He might start thinking he knows what’s right for you.
—Paul Williams
[list] [*] Comparing pet stats with one another is far more difficult if we can’t rapidly swap between two pets. We are only allowed to see the stats of our currently active pet and thus removing quick swapping out-of-combat makes smart pet choice a tedious affair.
[*] Bug clearing! While they are getting better all the time, pet are still not bug-free. The only reliable way to clear your pet of any accumulated behavior issues is to swap it. You should not be penalized for this.
[*] Intro and finisher pets. Some pets are great to initiate combat and some are great to mop up at the end. By forcing a long cooldown on swap while out of combat, you are either taking away a ranger’s ability to have a beginning and ending pet, or you are forcing that ranger to wait the full cooldown between every single fight. This is ridiculous and greatly diminishes the usefulness of some pet families, in particular dogs and porcines.
[*]Stowing forces swapping! Whether or not you want to swap pets, if you have your second pet out when you stow, you will incur the large swap cooldown when you unstow as the game will “helpfully” force you to return to your first pet. If the cooldown out of combat were returned to its short form (2 seconds?), then the interruptions caused by coming out of a stow would be greatly minimized.
[/list]
Nope it doesn’t. Even though the BBCode for list isn’t explained in the help, it’s unexpected that only a subset is supported. Let’s try a short list:
[list=1]
[*] It appears
[*] that the BBCode for lists
[*] doesn’t work.
[/list]
You have to have spaces between the mark and the list item, and no blank lines between the items in the list.
I expect if I disabled textile with the checkbox, the BBCode list would work properly. I’ll try it in a followup.
(edited by Moderator)
Also crafting in Claypool, Queensdale with the NPC saying, “Hold… Hold… Hold… Fire!” every 10 seconds. Sometimes I’d wish they’d turn and fire on him instead.
While I don’t disagree about the repetitiveness near crafting stations (That woman insisting she’s not crazy in Hoelbrak for example), the Claypool voice overs are necessary to complete the heart there. I wish there was a hotkey to mute game sounds. I can mute all of my system sounds, but that’s problematic when I’m on my guild’s TeamSpeak server.
I also appreciate this, mostly because I can eavesdrop and I don’t have to participate in the conversation. I also get a kick out of some of the animations they use while they’re talking. I caught two ladies gossiping about the Queen and how she’s not married, and the gestures of one were very amusing.
I have also noticed the same problem, particularly with threads I’ve seen before where it takes me to the first new post. I’ve tried with both chrome and IE, refreshing, etc. I’ve got all of my cookie and ad blocking turned off.
Oddly enough as soon as I started typing in this reply box, I can’t get it to happen in any thread I look at Seems to have more to do with multi-page threads.
Hmm that’s odd, I edited my post and it said it was edited by a moderator. Maybe there’s something going wonky with my credentials?
(edited by Moderator)
I only salvage the ones that break down into materials I need, so basically light and medium armor. The metal and wood you get from heavy armor and weapons is easily harvested at lower levels. In the highest tier it might make sense to salvage everything if you salvage with higher quality kits.
You only have 6 of the 8 venom sacs required for the recipe. The number you have is in the square brackets and the number you need is on the left side of the image of the ingredient.
I have several suggestions for you…
The easier your suggestions are to read, the more likely they’ll get the attention they deserve. You put a lot of time typing that text in but a lot of folks aren’t going to read it because of the formatting.
It was possible to produce roast pig during beta:
You still can – I picked up the cook’s outfit when it was on sale and it included the frying pan. I’m having a ridiculous amount of fun with the silly thing.
I haven’t once gone over 2 gold, there’s way too many gold sinks, not enough ways to make gold.
Why do you feel the need to have a big pile of gold? I’ve never had more than 3G at any given time, but I have all my trait books, I bought that silly cooks outfit partially with gems I got with gold. I’ve upgraded my weapons and armor fairly regularly and experimented with some of the different runes. I’ve leveled my crafting skills halfway up. I bought a piece of cultural armor I liked the look of. I take way points when I feel like it and can always afford my repair costs. I’ve given my alts some start-up funds and contributed to my guild so we could get a commander book for WvW. I really haven’t felt poor.
