Showing Posts For OriOri.8724:

sPvP Season 5 2016?

in PvP

Posted by: OriOri.8724

OriOri.8724

Come on guys stop beeing all salty after we got a dev answer.

Josh, I suppose you won’t give us an answer about what are the change. But can you at least give us the areas ? Is it a change about the MMR, pips system, leagues, seasons ?

It’s too early to give concrete details. First we need to finish up development and then run through our internal “it is ready to ship?” process.

In short, we agree with a lot of what has been discussed on these forums. Leagues need to do better in the prestige department, and the pip system can’t really support that. If you’re in legendary, for example, you should truly be in the highest percentiles in terms of player skill. Leagues also need to feel more rewarding, especially once you’ve landed in your correct division. In the current system, the rate at which you earn rewards slows down significantly as your climb becomes more difficult in the later divisions – but you should still be rewarded for playing in your correct division, even if you can’t progress any further.

Another area of focus for the team is improving match quality. I can’t go into detail here (it will be better explained once we can talk about the entire scope of changes), but I wanted to let you know it’s a priority.

-Grouch

Good to hear. Looking forward to the changes. Hopefully it will help some with the toxicity but I seriously doubt it will :/

Walls Update

in WvW

Posted by: OriOri.8724

OriOri.8724

FTFY

pls stop being ridiculous, thx

The only ridiculous one is you. You are the one ignoring the polls that the community voted on. I know its hard to believe, but your parents lied to you growing up. You aren’t always right. People can, and do, disagree with you (as evidenced by at least 3 polls regarding DBL). But its ok. Life will go on.

We are temporarily shutting down servers

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

oh hey… seriously while you’re at it, since the wvw goodies are account wide now you should also make the gear that we buy from the wvw vendors account bound instead of soulbound. Matter of fact all gear should be account bound. I really don’t understand the purpose of making armor and weapons soulbound.

Well, while you are at it, might as well get rid of the trading post as well, considering it will be rendered mostly useless since you cant sell your account bound goodies on there anymore.

You never could sell account bound stuff on the TP.

I dont think you understood what i said.
if you remove soulbinding you cant sell ANYTHING anymore.
the only items that are account bound on equip are legendaries, everything else is bound once you acquire it. hence, if EVERYTHING is account bound, the trading post is rendered useless.
Maybe this made it a little clearer what i meant.

That doesn’t make any sort of sense whatsoever. If you remove the soulbound status then all it does is turn all soulbound items into account bound. It doesn’t magically make all items in the game account bound. If you had to equip it to soulbind it then you would have to equip it to account bind it. You are making stuff up and have no idea what you are talking about

We will have to roll back

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

You better give us at least 800 gems compensation for the inconvenience

Seriously? A working game is all the compensation you need for this. I cannot stand how entitled some people in gaming communities are. Its unreal

Mesmer literally 1/6th dps of other classes

in Mesmer

Posted by: OriOri.8724

OriOri.8724

And some of the arguments “justifying” our horrible personal DPS is the party buffs we can bring (perma alacrity and quickness). But as someone has tested out on an ele and posted their results, both warrior and druid buffs contribute more to party DPS than the perma quickness/alacrity that a top tier chrono can provide while also still contributing far more personal DPS than we can.

Source please. I doubt any profession is able to “out support passive-dpsing” us in any way.

https://forum-en.gw2archive.eu/forum/professions/mesmer/Are-we-going-to-get-damage-buffs-for-LS3/first#post6253201

do we ever reforge caladbolg?

in Players Helping Players

Posted by: OriOri.8724

OriOri.8724

A lot of people think the reforged skin was supposed to be a BLTC skin for some reason, others think that we will reforge caladbolg in S3, and others (myself included) think that ANet mostly doesn’t care about the sword anymore so nothing is likely to happen

Daily points capped at 15000.

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

The AP cap is fine, but i think if all rewards/skins are to be obtainable (by anyone) ANET should add more AP opportunities to the game. For instance, start a new “daily” category with a 1-2k AP cap. The new bloodstone fen dailies might be a good place to start.

Agreed on adding more AP opportunities to the game. The events are nice but its just a start, especially for players who missed out on S1 AP

It would literally have never occurred to me that anyone would do the dailies to get the skins from the AP. To me the hellfire and radiant skins have always just been annoying bank fillers (being a pack rat I can’t bear to destroy them but it’s a racing certainty I’ll never use them). Takes all kinds I guess.

All the same I agree the cap is a daft idea. Wouldn’t it make more sense to change the rewards than mess around the with the points?

