No. Some WvW players have been gloating since the GoB vendor was removed because “getting a legendary should require you to play all game modes, not just the one you prefer”. This is in direct opposition to that idea. Why should PvE players be forced to play WvW to get their GoB and yet somehow it would be ok to not force PvP and WvW players to play PvE to get their gift of exploration? Hell no.
I’ve never had a problem with Veteran bristlebacks. Yea they’re attack outlasts a reflect but it still hurts them a lot if you reflect it. And its pretty easy to strafe around them and just avoid the entirety of the attack. And if you play mesmer, ranger or necro you can have your pet/minions/illusions tank the attacks for you anyway.
Are the replays on the GW2 youtube channel or somewhere else? I haven’t been able to find them
It’s not about if people leave. If, after the entire pregame setup, someone HAS NEVER ONCE CONNECTED to the match, it shouldn’t start. That’s not gaming the system, that’s connection failure. Please read the actual post instead of just the title before you comment.
I agree with you. Its unfair to start a match with 1 team already at a huge disadvantage.
I think the point is to make flipping the camp take long enough that it is feasible to defend it. Currently, from entry to cap completion, I can solo a camp in ~35s without even being optimized for it. That means that the enemy gets 5 seconds of warning. Tier 1 and Tier 2 add maybe 5-10 seconds and tier 3 maybe has a total of 30s warning.
I would love for people to have to defend their camps to keep them, but they need to be able to reach the camp from some place nearby in time. What I would hope is that the camps take longer to flip but don’t necessarily become harder to flip. Thus, a solo roamer could still take out a tier 3 camp but they couldn’t do it without detection or any real danger.
Not all classes can flip a camp that fast solo. I think a better solution is to have swords pop up sooner instead of making camps take longer to flip for everyone
I can guarantee that the combat mastery idea won’t happen regardless. Masteries are intentionally designed so as to not give unbalanced advantage to one player and not another. That is why masteries give convenience or unlock access only. Early into the announcements for HoT ANET declared that one of the lines would strip armor from mordrem while another would apply poison to mordrem. Both were adjusted to what we have now. Also the combat mastery would give an unfair advantage of HoT owners over vanilla or ftp accounts.
However the rest sounds excellent to me! Hopefully someone from ANET will take note and out this suggestion on the table.
You mean unbalanced as in no free speed boosts? No free cooldown reductions? No free removal of a status through dodging? Or how about being able to see the enemies while in stealth. I see what you are saying, but the current HoT masteries already do give combat bonuses, and at least for the stealth detection its a pretty big bonus as well. Other than the 10% increased damage to/decreased damage from elite and champion mobs, the effects I listed are in line with the combat boosts we already receive through HoT masteries, which is why I remain hopeful that we might get a combat mastery line.
Specifically about the armor stripping mastery though, I thought that was axed because it just wan’t a good mechanic and it was only effective against a very small number of mobs in the first place? I could be wrong about that though.
Our current dps good enough for LW content, yes OriOri….but you seem to miss the point that it’s still miserable. Can it be completed? Sure. Will you hate yourself by the end of it? Yep.
For the last time. I want a DPS boost. I honestly cannot understand why you guys think I don’t want one.
Literally all that I said was that I doubt we will get one. That doesn’t mean I don’t want one. Christ.
@Zoltar while I would love that, the only reason I didn’t put it down is because I think that the reason they aren’t displayed on the big map is technical reasons. If it can be done I would love it, I’m just not sure if it can be done.
Well I guess deployable cannons will be implemented on a trial basis. In that case could the devs answer a simple question for me? Are these deployable cannons going to have the same stats as the stationary, defensive ones? Because I definitely think that is a bit too much
I have never liked love triangles. I don’t think they ever add anything to storytelling other than pointless drama that serves no real purpose other than to take up space
Personally I love unlocking skins, even if I will never use them. So if I were in your position I would keep crafting another two spinal blades so that I can have enough to get all 3 colored versions. Other than that theres no current use for blade shards so if you don’t want to do that just toss them
Anyone who has paid for the game should be allowed to vote in the polls, imo. If they’re not a wvw’er, so what? Doesn’t mean they won’t play wvw at some point. They paid for the game just like those that scream about wvw here on the forums, so they should be allowed to vote.
To put it in perspective, lets say everyone game wipe received a poll that asked “How do you feel about all PvE zone including instances now allowing for unrestrained PvP” Most of the PvE players would lose their minds, and yet, most WvW and PvP players would vote yes because, why not. In this case we will also say that WvW and PvP are the majority population so it’s more accurate to what you’re saying.