I think the problem here is that a gold in this game is much more valuable than a gold in other MMOs and so our sense of scale is off. What would you rather have 100 Yen or 1 Euro?
I think the queues make this a lot more of an issue than it really is… I’m hopeful that after the server rankings get sorted and some folks migrate off of servers with long queue times, it will get better.
So, does anyone have some effective strategy suggestions for dealing with the campers so we can turn this into a more helpful thread? I haven’t really run into them, but I don’t go do the jump puzzles when my side isn’t in control of the map. So, I guess my strategy is to ignore them and go help take some of the objectives. I seriously doubt that badge farmers will be sitting up there twiddling their thumbs while the battle is raging elsewhere. The only reason they camp is because there are enemy players to kill.
And to the folks that hate PvP – it doesn’t have to be running around with a zerg. Try it and see how it is different from the PvP you’ve experienced in other games before you completely make up your mind to hate it. There are lots of ways to contribute that don’t require head on confrontations with other players.
Undefended supply camps can easily be taken with 3 people. There are single veteran guards at control points that can be taken out solo. You can bring supply from a supply camp and repair tower doors and walls. PVE objectives like helping out a camp of Ogres, or collecting pearls for the Quaggen brings them over to your side. Yes, you always have to keep alert for enemy players, but that means there’s a lot more reason to party up in WvW than there is in PvE and I feel it’s a little more social. Or you could RP a commando behind enemy lines and make use of the terrain to avoid confrontations. You have to explore a bit to learn the maps, but there are plenty of places to duck around a rock and watch the zerg go stampeding by…
Check out the wiki and Mike Ferguson’s blog post
I don’t know the arm flings are pretty exaggerated to match Lonely Boy. Compare the Norn dance to this Carlton clip, and you’ll see a lot of similarity.
It’s hilarious. “Kitten” is my new favourite swear word. :-)
Mine too, right after I was mystified by a post that said (paraphrasing) “rangers need to stop getting all kittenish over it”.
- Heart at between Sunken Hall/Harvester’s Glade: Hounds are stuck, won’t return to their cages, so you can’t release them. Suspicious bushes/trees are not being marked/unable to be interacted with. You can use aoe on the suspicious trees to kill the enemies though regardless of the dogs – on the death of the first enemy the second (and third if there is one) enemy will finally drop out of the tree so you can actually target it. Ranger traps were useful (necro marks would work too) as you could lay them there and wait for the respawn – when they were triggered it was time to aoe.
- “Raid the Separatist Camp” is stuck, with 2 NPCs in the cavern below and no enemies/anything you can interact with down there.
I experienced both of these problems and then gave up and left the zone.
The weird thing was that another player in the same heart area could see traps that the dogs were barking at that I and a guild mate couldn’t. I managed to find a couple of things the dogs saw, and tried following one particular dog around after I could activate something he found and that didn’t work. Are the dogs supposed to only find stuff for the person that released them? It seems like that’s what’s getting confused.
Oddly enough, I was in the zone to help a guild mate with reporting some botters, and the event that they were botting was working just fine :/ I don’t remember the name – it was the one where you kill the shamen near the Sleekfur encampment. We hung around a bit to spoil their scheme of purposely failing the event so they could get the rewards for both the failed event and the follow on. The mobs protecting the shamen did seem to spawn strangely in one big clump by the Southernmost shaman and stay there, so it was pretty easy to go North to South to take the shamen out.
One thing that helps is to pull each item out one at a time, and see if it shows up and is non-red in the discovery tab. There are several items that I’ve found all the discoveries for, I make a note of those ingredients so I don’t keep pulling them out.
But yes, I’m anxiously waiting to be able to do discoveries out of the bank.
ANet has already said that we will be able to do discoveries from the bank. They wanted to get the ability to do production from the bank out to us instead of making us wait for the entire improvement.
I want the dungeon armor skins, but I hate PVE. Why is Arena Net forcing me to do something I don’t wanna do just to get what I want?! It’s sooo unfair!
That’s basically the same argument as removing the WvW areas from world completion. It’s equivalent to wanting raid armor without wanting to participate in raids. The underlying assumption being made by the folks that want 100% world completion without having to experience 100% of the world is that Guild Wars is a PvE game with PvP added on. That simply isn’t the case. PvP is an integral part of Guild Wars, and there should be rewards that you can’t get unless you PvP.
