Showing Posts For OriOri.8724:

Mesmer literally 1/6th dps of other classes

in Mesmer

Posted by: OriOri.8724

OriOri.8724

I think phantasms are horrible but for anet to rework the entire class is a bit unreal.

Yes and no. I heard that just before GW1 went into self maintenance mode they completely reworked I think it was elementalist, from the ground up and that was right at the very end of a games life cycle.

Additionally there is absolutely no excuse for not changing class mechanics that do not work or are barriers to a players ability to play/enjoy the game. Necro death shroud needs addressing in terms of allowing heals (from others) of some sort through it. Guard virtues need a little look at to reduce cool down and base functionality as right now they’re kinda meh. Rangers and their pets need to be treated as one, they made grounds on that but fortifying bond should really have been baseline.

Mesmer phantasms and how mesmers do sustained damage definitely fits into this category as they act as a barrier to using the class mechanic and so this should 100% be addressed just as the above need tweaks to ensure class mechanics remain fluid.

A complete rework would be ideal for sure. But at the least ANet could reduce our reliance on phantasm by increasing our personal DPS and changing phantasm attacks to be an effect with some damage (still a nontrivial amount, but less than they currently do) on the side. That way we could still shatter for a burst but we wouldn’t be reliant on shatters in order to deal damage.

Stop adding new currencies

in Guild Wars 2: Heart of Thorns

Posted by: OriOri.8724

OriOri.8724

https://www.reddit.com/r/Guildwars2/comments/4wcg24/unbound_magic_is_a_seasonwide_currency/

just read this

the boring farm which forced player into single map or limited play time is unfun and the main problem people complaint about hot being grindy .

just i thought anet said they will make content less grindy .another failed promise?

if you wanna keep players play new maps , better just make map event reward players special tokens for vendor access along with interesting reward like skin ,rare drop etc . so players can earn currencies from other map but they need to actually do something in certain map for that . this way , more freedom and less grind .

i dont mind farm hot maps or new bloodstone map but farming a single map for hours for a single skin/equipment is insane .
and lets be honest , the new map events get boring fast

also adding new currencies too often will make those stuff meaningless lore wise since it will feel more like just another new name new icon to farm .look at black soul .one single currency and meaningful for lore .

Its a season wide currency, why on earth do you presume that it will only be obtainable in one map? If it can be used in every map used in LWS3 then it will be obtainable in every map used in LWS3. Don’t bring up non existent problems if you want to complain.

Mesmer literally 1/6th dps of other classes

in Mesmer

Posted by: OriOri.8724

OriOri.8724

https://www.reddit.com/r/Guildwars2/comments/4v76gq/qt_updated_guides_and_dps_benchmarks_for_all/
44,320 dps divided by Mesmer’s 7,828 = 5.7 rounded up to 6

This has to stop. Even the second lowest class, the Ranger, manages do deal more than double the dps at 18,969. The Mesmer was in full Zerker.

But wait you ask, what about condi mesmer?
13.3k on a test golem (without confusion and torment’s added damage, but it wasn’t high enough anyway) https://www.youtube.com/watch?v=9wC1NsFfVUc

Anet why do you torture us so?

/endrant

Even if the thread has derailed a bit and although as said previously, the DPS number only comes out of a video showing the rotation (hence no buf so no validity for comparison… another video later showed something closer to 12 kDPS) one should not forget what the real DPS of the mesmer is in this situation.
For this, do an experiment: try an Ele rotation with and without quickness. The difference is the contribution of the mesmer in the ele optimal DPS.
On top of that you can do it for the entire raid because every DPS is in the same situation.
So the comparison would hold if it was done between DPS builds and DPS builds, not support.

If you are going to come to the mesmer forums and claim that alacrity makes up for the kittentiest personal dps in the game then please at least read the actual discussion held by players who do play chronomancer and know what they are talking about.

This thread on this forum is highly relevant. This particular experiment was done with an ele. Guess what? Mesmer buffs to the ele (100% quickness and alacrity uptime) provided only a 28% increase in ele dps. Druid buffs provided a 32% dps increase. And warrior buffs provided a kittening huge 50% dps buff for the ele.

There is literally no more argument to keep our personal DPS so low because we provide alacrity. Ever since it was gutted to balance PvP it doesn’t hold up to buffs that other classes can provide. And mind you, a warrior providing those buffs can still output far more personal DPS than a mesmer can, and his buffs are more important to party DPS as a whole. Mesmer is not the only class that can provide quickness, its hard as kitten to provide 100% quickness and alacrity uptime as a mesmer, and yet even if you have excellent control over the class and gut your personal dps to around 8k to do so, you still give the party less support than a warrior does, all while he can deal far more dps in his support role than you could deal even in a purely selfish dps build.

Mesmers need a dps buff.

No it doesn’t. I can’t advocate for a DPS buff on this class when you’ve got 2 other game modes where they do not need a DPS buff.

I also don’t want my class’s abilities drastically nerfed in those other 2 game modes b/c a few PvE only players want to play selfishly.

