I’ll pass on pve best playstyle, I have no idea what is the meta after HoT…
The problem with hybrid is that they end up rather weak, especially in the durability area because you will have to spread your stats between:
Power
Precision
Ferocity
Condi Damage
Expertise
Keep in mind that you’ll probably need a set of weapon focused on condition damage (scepter) and one focused on dps (recommended is Greatsword because of the range and power of the clones)
For the off hand I’d recommend the shield for the additional block and interrupt
Mix and match sinister armor with something offering toughness (rabid) because your toughness wil be directly converted into condi damage (with a certain %)
Use the following traits:
chronomancer(Bottom Top Bottom)
Chaos (Middle Middle Bottom)
illusion (Top Bottom Top)
Fetch runes and sigils that will complement well (additionall x% on damage/condition damage, doom, energy, berserker, adventurer) and buffs that will end up leveling your power/condi damage
do not forget expertise for the condi duration.
On the playstyle, your main dps will come from torment and confusion, start on scepter for initial burst, stacking a decent amount of condis, and then switch to Greatsword for the final burst.
Take this with a grain of salt, I have no experience in pve. What you need to keep in mind is that hybrid will be relatively weaker than a purely focsed build. It IS possible, but won’t be optimal.
Would you be in favor of trading them for something more or less valuable? For instance Revenant’s 3 second taunt on stun (good god, put it to 1. thats so BROKEN, I use it to kill people through fancy auto only play) being swapped for like 2 seconds of Infuse Light (the glint heal)? I could do more, but… things like that. Where you could have instant cast stuns reward the stunee MORE than just flat out shutting down the stunner.
Of course, no matter what I said, I don,t think passive counter promotes a healthy playstyle, yet it’s a lesser evil to balance instant cast stun that cannot be avoided.
I’m also thinking that Revenants will be touched to revisit most of its skills. Many of them makes it a very, if not too strong class to play.
Yes that had be a fair trade (well maybe not that particular skill, but something along those lines that doesn,t instantly punish the playstyle itself), it would push lockdown build probably a bit more (it is one of my favorite builds after all) and would be less punitive, especially since not all of the stuns are instant and needs proper timing to be effective.
On another note, we could also see instant stuns be converted to a daze (random idea that just popped, haven,t thought about all the ramifications it could bring).
There are a few kind of people, one who gets angry and comes to “voice”(lol) their opinions negatively on the forums, one who gets angry and quits, and one who gets angry and is determined to improve himself in order to ensure it doesn’t happen again.
True. That’s part of why everything said on forums must be taken with a grain of salt and it’s imperative for people voicing their doubts or critics to back their claims with stats, pictures and facts without falling into exagerrated or distorted perceptions of what it truly is.
Yes it can take quite some time, but when you’re confident enough to make a complaint, you should take the time to prove it and make sure it,s as strong as possible.
I agree on Shocking, I’m just pointing out a difference between those and like everyone else.
Engi gets prot+blind field
Ranger gets it on their pet
Thief gets endurance…yay…
Warrior gets boons
Guard…uh…idk. Trap?I’d prefer a better solution than seeing “well kitten you, hehe, i skillfully clicked a trait”. That or I’d be happy if Sleight of Hand gave me a bloody stability stack to ignore this bs.
Edit: Btw. About burning a stunbreak. Now its my turn to burn a utility for your trait. See? Thats why I say a different solution. Counter stunning as an oopsie is just lazy design and promotes bad play.
Some stun like pistol 5, shield 5 and sword 4 from meser have a telegraphed and visible animation that is relatively easy to evade. Those requires skills and IT IS a pity that they can be cancelled by a passive.
HOWEVER, insta cast stun like the mantra is brainless, spammed and shouldn’t have the reward it actually has. I’ll take what you said and claim that it is just lazy design and promotes bad play.
In my opinion, the passive just counterbalance our own unavoidable instant stun cast.
There are some things to be adjusted, but all in all, as long as there is insta cast stun, then I think having a passive stun break or prevention is a necessary evil.
Needs to be some counter to the immediate invisible stun other than having to immediately burn a stunbreak at the onset of every fight with a theif, mesmer, engi hell even DH can do it now.
yup. Especially after the OP mantra build mesmer ran a few months ago when the CD happened in the background.
