Ah, come off it you whiners…
Just because you don’t get your reward by today, it’s ok to let all hell loose and flame Anet over it? In a short while, Anet will fix the reward chests for those who didn’t get them yet, and then we’ll have the Battle Historians available so everyone can get their S2 rewards.
Yes, it’s poorly done by Anet to not discover this bug before and also that it should be so difficult to fix, but they’re working on it and they’ve given an update on why things are now delayed.
Did you read all of this topic, if so you would have seen the several posts that state that some people still have NOT received the REWARDS from season 1 WvW which took place months ago, it was even high lighted on the forums that when Season 2 was announced people asked Anet to fix the rewards for season 1 first, but they where ignored as usual, and they went ahead anyway, 9 weeks later its the same problem so its very likely that those who did not get the rewards this time, will likely not get them, given the way it was sorted in the past,
If this doesn’t show that things are not tested, and there is no real WvW team it says it all, I want to see that Dev from the twitch feed the other night post in here about her rewards now!!!!
So far we have people who didn’t get the chest, some who got the wrong chest, some who got the chest before the season ended, HOW can that happen, if it was tested?? and there already talking about Season 3 LOL.
Nice on my necro I use for farming in Eotm
Im at
303 base
100 from birthday booster
50 from MF booster
15 from MF banner
30 from Onmon
10 from Guild boost
For a nice 508% MF lol
They wont reimburse you so don’t hold your breath on that my friend, also what is your base MF at, I got mine to 300% but if you put your mouse over it, it will tell you that xx% from MF and xx% from AP’s chests,
Im at 294% base and 9% from AP chests so im at 303% total for now.
@Proviticus, the fastest way to get to 300% is to salvage ecto, but its very very expensive, I salvaged 21,000 ecto from 223-300% as it averaged at 300 per level, it took me about 5 months to do it…
(edited by Ok I Did It.2854)
This is the way most events are going now, there idea to make them harder to spawn never ending mobs that drop no loot, sure you have an ultra slim chance of maybe 3 greens in the boss chest,
The worst event for this has to be Jormag, spawns champs and vets that drop no loot so you spend more time trying to run around them, and the chest at Jormag is worthless,
In answer to the OP, I think it comes down to the 15 min spawn windows for world bosses, if the karka queen would take longer than the 1-2mins it takes to burn down and made people miss the next event, people would stop doing it, at least the final chest at KQ can be sometimes decent.
It was the account name, when you right click on someone in game and select report it tells you there account name, the only time this doesn’t happen is when you are in WvW
I checked that link out, I cant believe the number of things they want for you to send a report in, CD key really, it might be easier if I just leave the person on ignore and wait for Anet to find it themselves, I cant believe they make it so awkward to report somethings.
I came across someone ingame who was being rather unpleasant in map chat, and when I blocked them there account name was rather shocking,
Where exactly can you report these account names, as the ingame report option really doesn’t have anything on it for that.
I just tired people are trying to blame “China” on the changes they don’t like. It’s more like since we are going to be launching in China, what do we know now about how players play and knowing that’s the outcome of our design, what would we do different. And after that what changes can be back ported into the NA/EU edition with minimal disruptions.
There are plenty of games in China for them to know that under the old levelling system they would have ate there way threw the game in no time at all, infact even under the new system they did anyway, but alas in regards to your comment about “changes they don’t like” I don’t dislike the change as it “does” not affect me, all my toons where level 80 before the update, sure I had to unlock some of the new GM traits but meh,
Under the new system some players have to go to zones that are 2x there level to unlock a trait, tell me how that is helping a new player learn the game, what do they learn, how to die faster than they can spawn in???
The update was solely designed to slow the pace of new players in the game, and maybe force people out of a zone ( QD champ farm ) the system does need some little tweaks as it is completely unfriendly to newer players.
