The player only has to claim ignorance and then Anet as a company is liable for discrimination.
Uhh… I really doubt that anyone, anywhere at Anet is worried about this. GW2 has seen more players banned over short periods of time than any game I have ever played, for things that oftentimes were not the most obvious exploits. I’m not suggesting banning people (though I VERY MUCH liked someone’s “Ban them from WvW-only for a few weeks” idea), but I don’t think any sort of “liability” issue is what’s preventing Siege Trolls from being banned. It probably has more to do with the number of people required to police WvW.
- A group of 10 or more players may vote to dismantle a siege weapon. They do this by each getting on the weapon and using a new “dismantle” skill on it. A dismantled weapon will distribute 50%(balance this return as you see fit, down to 0) of its supply cost to all nearby players once enough votes are in. If a weapon is dismantled inside a structure it will provide this return to the structure’s stockpile instead (balance this as you see fit too, to prevent “storing” supply in siege weapons).
This is still probably the Top Suggestion here, imo, and it is an idea that was brought up in early 2013 at least on these forums. People have long wanted to see something like this implemented, and there needs to be some sort of “vote process” to it, requiring at least more than 1 person for the siege to be dismantled.
Their have been a lot of ideas on how to improve the ppt system. The problem is how do you know A-net is read these idea and if they are will they implement them or ignore them. Can only hope that after months of similar idea getting posted on forums something will be in the works. A-net it is hush hush about any future projects.
Unfortunately, I’m afraid that Anet DOES read these forums, AND implements suggestions here straight into the game!
Where do you think the “WvW Tournaments” came from? That idea was laid out in a lengthy post on the forums back in late-2012, and the first “Season” of WvW Tournament was practically copy & pasted straight from that forum post! So be careful what you suggest here… lol
wow… are we still talking about this? When I first opened it, I expected this to be a necroed thread from 2012.
I honestly forgot that SoR was even a server. Anyway, glad you guys are back out there fighting again, working your way back up the ladder. Would be great to see SoR back in Tier 2; they were the gatekeepers for Tier 1 right up until the day SBI collapsed, & beating SoR back then really showed that your server BELONGED in T1 (that was back when there were 4 real T1 servers). Even in T1 SoR would be a welcome sight; Tarnished Coast honestly never really belonged there, & while JQ has the players and the mindset for T1, they seem to be just sort of hanging in there these days, still in T1 by default, because there simply isn’t any other server to take their place.
Anyway, I’d love to see SoR getting even CLOSE to their glory days in WvW, and no matter what anyone says about any Tier being “dead”, I sincerely hope it isn’t true, because we NEED new servers fighting their way up through the ranks looking to take that top spot! Congrats on your renewed activity and competitive spirit in WvW, SoR~!
The “good old days” were Jan, 2014? We already had posts titled “Remember when people played WvW?” back in Jan, 2013! lol
These forums really need a -1 button…
Meh, I’ve seen more lopsided Matchups during the tournament. In fact, I’m in one right now!
Also, the name of your server is freaking “Fissure of Woe”; did you really think things were going to be EASY over there?
Meh, I’ll be satisfied with Human Thieves simply yelling “GET OVER HERE!” everytime they use Scorp Wire.
Yeah, I was about to suggest that this thread should be moved over to the Support/Game Bugs section.
Yeah, this needs to be fixed, there’s already a thread going about it on the Thief forums: https://forum-en.gw2archive.eu/forum/professions/thief/Hidden-Thief-Bug/first#post4192818
Yes, this is happening sometimes. Sometimes it doesn’t; I don’t know why, but there’s definitely a problem.
Do u guys have any examples of builds for me ? i am a still a noobie in playing a thief :P but willing to learn
What part of the game are you focused on: WvW, PvE, sPvP, or a combination of both WvW & PvE (sPvP builds are always seperate)?
