Well, in my situation, I’m fairly close with a larger guild that I probably won’t represent except during their guild missions (since my guild can’t do them). I’m on a separate server so my influence gain doesn’t affect them much anyway. But we’re on good terms with each other. I commonly do dungeons with them while not representing, etc. I don’t think they consider it leeching and they’re happy to have me as an “honorary”. I’d say give them a chance before calling them a leech.
edit: I like Jornophelanthas’ idea.
I think there is no problem for anyone if someone makes a personal arrangement with someone, if they like the person know their situation etc. but I still think that this can’t be a solution for everyone who is in a small guild.
It’s not a solution at all. It’s just a statement people who join large guilds but don’t represent aren’t all leeches.
Who is with me on the tier idea?
Because I really don’t care if I get the leet rewards. Like I really don’t mind doing lower level fractals. I don’t care if I get to higher level ones. I don’t really even want to. I just like being able to access the content, even with the less cool rewards and it being less challenging.
Since I said that too some pages ago let me make clear what I mean. It has been brought up before, that people of smaller guilds could join bigger ones for the mission if they want to do them. But what I think is that this is not a satisfying option for anyone neither for the member who is technically forced to leech off the bigger guild nor for the big guild which gains only dead weight.
So a smaller guild member either weakens his/her guild by not representing anymore or is forced to “leech”. Of course this is a black and white sight and in general it might work out for some people because they have bounds to bigger guilds who like them etc. or because the member is partly representing but it is not a general way to go for everyone. If someone goes to a bigger guild there should be a bit more which makes him/her choose to do so and not just the missions.
That is what I wanted to say.
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Well, in my situation, I’m fairly close with a larger guild that I probably won’t represent except during their guild missions (since my guild can’t do them). I’m on a separate server so my influence gain doesn’t affect them much anyway. But we’re on good terms with each other. I commonly do dungeons with them while not representing, etc. I don’t think they consider it leeching and they’re happy to have me as an “honorary”. I’d say give them a chance before calling them a leech.
edit: I like Jornophelanthas’ idea.
I think there is no problem for anyone if someone makes a personal arrangement with someone, if they like the person know their situation etc. but I still think that this can’t be a solution for everyone who is in a small guild.
And no, 40 laurels (1 monthly and 30 dailies) + 50 ecto is not an acceptable alternative.
And what would be acceptable? ATM like machines in Lion’s Arch which give out Ascended gear for 10 copper each?
The ascended gear available with laurels can be achieved by any play style in a reasonable time frame, there’s no forced grouping, no forced dungeoning, and now that the dailies are customizable, by doing most of the usual in game activities. You can’t expect ANet to give out gear for just sitting near the bank in Lion’s Arch either…
Well, but like you pointed out yourself. For small-guild members the only way to accquire them otherwise is to give up their guild and leave their social structure they may have built up.
I just wanted to point something out about the proposal, that everyone can join a big guild for the missions etc and that several big guilds do not require to represent etc.. Well of course someone can do this, but would that be fair for the big guild? If I am in a guild no matter if big or small, I want to be part of it and I want to DO my share for it. For me it sounds somehow strange that bigger guilds do not seem to mind, that people are joining them just to leech off their infrastructure.
If I was a guildleader of a big guild I would be very disappointed that people do not want my guild but only the infrastructure it provides.
If you represent the big guild, at the same time you weaken your small guild which is your “actual” guild because you feel close to it or you leech of someone else.
But maybe I’m to oldfashioned, no idea.
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Hey i didn’t say anything about whiny babies… you did… I’m just saying “I don’t want” isn’t the same thing is “i can’t” there is alot of things in this game people don’t like… it is not reason to change them for everyone else.
I host a guild with 30 daily active people, and we have enough influence to pay down everything while waiting threw build queues… People are over reacting on how hard this is to get. Yeah, it might take ur 5 man guild longer to get it, but that is the choice you are making.
Anet has said in interviews leading up to this they are trying to build a community based game… To introduce a scale that would not only eliminate reason to grow your guild, but discourage to invite more people in because it increased your costs is counter productive. The reason people recruit and seek out new friends in the first place is to increase their effectiveness as a guild. A scale would totally destroy this and would give very good reason to kick people that don’t rep 100% and don’t log on everyday increasing discrimination in guilds… I’m not saying that something should be given to smaller guilds as far as guild activities, but the scaling idea is a horrible idea..
