Showing Posts For Pepsi.8907:

One shotted by a "berserker elite"!

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Posted by: Pepsi.8907

Pepsi.8907

l2p and l2dodge doesn’t simply mean learn to hit your keyboard and hope it works, it also means, learn WHEN to dodge… nowadays people have access to so many endurance that that small yellow bar is completely pointless… you probably dodged useless skills and was out of defenses against that 100b and gunflame… Warrior was probably a gimmick build where he would have died in a single shot and was virtually defenseless.
Luck has nothing to do with that, bad timing however…
As it is Op, we only have that picture of you being hit by telegraphed skills easily dodged by anyone who can see them coming and expect them to come (which thus mean they will keep at least one means to nullify the attack or get away), so yes we kinda go at you telling you that being hit by that full 100b was stupid because, in all honesty, it was.
You have that phase retreat which is on a 10CD on top of your two dodges and either AT LEAST a block or a blur on your other set (unless you’re running GS, but then it’s kinda your fault for trying to engage a berserker that close with a range weapon and no other mean to get away). You knew that warrior was incredibly bursty, even back in the day I could dodge a mesmer stealth burst, and if that wasn’t close to one-shot…
And your attitude doesn’t help matter, on top of you having only presented us with your picture, which doesn’t show anything beside you standing in a 100b and a gunflame, post a video next time

time warp refund

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Posted by: Pepsi.8907

Pepsi.8907

I have this teef in my characters that looks interesting. Anyway, I’m a bit clueless on that part, when are the changes supposed to roll?

On 26 Jan patch.

Thanks!

time warp refund

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Posted by: Pepsi.8907

Pepsi.8907

I have this teef in my characters that looks interesting. Anyway, I’m a bit clueless on that part, when are the changes supposed to roll?

Do NOT nerf Enegy sigil

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Posted by: Pepsi.8907

Pepsi.8907

Energy made dodge something spammable, now maybe people will finally think before wasting their dodge twice because they just saw a thief popping stealth.
I feel like vigor is a bit too weak (especially since it can be corrupted or removed and it doesn’t stack), and I would have liked something along the line of Feline Grace, but Energy definitely needed a nerf.

I wonder how ppl manage to die as mesmers

in Mesmer

Posted by: Pepsi.8907

Pepsi.8907

whispers If they died, then they may have been killed

What is the point of playing Mesmer anymore?

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Posted by: Pepsi.8907

Pepsi.8907

I certainly do not want any form of additional CC (even if lockdown is fun), nor any form of condis play…

Let me rephrase this for you.

“I’m going to whine about whatever anet gives us because it doesn’t fit within my strictly defined and totally arbitrary rules of what should be allowed”.

Don’t put words in my mouth, that is not what I said. I do not wish for it because
a) CC is present in such amount that adding in even more would just be like kicking a corpse… you won’t add anything unique, especially not with the amount of stability currently running around…
b) I do not like condis.
But if either of those two makes mesmer a viable asset to my team, then I’ll equip the build, I’ll learn the kitten out of it and I’ll try to enjoy it as much as I can, just like I tried to enjoy chronobunker the first few times (but it kinda gets redundant and I like doing damage).
And if mesmer fall out of meta, then I’ll kiss it goodbye and go onto the second on my list of class that can make me the most optimal choice for my team.

I like to think I do not have arbitrary rules of what should be allowed, however I also believe that there is things that do not have their place in PvP, two of those things mainly being: CC spam people until they die and passively inflicting DoT until enemies melt…. that’s my own personal opinion, but I sure as hell won’t hinder myself by respecting whatever sets of “rules” I could have and which would prevent me from being efficient because I do not agree with…
I left my respectability and morally acceptable conduit at the login screen

What is the point of playing Mesmer anymore?

in Mesmer

Posted by: Pepsi.8907

Pepsi.8907

Fairly certain we can kiss goodbye to chronobunker… AND I CAN’T WAIT FOR THAT DAY… that kitten was maybe our only viable choice in PvP, but it was so boring it cured my insomnia.

Now the question is: will they replace it by something worthwhile? I don’t know.
I certainly do not want any form of additional CC (even if lockdown is fun), nor any form of condis play…
And it’s not because there’s any dark conspiracies against every single mesmer in this game, but rather because it’s probably one of the hardest class to balance properly.
One thing at the wrong place and you got either: god-tier faceroll or, trash-tier facepalm.
Just imagine if they added strafing and dodging on clones… teeny thing, but then, no more ways to recognize the real mesmer out of its clone.

Is it just me

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Posted by: Pepsi.8907

Pepsi.8907

There is nothing to do while afking in HoTM -_-

+1, and I genuinely laugh at some posts here… like the ones where people try to shout ideas for hotfix or patch…

Casuals need fixes for legendary

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Posted by: Pepsi.8907

Pepsi.8907

Surely if the number of people who disagree with you is greater than the number of people who agree, then you must be wrong, right?

Definitely true. Of course, “number of people who agree with me in a thread on the game’s PvP forum” is in no way representative of “number of people who agree with me within the game’s population,” and I can’t think of any accurate way to measure the latter, so the point is moot. But I do accept your surrender on the main points of my position.

The small thing you’re forgetting is that even in your previous “league pvp made me hate pvp” thing where you argued the exact same thing as you’re currently insisting in this one, you couldn’t find one single ally in the forum community…
No one out of the couple hundreds of people whom at least viewed your post nor anyone out of the dozens who replied sided with you… But yeah that’s COMPLETELY irrelevant.
And you have the gal to call his post a “surrender” You just sound like a spoiled kid who didn’t get better than his brother/sister and decided to throw a self-entitled tantrum hidden behind fancy words.
Here’s the thing: What you want doesn’t necessarily equal what you are entitled to have.
Ascension is a PvP legendary showing your dedication to a game mode, just like the Fractal Legendary is one showing its dedication to fractals, and any other legendaries are a proof that people put hours into a long-term investment in order to flash their new shiny to people.
Making it accessible by any other means just entirely void it out. It’s like saying that I want all masteries in game without setting foot in any sort of PvE area…
But it’s not the case, and yes I’m a bit bitter because I like the idea of gliding forever and ever, but, at this moment, I can’t be bothered to do PvE, so I’ll suck it up and show my proud “4 mastery” when going into Lion’s Arch.

