Showing Posts For Orion Templar.4589:

Changes to Legendary Wyvern fight

in Living World

Posted by: Orion Templar.4589

Orion Templar.4589

Had another run against the destroyer bosses this afternoon that failed. We were calling out the bosses health remaining, and it was clear that one was going down faster than the other. We asked on map chat for more to come to the other boss or the first to slow down. Chat was ignored – one boss was defeated while the other had maybe 30% left. Once enraged, the second boss couldn’t be brought down.

This is frustrating because those at the first boss have no incentive to slow down – they get their loot. Only those at the second boss get left out.

I’m starting to feel we should just do what others have advocated and just focus on one boss, get the loot, and ignore the second one. There’s currently not much incentive to coordinate and beat the event.

Trahearne voice actor (possible spoilers)

in Guild Wars 2 Discussion

Posted by: Orion Templar.4589

Orion Templar.4589

I think the voice acting was quite good. I think the Trahearne character was supposed to come off that way; a bit reserved, understated, not an in-your-face personality. A great actor (or voice actor) is one who correctly portrays the character, which in this case I think was successfully done.

Changes to Legendary Wyvern fight

in Living World

Posted by: Orion Templar.4589

Orion Templar.4589

The destroyer lieutenants fight is fun overall and I like the mechanics of them winding up to break the island rocks and you need to deplete the break bar to stop them from doing that. But the thing that gets me about the event is that there doesn’t seem to be incentive to coordinate and take down both bosses. For the most part people do seem to cooperate and try to take down both just so the event can succeed. But from a rewards/loot standpoint, it’s about the same whether you take down one or take down two. I saw some map chat where some people advocated just focusing on one to get the loot and forget about the other one.

To provide incentive to take down both bosses, I’d like to offer a couple options:

1. Provide a single reward chest that becomes available after both bosses are defeated – after bosses are defeated, have a portal (or something) appear to transport players to where the single reward chest is located

2. Or keep things as-is with the reward chest appearing when you beat the one boss you fought, but if both bosses are defeated, make some Zinn Stashes appear in the area that victors can collect – the stashes wouldn’t appear if only one boss was defeated

QOL: LFG blocker (full maps)

in Guild Wars 2 Discussion

Posted by: Orion Templar.4589

Orion Templar.4589

So much agreed. Joining a squad but repeatedly getting map full errors is no fun at all.

Suggestion : Heroes system

in Guild Wars 2 Discussion

Posted by: Orion Templar.4589

Orion Templar.4589

For the instanced content, yes I’d agree. The LFG tool is definitely useful, but sometimes if I want to run a dungeon, there’s simply no one else in LFG doing that dungeon. I don’t want to wait around for lengthy periods of time trying to wait for others so I can enjoy the content I’d like to enjoy.

I’d love to have an option to start a dungeon with henchmen, but advertise on LFG while I get started. If people join, I could kick out a henchman and replace it with the real person. If we were lucky, more people would join and one by one the henchmen would be kicked out as we progressed.

Oakheart Skill: still buggy (stuck)

in Bugs: Game, Forum, Website

Posted by: Orion Templar.4589

Orion Templar.4589

This could be implemented as skill 2 on the vine (i.e. skill 1 stays as-is, skill 2 is a direct pull). You could even have us buy skill 2 like we did with the flying skills in BF.

4. Replacing our weapon skills is also frustrating.

Agreed – would like to see two vine skills; one that pulls you straight along the vine, and another than gives the yank upward like it currently does. The two skills would have strategic uses in various places.

I also don’t want the vine skill to replace weapon skills, but rather than an inventory item I’d prefer it to be a skill above the weapon skills. Like an F1/F2 skill maybe.

Stuck in wall Furnace Chamber, Ember Bay

in Bugs: Game, Forum, Website

Posted by: Orion Templar.4589

Orion Templar.4589

Recently I’ve noticed some stuck in wall glitches happening pretty frequently in the Furnace Chamber in Ember Bay:

1. Take the southern lava tube near Promontory Waypoint which throws you into the Furnace Chamber. Lately this has been throwing the character into the wall inside the Furnace Chamber. Workaround for now is to activate the glider before hitting the wall (and getting stuck).

