Nothing you hold ever upgrades enough to get merchants and you never have a reason to waypoint? I highly doubt that. Waypointing, even back to spawn, frequently cuts down the distance to a defense or a resupply point that isn’t the pile of the nearest tower.
Non-ar infusions are from laurel vendors.
Karma training WvW will give you much easier exp and karma than fractals will. You would only get it faster in fractals with optimal group setups and decent fractal rolls.
Quivers/books take ONE vial to make. Sure it’s a FotM item but it’s the lowest tier and it’s just ONE. Sclerite requires nothing.
(edited by Player Character.9467)
Lighter the thing is all somebody had to do in the code was literally change the 10 to an 8. That’s it. It’s not magic voodoo, it’s 1 integer. The fact that they didn’t might even mean they changed some OTHER 10 to an 8 somewhere.
Because you could get it on every character.
I also agree that Anet hates Maguuma. look at the daily “maguuma killer” does any other server get that attention?
Um, yeah. How about “Dragon Bash”!
Oh please, dragon only slightly sounds like wagon.
Okay, now that we have that out, here is a means of doing it. Either hire voice actors or hold voice over auditions from fans. Fly winners out to the studio for a week or so (however long it’s needed), have them do their respective voices, and give them some Guild Wars 2 gear as payment/thanks. Of course, somewhere in the disclosure has to let fans they wont actually be paid, but it’d be a good foot in the door for people honestly looking to do voice work in games.
That sounds more expensive than paying a professional… round trip flight and accommodations?
If you weren’t running the 2 minute instance solo the people you are with would insist on skipping the cut scenes to make it a 30 second instance. The story would then lose all story parts to it.
I ran the whole thing with a greatsword… no clue what ur talking about o.O
Everyone (except for ranger for some reason) gets something that stops the enemy from stomping you.
Lightning bolt.
The same stat’ed ring is not identical, it has a different slot. This is intentional so that you can get one with +5AR +5 ____ without it being a versatile but your 2nd must be versatile to get the same additional stat.
http://wiki.guildwars2.com/wiki/Mighty_Infusion
http://wiki.guildwars2.com/wiki/Versatile_Mighty_Infusion
For the record, I run full exotic (both PVT karma and berserker) on my ele. If I play glass cannon and have a mesmer, I can easily out damage any zerker.
So you AND a mesmer out damage yourself? Wow whoda thunkit?
Dev 1: Hey, should we give all skins the same chance of dropping?
Dev 2: No. Our stats show everybody rerolls for underwater or swamp, therefore they must love underwater combat, lets give trident 50%
Dev 1: Brilliant!As someone with 2 tridents and a spear that scenario might not seem too far off to me…
Oh I thought the common one was the focus, I got more of those than there are focus wielding classes. Still don’t have one I want.
EDIT: As we are on the suggestion forum, I’d like to add the suggestion that this sum total damage be more clear. When a value pops above a head of an enemy when I hit it, I expect that value = the damage of the hit. It’s OK that it is the sum, but if so many warriors are like me, then there should be clearer messaging.
Click your combat tab, it will tell you exactly what each individual hit does.
No, you missed the point, ALL of those can be done in fractals therefore fractals does give you them.
I would like to see some minor changes to fractals in general. They have been around long enough and could use some TLC. I would also like to see the option of getting amulets and trinkets from the fractal vendor. I do not understand why they are not available to us. Forcing players to do daily and monthly content for laurels just to get these items seems silly since they are needed in order to complete fractals 40-48. I would like options to spend my 3000 relics and 120 pristine relics plz.
Dailies and monthlies pretty much do themselves…
-vet kills
-champ kills
-kill variety
-total kills
-fractals completed
-ambients killed
-allies revived
-events completed
-items salvaged
-daily category
-veterans
-fractals
Shouldn’t exactly be something you find yourself having to work on.