I give up. I don’t understand why you insist so heavily that mesmer dps is fine the way it is. First of all, our DPS was balanced around an alacrity effect of 66%. When alacrity was nerfed across the board because it was too powerful only in PvP, our damage wasn’t buffed to compensate for it.

Mesmers aren’t taken on PvP or WvW teams for their damage. I don’t know why you insist their damage is fine when in WvW they are preferred as portal bots for zergs and in PvP they are also usually used for portal and double moa in high level competitive play. Yes, we can have a pretty large burst. But its also a burst that is easy for other players to escape if they know how to fight a mesmer (compared to, say, a thief that can burst from stealth and already has far higher sustainable dps than any mesmer can hope to achieve. No preparation there for the player being bursted). Not to mention that once our burst misses (because few to no good players are actually hit by it, its so predictable) we have practically zero dps until all the cooldowns are up. No other class is crippled like that, none.

You might argue that our lack of sustained dps once our burst misses is due to our classes high sustain. But the burst build doesn’t have nearly the same level of sustain as a bunker mesmer. And even then, there are still classes that have better sustain and bunker ability than mesmer/chrono does while at the same time still having far better damage.

And by the way, people are calling for a PvE damage increase. It wouldn’t affect you in PvP or WvW at all. Stop pretending like mesmer dps is in a good spot, because it isn’t. And I don’t honestly know how you continue to think that it is

Mesmer literally 1/6th dps of other classes

in Mesmer

Posted by: OriOri.8724

OriOri.8724

It’s interesting to see this, because to hear high-profile GW2 YouTubers or people on Reddit talk, you’d think Mesmer is one of the most important professions to bring with you on a raid. But if you look at the actual numbers, they’re not actually that important at all.

Which is sort of a bummer. I’m fine playing a support class, but I want to feel like my support actually matters, rather than just sort of being there. If our support isn’t going to get buffed, then the numbers definitely support a DPS buff.

The problem here is that I think chronomancer personal dps was balanced around their support role when alacrity was initially introduced at 66% increase in CD speed. But that was too powerful for PvP so alacrity was gutted across the board to 33%. I would really like to see alacrity in PvE un-nerfed back up to 66% and then have people run these dps tests again to see if it was originally good enough to warrant keeping the base dps of mesmer and chrono so horrible.

Mesmer literally 1/6th dps of other classes

in Mesmer

Posted by: OriOri.8724

OriOri.8724

https://www.reddit.com/r/Guildwars2/comments/4v76gq/qt_updated_guides_and_dps_benchmarks_for_all/
44,320 dps divided by Mesmer’s 7,828 = 5.7 rounded up to 6

This has to stop. Even the second lowest class, the Ranger, manages do deal more than double the dps at 18,969. The Mesmer was in full Zerker.

But wait you ask, what about condi mesmer?
13.3k on a test golem (without confusion and torment’s added damage, but it wasn’t high enough anyway) https://www.youtube.com/watch?v=9wC1NsFfVUc

Anet why do you torture us so?

/endrant

Even if the thread has derailed a bit and although as said previously, the DPS number only comes out of a video showing the rotation (hence no buf so no validity for comparison… another video later showed something closer to 12 kDPS) one should not forget what the real DPS of the mesmer is in this situation.
For this, do an experiment: try an Ele rotation with and without quickness. The difference is the contribution of the mesmer in the ele optimal DPS.
On top of that you can do it for the entire raid because every DPS is in the same situation.
So the comparison would hold if it was done between DPS builds and DPS builds, not support.

If you are going to come to the mesmer forums and claim that alacrity makes up for the kittentiest personal dps in the game then please at least read the actual discussion held by players who do play chronomancer and know what they are talking about.

This thread on this forum is highly relevant. This particular experiment was done with an ele. Guess what? Mesmer buffs to the ele (100% quickness and alacrity uptime) provided only a 28% increase in ele dps. Druid buffs provided a 32% dps increase. And warrior buffs provided a kittening huge 50% dps buff for the ele.

There is literally no more argument to keep our personal DPS so low because we provide alacrity. Ever since it was gutted to balance PvP it doesn’t hold up to buffs that other classes can provide. And mind you, a warrior providing those buffs can still output far more personal DPS than a mesmer can, and his buffs are more important to party DPS as a whole. Mesmer is not the only class that can provide quickness, its hard as kitten to provide 100% quickness and alacrity uptime as a mesmer, and yet even if you have excellent control over the class and gut your personal dps to around 8k to do so, you still give the party less support than a warrior does, all while he can deal far more dps in his support role than you could deal even in a purely selfish dps build.

Mesmers need a dps buff.

What's your favourite patch mesmer change?

in Mesmer

Posted by: OriOri.8724

OriOri.8724

Unnerfing GS2 and fixing PH. Though those are really bug fixes and an undoing a nerf that never should have happened in the first place so I’m not sure if they count or not

add a condition to counter boon share

in WvW

Posted by: OriOri.8724

OriOri.8724

But can you see? Boon corrupt was always there… Just like the signet of inspiration.

The problem is now everyone and their grandmother is flailing numerous boons around and getting more boon removal is a must to counter that. And the only viable boon removal is boon corrupt since other removals are either an aoe field which only remove 1 boon per pulse and can be easily skipped (Well of Corruption/Null Field) or have a super long cd to be viable (Arcane Thievery 45 secs cd).

