited by Obtena.7952)

Engineer is seriously strong...

in Engineer

Posted by: Obtena.7952

Obtena.7952

I am not sold on this gyro thing.

Lol…you guys can effortlessly have a longer period stealth longer than thieves…We have nothing if we try to continue to stay stealth, all initiative is gone. What a joke.

… and do what with it? Thieves actually benefit from their stealth. What do Scrappers get? The novelty of walking around invisible. WOW! better nerf that.

yet another example of a thread where someone does not make a critical evaluation of a whole class when calling for nerfs. Just the odd skill here an there.

(edited by Obtena.7952)

Sp why is 1hsword bad now?

in Guardian

Posted by: Obtena.7952

Obtena.7952

On the topic … there should be no weapon that is condi of hybrid for Guardians, because it completely defeats the whole condi application for the class. In addition, it LIMITS your choices for condi AND power builds when Anet does this. Many examples ingame.

No thanks. I like the fact I can build in some condi damage on Guardian without being regulated to a specific weapon to do it.

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: Obtena.7952

Obtena.7952

Honestly hearts were far superior content because i can solo them, i can do them at anytime, and i can play the game on my terms not some other persons terms..

Awesome. I to can solo many Hot Events and do them any time, since they are so frequent. Furthermore, I can do them repeatedly, so … maybe HoT events are far superior content too.

Did Heart of Thorns ruin the game?

in Guild Wars 2: Heart of Thorns

Posted by: Obtena.7952

Obtena.7952

I think so.

If they added raids without the expansion. It would have been awesome.

You guys already know the issues, don’t need to explain.

So raids with the expansions are terrible but same raids without it awesome. makes sense.

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: Obtena.7952

Obtena.7952

That’s easily solved though as we already stated. you can do events at your leisure as well, just do them less often. I mean, if you do an Event once every few months, do they really get that stale? No more so than repeating a heart every few months if you roll a new character.

It’s not that people aren’t accepting of opinions here. It’s the idea that somehow, the lack of hearts in HoT is a problem related to soloable/appealing content for people that prefer them even though the technical difference between hearts and events is so trivial, it’s hard to believe such a claim to be honest.

technical? sure
but there is A HUGE difference in the way, that they play
hint: one of them lets me play on my own terms, the other one doesnt
if they really WERE the same, as you claim, why would you want anything else , but hearts?

Not sure what you’re point is … that’s what I basically said already but to answer your question:

I would want something else than hearts because I realize it’s completely impractical for Anet to implement the quantity of hearts that would be needed to replace events. In addition to that .. if I LIKE one of the hearts and think it’s a cool content, it would suck to only be able to do it once, especially in HoT.

Having both gives different options, but I think the good reasons and practical necessity of events makes them preferable.

Will our bugs ever get fixed?

in Revenant

Posted by: Obtena.7952

Obtena.7952

You think a year for bugs existing is unreasonable … I think the season veterans of this game and other MMO’s would disagree with you. That’s quite short actually.

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Obtena.7952

Obtena.7952

I honestly don’t get how DS is not farmable.
Get into map – people start doing stuff – tab out and wait.
First camps are taken – go to each one and open the 5-7 chests at each camp – tab out again.
Second camps are taken – go to each camp – open the 5-7 chests – tab out again.
Repeat until event is over. Loot all the end-map pods.

You’ve gotten all your pods.
You’ve watched you favorite youtube video/movie.

Where is problem?

Auric basin chests pay for themselves with aurlium lumps you get per opening(grands). You do not get any currency back from opening noxious pods, and machetes are much more expensive.

Noxious pods also give much less loot.

They do not pay for themselves because you do not get enough lumps to buy another key from each chest you loot. It’s not even a relevant point to your argument from what I can see.

Here is the problem with your complaint. it seems to me that you think Anet is not aware that they have created the perfect storm to allow people to buy keys and use them in this chest phase of AB … yet you have to think at some level, THEY designed it that way. They purposefully made keys available for sale with lumps, opening chests gives lumps and loot and there are Grand chests available to open when completing the meta on a given map.

Seems to me that you aren’t giving Anet much credit for being aware of how the game THEY designed actually works. I’m betting this; Anet was at least knowledgeable enough to know people would buy keys and optimize their loot collection from Grand chests, so at a minimum, the ability to log multiple characters to loot Grand chests in a specific map instance isn’t going away.

map hopping … Again, I don’t think Anet is so unaware of how their game works that they didn’t see this coming and in all honesty, it’s not something they can fix without completely screwing over how players work around their broken megaservers … so that’s not going away either.

It is very easy to fix the reward imbalance between AB and other zones, severely limit the amount of keys you get from the auric events.

Or they could fix the map jumping and not nerf key drops.

Actually, no they couldn’t because as I’ve already outlined, it’s a perhaps unintended, but necessary approach to getting around the megaserver issue; even Anet has acknowledged it.

anet why did you butcher necro chill dmg?

in Necromancer

Posted by: Obtena.7952

Obtena.7952

They nerfed it because it was a kittenty idea to begin with. It was completely unreliable because it was constantly being overridden when anyone else applied chill (which was all too common). I can only think you’re talking from a pvp perspective. From a pve perspective, it is the best thing ever.

