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Elves? What kind do you want?
If you want the mystical, in touch with nature kind, then you have sylvari. I know you don’t like the look of them, but that’s what they are. They are, quite literally, wood elves.
If you’re more after the ancient race that’s fading away as the world around them moves past, then you want humans. That’s the role they’ve fallen into in GW2. They’re the only one with a monarchy, they’re the ones that came from a distant land, they’re the ones with ruins scattered all over, and a great big castle in the middle of their main city.
Adding elves would be redundant. And stupid. About on par with adding in a barbarian horde of Care Bears invading from the mists, I think.
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What did you want out of GW2?
It seems like a fairly simple question, but stop and think about it for a minute. Something drew you in. Something made you think that this game would be worth buying and playing. It was enough to get you to come to the forums to read and post. Why? What was it?
And why are you here at GW2, and not at some other game? There’s hardly a shortage of fantasy MMOs out there, but this is the one you’ve landed on. Why, what made it the choice?
I think a reminder of why everyone’s here might be overdue. It’s great to focus on the future and what could be added, but not at the cost of what drew people to the game in the first place. So, what did you want out of GW2?
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Lion’s Arch may be repaired, but the other areas will not be.
Lore aside, it’s a mechanics issue. The replayable story instances in those areas need the vines there, and given the way instances work in this game that means that they can’t remove them or repair the damage without messing up that instance.
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Yeah, you’ve already paid for it, might as well patch up and see what you think of it this time.
It would be a different story if you were asking if it’s worth buying, but you’ve already done that.
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Superior Rune of RP
(1): Unlocks the /chairsit emote. (Note, it’s up to you to align yourself so it looks right with whatever you’re sitting on.)
(2): Unlocks the /drinkbeer and /drinktea emotes
(3): Unlocks the /roll emote, which will make a 6-sided dice appear above the character’s head (random 1-6)
(4): Unlocks the /eatpastry and /eatdrumstick emotes
(5): Cuts chat suppression duration in half
(6): Megaserver will now sort this character into instances with other characters wearing a full RP rune set as top priority.
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So I just bought a name change contract with the intent to rename one of my toon the same name as 2 other of my toons, but with a ì.
That letter isn’t available.
62g wasted.
Don’t you think it’s a horrible idea that we don’t get to see whether a name is available before committing to buy?
Try to add the name to your friends list. If it works, then someone already has it.
Mind you, this won’t work with “illegal” or filtered names, but for normal ones it’s the fast way to see if it’s taken.
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The arguments over price are interesting, but I think they’re missing something important: Fun factor.
Have you ever had to do a double take in GW2 because you saw someone wearing a really awesome armor? Or come across someone with a musical instrument that not only knows how to play it, but is doing so well? What about a “How to Dance” group having some fun? These are moments where someone else spending money in the gem store makes your game play more enjoyable.
This is an important concept, that person A can make the game better for person B by spending gems. On these items, ANet wants to keep the price lower, so the game becomes richer by having them around. How much lower? Hard to say, but setting the price for maximum financial gain on that item may not be the best plan in the long run.
Okay, back to your discussion.
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Give us back removed pet locations in Queensdale and Plains of Ashford.
Why only these 2 areas lost all pet locations?
Any other areas keep their pet locations.
I guess this is not what you intended but your mistake.
More than those two areas. I know a lot of juvenile animals near Hoelbrak are gone as well.
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I was going to make a bunch of separated answers, but that’s annoying and rude. So, I’ll just stick to the part I feel is the most important.
Yes you’re absolutely right there. Its possible they’re not working on Gw2 but on something else. is it likely though?
Very likely, actually.
You know that old saying about putting all of your eggs in one basket, I take it? Well, why would a development studio of ANet’s size bank their fortunes on GW2 and only GW2? MMOs fail all the time, after all, or get replaced by others that improve on their ideas.
The fact that they have people that can make a game like GW2 means that they have the people they need to do most of the work on a new game as well. It’s simply common sense that they’d have some of them working on developing a new game. (How many is “some”? That I can’t say.)
MOBAs are hot right now, and some of the higher up people at ANet seem to have this obsession with e-sports. GW2 isn’t cutting it as one, do you really think they’re not doing some preliminary work on a MOBA of their own?
