After the 10/18/16 patch it looks like the Lava Lounge has some construction on the south side. I didn’t see any reference to that in the patch notes. Anyone know what’s coming?
I found some old topics on this such as this one, but I didn’t want to necro those old threads.
https://forum-en.gw2archive.eu/forum/professions/engineer/Grenade-skill-1-needs-hard-target/first
Just curious if anyone knew if there had been any recent conversation about this topic or possibly any dev responses? It came to mind recently because I’ve been spending a bit more time with my Engineer lately, and I really like the concept of the grenade kit, but the constant targeting on skill #1 was driving me crazy. It’s not a L2P issue and I think I could get used to it, but it’s just annoying to need to.
I played around with the instant ground targeting option, but that wasn’t quite what I was looking for since I use the right mouse button to manage the camera, so the location of the mouse cursor isn’t where I want to target most of the time.
Honestly if the grenade kit worked on land like it does underwater, it would be perfect in my opinion. I’m sure there are places where the strategic value of always being able to target the grenades would have value (eg. leading an enemy who is moving) but that’s why giving players options is a good thing. Maybe an option to instantly ground target at the targeted enemy location (rather than mouse cursor location) would be the way to go.
Many elites in GW1 weren’t game-breaking, they were just ‘better’ than standard skills. Most importantly, their cooldowns were generally short enough to make them part of your regular rotation instead of a panic button.
/glassarrowsftw
Yep – agreed. I think elites in GW2 would be more fun if they were designed to be part of regular rotation. I don’t think dedicating a skill slot to a panic button is very fun.
Agreed. In GW1, your build often revolved around your elite skill. It would be a pretty rare thing to use a build without an elite skill. In GW2, the elite skill is rarely or never the centerpiece of a build. I’ve often wished the elite skill slot could use another utility skill instead of an elite. I’ve suggested that before and people said that would be overpowered. If having a utility skill instead of an elite would be overpowered, that should tell us something about the quality of the elite skills…
Herald is one of my favorite professions. Not sure I’d like Revenant quite as much if we didn’t have Herald, but since we’ve never known it any other way… it will be interesting to see what the next elite spec brings since using it will make Herald unavailable while the new spec is active.
I just really wish there was a way to disable the Herald ground effect and associated organ music without needing to turn player instrumentation off.
I like the idea in general since I’d agree that regeneration as it stands now is not terribly useful. It apparently was a boon meant to help against slow pressure rather than a damage spike, but even in that regard it is pretty lackluster.
That said, I can also see some potential for intensity stacking regeneration to get a bit out of hand. With the right build and concentration stat you could probably get some pretty long-running high intensity regeneration that could make you more survivable than could be considered balanced.
Anyway, like the idea, but it would have to be implemented very carefully.
My opinion differs from the OP. I’ve really been enjoying Ember Bay. I like how you can pop in at pretty much any time and have a lot of action going on and you aren’t tied to a long running meta event timer. Agreed with others that the petrified wood (and blood rubies) really should be a depositable material. Aside from that the only other thing I’d add to Ember Bay is a way to know what events are going on without needing to wait for people to call them out. Kind of like in Silverwastes when you know a fort is under attack, there should be a way to know when major events in Ember Bay are about to start. Maybe not a big text in the screen like Silverwastes, but something along those lines.
Agreed, good job on the Lava Lounge. I like the design, the conveniences, and the ambience. It’s a fun place to meet up and hang out with my guildies who also purchased the pass.
Positive
- I like the mobility in Ember Bay. With ley lines, updrafts, and lava tubes, you can really get around quickly.
- I like the Lava Lounge. It’s got all the necessities in a compact space that we can glide out of and get back into the map.
- I like the repeatable hearts.
- The events and bosses spawn pretty quickly which is good. I like not having to wait around for events.
Negative
- The jumping puzzle simply had too many blind jumps. It didn’t encourage exploring or logical puzzle-solving thought; rather it encouraged trial and error, where error could mean redoing a lot.
- Petrified wood (and blood rubies) really should deposit into material storage. Having them remain in inventory is not good at all.
- The Pyroclastic Jade boss seems to have too much health. No objection to having a tough boss, but this fight just drags on too long.
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Orion Templar.4589
Everyone in this game is capable of raiding.
Their are any number of reasons why this is not an accurate statement.
Agreed. Personally I’d like to see the restriction removed so unlocking the raid mastery track isn’t required to fill the XP bar. I’m not opposed to giving raiding a try, but honestly finding a group open to people new to raiding is difficult. I totally get it that raid groups want experienced people, and that is their prerogative. But everyone needs to learn the ropes at some point, and finding a newbie-friendly raid group has not been easy.