And before saying (possibly) that you have no problem giving access to masteries to PvP people, remember that it’s:
a) clearly not your shot to make
b) clearly not what most of the game population would want.
Just like your idea of giving Ascension to any kitten who decide to sulk because a legendary (an item that needs intense grinding) is locked behind a gamemode you do not like.
Just like your idea of meta-achievment for enabling PvP people to circumvent the map completion (or masteries) won’t sit well with anyone in PvE, which I entirely agree with.
At a point, people need to feel like their own game mode can bring something special, and it so happens that legendaries are that special thing people crave for and set their long term goal on.
But yeah, I’m making this and I already know it is pointless debate to make with you.

(edited by Pepsi.8907)

i dare Anet dev say nothing wrong.

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Posted by: Pepsi.8907

Pepsi.8907

Newsflash…they have already acknowledged this to be a problem. Other than that, HERE IS THE ATTENTION YOU CRAVE.

Have they? This is not a premade, it’s SOLO amber/emerald players getting matched against double legend/diamond trio. Seems to be they messed with the code today again.

Yes they did, if you took the time to read the forums/reddit you’d see that they, indeed, did acknowledge the current matchmaking as being a problem… but yeah it’s apparently more useful to post the same flaming post over and over again.

Explain this warrior update plz

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Posted by: Pepsi.8907

Pepsi.8907

It’s their way of not saying anything with many words:
TLDR: “There may be some things wrong with warrior that needs adjustment and it may be related to survivability, so we may adress this, but then again, we’re not sure how, and we really can’t see the point in telling you anything, so we’ll just write some text and let you guess.”

How about making your nicks honest?

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Posted by: Pepsi.8907

Pepsi.8907

“Unkillable purple blurr” – Mesmer 2016

I feel like shoutcasting hasn't improved

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Posted by: Pepsi.8907

Pepsi.8907

Well I don’t want to excuse them, but in the current meta, there’s so much thing happening in the tiny teeny circle that everything looks like a cluster mess full of bright lights, noises and everything… and the cameras are so kittenty in maps that there’s no real way to tell what’s going on beside the obvious “x is down”, “y is backcapping”, etc…

nerf rr, not hgh and aa. kthxbai

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Posted by: Pepsi.8907

Pepsi.8907

Engineer
We’ve been enjoying watching all of the scrapper gyros buzzing around in the jungle, helping allies and clearing the way for Pact forces. Our focus for the engineer has been to improve less used traits and to rework some functionality for scrapper traits. For the core specializations, trait improvement efforts have been made toward creating impactful choices and making each build choice more distinctive. With that said, we’re still monitoring the defensive nature of the scrapper and may look to implement a reduction in survivability.

hgh duration nerf was unjustified, not necessary.
adaptive armor, okay, 500 toughness is a bit too much. 300 is fine now. really.

lets look at rapid regeneration.

https://wiki.guildwars2.com/wiki/Rapid_Regeneration

Rapid Regeneration
“Rapidly regenerate health while affected by swiftness or superspeed.”
Healing Swiftness: 105 (0.065)?
Healing Superspeed: 470 (0.27)?
Interval: 1s

this is what we have at the moment.

they could shave the base numbers a bit and increase the healing power coefficient a bit.

discuss!

Discuss? Done.
https://forum-en.gw2archive.eu/forum/game/pvp/If-I-were-to-hotfix-nerf/first

I read your post… people said many things that can be summarized in one fact:
Don’t do hotfix… you have no idea what you’re talking about

My balance (nerf) suggestions

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Posted by: Pepsi.8907

Pepsi.8907

This post is probably too late now, if devs already made post about balance changes it is save to assume most of it is dead set :/

Implying the devs are a transparent team looking for feedback from their community
/lol

My balance (nerf) suggestions

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Posted by: Pepsi.8907

Pepsi.8907

Chronomancer

Alacrity (prof. effect). It’s now considered a boon. It can now be stripped and corrupted. Corrupting it turns it into Chill.
Alacrity duration needs to go down significantly, it’s a ridiculously powerful effect. Even more so now that I consider it a boon which can have its duration extended by boon duration (Concentration) and other sources. Consider reducing Alacrity duration from All’s Well tha ends well (trait), Flow of time (trait), Improved Alacrity (trait), Well of Recall (utility), etc.
Continuum Split (prof. mechanic). It no longer affects Elite skills. Double Gravity Wells, Moas, Time Warps and Mass invis go bye bye… for obivous fraking balance reasons, that’s why Sherlock. Stop crying, you know I’m right.
Tides of Time(shield). Changed stun into a daze. It may seem random, but CC as a whole from Chronomancers needs to go down significantly. This particular skill is incredibly strong on its own, a 1sec stun is just way over the top.
Gravity Well and Signet of Humility. Cast times increased to 1.5s. With so much quickness nowadays such 1s cast times might as well not be there. These CCs skills are SO strong they need harsh drawbacks.
Restorative Illusions (trait). The condition removal effect from this trait now has an ICD of 5s. Base healing reduced. Mesmers/Chronos, even if they are bunker, are supposed to be weak against conditions.
Bountiful Disillusionment (trait). The stability is replaced with some other effect. Such a slippery profession such as Mesmer/Chrono with a pletora of escapes and active defenses should NEVER have such a high uptime of an anti CC buff. Leave that to more straight forward and more melee oriented classes such as Warrior or guardian. This trait just screams design failure all over again.

I’ll only speak for chrono, because I am not familiar enough with other classes to judge..
First, I like many of your ideas, especially the one transforming Alacrity in a boon, however I think flow of time (3/4 second) is alright as it is and so is Improved Alacrity. It’s those two coupled with AETEW and Well of recall that makes Chrono such a huge Alacrity bot…
Also, CS not affecting Elite would be fair (I hate saying it, but I still think it’s true.), having the capability to spam 2 of each (moa, GW, TW, etc) makes them too strong. HOWEVER, at the same time I feel like it’s also not that worrisome because of the CD (which does close match most elite). But in wasting CS on an elite, you basically forego any defensive use for the next 75 seconds, so it’s basically transforming the shatter into a one-trick-pony that everyone is now capable of expecting.

