Chrono Bunker got hit very hard with an emergency nerf and it will die rapidly to the constant interrupt from say.. DH or rev. This is a L2P issue.
Bunker mesmer has too many blocks, invulns and evades to be even a L2P issue. This is exact the same when people were complaining about S/D thief in 2014 “SO MANY EVADES OPOPOP” and now its the same with mesmers but seems ppl are protecting it now..
Seems most are enjoying this boring meta.. Sad.
people are protecting bunker Mesmer? It got hit with a nerf, however DS ele continues to dominate. Funny how you are cool with that.
Ehhh; Im not cool with ANY bunker shet in this meta. All can go to hell for me as none of them requires skill of any kind.
Well they cannot kill anything either (supposedly… and for sure it’s not my bunker mesmer who’ll be able to kill something… not even that daredevil)… so it’s a fair tradeoff.
Brainless, but unable to kill and standing on point… 4v5 for the other team, fair trade all in all… I do agree that current meta is cancer, but bunker as a whole are not a problem in themselves
well if their friend is a real amber/emerald I mean, why not?
The diamond will have to work twice as hard to compensate for that rubbish player who’ll probably be more of a nuisance and liability than anything else.
Creating another account so that your mmr is brought back to zero and queuing with your diamond friend to lessen your overall mmr… well now that’s a bit different
Bunkering shouldn’t be available through invulnerability, that includes evades.
There is no counterplay to invulnerability, especially with such abundant alacrity application.
I guess this makes s/d daredevil even more OP then, since they have even more evade uptime.
The well give you PERMA evasion as long as you stand in it. With perma i mean, no ‘vulnerable windows, while the well is up’.
Every thief evasion skill has a forcast and aftercast. Both of them make you vulnerable.
If a thief uses Vault in the elite well of mesmer (triple CC), he will 80% of times still get hit because of this, even if he keeps spamming it.
Counterplay to mesmer well? Noone. Counterplay to thief? Excellent timing of skills (I admit it’s not always easy). Second counter play: run them out of initiative (no more evade spam usually then).
Ele just need a melee class focussing him a little, then when he’s below tresshold (wich is really easy to reach) you ask on your team ‘condi burst this target plz’. Ele death.
I admit in some team comps with infinite party heals/evades/supports, that Ele can feel to strong. But I think bringing all the bunkers meta’s down a notch alone, would break the feeling Diamond skin is op. No support = Ele can’t keep up diamond = wet noodle against coordinated bursts.
Where do you come from? two weeks ago?
The Well as been NERFED It’s now an INVULNERABILITY which means that any mesmer still using it on an owned point LOSE THE CAP
is that clear enough, now?
A bunker mesmer is currently much more in line than a Diamond Skin Ele…+1000, some people are just clueless and biased towards Mesmer class in general…
I’ve seen at least 80% of the mesmer I phase still spam the evade well. What’s more these mesmers often win team fights, wich completely offsets the loss of capture point contribution. Especially when a point is decapped already (like at start of game in mid, or wich happens often when a player sneaks far/close), the amount of time needed to get a full cap is just crazy. Loosing a few seconds contribution is nothing (if the enemy stands out of circle 1 sec, 1 sec only (lot of big leap skills do that), the whole 3 sec capture progress is nulified versus the well.
Imo the disadvantage you guys give as ‘no c apture point contribution’ is bigger then you make it out to be.
What’s more, the mesmer (with teamspeak) can coordinate one other tanky boy, who is mid, to not enter the well. End result is: One person is enough to contest the point and the mesmer can evade the crap out of the enemies damage, often getting an advantage in the fight.
The downside is there, but it’s not world changing imo.
I’m talking about teamfights. For 1 vs 1 mesmer probably wont use it, but, in 1 vs1 they can ‘not use’ this well, and still do well on the 1 vs 1.
No decent player would engage a bunker in 1v1 scenario… he won’t kill it and nothing will happen, he’d be more useful elsewhere period…
Beside, the current meta is a slow-paced one, bunkers do not kill, or if they do it’s a slow erosion that takes time. Very different from the power meta we had a few months ago where losing a point didn’t matter because it was, indeed, a matter of a few seconds.