Hope this helps.
That’s not even remotely similar. For one, the WvW polls are about adding new stuff to the game mode, the “perspective” you give is a theoretical poll about removing an entire game mode. Please explain how you think those are even comparable in nature. The theoretical poll you propose shouldn’t ever even be a poll, it should be an internal company decision if it were to ever happen. I’m also astounded that you think you can speak for “most” WvW and PvP players despite the previous polls clearly showing that opinions like yours are in the minority. The devs have even spoken up about who votes and how much WvW they do, if it was only “regular” WvW players that voted, the results would be unchanged. Your opinion is in the minority man. Learn to live with it.
It is completely similar, imo adding full out PvP to PvE zone would be adding a feature to them, it wouldn’t be removing anything, thus it would be an addition. More PvP/WvW players would be in the PvP zones if this was a feature. So while it would create all sorts of QQ from the PvE crowd it would spread the population throughout the game which would be healthy.
The Dev’s have spoken holds zero Value, the Dev’s have said A LOT of things over the years that were complete BS.
Its not at all the same thing. PvE means player versus environment. PvE zones don’t have PvP at all. This isn’t exclusive to GW2 either, any game that separates into PvE and PvP zones bans all forms of PvP from teh PvE zones because they are two different game modes. Like it or not, being able to kill other players is not PvE and never will be. If you introduce that to PvE maps then they cease to be PvE maps and simply turn into massive PvP maps, effectively removing PvE from the game.
But you just made it clear that you aren’t actually listening to our arguments when you flat out said you don’t care about evidence that supports our side of the argument, so I won’t bother coming back to this thread.
In theory its all fine, but right now we have the others 2 “buffer” classes giving higher dps increase buffs and also having higher self dps.
Heck warrior buffs give ~ 20-30% more dps than chrono buffs and having almost 2x more personal dps.
Its so easy to confirm. Go golem tests with ele do the same rotation with raid wide buffs and then without each class buffs individually and check how much dps you lost doing it.
Then if you want, consider each “buffer” personal dps + additional utility + ease of buffing.
Its naive to go with math on paper when you can test on reality. Like saying current alacrity gives 25% dps and old one gave 66% dps increase like a dev said.And sure its fine to kill sw mordrems and hot maps mobs bursting them with mesmer every ~12s BUT as long as they are normal ones. It doesnt take too much for them to upscale to veterans and then your burst wont work and the real pain starts… Sure mesmer’s great to min max raid comps. But i can safely say:
Mesmer is the most painful class for solo play like maps and story, no doubt.
So i question your reiteration, why not? The only answer i have is the all-time answer for many mesmer things: “Because mesmer…”.
I say again, I never said I don’t want a buff to our personal DPS. I think we really need one actually. I merely said that I doubt we will be getting one. Why do you guys keep insisting I am arguing against a DPS buff?
@Apharma thanks. I don’t deal with too much theorycrafting so I was mainly going off of just reduced cooldowns and how many more times you can cast your skills in a given time frame
Anyone who has paid for the game should be allowed to vote in the polls, imo. If they’re not a wvw’er, so what? Doesn’t mean they won’t play wvw at some point. They paid for the game just like those that scream about wvw here on the forums, so they should be allowed to vote.
To put it in perspective, lets say everyone game wipe received a poll that asked “How do you feel about all PvE zone including instances now allowing for unrestrained PvP” Most of the PvE players would lose their minds, and yet, most WvW and PvP players would vote yes because, why not. In this case we will also say that WvW and PvP are the majority population so it’s more accurate to what you’re saying.
Hope this helps.
That’s not even remotely similar. For one, the WvW polls are about adding new stuff to the game mode, the “perspective” you give is a theoretical poll about removing an entire game mode. Please explain how you think those are even comparable in nature. The theoretical poll you propose shouldn’t ever even be a poll, it should be an internal company decision if it were to ever happen. I’m also astounded that you think you can speak for “most” WvW and PvP players despite the previous polls clearly showing that opinions like yours are in the minority. The devs have even spoken up about who votes and how much WvW they do, if it was only “regular” WvW players that voted, the results would be unchanged. Your opinion is in the minority man. Learn to live with it.
So as a player who plays 4 hours a night, on my newer account, i get about 5 ranks a day… that would mean what 200 days without a night off? Pretty sure I’d be divorced by then.
So I wouldn’t get to vote until roughly 1 year after starting to play WvW… sounds fair o.O … and skillwise I’m better than a lot of gold players who just got that rank from ktraining BL’s.