Problem is definitely boon application and not boon removal. ANet needs to take a serious look at how easy it is to get most boons in the game. Especially for elite specs. And retaliation needs a huge nerf to be in line with stability but for conditions.

Condi from Stealth is Damage...

in WvW

Posted by: OriOri.8724

OriOri.8724

It’s nearly as bad as the mesmer who portals away at the start of a stomp and comes back at the end of it, so you can’t interrupt him/her.

Portal stomp is used after they down you at least. The perma-stealth never revealed thief kills you without any possible counter or way to deal with them at all. It’s an “I win and you can’t do anything” button. And lol at cleanse. They will re-apply conditions faster than you can remove them, unless you are an Ele maybe. And they will still be in stealth all the time. It’s pathetic design.

That’s a huge understatement, again the majority of there conditions are on relying that you stand in their Aoe fields and tied to hefty CDs 20 sec for steal and 25 secs plus on traps.

You know that the thieves just STAND on you and drop traps,kite in stealth and then if trap isnt on CD they just put it again, until youre dead. 3 stacks confusion with steal which doesnt reveal them, and you heal once and youre dead by confusion. GG.

It’s not like you can’t cleanse and walk away, the amount of condis the thief can put on you is negligible unless you afk in the Caltrops/ trap Aoe red circle, and spam skills without cleansing…. I think I saw a video of someone doing just that and that’s how I view everyone that complains about this spec.

what exactly do you think would save that mesmer with that build and more importantly what is he able to do to that thief?

That Mesmer could have gotten away but chose to spam abilities without cleansing on the Dolyak for one that’s the only reason he died, he could have easily disengaged. The trapper troll thief build can’t kill any competent player it will only kill bads, he could have cleansed and healed then aoed found the BP circles an force thief into revealed but again I see everyone complaining of this troll build to act just like the Mesmer in the video spamming abilities without cleansing or attempting to disengage till they are already dead….

that mesmer runs cleanse on shatter and heal, he used those, after that theres nothing for him to do so who cares what he does next, his cleanses are longer cooldown than thiefs traps, its futile

his damaging skills mostly require target as well, he cant hurt the thief

so far the only people i checked (who also say that people cant die to this) are all from NA and all of them provide vague statements how easy it is to outrun or outcleanse… i doubt any of you met any good trapper thief

While I 100% believe that being able to damage other players while in stealth without being revealed is bullkitten, you are partially incorrect in your assessment of the mesmer.

When you are loaded up with that many conditions in the same instant you definitely do not stand in the same spot to kill a mob. You get out of there immediately. He didn’t use his cleanses very efficiently, it looks more like he panicked honestly. But I do agree that there isn’t much he could have done. Yea he could have blinked away but it would be trivial for the thief to catch up to him and bomb him again before his blink is off CD, which ends up with the mesmer screwed either way.

Mesmer literally 1/6th dps of other classes

in Mesmer

Posted by: OriOri.8724

OriOri.8724

Mesmer needs a dps buff, a rather large one. At least give us damage in PvE and leave it out of PvP but we need a damage buff.

The only people who don’t think so are the ones who don’t play mesmer

Change how dailies give AP

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

The old system worked something like that — you could continue to get AP (1/daily) with each additional daily. In discussing the new dailies (blogposts etc), ANet said that one of the reasons for making it a fixed 3-for-10 (instead of 5-for-10+more) was to take some of the pressure off of getting stuff done every day.

So I don’t think ANet looks at this as “win-win”

But the pressure wouldn’t come back. There is still a hard cap to how many AP you can get from dailies period. This willjust allow people to get there faster, it won’t put any pressure on them to complete more dailies as they will still end up with the same amount of AP in the end.

Condi from Stealth is Damage...

in WvW

Posted by: OriOri.8724

OriOri.8724

I agree with this, but only condi damage. Something like cripple or slow shouldn’t reveal you.

Mesmer UI Suggestion

in Mesmer

Posted by: OriOri.8724

OriOri.8724

Nice QoL update there. How about 3 colors, one for clones, one for phantasms that haven’t been shattered yet (if running chronophantasma) and a third color signifying that its a phantasm that will be destroyed when you use a shatter.

Change how dailies give AP

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

Dailies are separated into categories to appease all players. If you don’t like PvE or PvP you can get all your dailies in WvW for instance. This is actually a really great idea from Anet. But you still only get 10 AP from dailies, it doesn’t matter if you do 1 from each category, or do all 4 in 1 category, or do all 12 total. You still only get 10 AP from them.

I think that players should be rewarded AP for completing 3 dailies in each category. So you could get a maximum of 30AP each day from dailies if you actually played all 3 game modes and did 9 dailies. I think that this would help engage players in the different game modes more than the current system does. Right now if you have done 2 PvE dailies and need a quick 3rd one you can hop on WvW and usually do something like spend 25 BoH or flip a sentry. It doesn’t actually make you engage in WvW game mode. But if you could instead get 10 more AP from doing 3 wvw dailies, it would provide incentive to more players to engage in more than 1 game mode.