Other classes have that, like ‘warrior for WvW ? go gs and lb if zerg, take hammer if roam’ but this is not the case for thief, and im asking why
What Tier is it where GS/LB is the go-to build for zerg running? It’s almost always Hammer/Sword+Horn in Tier 1 NA.
But ya, D/D used to be the standard Burst-build, but there have been many, many revisions to the Theif class since the game was released; 4 second “Reveal” nerf, Crit Damage vs Ferocity, etc.
These days the build I see most often in WvW is definitely the D/P Stealth/Runaway build. Just throw down a Black Powder, Heartseeker through it a couple of times, repeat until your either your enemy is dead or until they’ve left the area out of frustration. This build is the source of about 90% of the “Theif is OP & must be nerfed TODAY!!!” threads on these forums.
So there you go: the go-to Thief build in WvW is the Dagger/Pistol Stealth build.
The only real difference is that Thief has a lot of viable builds, depending on what you want to do in WvW. If you want to burst ppl down asap, D/P works fine, D/D is a little bit faster. If you want to duel (not gank) people, P/D condi, S/D, P/P or 1 of a few other builds are usually preferred. If you just want to kill 1,000 yaks a day, D/D is the fastest, but D/P will get you out of trouble if you get caught. If you just want to drive enemy servers crazy by tagging Garrison Waypoint all day… seriously, any build will to, it doesn’t really matter. But yeah, lots of options with the Thief class for WvW.
I’ve actually been checking it on video a lot, b/c I thought the same thing, and there are several easy ways to increase my Precision as a Thief, or I could simply change to a more effective Sigil. However, on video the Sigil of Torment appears to go off about every 8-9 seconds. If you had a 95% Critical Chance build, you would still only get it to proc every 6 seconds at best, anyway, so I’m satisfied with the timing for now. I had considered the Chill Sigil (which is based on Hits, not Crits) that a lot of Condi thieves run, but for the moment I still prefer the Sigil of Torment. There are certainly other viable choices, however.
I also spam a LOT of Torment in WvW.
My current build is: http://gw2skills.net/editor/?fZAQNAqYVlsMp8pdOx7J8PRBNRtVGwZNkCefFdxGqVAA-TFzCABOcIAoTTAAHBALV354HAAg6BwSJknqEklynZ2fY6TAwYKBDAgAMzysNvZghO0hO0hO0m5Rn5Mn5MLFwiKrA-w
You’ll find that, in WvW, you really need to have several (4 or more) conditions ready to spam at any time, as nearly everyone in WvW runs some type of cleansing, so spamming 1 condition over and over will simply see it cleaned until you’re out of initiative. I ran the same food as you for Condi Burst for a few months, but found that the extra 50% Condi Duration was very helpful, as about 30% or more of the players in WvW are running at least -40-60% Condi Duration from Foods and Runes these days.
Also keep in mind that Cripple and Torment need to be used together as much as possible; Cripple causes enemies to spend more time trying catch up to you or run away, allowing your Torment stacks to do more damage. There’s nothing particularly wrong with your build, btw. I personally prefer Krait Runes b/c they’re CHEAP, they increase the effectiveness of my Bleed stacks, which are the default attack for P/D Thieves & can be used even without Initiative, and the big AoE Condi stack I can throw out every 30 seconds is actually very, very helpful. If I lead with my Elite Skill (throwing out my AoE Condi stack from runes, including Torment), I find that it usually causes most players in the area to blow their Cleansing Cooldowns right away, allowing me to get on with the job of laying down Conditions that they can do little about (^_^).
It could also work for a Staff Ele in WvW, provided they were willing to just throw out Water Fields for healing, & drop conditions & control effects (Static Field stuns, Gust knockbacks, Chill, Immobilize, etc) & give up entirely on doing any real damage.
