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What is the most OP class right now?

in WvW

Posted by: PierPiero.9142

PierPiero.9142

for roaming, in my opinion , it remains druid and dire mesmer. I speak only of mesmer becouse i know it a bit. If you remove your shield and go staff sword sword or staff scepter torch you will not feel the weight of the nerf to illusionary reversion and instead you will benefit from the buff mesmer had. In my opinion on mesmer condi , only shield has been “nerfed a lot”. They did not nerf the shield itself but with shield you can not pre “allocate” 2 phantasm for shattering , instead it is really simple if you use staff 3 and torch 5 or sword 5 . Sword offhand is the strongest alternative now becouse it has so low cd that you can defend, have really good regen from illussions and hit hard with shatters . THe only think i am evaluating to do is to try some carrion trinkets so that i lose a bit of toughness but i gain power ( sword scale better in power ) . Without shield the gameplay can be easier becouse you have no need to use phase retreat for prepare your burst, you can use staff3 ( phantasm) , sword 3 torch 5/ sword 5. In this way you have 2 shatter to use with 3 illusions and you have phase retreat ready for outplace yourself. with 2 shatter with 3 illusions you get 2 secs cd reduction , nothing on torch and shield but quite important on sword ( max cd 16 secs ) and on staff 2 and 3 …. (max 15 sec) … so you can repeat easily …

(edited by PierPiero.9142)

Illusionary Reversion nerf?

in Mesmer

Posted by: PierPiero.9142

PierPiero.9142

I’ve traded my staff for Scepter/Sword and taken Improved Alacrity instead of Illusionary Reversion.

2 blocks, 1 hard hitting phantasm, confusion beam, and clone generation.

Without staff you lose phase retreat that for me it is a must have. Try meta with sword sword … same build … it is strong as hell.

Let's talk about the new patch, here.

in PvP

Posted by: PierPiero.9142

PierPiero.9142

I am really happy becouse with this patch i think the game is better. I think anet did a great job and i am serious . I don’t complain at all.

vs. Thief in PvP

in Mesmer

Posted by: PierPiero.9142

PierPiero.9142

Use condi meta build but trade shield for another sword.
You will lose shield skills that are quite strong but you will gain a lot . with sword sword you will not feel the nerf to Illusionary reversion. It is easy to shatter 2 phantasm and a clone and so you can hit 2 times in a row with 3 illusions. This will give you a reduction on skills and 2 second reduction is bad in shield skills is meaningless. on sword skill (max cd 16 second) is quite huge ( your block has 9.5 secs ) . Usually thief will engage you , will make you use your shield, disengage and attack again. He will have cleaned all his condition and you will have burnt your shield skill. With sword offhand the music is really different becouse the cd is really short …. so when he will re engage you , probably you will have block ready again. I know that strong players say that meta will not change but now, for me , after illusionary reversion nerf, sword offhand synergies with mesmer traits much better . Sword offhand is not better than shield but with this build i find sword offhand much more effective. Shield 4 is great and you can block twice but it has an huge cd and you can use the second block only few second after the first. If you block an attack, i disengage for 8 seconds and go back probably your shield will be on cd … with sword offhand you will not have this problem.
Shield 5 is really strong but it does not create illusions . I can “waste” sword 5 to create an illusion for shattering even if i don’t get might becouse it has a low cd (16 secs ) but i can not waste “shield 4” for create a phantasm for shattering … so in my opinion if you go against a thief with sword sword the music is really different . For a not pro player like me , shattering with sword sword is much easier now than with shield and this means 2 things : more damage and much more sustain with restorative illusions …
THis is the build i am using. I don’t use moa becouse i often waste it …. but you can use moa if you prefer .. http://gw2skills.net/editor/?vhAQJQ8cncfClphdoB2qBEgilnj6sACgDreQP0FFdx+gDA-T5QHAB3XGAm9HA4oAAA

(edited by PierPiero.9142)

Illusionary Reversion nerf?

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Posted by: PierPiero.9142

PierPiero.9142

^^ ….
Correct me if I’m wrong but have they completely destroyed staff now? I really am unsure of what to play now as off hand sword seems like the only way to make up for sustain?