Addressing GW and Humility because of the quickness uptime is not the good way to solve a problem… nerf quickness access before increasing their cast time (which is already long enough without quickness)… They are Elite, so I do expect them to be incredibly strong, but if they are now a problem it’s because of quickness, not because of the skill itself.
Nerf the problem, don’t tiptoe around it please!
I fail to see your logic with RIllusion… they are supposed to… who told you that mesmer were supposed to be weak with condis? That’s rather bland as far as argument goes, especially when we need to take a trait for that…
now the argument would be different if we didn’t need a trait to benefit from the clear, but adding a 5 SECOND of ICD? I leave that 14 stack of torment for half a second and half of my life is gone already, and that’s not withstanding to SPEED to which condis can get reapplied…
especially since we only have NField as a decent Condi removal (arcane thievery being the crap kitten kitten that it is) which is an aoe you need to stay in and has a CD of 32 seconds…
I could see the base healing reduced, but not in current meta. Maybe in one where everything is tone down to proper level… as it is, Mesmer is FORCED to take the Inspiration line simply because the power creep is way too huge and the class do not have access to the means necro and ele have to mitigate damage. (second healthbar / water)

BDisillusionment: by removing stab we won’t have any means of getting out of CCs (we have very few access to stun breaks (only blink being decent) nor will we have any way to secure a stomp… It’s so easy to lockdown people nowadays that removing our only form of stability is, again, assuring you a kill. And we’re receiving only one stack of stab. If you can’t remove a stack of stab these days… Which we need to use our core class mechanic for that (either robbing us of defensive or offensive abilities)

Tides of times: I’d see the first wave as a stun and the second as a daze, not both of them as daze…. and you can evade it so easily that I fail to see the problem.
Very different from the mantra (for example)
Beside, chrono the current chronobunker does not have that much access to CC (especially if you compare him to other classes currently),
He basically have: chaos storm, GW and (if you count it as such) the swap from ILeap. Two of these are aoes from which you can easily (yes easily) get out of.
Even gravity well, as long as you breakstun out of the first hit and dodge out of it, you’re safe, whereas chaos storm pose barely no problem.

As a whole, I think you gave ideas that have merits and can see the big picture without falling into huge bias, yet I also think you do not understand the class itself properly enough to make correct balance on it without killing it in the process.
Also, I’d suggest, in the future, to avoid mentioning thing as “X should NEVER HAVE y thing” especially when it’s things as important as stability and condis clear… every class should have access to those two because: CC should never be permitted until the death of a character and condis should never have been made as a main damage pressure…
It’s just broken otherwise. I’ll die in a matter of half a second if I ever fall against a condi revenant or necro, and while I’m all for build countering each other, dying because I’ve been lockdown or got 14 stack of torment I can’t clean is just… that’s just not on.

(edited by Pepsi.8907)

Please we need good ranked system to compete

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Posted by: Pepsi.8907

Pepsi.8907

Dota has the player pool to make this doable…. If your system was implemented, the only impact would be hours long queue because a net would then spread pvp player pool way too much…
I can already see our queue time double if squeue was implemented, but that is a small price for more balanced games…
Duo queue and triple queue would be pointless and would kill pvp altogether

Current Class Tier

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Posted by: Pepsi.8907

Pepsi.8907

Warrior is worth less than thief…
You want to be meta? Pick:
“Cheesy” bunker mesmer
Unkillable tempest
Malyx “broken” Herald
Support “buggy” druid
Marauder bunker Scrapper…

Be prepared for strong grinding against a system that punishes you for winning in order to accumulate as many consecutive win as possible in order to advance in the shiny new league system where the only recognition it provide is the time you put into forming a premade composed of a mix of diamond, legendary and amber so that you can cheese your way through the division so fast you won’t even notice any change in your skills.
But don’t worry, as long as you know how to smash your head in your keyboard, you will be able to overcome any difficulties you may have in letting the computer playing in your stead for long, boring and uneventful fights that can cure any form of insomnia.
Let’s not forget those suspensful match where your teammates randomly disconnects or decides to not play and stay in spawn in order to make your match honorable for whatever reason, creating a marvelous, thrilling, scenario of a 4v5 that you have no chance of winning.
Which doesn’t matter, since the system itself will pair you against a team where you have, anyway, no chance of winning from the beginning when it will judge that your ratio is too high.
Truly awesome PvP

(edited by Pepsi.8907)

Stop posting in this thread, i dont care.

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Posted by: Pepsi.8907

Pepsi.8907

I truly don’t care if it’s “better” or “worst” than GW2… as far as I’m concerned I have been a loyal player for a good two-three years… yet I’ve never had so little fun in a game as I currently have.
When I stop having fun, I go elsewhere, that’s that. B&S currently got my attention after FFXIV and after a brief comeback to GW2 for league system (and I certainly will try season 2), but for now, I need a break from the horrible game Anet is currently giving us and I need the breath of fresh air B&S can give me.
Will it be good? I don’t know… it probably won’t be better, but at that point, it’s not even what’s taking me away from GW2
Anet managed that on its own, it truly didn’t need the help of any other game to achieve that.

Been stuck in a tier for about 3 weeks now

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Posted by: Pepsi.8907

Pepsi.8907

I can see a couple of scenarios (with no intent at insulting you) :
a) You got carried (by build, friends, etc) to said level and it is, thus, too strong, pairing you with other people and creating unbalanced teams;
b) You got your skill cap and are stuck in that tier until you get better
c) You log at wrong time where the player pool is unbalanced or there’s premade farming Squeue
d) Your win loss ratio is too strong and MMr decides to gently “resolve” the issue
e) System decided to stop loving you and will make you lose on purpose until the end of time

I vote for e…

Or even a, since you seem to view scoreboard as relevant (and I’ll kill whatever debate could have existed by mentionning said fact):

  • Scoreboard is based on offensive rather than defensive > reward points for capping and killing
  • scoreboard do not take into account reviving allies
  • Scoreboard do not take into account bunking a point even if you survive the whole game alone against the whole team
  • Scoreboard do take into account whatever kill (even off point) you can make
  • Scoreboard do take into account beast killing
  • Scoreboard do take into account double point capping
    etc. etc. etc

So having the lowest score doesn’t necessarily mean you are the worthless player on game, just like having the highest score doesn’t mean you’re the top player in game.

