Showing Posts For Palador.2170:

What is the fastest class? Returning player

in Players Helping Players

Posted by: Palador.2170

Palador.2170

Druid spec ranger, if they trait for it.

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Festivals for the Rest of Us

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

We do need more festivals, and I think the end of HoT should be the origin of a sylvari festival. (Well, maybe not a “festival”, but… It’s a day they should remember.)

Personally, I love the idea of a skritt festival. It could be something odd, silly, and more than a little dangerous.

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Soulbound Gear from a Deleted character

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

I don’t think we necessarily need to get rid of the idea of soulbound. That helps out the economy and adds value to Ascended and Legendary gear. However not being able to salvage it or toss it into the mystic forge is really an unfair set of circumstances that isn’t clearly spelled out.

I’m pretty sure ascended and legendary gear isn’t soulbound.

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Tarnished Traitor?

in Lore

Posted by: Palador.2170

Palador.2170

I wonder what his story is, too. One interesting thing is that he’s not wearing a mask. It makes me wonder why he’s not wearing one and how he’s still alive (assuming the thing some NPC says about Exalted dying when their masks are removed is true).

I’d guess that what he did ties in to how he’s staying alive without the mask. Maybe there’s some secondary type of energy within him that holds him together?

Also, I don’t see anything that says that his betrayal was of the Exalted. It’s quite possible that his “betrayal” was before he was transformed. He may have betrayed someone to aid Glint, and in that act become corrupted by something else. Thus, his change into an Exalted didn’t go quite right, and he’ll only be able to fully become one after they find a way to purify him. The Exalted can’t do it (lest they also become corrupted), but flesh and blood people may not be affected by it. That’s my guess, at least.

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Questions about the Tengu

in Lore

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Palador.2170

Regarding the Dominion of Winds – I think their unwillingness to help is also largely based on mistrust – they’re worried that if they start interacting with other races more, they’ll open themselves up for betrayal.

Not just betrayal. Here’s an important line from the wiki entry on the Tengu:

When further human settlement of the island put Angchu hatchlings in contact with foreign diseases, the tengu were forced to kill their own young and they, too, joined the fight against the humans.

Right there you see a real reason for them to keep other races, and even “lapsed” tengu, out of their area and limit contact.

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Really Bright Areas [Merged]

in Bugs: Game, Forum, Website

Posted by: Palador.2170

Palador.2170

If enough people put in a complaint they will have to. But HoT fixes will be the priority.

The areas appear to be spreading, so they already “have to” in order to stop it.

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When are we getting any info re S3?

in Living World

Posted by: Palador.2170

Palador.2170

They seem to do their patches every two weeks now, with the next one being due on the 12th. So, if they were going to talk about it in the week before, that would be the coming week.

However, they’ve already said what they’re going to talk about next week, and it’s not the next big patch. So that puts the patch on the 26th, with them talking about it during the week of July 18-22.

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PvE gear has effect in PvP Lobby?

in Guild Wars 2 Discussion

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Palador.2170

I’m pretty sure there’s some stats tied to having some form of armor equipped to keep people from pvp’ing naked.

But why do they even bother doing that?

When the game first launched, they wanted to make sure that each armor weight was visually distinct. That way, you could make a quick guess as to what kind of opponent you were fighting in PvP or WvW.

See someone with a greatsword and heavy armor? Fighter or Guardian, naturally. But if it’s medium armor, it has to be a Ranger, and light means Mesmer. Stuff like that.

Over time, they’ve tossed that aside, but the game’s still set up to have the three “can’t hide” parts of the armor be required for PvP.

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Returning Player, State of the game question

in Players Helping Players

Posted by: Palador.2170

Palador.2170

Hey,

I quit about 1 year after official release and am re-downloading the client now.

Can someone give me a short breakdown of what changed? How is the game’s population? Dev support/transparency/content updates/cash shop?

How is class balance viability? Are most classes still pigeon-holed into 1-2 specs?