Really? I assumed most people wanted the skins…. I love getting new skins in my wardrobe, especially ones that show I worked for them. But because of the temporary aspect of season 1, I missed out on a lot of easy and plentiful AP I really don’t care at all about the leaderboards I just want to get those skins

Bags for karma

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

From the perspective of a newer-ish player I don’t think this will help too much with the problem. For newer players its not really a problem because we still haven’t used all of the karma sinks that are already in game. The karma skins are easy to get but add up after a while, especially if you want to try to get all the Orr karma skins. And of course a few other things you can use karma on. So Karma buildup isn’t a problem for newer players.

For older players, ones who have already used up those karma sinks by buying all the gems, chances are they already have all 20 slot bags. So this won’t help their main that much. They might have a few storage mules without 20 slot bags where they can make a 1 time investment with the karma for more 20 slot bags, but ultimately it is a one time purchase per character slot so it won’t help them out except in the short term (and even then unless the price is absolutely crazy high, too high to justify not just buying the bags with gold then it won’t drain their millions of karma).

I think a solution if it ever comes will involve crafting somehow, as its a sink that never runs out. You can always craft more items.

Tremors are coming from the north

in Living World

Posted by: OriOri.8724

OriOri.8724

Wht NPC are you talking about?

Chronomancer Buffs Across Board?

in Mesmer

Posted by: OriOri.8724

OriOri.8724

I’m pretty sure that the only person who doesn’t play this game is you, hence why the only argument you ever have for anything is ‘bu…but PRO LEAGUE SAIDIT’.

Classic losing an argument reply here.

Its ok to admit you are wrong.

No, for you see the Pro League said I am right. Why are you calling the Pro League liars?

Its over bow out gracefully.

The topic of the thread has been confirmed and proven many times over. I thank everyone for their contributions

I just said that the pro league agrees with me why are you denying the pro league agrees with me when the pro league does infact agree with me.

Yeah trying a wee bit too hard mate. Just relax and enjoy everything our class gives us.

The Pro League actually says I am not.

Frostball already shut you down in another thread friend.

Now are you trying to argue that mesmers didn’t receive buffs,across the board or something else pertaining to the OP?

I’m arguing that the Pro League agrees with me because they do. They also told me that frostball hasn’t replied to me in any thread so if you are going to call the pro league a liar and say he has can you please show the pro league where he did?

He debunked the tier list you’re clinging too.

hardest class to master mechanically.

At this junction in the discussion it is time for you to post a video of your gameplay. I get a feeling you are just like another poster who goes on and on about how bad things are. She posted her video of gameplay and everyone figured out why she was complaining.

I await your video

No. My personal skill as a mesmer doesn’t matter as the best mesmer players on the forums agree with me on the class being underpowered. What is needed is for you to post this video of the current mesmer being God level according to you. Post that video and then the discussion can continue. Stop deflecting, we know that you have no evidence to back up your claim. Unless you can provide this video that proves that mesmer is a godlike class in the current state then I will no longer be participating in this waste of time discussion. Its clear you are not open to the idea that you may be wrong, you have repeatedly ignored any and all evidence and continuously deflect and do nothing except deflect when you are pressed to provide literally even 1 scrap of evidence to support your claims.

Provide your video or this discussion is over for me.

[Suggestions] Future Elite Specializations

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

I like the mesmer idea. Give us access to fear, replace our illusions with nightmares (same effects, but different shatters). Would be fun to play for sure

Mesmer literally 1/6th dps of other classes

in Mesmer

Posted by: OriOri.8724

OriOri.8724

Someone is always at the bottom. That’s rather glib, but it’s basically saying that complaining about being the bottom DPS is not compelling reason to change it.

I don’t think it’s actually a problem to be the bottom DPS, but I do think it’s a problem to be the bottom and have relatively more difficulty accessing your damage. There should be some trade off there. I mean, Ele scores high damage … but the rotations are not for the unfocused.

I do think the solution here is to shift some fraction of the damage from illusions back to the direct damage from weapon skills. Damage doesn’t change, but accessibility does.

Yes someone is always at the bottom. How is that justification for our damage being so much less than other classes though? Why do mesmers not get to enjoy mowing down mobs in PvE because one class has to “be at the bottom”? Being at the bottom doesn’t mean we have to be as far below as we are right now. We could have a rather large DPS buff and still be at the bottom, but at least then we wouldn’t need all day to kill 10 mobs.

