I should be able to change my hair style in the same way that I can dye my armor
in-game.
And, Areananet when making hats, make them work with at-least one hair style.
Some fo the coats have nice pants on them. But half a dress is covering up the backside. I would like versions of these without the dress part.
There is plenty of skimpy clothing in the game, and a lot of cleavage. There are in fact a number of neat sets which provide a more practical look, except fail at the need for some gratuitous cleavage thrown in.
The OP is making the classic “we’re under attack”/victim argument. Sorry, but the societal norm is for skimpy/kittenty female clothing, and in games, armor. The skimpy/sexy/kittenty side is not some poor, oppressed minority. Revealing armor (ie any armor with at least some cleavage or thigh or belly showing) is the majority of armor.
Their are too many long coats covering the players backside.
I want more form fitting clothing. They don’t all have to show more skin.
Why do some want every new revealing armor to have a one non revealing armor counterpart?
When this game is really lacking revealing armor to begin with.
I think it’s fine the way it is… I’m actually quite happy that they decided to make some armour actual armour for females instead of chain bikinis.
Chain bikinis would make great town clothing.
It doesn’t have to look like a swimsuit or exotic-dancer outfit.
But really, take a look at the pix from any red-carpet fashion thing. People do not wear hugely poofed out skirts, or trenchcoats.
Their has to be some town clothing swimsuits and dancer outfits. With diving and dance abilities.
Commander icon in Guilds-Guilds leaders use this to organize guild mates into groups.
*This can instead be done with guild only icons.
Players hosted events
*Events hosted by players for anyone to join. Instead of using a commander icon to mark them. A new item or skill can be bought that will place a icon on a map for a limited time. With a clickable short note on the hosted event.
Commander icon
*remove buying them
*Should be something that is earned or taken away, based on WvW performance.
*refund players who bought them
I don’t understand why people complain so much about those that purchased the commander title just to show off their wealth.
Also legendary weapons and T3 armors have the unique purpose to show off. Wouldn’t it be absurd if someone come out asking a player not to use a legendary weapon because “it’s just to show off”?
I think your problem is just a certain degree of jelousy. You are probably bothered by a title you aren’t able to get. I can’t give myself any other explaination why otherwise a small icon on the world-map would hurt you that much.
The only reason to get upset with a commander is when they lead in a very bad way in WvW, or when they assume an arrogant attitude, not when they are in PvE without hurting anyone…
“The only reason to get upset with a commander is when they lead in a very bad way in WvW,”
This is the part that is bad about the icon. People are following bad commanders only have a icon because they grind for it.
Most good WvW players don’t have a icon because they are not farming much.
Commander icons should be something that is earned in WvW. Maybe by being the one of the best players in multiple WvW games. And the icon should be taken away if don’t perform will in multiple WvW games.
But buying a Commander icon for 100g doesn’t make a player a real commander.
As time goes on more and more will have commander icons.
Maybe a icon for PVE that can alert players on the map of any events. It would have to be like a skill the is activated for a limited time. Options for guild only or anyone to see on the map. And maybe a note people can click on and read. This would be good for players hosted events.
If they are open world raids and part of a event chain.
Whats wrong with small one handed axes?
I don’t play as much as you.
So your saying crafting is only profitable at 400. I only have cooking at 400 now.
Maybe dungeons should be less profitable. Then crafting can replace dungeons as the number 1 way to make gold.
Every item crafted with farmed items should be a little profitable. Over just selling the crafting materials.
Crafting is not profitable because crafting materials prices are inflated in the trading post. And also from having to buy expensive bound crafting materials from npc’s.
With crafting being such a big part of this game. Players should be encouraged to make some profit (extra 10% to 15%) from crafting items and selling them in the TP. And less profit from just selling the crafting materials.
Some might say this is supple and demand. But in the real world labor is factored into the price of products sold.
Even after reaching 400 crafting their should still be insensitive to make things of all levels for a small profit.
If people end up making to much money. New gold sinks can be added to the game.
No more skins or mini’s in chests! I want to buy then outright or earn the in events.
These items are available from vendors even in higher level zones. No one buys these low level items in high level zones.
4 slot bags
Crude Salvage Kit
Also can we make low tier items we don’t need now useful again by adding mystic forge recipes or collector npc’s form GW.
One handed axes that can be dual wielded and thrown.
Giving buffs to other players and reviving them is kind of like a healer.
How is reviving someone in the downed state different the then a healer class in anther mmo? Without healers players die more often regardless of skill.
I think of down state like it is a Medic.
Also not every downed player is less skilled. Some fight more aggressively and inflict more damage.
How about making BLK’s a drop from killing champions. 1 out of every 5 or 7 killed.
The way that drop rates are now means, Areananet needs dyes as a gold sink.
A preview window with a way to view dyes you don’t have and then buy them in the TP.
This should be added. But your old name should be available for new players to use.
How about the option to create a “Mini Self” that follows you like any other mini in the game.
It can still be sold in the gem shop.
Anther idea
This might be hard to manufacture. But it would be cool to by our own character as a action figure.
Selling plush toys and action figures directly from the gem store. These items could only be bought with real money. And profits should go towards paying for new content.
When previewing to look of a piece of armor or weapon in the “equipment preview” window, I would like to see a “remove clothing button”. That shows the player only in their underwear on just the “equipment preview” window.
Also a dye option in the “equipment preview” window would be useful.
Areananet could add the ability to upgrade trick or treat bag and other event items in the mystic forge.
4 Basic Transmutation Stone = 1 Fine Transmutation Stone
Fishing shouldn’t be boring like in WoW. I want to catch some River Monsters like the TV show.
