I just wish you didn’t have to go through 1000 diffrent guides to find what works in a dungeon… >_>
I’m starting to HATE myself for trying to be helpful and do dungeons with people… only to end up with a sour taste in my mouth…Never doing AC again… Even tho my guildies need help with it. >_>
So… do you main a necro?
Was more referring to the always skipped room full of plants but do make sure you tag the evolved husk, you can’t loot him unless you poke him with your own weapons.
Why are divinity runes 10G?
good question, I also don’t understand why fire sigils are worth so much :S
Because watching them proc all over the place in WvW is more entertaining than bashing your face on the keyboard in CoF :P
No seriously, a lot of the point in using a fire sigil is just so you can see explosions.
Oh wait, we forgot about the plants!
Ya, terrible dungeon for using enemy specific pots :\
You warriors are aware you only get substain when you actually gear for it right?
Oh I wasn’t aware I had to gear for useful utility skills.
They should NOT nerf this dungeon. It’s fine the way it is. It punishes Berserker builds who don’t know how to dodge, interrupt, do not know to equip invincibilities/cleansers. This makes them learn other game mechanics besides spamming 1, 2 and 3. Please keep it the same. It also forces players to try different things.
o.O what world do you live in? zerker builds depend entirely on dodging/reflecting/etc….
Have you seen most of the zerkers? So many of them do not even know the concept of dodging. Its ridiculous.
Then you have some really really dumb friends… the rest of us are over here timing our dodges to boss animations making toughness/vitality pointless stats…
Even if Ranger’s pet’s were buffed 5x, I seriously doubt there would be a change in popularity. The problem has always been minions/pets = no dodge key, not a lack of DPS on their part. Also they aggro unnecessary stuff and the dont have, a human brain. So this wont affect as much. As for open world, its a known fact Ranger is a breeze so it is possible this is warranted.
Warriors didnt get “Stronger”, in fact they had 2 trait nerfs, much like your haste nerf. Guards unchanged yup, ofc, lol.
They’ll go 30 into the power line, so they still get the full adrenaline bonus, except now it’s 15% bonus instead of 12%. Their axe auto got an overall buff. They don’t need the extra crit chance on full adrenaline. Power buff went up to 150 power for the group, axe traits got stronger.
The difference between GS/axe rotation and a pure axe mainhand rotation were already marginal — and the axe is buffed now.
As for rangers, all they neede was for pets to cleave baseline on their autos, aoe resistance, and better power scaling for both the pets and the ranger.
And they lose 9% crit chance which is effectively losing ~15% dmg modifier on base attack. Oh and those trait points into strength just cost you 2% dmg per boon which in any real party is at least an 8% modifier gone too.
We just ran a CoE, new build full axe mace saw no difference in killing times. SO MUCH OF A NERF!
So you’re going to argue with really obvious math by using rough observations?…
I would also like to add that removing access to the crit chance trait was also a nerf to the mere possibility of condition builds that they continue to deny warriors.
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They should NOT nerf this dungeon. It’s fine the way it is. It punishes Berserker builds who don’t know how to dodge, interrupt, do not know to equip invincibilities/cleansers. This makes them learn other game mechanics besides spamming 1, 2 and 3. Please keep it the same. It also forces players to try different things.
o.O what world do you live in? zerker builds depend entirely on dodging/reflecting/etc….
Even if Ranger’s pet’s were buffed 5x, I seriously doubt there would be a change in popularity. The problem has always been minions/pets = no dodge key, not a lack of DPS on their part. Also they aggro unnecessary stuff and the dont have, a human brain. So this wont affect as much. As for open world, its a known fact Ranger is a breeze so it is possible this is warranted.
Warriors didnt get “Stronger”, in fact they had 2 trait nerfs, much like your haste nerf. Guards unchanged yup, ofc, lol.
They’ll go 30 into the power line, so they still get the full adrenaline bonus, except now it’s 15% bonus instead of 12%. Their axe auto got an overall buff. They don’t need the extra crit chance on full adrenaline. Power buff went up to 150 power for the group, axe traits got stronger.
The difference between GS/axe rotation and a pure axe mainhand rotation were already marginal — and the axe is buffed now.
As for rangers, all they neede was for pets to cleave baseline on their autos, aoe resistance, and better power scaling for both the pets and the ranger.
And they lose 9% crit chance which is effectively losing ~15% dmg modifier on base attack. Oh and those trait points into strength just cost you 2% dmg per boon which in any real party is at least an 8% modifier gone too.
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NPC’s follow the same mechanics players do. If they started an attack they finish it, if you’re still where it would hit then ya, stealth isn’t 100% godmode boohoo.