Chronomancer Buffs Across Board?

in Mesmer

Posted by: OriOri.8724

OriOri.8724

I’m pretty sure that the only person who doesn’t play this game is you, hence why the only argument you ever have for anything is ‘bu…but PRO LEAGUE SAIDIT’.

Classic losing an argument reply here.

Its ok to admit you are wrong.

No, for you see the Pro League said I am right. Why are you calling the Pro League liars?

Its over bow out gracefully.

The topic of the thread has been confirmed and proven many times over. I thank everyone for their contributions

I just said that the pro league agrees with me why are you denying the pro league agrees with me when the pro league does infact agree with me.

Yeah trying a wee bit too hard mate. Just relax and enjoy everything our class gives us.

The Pro League actually says I am not.

Frostball already shut you down in another thread friend.

Now are you trying to argue that mesmers didn’t receive buffs,across the board or something else pertaining to the OP?

I’m arguing that the Pro League agrees with me because they do. They also told me that frostball hasn’t replied to me in any thread so if you are going to call the pro league a liar and say he has can you please show the pro league where he did?

He debunked the tier list you’re clinging too.

He debunked nothing. He offered his opinion, same as you. Fact of the matter is that a very highly skilled player is very good on a mesmer period. But a player of that skill will also be good on any class if they know the class well enough. That isn’t any sort of argument that mesmers are OP if only the best mesmer players in the world reach the level he was talking about. The class would be OP if completely average players were able to reach that level but they cannot. Average mesmers can be absolutely demolished.

You absolutely have to stop talking about mesmer as if everyone who plays it plays it as best as can be played, because that just isn’t true. Its the hardest class to master mechanically.

Daily points capped at 15000.

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

A bit problematic is the “historical” part. Some past events gave tons of APs that are just no available any more to catch up or re-do.

Its very problematic in my opinion. Historical achievements gave out AP like candy which allowed older players the chance to obtain a lot more AP exclusive skins with relative ease, now a newer player is forced to either grind for hundreds of hours in PvP and WvW or do dailies for years to get close to those skins because new achievements are extremely stingy with AP.

In all honesty, at this point where I don’t think that they’ll remove the cap. I’d be a happy camper if I got an Achievement for reaching the cap, maybe 25 or 50 AP, and a title to show off that I reached the cap.

Ooh, we could have an infinite Daily Cap Completer. Finishing a daily award while at the cap gives 3 permanent AP. Then there’s no need to raise the cap, progression is still possible, but at a more manageable/slower rate than a blazing 10AP/day. While I’m grateful for it, it always felt a bit much for doing a few easy dailies.

That is literally the exact same thing as removing the cap. You can’t not remove the cap and still give people AP once they reach it.

Gift of Battle obtainable in PvP pls?

in PvP

Posted by: OriOri.8724

OriOri.8724

I would support this. Why not have all reward tracks = in any game mode you play. PvE of course is different because it has a wonderful world to explore, stories, and money trees everywhere. But for the sake of consistency, I think reward tracks should be the same available in either mode. This way if you PvP more than WvW … you can do whatever track you are farming. Same goes when triumphant hero’s and mistforged comes out… obtainable in both.

This also provides the PvE player base both options to attain it in. Most likely don’t like PvP, but some may like PvP more than WvW, and they should have access to it.

The reason that PvP and WvW got reward tracks is because doing events in PvE yields far more loot than PvP or WvW does. They were introduced as a way to balance out the loot you get, as well as offer up a very limited selection of skins that are otherwise only obtainable through PvE (auric weapon, chak weapon, bladed gloves etc… can be obtained through a reward track once. Dungeon armors can be obtained at quite a decent pace through PvP though). PvE already has more loot and doesn’t limit you in the number of equips you can get. You can craft as many auric weapons as you want, buy as many chak weapons as you want in PvE as opposed to the 1 you can get from reward tracks. The rewards are already better, so I doubt ANet will ever implement reward tracks in PvE because of this

Living World Season 2 Achievements Issues

in Living World

Posted by: OriOri.8724

OriOri.8724

The first play is the for the story, future plays are for achievements.
This is no longer the case in LS3.

Its not a bug, just a minor annoyance. But for the most part, on your first playthrough you really should just relax and enjoy the story. its really good if you take the time. Worry about achievements when you return. Quite a lot of them are pretty hard if you don’t know what you’re doing, some achievements will really take you several tries, too

Really should be added that it have to be with the same character aswell you cant run story on your tanky necro and want to do acheivement on dps elementalist.

Which is annoying to say the least.