I see arguments both, for and against this new system, you have to remember that this change was put in for the Chinese release to try and slow there progress down / make them learn the game at a slower rate,
In saying that, had this update been in since we started playing the game back in beta, no one would have any issues with it, it comes down to the fact that the older players have all maxed toons already, and newer players coming in take a lot longer to catch up, whats worse is, imagine being new to this game, and making say a Ranger, grinding the new system all the way to 80 etc, then finding that its sub par to many other classes, it would make most not want to bother playing anymore.
I understand why they changed the levelling system, but really it doesn’t work on a game that was nearly 18months old at the time, had it been brand new then yes, but to change it 18 months into an established game was a bad design move, ( guess it comes down to us Beta testing it for them )
and what proves you that the dev’s will actually do as they say?
Remember precursor crafting?
Afaik, precursor crafting has never been cancelled. This means the best inference we can make is that it has been back-burnered. If you’re looking for an example of devs actually changing their tune, look at max stat gear.
A dev posted several months ago that pre cursor crafting had all but been shelved for now, as they could not make it work with the way they where taking rewards in the game, so I wouldn’t expect anything this year on that to be honest, we will hopefully see new legendary’s with season 2 because the game is becoming stale,
On that statement, me and my friends whom are actually left in this game will try LS2, if it ends up more recycled content, with lacklusture rewards we will be done, we are nearly 2 years into the game, ( and we still have no real new zones to explore, I don’t count the 10 mins it took you to run around southsun ) and really all we have seen is events nerfed, loot removed, rewards cut, and a zerg fest, which they then decided no you will be punished for zerging, there are still broken events in game that are not fixed, events that still spawn no enemies/loot, if this is the way LS2 will also be taken with Anet, then I wish them and everyone who continues to play good luck.
I am personally hoping that they start to pay more attention to us, and don’t take the approach of we know its broken, but heres stuff in the Gem store.
(edited by Ok I Did It.2854)
I agree with this, but more on the ground that someone trying to get 100% map completion can be denied it due to how well or how bad there server is playing in WvW, of course they could always remove map completion from WvW.
You will need to attach your crash log, it can be found
C:\Users\<USERNAME>\AppData\Roaming\Guild Wars 2
It will be in that folder somewhere, that will show what is crashing the game.
I can see from the dxdiag that you are running the onboard GPU this in itself may be causing your issues.
To get a level 80 out I think the average lvl has to be 75+ but there is an element of RnG in that, there have been reported cases where people are putting in 4 lvl 80 exotics and getting a level 78 exotic back, Anet have not confirmed if this is a bug or intentional ,
For exotics, you cannot mix armor and weapons, ( or at least the last time I used the forge you couldn’t )
Personally if your asking, so that you can play the forge, ( DONT ) its a totally gold sink, and will leave you feeling pretty disappointed in the end results.
Dungeon rewards are fine, if you take an average group say it takes them 10-15 mins per path, allowing for errors etc, you can run say, AC p1/2, hotw P1, CoF P1,2 in say 90 mins, this would get you about 5-7gold + drops
I mapped fireheart rise last night with a toon who had never stepped foot in there, level 80, with 330% MF after 90 mins the map was complete, I killed everything I came across and then sold everything off, I got 5g70s ( rounded up ) 2g30s of that was from the exotic in the map completion chest, so the time spent is nearly the same,
The only people that could yield more from dungeons are maybe the elite speed clear groups, but you cannot change an entire dungeon rewards on a very very small group of people,
Furthermore, those who run the dungeons only, tend to have to buy all the Mats they need for crafting etc, thus spending the gold, where as the PvE open world player makes less gold, but gets more mats, id say on average its about the same.
This game will be taken in the direction that is best for China, every update from now until the game is done with will be done with China in mind, if it does not work there, it will never be put into the game, you can be the most hardcore fan of GW2 or hate it to the core, but its fact now, the Chinese have to pay to play this game, we get it for free, any update that will come to the game will have to be in the best interest of the Chinese market, NA/EU are not the primary audience anymore, not when they can make x10 as much money from the Chinese market.