Exactly, though it’s debatable if the current approach is satisfactory. Was no different than Guardian’s burning overwriting each other until burning got fixed.

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: Obtena.7952

Obtena.7952

That’s easily solved though as we already stated. you can do events at your leisure as well, just do them less often. I mean, if you do an Event once every few months, do they really get that stale? No more so than repeating a heart every few months if you roll a new character.

It’s not that people aren’t accepting of opinions here. It’s the idea that somehow, the lack of hearts in HoT is a problem related to soloable/appealing content for people that prefer them even though the technical difference between hearts and events is so trivial, it’s hard to believe such a claim to be honest.

Dailies no longer geared towards casuals?

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

So you make threads about something you’re but now I’m intrigued in the discussion, I’m not supposed to care what you think? You’re right, I’m finding it hard to care what you think, because I don’t see how anyone has come to the conclusion that dailies have become less casual friendly with all the casual friendly options dailies have to offer, UNLESS they are including those absolutely trivial activities I listed.

What I DO see is that people are associating their unwillingness to do daily activities outside their comfort level with being less casual friendly … that’s a leap in logic that garners the most objection. That’s not dailies being less casual, that’s players restricting themselves to the point where they can’t do content and pointing the finger away from themselves as the culprit, claiming that it’s somehow the game that prevents them. Doesn’t fly well with reason.

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: Obtena.7952

Obtena.7952

That is a VERY trivial difference, if a difference at all. The meta events are ALSO telling you what’s going on in that area of the world and also rewards you for just being around in the area at the time the event occurs. How the heart manages to give something context, but the event does not isn’t clear from your explanation. If anything, if the heart gives context, it’s fleeting at best … you complete the heart and then you’re like “OK, next”. It’s very unlikely there is some memorable heart because of content. The most memorable ones are the ones that are frustrating to do, not because they have unique, challenging or interesting activities linked to them.

Actually, there are a few memorable hearts I can think of: Smacking Oozes with signs in Metrica Province and catching booze in Snowden Drifts come to mind instantly. Oh yeah – and the main Ebonhawke quest heart (Arguing with Separatists, tearing down propaganda, and invading homes looking for terrorists). I also have all the Plains of Ashford hearts memorized, and most of the Diessa Plateau ones. But that’s because I have 10 Charr characters that have 100% completion of those zones.

A whole few? Wow … out of hundreds. The point is moot anyways … Events are as if not more memorable because of how often they are done and how they tie into the game story, unlike feeding rabbits, picking apples or trivial crap like that. If your point is that more memorable = more meaningful, Events got hearts over a barrel.

One i do solo in my own time, the other is a group thing i’ll miss if i don’t do it immediately..

See, that’s a pretty disingenuous statement to me. Events are not so infrequent that you miss them if you blink. I recognize that hearts you do on your terms, but to imply that Events are something that is illusive to you because you didn’t jump on them ‘immediately’ is ridiculous, ESPECIALLY the ones in HoT, which last for numerous minutes, in fact, more minutes than any casual person wanting to do them would need to go to get there and get them done.

The only real factor there that differentiates those events from hearts is awareness, which is a function of the player, not the game. Therefore, the real problem here is that if for whatever reason, you are picky about the exact kind of events you are willing to do, then YES, you have a problem with Events compared to hearts.

It’s pretty obvious to me why Anet didn’t include hearts in HoT … because they don’t need filler content. Events are non-stop in most of the zones and lots of them are chains, so even if you don’t get the first one, you can get the second, thrid , etc… hearts would have been a waste in HoT where you literally can almost not avoid encountering events.

(edited by Obtena.7952)

Dailies no longer geared towards casuals?

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

Then i just fail to see any point you have tried to make in this thread because you don’t have time for most of the current activities, but anything less would trivial to the point of the activities that were removed in the past so … I can only conclude you can be appeased with any set of activities that would be non-trivial yet fast to do.

BTW, you aren’t the only person I was responding to.

Dailies no longer geared towards casuals?

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

not sure if you realize this but games aren’t intended to be trivial in nature.

? O.o

Yeah, not sure if any of us here suggested that the game and its challenges be rendered “trivial”…

Seems pretty clear to me the second suggested that dodging, along with some other ‘activities’ used to be part of the ‘nice, casual friendly’ set of daily accomplishments. This my not be obvious to you but dodging, reviving, killing white creatures and the list of other things that were removed during that phase of daily revamping are completely trivial activities.

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: Obtena.7952

Obtena.7952

That is a VERY trivial difference, if a difference at all. The meta events are ALSO telling you what’s going on in that area of the world and also rewards you for just being around in the area at the time the event occurs. How the heart manages to give something context, but the event does not isn’t clear from your explanation. If anything, if the heart gives context, it’s fleeting at best … you complete the heart and then you’re like “OK, next”. It’s very unlikely there is some memorable heart because of content. The most memorable ones are the ones that are frustrating to do, not because they have unique, challenging or interesting activities linked to them.