Crafting question

in Players Helping Players

Posted by: OriOri.8724

OriOri.8724

The easiest way to answer that question is to figure out the answer for yourself. Pick a level 400 recipe for Tailor that has the cheapest base materials, then buy the 5 cheapest insignias for it that you haven’t already discovered. Use all your boosters and “discover” all 5 of those “new” recipes and see how far it got you. Adjust as needed to get to level 500

Gift of Battle obtainable in PvP pls?

in PvP

Posted by: OriOri.8724

OriOri.8724

Its available only from WvW reward tracks for a reason. If it was also available from PvE then I would insist on having the vendor brought back so that everyone who doesn’t like WvW can stay out of WvW in order to receive their GoB.

Suck it up, everyone has to do it.

OP say PvP, not PvE.

I would have no problem with it being an option in PvP, since the skins are usable there now I believe. And the precursors and new legendary weapons all require someone at least to have played PvP.

I do agree with it not being an option for PvE, but that’s not what the OP was asking.

Spelling geez. Obviously I meant to put in PvP there instead of PvE. I know what he was talking about and it doesn’t change my point. The change to the acquisition method was a deliberate move to force us to play WvW in order to obtain the GoB. If we can obtain it in PvP then it defeats the purpose and should therefor also be allowed from PvE.

Anniversary Sales (What do you want?)

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

Thanks for the bag slot sale! Next would be much appreciated to see character slot sale, hopefully also at 50% off

Invuln/Resist as Partial Damage Reduction

in WvW

Posted by: OriOri.8724

OriOri.8724

Resistance just needs to either stop all damage from condis, or stop all other effects (ie cripple, slow, immobilize, healing potential reduction from poison, weakness effects). Its only so strong because it allows someone to ignore not only the damage but also all of the CC effects as well.

You mean how invuln allows the stopping of all direct damage and cc effects like daze, stun, stone, knock down knock back, launch?

Except that the access to Invuln is much, much less than the access to resistance atm. If access to resistance was on the same level as invuln then it would be fine. But its abundant everywhere, especially in WvW

Chronomancer Buffs Across Board?

in Mesmer

Posted by: OriOri.8724

OriOri.8724

I’m pretty sure that the only person who doesn’t play this game is you, hence why the only argument you ever have for anything is ‘bu…but PRO LEAGUE SAIDIT’.

Classic losing an argument reply here.

Its ok to admit you are wrong.

No, for you see the Pro League said I am right. Why are you calling the Pro League liars?

Its over bow out gracefully.

The topic of the thread has been confirmed and proven many times over. I thank everyone for their contributions

You’re right, it has been confirmed and proven many times over. What was confirmed and proven was that Chronomancer and base mesmer are woefully underpowered right now, in both PvE and PvP (though especially PvE) and need damage buffs.

Daily points capped at 15000.

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

If they raise the cap then allow us to gain more AP through dailies, up to 30 for completing 3 dailies in each game mode.

Cooldowns Review

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

Here is another one.
Rune of the Daredevil.

Why is it meta? See the first and only question about it on the wiki:
https://wiki.guildwars2.com/wiki/Talk:Superior_Rune_of_the_Daredevil

Is there an ICD on the (6) bonus?

That one is meta because it is overpowered. It needs an ICD on that.

As to your other post, no changing the ICD of sigil of strength ot 5 seconds will not make it fall out of meta as it remains the only Sigil in that category that affects all of your attacks for 10 seconds. If you want to make it non meta then you should reduce the duration of the might stack it provides to 5 seconds and possibly increase the ICD to 2 or 3 seconds.

Yes the cooldowns and durations do need to be looked at by ANet. But the short ICD of sigil of strength is not the reason it is meta

Gift of Battle obtainable in PvP pls?

in PvP

Posted by: OriOri.8724

OriOri.8724

Its available only from WvW reward tracks for a reason. If it was also available from PvP then I would insist on having the vendor brought back so that everyone who doesn’t like WvW can stay out of WvW in order to receive their GoB.

Suck it up, everyone has to do it.

(edited by OriOri.8724)

Migraine Achievement

in Guild Wars 2: Heart of Thorns

Posted by: OriOri.8724

OriOri.8724

I thought it was patched in the April patch, must’ve been mistaken then.