A lot has changed, some of it more than once. I strongly suggest starting fresh with a new character. But…

  • Skill Points are now called Hero Points. You spend them on both skills and traits. By the time you’re level 80, you’ll automatically have enough to buy all the skills and traits of your base class, but getting them out in the world does speed that up for you.
  • Skills now come in groups for each class. Signets, Turrets, Stances, Shouts… whatever. You have to buy them in a specific order, with any healing skill in the line being first, and any elite skill being last. Skills unlock at level 11, elite skills at level 31 (I think).
  • Traits work a bit differently now, too. You can only have 3 lines, but you can go all the way in all three of them. Each line has only three adept, master, and grandmaster traits. You’ll find a lot of old traits have been merged together or even made a default part of a class.
  • There are three “new” zones in the base game. Southsun you likely saw before you left. The other two are on the West side of Brisban Wildlands, and are called “Dry Top” and “The Silverwastes”. You may find things harder there than in normal zones, and both zones have larger, zone-wide goals to work towards.
  • Living Story. Season 1 can not be replayed, but there’s an NPC that can tell you what happened. Season 2 was done for replay-ability, but you’ll have to pay for it in the gem store to unlock it. Season 2 takes you into the two newer zones and up to the expansion.
  • Heart of Thorns. The expansion has 3.5 zones, each with an ongoing zone goal/event to work towards. They are also much harder than normal zones, there is a very strong learning curve when you go there. This is where current builds may not hold up, and you may have to regear/rebuild your character. HoT also has the one and only raid (in three parts), which really pigeonholes your character’s build, but is also the most challenging group content you can find. (If you’re looking for that here.) HoT also has “Masteries” and “Elite Specs”, both of which can give some new abilities to characters once you’ve earned/unlocked them.
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Kiel might be White Mantle?

in Lore

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Palador.2170

Gnashblade. Begging strangers to give him his job back and promising he won’t lie, bribe, murder, intimidate, steal, run off or slam a portal shut in the face of panicked civilians no more.

Now now, we know that was the fake Gnashblade that’s been running around. During all the chaos, he saw a chance and took it. He saw some Black Lion people trying to get some stuff out, grabbed the reins, and said “Get yourselves to safety, I’ll deal with the goods”. The real Gnashblade was already at Vigil Keep and Kiel herself could confirm it, that’s why he was never punished for “his” actions.

I’m pretty sure that by now Evon and Kiel know that they need each other. Sure, they may hate and want to get rid of each other, but currently they get more out of working together. Take the current White Mantle outfit, for an example. Kiel gets some captured White Mantle gear for Evon to tear apart and have copies of it made. He sells them, makes a profit. Kiel and Evon both keep an eye on who reacts to this and how, and then either uses that information themselves or trades it to other interested parties.

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Charr are attractive

in Lore

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Palador.2170

Never found charr to be attractive, they’re too animal like for me. If they had at least more human like body proportions it could have been diferent, but they’re almost like cats on 2 feet.

If they made them more human-like, they’d be your standard anthro “furry” characters. And they’d probably land in the uncanny valley for some people.

Personally, I can find some charr attractive, and most norn. Asura I sometimes find cute in a non-attractive way. But being face to face with a sylvari would freak me out, they’re right in the middle of the valley for me.

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Suggestion that would greatly improve QoL

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

I don’t know of anyone who ever bothered with minor runes when leveling. It’s more of an hindrance to juggle with runes before level 80 than anything.
Key runs shouldn’t even be a thing in the first place and Sigil of speed is the only minor sigil that is used for it.

I use them when leveling.

For the runes, I generally go with 6 different ones that each give +10 Power. +60 power at low levels makes a huge difference.

For Sigils, I tend to go with Speed and Bloodlust. Even after it was nerfed, Minor Sigil of Bloodlust gives +50 power once you’ve built it up. Add that to the runes, and you’ve got +110 power while you’re running around at level 10-39. (Can’t buy helm/shoulders before then, and at level 40 you’re ready to move on to better ones.) It makes things a LOT easier.

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Mini Southsun Logan?

in Guild Wars 2 Discussion

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Palador.2170

Unlike Kasmeer and Faren, Logan never came to Southsun in a bathing suit, so there probably won’t be one.

Nope, but in a bathing armor and sandals of flight

So… a plate mail speedo and sandals with socks?

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Charr are attractive

in Lore

Posted by: Palador.2170

Palador.2170

If you think we’ve not seen a charr couple before, then you really need to pay closer attention to the charr storylines. There’s one there, and it’s obvious when you realize what you’re looking at.

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Really Bright Areas [Merged]

in Bugs: Game, Forum, Website

Posted by: Palador.2170

Palador.2170

Over in the Bugs sub-forum, someone posted it is caused by AMD drivers. Does everyone who experiences it use AMD?

Playing on a laptop with a Nvidia card. That place shines like the rectal sphincter of God.