I think it’s fair. Lockdown should be rewarded for skill play and not lucky mindless insta cast stun play. Beside, the amount of stun skills vs break stun is not on a balanced ratio and are usually linked to very useful utility (blink, decoy, lightning flash, steal, etc) that needs to be popped for the sole need of breaking of the stun…
I think it brings a cautious side that was needed when playing with stun…
your suggestion is uncalled for. I am of those who tend to get ragy and kitteny when I am on a losing streak. I have no shame in admitting it, it’s part of my personality. I don,t like losing.
Oh, I can appreciate a good match, even if I lose. I can appreciate a good comeback, I can understand that I was part of the reason my team loss and I can also see when my team is being a mindless blob of keys spamming running like headless chicken. Also, nothing is more rewarding than winning against a premade while you’re pug. Or outplaying anotheer team by purposefuly making them fight off points while the rest of your team back cap.
I try to remain in the good spirits, to call a GLHF and a GG at every match.
Fact remain: I am and will always be EXTREMELY competitive and I have a pure hatred of being roflstomp because the team just happened to be on voicechat while us, pugs, found ourselves against the odds.
Being pelted at my spawn or victim of a system I have no control upon WILL make me rage and it is not a simple matter of going back to PvE…
Mist as in Heart of The Mists > PvP
Since the pvp part of the game is not gear locked, you come in with all the skills and traits available as if you were lvl 80 while not having the need of being geared to play.
So yes it,s a test ground (do use Hotjoints for this)
Some time people mean “the pro builds I took from Meta Battle where those self-declared super important guys decide what’s what”.
I was like that, thinking meta battle had the meta build and the only one existing, then I realized they thought they knew every class inside out and had the veto right over “what is viable or not” without testing what was posted.
Started roaming the forums and looking at streams… longer but better.
the removed the spvp and tpvp because of the small pool of players, lengthening the queues to a mad point…
welp, that’s what they said, I’d rather not face myself against a 5 premade on voicechat on Legacy while I’m here with my team of Pugs mindlessly snowballing between points or running circles in spawn out of panic.
Well no good thief runs the dmg on dodge id say :P
Caed does. Also, some of you are for some reason forgetting that you can cast the mes shield block twice without continuum.
we’re not forgetting… we’re assuming players, by now, learned to recognized the skill and stopped attacking the mesmer once he pops his shield, thus tiggering the “deja vu”
we are talking about 1v1 scenarios after all.
in a team fight, I purposely trigger it by going in the mass of aoe
BunkerMesmer4Life
Well I don’t know if there will be one
But I could see Anet actually nerfing Warrior and Thief, also buffing DH and Revenants.
DH really need larger traps, and Revenants would benefit with more torment… maybe a way of corrupting boons since it does the condi job so well…
I was someone who went as far as looking into the LFG in order for people to complete LS achievements for me… I am NOT a pve fan by any margin of the name, but I’d still love having access to masteries
Could we actually work on real, game breaking bugs before fine tweaking things that actually works as intended?
I usually use continuum just before my Signet heal to get an extra izerker out.
You should use CS right after signet heal.
iZerker -> Signet of the Ether -> CS right after the heal completes and before the CD starts counting -> iZerker -> Whatever you have time for -> CShift -> iZerker
With Chronophantasma you have 3 zerkers out and your signet heal ready. Also gives more time to do stuff in CSplit.
You can do double Ether Feast that way too or get a free shatter recharge with Signet of Illusions.
What I meant is to use CS while sighet heal is casting. Same as you would do with the elite skills, just before the cd starts ticking.
Casting CS after the heal will give you the heal on cd when you go back in time.
I think we are saying the same thing, though
well I tested it, and there is indeed a small window between the frame where you receive the heal and the time the skill goes on CD
It’s big enough that it doesn’t requires otherwordly skills to achieve and gives you a nice second heal.
Focus #4 skill: Temporal Curtain which grants swiftness
Staff #5 Chaos Storm if you’re lucky will grant switfness (unreliable)
Chronomancer trait line passive: Times March On > 25% movement speed increase
Traveler sixth rune: 25% movement speed increase
You can also use Blink which is a teleport
and staff #2 Phase retreat which is also a smaller version of Blink on a shorter distance.
That,s what I can think of out of my hat
Butterflies
Magenta/Pink/Purple
Vanity
Beauty
Elegance
Grace
Sophistication
Close the thread, he said everything that needed to be said about it
I usually use continuum just before my Signet heal to get an extra izerker out.