Currently, if you lose a cap, you may very well not cap it back in time… it’s a huge deal. And a bunker who lose point fails at every angle…
It doesn’t mean the enemy will cap it, it may very well put it white for the rest of the game, which is just as disastrous because, then, you cannot just leave the point and try to cap another one, you need to stay on it and prevent the other guy to cap it…
As for the enemy getting off point: it’s as valid as yourself. You will forcibly get out off point a few times, thus losing a few ticks alongside it.
No biggie as long as you keep it, but WoP is just not worth it in the current meta, too many ticks lost for what you get.
What’s more, you’re ignoring Inspiring Distortion… each time you give yourself distortion in a 300 radius, you also give it to your teammates. I don’t know many points that are bigger than 300 radius… you cannot just ask your teammate to sidestep your well even if it was possible because he’d be granted distortion anyway… and lose the cap anyway… beside, how can you ask a guy to focus on a specific circle on the ground in the mess of AoE, CC and whatever light fest is probably happening on the ground…
I personally totally scrapped the well from my build and switched to a mix of wells and glamours with temporal enchanter… I did miss the well for a while, but the gain from resistance and huge aoe condis clear made up for it pretty well.
(edited by Pepsi.8907)
who to kill a chronobunker?
just dont
if he alone contest a point he cant support his team. so take 1 ally to have eyes on him like rev or thief (class with good mobility) – fight 4v5 on other point if the mesmer leaves than fast decap/cap freely
also 1 person should pressure him even if he cant kill him it cant ruine his shatter or rotations. if he use wop great cant contest
if the point uncontested great for you as he cant bunker the point on his terms (but he can use more freely wop for his team)This gave me a good laugh. Bunker Mesmers take Portal in order to protect points while matching numbers across the map or to force the other team to effectively fight 4v5 across the map instead.
Good luck doing this to a good Bunker Mesmer when he has a skill with the sole purpose of doing it to you way easier and faster instead.
than check your team dmg and sustain. as lets say thief try to decap and mesmer now fight you 4v5 mid. as long as your team burst is fast and good you will be manage to down in 3 sec anyone. now the mesmer need to think should i port back to contest or res.
as you see the problem is not with mesmer or portal. again 2/3 of bunker mesmer trait line was before HOT. only wells and chrono trait line with just alacrity came. if its make bunker mes op than it should make power mes op or condi mes op . and it doesnt!.
the problem ppl still dont learn how to rotate and focus fire fast.
when oyu had bunker guard sitting on point you just ignore it . you could see power mes with portal port him to other point and didnt complain.all i am saying now the problem is not with mesmer. rather with other class who can do dmg and sustain and support like ele, engi and druid (little bit) while full dmg dealer cant handle them like thief, power mes, etc…
when you see more balance in the power/sustain creep you will see more diversity and less bunkering a pointFrom what little I can understand of your post, I’m starting to think we’re not even playing at the same level here. In the first place, I don’t even run into Thieves at high MMR diamond division where I constantly end up facing ESL premades.
I did beat Caed back when I was in sapphire division, though. That was pretty easy.
Eh, bit weird to say it was easy when you only got 10 points from a whole game. He might have farmed you the whole game and your team might’ve carried you..
I called strats that entire game as I do most of my games, and my general role is to contest far either by direct presence or via Portal plays. As per many people having to had reiterate in another thread, bunkers are generally at the bottom of the scoreboard as was the case for both of us in this particular match as well as most matches we play.
I only died once that entire game which was at the end there. Caed was on me most of it.
That particular game, they managed to get the full-cap on their home node as Caed slowed me down in crossing, so I just walked onto the point, dropped Portal Entre, and proceeded to walk up to the mid fight with him tickling me the entire way. Once we were set to win that fight, I activated Portal Exeunt to go for the decap, their Mesmer did the same to prevent it, and Caed followed through as well. I immediately took my portal back to the mid fight, waited until the last second, and then took it again right before both of our portals closed allowing me to sit uncontested on their home node getting the decap before the enemy teammates started spawning again. The rest was simply history.
Mind you, this was the second match we beat Caed that day. The first match we beat him was on Khylo, and we used the exact same strategy on that map as well for easy victory.
Your focus on personal score also suggests that you and I don’t play on the same level.
Not to burst your bubble but even afk’ing on a point would make you atleast 20-30 points depending if they’re fighting there or not.