Just add Precursors to the Laurel Vendor; 100 Laurels per Precursor! Seriously, you SHOULD be able to obtain a Precursor OR enough gold to buy one in 100 days anyway, but that’s clearly not the case in Guild Wars 2, as “How do we solve the unobtainable Precursor problem” has been a constant forum topic since October of 2012.
We’ll find out in about 3 1/2 hours…
Seriously though, whatever happened to Devon Carver? We haven’t heard from him since the April 15 Balance Patch, have we?
Don’t we already have recipes that use Ascended Mats, such as: http://wiki.guildwars2.com/wiki/Toxic_Focusing_Crystal ?
I imagine that Level 500 cooking would be in that vein.
Ascended Jewelry, however, has long been talked about, but doesn’t seem likely to enter the game, as that has always been the big time-gated piece that forces guilds to run Guild Missions, even if they’d rather do something else.
It’s funny, but some of the bigger WvW guilds actually DO have get-togethers and meetups in real life.
(^_^)
I wonder how long it will take Chinese players to realize WvW is coverage based.
With the alleged 24 hour ques, I’m guessing never.
Doesn’t China only have 1 Timezone: Beijing Standard Time? Are lots of people in EU or NA buying 2nd Accounts just to change the coverage in GW2 China’s WvW? I noticed that when you go to the “World Selection” tab in Character Select right now, you can select worlds from NA or EU, but NOT China…
It’s an entirely separate game. You can’t create a new account that you buy in the states to play in China. You have to have someone in China buy an account for you or something similar to play that version. Nothing interacts with the NA/EU servers in any way.
That’s exactly what I’m saying; the “Coverage Wars” in China likely won’t be on anywhere near the same scale as they are in NA WvW, or even EU for that matter, mainly because 99% of people playing GW2 China LIVE in China!
I wonder how long it will take Chinese players to realize WvW is coverage based.
With the alleged 24 hour ques, I’m guessing never.
Doesn’t China only have 1 Timezone: Beijing Standard Time? Are lots of people in EU or NA buying 2nd Accounts just to change the coverage in GW2 China’s WvW? I noticed that when you go to the “World Selection” tab in Character Select right now, you can select worlds from NA or EU, but NOT China…
I’ve sold several. Early in the game, the were doubling in price every 3-4 weeks, with a HUGE spike when it became apparent that there was no Mystic Forge recipe for making them (seriously, there were several Reddit threads trying to discover the recipes!) I used most of that gold to buy Silver Doubloons, back when they were around 2 silver each, and helped a group of people to move the price on those up to around 40 silver, then resold them (this has been done several times with Silver Doubloons, resulting in the prices you see today).
The last time I got a precursor from the Forge, was right before WvW Season 1; I think I spent most of the gold on Omega Golems & Guild Catapults, tbh. I still have over 100 Omegas left over lol.
I’ve been using KillerNIC for over a year while playing GW2, no problems so far, and I actually did see an immediate improvement in WvW. It’s different from WTFast, but it seems like they are similar enough that if Anet could tell you are using WTFast, they may be able to see KillerNIC working as well. KillerNIC doesn’t mask your IP, however.
Ya, I opened this Thread 100% expecting that it was a necro’d thread from 2012.
It is easy to manipulate low supply markets and completely break them like this, when you can buy all the stock at no effort, just 2 simple clicks.
This is the folly of the current implementation of Trading Posts in every new generation MMO.
The old system of standing around spamming “Selling X” and “Buying X” meant market manipulation was close to impossible, since you can’t rip the supply out of the ground at your leisure.
But obviously that way of trading has it’s drawbacks too. Spamming, standing around instead of playing, 90% of items are worth more selling to the merchant so you can keep playing to generate more wealth.
A middle ground needs to be found, and that’s probably the next big step an MMO can take.
A market that has the ease and freedom of selling your wares to the masses with a few clicks, instead of it being a painful struggle, whilst limiting the impact the gold hoarders and full time traders have on manipulating prices. The hoarders and full time traders will still be able to play the market, and make huge profits and hoard nice big pointless numbers, but they won’t be able to artificially bloat prices (ruining the game for the other 99% of players) with those profits/gold hoards.