Invuln/Resist as Partial Damage Reduction

in WvW

Posted by: OriOri.8724

OriOri.8724

Resistance just needs to either stop all damage from condis, or stop all other effects (ie cripple, slow, immobilize, healing potential reduction from poison, weakness effects). Its only so strong because it allows someone to ignore not only the damage but also all of the CC effects as well.

mesmer scepter

in Mesmer

Posted by: OriOri.8724

OriOri.8724

ATM I’m running master of manipulation and evasive mirror. I can run Mirror heal too, but I’ve opted for Healing Well because minor cleanse, plus bonus alacrity. The other two work a treat though

I used to run healing well but kept running into players who would drop AOEs on it causing me to lose the second heal unless I either took damage or used up a block or distortion

Mesmer literally 1/6th dps of other classes

in Mesmer

Posted by: OriOri.8724

OriOri.8724

Everyone in this thread knows by now, that Chrono deals a lot more than 7.8k dps, since they only showed the rota, right? I get the feeling that some people here still seem to misunderstand this a bit. The Chrono from qT had no buffs, it was only for rotation purposes.

Everybody knows that. Doesn’t change the fact our DPS is still by far the lowest DPS of any class. Even building for a pure selfish damage build we output less damage than some other class’ support builds can…..

And some of the arguments “justifying” our horrible personal DPS is the party buffs we can bring (perma alacrity and quickness). But as someone has tested out on an ele and posted their results, both warrior and druid buffs contribute more to party DPS than the perma quickness/alacrity that a top tier chrono can provide while also still contributing far more personal DPS than we can. Which is why we deserve a damage buff. There is not point to keep our damage so low, especially considering our party buffs aren’t even the best there are anymore. Other possible solution is to unnerf alacrity in PvE and re-run the tests to see if that would be enough compensation for the worst DPS in the game. Even then though, that doesn’t help any core mesmer who won’t even gain the effect of alacrity, so either way our DPS needs to be buffed.

Mimic as an Elite Mantra [Suggestion]

in Mesmer

Posted by: OriOri.8724

OriOri.8724

We can already use CS with mimic to get off 3 (or for the best players 4) shots of the same skill within a few seconds, being able to cast mimic 3 times in a row would be absolutely OP. Now if it was changed to be like how it was in GW1 where it just copied the skill, including the CD, that you were copying (from my understanding that is how it worked) then it could be better

Scrappers are the true problem of sPVP

in PvP

Posted by: OriOri.8724

OriOri.8724

I think the main reason that people are complaining about DH now is twofold.

1 – DH weren’t seen that much before the last balance patch so a lot of players didn’t fight them. So to these players DH are “new”, and they were slightly buffed in the balance patch.

2 – Scrappers have been OP sustain for a while now so its not new. Plus they took a pretty decent nerf to their PvP sustain in the balance patch so its not nearly as bad as it was before July 26th. Less access to stability, less stability uptime, less access to regen, damage reduction nerfed from 50% to 33% and other nerfs together are a pretty big hit to their sustain

Is Tangled Depths a dead map/meta event?

in Guild Wars 2: Heart of Thorns

Posted by: OriOri.8724

OriOri.8724

Just finished the meta yesterday. Its not completely dead but be sure to keep an eye on the LFG to get to a map doing the meta

Allow players to change spec after death

in PvP

Posted by: OriOri.8724

OriOri.8724

You can see the classes before the game starts, part of the strategy is to know what they are likely to be running and prepare for that. If you see classes that typically run condi builds then change your build before the match starts to counter that

[Fractal - Reaper] Viper vs Celestial

in Fractals, Dungeons & Raids

Posted by: OriOri.8724

OriOri.8724

What on earth are you trying with that build? You have ZERO % condition duration on everything but chill (which doesn’t really matter anymore) and only 1/3 (~500) of the conditiondamage you should have (~1.5k+). You are playing with conditionbased weapons but use berserkerstats on them? Celestrial used to have every stat before HoT and the introduction of concentration and expertise (there where + boon duration and + condition duration stats on one statcombination but that was the exception). After the introduction of expretise celestrial became even more suboptimal for condition builds.
To be precise: over a longer battle you are cutting the potential conditiondamage of your build by half because you don’t use runes/sigills/bufffood/expertise to increase your condition duration. You are cutting your conditiondamage even more by using only ~500 condition damage. Might increases it to 1.2k but with 25 stacks of might you should have ~2.5k.
The ability to stack 25 Stacks of vulnerability on your own is nice in solo scenarios, but if you are playing with a group the boss will most likely always have 25 stacks of vulnerability. 25 Stacks might are mostly spreaded by a ps, but groups of mostly necros can buff themselves with blood is power. Your build stacks might only for yourself!
In terms of power damage: celestrial doesn’t grant you more power than viper+sinister. Viper(+sinister) provides more power than celestrial (~100)! Also viper mixed with sinister provides a bit more precision than celestrial.
In general you are sacrificing more than 75% of your damage for a bit survivability with your build. I would recommend not to use such a build in groupscenarios.
btw: a condition reaper doesn’t want to be like 100% of the time in his shroud. you may use it as a second lifebar in presure situations or just use #4 and leave or additional #3 and #5 in case you need CC. You can use #5 as an icefield to whirl in if you don’t need CC in the next minute.