And since dailies still have an AP cap, this wouldn’t put anyone ahead of anyone else. It would just allow players who play different game modes to reach that cap faster. Hurts no one but makes the game more enjoyable for some so I think its a win win

Legendary Suggestion:

in Guild Wars 2: Heart of Thorns

Posted by: OriOri.8724

OriOri.8724

I kinda want a legendary phantasm for mesmers too, one that I can dress up in any skins in my wardrode along with choosing the stats of his weapon, which will probably differ from mine. And I think necros need a legendary shroud, again where they can customize the appearance of it. Engineers should get a legendary kit too. Again they can choose the stat combo that this kit will “use” so they can freely switch stat combos in the middle of a fight.

Just finished HoT personal story

in Lore

Posted by: OriOri.8724

OriOri.8724

The story mentions that even if you killed the body, it is now so entrenched in that area that it will literally regrow itself. That is why you go after his mind in the story, because that can’t grow back. The body of the dragon is still there, and likely will be for quite some time, but its mindless and based on that I guess you could assume it also doesn’t absorb any magic anymore (though I don’t see what the mind had to do with that)

There should be dailies on all maps.

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

Map Rewards… they are your bonus for doing events on the other maps… the bloodstone fen dailies will likely only be here for the duration of the living story and will then dissapear again, just as the halloween/winterday/everyothertemporaryevent dailies have done in the past…

Given that they are such a huge source of the map currency necessary to buy the highest items that are offered by map vendors, I don’t think it’s going to be limited to the duration of the LS. I also really hope its not

I think it will. Its actually incredibly easy to farm unbound magic without the dailies, the blood rubies are a little harder to farm its true, but people are saying you get a guaranteed 3 blood rubies per day from the home instance node if you buy it. Its not like you need the dailies to get these currencies.

On topic, I dont think this would be a good idea. Most I could support is dailies for each zone on the map, but even that is way too many in my opinion.

Trouble adapting to Chronomancer playstyle.

in Mesmer

Posted by: OriOri.8724

OriOri.8724

Your shield 4 skill grants a phantams that gives you alacrity when it attacks. Keep as many of those up as much as possible for more alacrity uptime. If you want to cast your wells in CS then you need to be using timewarp (or have another source for quickness on demand) so that the cast times are reduced so you can get them off before CS ends. Also wait until you get more traits unlocked. The very last trait, chronophantasma, respawns your phantasms once when you shatter them (not clones though) and it helps a lot.

That said, this alacrity/quickness rotation that you see people talk about is mainly for raids. It really doesn’t do much for you in open world setting, so focus on direct damage here. Play with CS and get used to it. Learn how you can use it with mimic to get off 4 reflects, or 3 blinks, or 4 wells of calamity for a big, if somewhat slow, burst.

Chronomancer can be a very difficult class to learn to play well. And somewhat unfortunately its sustain is just enough so that the class doesn’t force you to learn how to play it well, so you see a lot of people running around who are bad at the class and complain about it. But when you do learn to play it well its easily one of the most fun classes in the game. And even though this isn’t a playstyle that everyone likes, I find it so much fun to trait inspiration in PvE and run around world boss events rezzing everyone else because there isn’t really anything that can get you in PvE if you are paying attention

Homing Rocks...

in Living World

Posted by: OriOri.8724

OriOri.8724

The range definitely needs to be toned down at least to where we can see the knights. But really anything over 1000 units is still too far imo

One potential issue with this solution is the impact on player glider attacks. I noticed the auto attack skill has a 2500 range, dealing more damage the closer you are. I haven’t unlocked any of the others just yet, but one possible explanation for the seemingly excessive range is that range values that make sense on the ground may be inconvenient in the air in practice?

Just a guess. This is too new for me to wrap my head around just yet. I at least need to unlock the new skills and play around with it more. Right now I feel like I’m at quite the disadvantage in the air and utilize stealth far more than I do offense!

Forgot about the whole thing with triangles and distance while you are in the air :/

In my head I was thinking 1000 units distance counted as if you were on the same plane. So you could be 5000 units up in the air and still be hit by a knight that is technically 5099 units away from you, but he would only be 1000 units away from your location on the ground if you were to drop suddenly. I still think 1000 is too big a number, but I had forgotten about the third dimension here so I guess a more elegant solution would work better

Chronomancer Buffs Across Board?

in Mesmer

Posted by: OriOri.8724

OriOri.8724

I say nerf Condi/chrono defenses.

But don’t add more anti this anti that. Unblockables are a counter intuitive addition that makes any game feel less fun. This is the same principle with cc lock. Why arrange a nice flowing build just to be cc locked and not be able to use it. This is not fun and that is why it called to be removed by the playerbase. Similarly it is foolish to ads defensive skills to a game with skills that cannot be defended against especially unblockable buffs because that makes everything counter defenses which were solely put there to defend against the damage in the first place.

To express how silly this game has gotten why not add unblockable blocks that can block unblockable skills and better yet ad skills that hit through defy pain so we really get complicated?