I agree there has to be a better method as rank 10 is too low, but gating players behind year long wait is unreasonable.
Perhaps something like weighting the votes based on rank range to mean something more … like a r100 would weigh in at 1, while a r1000 would weigh in at 1.5 or even better … bronze ‘fill in the blank’ counts as 1 point, silver 2, gold 3, and so on. Wouldn’t that be more inclusive while providing the cranky vets their highly sought after earned respect as the know it all (yes i have played since launch, but I play primarily on my new account now and have little plans on changing that. I should still be entitled to a vote)
Why should someone who has been playing longer get more say? That’s not equal at all. Just because they karmatrained for a couple months doesn’t mean they actally know what is good for the game, and in fact they will probably only want changes that facilitate karmatraining and don’t actually help roamers or other people in WvW, or the game mode itself.
I don’t understand why a few people in this community seem to struggle with the concept that every player’s voice should count the same.
I highly doubt we will receive any large damage buffs due to our incredibly party support with alacrity :/
I cant understand why it is so hard to see the need of a dps boost on mesmer.
Even if you consider perma alacrity+quickness:
warrior buffs > druid buffs > mesmer buffs (dps wise on a dps class).The personal dps of the same builds follow the same pattern:
ps warrior dps> druid dps > mesmer dpsAgain the same pattern applies with how easy this classes can mantain/reapply their buffs.
And if you consider the rest of utility the same classes can also bring in the very same builds:
- warrior brings tons of cc ( and can play condi variant if needed to condi bosses)
- druid brings tons of heal(translating in dps uptime or +10%dps to scholar users) and can still bring fury and protection(translating again in dps uptime) and can play condi variant if needed for condi bosses
- mesmer not really too much to add other than gimmick distortion share and boon copy with signet( that is irrelevant to other boons but quickness, i guess it can help on disorganized groups) and a bit of other utilities that all classes also bring.
I want a DPS boost on mesmer, I really do. But where we are right now is a good enough DPS to do LW content is all I said about that.
But I think you missed my point. Solo play, yes alacrity does just about nothing for us DPS wise because our base DPS is just so low. Alacrity could be unnerfed back to its 66% increase in CD speed, but our base DPS is so low it still would hardly make a difference compared to what other classes can put out. But the thing with alacrity is its a party wide buff. Perma alacrity is what, a 25% increase in party DPS? Considering we bring that to the table I think ANet actually wants our damage to be low because, and I agree with them here, a class that can increase a parties damage by ~25% shouldn’t also be dealing a huge amount of personal DPS on top of that. Could our DPS be buffed? Absolutely! Should it be buffed? Again absolutely! But to reiterate what I said initially, I highly doubt it will be buffed by any significant amount.
I think a gathering mastery would be awesome. Something along the lines of
Gathering:
I – Gather materials 10% faster
II – Guaranteed extra strike/gather per node
III – Learn to skin animals and have 100% chance of getting a piece of leather/something that salvages into leather when killing appropriate creatures (so cows, dolyaks, deer etc…)
IV – 50% chance for # of uses to not decrease on the gathering tool when used
V – 15% chance to “recover” a node after depleting it and get to gather from it again
Crafting could also use a mastery ability (just 1 though so it would be in a separate mastery line) about if you are crafting in bulk (>10 of the same item) then the time to craft is decreased by 50% would be nice. Or I guess if we get a plethora of mastery points crafting could have its own 3 tier line. First tier would be 15%, 30%, 50% faster when crafting in bulk.
Possibly a combat mastery line that would only work in PvE
Combat:
I – Endurance recovers 10% faster
II – Movement speed reduction while in combat is decreased 10%
III – Dodging cleanses 1 condition at random, ICD 20 seconds
IV – 10% bonus damage to and 10% reduced damage from elite and champion mobs
V – Movement speed reduction while in combat is decreased by 50%
There was, but still a lot of other tweaks that need to be made, it was still kind of an annoying map to be on, especially ground roots and plants that got in your way too often and you have to go around, hell even the regular pve maps weren’t that bad.
Just hope there’s more work being done like to help the north towers be useful, the middle area revamped, a lot of the ground clutter cleaned up, and we’re just not waiting on programming to get abl dbl to work together.
I hate to break it to you, but a lot of people feel the exact same way about ABL. Its quite frankly not fun at all for us to play on. Yet we are nice enough to not go shoving it down your throats all the time. Return the favor. No one is forcing you to like DBL. No one is even forcing you to play on DBL.