Same here. Saw the error below “InstanceCreate failed” and I couldn’t travel anywhere or leave the story instance I was in. Now clicking the “Play” button on any character won’t work and I cannot access the game.
Her response seemed surprising and out of character to me as well. Even if she disagreed with the Commander’s position on the topic of Lazarus, I think the way she communicated her disagreement was out of character. Maybe that wasn’t Marjory… I wonder if that was more of that “Mesmer magic” and that was someone like Countess Anise in disguise, doing what she felt she needed to do to get close to Lazarus so she could infiltrate one of the Shining Blade’s oldest foes…
^ Agree on the problem, though my suggestion for a solution is to display a summary of running events at the right hand side of the UI, in some kind of summarised form. It’s a small zone. Would help to know what events are currently running without having to be near them. Actually, I’d love this kind of summarised list in every zone, but at least in BF.
I like that idea. More than once I’ve entered a Fen map and started tooling around doing rifts or collecting unbound magic. Then some person would mention something that implied the Unbound Guardian fight was underway or nearly done. I’d wish that I’d known the Jade fights were underway earlier. Having a way to know when the larger meta events are underway from anywhere on the map would be beneficial.
I know what you’re talking about OP. I wouldn’t say the human male voice has ever broken immersion for me. It happens to fit my human male character pretty well so I can’t complain. The female norn voice does bother me though. The one that gets me every time is sometimes when I leave a merchant she abruptly says “I gotta go.” It sounds like she is in urgent need of a restroom…
My favorite of the protagonist voice actors is the male asura. That guy nails the asura inflections and nuances perfectly.
Question regarding Auric Shielding items
in Guild Wars 2: Heart of Thorns
Posted by: Orion Templar.4589
I’m sorry I don’t have an answer for you, but I’ll admit I’ve been curious about that too. It crossed my mind when I was working on the staff for my Daredevil. After I finished it and had deleted the things I didn’t need any more, I started thinking about what would happen if I wanted to do the same for the Druid staff? Would I be out of luck?
Enjoy the vids – thanks for posting. I’m learning a thing or two from watching.
I highly doubt they’d make an option just for one effect. And introducing an option for a group of similar effects would surely cause some problems.
It doesn’t hurt to ask and to discuss it. If the dev team sees that this is a cause of concern and an ask from a growing percentage of Herald players, they may put some cycles into coming up with an option for us.
As I have been playing my Herald a lot more lately, I’m finding this issue to be rising to the top of my GW2 wish list. I realize there are probably more “serious” issues or bugs the devs should pay attention to, but if I was Anet CEO for a day and could prioritize something to add to the game right now, I think it would be adding a toggle option to allow players to enable/disable the Herald ground effect and accompanying sound.
Or maybe they should give us an option to disable both the effects and the sound; that way everyboy is happy.
I really want this option. The visual effect bothers me, but not as much as the “organ” music that goes with an active facet bothers me. I typically have the player instrument volume slider down to zero to disable the organ music, but then I miss the other instrument sounds that I do want to hear. I’d love to see an option to specifically disable/enable the Herald ground effect and accompanying sound.
I agree having a place that you can port to for crafting/banking/merchant and get back to where you were before would be incredibly useful. To me items like airship passes are not useful because they only travel one way; they don’t return you to where you were when you’re done.
That being said, I think megaserver does hinder the idea of going to an area as you’ve outlined a little bit because if you port into your crafting/banking area and when done you port back, you’re not guaranteed of getting into the same instance you were in before. Being in a party/squad can help mitigate this risk, but to be truly useful the port return should put you back not only to the same location you came from, but the same map instance too.
I’m guessing some will say having personal items like the banker inventory item, merchant item, or a temporary crafting item is the direction the design team wants to take this rather than you porting to a special area. That’s okay I suppose, but I’d rather have the special area to go to instead.
How about adding additional tabs to the Ley-Energy Converter that allow you to trade in Airship Oil/Auric Dust/Ley-Line Sparks for a variety of things similar to the map currencies?
I like this idea.
I recently finished crafting the precursor for Juggernaut, and I’m pretty sure it cost me more to craft it than it would have to buy it off the TP. I did this willingly since I wanted to go through the precursor crafting process at least once to experience it. Now that I have, I’ll have to admit it was disappointing that so much of it was just a material sink. The pieces of the journey that required doing a certain event or activity were fun (or at least an acceptable part of the journey) but the material sink pieces didn’t feel legendary at all.