My own tips:
1) Get a premade composed of two ele, one mesmer and two DH (or other offensive class)
2) Farm Stronghold
3) Abuse the system
4) Cry in a corner
5) Stop playing

Can be done in whichever order you want.
You can also insert: invent yourself a ruby or higher friend (well skilled at least) who’ll buy another HoT account (preferably) and have his freshly new MMr, team with him, laugh maniacally
If you could have four other players like these, it would be best, but that’s not mandatory.

(edited by Pepsi.8907)

The Biggest problem with matchmaking ATM!

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Posted by: Pepsi.8907

Pepsi.8907

The problem is that the so-called “rank” you speak of is nonexistent… legendary is just a proof of how much time one spent on a game in order to advance…
In fact, the whole MMr system is designed in a way to work against the league system, there’s no winner, there’s no skills… only players and a kitten poor system working against itself…
Fix MMr before fixing league…

(edited by Pepsi.8907)

The 4th Pip Curse?

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Posted by: Pepsi.8907

Pepsi.8907

MMr pushes you into either force win or force loss to keep your ratio at 50%
Because it makes so much sense to play russian roulette with even less chance at winning and even going as far as punishing you for win streak.. Anet shouldn’t simply have copied league system from Lol, should have taken their algorithm too at least…

Ban warriors/thieves from ranked lol

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Posted by: Pepsi.8907

Pepsi.8907

You cant ask for them to be excluded, thats completely ridiculous… if you want to ban the weak classes then lets ban the meta too cause they are just as if not more unfair.
I for one dont want to face a meta team any more than i want to be teamed with the weaker classes so… lets do both, ill be happy. though i suspect you would not .

You’d have only 2 playable classes left then : reaper and DH.

But then let’s ban classes with major, unfair bugs
Only reaper left

Reaper = win

If the devs cared as much as the players

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Posted by: Pepsi.8907

Pepsi.8907

Agreed! At least D/D ele was mechanically interesting to play with its rotation and not downright impossible to kill… it just had too much sustain with it’s power and it was too easy to solo stack might..

You have a short memory.

D/D ele was more cancer than anything currently in the game, and it was way harder to kill than an auramancer, partly because of the stupid mobility it had and the fact that it actually was able to pressure you quite nicely so you couldn’t play so agressive.

But I mean, it’s Ele we’re talking about, so it’s always been aids, we’re just arguing about the level of aids it was at, of course.

At least he had to leave a point to survive and could be killed if on point.
Right now I feel like hitting a wall without success
As far as Ele always being Aids, I remember it was pretty bad before signet rework

I do miss my shatter mesmer :<

If the devs cared as much as the players

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Posted by: Pepsi.8907

Pepsi.8907

Agreed! At least D/D ele was mechanically interesting to play with its rotation and not downright impossible to kill… it just had too much sustain with it’s power and it was too easy to solo stack might..

Why I don't have high hopes..

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Posted by: Pepsi.8907

Pepsi.8907

Seems like you have something against PvE, I’m sorry to burst your bubble, but PvE player pool is bigger than that of both WvW and PvP combined, it is expected for them to care more and catter more to their will simply because satisfying their bigger player base means having more money in their pockets…
Another thing: there’s always this feeling where other has it better than you, it’s a renowned perceptual bias and it does apply in PvE too, where they feel prejudiced and neglected compared to the PvP community… you think they have it better, while it is not necessarily the case.
As far as I’m concerned, Anet seems to kitten us all equally… and there’s a general feeling of disappointment throughout the community

PvE players are mediocre at best (with few exceptions) – so they need all these CCs and passives for the new HoT maps and raids, otherwise they wouldn’t last longer than a minute. Problem is: all of this is used against other players in pvp and wvw as the modes aren’t separated. It was all fine before June, now it is just too much. Anet could’ve prevented this by making the new maps “less challenging” = boosting everybody and their mother less – and now they have to see how to balance this mess. I’m not saying you guys have it better, I’m just saying it’s impossible to satisfy “you”.
Don’t underestimate wvw and pvp btw.

I don’t know why you’d thing I’d be a PvE player, and I dearly hope it’s simply not because I tried to be reasonable and logical in my observations and perceptions… let me tell you, however, that I’ve been an active PvP players for at least 2 years and barely set foot in PvE at all, except for a few guild mission or activities with friends, and if you do look at my post history, you’ll see that I always voice my thoughts as a PvP player, even going as far as refusing to help people in PvE because of my lack of knowledge.
You assumed false knowledge based on your interpretation of my post, which, in no way, implied that I played PvE and I’m tempted to think the same of your perception of the current problems and reasons in GW2’s balance. Your first post just accused everything on one single gamemode and your second dismissed the PvE community as a whole, calling them mediocre player… as far as I know you haven’t seen each individual playing PvE and observed their skills… I can personally state that nothing helped me more in learning the game’s mechanics and intricacies of elementalist like fractals did.
It is a challenging, and enjoyable, if repetitive and grinding content, but you dismissed them with barely a glance and fault all of PvP current problems on their shoulder, which is just pointless and uncalled for…
I can agree, however, that we do not have it better and that it is indeed impossible to satisfy our community…
In fact, I cannot remember any kind of playerbase that can be completely satisfied simply because it is not a single minded collectivity, but a rather large and heterogeneous group composed of incredibly diverse individuals.