Is it hard to take out 15 people camping a spot from a tactically superior position? Yes, it is. Is it impossible? No. I understand not wanting to PvP. What I don’t understand is wanting the rules changed so that you can get an accomplishment that other folks had to work a lot harder for.
I’m not a particularly hard core PvPer. I got 100% map completion in one of the borderlands running as a duo with my husband at um I think we were in our early 30s. We killed a group of 4 enemies trying to complete the centaur event on our way to one skill point, had a pair of enemies trip and fall off a cliff right in front of us on our way back out (yes, killed them too, it’s war after all), and that was the sum total of the PvP I was “forced” to do. I waited until our shard had control of the map because I wasn’t in the mood for a lot of fighting.
But as I already said I think our differing opinions boil down to the different ways we individually use forums. I personally just would rather the CC team ease off the trigger fingers and let irrelevant threads die out naturally and devote there attention to threads where they are needed to moderate and action posts.
I do think that a very obvious sticky with Arena Net’s response to the gold selling spam is merited. They have made repeated, very clear statements that they view it as a serious problem, but it seems like a lot of folks aren’t seeing that message.
I don’t think the threads you linked would have contributed all that much to the discussion had they been allowed to continue. Everyone agrees gold spammers stink, it’s bad for the game, and it’s really annoying. The ANet folks are very much aware of the issue and take it seriously. There really isn’t much we can do to help solve the problem, other than continuing to report the spammers and not buy their services.
Based on my past experience as a developer who also moderated a small company’s forums, threads about sore spots like these can spiral. Folks get fixated on something negative that can’t be fixed right away and the feel of the forums gets really negative and unpleasant. It demoralizes the developers that read the forums and drives away new folks. It’s much better to lock the threads before they get rolling. If you wait too long, then the act of locking the thread makes the situation worse. Take a spin by the Diablo 3 forums if you want an example of what can happen.
As far as long threads go… well you’ve got more patience and focus than I if you can read through 20 pages of posts with most of them repeating what has already been said I think shorter threads are better for discussion, and longer threads for the poll type threads. Even if a discussion doesn’t degenerate into an argument it usually ends up as a conversation among two or three people with an occasional drive by by someone who hasn’t read everything that’s gone before.
I think the best part about starting up a new thread is being able to make the title of the thread match the tangent the discussion has taken. A thread that starts out complaining about the gold spammers and turns into an interesting discussion really needs a new thread because I don’t read threads with those types of titles anymore and I’m probably not the only one.
I have people in my guild absolutely not interested in PvP, but who are achievers who will want 100% world completion. Forcing those people into PvP is nonsensical, and this should be changed. ANet should simply add a “PvP world completion” and separate both.
If you want 100% world completion, you should experience 100% of the world, which includes PvP. Why should you only experience part of the game and get the medal? It’s an achievement, not something you have to get past to enjoy the other parts of the game.
I think putting the world completion points in the WvW zones is a good idea. It encourages folks to try out WvW who might not have otherwise. Some folks that try it might even like it.
There is a very simple way to deal with enemy players that are annoying you – you kill them. If they persist, you kill them, their friends, and their pack mules. If they’re really hard headed about it, you push them off the map back into their keep and hold a dance party outside.
If you can’t get enough folks interested in clearing out the campers, then you have to wait and try again at a more opportune time.
Just out of curiosity, why didn’t you enlist some help and clear them out of there? The vast majority of people in WvW are there to PvP and probably would have been happy to take on an organized group.
Yes, I’ve killed members of the other faction trying to get to the skill point or do an event in WvW. I don’t consider that griefing, it’s part of the challenge of getting 100% map completion. I’ve also protected members of my own faction so they could get the skill point/vista/etc. I don’t camp those spots, because it bores me, but it is the most efficient way to get into skirmishes with other players. They’re just farming badges, and you’re an easy target because you aren’t playing smart.
This doesn’t require some sort of complicated solution. It requires that you get some folks from your side to help you. If the other side is too organized and you can’t beat them, well they won that round. Come back another day. Yes it stinks with the queue times on some servers, but 100% world completion isn’t required to progress. Wait until you have a more favorable match up for your shard.