100B is barely higher than other attacks available to a warrior and other classes have attacks with significantly higher dps…
- 100B can crit out for a full 35k with appropriate consumables, vulnerability, and might up
- Full adrenaline Eviscerate can crit for 17k or so with the same setup
- Whirlwind Attack hits for the same as Eviscerate if all hits connect with the same target and with the same setup as above
The difference is astounding and irrevocable. 100B’s entire sequence has the single largest 3-enemy cleaving damage of any one skill in-game. Even with a 10% nerf to PvE only, it would still be stronger than Eviscerate and a perfectly setup Whirlwind Attack.
100b takes 3.5x as long to do as whirlwind, even if i use your numbers (which aren’t something special) 17kx3.5=59.5k vs 35k. TIME is the important part. I could do way higher dps with attacks that’ll only make 2k’s appear on your screen.
And then there’s the fact that 100b roots you in place…
(edited by Player Character.9467)
100B is barely higher than other attacks available to a warrior and other classes have attacks with significantly higher dps…
rules.
1: keep the boss in the middle -(as far away from all the sacrifices as possible)
2: when the bubble is up all attack to pop it.
3: take out the worms once the shield is down. then repeat 1.
4: if someone goes down, target a low level worm for them to kill and lead boss away.
extra notes: if your party has regen/ projectil shields use them, othrwise keep movingThose are bad rules. Many high DPS/fast attacking parties might choose to focus on getting some of the adds down before focusing on the shield, especially if it’s in the middle.
If it’s in the middle you also take out half the eles by hitting the boss :P
Warriors need a nerf and berserker gear also needs a big nerf
People don’t take me on their parties because my build and gear sucks. Please nerf their build and gear so mine doesn’t look so trash.
I have a full zerk warrior, and use full zerk for most of my 80’s.
I support the notion that zerk gear needs nerfing, and more importantly warriors need nerfing.
The damage output I can do on my warrior compared to my other 4 80’s is mind boggling. If I see something like 7-9k damage on a hit from one of my classes, I am like awesome! If I see that on my warrior, I think what’s wrong?
Record hit on warrior = 42k on end of hundred blades, this doesn’t include the several hits before the final of the chain
Record hit on other class = ~11k
You have multiple 80’s and you don’t even know how the attack works?… that number is the SUM OF 8 HITS. Flip over to your combat tab kitten >.>
You do realize that would be considerably more powerful than the effect from the existing sigils? Chill field >>> one time chill aoe etc. and then there’s the blind field…
The vendors are still missing some items:
- 20 slot bags – cost: badges + small amount of coin
- Exotic back pieces with various stats – cost: badges + small amount of coin
- Gift of Ascension – cost: badges + small coin (like the Gift of Battle)
- Obsidian shards – cost: badges
Random drops that are still missing:
- Glob/Vial/Shard of Mist Essence
The drop rate on ascended items in WvW chests is also too low compared to Fractal chests.
bags – no, while you need 80 empty inventory slots to go do a long dungeon or fractal run, in wvw merchants are available long before you fill your bag
exotic back piece – you do know the ones sold in fractals have substandard stats because they’re ascendable right?
gift of ascension – no, the purpose of this item is to build AR which is why it is not a pve item, it is a fractal specific item
obsidian shards – wvw already gives karma which is what everybody else buys these with
glob/vial/shard – because you really need that +5 AR on your rings when an AC is raining down on you?
Please make Fractals of the Mist boss rewards worthwhile.
Doing Dredge, Harpies, Grawl, Colossus should amount to better Chest Rewards.
It seems only Jade Maw has something close to worthwhile.
Seriously make the chest have rare to exotic loot consistently for everyone. Some of these things will make players doing fractals not just quit or re-roll a stage.
At higher levels make it consistent with rewards that say “since you managed to get here without your party rage quitting, here have a rare/exotic”…
Come on!
Besides not actually being hard, harpy and dredge will both give you around a gold from the trash mobs and grawl is a super short fractal.