After playing through more of these fights, the scaling is pretty bad on the champions. I’ve seen 5 player groups take down the champions faster than some 20 person groups can, and the executioner is a rather boring fight. But they are balanced fights.
An option is to ask a 2nd player to join you, when that trial starts the instance owner should not exit the starting area while the 2nd player just go there and kill the boss (the 2nd player will keep all the skills), that way it takes like 40 seconds to do the achieve
This is exactly what I did to get the achievement.
As I explained earlier, this method was patched. Can no longer be used.
What still works, and I hope Anet doesn’t patch it, is to bring fire elemental powder and just take down 1 wolf at a time with your fire elemental.
I think our damage is fine for LW content, it can just take a while to kill some things due to us being forced to choose between burst or sustained damage. But I highly doubt we will receive any large damage buffs due to our incredibly party support with alacrity :/
You seem to have lots of issues with fractals man. Maybe you might be better off by finding a consistent group and practicing until you guys get the mechanics down a bit better. If you are wiping as much as you talk about in your threads its indicative of players not knowing the mechanics of the fractal/fight well enough
The good news is it only takes a fraction of the time to do the reward track vs. map competition.
I fail to see how they are related timewise. We have to do both. Some players prefer PvE and would enjoy map completion more than a WvW reward track. Others prefer WvW and would enjoy 5+ reward tracks compared to map completion. But either way both players have to do both the reward track and map completion.
At least while doing map completion though you can go about collecting materials for the collection achievements for legendary crafting. You can’t do that in WvW
I don’t think some of you realize just how fast a non-upgraded camp can be flipped by even a solo roamer. There are even a few builds that put out enough dmg upfront to kill the npcs and flip it just as the swords pop.
I don’t think some of you realize just how trivial camp npcs are currently. It’s completely possible to ignore a camp full of npcs and kill the person defending it while they are in the middle of it.
I don’t think they need MOAR DMG/ MOAR VITA & ARMOR but they certainly could use a skill-set update.
I knew I wasn’t fast at flipping camps, but I figured getting it done in about 2 minutes was decent enough. Didn’t realize others can get it done so much quicker
On topic, I do think that camps could be upgraded a bit better. Especially because veteran players have that extra 20% damage to and 20% less damage received from guards, camps are pretty trivial. But at the same time, buffing any camp to pose a challenge to veteran players (with their higher skill level and the WvW traits they get) would make them much too difficult for newer players who don’t yet have those traits unlocked.
I think that really all you need is the supervisor should be changed into an elite mob at T3, and the Quartermaster should be a veteran starting at T2. Its just a small buff but I think that its just what camps need.
Pay the price and buy them.
If you are offering less than the asking price,you should be patient.
Given how low the supply is on those,I don’t see why anyone would fulfil any order, ever.Depends on how many the OP needs. According to the TP’s interface there are only 219 available right now.
So? OP doesn’t want to buy the ones already on the TP. He wants other people to sell theirs for less gold to fill his new Buy order.
If you click on the daily itself, it does say "Kill the veteran harpy, warg, or wurm located in the Borderlands in World vs. World. I agree it’s confusing though. I’m not sure if there’s a better way to word it though. “Daily WvW Veteran Event” maybe?
The wording is fine, what isn’t fine is having other veteran creatures in the borderlands that don’t count for the daily. Just remove them entirely
The truth is,even if they scaled down the events and converted them to single player instances,it won’t be anything like LW s1 was.
The events occurred in ‘real time’,each instalment lasted for a couple of weeks,and as the events unfolded the world of the game changed around us.
Everything,even the annual festivals,was interwoven to the LW.
And it was heavily open world,multi tiered raid content.
Seasons 2 and 3,although they retain the naming of LW,they are not the same.
They are single player focused,with an option for grouping,and nowhere near as grand or complicated as season 1.What you are asking for, is the equivalent of a single player instance for the DS raid.
And s1 was full of such raids.
Even if they built it,it wouldn’t be the same.You are going to solo run the Flame and Frost and Aether Blade dungeons,you are going to make the Tower of Nightmares and the Marionette and the Attack in LA and the Battle for LA,and all the other zone wide raids,solo instances,and what about Dragon Bash and the Zephyrites festivals,there were significant events related to the story that took part there.
And what about the voting,you are going to vote for what,the leader is already elected,even you you vote for Evon it won’t matter.
And the list goes on.They should focus of creating a better,lengthier and more detailed recap,and maybe add some new s1 related fractals.
As for why they did it that way,I’m glad they did.
It’s the most innovative they ever got and probably will ever be,and it was a nice change from the set in stone worlds of all the other MMOs out there.