You can take sword off hand. sword has good illusion spam on much lower cd than shield ( at max 16 secs ) . But you have the bad side that shield skills are better … so another way is to trade , for example blink for something else … (phantasmal desenchanter or defender ..) So i see 3 different kind of nerf on this :
– lose shield for sword offhand ( heavy loss on defense and offense too …)
– lose stunbreak and mobility
– don’t change nothing and lose sustain and damage togegher …
The “good” side of taking sword offhand is that you can quite easily trade illusionary reversion with Improved alacrity and all the cd chagnes

meta after patch

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Posted by: PierPiero.9142

PierPiero.9142

I tried meta build after patch and i have to say that nerf to illusionary reversion is quite heavy.
Do you think meta will remain the same ? As an alternative, what do you think of taking improved alacrity instead and , as a test, offhand sword to replace shield ? I really love shield’s skills but they have a long cd and with the nerf to illusionary reversion you shatter less clone… so less alacrity … so less cd reduction on shield …. instead off hand sword has really short cd and spawn clones fast ( with sword sword you have 3 illusions there and 2 on staff… a lot more ) …

Balance patch - turret change

in Engineer

Posted by: PierPiero.9142

PierPiero.9142

i tried a rabid build, in 2 matches, with eg, fire turret, elixir S and mortar … with invention, alchemy and firearms and it was quite fun …. not meta but quite strong in 1vs 1 ….

thx for patch

in PvP

Posted by: PierPiero.9142

PierPiero.9142

I think this patch is really good. I don’t know for which classes but at least… after 6 seasons we will have a season a little bit different … sigils and trait changes probably will change a bit the meta .

What is the most OP class right now?

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Posted by: PierPiero.9142

PierPiero.9142

For roaming in my opinion condi mesmer with scepter

best class for solo roaming

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Posted by: PierPiero.9142

PierPiero.9142

Which are the best classes and why in your opinion for roaming in solo ( i do it a lot lately) ?
In my opinion :
thief ( can burst and can disengage and escape from groups )
condi mesmer ( strong in 1vs 1 and can have good access to stealth for run away )
Ranger/druid ( strong and can stealth and run away
warriors/guardian/engi
necro, ele rev

Broken Mechanics When Roaming

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Posted by: PierPiero.9142

PierPiero.9142

Dunno, the combat mechanics work pretty well in a large scale combat, for a game designed around PvE. You might be right, it’s just my feeling.

In a large scale combat all can work. The only difference that is predominant in a zerg fight is “numbers” …. the bigger one usually wins. In a small scale fight it is completely another business … this is the reason becouse zerg is boring as hell …

Thief is uncounterable and OP

in Thief

Posted by: PierPiero.9142

PierPiero.9142

Well what other defence does a thief have apart from its mobilty? Everyone knows if they stand still for a second vs a compitent player they will take a huge dent. It’s alright for you lot to hide behind passive anti cc raits/passive dmg midigation/invuls/blocks but when a thief is forced of a point or a fight the only thing they have is to port away, that’s a big no no.

See its funny you mention this, was roaming earlier today on my D/D ele and 2 thieves jumped me from stealth, 10k BS each, instant down. Had I had an auto cast immunity or passive damage reduction (fire, water arcana) then I’d be fine but the 1st hit took me below 50% and the 2nd hit killed me before anything could proc.

What’s the point of this story about an unrelated game mode? Well it’s that these traits are being taken in some way because you can be 100-0 by a stealth attack from 2 classes even in PvP where there’s not really a survival amulet anymore. You can have a thief +1 and down you before you even know it’s there for a lot of players, you can even see it on a lot of streams.

Thief is OP within its role, there’s nothing that can catch it and it takes a dump on quite a lot of classes that can compete in the role.

Now I’m sure someone will bring up ele being OP in PvP, it is within its role. Someone will probably mention about D/D ele not being meta in the example but it’s the best roaming build it has with cele, crusader, commander and marauder mix. The point is a lot of classes are far too strong in their roles but this is very noticeable with thief at the moment.

If you tool 10k each on an ele then, kitten them 2 must of been very glassy and built just to do that (assuming you are the avg semi tanky ele 2600 armor and above) I very rarly get that hard on my thief. It’s fine for 2 gun flame warriors to do the same thing? Or 2 mesmers ect ect. Actually I have been 1 shotted by a single mesmer.