Another matter:
CC and passive are indeed a problem, but we do not have the answer as to why it is present in such amount.
I would have wagered that the passive are so present because of Anet inability to play their game, thus trying to decrease the difference between players and make the fight relying more on RNG, builds and ingrained mechanics rather than reflex, knowledge and any form of skills, so that they’ll be able to spot problems, deficiencies or inequality faster rather than having to play a game so much that they have knowledge of the impact of their changes in any height of the PvP ladder.
As it is, the latter currently requires them to rely on the community rather than their own interpretations, so they are incorporating passive as a form of counter to that… That’s how I see it anyway, and yes it’s horrendous, flawed and lazy on their part… if that’s how it is, but I don’t know and I refrain from judgment, or waving my fingers at things I cannot be sure are responsible of this horrible meta we currently suffer from.
As for CC, I can hardly believe it’s to cater to the PvE playerbase, especially because any of the worthwhile content (and involved boss) is mostly immune if not excessively resistant to any form of CC currently existing…

Seems like you have something against PvE, I’m sorry to burst your bubble, but PvE player pool is bigger than that of both WvW and PvP combined, it is expected for them to care more and catter more to their will simply because satisfying their bigger player base means having more money in their pockets…
Another thing: there’s always this feeling where other has it better than you, it’s a renowned perceptual bias and it does apply in PvE too, where they feel prejudiced and neglected compared to the PvP community… you think they have it better, while it is not necessarily the case.
As far as I’m concerned, Anet seems to kitten us all equally… and there’s a general feeling of disappointment throughout the community

I think you read too much into what I said. I have nothing against PvE. I, for one, enjoy raids and HoT maps. I am merely stating a fact.

It is true that the PvE crowd is larger.
As such, if balance is not separate, PvP will not see any major nerfs (which are much needed) as PvE content will be affected.

Aka PvP will not see the light of the day indirectly due to PvE. Fact.

I’m sorry, I forgot to quote in my first post, but intended my first message mostly at Jana… I do agree that problem will arise in both game mode as long as they are not completely separated, but all of our current disappointment and problems are sorely from the PvE players as if a huge conspiracy was going on… it’s simply a direct effect of supply and demand and it is perfectly logical to some extent.

Why I don't have high hopes..

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Posted by: Pepsi.8907

Pepsi.8907

Seems like you have something against PvE, I’m sorry to burst your bubble, but PvE player pool is bigger than that of both WvW and PvP combined, it is expected for them to care more and catter more to their will simply because satisfying their bigger player base means having more money in their pockets…
Another thing: there’s always this feeling where other has it better than you, it’s a renowned perceptual bias and it does apply in PvE too, where they feel prejudiced and neglected compared to the PvP community… you think they have it better, while it is not necessarily the case.
As far as I’m concerned, Anet seems to kitten us all equally… and there’s a general feeling of disappointment throughout the community

Anet = Hypocrites

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Posted by: Pepsi.8907

Pepsi.8907

You get the other two?
Or dance and lol while awaiting your demise

Why I don't have high hopes..

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Posted by: Pepsi.8907

Pepsi.8907

i can see them adding a Boon called Hope that everyone can spam and in the description of it would be “LOL”

Boon effect: 25 stacks of torment and agony 100 (resist AR)… or the equivalent of what we suffered during the time we hoped for them to fix their kitten

Why I don't have high hopes..

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Posted by: Pepsi.8907

Pepsi.8907

Hopes? This thing still exists? Woah…

Rate these builds

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Posted by: Pepsi.8907

Pepsi.8907

0-2-6-1-0-1 (personal opinion – personal opinions vary from person to person)

If you really want your build rated properly, make a build, use it in PvP and get your verdict there.

If you’re bad, your team mates will complain, if the build is useful, then nothing will be said at all. Just like at work, you know you’re doing the job right if no one says anything.

The problem is that his builds shows clearly that he didn’t fully graspped class’s mechanics and synergies yet… I mean condi reaper with a Greatsword… and I’ve never seen rune of exuberance used simply because it’s bad

No offense OP, but you need to learn a few things before theorycrafting… Anet may have promised build diversity, but the results are sadly not there and there’s actually very few diversity as far as PvP is concerned

[StrongHold][NPC Blur&Heal Balance]

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Posted by: Pepsi.8907

Pepsi.8907

how can it theis called balanced when
soloq player has less chance to win a match vs premade than if they play soloq in conquest, here teamwork is more important than conquest
chrono bunker make npc unkillable !

please find a sloution, and nerf chronor bunker

There is no balance, take that idea out of your head.
I don’t know what “Balance” Anet is trying to bring out, but it’s based on pure rng…
Your MMr is proof enough, as it forces you into an unhealthy 50 win loss ratio which will not affect your general matchamaking, but will impact directly on the amount of change you have to win games.
MMr will be like: oh this guy got 52 win-loss ratio:
next few games will have your chance of winning less than 40% or something
MMr will be like: oh this guy got 40% win-loss ratio:
will find game that he’ll win easily for a while so that he can boost his mmr…

Numbers have been pulled out of my hat, but it’s still how it’s based… it’s not a general chance of winning around 50% of your match as you progress, it’s shoving down your throat that 50% so that they’re sure no one can “abuse” the system, for whatever good it did.

(edited by Pepsi.8907)

Rate these builds

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Posted by: Pepsi.8907

Pepsi.8907

They key thing of this post is this: could experienced players rate how viable my builds would be in current state of pvp? I need no suggestions and complicated answers on what is good or bad. All i need is a number: from 1 to 10 how good each of builds are.

Yeah, not going to happen, huh? I asked several numbers to be written, but i get all kind of unwanted answers. How hard is to write a number?

Look here is example:
1) 5/10
2) 4/10
3) 7/10
and so on…

K
warrior: 2/10
Druid: 4/10
Reaper: 0/10
Dragonhunter: 0/10
Thief: 0/10
I don’t know scrapper enough…
I’d mention how useless exuberance rune is and how pointless it is to give point into healing but you don’t want anything constructive

Remember Anet said "we will be transparent"?

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Posted by: Pepsi.8907

Pepsi.8907

lol, that sure as hell was fun

I’m waiting for the first post that is:

  • from Anet
  • non tradepost related
  • not pve related

The only transparency we get is infractions, letting us know not to post anything “bad”.