By saying I’m someone who says “180 points means you’re better than someone with 70 points” is wrong and means you don’t get my point. I’m way beyond that level as I played support guard very long myself, being (mostly) one of the last in individual score; no matter how much conditions I cleansed or blocked for my team..
Not to burst your bubble, but Caed kept me from scoring as much as I invalidated his entire role in that match. I’d drop my Portal Entre, make my way to the team fight on the next node, drop my support on the node, and then take my Portal Exeunt back as Caed would walk onto my node in an attempt to decap me. In the end, my strategy against him gave my team an easy victory in both matches where we faced him.
I’m not quite sure why you’re attacking me here, but you’re doing a very bad job of it.
Dont get your hopes up, if I wanted to attack you, I would.
I quoted you on the fact because you said playing vs Caed was ez game while you only have 10 points.Even if you done just support in teamfights as you said, you should atleast have more points for tagging enemies who died, in the fights you supported.
That’s where I’m getting at.
10 points is extremely low, even for support/contesting.
Maybe you dc’ed for a while and came back later and that would explain it.I don’t have any hopes or expectations for someone who’s pathetically attempting to put me down based on pure assumption and conjecture as per his own subjective opinion about something he was never present for to begin with. That’s nothing short of idiocy.
In case you hadn’t noticed, our other bunker only scored 5 more points than me thanks to a single kill, and that’s because he was constantly having to portal back to the home node which he was safeguarding with his own placed Portal Entre. Playing Bunker Chronmancer right means you’re still generally matching numbers across the map.
Sorry, but your all but outright stated ignorance about how the current meta works speaks nothing positive about you as a learned PvP player. Holding the 2-cap is far more important than tagging enemies for kills or even getting kills to begin with. Get a clue.
Don’t bother, it’s pointless, I understood it when he never mentioned what I said about WoP nerf, yet still goes on about the amount of invuln mesmer has…
Chronobunker, Imo is about to fall out of meta, it just doesn’t compare to a tempest or scrapper, but yeah mesmer will always be op in some ignorant eyes
This community really rocks.
I’m a different breed. If someone tells me I cant do something, I’m going to prove them wrong. Its a challenge to me. Game mechanics are key though and you guys are giving me the info I’ll need to be able to apply to the game mechanics I’m learning in game.
How does repec work? Can I reset some/all of my build at level 80?
Go ahead and have fun, sincerely! The best way to learn your limits is to test them, and I’m honestly in love with lockdown mesmer, it’s a very fun build which will work against most mobs, but I am telling you, as someone who has over 4k hours in this game and did everything even though I’m mostly specialized in pvp: cc builds are just not efficient, but learning how interrupts works and the mechanics is still useful and interesting…
Respec is ezpz, equipment will cost money, but most run zerker in PvE and you can’t go wrong with it, if you want to change, go ascended, min max for wvw etc it will cost you a certain amount of cash and time because of runes, sigil accessories, etc… but equipment aside it is just a matter of switching traits and skills around, a matter of seconds and can be done as often as you want without costing anything
Well as long as you’re not the one calling nerf for other classes I’m cool with whatever choice you pick…
Well I find that I was un-kill able with cleric/cell and durability rune or cleric/cell and soldiers rune for condi cleansing when I used my shouts which are on a short cd btw, and also cantrips for further heals and condi cleansing/diamond skin.
Without celestial you hit like a wet noodle which is perfectly fine for a bunker build…
The problem with celestial is that you dish out too much damage for your survivability… the amulet itself is the problem.
Again, I fail to see how nerfing Healing in itself (when it already scale so horribly it feels like a joke) will resolve the current meta bunker without killing other builds that are not as much as a problem as we’re currently faced…
Just felt like I’d clarify.
90% of bunker related builds run cele because of the condi stat. Split cele in two and create one with power/prec/fero and the other with just condi and re-adjust the numbers for the amount of stats lost and you might see a quite a number of changes to the elites and core specs.
Ah you’re right! Still the problem lies with Celestial in itself, not the healing factor… it gives too much at the same time…
Wrong. 90% of the bunker builds run cele because it’s the only amulet with toughness, vitality and healing power.
You may be right, I’m not sure this is the most important case… healing power scales horribly (like it’s not even worth mentioning it) and you can stack toughness and vitality in a much more effective manner with Soldier and Sentinel… I think it’s the balance between very good damage (condi AND power) and survivability… rather than sorely because it’s the only one having healing power/vit/toughness
IMO Tank (bunker) roles should not be healing at all, people want to tank they tank but get no access to any heals.