2. When the Dominator does his pull, if you’re on the slope below him, he can pull you into the wall under where he normally stands during his invulnerable phases. Only way out at that point is to waypoint out.

Also not a wall stuck glitch, but lately the updraft after beating Dominator now makes the player hit the ceiling and deactivates the glider.

Let's talk about Searing Ascent.

in Living World

Posted by: Orion Templar.4589

Orion Templar.4589

The length of the JP was a bit too long in my opinion. It’s like Chalice of Tears in that regard. I’ve done Searing Ascent and Chalice of Tears only one or two times. As a point of comparison, I think the length of the JP under Noran’s cabin in Lake Doric is the perfect length. Whenever I’m in Lake Doric I usually do the JP there because I find it fun and it’s not too big a time commitment.

qol suggestions again

in Guild Wars 2 Discussion

Posted by: Orion Templar.4589

Orion Templar.4589

I wouldn’t mind a “Salvage All” option on the menu when you right-click a stack of something that can be salvaged. (example: petrified wood)

Capped magic find what to do with luck now?

in Guild Wars 2 Discussion

Posted by: Orion Templar.4589

Orion Templar.4589

Maybe they’ll introduce a luck eater (like Sentient Anomaly, Mawdry, etc.)

Make all Portal Scrolls to just 1 Item

in Guild Wars 2 Discussion

Posted by: Orion Templar.4589

Orion Templar.4589

Yes, please. Being able to add the scrolls as pages to a single portal book is much needed.

Really another 3 level map

in Living World

Posted by: Orion Templar.4589

Orion Templar.4589

Really liking this map. The thermal tubes are well-positioned and thus useful, and the vine mastery lets you explore upward which is proving to be a lot of fun. I’ve yet to learn the various events or event chains, but what I’m seeing so far this map looks like a winner.

Official Episode 5 Feedback Thread

in Guild Wars 2 Discussion

Posted by: Orion Templar.4589

Orion Templar.4589

Nice work dev team.

  • Story: Overall really enjoyed it. As others have mentioned it really would have been good to have the player character react differently to the reveal based on their race. Aside from that though it was a good piece of storytelling.
  • Currency: Thank you for making orchids, wood, rubies, etc. depositable!
  • Map: Loving the new map. Of all the newer maps, the ones that had the most mobility were my favorites. The new map has well-positioned thermal tubes, updrafts, and a few waypoints and overall once you know the map you can get where you want to go fairly quickly. Thank you for that.
  • Mastery: The vine mastery is a lot of fun. I like being able to use it to explore upward. Only wish it had more than 3 charges!

Favorite Guild Wars 2 character/NPC?

in Guild Wars 2 Discussion

Posted by: Orion Templar.4589

Orion Templar.4589

Canach, especially as his character has developed over time. Especially like his sense of humor. His lines during Confessors End show he’s come a long way since Southsun Cove.

Remove activation time for Hornet Sting

in Ranger

Posted by: Orion Templar.4589

Orion Templar.4589

In the past when Ranger sword #1 rooted the player I didn’t use it much and pretty much forgot about sword. Lately I’ve been revisiting sword now that #1 was updated and I’m enjoying it, however Hornet Sting feels a bit clunky. I see its potential as an evade, but that .5 second activation time makes me get hit by what I was attempting to evade much of the time.

I found a few older threads such as this one where we’ve discussed improvements to Hornet Sting, specifically the removal of the activation time.

Curious if anyone knows if we’ve heard any official feedback about that? I didn’t find any in a few searches I tried.

My suggestion to improve Hornet Sting without changing it too radically would be to have the evade happen instantly, and you leave behind a swarm of hornets that does the damage.

How would you rank the new maps so far?

in Living World

Posted by: Orion Templar.4589

Orion Templar.4589

Of the four, I like Ember Bay the most. Not really due to the theme of it, since I’d agree the plant destroyers aren’t that engaging, the circus seems out of place, the wurm event had so much potential but turned out to just be a defense event, the JP tried so hard to be difficult that it lost the fun factor, and the threat of imminent volcanic eruption just isn’t there.