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When Will the PVE Berserker Meta Change?

in Guild Wars 2 Discussion

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Palador.2170

That is already in the game. Not only does it prevent regen it even applies a degen but the behavior does not progress as you describe.

Oh? Where is this?

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Estimated spawn time on the new event?

in Guild Wars 2 Discussion

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Palador.2170

I got in on what must have been the first of these. Crashed before the end, sadly, so I have no idea if it was beaten or not.

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outfits plz? (again)

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

there has not been new gemstore skins as armorsets in ages.

People wanted to earn armor sets in game, so they’ve said they will no longer put new armor sets into the gem store. They may put in armor items, like the chaos gloves, but no full sets.

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[Weapon Suggestion] Knuckles/Claws

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

Wouldn’t make much sense for them to be two-handed, but…

The usual idea is that you have to equip a pair of them, because it makes it easier to have good animations with them.

Take a warrior with two swords and play it a bit. Notice how they use either the main hand or off hand sword to do something, but never really use both? That’s because the game had to be made so that it works if you only have one paired with something else. There is no true “two swords” style in GW2.

For the hand to hand animations to look convincing, it would be best to not have that limitation. Thus, needing to use a pair of them.

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Anything worth buying this week?

in Players Helping Players

Posted by: Palador.2170

Palador.2170

I’m kind of hoping they go back to making cosmic themed tools.

They are a bit overdue for an outfit, but they may be saving back for the next big patch, which should be in either two or four weeks.

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How does one solo HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

Berserker gear is a bad idea until you know the fights better. I know you’ll do even less damage if you give up some of your stats to survive longer, but think of it as taking it slower and steady until you know your opponents well enough to make berserker work for you. Seriously, HoT foes are way more challenging than core world foes.

Also, fight everything. Seriously, don’t try to run past stuff if you’re solo. It will chase, something else nasty will be ahead, and suddenly you’re reviving at a waypoint far away from where you were. Only run if you don’t think you can beat it, as you then have nothing to lose.

Finally, don’t try to totally explore the maps yet. In VB, aim to get to the waypoints. In Auric Basin, you want to get to the center (the city), and then lower right waypoints. When you get to Tangled Depths, you’ll want to curl up into a little ball and cry, but don’t. When the story takes you there, you’ll finally be able to earn the ability to use the wallows (think of them like the secret tunnels in the game Clue, to take you to other parts of the map). Once you have that, bouncing mushrooms, and updraft gliding, go back and NOW start filling out the maps better. Until you have those three skills, map exploration is very limited.

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When Will the PVE Berserker Meta Change?

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

Out of Combat Healing
Even if you run past a ton of mobs, you won’t die anyway because once out of combat your health shoots up anyway. And even if you do die, then you can have enough power probably to kill and just rally again. Why not make food a requirement to health regen, or having to go near a camp, or something. That would be more interesting IMO, and would require people to build a bit different maybe?

I’m not going to suggest changing the way that works in GW2, but this part did get me thinking about the Out of Combat healing, and how CoH handled it.

Every character had a power called “Rest”. It was a toggle, you turned it on and your character would drop to one knee and stay still. After a couple of seconds, they’d start recovering health and endurance at a high speed. BUT, while using this power you could not move, activate powers/skills, affect those around you (even with constant buffs), you became easy to hit, and you took massively increased damage. This power also had a fairly long recharge, so it wasn’t something you really wanted to need between every fight.

Because of these limitations, healing between battles was very much a thing, even with Rest there to use at times. Quite a few characters invested part of their build in gaining at least some ability to self heal and/or heal others.

Now, as I said that’s not something I want them to put into GW2. Too much of the game is built with the assumption of the fast regen, and would possibly need rebalanced. BUT, it got me thinking… You don’t drop out of combat as long as you have a debuff on you, so debuffs keep you from getting your fast regen. What if there was a dungeon, raid, or even zone that gave you a constant debuff that served to keep that regen from kicking in? Needing to heal between fights would, like in CoH, suddenly become an issue. Saving your personal heal would be like saving the Rest power, you don’t want to be stuck waiting for it to recharge all the time, right?

If they put such an area into the game, do you think people would be willing to try it?

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Metrica Province mini dungeon Oola's Lab

in Fractals, Dungeons & Raids

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Palador.2170

You can buy energy crystals off the tp for cheap now, just saying

Those are not the crystals the OP is talking about.