Anyway back on topic. Yes anyone class that gets focused by at least 2 people should fall fast if they have no defences up, the fact is though thief dosnt have any of them to take take in the first place, I mean ok sure they could go and trait for acro. Weakness alone shuts down thief endurance which is their main defensive point, right? Weakness dosnt stop other people’s defences at all.

Not gonna deny locking a thief down, but tbh they could run before hot anyway, it’s just a lot easier now with dash.

The point wasn’t that you die to 2 people the problem is it can be done from stealth from a long distance away and that there’s no indication you’re going to take that 10k bs. This is in some ways and reasons why people are taking passive proc traits like an invuln or damage reduction on first hit. We’d be having the same discussion about power shatter mesmer if it was anywhere near reasonable but like many other classes thief shuts it out almost completely taking a giant dump on it.

You will see 2 gunflame warriors coming, you will see most other classes coming, you don’t see thieves and mesmers coming. Weakness works just as well on other classes, thief doesn’t suddenly lose a dodge because they have weakness nor is their regen affected too much unless you have vigor/acro as they have traits that give a flat amount of endurance back. That’s without mentioning there’s not many classes that have easy access to weakness with only necro and druid being the ones I mostly see. Poison shuts down war regen and healing, chill completely screws over ele to a far bigger extent than weakness on thief but you don’t see them bringing it up all the time.

Edit: just so someone else doesn’t read this and misquote, read what I put before, I put thief is OP within its role not that it is OP as a whole. This is me explaining thief is in some part the cause of people taking these passive traits.

Mesmer meta has not access to stealth and mesmer stealth’s access is not as good as thief ones …

Thief is uncounterable and OP

in Thief

Posted by: PierPiero.9142

PierPiero.9142

Thief can not hold a point and it is a +1 class. At the same team level i prefer not to have a thief rather than have one … ( personal opinion ) . I prefer a mesmer with portal , a druid or a warrior in place of a thief ….

Season 7 When?

in PvP

Posted by: PierPiero.9142

PierPiero.9142

never again . season 1-6 were already enough .

Broken Mechanics When Roaming

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Posted by: PierPiero.9142

PierPiero.9142

Recently came back to the game, met some new friends who started and started a new guild.
There is no structured group composition in this guild right now, the aim of the guild is to run about 5 people.
At the moment we are average 2-5 people depending on the timezone.

However for the past 3 weeks since coming back I have not been having fun when roaming in WvW. I will simply outline the reasons why I think Roaming in WvW is a piece of (insert the word you like).

1. Condi pressure: It feels like there is no variety in the fights when it comes to roaming, it is a constant cycle of condition based thieves, and condition based mesmers. Admittedly, there are occasional Power Warriors.

When fighting in small scale group fights (5 or less), it is a constant cycle of condition based classes and condition based group compositions, notably epidemic spam from necromancers.

As a new guild with players still learning the game as well, this is not very fun to fight, we literally walk up to find a fight of relatively even numbers and the whole group is suddenly dumbfounded with conditions which we do not have enough cleanses for. This continues to be the case even when running a shout guardian with trooper runes.

2. Blast finishers do not benefit roaming: There are not enough beneficial skills that also happen to be blast finishers for roaming builds, as such we cannot take advantage of the light field blast finisher combo.

3. Thieves have way too much mobility, when they have low health they are able to run all the way till they are out of combat and then run all the way back in the fight when many of us still have cooldowns, this just seems unfair.

They are possible to kill with conditions but it is a nightmare to deal with when running power builds for many classes.

4. Warriors have way too much everything, its not like they are impossible to kill but after cycling through their high burst, defensive stances and crowd control, then they finally start running as if they Usain Bolt.

5. Mesmers and Usain Bolt Comparision: Speaking of which mesmers have the same thing combine blink with continuum split and they become Usain Bolt.

6. Druids also play like Thieves: I feel like there is way too much stealth on a class that already has access to range and mobility.

These encounters become problematic, because they become irritating to deal with especially when trying to develop a new roaming guild for a server that constantly has to deal with being outnumbered by higher tier servers. It is hard to keep players motivated when you get into a fight and its not even fun, hell sometimes the fight either does not last 10seconds due to the amount of conditions or it lasts like 10minutes due to the amount of mobility and stealth.