You should use CS right after signet heal.
iZerker -> Signet of the Ether -> CS right after the heal completes and before the CD starts counting -> iZerker -> Whatever you have time for -> CShift -> iZerker
With Chronophantasma you have 3 zerkers out and your signet heal ready. Also gives more time to do stuff in CSplit.
You can do double Ether Feast that way too or get a free shatter recharge with Signet of Illusions.
Oh wow, I’ll need to test it out!
Thank you everyone! I’ll also continue fiddling with it and see how it goes
I never claimed anything except the fact that it outperforms every other build except the burst ones. And it is related to condition damage. I also stated that I am not going to share it for obvious reasons like what happened with the recent Bunker builds where the entire EU scene is running the exact same setup. Id rather lead people to success by making them think of what they are building instead of them just copying and failing afterwards. I smell the saltyness from your side, but my 72% sPvP win rate says otherwise.
You don’t have a 72% win rate. I know this because I am elite, and smarter than you. In fact, I’m a better pvper than you are.
Much proof, such supporting evidence!
Thats exactly my point ~ I let people think whatever they want since i care less about the kitten you all praise for. Joining the forums was definitely worth it, huehue.
So not being taken seriously, not backing up your claim and kitten attempt at fail trolling or whatever you call it is your goal?
Enjoy I guess
I laugh so much whenever Fay and Alpha enter a thread.
Fay teach me your ways!
Go on youtube, start trolling people
You’ll get better with time XD
You seem to go for a lockdown build, taking that into account (without repeating what others have said) I’d switch Descent into Madness for Idefense
And Danger time over Ireversion (which isn’t bad bud Danger Time has better synergy with Delayed Reactions)
As for your skills, I’m mixed about the Well, I haven’t tested much I admit, but I still prefer Ether Feast over it (Right now I’m playing in the illusion trait line with the Healing signet, which seems to work well)
Rest is good, I also vouch for shield over pistol since you don’t have the trait (and the block is just miam)
For rune, you could also run with traveler/Eagle
I need to test out Leadership and Revenant too (note to self right here)
with sigil of Blood and Energy on your sword and off hand and sigil of air and blood/Generosity with your staff
I am cool as a cucumber right now, but you gotta admit that you ARE a nobody
the history of your post shows it, you had no presence before this very topic on the forums, where we theory crafted builds since the release of the game
You can’t expect us, who criticizes builds days after days in the hope of making the mesmer a better class, to simply outright believe your word (rather selfish if you excuse my opinion) on the basis of what you says…
You are totally entitled into keeping builds to yourself, but you came up with it on your own, never shared it, and then go on about claiming it’s “one of the best”, who the hell decided that? are you even in a pool of player that makes you able to claim something like that? Where are your facts coming from? (and no I personally wouldn’t count a personal win rate as a valid reason to consider a build outstanding)
We have absolutely no reason to trust you, on the very contrary, from the history of this forum, we act in a careful manner proven by the load of bullkitten that can travel on this forum. You provided nothing to back up what you said, no empirical proof or anything. It’s not valid.
Please close this topic, I want to be one of the few mesmers that have already theorycrafted the one of the most OP builds that mesmer has ever had. The moment someone posts it, all the burst/bunker builds will go into shadows due to reason how this certain semi-bunker condi one outperforms everything. You literally run around doing basically nothing while aoe applying 20 stacks of torment/confusion.
I would say, a multiple times improved version of what you have posted. Keep in mind that while under a node, you are going to block/evade spells to basically anything and spawn illusions for more torment/confusion. Sure they can leave you alone and go for +1, but so can you with a TP and more annoyance. #Mesmerlife. And it does work against NA/KR elites since i play during late NA / Early Korean time ~
Sharing at the current state of the game is not success, though im always pleased to meet crafty Mesmers in the fields of PvP ~
Are you talking about your build right now? I’m sure many people would like to see it, since it seems so op and effective…
As of now, from what I can see (I’m sorry for the possible effect it may have on your sensitivity BEWARE) you look like a nobody that likes throwing nice words around without backing them with any tangible proof.
You brag about that “most op thing ever created” without realizing you’re on the forum that knows mesmer from the inside out and have theorycrafted since the release of the game.
I have seen builds, horrible and godly ones, no matter who backed them up and what sort of claim they made, but they posted it. They posted their builds and people could talk it over and criticise it like the community we are.
You, on the other hand, look like you’re bluffing claiming a straight flush while you could very well have absolutely nothing.