And yes, 100% world completion should mean that you experienced the entire world including the WvWvW areas. Several of my guild mates have achieved 100% world completion and we’re proud of them because it’s not easy. If you don’t want to PvP, that’s your choice, but you shouldn’t get an achievement for world completion.
(edited by Pandemoniac.4739)
in Crafting
Posted by: Pandemoniac.4739
I wouldn’t mind having a filter on every vendor to filter out stuff I can’t use and stuff I can’t afford. I’d rather see more advanced searching on the TP first though.
I would put your suggestion over in the suggestions forum with a more descriptive title. It might get more attention that way.
It would be nice when you’re putting a dungeon group together to be able to see a list of folks interested in a particular mode of a particular dungeon in a particular way. I don’t like auto-groupers – the lump the folks that want to get it done as quickly as possible with the folks that want to slow down and experience the cut scenes etc. Folks that have run the same dungeon multiple times shouldn’t get stuck with folks that are seeing it for the first time, and vice versa.
Lol, but where are your sexy ladies? You need to get some human elementalist girls in their hoochie clothes to help out.
Which threads do you feel were locked too soon? I’m not trying to be contrary, I’m just trying to understand where you’re coming from.
I’ve understood the reason behind every thread that I’ve seen locked (including those I was in the middle of composing a reply to). I took a quick look through the forum for locked threads to see if there was something I was missing, and I couldn’t find any that I felt would have been more valuable if they had been allowed to continue.
Very few people will read every post in a really long thread. That thread died out on it’s own and the discussion was picked up a several other threads because folks didn’t want to go through the older threads.
If you want to stimulate discussion, it’s much better to start fresh threads. Summarize the discussion so far for the folks that didn’t catch the first 50 post thread and keep the discussion going if it’s something you feel is important.
I found guildhead.com to be more useful than gw2db. I found searching for a recipe by ingredient to be much easier.
I can make a veggie burger, but not a bacon cheeseburger? That’s just wrong!
On the other hand, that would explain why I don’t see many fat NPCs.
in Crafting
Posted by: Pandemoniac.4739
They didn’t use to be soul bound, and I think they’re looking into making them account bound instead, so it may be intended that you can buy a recipe you already know for another character on your account.
I found the big red tooltip to be pretty effective at keeping me from buying duplicates.
I was intrigued by this interpretation of an armadillo. He looks like he would make a good guard pet.
There’s an unmapped keyboard shortcut to swim straight down. I haven’t found a spot on my keyboard for it yet, although after that underwater skill point in Bloodtide coast, I’m looking a lot harder.
I disagree. Threads that go on too long degenerate quickly, and I’ve never seen a thread locked where the conversation was actually interesting to folks other than the two or three that were arguing with each other.
You can always start another topic if the answer to a question took a tangent that you want to explore.
Warhammer online
Honestly for as much crap as this MMO gets it actually brought a lot of new things to the genre. Queuing from anywhere in the world, an in game lorebook and achievements and world events. EA Destroyed this MMO, it was released too early and a good amount of the content was cut out at launch. I enjoyed it but it just felt unfinished and the endgame was for the most part terrible. Though at least it still brought some new things to the genre.
I really liked Warhammer until I got my characters into their mid 30s. The public quests were unique and the PvP that you could start at level 1 was a blast. Then you got into the last tier and the PvP was completely unbalanced because you got matched up with folks 40 reknown ranks above you. The open world PvP never had a balance of players from each faction. The high level PvE content was so buggy it was unplayable. When they announced they were raising the reknown ranks without creating a new PvP tier, it was dead to us. It was a shame, because both my husband and I love the Warhammer lore.
In addition to what’s already been pointed out the level requirements are different. I found that the watery mushroom soup recipe produced better level 10 food for fewer ingredients than any of the “free” recipes. That being said, some recipes aren’t that great and are more there for flavor than utility.
Oh and 10% versus a flat +10 does make a difference if you’re getting more than 100 xp per kill.
I see ingredients that can be bought with karma as a benefit. You can’t buy your profession training books with karma or spend it on the TP, and I have an easier time accumulating karma than money for some reason.