Yes there is always the option of ignoring those players but as soon as the opponent notices a new or inexperienced player in the guild they relentlessly chase after that player forcing them into combat. It is very stressful exhaustive and quite frankly not very fun to play. It actually makes me want to zerg or quit playing instead.

I pretty much think same way.

The problem is not condition damage, it is damage overall . There are a lot of builds with high toughness and absurde damage , direct or condi . There are warriors and guardians bunker as hell that hits like a truck and there are condi bombers with toughenss and vitality . In spvp this situation has been changed removing a lot of amulet ( soldier, cleric, settler, celestial … ) but in wvw even if you remove some of them you could mix stat ( for example marauder and knight or rabid and carrion ) . So the problem is the power creep genereted after Hot release. Problem of small scale fighting in my opinion is the ability to disengage . In this warriors, thieves, druids are op. Mesmer are far from being Usain Bolt. Try to chase a warrior , a thief or a druid with mesmer… you will neve catch them. Mesmser has a great in fight mobility with staff ( and in littler measure ) with sword 3 . Mesmer is not fast but it has really goods repositioning skills which help you a lot to avoid damage. Blink is 32 secs cd and i’d not use continuum split for a double blink. It has access to stealth but not like some druids or thieves obvioulsy.

Legendary Armor and WvW [Merged]

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Posted by: PierPiero.9142

PierPiero.9142

if they’d sell with gems they would do good money ….

What is YOUR idea for a "Perfect" WvWvW?

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Posted by: PierPiero.9142

PierPiero.9142

my perfect wvw would be a wvw without zergs. Group of people separated running around and taking different objectives cuncurrently so that we have many different small scale fights in every map … and this can be achive with a system that gives reward if you take objectivs on different maps simultaneously

DOT vs DPS

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Posted by: PierPiero.9142

PierPiero.9142

If they ’d do that there would not be any condi build viable …. you could do that if you reduce direct damage of 10 times for each skill. Condi damage is time based …avoiding a condi burst or avoding a direct skill is the same thing…..

If that were the case, there wouldn’t be an issue. Consider engineers—their condi is tied to specific skills and dodging the skill results in dodging the condi damage. So, in effect, they have much higher damage on their skills than comparable power builds but the damage happens overtime, can be cleansed early and ignores defense. No one complains about condi engineers.

Now, look at mesmers. They inflict Confusion when they blind. They AoE blind when they shatter. They blind when they block or evade. They have several blocks/evades and the ability to reset those CDs. Shatter skills inflict Confusion and Torment. One inflicts Confusion as a base as well. Shatters happen over a period of time as each clone reaches the target, making it often impossible to dodge each one. Add Runes of Perplexity to that (inflict Confusion when struck) and you have a build that inflicts huge stacks of condis that cannot be mitigated by dodging attacks and are made worse by actually trying to fight.

Oh, and recall that Confusion/Torment deal the most damage out of all condis so long as your opponent is either moving or using skills. So unless you’re fighting a potato, you get huge damage coefficients essentially for free. They can’t, realistically, stop moving or using skills.

Then, on top of that, add copious amounts of stealth, blinks and gear with high defensive stats that does not sacrifice damage. The result is a class that hardly shows up to the fight and is impossible or very difficult to dodge against that also punishes you for taking any action whatsoever.

That’s going to be a pain in the ass to fight against even if you somehow “balance” it by using good numbers. It is low-risk, high-reward at its finest.

Condi engi was my mine since 2012.
The difference between condi mesmer and condi engineer , imho , is not in the “type or strength” of condition.
Condi engi can apply conditions in a better way than mesmer, more different conditions and really often. The strength of mesmer is the ability to kyte damage. I play both. With my mesmer is much easier to avoid enemy burst than with engineer and mesmer have a much better condi clean .
Condi engineer need precision so dire is not a great stat ,it is better rabid or wanderer but you have a much lower health pool so condi engi is much weaker against condi bomber . You don’t win fight with mesmer for its condition damage, usually you don’t melt people in second with condi mesmer. You win fight becouse you are able to kyte your enemy damage and so you can let your condi damage ( not really high to respect of burning of a condi engi , condi warrior or condi guardian ) to make his job.

What killed pvp.

