Do you think it impossible to make a whole new screen pop-up with the trial session? You wont get tagged if you’re not acting like a bot, would have to be tagged by either enough, or experienced taggers, and can’t be tagged again for some time after so there would be no question of intrusion.
Sounds like a way to grief/annoy people, by making pop up screens show when they are trying to play. How about people doing it to an enemy players in WvW in an attempt to distract or annoy them?
Same thing that happens to people that do that with the report system…
I wasn’t aware that you knew when you were reported, or that a pop up screen showed with it.
People may attempt to grief with reports, but a live person checks them. Mistakes happen of course but you don’t get notifications showing up on your screen every few minutes as this method would do.
No, they would just stop being ABLE TO ACTUALLY USE THE SYSTEM
Do you think it impossible to make a whole new screen pop-up with the trial session? You wont get tagged if you’re not acting like a bot, would have to be tagged by either enough, or experienced taggers, and can’t be tagged again for some time after so there would be no question of intrusion.
Sounds like a way to grief/annoy people, by making pop up screens show when they are trying to play. How about people doing it to an enemy players in WvW in an attempt to distract or annoy them?
Same thing that happens to people that do that with the report system…
regardless of FIGHTING thieves, they can still permanently stealth themselves
Fight club on night 1, and I remember FleaBay and Asspainedwoods to go to JP alot. This should be a good week.
:D I see me
Really, the only thing they need to do to fix the dredge fractal is remove the bomb or turret event and reduce the spawns in the clown car
also either remove the invuln on the clown car spawns or make it so attacking prioritizes on noninvuln targets so you stop hitting the 5 spawns that are still invuln while their friends are shooting you
I would say limit that to like 90-120 seconds, 5 minutes can actually be a lot of time in wvw
I feel the trinkets and amulets aren’t really necessary, the other ways to obtain them are perfectly fine.
Wider nametags are also more visible around corners. Server name literally has an impact on hiding in an enemy keep.
“Oh hey I see a ______ up ahead, time to switch to build #X so I’m already perfect to counter him.”
I would think it would be something out of combat, or something out of combat for X amount of time (such as if you were in wvw fighting, backed away wait until out of combat for X amount of seconds/minutes or something).
“Oh hey I see a ______ up ahead, time to switch to build #X so I’m already perfect to counter him.”
How do you know what build to use if you don’t know the enemy’s traits and items? Do you know how many builds (and hybrids) are available for each class? Until you realize what you are facing, you are already in combat and it’s too late to change. You can’t change skills, weapons and traits in combat (so it was logical you couldn’t switch a whole template as well).
Signets, passives, weapons, guild tags, send in 1 test them while you sit back, test them yourself, break combat, swap and re-engage.
Did Frodo and Sam just charge through the gates of Mordor? No, they skipped around. Hadnt they done that, the Lotr series had been pretty short.
They didn’t fight the boss, either.
-shelob -> miniboss with a bundle mechanic
-bunch of orcs -> gate guarding trash mechanic
-sneaking through a country -> puzzle mechanic
-sauron -> boss with a bundle based mechanicThey what now?
Well, maybe… but it was a GW2 boss, because no tank or healer — and they ran past most of the trash.
What does no tank or healer have to do with GW2? Just because there isn’t a class labeled ‘healer’ and a class labeled ‘tank’ means you can’t figure out how to get one? That doesn’t sound like the problem is with the game…
Players can already scout and call out enemy positions…
Did Frodo and Sam just charge through the gates of Mordor? No, they skipped around. Hadnt they done that, the Lotr series had been pretty short.
They didn’t fight the boss, either.
-shelob -> miniboss with a bundle mechanic
-bunch of orcs -> gate guarding trash mechanic
-sneaking through a country -> puzzle mechanic
-sauron -> boss with a bundle based mechanicThey what now?
You just made my morning a lot better.
Although, the bundle mechanic at Sauron was a little bit OP. I mean, it’s a one-shot kill for a pretty strong boss. Kind of makes the entire fight redundant.
I feel that fight was the inspiration for the zhaitan fight.
Did Frodo and Sam just charge through the gates of Mordor? No, they skipped around. Hadnt they done that, the Lotr series had been pretty short.
They didn’t fight the boss, either.
-shelob -> miniboss with a bundle mechanic
-bunch of orcs -> gate guarding trash mechanic
-sneaking through a country -> puzzle mechanic
-sauron -> boss with a bundle based mechanic
They what now?
(edited by Player Character.9467)
p1 was never impossible, in fact, it hasn’t changed since launch.
Wrong. ANet severely nerfed the flame effigy a month or two post-launch because it was healing significantly more than it does now.
Woah, so it had like, a real mechanic that made use of the environment around it? Yeah that does sound like something ANET needed to remove.
so instead of grinding a new set u want us to grind items to infuse armor, probably with rng drop rate, and to make things worse… in fractals???
because it would logically take so much less to make brand new armor in the correct stats and then transmute over your old skin?