It is.

https://www.gw2tp.com/item/19173-energy-crystal

https://wiki.guildwars2.com/wiki/Energy_Crystal

Huh. I didn’t realize they’d removed the restrictions on them so you can sell them now. That’s good to know, I guess.

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What keeps you from watching pvp on twitch?

in PvP

Posted by: Palador.2170

Palador.2170

What keeps me from watching pvp on twitch?

Brain cells. I seem to have too many.

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Hero Banners Usual Locations?

in Guild Wars 2 Discussion

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Palador.2170

I’ll echo what the others have said. I have a storage guild where I got the 4 basic banners unlocked, and I used to toss them up whenever I felt like being helpful. I had no problem with converting gems to gold, then gold to Influence (that’s what it was, right?) to buy banners to put up for people. Support the game, and make it a nicer place for my fellow players.

Can’t do that now. I have a bunch of banners in storage, but I find myself asking “Is this moment/event worth it?” And I usually just hold on to them, waiting for an even better moment that may never come, because I don’t know how well I can do at getting more of them.

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Player Housing? anytime soon?

in Guild Wars 2 Discussion

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Palador.2170

The home instance is good enough.

It’s really not, because it’s not intended to feel like it belongs to the character, they just happen to live in that area. You can’t do anything with the buildings, and random people wander around in the area, living their lives just as your characters do.

The true idea behind personal housing is for it to be something that feels like it belongs to you and/or your characters. Allow people to personalize it, much as they personalize their characters. Maybe nobody else will notice or care, but some players want something they can look at and say “I changed this.” In a world where everything resets, that’s a rare feeling.

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Metrica Province mini dungeon Oola's Lab

in Fractals, Dungeons & Raids

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Palador.2170

You can buy energy crystals off the tp for cheap now, just saying

Those are not the crystals the OP is talking about.

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Skritt vs Cosmic Harvesting Tools

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Palador.2170

Several weeks ago, ANet came out with the Cosmic Mining Tool. I’m sure I’m not the only one that was expecting the other two tools to come out with cosmic versions as well. The harvesting tool is easy to visualize, just replace all the small falling stars with one larger strike that sends plant bits flying everywhere.

And now, we finally got… well, it’s the Skritt Harvesting Tool. It’s cute enough I guess, you throw something sparkly onto the plant, and a random skritt tears it apart looking for the ball of glitter. But the skritt animation is recycled from the skritt finisher, and while the skritt works your character actually COWERS before them! I could see kneeling as you wait for them to finish, but cowering? If you’re that afraid of skritt, why would you be drawing them towards you to begin with?

Is anyone else disappointed by the new skritt tool? Ankittenhe only one that bought the cosmic tool, expecting a full set in that theme, and now holding back on buying anything else while waiting for them?

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Half-naked females, fully draped males.

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

This is a sign of SJW infection. Looking for evils where there are none. I will have steak, even if you can’t chew it.

I will play a female human in the skimpiest of clothing and there is nothing anyone will do about it I currently play a char, and well char arrent too attractive. I have that plate armor. My char looks like of like a snow leopard.

For me, this isn’t about taking away anyone’s skimpy outfits. It’s about making the armor keep the same theme across both genders.

Here’s one of the most basic examples, the starting armor for mages (as shown on humans). Compare this to this. These two sets are the exact same armor in both cases, but they don’t look anything alike.

If they want to make sexy and revealing looks for one, then make it for both. If they want to make a fully protective look for one, then make it for both. Is that really too much to ask?

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Feedback: White Mantle Portal Device

in Fractals, Dungeons & Raids

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Palador.2170

everyone knows its too expensive to ever be practical

Do you think the WM Portal device is better than the Clockwork Portal Devices? If so, why?

I don’t raid, but… If I could pay the comparable gold price people have listed and get this thing? I’d do so in a heartbeat.

Why? Because I don’t NEED a portal all that often, but sometimes it would be great to be able to make one. And I could toss that into one of my shared slots, and it would always be there when I need it. Even if it’s just for fun. Especially if it’s just for fun. I’m actually a bit upset that it’s raid only.

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RAID proposition please consider

in Guild Wars 2 Discussion

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Palador.2170

that are the kind of answers that scare people to play raids and that actitude
the first step to toxicity
you are illustrating my point

No I’m not. I’m illustrating the reason there ARENT “ezmode” raids. Raids were made to BE the hard content for small groups of players. It’s people who whine and cry about raids being too hard, or take too long, that anet themselves INTENDED to exclude from raids. Not going to put any effort at meeting the bar where it was set in the first place? Yea, you should be left out of anything behind raids. Should there be a “difficulty” where you dont get ANY type of reward or drop loot? Maybe.

edit: and only snowflakes think my points are toxic instead of simple truth. God forbid someone says the truth around here.