But pulling that boss to 1 corner to ignore half the eles would put him really really close to at least 1 of the humans…
“hurr durr is so easy to me, i can pass that part with my eyes closed”
NO, you can’t, the controls underwater don’t respond quickly enough and you CAN’T see without those things, it is not easy.
The controls underwater are just as responsive as above water. There are some people who get extra lag from rendering underwater tho even with computers considerably above requirements. I also know some who drops from like 105fps to 10-15fps if anybody activates a fire trap in tkittenGJP…
As an aside, the whole notion of “offensive utility” is close to meaningless. Is burning mobs down fast defensive in the sense it’s preventing less incoming attacks from hitting your team, or offensive just because it’s damage? What about a pull that allows for otherwise difficult to impossible cleave damage? Where would a reflect or a group Aegis fit into this? There’s just no reason to dress up things like damage output in fancy words. Anywhere you put that line is completely arbitrary.
Were someone to say that Warriors provide the best reliable and accessible damage output for group play, that would be agreeable and backed by a wealth of evidence. To go any further is to stretch too far on unknown grounds. We have no real in-depth combat tracker and only a murky approximation of the game’s limits based on some shared experiences.
So banners and boons aren’t utility? We just drop banners because the banner does damage? When you use FGJ or OMM those are just attacks? Ok thanks for clearing that up for everybody.
War is strong because it’s simple to play
I honestly love that argument. Whenever someone brings it up you can be sure he has no clue about whats going on.
Fantastic contribution friend!
Yours wasn’t much better. Just because you spammed out more words doesn’t make it more of a valid input. His statement, while simple got the point out pretty bluntly.
For me, what makes warriors excel above other classes is their utility. They excel in offensive utility, which is much more desirable than defensive utility. Whenever run efficiency is concerned, the more defensive utility you have, the less efficient your party composition is (generally). Offensive utility helps the entire team, it buffs everyone, and it contributes to a faster run. Defensive utility is more often than not a crutch, so whenever you see a ‘record’ or pretty fast time achieved for something, it will involve minimal defensive (support) utility and maximum offensive utility and DPS output.
There are obviously going to be exceptions, but as a rule if you’re aiming to go fast you should stack offensive and sacrifice defensive utility. Warriors fit that role perfectly. As for skill to play, I’d imagine 90% of warriors don’t even use a rotation, or they call their rotation using GS #1 and every x seconds using GS #2.
The fact that many players don’t think about skill order or the abilities they’re using has little to no relation to class difficulty. If anything, hundreds of players performing passably (if not exceptionally) with poor skill orders or a heavy reliance on subpar autos is precisely evidence that Warrior is pretty forgiving, even at low levels of play. Never mind that there have been multiple people in this very thread saying the exact same, that niche builds may offer comparable Warrior damage but they’re not worth the effort when you get more or less the same results on a less-demanding class.
Sod on me for figuring a message board was a place for adult discussion though, obviously it’s better used as a platform to pointlessly insult complete strangers. Enjoy one another’s company m’loves.
Because being any other dps build and just pressing the buttons in the right order is harder than pressing warriors buttons in the right order?
Nobody can crit the burrows so PTV gear would do max dmg, you’re failing to actually hit them?
I would like to second someone’s statements about the difference between Zerk’s and PVT (or anything else really). I was doing CoF P2 last night on my War, I was a bit late to entering so the group had already pulled some silver mobs into the wall and they were doing their thing.
However, the difference between how fast the mobs were being taken down when I was helping and how it would slow to a crawl when I was just watching the other four players was unreal, and I had to take a step back at first because I didn’t quite believe it. Without a real combat tracker we can’t really know, but I can say fairly confidently that I was contributing as much damage as the other four on my team combined, if not substantially more.
I know a lot of players don’t want to hear this, but all of my experience tells me that equipment choices and flat damage traits make an enormous difference in this game’s PvE. When I mean “enormous” I mean that someone in PVT is functionally not playing the same class as someone in full Zerk’s. I don’t really blame players because this isn’t intuitive at all until you see just how it plays out in practice.