“If people want to damage they do damage and get no access to any heals”
My statement sounds just as ridiculous as yours.
The problem is not the current meta’s its the way the runes add to the meta’s that are the problem.
And by your logic healing is what should be nerfed
…yup healing when you go bunker spec should be nerfed by my logic, this is what is causing all the issues with teams going 3-4 bunker that is causing all these un-even matches.
You’re so right, healing so OP with toughness, that’s why everyone is running with Cleric, Settler and Crusader with Monk and Water rune
The effectiveness of current bunker ABSOLUTELY doesn’t come from damage mitigation..
Definitely a healing problem, absolutely. Totally right. Healing is op despite not having received any single change since current meta…
I wrote earlier, to lazy to repeat myself, go read my previous post…
I’ll only add:
Healing stacks horribly
Healing stat is worthless
90% of current “bunker” build run cele and it is not because of healing OPness but rather how effective it is by making an inbetween “bruiser” type that can survive for a long while and still dish out decent amount of damage…
(edited by Pepsi.8907)
Stealing is still doing damage?
ANET NERF!
IMO Tank (bunker) roles should not be healing at all, people want to tank they tank but get no access to any heals.
“If people want to damage they do damage and get no access to any heals”
My statement sounds just as ridiculous as yours.
The problem is not the current meta’s its the way the runes add to the meta’s that are the problem.
And by your logic healing is what should be nerfed
…
Thanks Savacli.
Well I see your point but I actually see quite a bit of similarity in the areas of party buffing/inspiration, healing, and illusion. Just about any AOE or one on one crowd control action will make me feel pretty bard-like.
The more baddies I can confuse or control on the “battlefield” the better. I want to be a master of crowd control first and foremost. Im also wondering how much of the CC does or does not work in the newest or hardest content…
I still don’t get the resemblance with the bard…
Mesmer may be, somewhat, of a CC class, but it’s a very selfish one despite its boonshare. Definitely the furthest thing from a healer you could find in the game… even with WoE in place…
Most of its healing (except for the well) is reserved to self, boonshare is only available by a long-CD signet, or a GM trait that’s equally long…
You cannot control anything in PvE efficiently because most mobs that last for more than 10 seconds are usually immune to anything resembling CC… And in WvW? pointless to even try with the amount of Invuln/evading/stability available on the field… You’re not punished for invulnerability like you are in PvP… people can stack it as long as they want, and that’s not withstanding stunbreak, which, any decent player, thinks to put on his bar… at least once.
I could give you a few builds (like the mantra lockdown one), or even a few I’m thinking atop of my head, but the fact remains that it just won’t work…
—————————————————————————————————————
On another hand:
Mesmir
Mesmir
Mesmir
Mesmir
Mesmir
Mesmir
Mesmir
Mesmir
Mesmir
I just cannot unsee that
But then, who will premade farm once there is such a queue to make them think they are good?
Think about that OP!
I was one of those people who thought that balance was fine
but then OP made this thread and my eyes are now opened to the truth
I was so hyped, I was blinded by those shiny pips, the promised legendary reward, the almighty bunker meta where I FINALLY feel like I have skillz. And then they made those AMAZING mordrem reward track where I could get the SAME FINISHER but NEW
I was so amazed by it all that I NEVER BELIEVED IN WHAT EVERYONE SAID
Balance was perfect in my eyes
But then OP made this hard but wonderful thread, I wouldn’t have seen it otherwise
THANK YOU OP FOR MAKING ME SEE REALITY
Bunker mesmer is turret engi 3.0.. Its brainless and too OP for what’s supposed to do (bunker while it can dps/pressure teamfights too much)
You must be confusing Mesmer with Revenants and Scrappers. Or even Tempests and Druids. They all have equal or even more sustain than Mesmer, while dealing more damage than Mesmer, and in case of Revenant and Scrapper even while actually using a glass-cannon amulet and dealing tons of damage.
SSHHHH Don’t say too much truths, you’ll create another wave of hate-train filled with clueless and arrogant haters
This is too dramatic and the answer won’t be this simple. I hate this terrible bunker meta as much as the next person, but what you’re proposing would just trash half the builds in the game.