(edited by Pandemoniac.4739)
I didn’t have an active sub to any MMO right before GW2 came out. Y’all really don’t want to sit through the entire list of every MMO I’ve played so here’s the past few months.
I’ve played many MMOs. I most recently tried SWTOR and Secret World. I lasted in SWTOR for a while because I was enjoying the heck out of the stories, but then the MMO drudgery started to get to me. I left before the 1.3 patch so there was no group finder. Even the addition of legacy perks couldn’t really get me interested enough to lay down another $15.
Secret World was disappointing mostly because it had so much potential and the clunky, boring combat ruined it for me. I loved the investigation quests, but I hated having to trudge through killing so many mobs to experience it that I gave up.
I played some Diablo 3 (technically not an MMO) and enjoyed it for um about 140 hours (so I got my money’s worth). I might go back after they get some of the problems sorted out, but the community stinks. Tried Path of Exile’s beta. It has some neat ideas, but it has polish issues, and the devs are hard core in all the wrong ways for my taste.
My husband bought into the MechWarrior Online beta, and really enjoyed it. Not my cup of tea. I logged into City of Heroes to say goodbye. That was the one game I don’t begrudge a single penny of my 5 years of subscription fees. I played the kittens out of it.
And of course the original Guild Wars because I had to get my heritage armor at least. Hmm I should check my birthday presents and see if I can add any more minis.
(edited by Pandemoniac.4739)
Not that I disagree that GW2 is a great game, but it’s not free to play; it just doesn’t have a subscription. F2P means the client is free then they nickle and dime you to death in the cash shop. I’d rather pay up front and buy the game.
Folks have a right to their opinions. These forums are a lot more civil and useful than the Diablo 3 forums (I blame the moderators here for that! And kittens, the kittens are partly responsible). The more you insist that people see things your way, the more loudly they will insist that you see it theirs.
If you want the complaining on the forum to settle down, stop stirring the pot and post about something game related instead of vaguely disparaging unnamed people, some of whom may have legitimate feedback that the developers need to hear.
And at this point if you feel the urge to point out some ridiculous statement someone made as an example of how certain folks need to be admonished, stop and realize that you’ve been trolled. There’s no shame in that – it happens to all of us on occasion.
You can see the icons on the wiki at http://wiki.guildwars2.com/wiki/Crafting. It’s artificing. They’re the same icons used on the map to indicate the crafting station.
I don’t know that the event difficulty was reduced so much as it really doesn’t scale well with the huge number of people doing them. Although, there was that one event in the beta where you had to kill the champion grawl shamen by the lake with the tar elementals – I think that was toned down quite a bit from the beta because I don’t see big piles of dead players there anymore
I’ve done a few events where it was just myself and one or two other folks and they were fun that way. The problem now is that tons of folks are farming events where they weren’t so much in the betas. I think after there is a certain saturation of players on the field, the event doesn’t change in a way that increases the challenge. I don’t know that there’s a solution because it might be really unfair to dramatically change the nature of the event when a critical mass has been reached.
As far as the dungeons, I’ll only do those with guild mates. Our first run through a story mode was a repair fest. Our second run through was challenging, but not so frustrating because we had a better idea of what to expect. I can’t imagine doing them with a pug instead of an organized group on TeamSpeak.
I like that dungeons are really hard and that you have to think a bit about your tactics instead of just sending an over-geared tank in and doing what you normally do. Everyone on the team has to carry their weight and stick with the plan, even if it means two people are pretty much tossing boulders to each other for an entire fight. I thought it was awesome that the knock down from chucking an environmental weapon was the key to making the fight easier.
It was fun to have to figure stuff out, although I wouldn’t want GW dungeons to become like WarHammer Online instances where there was basically a script and everyone had to stand in the right spots at the right times and use the right skills – ugh. Once folks figured out how to bug out the bosses, no-one wanted to fight them straight up, even if it really wasn’t that hard. So frustrating to spend 4x as long trying to bug the boss than it would have taken to just fight it :/
Yeah I knew you could LoS some attacks – I guess I like being a little too close to the action to be able to step out of a projectile’s trajectory.
One thing that helped me a lot, particularly in PvP, is mapping “about face” to a key (it’s not mapped by default). It’s a good way to keep those thieves from stabbing you in the back.