Gw2 was not made to be a rock paper scissors game. People who played the beta remember this. It was meant to be any class could put out their respective style of play matched to player skill. Skill was to win not the counter spec.

Their defenses are fine the way it is. The two heals you are most likely to see a mesmer carry is the well and ether feast. With the well its easy to push them off to not gain the last, bigger heal on the third tick (and fyi in case you don’t actually play chrono. They get about 40% of the heal from casting the well and about 60% of the heal from standing in it on the third tick. Nothing else) and deny them most of their heal. With ether feast its long cast time gives you plenty of time to interrupt it and also lock them out of a heal for a few more seconds. That leaves them with their shatters. But no good mesmer will blow through their shatters to heal themselves unless they are sure that they can get you in the next few seconds no matter what you do.

If you think they have too much condi cleanse that’s fine. Don’t use condis against them? Not to mention that other classes (Druid) have far more condi cleanse than chronos do. But really though. 1 condi is cleansed with every shatter, and heal spells only do it if traited to cleanse condis. The phantasm can be killed quite easily. If that is too much for you to handle then it isn’t a problem with the chrono class, it s aproblem with you not knowing how to fight them

New Mesmer Changes

in Mesmer

Posted by: OriOri.8724

OriOri.8724

This list of changes buffs Mesmer in every conceivable game type. How on earth are you disappointed?

I am, too.

Yes they’re buffs, but:

  • Buffs aren’t always a good thing, though I like all of these. Buffs do not automatically imply “quality changes”.
  • Speaking of which, this is so little. Where are the reworks to the unused skills? Where is portal icon? Underwater pass? Weapon rebalance in general. Trait pass?

And yes I know, this is “just one patch”. But with how rare they come, I’d expect each and every one of them to basically re-do the class, because right now it feels that ANet is still in the “blindly trying things” phase of MMO class balance, where they haven’t actually found the concepts for them yet. Though at the same time, they balance as if they’re a 5y running and already established MOBA with fully specialized characters and done overall balance, just need to do some minor number tweaking.

I think that’s a good TL’DR: This is number tweaking. I expected reworks and re-implementation, given the current state of classes. Not just Mesmers.

Insofar as balancing pace, unless they plan to decouple balance from seasons, they can’t do it every 2-3 months. They’ve committed to balancing once between seasons, locking them to 4 month periods at the absolute minimum.

Then they ought to axe the seasons.
Is it really worth making inferior balance setups just because of a handful of people playing a minority game mode in a (this is the important part) game which has balance issues this large left in it?

Mesmers don’t even feel “mesmery”. There’s no trickery, no fooling someone. Thieves don’t feel thief-y either, with short bursty stealth and aggressive gameplay instead of careful setup and swift execution, scheming and luring. And so on.

I mean yes, I get it, it’d mess with sPvP seasons. If sPvP season are a big problem right now, the devs have a much better understanding of their class setup than I do.
And I get called a whiteknight because I “defend ANet too much”. But fact is, the balance is so messed up right now that numerical changes are a waste of time. In a way. So many things need to get brought back to the drawing board, entire classes, trait lines, specializations, weapon setups, skills, once that is done any current number balance is entirely meaningless.

Yet ever since release they’re too afraid to do that. One of the things which hint me at management issues as the core of their snails-pace dev speed btw, because this smells of managers not wanting anyone to “mess with it”.

And I am aware this won’t change. Doesn’t mean each new “balance patch” won’t disappoint me anew by effectively messing only with the second digit past the decimal mark. Instead of anything in front of it.

I agree, the balancing they are doing feels like way too little and like they still don’t know where they want to take each class. Hell they basically admitted to that with engineers……

But I think that balancing within seasons would be healthy for the game. For one thing, it would help ANet remove cheese builds that are allowing players to climb past where they should be in the leagues. For another, it helps separate the best players from the average player because it would force everyone to adapt their playstyle as classes are continuously balanced. It would give ANet much more flexibility in bringing in more viable builds for every class as they could get immediate feedback on how classes are doing instead of insisting on waiting 2-3 or more months.

But most importantly. PvP is only one part of the game, and leagues are just a small part of PvP. Changing your balance schedule around leagues is literally changing your balance schedule to fit around a tiny portion of players in this game. What about PvE and WvW players? We have to suffer through crippled classes and playstyles because Anet doesn’t want to mess with leagues. Why are we ignored like that?

Homing Rocks...

in Living World

Posted by: OriOri.8724

OriOri.8724

The range definitely needs to be toned down at least to where we can see the knights. But really anything over 1000 units is still too far imo

The Root Of The Problem

in WvW

Posted by: OriOri.8724

OriOri.8724

In WvW players are carried more by doing whatever it takes to outnumber their opponents, be it 2v1, 5v2, Zergv5, etc.

Not really, warriors and scrappers are fine on their own. You have a point though. And even that wasn’t as bad around one year ago. Being outnumbered didn’t mean an automatic loss back then, be it 1 vs 2 or 15 vs 25. (although stability was pretty bad, yes).

It doesn’t necessarily mean an automatic loss now considering most players in zergs don’t know how to fight that well anymore.