Not all of that would strictly be needed to reintroduce LWS1 as instanced content. It would be enough to just be able to run through scaled down content. The larger open scale battles could easily have a very scaled down instance so a player can get the lore, and then also be made into a fractal. Battle for LA for instance would make a fantastic new fractal. No one here said that it would be identical to LWS1, but we still think we should be able to play through the content.
k-trainers get mad when their siege is disabled by 1 defender.. how dare that 1 guy keep wasting supplies and disabling siege when he is going to lose the tower anyway. how dare he lower my karma per hour and slow down the train.. shame shame shame
1 person shouldnt be able to waste the time of 50. If you manage to use 2 siege disablers you wasted 50*2*35s = 3500s. So 70 seconds of your time wasted almost 1 hour of other peoples time. Its not like siege wars is already the most boring and tedious part of WvW, things like siege disablers and shield baubles make it even more boring.
All I am asking is a poll about this, then we can see what the majority thinks.
Learn 2 math man. If 2 siege disablers only last for a combined 70 seconds then you are only “wasting” 70 seconds of other players lives, not an hour or more. There’s no logical way you got to an hour from that……..
And guess what, its not like you have to just sit around doing nothing if someone used a siege disabler. You complained about siege making WvW boring and somehow still simultaneously complained, in the same sentence mind you, about how disabling siege also makes WvW boring. That’s an incredible feat. Either siege makes WvW boring or not being able to use siege makes WvW boring. But if you honestly think its boring either way then its not the game mode for you
Well Fluffy, it would be nice to be able to solo them in Explore mode. Some of us, who cant seem to ever get into a group would like to get some of that Dungeon armor. Unless Anet gives us a alternate way to get Dungeon currency, there’s no other way.
I know others have soloed them but everytime I try I get megaswarmed.
Few things.
1 – Its possible to get that currency through a number of ways. Repeatable PvP and WvW reward tracks for the dungeons give out dungeon tokens, that achievement chest for doing 8 different dungeon paths, actually getting a party and doing the dungeons.
2 – If you get megaswarmed then go slower, or speed up and skip large parts of the dungeon. Seriously elites are not easy enemies, they can be soloed but by and large they are damage sponges so it takes a while for most classes. To learn when to skip watch youtube videos of the dungeon paths.
3 – Even if you die the enemies don’t respawn. If you have to go through killing 1 elite at a time you will still, eventually, get through the dungeon if you insist on doing it alone.
I think there is a lot of merit to having the best stat combos in the game locked behind a “wall” so to speak with crafting. It makes sure that you put in the work to earn those stat combos that blow regular ones away. So no, I don’t think they should be allowed on the TP.
However, I don’t think it would have hurt too much to put them in vendors for rather large amounts of tokens in the HoT maps. Perhaps something like a special insignia that allows you to change the stats on your weapons/armor through the mystic forge, but it would have to be expensive. Several thousand currency for each item if all you had to do was buy it.
Fine by me as long as similar accommodations are made for WvW. I don’t object to having to work to get the best stuff, I simply object to that work being in the form of crafting, which as far as i’m concerned has never been anything except a distraction from actual gameplay.
No. These are rewards for playing through the HoT maps. If someone could get them without ever stepping foot in HoT maps then it would defeat the purpose of them being exclusive to that region.
Meh not my favorite maps but certainly not the worst maps in the game either. Would be nice to actually be able to go to the HoM though.
You actually can, it’s been in the game for a long time. It’s just decrepit.
There’s a vendor in LA that sells a blue medallion which teleports you there.
Yea, shoulda been more specific. I meant actually be able to walk there as in there’s a map with a portal to HoM instead of that stone thing
Captain, I think we’ll find out something even more important…that Jennah doesn’t exist, and that Anise is in fact the current ruler of Kryta. Two incredibly powerful Mesmers under the same roof, both rather aloof to everything and acting somewhat similar? No, I don’t believe this is a coincidence. I believe that Jennah is an illusion cast by Anise, a powerful one at that. /tinfoilhat
Jennah is a mesmer???? But yes I can see Anise as someone strong enough to pull off such an illusion but I doubt that is what is going on
I think there is a lot of merit to having the best stat combos in the game locked behind a “wall” so to speak with crafting. It makes sure that you put in the work to earn those stat combos that blow regular ones away. So no, I don’t think they should be allowed on the TP.
However, I don’t think it would have hurt too much to put them in vendors for rather large amounts of tokens in the HoT maps. Perhaps something like a special insignia that allows you to change the stats on your weapons/armor through the mystic forge, but it would have to be expensive. Several thousand currency for each item if all you had to do was buy it.