But all that is okay because I really like the mobility of the map. Whenever an event is called out you can get there in moments with a WP, a lava tube, or a ley line. The Lava Lounge is my main hangout, and I can get anywhere I want in the map quickly.

Bloodstone Fen has high mobility too so it ranks right up there too.

Bitterfrost Frontier and Lake Doric just don’t have that high mobility – both these maps seem to involve a lot more walking. There are tubes in Bitterfrost, but they don’t seem usefully or logically arranged. In Lake Doric there are no tubes, and the few ley lines aren’t really too useful in getting anywhere quickly.

Scrap TP and let us set up Trading Stalls

in Guild Wars 2 Discussion

Posted by: Orion Templar.4589

Orion Templar.4589

My memories of standing around in Kamadan for lengthy periods of time trying to buy or sell something are not really good memories. The trading post is a good thing.

Suggestion: Direct city travel via Passes

in Guild Wars 2 Discussion

Posted by: Orion Templar.4589

Orion Templar.4589

Isn’t the ultimate convenience the lounge’s themselves?

Mostly, yes. Here’s the feature list from the wiki page for the Lava Lounge Pass:

• Quick Travel to All Cities
• Crafting Stations
• Bank and Guild Bank Access
• Mystic Forge
• Merchants
• And more! All within easy reach, for those who enjoy the ultimate convenience.

I’m a frequent user of the Lava Lounge Pass, and you’re correct even without the quick travel to all cities feature it’s still a great convenience bundle. My point is simply that because of the two-map-load, the “Quick Travel to All Cities” really isn’t that quick. I only really use it if I was already in the Lava Lounge for some other reason and my next destination is one of the cities. But if I’m somewhere else in Tyria and want to go to one of the cities, it isn’t really that convenient to use the Pass. I’ll just waypoint to the city since that’s faster. But if this thread’s suggestion was implemented, I would start using the pass for “Quick Travel to All Cities”.

Suggestion: Direct city travel via Passes

in Guild Wars 2 Discussion

Posted by: Orion Templar.4589

Orion Templar.4589

True, but the Passes are “for those who enjoy the ultimate convenience”. I was just offering a suggestion to help with that. Quick city travel is part of their core functionality, but it’s a bit hampered by the two-map-load. I felt the right-click option would help address that.

Suggestion: Direct city travel via Passes

in Guild Wars 2 Discussion

Posted by: Orion Templar.4589

Orion Templar.4589

It’s a real suggestion. The Passes offer “Quick Travel to All Cities” as one of their selling points to avoid the waypoint fee. But that convenience is slightly reduced by the need to load two maps to utilize it. Adding the right-click option would make the value of “Quick Travel to All Cities” more compelling and more frequently utilized.

Suggestion: Direct city travel via Passes

in Guild Wars 2 Discussion

Posted by: Orion Templar.4589

Orion Templar.4589

One of the selling points of the passes such as the Lava Lounge Pass, Captain’s Airship Pass, etc. is “Quick Travel to All Cities”. The one I use most at the moment is the Lava Lounge Pass. I do appreciate the city travel feature, but when I’m wanting to get to my destination quickly, I sometimes don’t want to use the Pass, wait for the map load of Ember Bay, talk to NPC, then wait for the map load of the city I’m going to.

I’d like to suggest adding a right-click menu option for the Passes that offers one-click travel to the major cities. So for example if I double-click the Lava Lounge Pass it will still take me to the Lava Lounge. But if I right-click the Pass, I’ll have a menu to travel directly to Black Citadel, The Grove, Lion’s Arch, etc.

This would save on the need to load two maps to city travel via the Pass.

A simple fix could fix everything

in Revenant

Posted by: Orion Templar.4589

Orion Templar.4589

I like this idea and it seems like adding a third swappable legend like that wouldn’t be too complex a change to add. Still need to get all legends available underwater though since we currently just have two.