Whereas Fractals typically yields 3-4 rares if you’re lucky, and like no money at all for completing it.
What about bag of coins?
You mean the ones dungeons give too?
I think there is a problem here. Groups try to skip everything when in fact killing a few easy mobs can make skipping later mobs much easier. The average time spent in the dungeon decreases if you reduce the risk of the repeated bad skip. Killing the least amount of foes is not actually good time management. People think they are clever and skilful when they skip the maximum number of mobs but they’re actually not being very wise.
All skipping takes is running past something… this doesn’t cost you time later at all because oh hey look it’s a mile behind you.
The changes to guardian sanctuary and shield of the avenger, as well as elementalist swirling winds (air focus 4) means that Old Tom’s projectiles can no longer be asborbed.
The blobs are not penetrating, either stick one player at the front of your melee who can heal through the encounter while the rest take no hits or cycle. There’s really no point in standing in a circle around him all getting hit at once.
The second issue is ANet saying nothing about the behaviors, which could be them saying, “It’s fine, have at it.” or it could be them not getting around to fixing the issues. Since they changed AC explorable and did not put in a mechanism to make groups have to complete Kohler, we can infer that some amount of skipping is OK with them. Can this be generalized to other paths? As long as they remain silent, it can be.
They already said skipping trakitten a perfectly valid method. Bonus bosses are also clearly BONUS.
Whatever it takes to copy Neverwinter’s “Foundry” needs to happen.
Foundry makes use of the maps that the game itself already has. GW2 is lacking in the indoors instanced areas necessary for a DM system. It would require making a lot of new map areas just for use with this system, heavy dev investment.
I’m nearly a full bunker spec. (2792 armour, 16,382 HP)
EDIT: sorry, those were staff numbers. Numbers with sword equipped are: 2920 armour, 17, 700 hp.
Really that’s more like halfway between full zerker and full bunker.
Lastly, if you think thief burst is high, check out rifle warrior or shatter mesmer.
Warrior rifle has 1 burst dps skill, it takes a 2 second stationary channel to perform, is easy to see, takes 30 strikes of adrenaline(these drain out of combat) also eating any of your passive benefits from adrenaline levels, and leaves you with a weapon where the auto attack is kitten because it applies guaranteed bleeds but you wanted to use it for power with the f1 skill.
(edited by Player Character.9467)
You pretty much have to pay for everything in this stupid game, and now they are starting to nerf most the mobs in orr so they don’t even drop loot, soon orr is gonna be empty and this game will be to
No, no they didn’t. They did nothing like that. What they did was nerf the loot from an infinite spawn source in an event that as being exploited because it didn’t follow the game’s own mechanics on infinite spawn type enemies. If you farm the dredge at the bomb run you will find the first wave will give you more loot than the following 10 waves combined. This is because mobs spawned from infinite sources give poor loot to prevent camping of events such as what happened at the event you are complaining about.
TLDR; a broken part of the game was fixed, grow a pair.
“* “Kill the Hydra Queen” Achievement”
have you tried getting that achievement? I’ve stared at “The Lionguard are preparing to attack Laughing Gull Island and Taidha Covington” after clearing the blocking events for 8h in a row…
Jenny and Lindi and Hekja and Bill all taken care of, would not proceed with them gone, and this is something you’ll find written all over the place. No new content based on broken content >.<
beg guild mates to help you out.
beg? sounds like a rough guild…
(edited by Player Character.9467)
Isende it is perma stealth, that’s the problem.
Stackable items do stack, to 250. The items you mentioned aren’t stackable at all, they’re charges.
you need more from world bosses? all you’re doing is akitten auto attacking the anyway…
Speaking of which, Crystalline Dusts are horribly inflated right now.
All the orr farmers are in southsun
all of this fractal is about 1 thing…
Abuse professoin skills to avoid every sort of aggro…You can do that with some combinations….
That will at least avoid wasting time on bombs and cage.
because dying and damaging your AR score is of course time saving
3 war 1 guard 1 mes. p3 destroyer dies even before shield flickers
Do you even need the guardian for CoE? I feel like that could be speedrun just like CoF with 4W/1M..
It can be done, but the golem gets quite high protection uptime on that setup. Which slows it down a bit. Which is why my group still takes a guardian or we take a necro to compliment the mesmer boon stripping.
a mesmer can manage all the boon stripping by themself
Put a "Can NOT salvage warning on vendor gear tooltips, so that players don`t waste a kitten load of karma buying this crap only to find out they can`t salvage it for the runes.
I`m now left with six pieces of crap that can`t be vendored, salvaged or kitten all.