Someone will work out how to achieve this eventually.
I remember DDO used/uses a system very similar to eBay, where items are put up for auction to the highest bidder for “x” number of days, but can alternatively be placed on the Auction House with a Buy It Now price. It’s not the greatest system in the world, but it was very difficult to abuse the Auction House in that game just to make in-game currency without playing the rest of the game.
If you just have a TON of Karma, and want to use it to get your gear, you can always just buy up armor and drop it in the Mystic forge. The stuff you get back is both salvageable AND tradeable, so you can pull runes off it or just sell it to get the armor you want (karma-to-gold conversion). If you like the skins from the Orr Temple armor, then salvaging will give you the skins permanently, to use any time.
I still don’t know why everyone keeps using the term “2v1” to describe what’s happening this Season. This isn’t a “2v1”, this is MATCH-FIXING.
This isn’t a case of 2 servers hitting the same Garrison at the same time because each of them wants to take it. This isn’t 1 server seeing an enemy getting pushed from the north, and deciding to take their unprotected camps & towers in the south. This isn’t a server refusing to join a fight because they are passively working on upgrades while the other 2 servers duke it out.
This is a case of 2 servers sending a group of representatives to weekly meetings with each other in TeamSpeak, where they decide which server will take 1st place, & which will take 2nd during the next week’s match. Each week, one of these servers AGREES to take 2nd place, allowing the other server to take 1st. That is match-fixing, plain & simple.
Even in the most severe 2v1, all 3 servers are at least attempting to win the match, even if they know they have very little chance. They are at least trying to place as highly in the match as they can. In this case, the servers involved are NOT playing to win, they are each playing towards a previously agreed upon outcome to the match.
So please, when talking about the current situation in Season 2, stop calling it a “2v1”. This is something else. This is Match-Fixing, which in ANY other game or sport in the world, would generally be called “Cheating”.
Saw the word match fixing, then I looked at your signature.
Makes sense.
Its ok, buying guilds and player, then doing “server blackouts” to exploit and bypass the “FULL SERVER” cap isn’t cheating or match fixing or manipulation.
/facepalm. How do you even function.
Btw, its not match fixing when its a rule that 2v1 is allowed. Clue up. get gud
Read it again. Have a smarter friend explain it to you, if need be. 2v1 is allowed. “Match-Fixing” is not. Match-Fixing has NOTHING to do with the number of players on a team. It means that the result of the match has already been AGREED upon BEFORE the match even starts, and that there is, in fact, no competition happening that week, because at least 1 server is playing ONLY for 2nd or 3rd, as was agreed before the match even started. Click the link if you need more help understanding. You’ll see that there is no mention anywhere in the definition of any of the things you listed as “Match-Manipulation”, which as far as I can tell is a word only FIFA uses, and their use of the word is identical to Match-Fixing.
But again, the problem here is NOT that there is a 2v1. It is NOT that a nearly every guild from SoR decided to megastack on TC, or that JQ poaches/buys guilds from rival servers, like [MERC]. That’s all regular WvW stuff that’s been going on since the Titan Alliance first broke up and spread out. The problem is that each week at least 1 server is agreeing to play for something OTHER than 1st place, and an arrangement is being made to determine where each server will place BEFORE the match even starts.
Again, since you clearly haven’t bothered to look at it yet: http://en.wikipedia.org/wiki/Match_fixing
(edited by Otokomae.9356)
1. Very easily exploited by servers with a smaller population or with mostly off-NA-hours coverage. 1 server, by themselves, could control the number of players that the other 2 servers are allowed to have in WvW.