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Posted by: PierPiero.9142

PierPiero.9142

In my opinion there is only one thing that killed spvp. The game now is pretty balance. The real problem is the completely lack of build diversity. Hot meta builds are too strong and you are forced to play them… you can change some details but the playstyle is imposed by Anet . ( I had a lot of fun with P/P or rifle engi for example , but now they are badly subpar to scrapper ) . So people get bored after 7 seasons playing the same thing in the same way … .and give up. At the end, after a lot of pvp matches now i have more fun in pve or wvw …. i don’t love them but at least i do something new for me…

DOT vs DPS

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Posted by: PierPiero.9142

PierPiero.9142

The devs need to get rid of soft condis from auto attacks, and make toughness a condi damage mitigation stat as well.

If they ’d do that there would not be any condi build viable …. you could do that if you reduce direct damage of 10 times for each skill. Condi damage is time based …avoiding a condi burst or avoding a direct skill is the same thing. The only difference is that direct damage is immediate… not the condi one … why so much hate to condition builds ? try it and you will see that they are strong but they have also their weaknesses

The soft and hard condition systems were designed for pve, that’s why. The entire system was poorly implemented, much like stealth, non heal support and heal support in this game.

so you want a system in which if you have a power build you have already won …. it would be not a great gain becouse after few monthes every people would switch to that and it would be the same thing . You’d kill any build variety …

DOT vs DPS

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Posted by: PierPiero.9142

PierPiero.9142

The devs need to get rid of soft condis from auto attacks, and make toughness a condi damage mitigation stat as well.

If they ’d do that there would not be any condi build viable …. you could do that if you reduce direct damage of 10 times for each skill. Condi damage is time based …avoiding a condi burst or avoding a direct skill is the same thing. The only difference is that direct damage is immediate… not the condi one … why so much hate to condition builds ? try it and you will see that they are strong but they have also their weaknesses

Broken Mechanics When Roaming

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Posted by: PierPiero.9142

PierPiero.9142

Balance on the small scale in WvW is poor at best, broken at worst. Anet do not care, Zerkers, DD, condi chronos are probably the worst offenders.

I think the Dire/Trailblazers stat combos are the top offenders right now, and have been for quite some time. Without those stats, the DD and Condi Chrono’s seem much less OP in small scale.

I’d not bet. Dire are the best suit for playing with scepter but with sword , imho , carrion is better.
Sword is a power based weapon and with dire, for me , it lacks a lot of damage . ( the meta in spvp is now sage but it was carrion … so power, vitality ,condition damage ) .
Scepter dire is a really strong and conservative setup but if you delete dire , many players , like me will change to carrion .
I can ensure you that i play often carrion and it is really really strong ( someone plays viper too but it is harder imho for the lack of vitality ) . With carrion you have to pay bit more attention but mind wrack and sword skills hit hard so what you lose in one hand … you gain on the other . You can also mix rabid and carrion or settler …
And obviously if you remove Dire you have to remove soldier and VT amulets too , like it has been done in spvp.
It is not correct to have power builds based on toughness and vitality and to make them forbidden for condition based builds . You can balance it avoiding the combination of toughness and vitality on the same piece like in spvp but having 6 pieces of jewelery , armour and weapons i don’t think it works in wvw

(edited by PierPiero.9142)

Vs condi mes taking camp [video]

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Posted by: PierPiero.9142

PierPiero.9142

Part of it for me is that I just never got good at sword mainhand. There are lots of people who prefer that. Here are the reasons that I like scepter-mainhand always:
- You always get the Malicious Sorcery benefit (20% faster cast time). Since I’m using the mantra heal, disenchanter, and gravity well – I have a few skills with long casts. The 20% difference is really important for me.
- The auto-attack is much better. You get torment on every shot, and you get a clone generated from the auto-attack.
- I like having some range. I close in pretty often, but there are times when I want or need the distance.
- The cooldown is not really an issue on the block skill. The base cooldown with Malicious Sorcery is 4.75 seconds I think. With alacrity, it’s even less. Confusing images is about 10 seconds, but that’s not really a problem in a lot of rotations for me.
- Confusing images does some actual power damage, and can actually be multi-target. There are cases where I can’t get resistance down and I just need a little more damage to finish a target. CI has a really nice power damage scaling, so it does an okay amount of damage even with no power. And you can sometimes line up multiple foes and hit all of them (gravity well is nice for this because it pulls everyone together)