We should be have lot of options on how to fish.
- different riggings, lures, bate
*poles: bamboo, Fly rods, iron wood - nets, traps, chum, dynamite
Adding a travel icon in the upper left corner of the HUD. That has a drop down menu with options for Free travel to your Home City and LA.
Also adding PVP NPC’s to every city would be a good idea. And, there would be no need for new gates in the home cities.
If you want to go to anther city you would use the travel icon to go to LA. Then go through the city gate in LA.
The chests are the lottery. But seriously i would bet a couple silver now and then on a BLL ticket.
I’d quite like gaining a Legendary to be tied to the storyline. If a chosen Precursor could somehow be earned after completion of your character’s story (or completion would initiate a subsequent storyline/series of missions during which your character works towards a Precursor), I’d think that would be pretty nice.
I’d support many ideas that took Precursors (and Legendaries as a result) out of the RNG and into the hands of players to actively pursue in a more engaging fashion than shopping on the TP or random chance.
So then you make the gain legendary as common place as other MMO’s have with their gear. Right now as it stands there will be a lot of people that get a Legendary, estimation are around 20 – 40% of the player base. Legndary’s are not a requirement to do anything in the game, they are purely cosmetic. Yes they are the best in the game but I have personally taken out people in WvWvW with Legendary dusk ( 2h GS ) with little worries or problems. The Legendary weapons at this point is more cosmetic than anything else. Legendary weapons are suppose to take you months on end to complete that is how Arena Net set it up. At first that was faulted by people achieving them in a month so they have recently changed it to make it harder. Legendary is just that a Legendary. I mean if after you obtained your Legendary, by means they have now you had the option to do a personal story line to unlock an effect on it or something to make it unique with out it being game breaking and make that your story driven inspiration I wouldn’t have a problem with it. Although that would have to be completely 100% cosmetic.
How can a item really be legendary without a epic story to go with it?
Have you gotten a legendary yet?
That in and off it self is a Adventure, so long as your of buying it off of TP.
Why should Ascended be an world adventure when the only place Ascended gear is needed is in Fractals of the mist. If your never going to do Fractals of he Mist then your better off in exotics as Ascended gear is not really better than Exotics.
also in case you have never done FoTM it is an adventure.
Grinding is not a adventure, it’s just work.
If you read it, you would know each stage has to be completed in order. And at the end of each stage you will receive a item that you must have on you before completing the next stage. So even if you know what to do it will still take days or weeks to finish you adventure.
I understand you don’t like the new tier, but it’s here to stay. This idea makes looking for them fun.
The Hobbit/LOTR movies has made me think about
a new way to do legendary/Ascended items in this game. By
making finding them a epic Adventure.
What if a legendary/Ascended item was the reward for a epic
Adventure of quest chains that expands the world. Instead of
grinding for them in one for them in one place.
Adventure
*Reward is a legendary/Ascended item
*Reward maybe needed for final boss on your adventure.
*A Adventure will be made of many quest chains.
*Many quest chains already in world will make up part of the adventure.
*Each quest chain will be a stage of the Adventure.
*Each quest chain stage must be completed in order.
*After completing a quest chain in your Adventure. You will
be given a clue or item. That you must taken to the next
stage/quest chain.
*Same parts of the Adventure maybe single player story-line,
new DE’s and new events.
Areannet has already done this on a smaller scale with the Mad
Memories Book.
On the games bugs created from the patch. This happens in every online game.
The patch fixes one problem but creates anther problem. Then the patch is patched until it fixed.
Their is no reason dueling can’t be in the game anywhere outside cities and towns. And in selected areas in cities and towns.
In other games when you finish a zone you never play it again. Because you completed the quest and their is nothing to do. But in this game dynamic events change the way the zones are played. So their is always something new to see in a old zone.
Levels are just a number in this game. That is used to direct you through the story.
The whole game is meant to be played at a high level because AN wanted the world to be dynamic.
The more mini games Areananet adds, the better. Players need fun activities other then farming events.
Please refer to my signature for a detailed list of the known visible Activities in the game.
Thanks for the link to your post. It’s better written then my.
Spvp isn’t really a mini game but it’s a activity like a mini game.
What are Areananet’s plans for mini games?
Mini games not in GW2 yet
*Bar brawl
*Polymock/mini pet battles
*shooting gallery
*Targets in LA bay for cannon shooting game?
*Uzolan’s Mechanical Orchestra “will it be interactive?”
- Dueling “outside cities and towns”
*fishing
Mini games now in GW2
*Keg Brawl
*jumping puzzles
*mini dungeons
*Diving “Add town clothing swimsuits with diving abilities”
*RC Golem
*Mystic Forge “gambling game”
*costume brawl
*Reaper’s Rumble “Halloween only”
*Lunatic Inquisition “Halloween only”
*spvp
Moa racing? Is it in the game?
Suggestions
- achievements for mini games played
*Snowball fighting
*Paintball style fights with Asura weapons
*jousting centaurs or mini’s
(edited by Onshidesigns.1069)
This idea has been suggested before, with a lot more detail.
This message was brought to you by a Kitten who can see the Search Button
That’s a guild map suggestion. My suggestion is for your own player map.
Why should i use the search button to post to a old thread? That no one wants to post to anymore.
(edited by Onshidesigns.1069)
I want the ability to pin short notes on the maps.
The notes would look like a small pin that you placed on the map. That shows your text when you click on it.
Notes would not show on the mini map.
I can finish all of my daily in 1-15lvl zones.
My Wintersday wish is to not have Wintersday stuff locked away in a cash shop chest. Just let us buy the things outright.
Agree, I am more likely to spend real money on gems if I can buy skins outright.