The bigger issue, however, is 40% of WHAT WvW population? 40% of the total number of players from last week’s matchup? Or 40% from yesterday? Or from the last hour? Or is it recalculated every 15 minutes? And if the population shifts, if 1 server suddenly has their largest guild tag down an log out, do the other 2 servers see massive numbers of people getting kicked out of WvW randomly on all maps? Or could they maintain the same sort of “Outnumbered” problem that you’re trying to fix by just having everyone stay in WvW? If a server knew that they had a massive Oceanic population, for instance, and the 2 servers they were fighting against barely field 50 people across all maps during Oceanic, could they simply have all of their Oceanic players log in early, during NA, when “40% of popluation” is MUCH larger number, then wait for the other servers to go to sleep so they could go to work PvDooring everything in sight? Or would those Oceanic players get kicked from WvW the moment the other servers NA logged out?
2. Having a new matchup start on a Tuesday or Wednesday sounds a bit ridiculous, but the full 7-day matches do get pretty old. Keep in mind the ORIGINAL idea for WvW was TWO WEEK MATCHES! In fact, back when 1-week matches first started, we were often reminded that “Official” WvW had not started yet, and that 2-week matches would be coming soon! I guess we dodged a bullet on that one.
3. Eh, it could work on some servers, maybe. People who are playing to win the matchup won’t care that they get 33% less XP or loot. Would this also extend to EotM, btw? Because a large % of people are there solely for xp/wvp/loot/karma, and there’s a good chance that the map would become a ghost town (think Southsun Cove pre-Megaserver). But this won’t stop the zerg from winning week after week, or even slow them down, really. At most, large guilds might start trying to find ways to shake their PUGs. Maybe.
But this is moot, as ArenaNet has said for a long time that they won’t do anything that makes cooperation between players less effective. I mean, how often does a PvE event actually fail because of “scaling”? Grenth, about 1 time out of 20? But it’s not like 5 people could finish that event any easier. But ya, you have to keep in mind that what you’re suggesting is COMPLETELY different from anything ArenaNet has done to slow down zergs in PvE. What they’ve always done is add Champs to a previously easy fight and/or nerf the loot from the area across the board, not just for zergs. Putting a “debuff” on loot would be closer to ArenaNet’s earlier “War on Bots”, with the mysterious “Diminished Returns” mechanic that may or may not exist…
4. What is the time window? I mean, maps are pretty small, and WvW zergs tend to run with near permanent Swiftness. Zergs in the higher Tiers are already in the habit of sweeping through camps and towers, having the zerg kill everything/open doors & walls, but only leaving a couple of people to cap (everyone involved gets credit whether they cap or not, anyway.) So how would you make the window SO SMALL that a zerg couldn’t take advantage of it? Would you have to cap all objectives within 1 minute of each other? A decent zerg could certainly cap at least 3 objectives in that time, and a well-coordinated zerg could possibly cap a WHOLE MAP that way. All they need to do kill everything, leave 1-3 people to cap, but have them step outside the circle until a Commander says “ready to cap!” Then everybody steps into the circle to cap, and the zerg gets the same bonus that your small ops team would get, but easier! I really think this suggestion would benefit large PvDoor populations more than anyone else in the game.
5. Again, PvDoor populations get FAR more benefit from this than anyone else in the game. In fact, people have been suggesting the EXACT OPPOSITE of this for well over a year now! But yeah, if the other servers are mostly asleep, EVEN if we used your first suggestion of limited population, the 1 server that is awake during a specific timezone would have the best chance at holding structures all night long while you slept, and this would give them a BONUS for doing so!
6. Thief only; all other classes need not apply…
7. Yeah, we could do this one. It would actually be nice.
I still don’t know why everyone keeps using the term “2v1” to describe what’s happening this Season. This isn’t a “2v1”, this is MATCH-FIXING.
This isn’t a case of 2 servers hitting the same Garrison at the same time because each of them wants to take it. This isn’t 1 server seeing an enemy getting pushed from the north, and deciding to take their unprotected camps & towers in the south. This isn’t a server refusing to join a fight because they are passively working on upgrades while the other 2 servers duke it out.