The actual solution is going to be a much more complex fine-tuning, and it will need to be on a class-by-class basis (build-by-build, even).
I could see Diamond Skin becoming something like, “All condition duration is reduced by 75% when above 85% life”, several of the druid heals getting longer cooldowns and less capacity for condi cleanse, mesmers losing a little bit of their evade time on blurred frenzy, etc.
But we can’t just throw a huge blanket nerf on an entire playstyle because 3 or 4 builds are OP, however absurdly OP they might be.
Blurred Frenzy has been fine for the past 3 years or so, don’t you dare touch it!
The problem is the synergy with Durability rune and protection on chaos armor (which we can get as long as we want), making us able to stack perma protection added with an incredible amount of Alacrity that has no counter.
If blurred frenzy was the problem, any other build running Sword/Shield would be too strong.
IMO Tank (bunker) roles should not be healing at all, people want to tank they tank but get no access to any heals.
What a crappy kitten logic…
Bunker and healing goes hand in hand, I’d see the logic if you’d speak of, say, power build having the same healing as bunker, but the game was designed in such a way that any class could have access to self-heal and it’s perfect like that… has been for the past years and I don,t see any changes that made self-healing suddenly the reason why bunker runs around the map…
They should be able to heal, and it’s perfectly normal to not be able to kill them in 1v1, that’s their sole redeeming qualities (that and an added team support), but they are still easily killable against 3-4-5 people who knows their kitten. The other side of the bunker is that they deal an amount of damage that makes them as dangerous as critters in PvE…
Usually easy build, with low skill ceiling and relatively alright reward (not dying and keeping your point) That’s decent and balanced alright.
On another hand, you have glass cannon who dies when you so much sneeze at them, but they deliver damage like hiroshima bomb.
Intensive, difficult playstyle for high reward.
What is not alright is having truck-like classes running around the map with a more than decent survivability for a more than decent amount of DPS, making them either semi-glass cannon (scrapper or revenant) or effective and dangerous bruisers (elementalist) that requires the same amount of gameplay as a bunker but gives the same amount of reward as a glass cannon…
And this has come to life not because of classes’ abilities to heal, but from a combination of passive, traits, runes (durability mainly) and amulets (celestial) that creates a jack-of-all trade master-of-all type of builds who are effective in all area of the game, which creates a boring meta where fights drags on because it’s based on a bruising type where you will slowly erode people’s defenses…
You don’t fix problem, you make a lazy slash in something that has never been a problem…
(edited by Pepsi.8907)
Bunker mesmer is turret engi 3.0.. Its brainless and too OP for what’s supposed to do (bunker while it can dps/pressure teamfights too much)
DPS/Pressure? Wat…
Bunker mesmers hits like a wet noodle…
What do you want us to say?
Sucks for you, it shouldn’t be that way, we all know it, we all want SQueue but here’s the deal:
all ruby with a diamond is not necessarily an abuse of the system,
In the absence of a sufficient pool of player matchmaking like these do tends to happen…
premade are not cancer despite the ongoing opinion…
CC does not stack already. No need to change this. Just reduce CC spam.
Changing how CC work and giving some means of making people immune to it or however they want to deal with it is much more simple than reworking many of those skills that use CC so that it doesn’t anymore… will also make people QQ much less because, most apparently, community doesn’t like adapting too hard…
Make ONE big change to CC in itself, not small nitpicking tweaks to a couple of skills.
You’re angry that you won’t get an achievement for playing multiple professions because YOU CHOOSE NOT TO. Your choice, you live with it.
I choose not to do jumping puzzles. I will never get those achievements. I’ve come to terms with that. It’s your choice not to do the achievement. You can’t blame anyone but yourself, especially since it’s a super easy one.
This so much this… You don’t even need to be proficient, just not a lame liability to your team…
Two words: Diminishing Returns.
Plz A. Net.
Yes, certainly in this situation either nerf durations or implent diminishing returns..
I wouldn’t say DR since it even punish smart CC’s plays, but maybe an immunity after X stun/daze received in a certain timed window…
Give an immunity after x stack of CC received for x seconds… Will punish mindless spam while rewarding smart play
MMr is useful, and is used in any decent game with a ladder and a division system, however the smart thing to do before a season is to RESET IT so that you can scale your mmr at the same time you go higher into division until you hit the 50-50% at a certain division treshold…
but yeah well Anet skipped that part
I saw a couple of them on reddit… may want to look over there
Bunkering shouldn’t be available through invulnerability, that includes evades.