The only thing you ever posted is in this very topic, so tell me, ô grand master of mesmer build crafting, where do you take this knowledge of having one of the most op build ever created and pray tell where you take your “facts”…
Coming back from a break, just bought HoT, thrilling with new Chrono except for one thing
I have no idea how to use my Continuum Split.
I feel like using it only for my block/burst is a waste
I tried using it when overloaded with condis but at a better health, since it doesn’t bring you back with condis, but, again I feel I could use it better.
So I’m asking you all, what use have you found for this fifth shatter?
Been a while since I’ve posted the first, but anyway
Here’s my second GMV, which took me a good 12 hours+
I’d really enjou feedback and would also encourage you to read the note, because it does contain a bit of information regarding the video I used (namely Art of Dance with permission of the original author of course)
Oh and I dare you to count and name all of the Vistas I put in there
https://www.youtube.com/watch?v=6WJk4FGpuKg&feature=youtu.be
1080p is always the best way to watch something
I personally find it alright… there was a bit of blockiness when you turned around, maybe the video didn’t like the two compression (rendering AND youtube uploading) and it messed it up a bit, but it’s still perfectly viable as far as 1080p goes (for me)
I played a game with friends on courtyard where we won 75-50…but it was kind of a troll game where we were 2 mesmers using portal two thieves with shadow refuge and a Ranger.
We just fled as soon as we had a kill over them and used portal and stealth to avoid them.
Ended with me being down 7 second before the end of the game and ported just in time to avoid the stomp.
Best game I’ve played even though it was the first one I did as a thief
I’m in JQ t.t I want to change… but JQ cries
Same thing is happening with mesmer. Both of these class are where others should be… They are top tier and either the other class need to be brought to their level
So that everyone can just blow up all the time unless they run distortion heavy, signet of stone, endure pain, etc builds?
Some classes don’t have that kind of passive mitigation where they can still do whatever while taking no damage.The power creep is already annoying.
Each their opinion, however I’d rather see buff like these than mindless nerf that puts a class to the ground like what happened with ele two years(?) ago… And personally, I absolutely love the power creep, makes for fast paced gaming that suits me just fine
When there is such a big amount t of cries from the community about something being out of line, it usually is a sign that something is wrong.
Or, the majority of every PvP community is always a bunch of scrubs, in the Sirlin sense of the word: http://www.sirlin.net/ptw-book/introducingthe-scrub
Sad to say, there are some people who play PvP and want to learn how to do it well. There are others who just want to hop in a screw around and expect the game to cater to them. The latter group will always get frustrated in a competitive game, even if it’s perfectly balanced, and they’ll usually hop on the forums to kitten about whatever the last thing that beat them was. See also: the Ele threads in this very forum.
What can I say x) I am an optimist who believe in the good intent of people
Same thing is happening with mesmer. Both of these class are where others should be… They are top tier and either the other class need to be brought to their level or they need to be shaved off of a bit of what make them so strong.
Mos of the community love using words such as op because it makes them feel in the right to complain. Truth is, I’ve never seen in the amount of meta I’ve passed through any class considered op. Oh yes some classes or builds were over the top, but blatantly op so that they could run through a whole game and faceroll everyone, no matter against who and what? So strong that it could literally 1v3 or more and win? No. I haven’t. (I have seen a friend of mine fighting scrubs in a 1v3 and he won, but it was on a Cele necro this meta so…) Community whine for the sake of whining, it just changes class based on the current fotm
(edited by Pepsi.8907)
I remember the time where mesmer, to fight any class, had to bait and forced the other player to overcommit and pile up countless of mistakes. I remember the time where mesmer was fodder for most of the class in team fight because it barely excelled in 1v1 fight because of the MB shatter. I remember how thieves did everything we did and so much better, I remember how frustrating it was to not barely be able to make a mistake and how unforgiving mesmer was compared to other we fought.
How not taking ip was the death of us and how we were forced to take DE to feel that we had enough clone production in order to catch that mistake the other player did.
I rememver how funny I thought it was to see a mesmer on the other team and simply hoped he didn’t use or knew how to use portal… Hard and high skill ceiling? Yes. But it’s a very frustrating way of playing and not very rewarding in my opinion
Many people are criticizing these days, because mesmer received many buffs. Over the top for some? Yes. Justified for others? Yes.
Some of the critics are justified, acceptable and more than welcome because there are real issues. BD was an issue, and CS still is. So is PU. I am saddened by the Hm and MB nerf, but I c an live with it. I am saddened by the fix on mantras, but I understand the complaints.