There are still some game breaking bugs and bugged events/hearts that have been there since the game launched, that are still not fixed, they go ignored, there are events that spawn no enemies, no loot, no xp, that are ignored/not fixed, so either they are fixed on the Chinese game, or because they have never seen an event before hand they don’t know any different.
What I wonder is, ( im guessing ) there is a Chinese forum for this game too, do the devs ignore the playerbase over there as much as we get ignored, we seem to have a CC that doesn’t interact with the community at all, or if they do I aint seeing it.
This game has amazing art work, and still is right at the top for GFX/visuals for any game out there, but the content and other things that ruin it, they seem to determined to milk as much from that gem store as possible, yet if the players where happy they would probably be willing to spend money on gems for stuff, but all we get at the moment is, gem store, gem store, buy gems and trade for gold, gem store, sad but true.
I agree, and while they’re at it they should also remove EOTM since people are leveling up and getting loot there too.
The recent nerf to the champ trains and QP is really sad.
Get used to it, I hear Living Story season 2 will have no loot at all.
Have you been to Orr recently, some of the events do not spawn any enemies at all, ( bug??? or intention ) Arah pre event is a good one for that example, other events spawn champs that take 2-3 mins to burn down because of scaling and in some events no other enemies spawn,
Don’t forget the stuck events, Plinx was stuck for 2 days, Melandru also gets stuck all the time, and takes hours to despawn/start ( I don’t know if there is timer on this we don’t know about )
I keep seeing people saying, Anet is right to remove loot as it controls the economy yadda yadda, fact is, some people like myself who do not chase legendarys sell all the T6 mats I get on the market, if I and others cannot farm these mats because they are removed as drops, the supply will drop and demand will stay the same or rise, thus ever increasing the costs, which in turn push legendarys higher, which push pre cursors up, which push normal exotics up,
They don’t want people to farm in this game, but they are willing to destroy the ingame economy over it, I see they are now pushing the conversation of GEMS to GOLD on there blog posts, I think that sums up the exact way Anet want this game to go, milk it for all its worth before the exodus.
Sad but very very true, I feel sorry for the dev’s who make the maps/art etc for it to be all ruined by the devs who only want GEM stores, seriously just make the game pay to play already and see how many stay, as they are the ones you want, not the rest of us.
I feel and some I play with feel also that the nerfs are going to continue, and will continue on the NA/EU game, as we have the game for free, in China they have to pay to play this, there is NO WAY in hell China can be getting the no loot nerfs that we are getting, why would anyone pay to play a game where you got little to no reward it makes no sense,
We kinda feel now that they are just pushing the final nails into the NA/EU coffin before either pulling the plug on us, or moving the game to a Pay to Play game same as China, because in its current state its pointless to play it, like it has been stated,
Event nerfs
Dungeon nerfs
Loot Nerfs
If I wanted to play the game in a way that I didn’t want loot to drop, I would become a TP Flipper and never play PvE/WvW/sPvP etc etc,
Furthermore, we will never get a reply from Anet on these nerfs as to why they are doing them, they “apparently” read the topics but we know that’s BS, they are quick to close a topic but will never comment on why they are killing there NA/EU playerbase ( in a few months only the causal play for 30 mins a day player will remain ) the proof they pay no attention is in the topics for the last update, not a single reply on all that feedback, yet still many broken events from it, and no loot/enemies at some events.
Sad fact is the game for EU/NA is free to play, therefore we are not the target audience anymore, China is paying for this, that’s there goal, to keep them happy.
I’ve had more friends leave this game in the last 3 months than in the 18 months before it, says it all really.
(edited by Ok I Did It.2854)
Looking forward to living story season 2 yet, from the way chat is ingame, people are expecting more events with little to no reward/loot.