And like I said TWICE it should imo depend on the number of people ONLINE and representing ofc at that moment. You could even say “oh I kick off an event for only ten people (at the same costs a small guild would have), because the rest is doing something else” and only these would gain the guild reward
You seem not to want to understand, but just to keep you advantage.
The costs to kickoff and event for 10 people is lets say 5k and for 50 people its 50k. research cost are 10k. Why does the big guild have a disadvantage, considering they are gaining influence 10 times faster than a small guild.
Just using numbers as an exampleWhy have a cost at all? Why not just let guilds do the content if/as they desire? What’s the reason for the cost?
Pirlipat, I’m not asking you-your post made me wonder what ANet would say…
Because I am looking for a compromise between people who want to “work” toward something, the bigger guilds who would be jealous that everyone is having the same as them and the small guilds who want access to some content.^^ Thats just my idea behind that. Sry for answering without beeing asked.
And sry my number example was wrong. What I mean is 10 people 5k, 50 people 25k because they are five time as many. Bleh :S
Geez, I should not spread numbers today. What I basically mean is more people playing the mission=more costs.
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You seem not to want to understand, but just to keep you advantage.
The costs to kickoff and event for 10 people is lets say 5k and for 50 people its 25k. research cost are 10k. Why does the big guild have a disadvantage, considering they are gaining influence 5 times faster than a small guild.
Just using numbers as an example.
Edit: tried to clear the number chaos, sry ;/
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Matipzieu KyA.9613 does have valid points…. but this can be said about all guild content and bonus’…. There has to be a flat non-scaling cost to things that is the same for all players and groups. If all of these scaled down what would be the point in growing a guild, or having anyone in a guild, if it just makes things more expensive?
Scaling down costs is a bad idea and would be highly exploitable as it would cost less gold to buy out all the upgrades and just usher people into the new guild. Totally eliminating the intent of having a long term goal for guild members, or growing the guild naturally. Having rewards scale up with larger guilds, puts u back in the same problem as before…. People will flock to higher rewards with larger guilds, only this time it will be easier for large organised guilds to get there by making a dummy guild to cheaply level.
If people are rapidly losing members because of this update, it is because it was never important to them what guild they are in until now.
Well first of all. I think the point of having more people in the guild is that you WANT them in the guild.
As well I said before that the cost for the event should be higher imo while the reasearch costs/costs to gain the needed tree should be lower. The costs should scale with the number of guildmembers participating. So no offline members would higher the costs and no exploit by shoving out people from the guild to have lower research costs would be possible. The guild with more spare influence could still kickoff the event more often than a small guild which got to save up the influence.
So everyone has something to work towards and smaller guilds would have still access to it. At least easier as it is now.
What I do not understand: If those missions are ment as an “sink” for influence why is the entry level so high, while the costs to do one event are kinda low. 30k of Influence to research the mission is quite alot but 200 to kick it off is not at all. Shouldn’t it be the other way round somehow?
Research costs are low while the cost to do it are high? That way bigger guilds would have still something to use their influence on while small guilds could do it also here and then, even if not that often.
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When people view your topic and not say anything at all. What is the point of even viewing it?
I often only read a topic but do not feel the need to post anything, either because someone else expessed my opinion, or because I have no definite opinion on the topic at all, or even because I’m not so interested in the topic that I feel the need to express my own opinion, or because I expressed my opinion on a certain thing often enough, so that I do not want to cook up everything again or because I just want to stalk a topic for pure entertainment. I think these are reasons enough NOT to post in every topic and make pages long threads with the same opinions expressed in different words.
When I feel I have to contribute something usefull to the topic I post. Like now
You must be very lucky…
Erm, what is wrong with other people joining chaos reactor events too? oo Thaumanova got mentioned for dailies on several occassions already and it’s still far away from beeing crowded, at least on my server.
Indeed, the structure is alway the same. They introduce a character, try to make you like him by showing a bit of his personality. (They are mostly the likeable, easy-going, more funny (not comical) characters) And boom…blow them off.