Inb4 they add a stat made with Celestial stuff that has Concentration and Expertise.

I mean why not at this point? Just keep it out of PvP and I think it should be fine really. Its not like there isn’t already easy access to those stats for WvW and it shouldn’t matter for PvE

Chronomancer Buffs Across Board?

in Mesmer

Posted by: OriOri.8724

OriOri.8724

You haven’t provided any evidence. Please for the love of god stop saying that because its a flat out lie. All you have provided is your own opinions, and your “evidence” consists of you saying stuff without any sources or reasonings behind it. Repeatedly saying over and over that mesmers are overpowered doesn’t magically make it true. Likewise repeatedly saying over and over that all ESL players agree with you, despite this not even being the case, and again without statements from every player, not even a handful for that matter, doesn’t make it true. And even if all of them did agree with you, none of them think that mesmer is taken for their damage, none.

You have provided literally no evidence whatsoever to support your claims. All you have done is use ad hominem attacks, repeat yourself, and refuse to even listen to detailed and backed up arguments that go against your opinion all the while passing said opinion off as fact. Stop. This is getting ridiculous at this point and is borderline spam.

If you can provide real evidence (and no, saying that you don’t agree with us, or saying that nerfing other classes is an “indirect buff” to mesmer is not evidence) all of us are willing to look it over and take it into consideration. But so far you have failed to provide any evidence, period. Stop spamming this thread unless you are ready to actually back up your claims with real evidence.

HoT needs a dungeon or 5

in Guild Wars 2: Heart of Thorns

Posted by: OriOri.8724

OriOri.8724

T4 fractals are the stepping stone for raids i.e. Mai Trin and Swampland for

Except that they aren’t at all.

I think the new, revamped fractals are getting closer. I haven’t tried Raids yet but the difficulty in the revamped fractals definitely forces players to actually learn mechanics instead of just dpsing, which I think is the most important stepping stone towards raids

Migraine Achievement

in Guild Wars 2: Heart of Thorns

Posted by: OriOri.8724

OriOri.8724

When I pugged mine, I was shown a spot behind a rock immediately left of your starting position. If your whole group stacks behind that rock, you’ll be out of sight of Eir and she won’t use her massive AOE. She still does her burning lines and Garm will attack you there, but you should have enough wiggle room behind the rock. If any party member moves out, she’ll AOE and guarantee a wipe. When Garm is down, she’ll come into that corner where you can break and dps her… so there shouldn’t be any reason to move anywhere else. We took about 3-4 tries before succeeding.

I was using my raid healing druid, but I’m not sure how mandatory a healer is.

I think that was patched? Not sure though. Either way these fights are definitely doable, but not very fun to do on migraine

Portal range too short for Capricorn

in PvP

Posted by: OriOri.8724

OriOri.8724

I missed something on that continuum split, then…
Don’t it totally restore the cooldown of any skill you use before it end?
Then you can active it every time continuum and moa are aviable. Yes, I misunderstanded, moa is able to be used every 144 seconds, then you can double active it every 2 continuum use.

It is still a powerfull elite, that will mae you able to totally overcome a single enemy in 1vs1 or make the best enemy die as a joke.
Then, active it when the enemy is not blocking or evading or other things is the only thing needed to moa him, a common thing for every single skill of the game.

Fay (or Pyro) is one of the best mesmers on the forums. He knows what he is talking about.

Continuum Split reverts you back to the state you were in when you cast it when it ends. So if a skill was on cooldown when you started CS then it would be at the same CD when it ends. That means no more than 1 Moa every 76.5 seconds (minus a bit for some alacrity) from a single chronomancer. If they use it again they trigger the full cooldown of 180 seconds outside of CS which means they have no way to reset it and have to wait for it to end. If they use CS again before it ends it also adds another ~4 seconds to the CD since it will revert after CS ends. No good mesmer will use it outside of CS unless its a guaranteed kill that can change the course of the game, because otherwise they are effectively losing out on the next 2 possible uses of the skill.