We were one of the class that lacked the most condi cleanse in the game with little capability to survive outside of our burst. We were the class that only masters could do sensibly well with.
But what irks me up the most are those complaints that come out of nowhere… I saw whining about blurred frenzy being op, about phase retreat and diversion being op… You know, I’m fairly sure the community whine for the sake of whining… I’m not going on the warrior forum qqing about rampage, nor am I whining about those kitten condi engis even if I hate them. Because these class? I don’t know them. I’ve never played them and I can’t offer proper critics because I lack understanding of their mechanics…
And I understand the case is different because the class, for these two profession, is not considered as strong as mesmer currently is. I said strong, not op. I don’t consider mesmer op and I think most of the community needs to take a good look at the definition to remind themselves what op means. Most people need to take a good look at how mesmer work, because some of these things I see, some of
These whining are just laughable and pathetic, screaming how clueless some of you are. I am open to critics, and I am capable enough to notice the inherent flaws and things that need to be brought in line, but some of these messages shouldn’t even exist because it’s full of half truth and pointless misinformation.
Oh and for those mesmers who say the class is fine as it is, let me tell you some things. When there is such a big amount t of cries from the community about something being out of line, it usually is a sign that something is wrong. The deny makes it worse and only make you look like disillusioned fan who refuse to seek balance and fairness. Should all the complaints be listened to? No, but amongst all the kitten there is bound to be justified things that need real fixing.
Pew Pew Ranger… They are just so annoying…
Any warrior about to die but popping rampage and sending you to oblivion
Burn guardian
Anything condi, but I have this special place in he’ll for pu condi mesmers
Any mesmer… Or anyone on the current class I’m playing better than I also deserve my hate
They should force people to make a choice on their main and 2 other class people plays without possibility of changing
And they’d lock you out of the capability of whining about classes you haven’t picked on your previous choice… The quality of critics would be so much higher and so much better
wishful thinking of mine
I have a fondness for Bandicam actually, has a couple of presets already in the software allowing you to record on different settings depending on whether you want to directly upload to youtube or edit the video on the maximum quality
I’ll make a build specialized in running from fight while being stealthed, this will be the most OP build ever created, I can already see so much use to it…
*Going mid > Guardian : Stealth and flee
*Two people coming my way: Stealth and flee
*kitten, this warrior is coming to fight on the point I just capped: Stealth and flee
*OMFG This thief backstabbed : instant Stealth and flee
So very powerful, you cannot die once with it…
though you do not kill anyone either… or cap point… or help your teammates… or do anything useful whatsoever
Ah I love these threads
I don’t have stories as much as I have a couple of things that messed up our team or made us unable to win
Three teammates being afk for five minutes into the game
Fought the whole abjured team
Two thieves in my team that refused to switch
Three Rangers in my team that refused to switch
A guy who always went far and died every time
Zerging
A guy uselessly camping home resulting in a 4v5 on points we didn’t own
A team with no bunkers, or a clueless one that constantly die
A team that doesn’t know how and what targeting is
Me when I tried a signet mesmer build before realizing that no, it doesn’t work…
“Favors” ele was such trash one or two years ago that it probably was in the deepest and darkest corner of oblivion…
I’m by no mean a naysayer saying that Ele is fine and all, but getting on your horse and screaming “favoritism” on a class is a bit much…
Every class had their cries of being the “favorite”
Yes they need change, and no the devs didn’t make them, and, IMO, the only problem with ele is the burning, which isn’t class-related… I’d rather see that fixed before any other thing about ele…
but, then again, we’ve seen mesmers having their Mantras “fixed” and Mirror Blade, nerfed, which is circling around the issue being CS… they are a bunch of weirdos like that, our devs.
Well… considering others, I don’t have THAT bad of a ratio
kitten pepsi you make me look bad with the total hours you’ve played.
and I felt bad posting this because I thought I didn’t have enough hours LOL…
Don’t feel bad, one day I’ll be in the same “way too much hours for my life” boat as you.
I don’t get why having one troll/bad player on your team is a balance issue… Beside, yes it was a bad loss… but then again other side might have been more organized etc…
Full pug against premade, playing against top tier (helseth, Phantaram, etc), losing 500 – <100, five of the same class in a match, etc are balance issue
Having one thief trolling? Nah, man, that happens and it’s just bad luck
Anything condis really
Oh and that 3v1 rampage thingy :<
Rest is meh
Also, is the mesmer balance just trying to troll us? You reduce the recharge of mantra of distraction. Seriously?