This is a case of 2 servers sending a group of representatives to weekly meetings with each other in TeamSpeak, where they decide which server will take 1st place, & which will take 2nd during the next week’s match. Each week, one of these servers AGREES to take 2nd place, allowing the other server to take 1st. That is match-fixing, plain & simple.
Even in the most severe 2v1, all 3 servers are at least attempting to win the match, even if they know they have very little chance. They are at least trying to place as highly in the match as they can. In this case, the servers involved are NOT playing to win, they are each playing towards a previously agreed upon outcome to the match.
So please, when talking about the current situation in Season 2, stop calling it a “2v1”. This is something else. This is Match-Fixing, which in ANY other game or sport in the world, would generally be called “Cheating”.
I still don’t know why everyone keeps using the term “2v1” to describe what’s happening this Season. This isn’t a “2v1”, this is MATCH-FIXING.
This isn’t a case of 2 servers hitting the same Garrison at the same time because each of them wants to take it. This isn’t 1 server seeing an enemy getting pushed from the north, and deciding to take their unprotected camps & towers in the south. This isn’t a server refusing to join a fight because they are passively working on upgrades while the other 2 servers duke it out.
This is a case of 2 servers sending a group of representatives to weekly meetings with each other in TeamSpeak, where they decide which server will take 1st place, & which will take 2nd during the next week’s match. Each week, one of these servers AGREES to take 2nd place, allowing the other server to take 1st. That is match-fixing, plain & simple.
Even in the most severe 2v1, all 3 servers are at least attempting to win the match, even if they know they have very little chance. They are at least trying to place as highly in the match as they can. In this case, the servers involved are NOT playing to win, they are each playing towards a previously agreed upon outcome to the match.
So please, when talking about the current situation in Season 2, stop calling it a “2v1”. This is something else. This is Match-Fixing, which in ANY other game or sport in the world, would generally be called “Cheating”.
Find any class that wears Heavy Armor and can hold a Hammer. Put a Sigil of Celerity & a Sigil of Strength on your Hammer. Make sure to have at least 50% of your gear PVT stats. That’s pretty much it, if you want a simple place to start with your WvW zerg build. After doing the above, find out what sort of meta your guild or server runs, and build around that.
SoS & SBI had a great rivalry once. So did HoD & ET, back during 24-hr resets. These days I don’t know who has a great server rivalry, tbh.
The sigil will proc, the cool down is on each enemy not on the sigil so if your staff is hitting 5 players thats 5 chances to proc this aoe heal.
Wait, what? The Sigil itself NEVER goes on Cooldown?
So… in your proposal, you’re saying that people who miss getting into WvW on time but still want to play WvW AT ALL that week would need to take a PERMANENT TRANSFER to one of the 3 lowest population “TEAMS”, not just a free transfer for that week? So if a guild with 50 people has 5 people who don’t get into WvW on time because they usually play on Sundays or something, those players would never get to run with their guild again unless they could convince the ENTIRE GUILD to transfer to one of the lowest ranking “TEAMS”, so that a couple of members could log in on Sunday? And what if that causes the lowest population “TEAM” to reach 111% of the mean average? Would people who don’t jump in WvW early enough each week have to either “TEAM” hop endlessly or give up on WvW altogether? Would the free transfers to lowest “TEAMS” be for anyone willing to transfer, or only for the people who didn’t get into WvW in time? Would the people in the example above be able to transfer an entire 50-person guild for free, or only the 5 people who logged in on Sunday and found WvW to be full?
There, I replaced the word “server” with the word “TEAM” for you. I actually don’t see any change here. Is there something special about Megaservers and WvW “TEAMS” that changes things, allowing someone to run with their guild despite the fact that they were forced to transfer to another server away from the guild they’ve played in since 2012? (sorry, I meant “TEAM”)
I mean, there are still a LOT of Guilds in this game who spend 75% or more of their time in WvW, so being banished to another server (I mean “TEAM”) because you have stuff to do on Friday or Saturday means that you are not able to run with your Guild anymore, Megaserver doesn’t change this at all.