Mixed Borderlands Update

in WvW

Posted by: OriOri.8724

OriOri.8724

So aside from hating DBL when it came out, is this going to be the norm going forward? If so, do you have a jungle themed BL hiding somewhere you’re going to torture Green with and leave ABL on blue ?

I honestly find playing in a 4 year old map more torturous than playing on DBL.

Then I hope you never realize that there is a map called EB.

At least Alpine has changed quite substantially during these 4 years.

I don’t like the Alpine maps at all, not one bit. They are cancer to me

hP | Fractal 91 | 4:04 | RIP Fractals

in Fractals, Dungeons & Raids

Posted by: OriOri.8724

OriOri.8724

Very impressive! I just want to know how the mesmer got to the top before Old Tom was even dead? I didn’t think you could leave the room to ascend to the upper level till after you killed him

Mesmer Changes

in Mesmer

Posted by: OriOri.8724

OriOri.8724

With Null Field I wish we’d move more towards what the class sounds like on a conceptual level. Say like this:

Null Field – 30s CD, 10s duration
Creates a field which temporarily suppresses all effects. The effects of all boons, conditions, control effects and non-boon buffs are temporarily suppressed while someone is inside the null field. The effects are not removed however.
In addition, area effects overlapping with Null Field cannot affect enemies or allies inside of it, and you cannot combo with fields overlapping Null Field if you are inside.
Allies affected: 5
Enemies affected: 5

Note: This isn’t quite super-resistance. Plus it also affects allies, and yes it also affects boons on allies and conditions on enemies. It just flat out suppresses things.

That sounds like an absolutely epic skill to have. And it really sounds a lot closer to what mesmer was envisioned as

Chronomancer Buffs Across Board?

in Mesmer

Posted by: OriOri.8724

OriOri.8724

both of these lists are incorrect

I think i’ll stick with Frostball’s assessment for obvious reasons

If by “obvious” you mean that its because neither of you have any real arguments hence why you are leaving them out then yes, the reason is very obvious

Cooldowns Review

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

You might have to explain what abilities/weapons you think are unused or what numerical adjustments you’d like to see.

That’s fair enough. I will give some examples.

  1. On-hit Sigils – with a big internal cooldown, it seems pointless having on-hit instead of on-crit (unless your crit chance is super low).
  2. Strength (lowest cooldown on the on-crit sigils) is meta in many builds atm. I think it’s largely to do with the icd.
    https://wiki.guildwars2.com/wiki/Sigil#Chance_on_critical_hit

Sigil of Strength is used because its better than the others. Its the only sigil in that category that will affect all of your attacks for the next 10 seconds. The other sigils either have a single attack, give the other player a condition, or give you a less useful boon than Might. This is the only sigil that will affect all of your attacks, that is why its used, not because of the ICD.

Man I miss tanking

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

I’ve always hating tanking. Always. Tanking, to me, is the worst thing that’s happened to the MMO genre.

I mean the typical tank and spank scenario is you have a tank, who draws all the aggro and stands there, while being healed by a healer, while everyone else takes it down. What part of this is not completely contrived.

I’m sure Lord of the Rings would have been a much better book if Boromir stood there tanking while Gandalf healed him, and no one was actually in any danger.

Tanking is ludicrous. It’s a mechanic that should not even exist. Yes, it’s lovely to not be able to die. But you know, that sort of defeats the whole purpose of playing a game in which you can die.

Passive tanking is horrible I agree, and too many games have poorly designed passive tank classes. But active tanking is another thing entirely. There is a big difference between a traditional tank that just sits there and everything targets him automatically because of his class, and he has the most health and armor and what I would call an active tank. An active tank would be one that has to constantly work to get the bosses’ attention and aggro, it has to be able to deal enough damage to keep aggro or have taunts available. Damage mitigation skills that he should know how to use when the Boss decides to attack another player (since no boss should keep aggro on the same character the whole fight, that’s boring) and more. It should be much more involved than most games make it out to be, which is why so many people have such a low perception of it.

improvements and new suggestions

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

A keyring has been suggested multiple times. The last I remember hearing from a Dev was that there were some technical limitations that had prevented them from implementing it so far.

Is HoT the future for GW2?

in Guild Wars 2: Heart of Thorns

Posted by: OriOri.8724

OriOri.8724

I think that TD is a horribly confusing map. Don’t get me wrong, I still get lost sometimes in VB trying to get to outposts and certain parts of the canopy during the daytime but its only because I don’t visit those places as much as I should. TD though I can walk to a HP, and 10 min later when there is actually a party willing to help with it I can’t find my way back. I am always getting lost on that map.

