Agree, as a option.
Add some Randomly Generated Dungeons
A dungeon that changes every time you play it.
Games with Randomly Generated Dungeons
http://www.giantbomb.com/randomly-generated-dungeons/92-167/games/
A halloween event could make them money for fixing problems and new content.
Agree, we also need some kind of a animation hud.
How about a dye that works like color shifting paint.
Each race has thier own culture. So shouldn’t their also be holidays that are race specific events.
If you win you recieve a buff.
Add the ablity to dye your underware.
For when your armor is broken or dancing.
I am in the order of whispers. Other npc’s in the order talk more about the game lore to me because i am a member of the order.
I like it, saves me time. I can sell something in the field without have to stop farming.
Playing the personal story affects how npc’s interact with you outside of the personal story line.
They would have to make some parts of your character invisable to you in FPV because of the way the animations are.
I would also like the option to have the camra in TPV centered above the head like in the Socom games.
On the map, Asura gates should show where they lead when you put the mouse pointer over them.
I’m not rushing to lvl 80 so I can be rich to play WvW. I’m taking my time to enjoy the game.
Why are some of you against more content? Why do some of you want play on 3 different version of the same map?
The maps have different names and asura gates leading to each.
Having four different maps will not give any team a advantage. If all the teams start with the same number of terrain advantages at their starting point.
One Map would not have a clear advantage for any team for this to work.
Games today rely on balance too much. Give the team without the terrain advantage more buffs and better access to siege weapons.
That would be impossible to “balance”. 3 identical maps solve all these problems.
Imbalance is how you make a good game. One side has better terrain and the other side has better weapons. (ex. Socom 1-3)
Games today rely on balance too much. Give the team without the terrain advantage more buffs and better access to siege weapons.
Here’s a idea, four different borderland (or maps, same thing). And have the servers rotate maps when a new game starts.
Why are 3 of the 4 maps the same map in WvW?
Repairing armor in WvW cost way too much! In-fact their should be no cost for repairing armor, because WvW is just a large battleground!
There’s too many level 80s now and I don’t feel special anymore!!!
Leveling isn’t that important in this game.
Some of us are taking our time to enjoy the game. You miss to much by rushing through it.
Idea: How about having the option to use karma if you don’t have the money for a waypoint.
I don’t like typing emotions. I would like to have something small on the hud for emotions.
Cities have nothing to forage within them. Adding some small things to forage would encourage people to explore the city more.
After filling a heart, what is their left to do in the area?
in Suggestions
Posted by: Onshidesigns.1069
Removing the hearts and maybe replacing it with a plain symbol for DE NPC. With the level range or what level your downgraded to in text.
I still think the game seems to be missing some small things.
Typing emotions sucks! Their should be a botton on the HUD
with a full list of emotion to click on.
After filling a heart, what is their left to do in the area?
in Suggestions
Posted by: Onshidesigns.1069
After filling a heart, what is their left to do in the area?
Filling hearts could unlock other things to do in town.
*jobs
*minigames
*deliver quests to other town.
*lost and found quests
*retrive an item a NPC (in town, anther town, enemy, or npc)
These could be like endless quests in ESS
These smaller quests could give rewards in:
:small items
:buffs
:Money
:trophies