I mean, statements like this:
If you wana do a WvW-guild-raid and you are so late that the map is full and queue is long you are banned to play it, such is life.
If it is FOR SOME REASON (caps for emphasis) important for you to stay there, you will try to be faster for the next match. So again you aren’t banned, just paused due to match-balance-capacity.
make me wonder if you are, or ever have been, in a Guild at all. “If for some reason it is important for you to stay” on your home server (sorry, “TEAM”)? I mean, some people have been on the same server (“TEAM”) since Beta! If you are in a WvW Guild, then being forced to move to a new “TEAM” means you’re no longer able to play with that Guild, unless you’re lucky enough to be in an early NA Timezone and are never, ever busy on Fridays, and therefore able to que up early enough to guarantee your spot on the “TEAM” each week.
And if you are shunting all the players who try to log in to WvW too late to just 3 servers, that could certainly add up to a higher than average WvW population in a short time. If all those enthusiastic newcomers spark a new interest in WvW in the general population that’s already on that server, many of the people who were forced to transfer could soon find themselves locked out of WvW AGAIN, since the reason they were sent to that server in the first place is simply because they don’t get on early enough to guarantee their spot on the “TEAM” each week.
This sort of policy, as you’ve described, would simply be the end of the entire game mode. The population imbalance needs to be addressed at some point, but please, don’t simply ask ArenaNet to implement the worst ideas you can think of (hopefully no one has anything WORSE than this), because THEY JUST MIGHT DO IT!
Keep in mind, the whole idea of “Seasonal Leagues” or Tournaments started out as a suggestion thread on this Subforum back in late 2012~! We don’t need to just stack bad ideas on top of bad ideas here.
Have you considered getting on your server’s TeamSpeak?
Most servers use this to communicate across all maps and coordinate forces, and the information can’t be as easily read by enemy servers; with Map/Team chat, all it takes is one highly motivated person to buy a second GW2 account when they go on 50% sale (like this week), then park a level 1 character in the spawn point of any map. If Chat worked across all 4 WvW maps, a single person could do this and tell his server (probably on TeamSpeak or similar Voice Coms) what the Commanders are talking about on EVERY MAP AT ONCE.
Lol, I tried Sigil of Celerity last night along with the new, 1-second-cooldown Sigil of Strength. I was able to maintain Quickness for 15 seconds straight, with 14 Stacks of Might in a small-scale zerg fight (about 25 vs 30) on a Thief using Shortbow. I was not in-party, btw, and stayed away from my own server’s zerg as much as possible to minimize incoming Might stacks. This combination is pretty insane now, I can’t wait to see what it’s like on a Hammer Warrior in WvW!
be forced to run on a new server each week with random people,
is simply wrong.
So… in your proposal, you’re saying that people who miss getting into WvW on time but still want to play WvW AT ALL that week would need to take a PERMANENT TRANSFER to one of the 3 lowest population servers, not just a free transfer for that week? So if a guild with 50 people has 5 people who don’t get into WvW on time because they usually play on Sundays or something, those players would never get to run with their guild again unless they could convince the ENTIRE GUILD to transfer to one of the lowest ranking servers, so that a couple of members could log in on Sunday? And what if that causes the lowest population server to reach 111% of the mean average? Would people who don’t jump in WvW early enough each week have to either server hop endlessly or give up on WvW altogether? Would the free transfers to lowest servers be for anyone willing to transfer, or only for the people who didn’t get into WvW in time? Would the people in the example above be able to transfers an entire 50-person guild for free, or only the 5 people who logged in on Sunday and found WvW to be full?