Trash energy costs on weapons

in Revenant

Posted by: Orion Templar.4589

Orion Templar.4589

This topic has been around quite a few times. I agree that weapon skills shouldn’t have an energy cost. (Also wish energy above 50% would slowly drain back to 50% when out of combat rather than instantly reverting.)

Sound Updates

in Guild Wars 2 Discussion

Posted by: Orion Templar.4589

Orion Templar.4589

Personally I find the sound from the Dreamer annoying, and whenever I’m in a group battle alongside someone with it I give a sigh of relief when that event is over and we go our separate ways. That said, it’s clear from a lot of people’s posts here that some people love it and got the bow mainly for the sound. I think making a programmatic change isn’t the way to go, but rather give people options. Some of the sliders mentioned above sound like a good idea. Or if the sliders won’t work, maybe just make the Dreamer sound for the wielder only and not for other players.

On the topic of sound changes, could you also please consider adding an option or toggle for the Herald active facet sound? That “organ” music gets old quickly when a facet is active. Again, some people really like it so I don’t want to remove it from the game – just give us an option to turn it off without also needing to turn off the other player instrumentation that I do want to hear (such as my harvesting/logging flute.)

Stop adjusting my camera

in Guild Wars 2 Discussion

Posted by: Orion Templar.4589

Orion Templar.4589

Agreed – I wish that auto zoom out during some events didn’t happen. Sometimes when we beat the wurm in Ember Bay, the camera then tries to zoom back in and it goes too far leaving me zoomed in farther than I was when the event started. It’s not the end of the world, but it’s one of those small annoyances.

Skipping waypoints

in Guild Wars 2 Discussion

Posted by: Orion Templar.4589

Orion Templar.4589

The high mobility options in Ember Bay is what makes it one of my favorite maps. Even without waypoints, you can get nearly anywhere pretty quickly with thermal propulsion or ley lines. In the original HoT maps once I memorized where the Wallows led to, it made for some good mobility. I hope the mobility trend continues. Exploring is fun, but getting quickly to the content you want to consume is good too.

Please, make the footsteps more visible!

in Guild Wars 2 Discussion

Posted by: Orion Templar.4589

Orion Templar.4589

If they make a toggle for footfalls, then all is well in the land and we can both have the looks that we desire.

The toggle idea is interesting. Options are always a good thing. Personally I like it when the footfalls last longer. One legendary I own is Howler, and I was always disappointed by how short the footfalls were on it. In contrast another legendary I own is Frostfang, and I like how the footfalls are distinct and longer lasting. The short footfalls on the newer legendaries is part of the reason I haven’t been too excited to pursue crafting any of them yet.

Delete tombs of knowlege (free leveling)

in Guild Wars 2 Discussion

Posted by: Orion Templar.4589

Orion Templar.4589

Tombs make pve boring.

Disagree – doing tombs runs in GW1 was a lot of PvE fun. I could have written a tome about all the fun I had in the tombs.

Revenant Not In An Acceptable State:Weapons

in Revenant

Posted by: Orion Templar.4589

Orion Templar.4589

Mace should work like spear where #1 is ranged, and #2 is your other AA with no energy cost or cool down.

Agreed with those above that weapon skills should not have energy costs.

Also as a mechanic, energy above 50% should not instantly drop to 50% when out of combat. When you leave combat the energy should slowly drain back to 50%. So many times I’ll be managing my energy, and the jog between one foe and the next is just long enough to trigger me going out of combat and snapping back to 50% energy. This gets frustrating.

QOL Suggestion: Portal Scrolls

in Guild Wars 2 Discussion

Posted by: Orion Templar.4589

Orion Templar.4589

Agreed – hope to see that idea implemented.

Minor Runes - Relegate them to JUNK status

in Guild Wars 2 Discussion

Posted by: Orion Templar.4589

Orion Templar.4589

We need a way to right-click items to add them to our own custom “junk list”. Then when at a merchant we click the “Sell Junk” button it would sell everything we’ve tagged as junk. There would also need to be an interface to edit the custom junk list to remove items if we later want them not tagged as junk.