But I think the zerg meta won’t change unless ANet addresses it directly. There is no incentive to not zerg. You get the exact same rewards for rolling over everything as an 80+ person group as you do if you actually try and accomplish the same thing with a group of 3 or 4 players. Without any reason to not zerg up (read rewards, because we know what gaming communities are like) people will always take the easy way.

The only thing ANet can do is to encourage not zerging up by offering an incentive to run in smaller groups.

Then those people will either quit or play PvE. I think it’s hardly about incentive at this point but more about safety. Apart from the people who just want big fights, the power creep is exposed quite harshly in smaller engagements and I don’t think most of the players left want to deal with that. The combat is getting fairly bad imo.

The powercreep is more obvious with larger groups, not with smaller groups. In smaller groups it comes down to player skill, not which group has more of the “better” classes in it. Its small group fights where a skilled players can outplay up to 4 other players who just aren’t as good as they are. Except for cheese builds, 1v1 is still really enjoyable in WvW

Chronomancer Buffs Across Board?

in Mesmer

Posted by: OriOri.8724

OriOri.8724

We mesmers got buffed everywhere EVEN condi. The rest of the patch does indeed help the condi build unfortunately

What you can take from this post-

Nonviable mesmer stuff got buffed.

Nonviable buffed mesmer stuff still nonviable.

Yes, this is unfortunate

XD

P.S. Nothing was buffed that the meta condi chrono build uses. How this was missed by this mesmer is astounding. We mesmers know otherwise.

~Posturing like a boss.

Read the rest of the patch notes and you’ll see what i’m talking about. Was the build directly buffed no, but it was indirectly buffed.

“Indirectly buffed” You keep using that phrase. I don’t think you fully understand what it means though.

Just because other classes had their sustain toned down isn’t a buff to mesmers, not even indirectly. That is just class balancing. Making them easier to kill period is not a buff to mesmers, it just isn’t. All it does is bring them more in line with other classes.

Character slot and XP Scroll, huh?

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

Yeah, it’s an odd offer given the fact that most of us have an over supply of XP tomes

And yet, magically, newer players are not drowning in tomes like older players are. Not every package has to cater exclusively to veteran players, most of whom already have extra character slots in the first place. This one was clearly aimed at newer players

Here's what I'm playing (Not even Chrono)

in Mesmer

Posted by: OriOri.8724

OriOri.8724

Interesting build, how is it working for you?

Living World Story so solo unfriendly

in Living World

Posted by: OriOri.8724

OriOri.8724

I read this whole thread twice and I still don’t understand why you keep bringing up asura racial skills……..

The fights are easy, quite easy in fact. Its just a different mechanic. If you like I can go with you to help you out in this chapter but it is most definitely possible to do it solo on all classes.

Run up to a bloodstone, wait for the special action skill to popup and use it, now you are channeling the bloodstone’s power or some kitten and then you run past the Justiciar (or the jade construct in that fight) and keep her in the beam. After about 2 seconds the justiciars shield will be gone.

And FYI the construct is the easier fight because the bloodstone beam actually hurts it too. So you don’t even have to do any fighting in that instance, just continuously run up to bloodstones, use the special action skill and then make sure you keep the construct in the beam as long as possible while avoiding his attacks. Mechanically its an easy fight. Just because its a new mechanic doesn’t mean its not solo friendly

Yeah, but without using the asura skill, you get slowed and keep taking damage, which makes the fight much harder, and it wasn’t hinted to use the skill when you are dragging the beam.

No, you don’t. Racial skills are not needed for this fight. When you get near a bloodstone it hurts you with a pretty large DoT effect. It also slows you down. So channel the special action skill you got from that mastery. It will popup when the bloodstone has “attacked” you, default keybinding is -. Use that skill and now you can channel the bloodstone magic through you. It instantly stops hurting you, you get to move faster, and it refills your endurance as well. That is literally all you have to do.

The fact that you keep talking about continuously taking damage shows that you aren’t actually using this skill, or at least not using it correctly.

Question about raid armor

in Fractals, Dungeons & Raids

Posted by: OriOri.8724

OriOri.8724

Min maxing is not necessary to clear the boss, but it gives you more leeway to screwup. Knowing the mechanics is way more important than even having ascended gear period. Though there isn’t much excuse to not have ascended trinkets and possibly a weapon, but really none of them are technically needed.

Thanks for the molten furnace rework.

in Fractals, Dungeons & Raids

Posted by: OriOri.8724

OriOri.8724

Fully support changing the red AOE circles to the new HoT style orange circles, and if ANet does this it would be nice to also have the same thing happen to the Mai trin cannon phase.

The Root Of The Problem

in WvW

Posted by: OriOri.8724

OriOri.8724

In WvW players are carried more by doing whatever it takes to outnumber their opponents, be it 2v1, 5v2, Zergv5, etc.

Not really, warriors and scrappers are fine on their own. You have a point though. And even that wasn’t as bad around one year ago. Being outnumbered didn’t mean an automatic loss back then, be it 1 vs 2 or 15 vs 25. (although stability was pretty bad, yes).

It doesn’t necessarily mean an automatic loss now considering most players in zergs don’t know how to fight that well anymore.