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yes I am sure you hire 200 people for the day to man areas that are generally barren. Oh come on, this is not about employees being busy or not. No doubt when there are people about you try to look more busy than normal (skip a coffee break that sort of stuff) but thats not the point we’re trying to make here. The point is the 100s of people busy working at the game. Or do you really think they have 100s of employees and management lets them stare do nothing all day? That generally they might skip 5 mins here or 5 minutes there which they didnt do on this day isnt an issue.
We call them “temps”, and we use them a lot, actually.
More to the point, though, there’s no proof that they’re working on Guild Wars 2. Yes, I’m sure they’re working on something, but what? Also, I’m sure there’s slow moments for people at ANet just like there are slow moments for people at my plant. You’re stuck waiting on someone else’s work to get done so you can start what you’re supposed to do. When there’s a tour coming through, you don’t let on that that’s happening, though. You make yourself look very busy and productive, so they don’t get a bad impression.
Yes, we should be busy and productive anyway. But just as you can look busy without being busy, so it’s possible to be busy and look like you’re not doing much at all. Guess which one is more important when there’s a tour there.
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At the manufacturing plant I work at, we sometimes get potential customers coming through on tours. Companies that are thinking of doing business with us send someone to take a look around, usually there’s a group of them.
We generally know when they are coming, and we’re told to make sure the place looks extra good when they’re there. Their perceptions of the place do not always match the reality, because we’re trying to hide the normal chaos and we make sure everyone looks busy.
So, having someone come along and say “I went to ANet, and they sure looked busy!” when they can’t even tell WHAT they were supposedly busy doing doesn’t do much for me. They didn’t get to see what it’s really like, they just got the show that ANet put on for them.
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@OP: The issue is that the troll’s room isn’t that large… people will just stack at the safe landing spot to avoid being damaged.
If you make players invulnerable for a short bit after landing in, people will just leave and re-enter to remain invulnerable while damaging him.
Too exploitable. Only solution would be to make the room bigger.
I’ve not done this fight yet (nor do I expect to), but there might be a way to do it.
They might be able to make it so that jumping into one of the rooms gives you (just to pick a duration) 3 seconds of invulnerability, but also puts everything onto a 3 second cooldown like some attacks do when they hit. This gives you time to get out of the way and get ready to fight, but you can’t actually score any hits until that invulnerability goes away.
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Im working on stuff. Working very kitten it in fact. I can’t tell you what in working on but I do read the suggestion box and my PR team tells me this is what you want. I can’t tell you which suggestions I’m working on though. I can tell, however, my target audience should love it! If there are issues with my marketing teams interpretation of your suggestion i can address that and fix it when it’s ready and have given it adequate time develop feedback. In the meantime keep leaving your suggestions in my box, My teams will crunch the numbers to determine the lowest hanging fruit.
I laughed. It was bitter laughter, but I still laughed.
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That’s actually a pretty good idea.
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Ok… That title indeed tricked me into opening and starting to read, but hey, it’s yet another Expansion thread.
While I too would have skipped the thread had I know it was another expansion thread, I think he has a point about why the plaza was destroyed.
There were several new gates being built, it made sense that people would want to know where they were going to go, and when we’d get to go through them. ANet very clearly answered that question without giving us any new areas.
And yet…
In that very same update, we also had one new gate pair pulled out of nowhere to connect LA to the Priory, showing it’s acceptable to the story for them to simply produce them out of nowhere when they want them. So, while they gave a very abrupt answer to the question those five gates created, they also made it clear that if the story ever calls for a new gate then they’ll add one in at that time. They didn’t kill the hope, just ended the expectation that they had 5 specific areas already in mind for the unused gates.
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Schrodinger’s Expansion?
Quantum theories aside, for all practical purposes this is a meaningless argument. GW2 is making them money, so to guess “maybe they are making something else” is ridiculous. The reason the NPE was made was to support new players – something bigger is being worked on that will drive the new players in. And that means it’s “nothing” because it COULD be scrapped at some point? That’s negativity just for the sake of being negative – something that we already have enough of here WITHOUT you doing it for its own sake.
That “something bigger” the NPE was made for was the China release. Bringing it back to here was just a way to make the code between the two versions easier to deal with, by keeping it as similar as possible. Yes, they hope it will help to retain new players, but we’ve already seen the “something bigger”, and for us that something was (say it with me) nothing. We already had it.