Watchers Hollow Jumping Puzzle - BAD

in Guild Wars 2 Discussion

Posted by: Orion Templar.4589

Orion Templar.4589

Not sure if you meant the JP where you use Noran’s key? If so, I thought that JP was fun. It had a bit of challenge, some traps to avoid, and it wasn’t overly long. Noran’s is a JP I’ll likely be doing fairly often just for fun.

Official Feedback Thread: Episode 4 -- Head of the Snake

in Guild Wars 2 Discussion

Posted by: Orion Templar.4589

Orion Templar.4589

I enjoyed the story, especially Canach. I looked forward to every time he spoke just to hear his sense of humor. The Lake Doric map is a lot of fun. I like how there’s always something going on, and the on-screen notifications of which areas are under attack are helpful. Only small items I’d want to see changed are:
1. Hearts seem to fill too slowly
2. Would like to see thermal propulsion or alternate ways to traverse the map quickly

Metabattle and the Rev - Is it Broken?

in Guild Wars 2 Discussion

Posted by: Orion Templar.4589

Orion Templar.4589

I play my revenant a lot and enjoy it, but if I had to hazard a guess about what you’re seeing I’d attribute it to what appears to be a lack of care to finishing the class. It feels unfinished, and if that had been the case for only a short time after the class was released that would be okay, but enough time has now passed that some of the more fundamental missing things should have been fixed by now. A few examples that come to mind are:

  • Missing legends (including Glint) underwater
  • Vengeful hammers halting when obstructed (agreed they shouldn’t hit through walls, but the skill shouldn’t terminate either)
  • Searing Fissure rarely works uphill
  • Having both energy costs and cooldowns on most skills
  • Energy resetting (instead of slowly draining to 50%) when out of combat for a short period
  • Energy above 50% lost when swapping legends

a world with no transmutation charges?

in Guild Wars 2 Discussion

Posted by: Orion Templar.4589

Orion Templar.4589

Even though I have a lot of transmutation charges right now, I tend to hoard them and not use them because they are a limited resource. I’d like to change my look more often and experiment with different look combinations in actual play and not just the preview mode, but I tend to avoid doing that because I don’t want to waste transmutation charges.

I’d like it if changing the wardrobe was like the dye system so that once you had a skin unlocked for your account, you could reapply it freely.

Tradeing post limit

in Guild Wars 2 Discussion

Posted by: Orion Templar.4589

Orion Templar.4589

Or look into increasing the drop rate of items like that to bring down the price a bit.

Coral and Vial of Manganese Dioxide

in Guild Wars 2 Discussion

Posted by: Orion Templar.4589

Orion Templar.4589

It took me a few days to get all the vials I needed, but I guess it wasn’t too bad. Bitterfrost Frontier helped since there are a few nodes there.

Weapon Energy costs

in Revenant

Posted by: Orion Templar.4589

Orion Templar.4589

Where the weapon skill energy costs seem the most punishing to me is when I’m trying to use an upkeep skill. If I’m using Shiro’s or Malyx’s upkeep skill for example I feel like I need to stick mostly to auto-attack otherwise the upkeep skill is over too quickly. Since using only auto-attack isn’t too fun, I find myself saving the upkeep skill for when it’s “really needed” rather than using it as part of a regular rotation or juts because it’s fun. Removing energy costs from weapon skills would free up the revenant play style in my opinion, especially in the use of upkeep skills.

Winter Wonderland needs a serious polish.

in Guild Wars 2 Discussion

Posted by: Orion Templar.4589

Orion Templar.4589

  • Failing to read “jump” command input.
    I hear this often and experience it myself. You’re running, press jump then nothing. You run right off the edges. This is not player side lag because I sit between 50-60 ping and still get it.

I’ve seen this throughout the game, not just in Winter Wonderland. Often when I’m close to or up against a wall while holding down the move forward key, if I press jump nothing happens and my character just keeps running. I have to let go of the move forward key, press jump, and then press and hold move forward again.

Official Feedback Thread: Episode 3 -- A Crack in the Ice

in Living World

Posted by: Orion Templar.4589

Orion Templar.4589

The map is beautiful. Kudos to the artists. Overall I’m enjoying this episode except for a few things that are annoying (to the point of distraction.)