As to why they haven’t implemented the feature the OP mentions…
It’d be my guess it’s because players can already look in the wardrobe feature in the bank to ID skins they don’t have.
Although the skin name and the item name are not always the same.
GW2efficiency.com has a wardrobe page that lists all possible wardrobe skins in each category and then highlights the ones you do have. It even lets you filter out the ones you own so you only see the ones you don’t have yet. And when you click on a skin it shows you what items grant that skin (thus showing you what item to buy/hunt for that skin). Its a crude workaround because you can’t do it in game, but it does work currently until/if ANet decides to implement similar functionality in the game itself.
As I’ve said in many a thread I am on a fixed income so I have to plan all of my purchases very carefully every two weeks when I get paid.
How long will Heart of Thorns be 50%, if it’s going to be one of those unrealistic couple day or even one week sales then I guess it will be another time you don’t get money from me, how ever if you’re smart enough to make this sale last 2 weeks so that realistically all of your customer base has a chance to buy it then I’ll buy a copy for my wife on the 28th when I’ll actually have money again.
Sorry that you won’t be able to buy it when its on sale, its quite a deal. Though in a sort of defense of ANet there was previously a sale on a third party gaming site that was only $35 and it lasted over a month iirc. It was linked to from reddit and probably from these forums as well.
Anywho, I think this has something to do with some marketing/economic theory somewhere about limited time sales. It seems like most sales done by gaming companies follow these “rules”
I didn’t mean to imply that the matchmaking system didn’t allow for players to grind their way up. It definitely did (even though its a separate topic of whether such grinding through the leagues like that should be allowed or not). What else can account for the huge blowouts? Nothing really.
I understand the thing about the expanding pip range. But if you have to start expanding the pip range, then the “next 5” eligible players in MMR could be way above your current group. That is what I mean. It shouldn’t be a flat lets make a team of 5 and try to find another team of 5 with the closest MMR and gradually increase the MMR gap until we find a team. It should be, lets find 10 players at about the same place (whether you use MMR, pips, or some other statistic doesn’t really matter for this demonstration) and then once we have all 10 dynamically assign them to teams so that each team has the same amount of players with good and bad MMR.
Honestly there isn’t much you can do to explain a 600+ point blowout on battle of champions dusk if the winning team wasn’t a full premade. The simple fact in such matches is that the average skill on the winning team was so far ahead of the losing team that they managed to shut them out of everything, including more than a couple player kills teamwide. What balanced matchmaking system would put together two teams like that?
WvW definitely needs its own legendary backpiece I agree. And the concept of a neutra-ish mob group that seemingly randomly comes in and decaps your sentries/camps is fun (but I think it would get old really quick tbh). But neither one of these will “save” WvW.
What it needs is balance, in all forms. Scoring improvements to help balance the chances of lower population servers, changes that increase the drive for players to try out different “ways” to fight in WvW (no more 99% of all players are in 1 or 2 blobs with maybe 1 or 2 roamers capping camps). Balance conditions and boons. No group should really be able to have all of the most important boons up 100% of the time. Likewise no group should have to have all of those boons up all the time to survive condi or CC bursts from overpowered elite specs. Balance siege in general, AC spam is the worst. Balance balance balance.
And, no, this wasn’t a “major change”… a vendor was removed. This change is in line with removing the crafting stations from Wvw.
………………….
In line with removing crafting stations from WvW??? If by removing crafting stations you instead meant and update we didn’t get wherein ANet decided that for WvW players they’re gathered resources were no longer useful for crafting and now you had to do zone and map completion to get brand new materials used to craft the same items as always then yes that would be in line with removing the GoB vendor. The change didn’t just remove him. It also made all GoB worthless. Its 100% different from just removing a few crafting stations. Its not like they were the only crafting stations in the game.
The forefront and selling point of your MMO.
This is because, quite simply, WvW provides a unique experience that other games simply haven’t matched yet.
Black Desert Online, Archage and even World of Warcraft are examples of games whose PvE environments compete with Guild Wars 2.
League of Legends, DOTA 2 and Overwatch are Esports games that compete with GW2 in the competitive PvP market.
Yet none of these games provide the kind of RvR experience that WvW has offered us. For now at least, ArenaNet, you have sole control over this very lucrative market.
ESO competes well against GW2 when it comes to WvW btw. Reading some comments here about ESO shows these individuals never played ESO past the first 2 months. ESO’s RvR is actually closer to DAOC’s RvR than GW2 WvW could ever hope to be. Its siege gameplay is built properly, as siege is set mainly to attack keeps & other siege, rather than utilized against players like we have it here. Heck ESO even got relic raids! If you want more DAOC nostalgia, I suggest giving ESO a look.