Well we can try to rough it out.
On my zerker you’re looking at 100% crit rate, 121% crit dmg. With no might stacks you literally do base damage * 2.71 on every single hit. Let’s say we’re doing 100b->whirl->axe rotation->100b->whirl etc. which would be 12 greatsword hits every 10 seconds (fast hands) giving 12 might stacks which last 5 seconds per rotation or on average 6 constant might stacks. FGJ is another 3 might stacks so 9 and SoR lasts through most fights, another 5 giving us 14 might stacks at 100% uptime during the fight.
Let’s say the green banner is the only one in play because I’m pugging, so without the red one down base attack stat is a little over 4k @ 14 might stacks but due to crits you’re effectively at something around 11k.
Some pure PTV warrior is standing next to me, just to allow some wiggle room for where their traits might be placed, let’s say has 18% crit chance and 20% crit dmg (these start at 4% and 0% in PTV without traits but 12% and 15% with the same banner I’m using buffing them). Their multiplier would end up being base attack*1.126. As they wouldn’t generate as many might stacks but would still have the same amount of base power (as both armor sets are primary power) they would have a base attack likely somewhere around 3650 (7 might stacks). The end result of their base attack and the contribution from their crits would be 4110.
They would also probably be using a better survival weapon (instead of a dps rotation), be lacking the % modifiers I get from traits, etc. So yeah, 1 person can actually do the dps of 3 or even more.
(edited by Player Character.9467)
If he can’t see anything I think his monitor/graphic settings might be making the room to dim.
I play on a piece of trash ancient laptop that needs a fan on it 24/7 or my graphic card melts, I run at ~8FPS on average on absolute lowest setting. If I can see there fine, anyone can.
o.O Bright none of that has to do with his brightness and contrast settings, his post says he swims into walls because he can’t see them.
100b really isn’t that great of a skill, unless you know how to work with it. It roots you in place, meaning that unless a foe is stationary, or against a wall, there’s a pretty good chance you’re going to miss half of it. I mean, it’s really destructive in the right hands, but when given to someone who doesn’t know how to use it right, it’ll be pretty bad.
If there is anything that needs fixing on a warrior, it’s the Axe autoattack..
Ya anybody pointing at 100b and saying ‘ermergerd too strong!’ really needs to actually think about the dps it puts out and the dps other skills put out, it does lots of damage but it’s a REALLY long skill.
What needs to be changed it is that stupid part on underwater fractal, that dark path with kraits it’s insanely hard and frustrating, you can’t see kitten, you get stucked on walls, and the underwater controls don’t help at all.
Lol, what? The dolphins are a lot harder and more frustrating than the Deep waters… Like seriously, once you figure out how it works and how the route goes (many people forget you can go to the middle before the last steam vent and avoid the Krait), it’s so easy…
If he can’t see anything I think his monitor/graphic settings might be making the room to dim.
DPS thieves and elementalists can easily take a spot or 2 without lowering the party dps at all. Go look at DPS ele builds and DPS thief w/Sbow + warrior Lbow F1. Also three warriors brings 9 might, you might want to check your math on 3×3 again.
Warriors having the highest survivability… that’s a joke right? Ignoring the fact that necros have the highest health pool in the game, have you seen what you can do with rangers, guardians, and d/d eles? Warriors do have low survivability compared to the other classes, you’re getting caught up on hp and armor values which mean nothing in a sustained fight.
It’s no joke in PVE. It’s not just the health pool in PVE armor class actually matters. The better the armor the better the defense.
I do believe you are mixing PVP and PVE because in PVE they run thru everything like a truck. That’s not normal or typical of how the other classes play.
Protection – 33% damage reduction, not available in a warrior’s skill set.
Chill – Skill cooldowns increased 66%, not available in a warrior’s skill set.