Also, allow me to quote two fictional characters:
Do, or do not. There is no try.
“Attempted murder,” now honestly, did they ever give anyone a Nobel prize for “attempted chemistry?”
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They are working on nothing.
Now, before any of you (Vayne) dismiss that statement, hear me out. Yes, they’re working on things, but those things are currently nothing.
First of all, the stuff they’re working on may not even be for GW2. So far as I’ve seen, nobody official has ever said it is. Maybe they’re developing a MOBA based on the Guild Wars franchise. Maybe it’s a whole new game engine for NCSoft. Maybe it’s a steampunk MMO where you fight against cultists trying to call forth the Old Gods. (Actually, I might not mind that last one.)
If it IS something that’s not GW2, then it’s not going to help us here. Worse, NCSoft can (and I know they did this twice to Paragon Studios) take a look at it and pull the plug, saying they don’t feel it’s worth supporting further development on it. In either case, as far as GW2 is concerned, all this work will amount to “nothing”.
If the work being done is for GW2, then it’s still “nothing”. ANet has made it very clear that plans change. This is pretty much their entire excuse for not talking about what they’re developing for the game, right? The nasty side of that is that anything under development can get the axe at any time. ANY effort they’re doing to develop new things for GW2 is at risk of never seeing the light of day. Remember Bar Brawl? They said it was ready to go before the game launched, and yet it never made it to live. Until something goes onto the live servers, it may as well not exist. It doesn’t matter how much work was done on it, it can still be scrapped.
Until the moment we have something in our hands (so to speak), everything ANet is working on is vaporware. There’s no guarantee that we’ll ever see any of it, or that it’s even intended for GW2. For us, it doesn’t exist. It’s nothing.
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All I know is, I’m unofficially naming the baby dragon ‘McGuffin’
I second this! Puff McGuffin!
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Being sylvari I did not see it coming , I thought your race mentor follows you
Wouldn’t have worked for any charr players.
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I’m sure most of us know what a “Skinner Box” is in terms of games, but if you don’t then watch this: https://www.youtube.com/watch?v=tWtvrPTbQ_c
Now, it’s pretty obvious that GW2 uses this idea, and uses it pretty heavily. The most obvious is the Black Lion Chests with their junk and occasional good rewards, but it also applies to champion bags and even unidentified dyes. Just today, however, I realized that there’s one more place where they’re using it heavily, in the development of the game itself.
Look at the feature patches, and keep the Black Lion Chests in mind. Many of us have been unhappy with a lot of what they’ve done in these patches, save for a feature here and there. And now, look at the boards. Lots of people wanting to know what’s coming, what’s in the next feature bundle. Hoping that the next one will be the one that brings them that thing that they really want. Sound familiar?
By staying quiet about what’s in development and then making a big presentation of revealing the contents of the feature patch, the devs have turned the feature updates into a Skinner Box. They’re manipulating us into trying for that one more chance, staying around in the hopes that the next patch will be the one that gives us our jackpot.
So … thoughts?
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Will Guild Wars 2 ever have something like a personal player owned home?
This is a bad question, but for all practical intents, the answer is ‘no’.
The fact is that plans within ANet change too frequently for them to promise any such thing, and you’re wasting your time if you just wait for it to happen. Maybe it will happen, someday, but that’s not something you can count on.
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They could have had her following us at a distance. They could have had someone else steal it for her. There were better ways to write this than what they did.
Instead, they took the easy way out and just assumed that the character is an effing idiot.
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I also believe that Caithe wants to take the egg to the Pale Tree. Remember that Caithe was also present at the World Summit. Perhaps she received a vision of her own.
Or perhaps it has to do with the secret that Scarlet alludes to. In this case, perhaps Caithe has received a Wyld Hunt some time ago that she has told nobody else about, and Scarlet might have found out while she was in Omadd’s machine.(If you are a sylvari, you will be told that only two sylvari have received a Wyld Hunt vision of fighting a dragon in their Dream. You are one; Caithe is the other.)
In any case, I believe Caithe is taking the dragon egg to the Pale Tree, either because it is somehow needed to restore the Pale Tree, or because the Grove is the safest place to nurture and hatch the egg without the risk of Elder Dragon corruption.