What doesn’t work for me about ESO is the clunky combat, GW2 has me spoiled. I just don’t prefer reticle targeting. Plus GW2 is more casual friendly, and that was always Anet’s strength (and its weakness).
GW2 being casual friendly is the main draw for a lot of players, both in PvE & WvW. Unfortunately the casual friendly nature of Anet’s development philosophy is why GW2 will never rise up to DAOC’s level when it comes to RvR. DAOC made RvR its endgame. You PvE grind and collected gear to ultimately RvR in order to progress your characters further. Here in GW2, you merely join in WvW as a side-game. There’s nothing special for you in WvW, nothing to progress your characters further in WvW. And there really is no goal in WvW, no relic raids, no player/guild stats to see, no reason to really siege a keep other than you just want to do it. A player could skip playing WvW and no one would notice a difference.
Anet doesn’t treat WvW as its endgame, that’s the problem. And they want to cater to casual players too much to make the changes necessary to take WvW to the next level. They want PvE players to step into WvW and feel comfortable & safe, hence why all the PvE gimmicks we have in WvW. The fact that in order for WvW team to make any class balance changes, they had to get the pass from the PvP team, shows you how wrong things are balanced. A dev slipped awhile back stating that in order to make some balance changes players were asking for, they had to get the OK from the PvP team. As if balancing 5v5 in a small instanced zone is anywhere the same as balancing 20v20 or 50v50 in large open world zones with siege gameplay.
I agree GW2 has the makings of a great WvW/RvR type of gamemode. I just don’t think Anet is the right company to make it happen. Just look at how GW2 had an organic GvG culture, and how Anet just closed a blind eye and did nothing to make skilled guilds to want to stay in GW2. Other games would kill to have that organic GvG scene. If you would remember, DAOC RvR was all about guild pride, all about skilled roaming squads, and its gameplay allowed skilled players to shine and mass kill blobby casuals. That just can’t happen here, not with 5 target limits on aoe’s, not with the class balance we have here, not with the siege infested culture we have here. We have to wait longer for that DAOC successor, and sadly I don’t think CU is it either, they are running into too much development issues and their team is too small.
This isn’t the problem. GW2 isn’t a WvW game. WvW should never be The endgame like you and several others have suggested. Yes, by all means it should be stepped up a lot and it should focus on endgame players. But it shouldn’t be The endgame. That wouldn’t solve anything. GW2 is and always has been a PvE game. The hardest content in the game has always been PvE oriented. Dungeons when it was released. Then fractals. Now Raids. PvE is the endgame, not WvW.
That said WvW could be improved by only allowing “endgame” players and not being so casual friendly.
yep, what balian said is accurate. if you have trouble with 1 immo + 2 seconds chanelled skill wait when you enjoy thiefs 40k unload, or its 25k opener burst.
Or instakill hammer 2 from hamrev. Or air overcharge from tempest.you are going to have a lot of fun my son!
Thing is I’ve never had much problem with those other classes in WvW. Without any clones up, I would only get .75 seconds of distortion from my shatter. And I was dead before I could use any one of my skills. Distortion was the only thing I could pop off, because the druid had me downed before the stun wore off.
dude in wvw there is no point to defend. So you are talking about pvp or wvw?
just wait, i realized now you are just another baddie that got rekt in pvp by a noob druid (so you must be really really bad) and comes here to whine.
Sorry dude, the devs dont look at this forum anymore if you want nerfs you must post in reddit. Until then L2P baddie.
Don’t mind him haha, we’re just used to people who main other classes come here and request a nerf because “Ranger/Druid OP”, but i can see your concern is purely instructional.
So it seems to me you got hit by the classic Point Blank Shot, which procced the Ancient Seed traits (what immobilized you), followed by Rapid Fire (one of the two actually relevant skills for ranger to burst down opponents). Best thing i can recommend it to either reflect, since all those attacks are ranged, or to find some way to dodge during a few seconds. The ranger is then almost inoffensive until the Cooldowns are up, which is a ~15 seconds window for you to either retaliate or escape (watch out though, because rangers are extremely efficient at chasing, with gap closers, 1500 range and immobilize, as well as a 10% Precision boost is they’re hitting you from behind)
Thanks for actually helping. I don’t know why others here seem to think I’m trolling or asking for a nerf. I never even brought up nerfs? Really though thanks for the advice, I’m always trying to improve my game, and this was something I had never seen another druid pull this combo before.