There is no counterplay to invulnerability, especially with such abundant alacrity application.
I guess this makes s/d daredevil even more OP then, since they have even more evade uptime.
The well give you PERMA evasion as long as you stand in it. With perma i mean, no ‘vulnerable windows, while the well is up’.
Every thief evasion skill has a forcast and aftercast. Both of them make you vulnerable.
If a thief uses Vault in the elite well of mesmer (triple CC), he will 80% of times still get hit because of this, even if he keeps spamming it.
Counterplay to mesmer well? Noone. Counterplay to thief? Excellent timing of skills (I admit it’s not always easy). Second counter play: run them out of initiative (no more evade spam usually then).
Ele just need a melee class focussing him a little, then when he’s below tresshold (wich is really easy to reach) you ask on your team ‘condi burst this target plz’. Ele death.
I admit in some team comps with infinite party heals/evades/supports, that Ele can feel to strong. But I think bringing all the bunkers meta’s down a notch alone, would break the feeling Diamond skin is op. No support = Ele can’t keep up diamond = wet noodle against coordinated bursts.
Where do you come from? two weeks ago?
The Well as been NERFED It’s now an INVULNERABILITY which means that any mesmer still using it on an owned point LOSE THE CAP
is that clear enough, now?
A bunker mesmer is currently much more in line than a Diamond Skin Ele…
so your saying we should be all be auramancer Then right like that Anit op or thing.
If we all the same class, then nothing is OP, right?
Stop being funny like that or I’ll give you a red nose
Invulnerability making mesmer OP
OMG
while ele is fine
PLEASE I’M DYING STOP!
Nowadays, a bunker mesmer cannot do anything but bunk his point and rez allies.
He’s as hard as steel but he hits like a wet noodle…
But yeah, mesmer is still OP, because why not!
I know this would never happen in a million years. But could you all imagine how kitten it would be if the mesmer’s utility skill “signet of illusions” would recharge all shatter skills instead of just the regular ones. Lol double continuum split for a triple grav well lol. This isn’t a post saying to do this. Just saying it would make playing mesmer a whole diff ballgame. Lol XD
~Honey~
Many of us would love this. Just one slight problem. Tiny, really. Apparently, combining Mimic, Signet of Illusions [with this change], and Continuum Shift would allow us 100% Continuum uptime. Not a big deal or anything.
I’d say its fine if we sacrifice two utility slots for it. Meh.
Have you even taken into account the small 0.5 second window between receiving your skill’s action and having it going on CD? which makes you able to go on CS just after receiving the effect and STILL have your signet off CD?
No need for it. CS->mimic->CS->Signet->CS->mimic->CS->Signet ad infinitum. The mimic effect persists after CS ends, which allows you to just recycle endlessly.
I just understood with this post why they didn’t add that functionality to the signet… on another hand it would have FINALLY given a right to people whining about mesmer being OP…
infinite CS anyone?
That just proves how superior Asura truly are
Their mastership of physics is such that don’t need silly things like magic when they know how to grip big kitten swords properly
It’s CS>Mimic>end CS>Blink(cosume 1st mimic)>Mimic>Blink>Blink
Depending on the amount of clones, mimic’s cast may outlast CS duration… better start it during or near the end of the cast to make sure it pops before CS ends…
As Swish said, you cannot remove shatter mechanics from mesmer anymore… Reflect is laughable in PvE, so is phantasms and clones’ survivability even when traited.
Even if your shatter do not serve an offensive purpose, they can be very defensive because of healing and condis clean…
Mesmer is not the class for pets, it’s a micro managing one that uses phantasms more like an assassin would use his traps in Diablo… in less intensive.
My own opinion on the matter (not that I have tried it)
CS
Blink
CS ends, blinks back with skill of cd
blink again elsewhere
Another way with mimic:
CS > blink > CS ends> Mimic > blink > blink
Mimic > (while casting) > CS > mimic goes on CD > CS ends> Mimic goes off cd with effect still in place > Blink > mimic again > blink > blink
Even if they are on vacation. You can be sure that they read the forum sometimes.
It is just a kitten pain to be treated like kitten.