Wait… wasn’t Caithe’s Wild Hunt to kill all the Elder Dragons? If so, and if this egg could hatch out the next Elder Dragon-to-be…
(I don’t think this is what’s happening, but I guess it’s possible.)
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I think Caithe has a plan to use the egg to either restore the Pale Tree, or to rescue Rytlock.
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My thief has stolen feathers and even an egg from the person of a moa as it walked around, and done so with such skill that the bird didn’t even notice.
I’d say they wear that title well.
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I like some of the dyes, but I won’t buy those packs. As you’ve seen, they’re a rip off for everyone but the lucky.
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Apologies for repeating a worn out forum mantra but this game needs a full expansion….badly.
What luck, because if the current ANet makes an expansion, that’s just how they’ll make it. Badly.
Take a look at the raid CDI. They want us to think outside the norm, to come up with new ideas that play well with GW2, things that you don’t get in other MMOs. And yet, what are they looking to hire? Someone that’s made those standard raids in other MMOs. THAT’s who will be in charge of any raids we get.
ANet is like a person at a fork in the road, trying to decide if they want to go left or right. Unable to decide, they instead simply stand there, going nowhere while telling themselves (and others) that this is important. And when they DO move, they try to go both ways at once, giving us elements that conflict with each other, like the trait revamp being done with the goal of getting people to experiment with builds more.
So, ask yourself this: Do you REALLY want ANet to make an expansion for this game? Is it worth the risk to what we already have to ask them to make that much of a change to it? Or should we just be happy with what we’ve got until a better game from a smaller, more focused company comes along?
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My outfits are not retaining the dye settings I’ve put on them, even without changing outfits. They’ll stick for a while, and then when I zone they sometimes seem to reset to default.
Multiple characters of differing classes, races, and both genders.
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What are you talking about? They changed it where a kick requires 50% of the party to agree.
You sure about that and how do you see who agrees with the kick, to see that it takes 3 people out of 5
Sounds like we need someone to get a group of friends together and test it.
Sadly, I don’t have 5 good friends playing the game any more, or I would do it myself.
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Colin, I’m going to be a jerk about this (but I mean no ill will), and perhaps its just the English language, but it sounds like you are leaving an opening.
Saying “currently running” sounds like “not the exact system as china will come over from china, but we may implement a different one”
As we’ve said before: The royal system will not be coming to NA/EU, period.
There ya go
Would I be incorrect in thinking that you’re considering some kind of “Loyalty Program” for people that buy gems with cash/cards, though? You’ve given away free items for it before, it wouldn’t surprise me if you guys put in a more formal reward system to replace that.
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Because anet need to make money somehow ..
Just be glad they aren’t only achievable through RNG boxes anymore.
But that’s kind of what the Black Lion Chests are…
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Can you fill in those of us that have no idea what you’re talking about, please?
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But as far as our characters in-game know, there’d be no reason to be suspicious of Caithe. Far as our characters are aware, only those that cut themselves off from the Pale Tree are susceptible to Mordremoth’s influence (or at least that’s the theory of other NPCs in-game), so there’s no reason to believe her corrupted.
Our characters have seen the vision of a possible future where Caithe agrees to fall into Nightmare. She’s not the most stable of sylvari, we already know this. Mordremoth has shown a tendency towards corrupting sylvari (so far as we can tell), and now the Pale Tree may not be able to help protect her.
For Caithe, or ANY sylvari, to start acting oddly in the Silverwastes is a sign that they’re at risk of corruption and not to be put into important positions. Seeing those obvious signs and taking her with us anyway is the height of stupidity.
I’ll bet you you’re all wrong and what you think is not really what happened.
Oh, I think very few of us doubt that there’s more going on here than what it looks like. That’s not the problem. The problem is that for the plot to get to that point, our characters had to do something astoundingly stupid, with no way to avoid it.
If I want a story where idiot characters do stupid kitten that risks getting them and everyone around them killed, I’ll read Twilight.
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That was not Caithe. My 2 cents.
That is possible, but that still leaves the question of why we would let “her” come with us when she’s a sylvari that’s acting oddly.
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The NPCs reliably rezz you in the last fight, too, making it about impossible to wipe.
Not sure what you’re talking about, the rocks hit me and they NPCs did nothing. I had to bandage myself out of the downed state.
Given the date of their post and the date of yours, I think you’re talking about different bosses.