I just entered the Pavilion today and its empty, no one there at all, maybe 1 or 2 up top doing the solo battles and that’s it, this update was a complete failure, but there is no point in going on about it, a dev will not acknowledge this topic nor reply/fix the new no loot system,
I guess this is a clear indicator on what living story season 2 will be, zerg fest, no loot, no exp, no reward, wonder how long it will take the Chinese to work this out and all but leave the game also.
Poor show anet, poor show.
Maybe now these people will have to play the game instead. I’m going straight to LA to drink the endlessly flowing tears.
Technically they where playing it, the way they wanted too, the same way TP flippers play there way, maybe they should make it that you can only use the TP 10 times a day MAX, that would be fair right,
I cant wait until next week when we see people on the forums crying that the starter zones are dead again, I don’t know what anet was thinking doing this right as some big games are due to be released, nerf all loot and all farms, just makes people want to quit, and this is coming from someone who never took part in the QD train.
Just did a level 49 fractal with my normal team, and yes they did make dredge better, sure a lot of loot was removed but meh,
However, the Uncategorized Fractal seems to have taken a massive buff, the Tom battle was stupid, he went into that spin attack and would not stop, no matter what we did he would not stop the spin attack, then when we finally got past that, the final 4 bosses also seem to have taken a HUGE buff, the boss that fires the rockets will 1 shot your entire party now, you can no longer stack these,
Before today the same group I always run with would normally take about 1 hour to run all 4 fractals after update it was closer to 2 1/2,
Its like a double whammy tonight, no loot from the new content, and no loot from fractals, think its time for dungeon runs only now.
My party has already abandoned this event, its as waste of time, no loot, bla why bother, im just waiting for the blog post now to say, NEW AWESOME stuff in the GEM store, or maybe buy your GIFT of LOOT today only 20,000 gems and will make loot drop for 1 hour,
The 1 thing people have always said is the lack of rewards, this shows it, I would love to know if the Chinese version of this game got that same NO LOOT drop update we just got.
the problem with beyond-300% mf is that people will then go there. they capped it at 300% so that once someone reached it, they would stop getting more luck and not just complain about nothing to use the luck they are farming on.
personally, I’m a bigger fan of no limit, but every level requires twice as much luck as the level before it, so there is no technical limit, but also is impractical to go above 300. you thought 200 to 300 was bad? if it doubled every time after 300, going from 300 to 310 would require 61,380,000 luck (as much luck as going from 1 to 300… 14 times) :P
Where the idea has merit, that doesn’t fit into Anets casual player design, from approx level 223-300 it requires 30,000 luck per level, they could easily make it that from say 300-400 it requires 40,000 luck, 400-500 is 50,000 and so on, on top of that I wish they would make 2 more levels of luck
Ascended ( combine 2 exotic for 400 points )
Legendary ( combine 2 Ascended for 800 points )
It would make so much less clicking, and for the record I am at 300% base MF, out of that 500 man guild im in, im the only person to have this.
The game will change on the feedback they get from China now, the OP’s post has been mentioned time and time again on these forums, nothing will change, they cant change zerker unless they remove it completely, and that in itself will cause people to leave, so they remove the rewards instead, its a lose/lose for anet on this topic,
If however China start complaining about the lack of rewards etc or bugs that we have suffered from since launch, it WILL be fixed, because China means way more to them than us, given the game is pretty much a P2P out there, so hold tight for up coming changes in the next few months.
Remember this game is for the causal player, you mention about world bosses etc, given that there are way more people than ever at each one, and most burn down in minutes yet give little loot is nothing new, I really cannot see a way they can change that without making it hard for the causal ping ping I win player.
I made a post about 18 months ago about why cant we have instanced Hardmode for zones……….that might make things interesting.
(edited by Ok I Did It.2854)
Honestly, there have been so many topics on MF its unreal, I know people with little to no MF who get daily exotics from random events, and others who run 300%+ who don’t get anything for days on end, with MF being so heavily restrained by RnG you wont see a lot of people heading for that 300% cap, I would say the average MF without boosts/banners etc is probably closer to 100-150%
The scaling on these wurms is still broken, we just failed the event because 1 of the wurms was stuck at 50% then got burned to 0 in 5 seconds, which caused the 1 min timer to start,
This bug has been in the game since the event was introduced, now with megasevers, we HAVE to wait another 6-7 hours for it to spawn again, this is poor, any chance of a dev actually looking into it.