Last part of OP’s post seems to be some attempt at self kitten rubbing, not sure what he’s even trying to say.
Ya it’s pretty silly that if you want your character to match, your weapons dictate your armor colours.
Except that would cause every dungeon instance to reset when you add people because you’re merging 2 parties, each with their own opened instances, into 1 new party with a fresh set.
Doesn’t really matter, the matchup system doesn’t go by ranking anymore.
The dredge will pick up the bombs now. So you can’t just leave them there and stealth/run away.
I’m fairly certain the dredge always picked up the bombs.
1) There is no team for permanent pve content.
2) There is no team for patching existing pve content.
3) Constantly making new teams would be the worst development strategy ever. It would be like changing the president of the US every other day. Nothing would ever actually get done.
It’s perfectly fair queen, the dungeon team was dismantled to make the living story team.
No WvW, every single free trial weekend so far has allowed for so many spy accounts that playing that weekend was pointless…
“We are frustrated with the number of people that ignore their incredibly useless F1 skills so we will now remove any reason for you to want to keep adrenaline.”
Seems kinda silly that adrenaline is now so much a defensive thing for condition removal instead of an offensive thing because keeping it is worth so much less and the skills themselves are pretty awful.
Don’t you DARE touch my downed state skills in PvE! It’s an awesome and fun mechanic! I could care less what they do to in in PvP / WvW.
Exactly how much could you care less? Just trying to gauge the magnitude of how much you care.
Outlaw = Cliffside, that’s why they lockpicks and stolen goods bags
Something that used to be fairly popular but I seem to be one of the few people I still see using them, Ash Legion Spy Kits for easy button pushing in dredge. They were nerfed, but this is still a 10s stealth for any class.
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The only one on that list you can’t melee at all is the Ooze boss. All the other ones you can move in and out of melee depending on the situation.
—I wonder how I soloed it with only melee weapons.
It’s not melee-able if you are reasonable and care about efficiency. You spend too much time backing off and just spamming rifle on that boss would take a lot less time.
You know spending a lot of time using whirlwind, impale, bladetrail and throw axe is not most people definition of melee friendly.o.O really? we’re going to call whirlwind bad dps?
If it’s not against a wall OR part of a rotation that is interrupted (interrupting ww so that you stay in melee range) OR a dodge OR a mobile strike
I’m just gonna cut you down to that so you stop putting random words on the page.
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The only one on that list you can’t melee at all is the Ooze boss. All the other ones you can move in and out of melee depending on the situation.
—I wonder how I soloed it with only melee weapons.
It’s not melee-able if you are reasonable and care about efficiency. You spend too much time backing off and just spamming rifle on that boss would take a lot less time.
You know spending a lot of time using whirlwind, impale, bladetrail and throw axe is not most people definition of melee friendly.
o.O really? we’re going to call whirlwind bad dps?
Do you guys see more space for condi thieves with
Bloodseeker ultiTorment?
Torment is only 50% effective on stationary enemies, pve mobs are typically stacked and kept perfectly still…
It wouldn’t be too accurate in GW2 considering Ascalon got blown up lol.
It says you defended Ascalon, not that you won. :-)
So replace the word legendary with something more fitting?
So… you want to be able to go into queensdale and hit things for 60k?… one shotting them as a downscaled 80 isn’t enough?
Charr are full on athiest, they would never ever bow or pray to any of the human gods.
Well… except for the few that aren’t, the flame legion to name a few…
I would much rather have the Reading glasses be a skin over town gear, in fact most town gear I feel should be a skin over non-combat only gear.
So you want your reading glasses to be a skin for town gear and most town gear should also be for non-combat only…
I say all that cool town gear should just be skins let us go into battle fashionably if we dish out some gems to do so.
So now you feel they should be skins you can wear in combat.
o.O the warrior vengeance skill has a cooldown longer than the time it takes to spike somebody… twice… in what way does this protect against stability? (vengeance doesn’t even protect you if they don’t have stability as your 2 skill doesn’t buy you enough time against 1 opponent)
guardians also have nothing against stability, and rangers just have their pets
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What about the warrior 30pt trait “Last Chance”? Still a 90 sec cooldown for the same duration of quickness.
Has anybody tried testing that cd tho? because anet seems to think it isn’t 90s
“Last Chance: This trait’s recharge has been reduced to 45 seconds, down from 60.”
well you CAN preview a lvl 80 in spvp
You know you can remove RNG crits by just stacking 100% crit chance
-zerker gear
-green banner
-fury
-9% on adrenaline
-consumables
-250 prec from traits
-armor upgrade slots (also infusions w/stat bonuses)
Maths:
100%-29%(fury+adrenaline) = 71% = 2313 precision – 250 on traits = 2063 Precision
Base = 916
Zerker gear = 728
Foods = 100 + 0.06*916 + 0.04*916 = 191
=2005 without runes/orbs or stat infusions
Only leaves 58 precision, 84 from orbs is 26 precision over 100%.