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Caithe.
If you’ve done the story, that’s all I really need to say.
There’s no kittened kittening way that I’d let her come with me to find that egg. And yet, we do. Right into a Mord stronghold. And then, when everyone gets separated, she’s somehow NOT attacked? And we’re forced to let that slide?
For the love of every god you can name, ANet! What the foxtrot?
If the plot requires the player character to be downright dirt stupid, rethink your plot! She could have followed us at a distance, or slipped some sort of magical tracking device onto one of us. Just letting her tag along, especially when she’s acting a bit odd already, is just unforgivably stupid.
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They actually fixed what the thread is about awhile ago. At the bottom of the currency exchange screen there is an option to enter a custom amount.
They fixed part of it. I’ve yet to see the ability to sell just a few gems, or to get the remaining silver and copper you’re due when you sell gems for gold.
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Marjory and Kasmeer said they had a contact in the Durmand Priory that knew about Elder Dragons and could possibly help us out with finding info on Mordremoth.
It’s a safe bet that Mordremoth knows about the egg, or at least that there’s SOMETHING there that he wants. Now we know too, and can do more than stumble along behind while wondering why events are unfolding.
I’d say that the trip paid off in spades.
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We’re not really second in command of the Pact, though, since we’re outside of the chain of command. No one reports to the player character, except for the duration of an occasional mission. All the other high ranking officers report directly to Trahearne (as do we).
So it’s more precise to say that we’re the second highest in rank in the Pact, with special responsibility to run around and do whatever we feel like.
It’s more that we’re the one Trahearne turns to when he needs something done that can’t be done by large force of arms. We lead the special strike teams that take out specific targets. We do it quickly, quietly (compared to a full army division), and unpredictably.
Having a bunch of standard rank and file reporting to us would just slow us down, and he knows that our tendency to “run around and do whatever we feel like” tends to get some impressive results.
How large of an army would it have taken to save the Master of Peace? Not much, but organizing them would have taken too long and he’d be dead. How large of an armed force would it have taken to go into Glint’s lair and find out about the egg? Trick question, they never would have found the lair.
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Oh you millenials, destroying the English language one text at a time.
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I think this is one of those “Why do you even have to ask?” moments. If it’s used as money, it goes in the wallet.
If it’s used for crafting, it goes into materials.
If it’s used for both, it should go into materials, but be spendable from the bank.
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(New page bug really needs fixed, guys.)
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Alerno — Taking what you have (and everyone else has) put on the table I do wonder something. I want to ask, and hope nobody will bite my head off here.
You mention wanting to know there will be more to the game. The new and continuing episodes of the Living World count towards that, right? The fact that players know there’s a team working on new content and features, and that there are releases on a regular basis? I fully understand that may not fulfill every desire, but it does show a continuing commitment to “new stuff” for us players, wouldn’t you agree?
Nope.
It shows a commitment to new story, but not new “stuff”. One doesn’t always bring the other, you can tell a story without bringing in any new things for the game at large.
Let’s look at Marjory Delaqua for an example. Recently, the plot gave her a spirit infused weapon, her sister’s greatsword. For players, this would seem to be a HUGE step forward in “stuff”, because spirit infusing weapons could be a new class mechanic for Necromancers, or the start of a whole new class. And Necromancers wielding greatswords is a sign of the long awaited spread of weapons to other classes. However, there’s no sign that this is anything other than a plot point in the story, and the “stuff” it implies is nowhere to be seen for the game at large. The game at large hasn’t changed.
So, no. The LS doesn’t count for what we’re asking about. Not even close.
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I’ve got… let’s see… Not counting Key Farm slots..
2 Engineers.
2 Elementalists.
3 Rangers.
3 Warriors.
2 Guardians.
1 Thief.
1 Necromancer.
1 Mesmer.
That’s as I remember it right now, off the top of my head. (And not counting Ranger #4, who’s on the chopping block due to concept recycle.) I’m a RPer, so for me it’s not a matter of changing out stats and gear, each character has their own concept. My two guardians are both charr, and they’re as different as night and dishsoap. I tend to go through periods of playing some, and then I drift to some others, then back to the first group in time.
Needless to say, they’re not all level 80.