I guess we can? But in the HoT maps, especially in TD, my character seems to be perpetually in combat for no reason.
I can see why you would focus on interrupting enemies, I was just confused with the dazes and stuns on your utility bar. Not sure why sigil of paralyzation isn’t working though. Might be a bug might be intentional.
2. There might have been a living story drought but that is not the same as a content drought. Content was introduced, i.e. raids and the ‘current events’. Not everybody enjoyed them but that does not mean they were not introduced. Living story is also not enjoyed by everybody, does that mean the drought will not be over next tuesday according to you?
The April patch was a big patch that fixed a lot of problems introduced in HoT and came with a ton of QoL improvements to the game. However, aside from 3 raid wings and the current events we haven’t had any actual content since HoT launched. That’s a content drought. 3 raid wings and a number of small events isn’t enough content for that time period to say that we weren’t in a content drought. Even some of the people who were doing raids got bored with them because there just wasn’t nearly enough new content.
I’m not trying to say that ANet hasn’t been working. The April patch was evidence that they are working hard. But that doesn’t change the fact that we haven’t had nearly enough new content for the better part of a year now
What if someone a) doesn’t have a big enough guild to have a Guild Hall or b) for some reason their Guild Hall doesn’t have gathering nodes?
The nodes are still in the maps, just takes some hunting. Its not as if there aren’t enough nodes in the HoT maps to complete these achievements. But yes there are a few areas where it appears pretty barren, especially for a jungle
You seem to focus a lot on dazing and stunning foes, so why did you pick power block over mental anguish?
And with the chrono trait, you are at 99% crit chance against slowed enemies. Because of that I would ditch the sigil of accuracy for something like sigil of impact or paralyzation. Both of them will work with the stun/dazes you are going to be putting out.
This only shows one thing. LS3 started with the raid. Everyone should be happy, these 8 months of no major releases ACTUALLY had 3 LS releases inside the raid. It hasn’t been a content drought after all. I personally can’t wait for LS3 chapter 4. I hope its another raid.
What? No, that doesn’t make any sense. First of all content drought is content drought. You can’t come back after the fact and claim it wasn’t a drought because there was some story in the content. There was still a royal lack of content outside of the 3 raid wings.
And no, there were no LWS3 releases in the raids. There just weren’t.
This is poor design in general. You shouldn’t have to worry about character level; RNG bags should be RNG and be insensitive to who opens them.
Agreed. But sadly with the insane amount of t3/t4 material that legendary and ascended crafting needs, people having a guaranteed way to obtain gear that will salvage into those materials is not a bad thing.
This design benefits the community a lot more than these comments suggest. First, it gives the play more control over loot. Second, it makes it easier for the economy to adjust to changes in demand. People want more T3? Price goes up and people are encouraged to open relevant bags on T3 toons.
Keep in mind that the vast majority of GW2 loot (as in any game) is fodder — it’s meant for salvage or vendor or to trade with others, because as humans, we prefer to always be getting something rather than nothing (during the drought between the coveted drops).
Does it really provide a benefit over random drops from bags? Probably, but not likely considering that not everyone opts to choose to open bags on level appropriate toons.
But at its core, its no different than having bags always drop equipment/loot relevant to the level of the mob that dropped the bag in the first place. Under such a system you could still farm t3 and t4 mats easily by going to a t3/t4 map. However under this system you would be free to do so on your level 80 main instead of being forced to switch bags around. I think this current system is inadequate if its goal was to allow us to choose what materials we wanted to farm.
It’s frustrating when a mob loses focus and starts out-of-combat healing, but unless I’m standing right next to it, I can’t complain too much. Fair’s fair.
If only we could do the same thing. “Oh I’m tired of fighting this champion, let my health regenerate like normal and let me get my out of combat speed back plz & thnx”
It’s been my impression that the raid story would be supplementary, but not required to understand it. I’m guessing the raid story will end up being a sort of prologue, or related side-story, but not something I’ll need to follow LS3, anymore than I needed to read the Ghosts of Ascalon novel to understand the current situation in Ascalon and Ebonhawke.
No need to panic about it until next week, when we see for sure what we’re missing. It can’t be anything more egregious than Mordemoth’s name coming out of nowhere.
I’ve always seen the Raid story as equivalent to what the dungeon stories were for the personal story. Extra information that helps fill in some gaps in background lore but overall you don’t need any of it to get the entirety of the personal story and understand what is going on.
Are you looking for a specific skin or just browsing skins in general?