With that margin you can swap some of your consumables ie. you can use a +80 precision food instead of 100 or quality oil for 73 precision instead of 91. 66% life steal/70precision food also gets close, 4 precision short.
Obviously other combinations exist especially with the use of stat infusions. Future stat increases on ascended armor/weapons will probably let you use purely power/critdmg consumables and still achieve the same crit chance.
You can also swap any other minor stat precision gear for berserker ie. knight’s or rabid.
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Tell you what, if you kept ALL of the rewards you got from your story (every single weapon/piece of armor) and an equal amount of money/karma, then it would make at least a small amount of sense to let you race change after you hand all of those in and forfeit an equal amount of experience to every single story quest reward and then have your achievements reset and your storyline set back to lvl 1. Otherwise none of your character’s interactions with plot NPC’s will make any sense.
o.O What are they adding to the adept tier to make it not completely empty if they’re taking those 2 out…
Options→Team Colors→Everyone
Actually with the introduction of ascended weapons, legendaries will be an improvement in stats.
Not sure what you’re trying to say warkeil, but torment is supposed to do more damage if you move, so against a thief you now can’t move to do anyhting about the fact that they’re just hitting you, running away in stealth, healing, hitting you, etc. because you can’t chase them without punching yourself in the face, you can’t more around to swing at air with your melee weapons without punching yourself in the face…
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They started talking about the scavenger hunt in like… october…
Well there is AN argument here Pip, a heavy portion of every end game skin in this game is pure RNG. You could play this game for 10 years and never see a precursor drop or play for a month and get 3. RNG also seems to favor some people so much that it wouldn’t surprise me to find out ANet uses your 4 digits on your account number as the RNG seed which would make your luck account bound.
They already implemented a system for you to get the rings you want in the event that the RNG doesn’t spit it out, pristine relics.
o.O I’ve never seen this once.
Why do people prefer D/D ele over S/D ele in dungeons? :o
In dungeon I prefer FGS ele :P
Those are bad rules. Many high DPS/fast attacking parties might choose to focus on getting some of the adds down before focusing on the shield, especially if it’s in the middle.
ofcourse there are situations where you can do enough kittens to do something different, i said it was the best and only way to do it hurdurr. I’m a big poopy face and I smell my own butt.
I never said that, thanks for inventing a quote with my name on it.
It shouldn’t be possible to kick players from the party during an instance. That’s totally broken.
Ya cuz THAT wouldn’t promote trolling.
I feel like you just choose to be blind to how this game works… WvW players get the advantage of exotic gear using only 1 pool of tokens. Dungeon runners must make do with their tokens not being a shared pool and not every stat possibility being available from every dungeon. There is also a heavy DR on your token rewards per day from a single dungeon making earning a full set something that the game itself stretches out, this does not happen to your returns in WvW. WvW values a few hours of badges as a 10 day shortcut to laurel items. Guild missions remove having to use laurels to get earrings as you can get your commendations for a set of earrings in less time than the laurels for 1 earring. They also open up significantly improved banners. Fractals gives rings but requires you make use of laurels, guild commendations, or laurels+badges to get earrings and amulets to actually get to max AR. A WvW purist will never have access to dungeon exotic skins. An sPvP player earns 0 gold making all living story RNG boxes beyond their reach. Backpieces and bags are effectively the only real loot you get out of running fractals due to their currently terrible loot tables compared to any other form of PvE. Items available via fractals are no more available to non-fractal pve’ers than they are to WvW’ers or sPvP’ers.
Things aren’t available to everybody if you pigeonhole your gaming experience. Your style of playing shouldn’t get the preference of having everything at your fingertips when others do not. There’s a simple reason that many of us look for more things to do with WvW badges, we have THOUSANDS of them collecting dust while still pumping out more siege than we can go through.
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Sup mr. necro, and for any1 wondering… use other siege to take out the treb >.>
o.O the mechanic of that boss is to use grast/the bubble to protect yourself from the instakill, why would you NOT use the bubble…
o.O which dungeons are full clears currently?
Underground Facility is the dredge fractal… it doesn’t give a daily reward ever. You have to run an even numbered fractal through to killing the Jade Maw (Solid Ocean Fractal) to get a daily reward chest. Doesn’t matter how many times you do the dredge fractal, that’s like saying the first boss in a dungeon didn’t give you 60 tokens…
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