This effect works very well with Tybald but it becomes less and less emotional if everyone around you, who you might like, is going to sacrifice him/herself for you. In fact I was pittying Apatia from the first moment I saw her because it was so obvious that this beautifull young woman was nothing but a sacrificial lamb for the story.
Lore reasons rarely seem to be the source. Lore wise the Quaggan and the Skritt both are useful and potentially helpful races in the pact. Infact the Grawl are probably less useful than either of the cute races.
Why do you think that? In some of the storylines you can make the Grawl join the pact too.
As for the Quaggan, I think they are a bit overdone in their cuteness. A bit less baby-speak and a bit less “oh look I’m so cute and helpless” would be much less annoying. In fact I feel always tempted to make them angry so they turn into their nasty fishform. Unfortunately it works only on some rare occassions. (meanie me. :P)
sigh seems like I got to go to the arcane council to get an injunction to get them out. Oh wait, they don’t like me anymore since that incident with the golems. My home got squatted.
The most strange thing in my home instance are the NPCs that hang around there. Maybe I’m really oblivious but there are some who I’ve never seen before. oO It might be that some did appear in my personal story but I think I had so few interaction with them that I never became really familiar with them. Some of them I know by name at least, but what are they doing in MY place? oO
I still suspect that the pale tree sent Trahearne away to this Orr task because she finds him annoying too.
Well, he was in Orr for a long time before showing back up at the Grove, I think. If she got tired of it, it’s more along this:
“Look, you moved out and then you moved back in. You’re a grown twig now, I don’t have to house you anymore. Look, there’s that lovely Caithe person, she gets out now and then, why don’t you . . . no? Oh, well look, I don’t care where you go but you really can’t stay here any longer. I’m going to show you this vision to try to motivate you to get your leafy butt up off my couch and out there doing something.”
Hehe, what I mean is she already sent him to Orr for 25 years and he still keeps coming back. So this Orr vision Thrahearne and your char are encountering is prolly not the first time he comes back to mommy. It’s rather that this time she has to think out something really cool to make him go, so she gives him this shiny sword. I really wonder what big mama is saying when Trahearne has finished his Wylde Hunte and is actually going to move in again.
He doesn’t seem to be very motivated. I’ve always got the impression that he is rather this awkward annoying guy who desperately tries to find friends but who is actually way to forced to be really liked. And yeah I always have the impression that he would really like it way better to read some nice books about the dragons than to actually do something against them.
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I still suspect that the pale tree sent Trahearne away to this Orr task because she finds him annoying too.
Those of you who hit lv 80 have you ever gone back to say lvl 40 zone just to walk around and do some events for fun?
Just to answer this question: Yes, I did. In fact I play more in lower level zones than in Orr or any higher zones and I enjoy it quite alot.
I think that this speed consuming way to play games is a threat, not for the game in general, but for the aspects I like in this game. There are so many really cool things to explore, to see, to experience and I really wonder if many people actually enjoy those.
You can discover a zone by really exploring it or by running from one point to another, not recognising anything, doing all the hearts not even knowing who they are, jump from vista to the next skillpoint challenge, fast, fast, fast… At the end all content is done and people are demanding for more, more shinies, more reward more, more more.
I’ve really wondered why developers in MMOs make the effort to write questlines and to make a living world when people seem to be happy with click, check, run and gain “reward.”
The consequence mostly is that content gets artificially elongated by needing insane amounts of mats or time or other things, just to keep people occupied to the game.
Well yeah but you got a very active player community who is working on add-ons to fix the worst bugs. Sometimes they make is worse I have to admit.
Quaggan stop to be the cutie beeings once they get really angry. At least some of them turn into some really ugly mean-looking kind of fish with loads of sharp teeth.
I still think those skrit are play-acting, they prolly don’t want to do this test so they pretend to be hurt by these questions. They are probably way more intelligent than they pretend to be.
@Weindrasi: Well, you can see the second answer you posted like: “Oh ok, I see you got difficult business to do. I don’t want to waste your time any further.” Which does not really fit a curious Necromancer but is still away from screaming like a little kid who saw something disgusting.
Lol, I often got this problem in any kind of games. I don’t care very much and think up my own answers.^^
My Asura Necro would prolly say: “How thrilling. May I help?”
ye , but A-Net prefer Tom because he clean the pool every day.