I was like you and i hated sword. I really love scepter but sometime , in close combat , it seems to me that i miss something. What i like of sword is that you can pre spam a clonse ( sword 3 ) … it helps me a lot to burst with shatters ( usually i use staff 3 then switch to sword 3 ( or reverse ) ) and then shatter with 2 clones ready. I know that autoattack chain of scepter creates clone really fast but sometime i don’t feel it strong, probably i am not able to “burst” with scepter . On the other hand throwing sword 2 in enemy face is too fun and the sword animations are better And with some matchup, if you are lucky that resistance is one of the first boon … boon removal is great

Vs condi mes taking camp [video]

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Posted by: PierPiero.9142

PierPiero.9142

scepter torch , scepter shield, is it not better to play scepter torch sword shield , so that when scepter is on cd sword is not on cd ( and sword and shield are both melee ) ?

power scrapper vs Everything else: WvW/Spvp

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Posted by: PierPiero.9142

PierPiero.9142

problem of scrapper in wvw is that there are classes unkillable for a scrapper. A warrior, a druid , a thief, if are good, can disengage easily and you can not chase them. This is not a problem of scrapper alone . A good player knows usually when he will be downed and so he will run away before. Yesterday for example i was on a camp alone …. a druid came 5 times and every time i drop down his heal every time … and every time he ran away and came back. At the end he came with 3 friends ….. and i died

zerg busting

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Posted by: PierPiero.9142

PierPiero.9142

Mesmer has been nerfed . Dire does not contains healing power and with last changes to restorative illusion condi mesmer with rabid/dire/trabalizer lost a part of survivability ( in spvp meta has moved from carrion to sage with contains IP ). So i am not saying that condi mesmer is weak or it is not strong, but it is not OP as before …

Why mesmer weapons are so wimpy?

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Posted by: PierPiero.9142

PierPiero.9142

mesmer is really effective. In wvw i prefer scepter shield to sword becouse sword is melee and staff is a strange weapon… it is a range weapon that is not that strong in ranged… .but that can be quite bursty used near ( in melee) combined with shatters … usually in spvp i try to start like this … sword 3 , staff 3 , F1, staff 2 for a simple but effective combo … but in wvw, where the fight is not on a point , i find more effective the use of scepter . scepter can be really really strong, you have only to get used to it. And , as staff, it is strong " in melee" …. if you proc your enemy to trigger scepter 2 … for example …

condi mesmer wvw roaming

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Posted by: PierPiero.9142

PierPiero.9142

On the matter of sword vs scepter…

Scepter = more constant condi pressure
Sword = immobilize to make folks eat a full burst

I’ve hardly ever run mesmer, but I took mine out for a few hours roaming last night with condi staff/sword+shield and it was comically effective with that weapon spread. The best was against the trash thieves running bound or the condi dodge instead of unhindered combatant, they were just free kills. If nothing else I was able to effectively bait out cooldowns with the immobilize since folks tend to just panic and assume a burst is coming.

I’m far from a pro-anything, much less a mesmer, but either option is fine and just a preference thing. I wouldn’t run torch unless I was running PU though.

I played mesmer for a while in spvp and in wvw . it seems to me that in spvp sword is more effective becouse the fight is much closer , bound to a point to capture.

On the other end , in spvp , it seems to me that scepter is more effective becouse it helps in open space. With sword you have to chase people and every good player , when you block with sword 3 and then sword 2 uses a break stun …. in spvp it is different becouse people have to fight inside a point to cap …
I prefer sword gamestyle , appearence and animations but in wvw scepter seemed to me more effective .

paladin amulet

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Posted by: PierPiero.9142

PierPiero.9142

why leave an amulet with toughness and vitality and power and instead there is no amulet toughness, vitality and condition damage ? As a power player i can have an amulet which gives me vitality and toughness … instead as condition player i have to choose if i want vitality or toughness…. so i suggest/ask anet to add an amulet like paladin but with condition damage instead of power for letting to conditions the same choices and not to be forced to chose vitality or toughness , otherwise remove paladin .

Do you ragret voting for solo queue?