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Quite honestly, this is my best, most favorite, most beloved of all opportunities, and I’m thrilled to be here. Extra thrilled to be able to give some tasty information, like this about Engineers or this about copyrights, or this about the Gem Conversion Tool and any variety of other significant topics that you care about. Ok, fine, happy, too, to talk with players about favorite game moments, attainments, welcomes, and squirrels, too.
Two unresolved issues with no fix in sight and one thread where your first post was so useless to the debate that you had to come back and try again? Wow.
To answer your later post, we want to know where the game is headed, not where the plot is headed. But, I know you won’t tell us. Honestly, even if you were allowed to, I doubt you or anyone else that will talk to you knows the answer, because it keeps changing.
Bar Brawl, Shooting Gallery, Personality System, Town Clothes… Welcome to Guild Wars 2, where nothing is on the table.
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Are you suggesting that once you have a level 80, of any profession and race, you get some sort of advantage for every other character, including those of different professions, races, or personal stories?
Do you mean, for instance, that you play your Level 80 Mesmer, but the benefits (XP) go to your Level 10 Engineer and your Level 31 Thief? All of them? One designated one? Does that apply to karma and other attainments?
I’m curious about what you have in mind with this suggestion, so thanks for the details.
I too am not the OP, but I’ve been thinking about this.
The most straight forward way would be to make Tomes of Knowledge buyable for skill points or laurels. Earn them with whoever you want, pass them on to the character you want to advance. Yes, you can also earn those with lower level characters and this way speed up their leveling even more, but it would still cost you those useful laurels and skill points.
Another idea is to have it so that you can set a level 80 to a different EXP meter. When they fill it up, they don’t get a skill point, they get a Tome of Knowledge. Basically, they take the levels they earn and can pass them on to another character in that way.
Either way, I think using Tomes is the way to go. Why mess around trying to program in a way to link EXP gain between characters directly when there’s already a good way to pass on levels?
Interesting. Major problem I see with this is how it might devalue the potions and buffs for exp in PvE.
If you go with the version where you’re earning the Tomes with another character’s EXP, then those will still have value as they’ll allow you to earn the Tomes faster.
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Same for QA which is likely to be another big department.
Uhh, yeah. Don’t know what game you’re talking about, but these are the Guild Wars 2 forums. You’re obviously talking about a different game and different company.
::smirk::
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Are you suggesting that once you have a level 80, of any profession and race, you get some sort of advantage for every other character, including those of different professions, races, or personal stories?
Do you mean, for instance, that you play your Level 80 Mesmer, but the benefits (XP) go to your Level 10 Engineer and your Level 31 Thief? All of them? One designated one? Does that apply to karma and other attainments?
I’m curious about what you have in mind with this suggestion, so thanks for the details.
I too am not the OP, but I’ve been thinking about this.
The most straight forward way would be to make Tomes of Knowledge buyable for skill points or laurels. Earn them with whoever you want, pass them on to the character you want to advance. Yes, you can also earn those with lower level characters and this way speed up their leveling even more, but it would still cost you those useful laurels and skill points.
Another idea is to have it so that you can set a level 80 to a different EXP meter. When they fill it up, they don’t get a skill point, they get a Tome of Knowledge. Basically, they take the levels they earn and can pass them on to another character in that way.
Either way, I think using Tomes is the way to go. Why mess around trying to program in a way to link EXP gain between characters directly when there’s already a good way to pass on levels?
delicate, brick-like subtlety.
“If by ‘Destroyer’ you mean I was one of a bunch of crew members tagging along on a floating fortress just to protect Zojja’s superweapon (and that I hit ‘1’ a lot to take Zhaitan down) then yes, I am the “Destroyer of Zhaitan”.
=> So much this. The Zhaitan fight was so pathetic, I feel compelled to correct anyone who refers to me as the one who killed Zhaitan.
The Glory of Tyria killed Zhaitan. I just spammed “1” on the generic “death, good” mobs.
You forget, that was the final fight against Zhaitan, it wasn’t all that we did.
We cut out his eyes. We shattered his mouth. We tore him and his forces apart bit by bit as we made our way to that final fight. And always it was us at the lead, we were the ones that hurt Zhaitan personally before the rest of the pact even saw him.
It didn’t happen all in one fight, but make no mistake, WE are the ones that killed Zhaitan. Without us, that final fight would have been a lot different, and we’d be short one Pact.
delicate, brick-like subtlety.