Why would they hire harry to clean an pool for 24 hours, and have it dirty for 6 days after.
That is the ideea of A-net, that is why we got DR, daily .
cough that’s the problem with analogies A-Net doesn’t have a pool to clean and they don’t hire the players to clean it. There is actually no recquirement divide an activity and spread it over 7 days.
@Rayya: your example is wrong: Tom, Harry and John work the same amount of time but Tom works every day 2 hours from Monday to sunday, while John is working 7 hours each on two days.
@Zoey Hellry: When I write: I agree with the TO, I say that I agree with his opinion and his arguments, so what’s your point in attacking my opinion while you can’t provide much yourself? It was not my intention to cook up this discussion any further but to support an opinion I agree with.
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I personally don’t like this “log in daily, if you want xyz” either. So I agree with the TO.
Again, a blanket statement that provides opinion without comments to substantiate it.
The fallacy of your logic is you negate to mention that item “xyz” can be achieved by logging in on any day which is not “daily”.
It is the sum of the optional daily achievement rewards obtained over time. Therefore this who complete the daily achievements casually such as one a week or those who do them everyday can receive the exact same rewards for their efforts.
The efford is to log in daily, it’s not that if you DO more – you get more it’s that you have to do it regularly every 24 hours or it doesn’t count for the laurel. Also it would be awesome if you could read my second post too before blaming me. As well I’m stating a personal opinion which should be allowed in a public forum, isn’t it?
Well the point is it’s a very cheap system to lure people into a skinner-box. It’s not the experience that counts not the stuff you do but the way that you do it daily. Tell me whatever you want but I hate stuff like this because it’s one more step to a WoW light.
I personally liked this daily system at the very beginning best. Do something because you WANT to DO it and not because you gain some shinies at the end. But yeah thats me.
I personally don’t like this “log in daily, if you want xyz” either. So I agree with the TO.
Tbh, if they could explain me what they actually WANT I might consider this, but atm they are a rather strange sect for me.
My Asura Necro. Sry to all my alts and future alts I plan to make but noone can top her.
Yeah a neatly programmed golem to read a sonett for someone or a nice inequation using his/her name as a variable is still the best way to express your feeling for someone. The old fashioned ways are not always the worst.
You are dismissing my theory without reading:
Hair: Only GW2 Asura have “hair” afaik in GW1 they did not have
Mammary Glands: The Topic openers question was acutally how they feed their offspring since they do NOT have obvious mammary glands
Belly buttons: Well, ok like I stated before I did not know you could see them due to a glitch
Give birth like humans do: this can also only mean lifebearing, there are some lifebearing reptiles as well
Warm blooded: There is at least a theory that there could have been warm blooded reptiles, so the fact they can survive in an cold area does not necessarily mean they are mammals, especially since we are talking about an fantasy environment.
So a developer-statement like posted before by Yollm is a fine proof, but your arguments are not.
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“Six feet tall!” Still bugs the hell out of me. It implies that bigger is better, and that clearly isn’t the case, since Asura-like is better. No self-respecting Asura would compare himself to a clumsy, bumbling bookah.
Hehe, I’m not a hundred percent sure but this seems to be one of the few occassions where the translation works better than the original.
The german equivalent I guess is : “Ein weiterer Beweis meiner Größe”.
Größe can mean both greatness and size/height. So she says: “Another proof of my greatness” with still having the ironic touch of a tiny creature feeling tall. So this line is actually one of my favourite ones in the german synchro.
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sigh I wish those those synergists would learn to respect our limits. Touch someones ears in public! oO
It’s not that we dynamics don’t value social contacts but we don’t hug everyone in the street. We need quite alot of time to come out of our shell and we show our appreciation in a different way.
Don’t assume I forced my views on him. Enough assumptions flying around these posts to make my head spin.
Lol, you seem to be pretty sensitive, it was not my intention to bash you or to say you did wrong. Like I said some people are very stubborn. So if you explained him, it’s fine but sometimes you will meet people who don’t want to change their behavior/skills etc. no matter what you say or do. But that is neither related to non-experienced guys nor to GW2 in general.
On the other hand there are people who only command and expect that someone is doing what they say even though they don’t make the use of their suggestions clear.