But I think the zerg meta won’t change unless ANet addresses it directly. There is no incentive to not zerg. You get the exact same rewards for rolling over everything as an 80+ person group as you do if you actually try and accomplish the same thing with a group of 3 or 4 players. Without any reason to not zerg up (read rewards, because we know what gaming communities are like) people will always take the easy way.

The only thing ANet can do is to encourage not zerging up by offering an incentive to run in smaller groups.

Living World Story so solo unfriendly

in Living World

Posted by: OriOri.8724

OriOri.8724

How… is this difficult?
After what Marjory said, I knew right away how to remove the shield of the mobs. Clever thinking is going to tell you that running to a point Adrienne will soon pass is extremely helpful and once she gets into the laser, she even gets slowed by a lot. I also completely ignored the spawning mobs since the NPCs were fighting them and I didn’t die while being a full berserker Ele without any defensive utilities.

This really isn’t difficult, neither is it badly explained.

Because even without using the Asura skill you can remove the shield.

I read this whole thread twice and I still don’t understand why you keep bringing up asura racial skills……..

The fights are easy, quite easy in fact. Its just a different mechanic. If you like I can go with you to help you out in this chapter but it is most definitely possible to do it solo on all classes.

Run up to a bloodstone, wait for the special action skill to popup and use it, now you are channeling the bloodstone’s power or some kitten and then you run past the Justiciar (or the jade construct in that fight) and keep her in the beam. After about 2 seconds the justiciars shield will be gone.

And FYI the construct is the easier fight because the bloodstone beam actually hurts it too. So you don’t even have to do any fighting in that instance, just continuously run up to bloodstones, use the special action skill and then make sure you keep the construct in the beam as long as possible while avoiding his attacks. Mechanically its an easy fight. Just because its a new mechanic doesn’t mean its not solo friendly

Make polls avaible to WvW players only!

in WvW

Posted by: OriOri.8724

OriOri.8724

Funny thing tho is that the dude you quoted says “I’m voting down for any developments” which is actually what the loudmouths of this forum want since they are all against the pool results that happened. So you are complaining about a dude who voted “No” to the Desert Borderlands, repairs hammer and cannons.

I’m pretty sure OP is more concerned about people trolling the polls based on who he quoted. He never said whether he liked the outcome of the polls or not, so we don’t know which side he is on.

But back on topic, banning people who don’t play WvW “enough” won’t stop people from trolling. It just won’t. It will accomplish nothing positive

Make polls avaible to WvW players only!

in WvW

Posted by: OriOri.8724

OriOri.8724

Are you seriously bringing this kitten up again?

Chronomancer Buffs Across Board?

in Mesmer

Posted by: OriOri.8724

OriOri.8724

Lots of assumptions and words being put in to my mouth here. Thanks guys.

Ah, sorry about that. Let me use your words exactly as written to avoid this issue.

Was this necessary? It was already a top build last season without these very powerful and game changing buffs.

Right, so as you so explicitly stated, you’re complaining that the mesmer build was already strong without these buffs. The problem is that none of the buffs touch anything the strong mesmer build uses, instead helping some of the far weaker unused mesmer builds.

In other words, you’re totally wrong and this complaint has absolutely zero value.

Any questions?

Except that condi mesmer would probably try scepter/torch… Perhaps torch could replace Shield, so mesmer could kill faster than they were able to.

I don’t agree with RANT all classes buff or NERF.

But at least Mesmer got something to work for. Their support side is “buff” a bit and it’s welcomed even if the “support” amulet don’t work much on mesmer.

Torch is used for stealth, not condi application. And the condi aspect was buffed oh so much, a whole 2 extra stacks of burning on one of the attacks, and our phantasm got an extra stack but the total duration was halved, so no effect there. I don’t know how anyone could deal with that man. Honestly the torch needs far more buffs than that to be a viable weapon that isn’t just used for its stealth.

All these changes did was allow us to run a different build again and gave us the chance to not be forced to carry our inspiration trait line. That’s about it. Mesmer still isn’t the best class out there.

Feedback Thread: Summer Update (26 July 2016)

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

I kittening love the new map. Its so charming, decently hard to navigate at first, but not in the horrible way that TD was. I don’t even mind that its compact its already one of my favorite maps in the game

New title suggestions

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

^^^ Along with the Champion of Arah or whatever title he gives you

New Mesmer Changes

in Mesmer

Posted by: OriOri.8724

OriOri.8724

@Daishi I actually think this changed the state of the class quite a bit. It made it easier to run a lockdown build with the reduced cooldown on mantra of distraction and power lock, and it gave us more access to condi cleanse outside of the inspiration traitline which could actually allow someone to run a build without it and not get killed immediately with a condi burst

The one change...

in PvP

Posted by: OriOri.8724

OriOri.8724

I really admire your ability to willfully misunderstand the things Anet posts.

Read it again. More carefully this time.

Just in case you still don’t understand, they simply brought back the old ranked pre-leagues for off-season only. S4 is going to be very similar to S3 because they don’t want 50/50 forced matchmaking because it’s counter-intuitive to a competitive ranking system.