Forums? I’m sure you meant reddit…
forums is dealt with other players names “specialists” only the bravest of devs dare steps a foot in the forums these days…
very dark time.
I saw him too!!
He sniped the lord from his spawn with his rifle, did him in one hit!!
I was so amazed, he did a perfect headshot, didn’t even break any door!
Sorry, i am new here. In battle grounds (that pvp thing before WvW) everything seemed to work pretty normal. Sometime i kill someone, sometimes i get killed.
I really really new in this game and all i could gather by my self is that Mesmers and Ranger/Druids are OP. I am not sure what is good and what is needed.
So, for Necromancer/Reaper flesh wurm is a needed ability? 2 Pulls in his hit is not enough?
P.S. i like playing with pets. My favorite class in every game is summoner. Is there other classes/builds with viable pets?
I wouldn’t consider any class OP, too strong, yes. but OP? that’s a common thing to say and accuse other classes in this forum, because some people don,t take the time to learn all classes’ strengths and weaknesses.
On another hand, if you’re looking for a “pet/summoneer” minionmancer maybe should be kept in mind…
However, you,re new to the game, you said it yourself. You haven,t got a clue of what’s going on, the mechanical intricacies, the builds, the strengths, the weaknesses, the synergy possible or just the current meta. Trying to make a build in those circumstances is bound to fail. Pick a build already made and vouched for by the community to make you learn the proper gameplay before trying to theorycraft, or else it won’t give anything viable.
That’s ok.. Blade & soul will keep us company.
I can’t wait for that one :o
It looks amazin!!
It,s alright if Anet doesn’t fix anything, anyway I’ll troll pvp a bit just to keep fun and switch to B&S on the 16th.
Well the meta is boring for the players
I can’t even imagine what it’s like for viewers. Beside, how do you want players to support whatever GW2 esports Anet wants to establish , when they feel shafted and ignored on the whole line…
GG Anet, you,re focusing so much on that pro league, that even the 1% you’re cattering about is leaving the game.
SLOW CLAP
I did like the one right after the powercreep where they transferred trait’s stats…
was a glassier and quicker paced meta than many others we’ve seen and I quite liked it. You really needed to stay on the tip of your toes at all time.
Quick, fun, and nerve wracking, the perfect meta for me.
As Exos said, Guardian is fairly glassy, all toughness aside. Having no breakstun or invulnerability in that CC rage wars is a suicide clean and simple.
Necro: Greatsword is just not viable in PvP, not in the current meta, moreover it’s a slow kitten. You’ll curse every single Anet dev each time you need to get on a point if you don’t have fleshwurm… even moreso under enemy’s fire.
My personal favorite:
“I can’t advance in leagues because I get matched against premades!”
You know why you stopped playing the build you used to play and rolled whatever flavor of the month build that makes up the current meta? Because you care more about winning than what’s “fun to play”
I agree with your logic however I must point out:
Shatter mesmer is my favorite build, however I can definitely say that it is not fun at all to play currently…
I’m sure a few thieves could also agree that it’s just not fun to play.
Even when I’m facerolling on my keyboard on my bunker mesmer, it’s just not fun.
I know I won’t kill anyone, I know no one will kill me, if I’m stuck on a white cap against a tempest I’m pretty much doomed to keep it white the whole game because none of us will leave and allow the other to bunk his point…
It’s as boring as playing my shatter, but at least I know I’m efficient this time.
Two condi removals on a 35s CD, in the current meta? Really?
…The healing signet is bad. You’ll end up having to blow it’s heal just to clear a couple of condies or get a burst heal off, and then you’re outta luck for 35s.
You’re forgetting the condi-removal on shatter, though.
But he still has a point :/
Signets in the current meta are just not on par with wells, blink, decoy, nullfield, etc.
I tried the signet heal on my bunker, and it just doesn’t deliver simply because your clones and phantasms doesn’t survive long enough for it to be worthwile.
Of course with a 3 clones uptime you get 1k heal per tick, but when they die almost instantly you’re down to barely nothing… especially without the CD reduction on signet, it,s an awful time for a heal that doesn’t have the effectiveness of Ether Feast or Well of Eternity.
Same from PvP perspective.
Maybe in the very beginning of the game there was a time where mesmer was the faceroll class with very high damage, but for a long time it has been relocated to a side role where it’s only redeeming point was portal and 1 trick-pony shatter build, until the joke of a bunker meta where we are still very strong.