Are you that blind to game mechanics?… Transmute the rune to what you want…
since ranger’s are good at heal over time skills i would recommend checking how well rabid gear (condition damage/precision/toughness) would work as toughness makes your heals mean more, vitality just makes you take an extra hit in the entire fight and condition builds are typically less spikey, more sustained due to the time required to get to your peak dps
and… ya know… already exists…
Edit: Giver’s weapons will give you condition DURATION/precision/vitality, i forget what the %’s are but that might be worth looking at
(edited by Player Character.9467)
There’s so many enemies because it makes sense for where you are.
btw this path was already significantly nerfed, you used to be able to get people to pay you for an arah p4 completion for their dungeon master title
http://forums.d2jsp.org/topic.php?t=66488340&f=206
http://www.reddit.com/r/Guildwars2/comments/160el8/arah_running_service/
I could link others that a google search brought up but they’re RMT sites
(edited by Player Character.9467)
As for downscaling, I believe it doesn’t account for the Weapon Strength value found on weapons. I don’t have any evidence of this, but try equipping level-appropriate weapons for the zone you are in and you’ll find you’re doing damage that’s more on par with what it should be for the level you’re downscaled to.
The same thing would go for using weapons with low Weapon Strength values when you’re upscaled to a higher level. You may have noticed you do far less damage than you’d expect to when upscaled from a low level in WvW.
Of course, I could be totally wrong about this
IIRC
Downscaling simply puts your stats thru
stat*level you should be/level you are=scaled stat
So in a level 10 zone a level 80 character is stat*1/8
If you equip a level 10 weapon on a level 80 in a level 10 zone it doesn’t scale you differently because you changed weapons, you just have a weapon with significantly lower stats in your base attack calculation.
1handed spears not 2handed, must pretend to be spartans in wvw
The achievements are tiered for point rewards.
i like big cats. problem?
no, there’s already a mini cat
And if you would use a keyboard somehow with a console, you basically have a computer with a flat screen.
You still usin a CRT over there.
I made no mention about CRT? And if you’re insulting me, then you’re quite pathetic.
You said a console version would be a computer with a flat screen.
Google “Flat Screen” and tell me what you see -.-
LCDs just like the one i’m using right now.
And if you would use a keyboard somehow with a console, you basically have a computer with a flat screen.
You still usin a CRT over there?
I made no mention about CRT? And if you’re insulting me, then you’re quite pathetic.
You said a console version would be a computer with a flat screen.
I can’t believe I made the mistake of transmuting my corrupted shield into this fractal skin.
Ouch, definitely woulda just bought/dungeon farmed another one with the stats you wanted for the transmute.
Axe/Mace Axe/Warhorn with 1 warriors running Axe/Mace Longbow is the best.
Before the first two turrets, slave driver, and on the effigy, the longbow warrior puts down F1 which makes a fire aura, blast finishers inside this fire aura grant everyone 3 might for 20 seconds, warhorn 5 is a blast finisher, and banners are a blast finisher.
3x Warhorn blast finishers = 9 might
4x Battlestandard blast finishers = 12 might
1x banner of disc = 3 might
1x banner of str = 3 mighttotal = 27 (25) might for 20 seconds, more then enough time for a full fight.
No sig of inspiration required.
Also, greatswords suck.
Also also, if you have a thief he just uses cluster bomb.
-warhorn and longbow aren’t doing anything for you in combat and you aren’t stacking might in combat. Learn to swap between fights
-planning to drop war banners twice = 8 minute runs minimum. This is obviously not best setup
-this will only give the gate person 9 stacks of might
(edited by Player Character.9467)
You logged out in combat, this is an insta death to prevent alt+f4ing in wvw or spvp
I see jess!
Beginning of the week rating delta means literally nothing
It does when they’re gaining over 50 points while the other 2 teams have over 80% of the score.
And yet SBI just being handed the rating points. Current score spread has you gaining 51 points lol.
Supply is infinite. When players convert gold to gem, rate goes up. When players convert gems->gold, rate goes down.
That only properly applies if we replace conversion with an actual player-player EXCHANGE. Then supply and demand applies and not whatever math anet has put in to ensure gems will drift ever upwards.
ArenaNet does not control Gold to Gem prices players do.
This. ArenaNet can’t lower gold->gem prices since the price is based on how many people buy gems with gold. The fewer gems to buy, the higher the price. That’s the way markets work — low supply + high demand = higher prices, high supply + low demand = lower prices.
Psssst supply is infinite.
what solo dungeon, up until now all the dungeons are team forced…..
forced? plenty of the current dungeons can be run solo
except it’s there to allow players to separate their money, save up some somewhere, have the gold they’re ok with spending on their character, etc.
war banner can only be dropped at slave drive and the final boss if you do 8 minute runs (4 minute cooldown on skill). is 4xFGJ (12 might) *2 (signet of inspiration)=24 + your first crit = 25 not good enough?