::laughs::

You think it’s a choice between toxic and truth? Sorry, but it’s both. When it comes to raids, the truth IS toxic.

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Season 3 Soon?

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

I’m trying to give them a chance to prove that Colin leaving and MO being in charge will change things. I have a lot of doubts, but I’m really, REALLY trying to give him a chance to turn things around.

Yeah, maybe it’s stupid of me. Hardly the first stupid thing I’ve done, though, and I’m sure it won’t be the last.

MO was in charge all along, he was Colin’s boss but he was in charge while Colin was in the company.

True, but Colin was a layer between him and the rest of the devs. Colin had his own visions for the game, and his own ideas on what was going well and what was not. MO now has his hands in the mess more directly, and that changes one’s view on how things are going.

And it also means that he has nobody to share blame with if things go wrong, no second in command to soften the blow and save his reputation if the game goes down in flames. Reawakened self-interest can do wonders for making one rethink old choices.

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Season 3 Soon?

in Guild Wars 2: Heart of Thorns

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Palador.2170

I honestly can’t believe anyone is still falling for that load of crap.

I’m trying to give them a chance to prove that Colin leaving and MO being in charge will change things. I have a lot of doubts, but I’m really, REALLY trying to give him a chance to turn things around.

Yeah, maybe it’s stupid of me. Hardly the first stupid thing I’ve done, though, and I’m sure it won’t be the last.

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Season 3 Soon?

in Guild Wars 2: Heart of Thorns

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Palador.2170

Wait, so are saying that HoT, the expansion that was meant to introduce all these new systems that were going to cement systems into place once and for all, need to be changed or redone??

HoT was supposed to be the groundwork for ALL future content, so they failed on this then? You would agree that HoT was a failure in this regard since you are now saying that they should develop new systems on an entirely new “groundwork”?!

You can try to see the silver lining in all this all you want, but at least admit that ANet has made some HUGE mistakes lately and that it seems like they don’t know what they are doing anymore.

Personally, I think they got a LOT of things wrong in HoT. But, that’s not quite what I’m saying here…

As you say, they made a lot of new systems in HoT to lay the groundwork for the future. With so many new systems and things going on in the background, it’s not really surprising that at least one of these new things didn’t work as expected. So, now they have to go back to the drawing board and either find a way to fix it, or replace it from the ground up.

It just so happens that the system that crashed on them is one they need to make the new legendary quests. And, I’m betting, it was intended to be used to make and adjust other events as well. So, they need to get it fixed.

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Season 3 Soon?

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

That’s very reasonable of you – actually that’s sort of beyond reasonable really isn’kitten– they spread themselves too thin, and yet their biggest team at over 100 Dev’s is the NEW xpac team? – they stopped Legendaries that weer advertised as coming with Hot that people paid for but they haven’t reduced the NEW xpac team by even one person? its all hands on deck guys! unless of course its not because you have pushed all of your considerable resources into getting more cash money from a new xpac?

You normally make more sense….

Actually, when I think ahead it DOES make sense to me. Let me try to explain:

The system they were trying to use to make the new legendary quests was, and I’m sure we can all agree on this, a dirt awful failure. So, they have stepped back, and are asking themselves “How do we get this right?”

Well, getting it right will likely involve some system changes, as well as putting parts of the crafting quest into the game before they’re needed, instead of trying to add them into already existing areas and events. That means leaving themselves a base groundwork to build on in any new LS3 content (which anyone that has HoT will be able to access), and the new systems may require work that will be best done in tandem with the work going into the next expansion.

It’s an annoying delay, I’ll grant you, but a useful one. As we saw with the shortbow, to continue doing things as they were would mean that the set would be finished in a few years, at best. Delaying the direct work now may let them get things ready for picking it back up, and get us the rest of them faster in the long run.

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Season 3 Soon?

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

This drought may be unwanted, exceptionally long and also unexpected by ANet. If you recall with the announcement about suspending Legendary weapons they said that they spread themselves too thin and let the content pipeline empty out. Obviously they have problems pacing themselves and setting up reasonable goals and had to retrench. Hopefully they’ve learned a lesson with all this and in the future the content droughts will be shorter.