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Posted by: PierPiero.9142

PierPiero.9142

No , i prefer duo or solo rather than the old system.

condi mesmer wvw roaming

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Posted by: PierPiero.9142

PierPiero.9142

why scepter and not sword ? In spvp i find sword more effective but it seems that in wvw roaming scepter is more used, and i want to understand why

condi mesmer wvw roaming

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Posted by: PierPiero.9142

PierPiero.9142

for roaming with condi mesmer in wvw which setup do you prefer ? staff /swsh , staff/scsh … staff /scto … or what.. .and why ? I need an hint

Warrior is too strong in PvP

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Posted by: PierPiero.9142

PierPiero.9142

I played a lot engineer ( since 2012) and elementalist. After hot i switched in season 3 to mesmer and it took me a lot to learn it . I was not effective, i had to work a lot to learn to make damage and survive in staff, it is not easy or natural. Yesterday i rolled a warrior and i copied the macebow build too. Obviously every good player in 1 vs 1 kills me but in 10 matches or less i kill win more than with mesmer after 50 matches . The mechanic of warrior is simple and warrior is really forgivening. You have block on shield, block on maces, stances … and you can do good damage also. Is it op ? no … but it is really really strong and easy to play . Only weakness of the build i use , for me ( copied from metabattle ) is mobility. Carry a game without mobility and disangage is quite hard or impossible … for this mesmer is much better … but much harder to learn … perhaps there is too much skill floor difference since classes …

Suggestion: Duells

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Posted by: PierPiero.9142

PierPiero.9142

only problem of 1vs 1 duels in this game is balance mode . This game is balance around a team and with scissor, paper , rock model , not around 1 vs 1. If you play a class and you go against an hard counter it is a duel not so balanced … not every class is balanced to fight against any other class . So i think this is the real reason why anet does not want to implement this …. ( if you go with a scrapper against a condi necro or with a mesmer against a dh you start with an handicap in fight ….for saying 2 famous examples )

Mesmer is Horribly Underpowered

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Posted by: PierPiero.9142

PierPiero.9142

I am not the best mesmer on the game but i find mesmer meta quite effective in 1 vs 1 and i feel mesmer not weak at all. Mesmer is not my main but when there is no thief or mesmer in team i find usefull to take it becouse in a class you have good mobility , good survivability and 1vs 1 ….

Condi Tempest

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Posted by: PierPiero.9142

PierPiero.9142

Signet , it seems strong . Why not take fire instead of water for having aura on signet also ?
oops i think that trait does not exist now …

(edited by PierPiero.9142)

Condi Tempest

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Posted by: PierPiero.9142

PierPiero.9142

how do you play condi ele ? which weapon and amulets ? i tried sc/focus with sage amulet but probably i did something wrong… my condi chronomancer seemed to me much stronger than condi ele … but perhaps i did something wrong

finally got core d/d ele into top 250

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Posted by: PierPiero.9142

PierPiero.9142

amulet ? sage or paladin ?

PSA: how to handle conditions in wvw

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Posted by: PierPiero.9142

PierPiero.9142

I agree to cap conditions if u cap direct damage too. THey are the same thing : with direct damage i lose 5000 vitality with one hit … with condi damage i lose 5000 vitality with 5 tick of 1000 … but they are both given from a single skill. Avoid a condi burst or avoid a direct bust is the same ( dodge, block … ) . I don’t play necromancer or reaper but i have understood that when i play a weak class to condi ( for example core P/P engi ) i usually die becouse i have not block, dodged or avoid in any other way a condi burst . The time i am able to avoid a condi burst … i don’t die and sometime i win .

20 vs 20 in current sPvP map

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Posted by: PierPiero.9142

PierPiero.9142

maps are too little for that.

WvW vs sPvP

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Posted by: PierPiero.9142

PierPiero.9142

spvp is much more tactic aware than wvw. In spvp there are 3 big components : player mechanic, player rotation on the map and team coordinations . In wvw, if you roam you have only player mechanic : i win if i am better of my opponent or if i am a counter ( in rare cases when fights are balanced in number ) , if you go behind a zerg … the only thing that makes the difference is numbers …. the biggest one usually wins …

Remove Borderlands [suggestion]

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Posted by: PierPiero.9142

PierPiero.9142

terrible idea. You’d have only a big blob zerg map. The only good thing in wvw is roaming …. running behind a commander hitting 1 all the time and gates figthing is completely pointless. In zerging the huge difference is made by the blob with higher numbers …. when you fight 2 vs 3 or 4 vs 3 it is completely another story ….