As for the poison mastery, I do know why people hated content being “gated” behind it and I share that feeling. But at the same time now that its nerfed it feels like a useless mastery that is only used for map completion, which I also hate. Hopefully ANet can avoid introducing any masteries like this again, where it either creates an artificial gate to accessing various key parts of maps or its only used for map completion and nothing else.

Mixed Borderlands Update

in WvW

Posted by: OriOri.8724

OriOri.8724

for the people complain about the map being hard to navigate go and look through the patch notes for the past few months they have been making changes to it so we don’t know if it will still be how it was before

Suuuuuuure… “changes”. Looking through notes starting starting May 17th and searching for “desert”:

Fixed a bug with the teleporter on the dunes above the Fire Keep.
Fixed a bug with automatic blessing at the east Earth Shrine.
Fixed a bug with a jump pad on the north side of the Air Keep.
Fixed a bug with a floating mortar in the Air Keep.
Changed the jump platforms at the Air Keep so that they launch players similarly to how jump mushrooms work in the jungle maps.
Removed some of the jump platforms, since the new jump platforms launch players further.
Banker added.

Wanna bet that it’ll be exactly like before with minor bugfixes?

How convenient that you “forgot” to look through the April patch notes that brought about a kittenton of changes to the DBL

Necro not optimal for fractals

in Fractals, Dungeons & Raids

Posted by: OriOri.8724

OriOri.8724

Friends- I understand that necromancer has “longevity” and that conditions are good in high toughness environments- but it is ridiculous that people assume a full team of necromancers is “optimal”. I was kicked from a party because the other 4 players decided removing a chronomancer for a 5th necro was the “elite” and “meta”

That was probably a party you didn’t want to be in. It sounds like it was full of toxic people

Update on +16 Infusions

in Fractals, Dungeons & Raids

Posted by: OriOri.8724

OriOri.8724

There are some entitled people in this thread. No solution will be perfect for every player. That’s just the truth in a game with such a large population. But this solution was a very good one, and Anet explained and defended their decision. Just because you don’t agree with it does not mean that you deserve to be compensated.

Yes, it sucks to have a +14 or +15 AR infusion but its something that you just have to live with. You don’t deserve compensation from ANet for this, especially since you didn’t even need those infusions to hit 150 AR previously anyway.

This transition was going to “hurt” some players financially regardless of how it was handled. As Illconceived Was Na explained, its healthier for it to impact the veteran players who can afford to absorb this than the newer players who can’t.

Illusion of Life

in Mesmer

Posted by: OriOri.8724

OriOri.8724

I always thought it would be cool if the player under the effects of illusion of life counted as an illusion for the duration, letting the mesmer have a 5th illusion for shatters.

You know that gave me an idea. Instead of reviving the actual player for 15 seconds, why not create an illusion of that player for 15 seconds. It would have the 5 weapon skills of the weapon that player was using when they died (to simplify it, it would be way too much work to give this illusion all the skills if it was only alive for 15 seconds) and some basic logic on how to use them (pretty much just make it not autoattack and actually use skills 2-5), along with the other stats that player had (so it doesn’t die in one hit). Illusion traits would affect it too, but not shatters. Would have to be an elite at this point I guess, but it would be a really kittening cool skill.

Migraine Achievement

in Guild Wars 2: Heart of Thorns

Posted by: OriOri.8724

OriOri.8724

I haven’t completed migraine yet, but for the Eir fight you’re going to have a hard time if you focus on melee. I hated that fight even on the regular difficulty until I realized that the best way to do it is load garm up with burning and confusion/torment and then just kite around dodging all the attacks. Just keep going around in a circle to avoid the hellfire attack Eir sometimes uses, reapply condis to garm as often as you can and wait for him to go down. Then burst Eir hard, use suns and dazes to delay the revive in order to increase your time to damage her then repeat.

With Canach just use a medium/long range weapon that has condition application and kite around in a circle dodging all of his AOEs. Its a straightforward fight it just takes a while. You don’t have to do that mess with Canach’s shield after you get him down to 50% health, just keep strafing in a circle and keep attacking from range. Farther away you are, more time you have to dodge out of his AOE circles because the projectiles have to travel further.

For the flights of fancy achievement. To the northeast of the arena there is a tree branch that you can land on, there are some videos out there of where it is. I haven’t done it yet but from what I’ve heard you just land there and wait out the flying phase and you will be good.