You clearly have no idea how mesmer works. They essentially increased the recharge of mantra of distraction by 20 seconds.
A bug fix is a bug fix. Prepatch; CD starts after last charge. After patch there was a bug with it so they fixed it AND reduce the original CD. Therefore, it is a buff….
But it STILL feels like a nerf, for the whole 2 month we’ve had to use it with that bug ESPECIALLY since the devs were suspiciously silent every time we actually wanted to know if it was intended or not…
It’s back on for me it seems
Well at least it’s not related to a wonky thing about my internet, which really relieves me. x)
Alright, so I was playing real fine for 3-4 hours, was about to enter a PvP game and my client suddenly crashed, giving me:
“The game client is unable to gain access to the log-in server at this time. This is most commonly caused by firewall or router settings, security applications, or connecting through a campus network. For additional support, please visit http://support.guildwars2.com.”
Trying to log back in, and I’m just stuck on the loading wheel of the loging screen for a couple of minutes before having the following message:
“Guild Wars 2 has encountered an error
The game client was unable to connect to the log-in server. Please restart your client and try again. If the problem persists…bla bla bla”
My internet is working just fine, I don’t think my firewall is the problem, since I haven’t touched anything and was playing just fine.
I even changed my DNS setup and renewed my IP address to no avail… is anyone else experiencing this problem?
Because that Ele thread was surprisingly enlightening, disregarding the OP of the thread and listening to the more realistic inputs of others.
Mesmers are fine where they’re at… Just add some form of counterplay against them.
- Have them unstealth immediately when they use any skills or abilities
“but mantras would be useless -snip-” no, it would be fair.- When they Shatter, make clones walk 15% slower.
- Their F3 shouldn’t instantly remove Stability on targets. 4 shatter Daze hits should count as 1 stability stack removal.
Otherwise, keep your 7k burst dmgs in Stealth, keep your stunlocks, keep your stealthy durations. I just want to be able to outplay you… let there be more skill involved for Mesmers please.
#FlameShieldEngaged
“Realistic”
That’s why I don’t make suggestion for a class I don’t play, because I don’t know the kitten I’m talking aboutl.
If you want mesmer to be rewarded on his skill:
- Make CS works on interrupt
- Make so that the mantra start recharging after the first use of a charge (or lower the CD altogether, I don’t know, but APPARENTLY it’s OP… not that it can be interrupted so easily with the most obvious animation ever, but I do understand that the healing mantra IS too strong and needs shaving.
- Make so that BD is avoidable (wouldn’t change anything, but then no one would be able to QQ about it anymore)
- Shave that PU, it’s annoying as hell
- Fix Mender’s purity that doesn’t work on third stack of mantra heal
- Change Stealth mechanic altogether IMO
Because what YOU are asking are nerfs because YOU can’t wrap your head around the class
- Have them unstealth immediately when they use any skills or abilities
And I saw your answer that it should only affect mesmer… That’s rubbish… Hell the QQ about Blurred Frenzy being OP makes more sense than this
- When they Shatter, make clones walk 15% slower.
Again, why? They rush at you, dodge through them. The telegraphed animation couldn’t scream DODGE more than that… and if you can’t see them it’s because the three clone + mesmer was already on your face, which is usually how I manage my shatters anyways. I feel it’s a L2P issue there. I’d understand if a shatter would instantly make all the clones use Blink on yourself and use unavoidable damage…
but… please… that mechanic hasn’t changed over 3 years, that’s not the problem
- Their F3 shouldn’t instantly remove Stability on targets. 4 shatter Daze hits should count as 1 stability stack removal.
Any stun/daze remove stability instantly… fact is, each clones count as a daze, thus (with self) 4 daze. Logically, four stab should be removed.
I beat sticker… twice
won a fight against a thief while I was down
staving off a 1v3 post patch until it became a 2v3 and we won
winning a 2v4
Mesmers because to play ele and be good at that is very hard, a bad or averege mesmer can kill u a bad or averege ele no.
And no one reacted to this?
I’m not saying Mesmer is ultra hard and all, it’s actually really easy, but, please, give the good rotation to anyone and he’ll do just fine on an ele
oh woah, first time I ever see someone using the arrows
but hey, if it works :o why not