No offence to the OP as I don’t know the total fractals runs they have done, but personally ive ran fractals probably 2500+ times, never once have I gotten a fractal weapon skin, the fractal tonic, I have had 1 ascended armor chest, this is why I no longer run fractals, the rewards for time spent in there are shockingly poor, infact in my last 6 runs I did, the final chest didn’t even drop a ring,
Like it was said a few posts back, its faster to run a few dungeon paths or farm 10 champs and your likely to walk away with better drops.
Anet has never gotten the time vs reward correct in this game, Teq, Wurm for example.
So in Orr ( and any other event that has a defence event ) I will use the Arah Event as the example in this post, anyone who has been in Orr will have seen the battle between people in map chat about defending Arah Vs letting it fail so they can retake it, 9/10 times it seems to go to the defending players,
So make it that each time an event is defended successfully the next defend event is harder, be it harder mobs, more champs, more elites, it doesn’t matter, but make it harder each time, until it gets to a point where you cannot defend it anymore and the enemies win, this forcing you to restart the event chain.
Ever since the servers went to MegaServer status, the timers for temples have not worked, further more its impossible to tell if said temple is in progress or event uncontested unless you are in the map,
Currently with the new trait system being linked to the temples the defend event seems to get done every time, which leads the temple rarely being uncontested,
Sadly, if you want the temples, the only way right now, is to sit in the cursed shore near the temple you wish to do, and wait for it to become contested etc, Anet did not add a standard timer for these events in the cursed shore.
I have been on a lot of servers and it would seem that I am unable to start the temple of Melandru event. So is it officially bugged or not?
Well seeing as all the servers are 1 now megaserver, technically you didn’t move to any other servers, the temples rarely get uncontested now, as people do the defend events on the temples so that they can get the trait unlock that has been added to them, Anet decided they wouldn’t put timers on the events in the cursed shore so getting the temples now is down to pure luck, you basically have to sit in cursed shore and wait for the temple to reset and wait for pre to restart.
I believe they said the game was a “play the way you want” now its “play how we want you to play, or don’t” all world events have timers now, show up press 1, get loot, then leave, Cursed shore has been all but destroyed, I really feel sorry for anyone new into this game wanting anything that requires T6 mats, pre events in cursed shore don’t spawn mobs, no loot, rewards are terrible,
Every update seems to make this game more and more and more grindy, all the while they make people believe that the updates are to help the economy, how does that work when they remove the loot people need then force the demand up lower the supply, I must have missed a memo,
Im just waiting for them to announce that you can buy T6 mats in the gem store, then this game will be truly pay to win, in 6 months the only ppl left will be the pay to win players, as everyone else will have moved on, seriously whoever is making these decisions at anet you need to take them and slap them around your board room to show that they are destroying your game.
GW2 is the most grindy game I currently play ( yes they’re maybe others out there, but I don’t play them “yet” )
There was nothing wrong with the old daily system, but they deemed it needed to be changed, im guessing because the new system is used in china, remember ppl we are beta testers for china.
No there doesn’t. There has to be some power curve or, really, whats the kitten point of levelling at all?
It’s fine as is. As stated above you can nerf yourself as you prefer, I’d rather not be nerfed more than I already am thank you very much.
You’re making it sound like you’re so heavily nerfed if you go to a lower level zone. The problem is… you’re barely nerfed at all so you just faceroll everything like it’s nothing. It’s boring and makes it hard to really play with a low level friend.
Problem is, if they make it so that you downscale so much you get rolled people will stop going to the low level zones to help new ppl out, sure you will help a friend out here and there, but you wont actually go back to these zones.
Have you tried run it as an administrator ?