The big problem here is that people who get off work earlier will have the greatest chance of getting in WvW on the server they want, so mostly NA EST guilds (in NA) will have no problem running organized WvW together each week, NA PST guilds might get in but will probably lose at least a few members every week, Oceanic, EU, and/or Asian time zone guilds or guild members will likely have to choose each week between taking the day off and getting online in the middle of the day (or night!), or be forced to run on a new server each week with random people, getting crushed by any organized forces who managed to get in together on competing servers.
Guilds will also lose members each week who generally sign on on Sunday or Monday, instead of standing around waiting for reset each week, and guilds who avoid reset but who run organized raids the rest of the week will probably give up on WvW altogether if they find that they can’t count on all playing on the same server together anymore each week.
So far, on a Valkyrie build, little to no change. Seems like Celestial and Ruby Orb builds got the big nerf. Lost maybe 1% of Crit Damage from Bowl of Curry Butternut Squash Soup.
Wrong forum. Topics about EotM should be moved to the PvE forum.
Thank you. This is the “TLDR” for my post in this thread.
lol Zikory – TYPE SLOWER!!!!! I can’t keep up!
Orange swords occur when there’s 25 players in combat
THIS. It was stated OFFICIALLY some time back, on the forums and in the Patch Notes, that Orange Swords would appear whenever 25 or more people are in combat within a certain radius of one another. That’s why you get Swords popping up anytime 25+ people jump off a cliff or something and survive, because they are all in combat for a few seconds from the falling damage.
So yeah, you can avoid Orange Swords by making sure that fewer than 25 are in combat at any 1 time; this can be done by using 24 or fewer pieces of siege and making sure NO ONE attacks a gate without siege, or having people take turns attacking the door, then dropping back til their out of combat, or just running in groups of less than 25 all the time, even.
Oh wow, you mean in EU people actually fight each other in EotM maps? In NA, if you run into a group of enemies in EotM , someone will get a PM asking “What, are we going clockwise today? We keep running into you guys somehow.” EotM is generally just a full-on, 24/7 Karma-train/farming map, kind of like WvW’s answer to the original Cursed Shore events, in which you can simply farm Karma/WXP/Badges/Loot in a non-stop loop for as long as you can manage to stay awake (it get pretty boring.) It does allow for PvP on the maps, but it seems rare that I see anyone who’s actually interested in PvP aside from a few random roamers who spend most of their day dodging zergs and trying to gank people who are just catching up or running back from spawn after falling off a bridge, or however people manage to die in EotM.
Eh, the first fix to WvW really needs to be seperating out “GvG” and “WvW”. Apparently, Obsidian Sanctum wasn’t enough, as evidenced by this thread: http://www.gw2wvw.net/topic/season-2-week-2-gold-blackgate-sea-sorrows-tarnished-coast?page=20
No, that is not a link to a 4chan death threat thread, although it’s easy to make that mistake. That is a small group of people from 2 servers completely losing their freaking minds because someone interrupted a private GvG that they were having on one of the Borderlands. In an open-world PvP zone. This is the kind of thing that is just NEVER going to work; we all learned 8 years ago from WoW that YOU CANNOT HAVE A PRIVATE PARTY IN AN OPEN-WORLD PVP ZONE:
So Step 1 to fixing WvW, imo, is to simply create a Private Arena for GvG only, not an open world area, but something more like GvG in GW1, or even something closer to 15 v 15 sPvP, even, but with NO Capture Points, just an open arena. That should at least cut down on the instances of people being threatened with stomache cancer for PvPing in a PvP zone, or whatever ridiculousness is going on in the thread linked above.
After that’s done, we can start talking about what changes need to be made to siege or the Downed State or whatever.
Is this really a problem for [Agg]? I mean, you guys haven’t been on the same server for more than 2 straight weeks since the game came out; with all those Transfers, sooner or later you should get the opportunity to kill pretty much anyone who’s ever stepped in WvW if you really want to.