I also remember a long time ago in a galaxy far far away that they’d

  • reset mmr before league start
  • promised no form of grinding in their game (which is not possible in a mmo if they want their player base to stay, but they still called it)
  • an update every two weeks (lol.)
  • build diversity (lol.)

Every Diamond I See

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Posted by: Pepsi.8907

Pepsi.8907

In all honesty…if you cant get to diamond solo youre sub par. No offense

Your diamonds are no indication of skill, no offense.

Exactly… thus you should be able to reach the point easily even without cheating your way through
But yeah… bashing on people because they reached high-tier of league division (I, by no way, imply any form of skill by saying high-tier, just to be sure) is FoTM apparently
What’s your next say? Playing Meta is also a mean of cheating the system and abusing “poor pitiful players who got any kind of moral standard” and can’t find in themselves the way to be efficient?
That’s right, Anet made so that abusing the system was the most efficient way to get through it, and I can say it high and loud that I have no shame in doing it
Bash all you want, in the end, you’re the only one who gets penalized by any kind of moral standard you could have in a game.
It’s also easy to accuse players who deserve proper respect because they managed to get to those tier through their skills alone… Highly disrespectful, but it’s kinda because of people like me, who doesn’t have diamond-like skills and can still manage my way in.
Yeah I said it… I don’t have Diamond-like skills and I’ll cheat my way through by using what’s at my disposal to do it as swiftly and efficiently as possible… Anet gave me tools, I’m using them.
ban me plz

[StrongHold][NPC Blur&Heal Balance]

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Posted by: Pepsi.8907

Pepsi.8907

It’s the same in either scenario. That’s pure sophistry. Either way, the chrono was obviously not under much pressure. The OP’s team got outplayed and that’s not a reason to cry for a nerf. Particularly right after a heavy nerf to the same skill.

Well to be fair, precog was nerfed in the conquest format. It was buffed everywhere else.

It was pretty obvious Anet didnt go through the mental motions to forsee the various consequences of their balancing. There were various ways to handle precog and while they took the most obvious, it was hardly the most sensible.

Oh yeah, ok, they did alter the pre/after cast, but w/e.

Anet just doesn’t think of the consequencs coming with keeping all gamemode’s skills linked together…
WoP was a justified nerf in conquest… doesn,t affect much PvE, but it was an important buff in WvW and stronghold…
But yeah, trust Anet to refuse to separate gamemodes… we’re also still wondering where are our PvP build template so that we can quickly switch build if need be..

Greatsword skill 1 and Asuran Characters

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Posted by: Pepsi.8907

Pepsi.8907

I’m conflicted.

On the one hand, saying you can work magic with your sword shouldnt be ignored.

But at the same time, if it requires two hands to lift you’ve got nothing to be ashamed of.

The thrust of this dilemma is powerful indeed

Personally I’m not conflicted at all – I love the extra physicality of asura animations.

Perhaps my meaning was not rigid enough. The vein of what I was saying might not have been noticed. Next time I’ll try to erect a stronger post.

Attachments:

Amount of Crowd Controls

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Posted by: Pepsi.8907

Pepsi.8907

I was at this point too, when I started playing pvp again after xpac pve rampage. I was like: what the kitten was anet thinking?!?!

Then I changed my build to include only one more stability skill, and added access to quickness once in a while, et voila… Im good again.
Also, a huge help was just playing the game and learning all those new shiny cc skills to dodge them.

Those cc traps from DH? Just dont move and you can outwait them, if you get pulled out -> use some form of invuln or dodge at end of pull and use heal.
DH wards? Well, those are tricky, since about 90% of the time, I dont even see them, making escaping them rather tedious. But thats a bug, not so much a balance thing.
Ranger goes Astral Form? -> dodge, since first skill to 99% is the daze or blind. Or play preemptive, cc druid before he can cc you… after all, druid access to stability is rather limited.
Scrapper field? Please, if you cant see that one coming a mile away, you really are bad. It has a HUGE telegraph.
Chill, taunt and fear can be annoying, but then, those are conditions as well as cc, so you get twice as much possibilities to remove them.

I feel like a huge issue with cc is, that a lot of players dont want to play a build that has focus on countering it (be it with own cc or cc breakers or via positioning), but only want to play oldschool dd thief.

Apropos… thief and warrior are the only professions atm that have the right to complain, since making a build suited to counter any current meta is impossible.
Dont get me wrong, thief and warrior can still rock…. just not against good players.

The fact that there are solutions against it doesn’t necessarily makes it a-OK to have CC in such amount without any form of immunity to it…
It’s the exact same problem with condis, they want to push it as a main damage dealer while not taking into account that you can currently apply more conditions then you can remove for most classes… so they hide these flaws behind scandalous amount of stackable boons through insta-lazy-cast skills that gets their CD reduced through Alacrity which has no counter whatsoever…
Sorry CC is just not alright, condition are just not alright, boon application is just not alright
This meta is just not alright… too much thing everywhere… boring… uneventful and WHOLLY FRUSTRATING.
You can say whatever you want, Thief and warrior are not the only ones who have a right to complain
Mesmers are pushed in a bunker meta because there is nothing else viable
Elementalist are pushed in a wannabe bunker that is boring AF because there is nothing else viable
DH have their traps as a main damage, yet without that they are as dangerous as a standing duck against the whole bunkering around happening
Conditions should never deal as much damage as they do
CC should never EVER be allowed to lockdown any player to death
and the general power creep is horrendous
which gave birth to this ludicrous bunker meta where no one or everyone dies…

Tier List

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Posted by: Pepsi.8907

Pepsi.8907

How can chrono be the best class? It’s basically pushed into a bunker role where it hits as hard as a wet noodle
Yeah for sure you can’t kill him in 1v3, but with WoP nerf it’s clearly not as strong as to deserve its own tier… and it cannot kill anyone either…

This game needs more poison

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Posted by: Pepsi.8907

Pepsi.8907

Like… way more.

Actually here’s an idea, how about a debuff (not a condition) that decreases healing effects and you can add it to a sigil or a rune, or, you know, every single skill in the game, that’s fine too.