Hybrid scrapper

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Posted by: PierPiero.9142

PierPiero.9142

I dont know if you were thinking to use Sage amulet to be hybrid…. but on the link the amulet is Mender, so U dont have any condi damage. Right now that build is a power build with flamethrower 8|

Sorry in the real build i was using sage amulet, not mender, probably i did an error when i compiled the build …. i was using sage + balthazar with ft and it seems quite fun to use ….

Hybrid scrapper

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Posted by: PierPiero.9142

PierPiero.9142

Dis is not hybrid :p

Why not ? it is a mix of a condi build and a power build … is it not Hybrid ?

Snap ground target to current target

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Posted by: PierPiero.9142

PierPiero.9142

Engineer has many skill that are ground target. How do you handle them in SPVP ? do you target moving mouse or do you enable “Snap ground target to current target” ?
WIth mouse targeting it is more easy to target a moving enemy but it is also easy to land the skill in the wrong place … on the other hand, when you enable snap ground to current target you have to detarget to use toss elixir S or other target skills on you .
How do you do ? I tried different setup but nobody liked to me

Hybrid scrapper

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Posted by: PierPiero.9142

PierPiero.9142

With the last balance patches condition on engineer has been buffed. So i tried 2 different builds with the idea of reproduce an hybrid engi ( something on the same idea of cele engineer ) . The idea is to move from paladin/ mender to sage .
Burning hammer

http://gw2skills.net/editor/?vdAQFASncoCtbh1aBepCEqilJji+vr7+W8ZKgAIsfSmwC-TJhAQBc4CA8l9HAwDA4hlBAA

Nades Hammer
http://gw2skills.net/editor/?vdAQFASncoCtbhlYBepCEqil3ii+4/9i/bomwAQ8iaikA-TJRCQB9Z/hJcBAQYZAA8AAAA

The first one is stronger imho but the second one is really fun . Try it. The combo hammer 5, grenade Barrage can be really strong …

[SPVP] S/F is where it needs to be

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Posted by: PierPiero.9142

PierPiero.9142

http://gw2skills.net/editor/?vFAQJArdhcMoyh9MwzB8RM0AY0RoG8DqC5VYKIVgAwHE-T1SAQBLUti+dCAMwBEYCPAgNqMAAHIg/t/gKVC2RleNUVl9pngUAeNzC-w

this is the build I use. The sPvP variant is with demo ammy (against power classes) and marauder (against condi or hybrid, but marauder works best overall). The rune is pack, eagle, or scholar. Sigils are air/blood. This is the build that I use to farm warriors, dragonhunters, revenants, thieves, necros, other and other eles.

This seems a build for wvw …. for spvp i think the history can be different …

Reliability of flame blast

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Posted by: PierPiero.9142

PierPiero.9142

It isn’t really usefull anymore for powerbuilds but since it already does 1523 + 3046 burning damage on my cele build (balthazar runes), surely Im not the only one who thinks its a pretty strong attack for condi builds?

Cele amulet is no more present since long time …

WvW Condi Builds? P/P suggestions?

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Posted by: PierPiero.9142

PierPiero.9142

http://gw2skills.net/editor/?vdAQJAqalUUhSuY7Ww+KQ+FLsF1YbMGfhYHVFzI4HWiBAA-TFiAQBE4BAAK1fGkeASq0LMKDopSQYs/AAOBAAA-w

I find FT difficult to use becouse i have problem surviving without sneak gyro . So now, mostly for fun i am roaming with this build. It is quite strong in 1vs 1 . The basic idea is to try to take cripple more high than you can becouse obviously this is a not melee setup .

A necessary rework on Static Discharge

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Posted by: PierPiero.9142

PierPiero.9142

I’m not sure about this, because it wouldn’t allow counterplay. I’d honestly like it to be a grandmaster trait so the damage could be higher or have added functionality. It is a build defining trait and the current GMs are kinda meh. This way, engis could take Power Wrench and SD.

Now there is no more differences between grand master traits and traits becouse we have no more the old system in which you could you use 2 ,4 or 6 points in a trait to invest . After years i find old trait system much better but it is a personal taste. Now you have take all the line so if it is in first place or in last nothing change . There is no different investiment in taking first or third