Wow amazing so a Dev replies to this topic, which isn’t exactly game breaking, yet they ignore the pages and pages of feedback about recent game updates, truly amazing stuff.
C:\Users\Username\AppData\Roaming\Guild Wars 2
In that folder there is a file called Local.dat
Removing this file will cause all settings ingame to be reset, note that this will also reset all keybindings etc, but it should all you to get back into the game, I had to remove it when I changed to a newer monitor as it was all messed up.
Bravo again for ruining Orr, it is bad enough you have removed enemies in there, nerfed events into the ground, nerfed loot into the ground, now we have no way of telling if a temple is truly contested without WPing to Orr to check, then WP back, ( double hit cost, id rather you put armor repair costs back and removed WP costs seeing as we have NO CHOICE but to WP twice in every map in the game now ) or better yet, please send the Dev who made that decision to post in here explaining how they thought this was a great idea?
Mega server has now officially ruined this game for me, good job.
They are probably trying to work out which Dev will address these issues, cause im sure when they got together to decide this update, it went something like, the community will love this megaserver……
The China debate has come up a good few times now on the voice servers I use for the game, stating that people are nearly 100% convinced the NA/EU client is just 1 big beta test for the Chinese release, so they can test what will and what wont work in China before pulling the plug on NA/EU, because lets get real, China could produce more players in a single location ( whom have to pay to play this current disaster ) than both NA/EU combined, couple that with the nearly complete silence on the forums from the entire dev team, there actions speak for themselves.
It truly feels like they are putting all eggs into the china basket hoping its a success out there.
(edited by Ok I Did It.2854)
No because lvl 80 zones wont be affected by the megaserver rollout until later this year.
So how’d that prediction work out for you, I see T6 blood has hit 48s each now.
This thread is so huge, i can’t read it all to find out if this has been asked already but, my question is: how do i know on which server I am at any given time? is there option to find out that i’m unaware of?
You are not on any server. All the previously existing ones were removed and every zone is now an overflow (they call it Megaserver). The only place where server specific areas still exist is WvW.
Yes until they remove WvW in there next feature update.
Same post 10 below this on first page. It is an optional one since you can easily get 5 to finish the daily smiley face and all.
Be that as it may, its still kind of like rubbing salt into an open wound, for the better part of a year anet have been nerfing orr via events, mobs and loot in general, they finally sink the final nail into the orr coffen with the megaserver crap, they then restricted the number of dailies to pick from, then they tell you you MUST go to Orr for that particular daily.
I don’t understand the viewpoint of Anet on this issue at all. They need to publicly comment on their intentions, because right now I can’t enjoy the game in the least.
I agree, I can see the usefulness of having world events on a timer as it allows for ultra easy mode show up 200 other ppl show up, press 1 for 15-45 seconds and maybe pick up loot,
Dailies are a pain now also, I don’t know why they changed it other than someone someday at a table said, oh crap sPvP is dying, lets force players into it by making less dailies, there was nothing wrong with the old system,
Again, time to send that PR team in and talk to us, although im fairly certain they will just ignore this until it drops a few pages, and pretend everything is great, I would love to know do they ignore the Chinese players on their forums, the same way we get ignored…..
Come on Anet, I think its time for a response, no update you have done, has caused such a backlash from your community, yet you allow it to continue, time to send in that PR team and talk to your community about how you are going to handle this going forward, because right now its a disaster on an unseen level in the 9 years ive play GW/GW2.
I assume you were not here in November 2012 then?
Ive been playing since beta pre release
Come on Anet, I think its time for a response, no update you have done, has caused such a backlash from your community, yet you allow it to continue, time to send in that PR team and talk to your community about how you are going to handle this going forward, because right now its a disaster on an unseen level in the 9 years ive play GW/GW2.
As for now, everyone else id suggest the only way you can show them how bad you feel about this update is do not use the gem store at all, get your friends and guildies not to use the gem store also, maybe when the $$ stop following in, they might send someone to the forums to find out whats going on.