My advice to anyone considering crafting a generation 1 precursor is to research the materials and costs required and compare that to the cost of buying the precursor from the TP. If the TP is cheaper, then ask yourself if the experience of the crafting journey is important to you enough to warrant the difference in price. If it is worth it, enjoy the journey! If it is not worth it, buy it from the TP.
I’d like to see a feature added to build our own custom “junk” list, and flag certain items as junk. Then at a merchant when we click the “sell junk” button everything on our junk list would get sold. As a customizable list we’d be able to remove items from the junk list later if we changed our mind.
I may give Nevermore a shot later after I cool down from having gone through Juggernaut. In hindsight I think I could have bought the precursor from the TP for less gold than it took to craft it (at least it feels that way). So much of phase 1 and 2 of the journey involved just getting or buying materials. That portion at least didn’t feel very legendary. When I’d move on to another step in the collection I remember thinking a couple time (somewhat sarcastically) “oh surprise, something that requires yet another 10 deldrimor steel ingots…”
Looking forward to tackling the next journey though. Maybe Nevermore will be it.
When forming a taxi group in the LFG tool, it can be frustrating when you don’t have an anchor, and someone joins and leaves which disbands the party, thus making you start LFG over again and risk suppression.
Today I found another scenario where unintentional party disband is problematic. I was using the LFG tool to form a party to tackle a champ. Someone kept joining my party and leaving, making my party disband. After it happened a couple times I realized I was the victim of a griefer.
I’d like to suggest that when someone advertises in the LFG tool, the advertisement would stay active until either:
1. The party is full (5 members)
2. The advertiser manually cancels the LFG advertisement
If that was in place, it would help with taxi groups and also prevent the apparent griefing situation I saw earlier today.
These are considered an armor piece and thus wouldn’t be visible if I have an outfit showing, correct?
Correct.
Thank you.
These are considered an armor piece and thus wouldn’t be visible if I have an outfit showing, correct?
I hadn’t realized they were removed until I opened a WvW rank up chest and saw I didn’t get any memories of battle from it. I was just coming to the forum to ask the same question you asked. As to why they did it, I do not know.
I think it’s just that this topic has come up fairly often so there’s probably not too much new discussion to be had.
I can sympathize with the frustration of the game crashing during the Dragon’s Stand last fight. It’s happened to me many times and many others report it being a common occurrence. I don’t think megaserver is the problem though. I think having a disconnect recovery system like what GW1 had would be the best solution. The game should “save your spot” for a few minutes if there’s a disconnect or crash. Whether you’re in a party/squad or not, as long as you can get connected again within the few minutes, you should be back in your same map with your participation progress preserved.
I know what you mean. Shortly after HoT came out I was really liking Mace on the Revenant but Searing Fissure only working part of the time just got too frustrating and I put the Mace in storage until the issue got fixed. I’m also a bit disappointed that this issue is still not fixed this long after launch.
Probably because it’s not possible to make 3 separate maps equal in ease and difficulty of defense and attack. Since WvW is scored with winners and losers by server (and map if each is different), if one map is easier than the other two then it has an unfair advantage and that side will win more often than it should.
That sounds like a reasonable explanation. I’ll bet you’re right. It’s too bad though that three different maps couldn’t be functionally similar and gameplay-balanced while still being different thematically and visually.
This has probably been answered many time before so please forgive the question, but why must the three borderlands be the same map and thus swapped out entirely desert versus alpine? Curious why you couldn’t have three different maps for the borderlands, and maybe some way to make sure your server wasn’t on the same one twice in a row. That way we’d have both alpine and desert plus one new one.
I didn’t know that tagging all the vines was a thing until fairly recently. I usually just picked a lane and stayed there. Someone mentioned the zerg rotation once and I tried it and have done that ever since. I usually make the rotation and then move back to whatever lane needs help. I usually wind up at south or west and occasionally at north. When the zerg splits up after a rotation and helps where needed I think it is an effective strategy. I’m honestly not trying to justify leeching – I simply don’t see this as a leeching behavior. It’s a valid way to approach this encounter.
DC severly limiting progress in HoT maps
in Guild Wars 2: Heart of Thorns
Posted by: Orion Templar.4589
Client crash during the Mouth of Mordremoth fight happens frequently to a lot of people so you’re not alone. I’ve seen people recommend lowering graphics settings or trying the 64-bit client. Those might be okay workarounds, but honestly having the server save your spot for a minute or two when disconnected would be a wonderful thing. GW1 has had disconnect recovery for a long time. I think GW2 should too.