What I wanted to say is: make clear what you expect from someone in advance. If you want to do a speed run or don’t have the patience with people then tell them. It does not even have to seem elitist if you do so, if you explain your motivation and maybe the reasons (only few time, etc.). It would be cool if people who are very familiar with dungeon took their time from time to time and did a slow run with some newbies but what I mean mainly is TALK.
Also with this guy who did not want to change his skills. EXPLAIN him and don’t command to do so. He might be utterly stubborn but thats a personal problem you can have with experienced and non-experienced people.
Isn’t the “problem” you describe related to random groups? People grouping up always seem to expect that everyone in a group has the same abilities, similar gear and the same dedication but how can you expect that?
This somehow goes for both “groups”. So why don’t you guys talk in advance. I for my part would prefer to know in adavance if a group is expecting me to know all mechanics etc or if I’m given the time to learn. It is also a bit strange to expect people to change their skills etc. in between. It might happen that someone is not familiar with all his classes mechanics, that he needs some time to try out and a dungeon run is probably the worst oportunity to do so. If you don’t have the patience do deal with the “carebears” like the TO called them then don’t go PUG.
When it comes to dungeons I’m pretty nooby and I personally stay away from this kind of groups because the last thing I need in an unfamiliar environment is someone who is frowning about every single step I do.
So if someone is coming along to help you will chase them away so they don’t spoil your dropchance? This is what would be happening. (Not saying you actually would)
Tbh I never cared a single time to tag a mob for it’s reward. If its a trash-mob it will be dead fast, if it’s a veteran it will die slower. Both have to be killed in an event. That’s it for me.
Because Anet saw that a significant portion of their playerbase wanted something and they gave it to us. Even though it was something they themselves were not in favour of and had intended to avoid.
And I take that as a very good sign because it means they’re likely to do it again with other issues. In fact they already have. Not too long ago there was a thread with over 100 replies about dailies being boring and how people wished it would change like the monthly. And we got that too.
Well you know, that’s actually what I’m worrying about: I for my part loved the game for the way it was and not for the way people wanted it to be. And yeah I myself have some difficulties with those dailies which imo primarly result from several wishes people had, for example reward, reward, reward…
Me too, me too it’s not that jumping puzzles are bad but I’m horrible at them.
<— wants the baby-quaggan-part. /joke
Asura are awesome, Norn are awesome. That’s it. I really like those two races the best. I like the Asura a tiny, tiny bit more but both races are so much different from each other that I like them for completely different reasons.
Like someone said the story is evolving. Very, very slowly but it is. I consider an appropriate timing for such stories as very difficult. If the different steps take to long people will loose interest. If the story is evolving to fast it will kill the mystery which is wrapped around the story. Noone would start to puzzle about the things that are going on if the story changed to fast, because there is no use in guessing when you get told the next step in 3 days or so.
I’m still curious what will happen next and tbh I’m even a bit sad that they told in advance when the next bigger step will come.
I’m pretty happy with the light armors for Asura. I personally fear that giving femal armor a more femal touch will turn them into some candy-cute poppets and that is something I would not want at all. I also didn’t like the female wintersday costum very much because it was to much dollstyle for my taste. Some slight changes would be fine, but I’m really afraid it would be overdone.
So if there are more female armors i’m fine, but I would not want the existing ones to be changed.
For example I would never want to dress my Asura like Bunnehboo did with his/her. Not that it looks bad, it looks awesome but it’s not the way I see my Asura.
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Maybe the pale tree found a way to determine the appearance by the psycological gender an individual develops during the dream. They learn about the concept of gender other races have and feel rather driven to a female or male side. So if a Silvary has a self concept as a female the Silvary who awakens will become an at least femal looking individual.
That is really sad because like it is you kinda depend on luck to find people who share your idea and are willing to do their share. But for example our guild had peek months with many, many people and months with barely someone on. I would try to keep contact to your members and put not to much pressure on yourself that you have to have many active people.
I wonder one thing: do you decide as a single person to make a guild and recruit people then or do you have a bunch of friends who want to be together? From my experience it worked out pretty well for us in another game. We were 6 people who wanted to have our own guild. So it war way more easy to find people to share the work because it was our project and not the idea of a single person who wanted to have a guild.