So the fire ele event just failed on the Mega Server I got stuck on because they dam, event was stuck, and the escort part would not start, the other mega server the rest of my party got on the event was successful, SO BLOODY BRAVO ANET, good job on further alienating your players.
Further more, now that Orr has went megadisaster we no longer can tell when the temples are under attack, because every dam waypoint is contested, so you removed armor repair costs but make us waypoint twice to get to an event, so now when an event gets stuck in Orr no one can do anything, infact any event in the game now affects your entire playbase, you claimed this would fix the economy yet have you seen the price of T6 mats, it goes without saying that if you remove everyway possible to get them, the supply drops, alas giving your track record at fixing stuck events id say the message is clear, if you want to play more than an hour a day, get out and find a new game, as we don’t want you here,
I really really pity anyone who picks this game up new believing all that PR crap that was put out, as people are in for one hell of a shock.
You have successfully turned a somewhat decent game into crap, world events are not just 1 big purple bubble, with hoping that by pressing 1 long enough you will get the reward, press it 1 to little times and NO LOOT for you. So like it was said in another topic, bravo to the anet PR team who managed to merge all 24 NA servers and spin it off as a good thing, and avoid the dying numbers, I guess the megaserver will work once you drive off another 50% of your population.
(edited by Ok I Did It.2854)
Brilliant, the site works perfect, just tracked 6 world events with it, all we need now is an overlay so it can sit on the right hand side of the screen above the mini up showing the current event and next 2 or 3 upcoming,
Awesome work, don’t know why Anet didn’t introduce something like this when throwing events into chaos.
These ‘feedback’ topics really need to be stickied.
Why, we wont get any feedback from anet on these topics, unless its the usual, we are monitoring this yadda yadda, you’d think they would already have more communication with the people that put the $$ into there game…..
The Megaserver is aimed that those who play the game for maybe an 1-2hours a day, who want to log on kill maybe 1 world event, and log off, this update seems to ruin the game for anyone who liked to play longer, and jump from event to event, or heavens forbid farm cursed shore events, which have all but been destroyed from this update, so to the casual players who play a couple of hours a day, im glad you got what you wanted, in 3 or 4 months when the zones are again dead because the people who played longer have all but left, you can always look back and be well for a few months we had what we always wanted.
Track records around here show that they never go back something they deem to be right, until its at critical mass, so this update will not go away, world events are apparently being tracked but nothing will change, for the first time im glad there are other games on the market now to check out to kill time in.
The website is wrong, according to that Triple Trouble is 5 hours away, when its actually up now, and wont be up for another 8 hours, the API was all screwed up for them websites with this recent update, espically the temple timers.
https://www.guildwars2.com/en/news/the-megaserver-system-world-bosses-and-events/
this has a list of the new timers for most events, for the bigger ones you better show up really early or you will be pushed to overflow with no chance at reward/loot
Drops are still RNG-based, so it depends on how lucky you are that day. Also, keep in mind that +300% of .000001% is still only .000004%.
I don’t believe this,
As to the OP, im thinking also that the 130-160MF range is the best, friend of mine who has 151% base MF got Zap 6 days ago at a random event in Orr, yesterday he got Tooth of Frostfang at the same random event, ( 2 pre cursors in the space of 6 days from mobs, that has got to be in the 1 in millions of chances ) yet I have 250%+ MF and I haven’t seen an exotic drop in game in months from an enemy, I have several people whom I run events/dungeons/fractals whom all have 100% less MF than me yet seem to get way better drop rates for rares/exotics etc,
Im 100% convinced its account based, and its down to whether your account tagged for luck or not, if it is it doesn’t matter what MF you have the drops are coming your way, if its not, to bad the game is a total grind fest for you and you will never see any rewards for it.
Long story short, I wish I hadn’t invested the 100’s of gold into MF, it doesn’t pay off, get to about 130-150 and stop, as it seems to be the sweet zone.