1. We’re seeing an increase in inventory clutter. Having the non-depositable berries is bad enough, but having the twigs, shiny ice, etc. along with the Tarir portal stone and other things is getting pretty bad.

2. The thermal tubes and ley lines don’t seem as useful for map travel here as they were in Ember Bay. Having only two waypoints in Bitterfrost Frontier would be okay if the thermal tubes and ley lines made up for it, but currently they do not.

Savage all PetrifiedWood/BloodRuby option?

in Living World

Posted by: Orion Templar.4589

Orion Templar.4589

Agreed, we really need a “salvage all” option for these.

Coziest Places In Tyria

in Guild Wars 2 Discussion

Posted by: Orion Templar.4589

Orion Templar.4589

I like it at the Lava Lounge

Multiple Promo Emails in Different Languages

in Guild Wars 2 Discussion

Posted by: Orion Templar.4589

Orion Templar.4589

I received 5 promotional e-mails. Two were in English, the other three were in other languages.

A letter of appreciation.

in Guild Wars 2 Discussion

Posted by: Orion Templar.4589

Orion Templar.4589

Well said. I’ll second that. GW1 and GW2 have kept my attention since GW1 was first released and the first beta day GW2 was available. I like how a person can play at their own pace and choose the content they want to pursue. It’s a game I can enjoy solo, playing with family, or with pick up groups.

Lava Lounge merchant moved

in Bugs: Game, Forum, Website

Posted by: Orion Templar.4589

Orion Templar.4589

Just to close this one out, the Lava Lounge change on 11/8 not only fixed this issue, it made things even better than they originally were prior to 11/1. (More discussion here: https://forum-en.gw2archive.eu/forum/game/gw2/Lava-Lounge-Changes-Nov-8th-Follow-up/first#post6394310)
Thank you dev team for putting the merchants in both places. This was a great change – much appreciated!

Lava Lounge Changes Nov 8th (Follow up)

in Guild Wars 2 Discussion

Posted by: Orion Templar.4589

Orion Templar.4589

Thank you so much for the change on 11/8! The merchant is back over by the Trading Post, but for those that got used to having a merchant over by the jeweler crafting station, that merchant is there too. The guild bank is now over to the side of the regular banker. This was a great change. Thank you!

Lava Lounge merchant moved

in Bugs: Game, Forum, Website

Posted by: Orion Templar.4589

Orion Templar.4589

After the 11/1/16 update, the Lava Lounge merchant and guild banker switched places. This probably isn’t technically a “bug”, but it’s problematic enough that it should be addressed pretty quickly. The place where the merchant used to be was perfectly located near the trading post and bank. The merchant’s new location is not as convenient. I fully realize this may not be viewed as a “big deal”, but to me it is a big deal because when I was evaluating the Lava Lounge trying to decide whether or not to spend gems on it, the location of the merchant near the trading post and bank actually was part of the deciding factor why I bought the permanent pass. Please restore the merchant to the prior location.

Lava Lounge Changes Nov 8th (Follow up)

in Guild Wars 2 Discussion

Posted by: Orion Templar.4589

Orion Templar.4589

Agreed – thank you for adding the dungeon vendor (and the launch pad). But please (please, please, please) put the merchant back over by the trading post and bank.

Things that bug me in Legendary Weapons

in Guild Wars 2 Discussion

Posted by: Orion Templar.4589

Orion Templar.4589

I’ve crafted Juggernaut, Frostfang, and Howler thus far. Juggernaut and Frostfang I’ve been pleased with. Howler however needs a bit of help to be really “legendary”. The foggy aura was pretty minimal, and the footfalls were very difficult to see and even when you could see them they disappeared after a few steps.

What's Missing from Material Storage?

in Guild Wars 2 Discussion

Posted by: Orion Templar.4589

Orion Templar.4589

These have all been suggested, but just adding my vote:

Amalgamated gemstones
Vision crystals
Mystic stones
Mystic crystals
Philosopher’s stones
Chak eggs
Reclaimed metal plates
Blade shards
Petrified wood
Blood rubies
Doubloons