Wow just wow. So you are saying that a matchmaking system that stacks the teams before the match starts to predetermine the outcome is healthy for a competitive mode, yet a system that tries to actually match teams fairly so that the team that plays better wins is bad? This is incredible

No one got DPS nerfed, only buffed

in Fractals, Dungeons & Raids

Posted by: OriOri.8724

OriOri.8724

………… ok man whatever you say

PvE reward tracks after Masteries

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

And just to prove my point, they give me a large cache of experience for finishing the first bit of LS3… Which is worthless because my mastery track is maxed out, but I don’t have the points to buy the last item in the legendary crafting tree.

At least you got the experience from that reward (sorta). I got the item and finished the instance but got no experience from it whatsoever, and I have unfinished mastery tracks that I am working on.

Eirs memorial in Hoelbrak bugged reward?

in Bugs: Game, Forum, Website

Posted by: OriOri.8724

OriOri.8724

But it didn’t that’s the thing. I watched my mastery bar and I didn’t get any experience from it. I had ~1.95 million exp in it yesterday when I logged out and I still had 1.95mil experience after I claimed the reward

So... now what with +16 AR infusions? [Merged]

in Fractals, Dungeons & Raids

Posted by: OriOri.8724

OriOri.8724

k

/15characters

Bored of GW2

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

@EverGrand if you want a legendary then pick the one you want to get first and just start on the collections. As long as you have the collection unlocked you can progress through it at your own pace and pick up materials that you will need while doing so. You likely have a lot more gold than you think tied up in mats and other items that you can sell if you want to buy mats for your legendary as well.

The Amulet!

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

Overall the change to infusions and the slots was hugely beneficial and helpful to players who are newer to fractals. So at least for me this was a pretty awesome change, still confused about the amulet slot though. I don’t know what can go in it, where I can get those infusions, or why the hell it was singled out to be separate.

mesmer

in Mesmer

Posted by: OriOri.8724

OriOri.8724

Mesmer did get buffed, you’ll definitely be seeing more power mesmers and lockdown mesmers. At least for a little while

New Mesmer Changes

in Mesmer

Posted by: OriOri.8724

OriOri.8724

I don’t know how to feel about these changes. Significant buffs to all mantras except the healing one, signet of midnight gets a huge buff as well. GS2 is un-nerfed, and torch 4 is buffed, torch 5 is technically buffed. iAvenger being affected by phantasmal haste is a bug fix, so I’m not taking that into account.

Its a buff yea. And it does make greatsword more desirable, but I guess I was expecting some more direct damage buffs to our weapon skills in general. Not just adding 2 more stacks of burning to the prestige and unnerfing 1 skill on GS.

New Mesmer Changes

in Mesmer

Posted by: OriOri.8724

OriOri.8724

I don’t know how to feel about these changes. Significant buffs to all mantras except the healing one, signet of midnight gets a huge buff as well. GS2 is un-nerfed, and torch 4 is buffed, torch 5 is technically buffed. iAvenger being affected by phantasmal haste is a bug fix, so I’m not taking that into account.

Its a buff yea. And it does make greatsword more desirable, but I guess I was expecting some more direct damage buffs to our weapon skills in general. Not just adding 2 more stacks of burning to the prestige and unnerfing 1 skill on GS.

Eirs memorial in Hoelbrak bugged reward?

in Bugs: Game, Forum, Website

Posted by: OriOri.8724

OriOri.8724

Just finished this instance and one of the rewards was a parchment of experience (or something, didn’t pay attention to the name) that was supposed to grant a “large amount of experience” effective immediately upon acquiring the item. When I clicked OK I never got any experience and the item is not in my inventory either. I haven’t maxed my masteries yet so nothing should have stopped me from gaining experience.

Improving ESL casting

in PvP

Posted by: OriOri.8724

OriOri.8724

Are the replays on the GW2 youtube channel or somewhere else? I haven’t been able to find them

they are on the gw2twitch channel

Oh ewww. Thanks

Reward for legend every season?

in PvP

Posted by: OriOri.8724

OriOri.8724

If you want a reward why do you want it to be something that you could get somewhere else? It wouldn’t tell other players that you were any good at PvP.

Objective Claiming by ANeT - unprofessional

in WvW

Posted by: OriOri.8724

OriOri.8724

The problem is plain and simple. Favoritism. If you can’t see that a company who administrates the game should not play favorites you don’t understand what favoritism is.

ANeT, as stated is an admin guild. They have special privileges that normal player guilds don’t. They may have the same effect as a normal guild but it tells the other servers that ANeT favors the other server.

I come from a military background where I could not show favoritism due to my position. To do so would tell the other lower ranking people that I will chose someone over them. This is very similar. The ANeT devs represent the company. This means that if the claim an objective for a particular server they have chosen that server above the other servers. i.e. Favoritism. And unprofessional in the business world.

Good lord. This is anything but favoritism. A player who happens to work for ANet came across the keep and saw that it wasn’t claimed yet, so he claimed it to help his/her world out. What the hell is the problem here? Its no different, literally no different, than if any other guild had claimed that keep.

Its not favoritism. And there is literally nothing you can say that will make it favoritism because it just isn’t.