Attachments:

GOD Boons

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Posted by: Pepsi.8907

Pepsi.8907

I personally think the only current god boon is Alacrity: Cannot be ripped, corrupted or even touched while mesmer can basically have it and share it ad vitam aeternam when they have it traited with wells…
Either transform it into a classic boon, or reduce the amount available..

Alacrity becoming a standard boon would largely be a buff for it as it would then get boon duration boosts and most importantly:

http://wiki.guildwars2.com/wiki/Signet_of_Inspiration
http://wiki.guildwars2.com/wiki/Illusionary_Inspiration

Which are huge bonuses compared to the rng chance of it getting removed by 1 of the few builds that can remove boons.

I hadn’t thought about this :/, but those are valid points to take into account… We definitely need something, however… I truly feel like alacrity is too strong for the absence of counters :/

@Kicat
Not sure what you’re trying to do, diamond skin is not that problematic if you take just enough power to shave that 2k… it’s that trait coupled with the incredible sustain and damage reduction that pose problems… The thing is that people only see DS and not what’s working behind… As for op boons, every class currently has a boon stack problems, not just ele…
Your try at sarcasm was almost funny… Almost but then I forgot to laugh.

And the other problem is that people stop looking at the sustain and don’t look behind it, the reason why it exists in the first place

If you think about it…that sustain is what justify the absurd dmg on all other classes, with that sustain gone…the dmg we see in GW2 from burst spec ill be toned down by well over 70%

I mean without that sustain we can’t have skills like Izerker or Unrelenting assault that can deal over 8k dmg on their own, take protection out..and that’s how dmg you receive from burst specs using a single skill…ofc you won’t survive the whole rotation

But then again, that damage is an answer to sustain… Both of these influence the other in a never-ending circle if we take anet word. In either a good or bad way. I was simply pointing out that ds itself wasn’t too strong, it’s that trait on top of all the other that makes people cringe and scream, yet they mostly see DS as a problem because it’s the most apparent out of all the other passive making ele so tanky…
But yes I fully agree with what you said.

GOD Boons

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Posted by: Pepsi.8907

Pepsi.8907

I personally think the only current god boon is Alacrity: Cannot be ripped, corrupted or even touched while mesmer can basically have it and share it ad vitam aeternam when they have it traited with wells…
Either transform it into a classic boon, or reduce the amount available..

Alacrity becoming a standard boon would largely be a buff for it as it would then get boon duration boosts and most importantly:

http://wiki.guildwars2.com/wiki/Signet_of_Inspiration
http://wiki.guildwars2.com/wiki/Illusionary_Inspiration

Which are huge bonuses compared to the rng chance of it getting removed by 1 of the few builds that can remove boons.

I hadn’t thought about this :/, but those are valid points to take into account… We definitely need something, however… I truly feel like alacrity is too strong for the absence of counters :/

@Kicat
Not sure what you’re trying to do, diamond skin is not that problematic if you take just enough power to shave that 2k… it’s that trait coupled with the incredible sustain and damage reduction that pose problems… The thing is that people only see DS and not what’s working behind… As for op boons, every class currently has a boon stack problems, not just ele…
Your try at sarcasm was almost funny… Almost but then I forgot to laugh.

GOD Boons

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Posted by: Pepsi.8907

Pepsi.8907

A huge problem i have with some professions and boons is how swiftly they can be reapplied. I say that as a necro – guy specializing in corrupting boons.

I corrupt 5 boons on ele via corrupt boon (pat on the back for getting it below 90% hp and past it’s diamond skin) and what reward do i get? I get to see it apply tons of new ones 2s later including the dreaded protection.

Sure i can and do use my signets, but that extends the battle for 5s more or so. Then i’m outta corrupts, while the happy boon spammage continues.

So how about giving the protects longer cooldowns, or making it that corrupting a boon also prevents receiving that boon for a set duration, much like interrupting a skill prevents it’s use for a certain duration?

That’s, actually, a sound suggestion. As it is now, I’m laughing in the face of any necro corrupting my boons since I’m just shrugging the condis off and applying my boons again in an even greater number. Integrating a small window of a few second (1 – 3) where the player see himself prevented from any boon application, either from himself or allies, would considerably lessen the spam and feeling of forever having boons that can be reapplied constantly and would leave more room for this sort of mechanism to be worthwhile.

As mesmer main player, I think Alacrity by itself is alright, it’s 3s Alacrity for 1s CD. For Phantasm build, shatter your Phantasms for couple second of Alacrity isn’t even worth. My problem with Alacrity is the trait that gives Alacrity to allies at the end of the well. Redesign All’s Well That End Well, well gives 3s of Slow instead of 2s of Alacrity, and make Well of Recall gives 7s of Alacrity ( PVE purpose)

Also agree with that! Alacrity on shatter is fine as it is. However if you coupled it with wells and CS, I can easily top perma Alacrity.
Just well of recall can net me, with continuum shift, 14 second of alacrity. I can often also use my well of eternity twice since the window of CS makes me capable of spawning two wells… that’s two other seconds. Add to that if I spam my shatters… welp you see the deal.
I’d still see Alacrity becoming a boon that can be ripped or corrupted, would add more of a counter play to something that almost seems like a passive with no ICD.
What’s for sure, duration on well (either from Improved Alacrity or All’s Well That Ends Well) needs rework and a shaving.
Mesmer being the only one to give Alacrity is fine, but in such amount is just ludicrous to see.