Thanks for all the comments. I know there’s nothing I’m going to say that will make you feel better, but I’ll share some final thoughts for the night.

I said three weeks ago I’d focus on sustainability and quality. I want to reiterate the part about sustainability. Be angry about legendary weapons, sure, but how about the recent drought of content? That kind of thing happens when we spread ourselves too thin, and when we let the content development pipeline empty out so we can fight fires. What I think we actually owe you is sustainable, predictable, high-quality content. I’m making a decision that’s painful in the short-term so we can position ourselves to deliver that.

(Snip)
Mo

You may have a point. Okay, I’m worried, but I’ll wait and see what we get.

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How would you redesign the BL Chest?

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

Then I suggest having a secondary chest created if they go with your suggestion. And a new key generated for it that can only be purchased with gems.

That way those who get keys from drops in game (map completion or personal story) still have a shot at the rare items, just not as good of a shot as someone who bought a key for the new chest.

And maybe for a few months at least have a vendor that will exchange like 5 old BLTC chests for the new BLTC chests.

Yeah, I considered something like that, but I wasn’t sure if it was a good idea or not. My post was rather long, so I just dropped it.

I was also thinking of doing it the other way around, and have the new chests be called something like “Black Lion Supply Crate”, and let it be what works like the current chests. That way, the “Black Lion Treasure Chest” is still going to be the one that holds the actual treasures.

Or maybe just do away with needing a chest for the in-game keys? Replace them with a “Supply Requisition Form” or something similar, that you turn in to get a loot crate that you can open.

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How would you redesign the BL Chest?

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

The problem I see people having with the chest isn’t that we don’t know what we’re getting, but that we often get things we don’t care about. It’s been said that if it always contained something we find useful, then the uncertainty wouldn’t be as bad. So, with that in mind, here’s my ideas:

First, gut the drop tables of all “common” and “junk” items. Luck, EXP tomes, boosters, Box of Fun, crafting supplies, and so on. We’ll come back to them later, but pull them from the drop lists.

Second, each chest will have 4 drops. The first will ALWAYS be a ticket scrap. Just a scrap, no chance for a full ticket. The goal there is to make it a promise that 10 keys is the most it will ever take to get a full ticket.

Drops 2-4 will actually be weighted as follows. Slot 2 can drop a common or uncommon item. Slot 3 can drop common, uncommon, or rare. Slot 4 can drop uncommon, rare, or very rare.

Third: Introduce two new currencies from the chests. (Yes, I know we have too many already, sorry.) I’ll refer to them as “Skritt Coin” and “Treasure Tokens”. Both of these will actually appear in different amounts from common to very rare. For example, Skritt Coins might come as 25 for common, 50 for uncommon, 75 for rare, and 100 for very rare. Treasure Tokens will follow the same general idea.

Skritt Coin: This will actually be a meta-currency, that can be exchanged for any other currency in the game, save for gold and karma. While this would allow someone to just unlock a ton of chests and buy something without ever running the associated content, the idea is more that you can use this to make the final leap to something you’re saving up for. A few geodes short for that Mistward Insignia you need for your collection? 10 tokens short of being able to buy that last bit of dungeon armor? Here you go. Note that the currency exchange doesn’t have to be 1:1. Maybe it’s 2:1 for dungeon tokens, 4:1 for geodes, and 10:1 for raid currencies.

Treasure Tokens: These are spent to gain all the stuff we’ve taken out of the chests’ drop tables. This is how you get your tomes, crafting supplies, luck, boosters, and what have you. We then take it a step further and allow people to spend more tokens to get even more things, such as the potions for PvP or WvW track progress. Add a charmable pink poodle to your home instance, or a mini of a jumpy skritt carrying a mug of coffee? They can go here as well

Finally, all of this would only apply to keys purchased with gems. All in-game sources of keys that currently exist would need to be changed to something else, such as “Consortium Lock Picks”, that keep the old drops. (Maybe even replace some of the higher end drops, such as the permanent contracts with two week versions.) Without this change, key farming, even at only once per week, would become too valuable.

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How would you redesign the BL Chest?

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

Recently, ANet released an account bound Black Lion weapon skin set to attempt to add more “value” to opening Black Lion Treasure Chests. While some people like the looks of the set, the idea seems to have gotten a largely negative response from those that care to comment.