Not on the level of a tempest cele or scrapper engi, but I am definitely happy to see any bunker mesmer build on my team these days.
I know this would never happen in a million years. But could you all imagine how kitten it would be if the mesmer’s utility skill “signet of illusions” would recharge all shatter skills instead of just the regular ones. Lol double continuum split for a triple grav well lol. This isn’t a post saying to do this. Just saying it would make playing mesmer a whole diff ballgame. Lol XD
~Honey~
Many of us would love this. Just one slight problem. Tiny, really. Apparently, combining Mimic, Signet of Illusions [with this change], and Continuum Shift would allow us 100% Continuum uptime. Not a big deal or anything.
I’d say its fine if we sacrifice two utility slots for it. Meh.
Have you even taken into account the small 0.5 second window between receiving your skill’s action and having it going on CD? which makes you able to go on CS just after receiving the effect and STILL have your signet off CD?
I haven’t seen that many signet on one build in a LONG TIME
If it really takes 3 people to kill a bunker than you guys are bad, or playing bad people. Either way, the meta will be changed in a month anyway. The pip problem may not be.
A bunker who does his job should be perfectly capable of holding in 2v1 scenarios… I’m capable of holding in 3v1 without dying as a bunker, and it’s fairly normal to be unable to kill proper players playing this sort of build in a 1v1 scenario… You may want to refresh your idea of “bad”, which is, anyway, a perfectly pointless claim to make on a forum where you cannot judge anyone’s skills based on their posts
The real issue is that, a" beginner" running a zero risk build will do better than a "beginner " running a zerker/weak build, but on the end both do not know how to play on a capture point map.
This! Meta is useful to know, both for your class and other classes because it just fill weaknesses and emphasize on strong points, making so that you don’t have to compensate too hard over deficiencies in your build that the meta could smooth over while trying to focus on your fight and rotation… it is FoTM, but it is incredibly useful to use granted that people realize it’s a guideline more than an unflexible rule…
Still, currently the meta is boring like I’ve never witnessed. I decided to go on mid once and spent the WHOLE game (from 0 to 500) to fight the same player (another bunker mesmer) and the point kept being contested the whole friggin time, so either of us couldn’t just leave, and when we decided to take a 5 min break we finally ended up fighting again just to see how long we could keep hitting each other without giving the cap. (we’d made a deal that if the cap became either color, the other would leave and go elsewhere) It never budged from white… And even when his or my teammates came to help, we managed to survive individually for a good while in outnumbered fight.
I am all for strong, impactful bunker builds that can hold points, but the meta revolving around it and condis that deals passive DoT is boring, uneventful and frankly tiresome after a while
Did they also nerf guardian trap? I know about aura, Wells and fireballs but beyond that….
I remember with great nostalgia cele elementalist with double daggers, I just loved that build…
Also mantra lockdown had its own shiny moment when mantra charged in background. In fact, I’ve always had a thing for lockdown mesmers in general.
On the other hand, PU condi mesmer was annoying and disgusting to see. Easy, camp stealth and let your clones do the passive damage, lol at the sight
Burn guardian was something I hated with a passion stomping on you 12 stacks of burning that did more damage than any kind of raw power burst could ever hope to achieve, and then the QQ followed, horrible mess it was.
Pew Ranger made me cringe each time I saw one…
and, years back, dhuumfire necro when it was a thing… I nearly cried.
Or do the man thing: attack the mesmer with your MIGHTY MOA FORM
They give you moa, give it back to them :< BE A MANTOTALLY RELEVANT!
https://www.youtube.com/watch?v=ZSS5dEeMX64Although, in this case I think: “BE A BAD kitten BIRD THING!” would be more accurate than man.
I need to make an edit of that song so that it fits moa form jeez!
“Let’s get down to business
To defeat the Mesmers
Did they send me chickens, when I asked for moa?
You’re the saddest bunch I ever met
But you can bet, before we’re through
Mister, I’ll make a moa
out of you
Tranquil as a forest, but on fire within
Once you find your center, you are sure to win
(Be a moa)
We must be swift as the coursing river
(Be a moa)
With all the force of a great typhoon
(Be a moa)
With all the strength of a raging fire
Mysterious as the dark side of the moon"