However Anet did bring an interesting idea with Alacrity and mesmers being the only class being capable of applying it.
Maybe they could rework classes in a way that they all have a boon that cannot be accessed other than a certain class applying it.
Quickness – Thief
Protection – Ele
Resistance – Necro
Alacrity – Mesmer
Aegis – Guardian
Fury – Warrior
Regeneration – Ranger
Vigor – Revenant
Retaliation – Engineer

With some boons (might, stability, swiftness) that can be applied by each class, either individually through a certain skill or to the whole group with fields…
That’s another thing… where the hell are the fields play? The nice, smart play I could see months ago before a fight where people would stack? The amount of boons that can be shared is such that you just see people stacking fields in fight, mindlessly spamming their skills and proccing once or twice boons and such…

Truly feel like they are dumbing down the game to make passive and instant wide AOE skills spam carry people…

(edited by Pepsi.8907)

Enemy spells marked as friendly

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Posted by: Pepsi.8907

Pepsi.8907

Anet wants to add thrill to the battle and force people into paranoia
NOWHERE SAFE!!

odds against you

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Posted by: Pepsi.8907

Pepsi.8907

Match making decided you had won too many matches
You needed to lose a couple to make sure your mmr stayed at 50%
It’s balanced like that: you win some, and then you’re force to lose others so that it stays “balanced”
I’ll play lottery, will be more meaningful

Please, hotfix Tempests and Chrono bunkers.

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Posted by: Pepsi.8907

Pepsi.8907

Ele play tempest bunker because nothing else is viable for the class in this high-damage/condi meta.

If they nerf tempest we will just use rune of earth and still bunk on point because there is nothing else left to do for the class in pvp.

Because they design tempest to just do what we could already do they gave us more healing and protection, but if they nerf that tempest becomes completely worthless.

What Anet needs to do is create build variety, instead of trying to create the meta.

Well it’s the same thing for chrono, in all honesty.
Nothing else is viable, shatter is laughable really and I won’t even start with condi mesmers…
Chronobunker is unfun and clearly not why I main a mesmer, but I still think it’s much more in line with the recent block and WoP nerf… I wouldn’t want other “fixes” or they could very well fall out of meta… their damage is laughable truly.
Maybe something done with Alacrity, make it a normal boon or reduce the amount on wells… that’s the only thing I’d consider as far as necessary changes goes.

But yeah, I can already see people accusing me of defending mesmer because I main one and unwilling to see it’s “OPness”

Pro Players and keybinds

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Posted by: Pepsi.8907

Pepsi.8907

Get rid of 6-0 and your S for backpedalling
No one should backpedal in PvP…
If you look at my skill bar the keybind makes no sense, but that’s because of my mouse.
You must think as a lazy person and find a way to remove your fingers from your movement key as little as possible.
I have long hands, so I can easily reach 4-5 without impairing myself, but it may not be the case for everyone.
Same with f1-f5, don’t use those > too far.

GOD Boons

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Posted by: Pepsi.8907

Pepsi.8907

I personally think the only current god boon is Alacrity: Cannot be ripped, corrupted or even touched while mesmer can basically have it and share it ad vitam aeternam when they have it traited with wells…
Either transform it into a classic boon, or reduce the amount available..

as for your four boons, I’ll respectfully disagree: on certain points:
I’m viewing this in the current meta, which is heavy on bunkers and condis.
The way condis were designed in this game is flawed… the amount of condis that you can stack and damage your opponent vs the amount of ways to clear said condis is just horrendous.
Making them into a main way of dealing damage with the amount currently available is scandalous, especially since they have basically no mitigating factor beside stacking vitality… they may have add Expertise for the duration, but it barely changed anything.
Condis are way too prevalent currently and way too powerful as they are. IMO Resistance, and even Diamond skin to a certain extent, feels justified against the way Anet forced condition damage down our throat without any other way to counter them than limited condition clear…
As for Stability… the way CC are currently existing is lousy, appaling and lazy. Most classes have access to tremendous amount of CCs that can lock down an opponent until his death if he doesn’t have access to Stability in important amounts and you can basically just spam them wherever you want without any afterthought beside wondering where your bruises will be after facerolling your keyboard since there is no consequences in spamming them randomly. I’ll agree with the excess of Stability when
a) Amount of CC is GREATLY reduced in amount
b) Players gains immunity after x amount of CC received in an X timed frame window
I don’t believe in DR since it punish skill plays as much as it does faceroll, but still. Stability is the current, and only, solution to this disgusting CC spam I see in each and every fights.

However, yes, quickness is way way too present and way too easily accessible for such an incredible boon, same with Protection, which is way too prevalent.
I don’t know what Anet game is, I first thought, years ago, that they had instated boons in an intelligent way to carefully balance and smooth rough edges in a class, but that they needed to be skillfully played with or they’d be nearly useless.
As it is now, it looks more like a contest where players are trying to stack more boons than their neighbor and it’s appalling.
Even Cele D/D elementalist needed more skills to stack his might than what we currently see.
Right now I can just faceroll my face into my keyboard and gain : perma protection, perma alacrity, close to perma quickness and a very high time of stability.
But again, the way the game is with off the chart damage (2k on a AA, seriously… and ranged to boot… get your kitten together), permanent condi damage that does as much, if not more, damage than power-based skills and CC spam with close to no respite what would you expect?
They used boons not as a way to ease some builds and classes weaknesses, but to ease the current meta gameplay in a way that makes people feel like the current amount of CC, condis, raw power and bunker is acceptable.
Remove half of that resistance and half of that stability and the game becomes unplayable, period.

how do I become a better player?

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Posted by: Pepsi.8907

Pepsi.8907

I didn’t read everything, so it may be redundant, but here’s my tips:

  • Learn other classes, their strength and their weaknesses as well as how to recognize people’s build by the way they rotate, it will grant you the ability of avoiding fights you know you are at a disadvantage from the get-go
  • Develop your map awareness, who is where? When? Where will the enemy go next?
  • Develop your rotations : where can you be the most useful at any given time (goes hand in hand with map awareness)
  • Know when to stomp and when to cleave, or when to rez your ally
  • Communicate with allies: ask questions, let them know where you go and why you go there
  • Record your games and view them later, it will make you capable of spotting mistakes and bad decision you may not have realized once you’re out of the action…

there is a difference

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Posted by: Pepsi.8907

Pepsi.8907

Yep, fully agree with this…
the way Anet did their thing render matchmaking as relevant as lottery, and the league system just find itself penalized for it… you cannot see players progressing in an environment that tries to punish them by forcing them into games where they have basically no chance of winning simply because their last one was a game where they had all the odds of winnings…
what’s the point of a league, then?