One thing I’ve seen is several variations on “we don’t like spending money to get junk” comments about why people don’t like the chests. So, I want to hear what you would do to make the chests worth buying keys for. After all, it does no good to say “make it better” if they don’t know just what we see as “better”. (The current issue is a possible example of them trying and missing the mark.)

I’ll post my thoughts as well, in a post below. But please, share you ideas, even if they’re totally different from other suggestions.

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Half-naked females, fully draped males.

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

IMO the OP is just right: if a set of armor is revealing, it should be revealling for both sexes. If a set is covering, it should be covering for both sexes. If it looks practical, make so for both sexes and the 5 races. If it looks glamorously soft and colorful, make it look just like that for everyone.

Is that simple (and hard). Make every type of character using certain set show the same intent and follow the same logic. Stop being inconsistent with the designs.

Then begin to make MORE designs. More diversity, and more quantity. Please.

Pretty much this.

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Season 3 Soon?

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

If true? Yep just about time to find something else to do with my time and my money.

Pretty much this.

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If Arena net lifted the armor restrictions?

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Posted by: Palador.2170

Palador.2170

I’d like it, though they might have to make it so that you have to wear skins of all one weight (all light, all heavy, or all medium).

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Charr and Asura female precursor armor

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

Change it, it looks awful. And then, go drug test the person that greenlit this.

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Untradable weapon skins

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

Reading this thread, we understand your questions and want to share a little information: This set is designed to be a special, exclusive set and therefore it’s a little different than most. There are a couple of other interesting factors that you’ll want to know: The set is available for one ticket. It will remain priced at one ticket into the future, so someone who wants it now doesn’t need to be concerned about it becoming unavailable or about it rising in price in the future. Other sets currently available are not account bound, such as the Cavalier Weapon Set which was recently released at a price of 1 Black Lion Claim Ticket and remains at that price now. In addition, we do intend to continue to offer tradeable sets in the future. If you’d like a preview of the new set, go to your bank wardrobe and filter for “Privateer.” We hope this answers your questions, and thanks for sharing your thoughts.

-Sarah

We already have special, “exclusive” set. The Immortal set. This is uncalled for.

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Biggest fear of next expansion?

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Posted by: Palador.2170

Palador.2170

Making it like HoT instead of like the core game.

Funny. For me it’s making it like the core game, instead of like HoT. :P

Perhaps a compromise is in order.

Central story path is easy, but if you care to go looking for it you find challenges that are much harder?

Kinda like how some of the hardest bosses in FF games are not the end bosses, but the hidden ones you have to really look for.

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Untradable weapon skins

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

I thought they’d learned better than this. Clearly, I was mistaken.

All the more reason to assume the next expansion is going to be full of the same problems as HoT.

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Fractal Tonic Realistically Unobtainable

in Fractals, Dungeons & Raids

Posted by: Palador.2170

Palador.2170

Its not awful. It is just another carrot to convince you to keep doing fractals. Just like people play the lottery with a 1 in 125m chance to win.
If anything Anet should add more items of similar rarity into the game for all kind of contents. I cant think of any reason why there should not be extremly rare cosmetic items. Noone is forced to get them, but it makes people extremly happy if they manage to get one.

And very frustrated if they really want one, but can’t get it. I think what they’ve done with weapon precursors is the best way to do it. You can get it by being really lucky, but there’s also a slow and sure way to earn it.

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Biggest fear of next expansion?

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Posted by: Palador.2170

Palador.2170

There are a lot of lessons they needed to learn from HoT. My biggest fear is that they’ve not done so.

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Pride Capes to fight Injustice

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Posted by: Palador.2170

Palador.2170

I’m pretty sure that if ANet could make good capes in this game, we’d have a dozen or so in the gemstore by now. And I doubt that something they’ve been unable to deliver for years will suddenly be figured out in the next few days.

They could, maybe, make crystal wings that leave a rainbow trail. But (and I’m being serious here), I’m sure someone would get upset if they heard of an MMO where they wanted all the LGBT supporters to gather on the highest ledge they can find, and jump off.

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Please continue with making more raids

in Fractals, Dungeons & Raids

Posted by: Palador.2170

Palador.2170

How about 1 or maybe 2 raids per-year?

They said in an earlier Guild Chat that at their current workflow they have the ability to produce a raid wing every 3-4 months.

I’d expect that workflow to change as we draw closer to the release of the next expansion. There’s never enough time on things like that, so I’d expect some of the people that help the raid team to be too busy with expansion projects.

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