Just so you know, guilds can only have a limited number of invites out at one time. If the person blind inviting you really ticked you off, don’t decline it. They will have fewer invites available to spam other folks with.
I understand if the reminder when you log in is too annoying though. It’s probably designed to be annoying to encourage folks to decline or accept promptly.
Because your forum login is the same as your game login, and it would not be a good idea to stick it in a cookie where it’s easily compromised?
I have to agree – I don’t think it was very successful. On the other hand, we’ve already bought the game, so maybe it was targeted at a different group of folks.
Out of curiosity, how did y’all get interested in Guild Wars 2? I played the original Guild Wars, and I follow a lot of the gaming news sites, so it didn’t really take much to convince me to pre-purchase.
There are lots of special attacks you can strafe out of the way of, but basic attacks and most special attacks require dodge.
That’s interesting, because I haven’t noticed any I could get out of the way of without dodging unless there was a red circle on the ground that I could easily step out of. I’ll have to pay more attention.
It’s quite obvious that some attacks will hit you no matter what the animation looks like or how fast you run. I figured that out the second I saw a big rock from giant wurm take a right turn and smack me in the head.
You can’t strafe out of the way of attacks, so I think maybe you misunderstood or misremembered what you read. It would make dodge pointless.
Dodge doesn’t have a cool down, it costs endurance and some professions have ways of increasing their endurance, or skills that include an evade. Dodge is not the only protection you have. You can daze, blind, or stun. Investigate the side effects of your skills. If you are using all of your weapon skills every time they’re available, you’re not being as effective as you can be.
@Allyhoo – that was my impression also. I only use the master kits when I’m trying to get an upgrade out of an item, but even the basic salvage kits have occasionally given me higher tier materials out of low level stuff.
It seems to me that rectangular tiles make it much easier to expand the world than a jigsaw puzzle of custom fitted regions.
Did you know that the forum has a feature that allows you to ignore posts from particular people? I find it really ups the signal to noise. Just click on their name and you’ll see the option.
I actually like having each character have to find the dyes individually. It keeps the market for dyes going and it gives me a reason to have different color schemes for each of my alts.
Why should you be able to find one Abyssal dye and get to apply it to every character you make in the future? I know they aren’t as rare as other things, but it should be a little uncommon to see characters running around the rare dyes.
I really appreciate the work that must have gone into the patching process. I’m home sick and haven’t had to find something else to do during the weekly server maintenance window like I would have had to do with the other online games.
The trading post being down did stink, but I didn’t find it impacted me as much as the auction house troubles Blizzard had with D3 (which I played and enjoyed enough to feel I got my $60 worth even though I’m no longer playing it). There was so much stuff to do in GW2 that didn’t require the TP that it was more of an annoyance than a problem for me.
What I loved about GW 1 was the number of skills. I’m voting more non-weapon slots (5, not including elite/healing) and a hell of a lot more skills please.
I love unlockables and I like the limited number of active skills. I do think however that weapon choice really does take over a little too much of the build in terms of skills.
I miss hunting down bosses to steal their skills. Maybe, just maybe, we could unlock techniques that modify our weapon skills? So for example, hunter’s shot on the long bow might change from vulnerability + pet swiftness to a weakness+cripple?
I understand that adds a whole bunch of balancing work but it’s more stuff to spend skill points on. I think running down the elite skills in GW1 was one of the things that kept me playing for so long.
I found some sesame seeds harvesting herbs. The most recent was in a 55 zone, the previous was in a lower zone (BloodTide maybe?). I think they’re just a rarer drop and I’ve found using Mithril tools even when they aren’t required for the level area I’m in improves what I get.
Cherries I haven’t seen yet, but the comments section for cherries on guildhead says that there are two vendors that sell them in bulk.
Tomato – toe-mah-to or toe-may-to?
Yeah there are a couple of spots where the voice actors were reading phonetically instead of knowing the correct pronunciation, but many instances are just normal differences based on region.
The mid-western pronunciations are the favored ones for media in the States. The news reporters on the BBC have posh accents which I enjoy, but I wouldn’t consider they way they pronounce certain words to be more correct than the way I pronounce them. As long as the meaning is clear, I don’t really have an issue.
Kway however, that’s pretty silly.
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