Have to say I disagree with this. There are plenty of single-layer maps throughout Tyria, but very few with the verticality of some of the new HoT maps. I’ll admit getting around in Tangled Depths was frustrating at first, but once I spent some time and learned my way around, learning where all the wallows went, I found it to be a fun, immersive, beautiful, and well-crafted map.
Please don’t change the salvage kits. When people have spent gems on something, nerfing it later would be a problem.
I like the idea mentioned above by vesica and Blue about being able to flag items as “junk” so they could be easily sold to a merchant by clicking the sell junk items button. Having an interface to view your “junk” list and add/remove items from it would be great.
Helping others seems to be a no-no in HOT
in Guild Wars 2: Heart of Thorns
Posted by: Orion Templar.4589
I’d say don’t worry about that message that says you’re not participating. I think it is bugged. I’ve seen it pop up sometimes while I’m in the middle of fighting in the event it refers to. (And I still get credit when the event is done.) I’ve also seen it in reference to an event that I’d already completed minutes ago and got credit for.
I think that once you’ve spent a transmutation charge on any given skin, then that particular skin should not cost a transmutation charge to use it again.
I like Tangled Depths. I’ll admit it has frustrated me a few times, but when I finally do figure out how to get somewhere, it is rewarding. Getting to that same spot next time is simple because I learned the way.
There are many, many maps in Tyria that are fairly “flat” and you can easily run to pretty much any spot on the map. Having a few new maps like Tangled Depths that have some verticality to them are nice.
Recently I’ve started seeing an odd issue. When I logout/logon or go to the character select screen and pick the same character I was just using, it puts me into the area I was in before the area I was in when I logged out. Here’s a sample sequence of events:
1. Start in Brisban Wildlands
2. WP into The Silverwastes
3. Press F12 and go to the character select screen
4. My character’s location shows as Brisban Wildlands
5. When I select to play that same character it places me in the “default” location in Brisban Wildlands (over by the portal to Caledon Forest)
I’m seeing this with any two areas, not just The Silverwastes or Brisban Wildlands – I just used those as an example.
Earlier I saw the same thing in Lornar’s Pass and Snowden Drifts. I’d start in Lornar’s Pass, portal into Snowden Drifts, character select, and it would put me back in Lornar’s Pass.
Just curious if anyone else had experienced that before and if so whether there was a known resolution.
The highest place possible should be the mountain where the Priory is, which is only accessible through void jumping. Gliding down from the mountain takes more than 4 minutes to reach the ground assuming you have unlimited gliding and are using speed increases.
https://youtu.be/99kwKYlZUXI
That was a cool video. Now I need to go try to mimic it in-game!
Yeah, whether topics merged incorrectly or not, the same solution of having the server “hold your spot” for a couple minutes would apply to either situation. This is something this game really needs.
Just had it happen to me again. Today the client crashed right after we killed the octovine in Auric Basin. I immediately re-launched the GW2 client and logged back in but I got put into a different map that was nearly empty and no one was fighting the octovine. I tried to get back to my original map but was unsuccessful.
Please, please, please – make the server hold our spot and participation in the map for a couple minutes when there’s a disconnect or client crash. If we could log back on and get back into the map we were in, it would make disconnects a lot less painful.
Agreed. There have been quite a few discussions on this topic already. Lots of people calling for a map reservation that lasts a couple minutes after a disconnect. (Especially for the long running events like Dragon’s Stand.)
Agreed. There have been quite a few discussions on this topic already. Lots of people calling for a map reservation that lasts a couple minutes after a disconnect. (Especially for the long running events like Dragon’s Stand.)
I thought the new Shatterer fight was a lot of fun. Based on the stated goals of the encounter revamp I would say the goals were successfully met. Nice work on this one!
It’s an option under the Game Messages chat filter.
Thank you – unchecking the Game Messages sub-item “Inventory” helped!
Also I’m really liking the new toggle option for “Show All Usable Objects” – that is a wonderful addition. Makes my hand feel better already knowing I don’t need to always be holding down Ctrl. Thank you for adding this feature!
I’m thinking one shared inventory slot should have just been enabled for all paid accounts as a quality of life enhancement to the game and a way of saying “thank you” to players. Then if they want to sell additional slots in the gem store that’s fine. (Although a price somewhat less than 700 for one slot would be nice.)