Blind – Next attack misses, only 1 skill in a warrior’s set, on the longbow.
POOF armor difference more than gone.And that’s not even considering comparisons with how other classes can handle conditions (which ignore armor) or their relative healing capabilities at the same healing power or their comparable invuln/blocks.
Protection, I’ll give you.
The other two don’t matter in PvE.
Then you’ve never seen npcs gladly park themselves in a blind field.
DPS thieves and elementalists can easily take a spot or 2 without lowering the party dps at all. Go look at DPS ele builds and DPS thief w/Sbow + warrior Lbow F1. Also three warriors brings 9 might, you might want to check your math on 3×3 again.
Warriors having the highest survivability… that’s a joke right? Ignoring the fact that necros have the highest health pool in the game, have you seen what you can do with rangers, guardians, and d/d eles? Warriors do have low survivability compared to the other classes, you’re getting caught up on hp and armor values which mean nothing in a sustained fight.
It’s no joke in PVE. It’s not just the health pool in PVE armor class actually matters. The better the armor the better the defense.
I do believe you are mixing PVP and PVE because in PVE they run thru everything like a truck. That’s not normal or typical of how the other classes play.
Protection – 33% damage reduction, not available in a warrior’s skill set.
Chill – Skill cooldowns increased 66%, not available in a warrior’s skill set.
Blind – Next attack misses, only 1 skill in a warrior’s set, on the longbow.
POOF armor difference more than gone.
And that’s not even considering comparisons with how other classes can handle conditions (which ignore armor) or their relative healing capabilities at the same healing power or their comparable invuln/blocks.
Also the difference in base defense is 2127 heavy, 1980 medium, 1836 light assuming no additional toughness from gear or traits. It’s not even that much of a difference.
(edited by Player Character.9467)
DPS thieves and elementalists can easily take a spot or 2 without lowering the party dps at all. Go look at DPS ele builds and DPS thief w/Sbow + warrior Lbow F1. Also three warriors brings 9 might, you might want to check your math on 3×3 again.
Warriors having the highest survivability… that’s a joke right? Ignoring the fact that necros have the highest health pool in the game, have you seen what you can do with rangers, guardians, and d/d eles? Warriors do have low survivability compared to the other classes, you’re getting caught up on hp and armor values which mean nothing in a sustained fight.
Buffing all other classes to be up on the warrior’s OP status would mean that every class would be able to run all 5 man content solo. That’s exactly how bad it is. Denying it won’t change it.
Although what you’re saying is true: buffing all other classes would make it possible for them to run the soloable content solo (because fyi, no all paths can be solo’ed, CoF p1, Arah p1, CoE p3 etc), it still doesn’t validate your request for nerfing warrior and buffing the rest so they surpass warrior.
You fail to see the bigger picture. The warrior was designed to be the class that could do the most damage in melee range. They are a damage class that has terrible utilities outside of Fury and Might. It just happens to be the case Fury and Might are the most wanted boons in PvE.
The problem with warriors does not lie with the class. It lies with the lack of depth and mechanics in the PvE.
This is such bullcrap that I am so sick of hearing.
Warriors bring fury, might, and vulnerability. They bring the best and most important boons in the game.
They also have the best base survivabiliy and the highest damage.
No one ever said warriors were designed to be the highest damagers— Anet’s pages say they were designed to be highly durable.
Warrior damage and boons are too high. They need a PVE nerf.
Warriors have ZERO access to protection, terrible sources of regen and healing, and none of the best invulning skills in the game. If you remove the offensive buffs a warrior can bring to the table then they would be the same as a guardian with their defensive capabilities removed. Other classes can smother you in conditions, chilling/poisoning/blinding/weakness, CC, AoE condition removal/conversion, etc. the issue is that the DESIGN of PvE doesn’t allow these to accomplish much outside of clearing trash (necro blind spam lololol at npcs anybody?). Since trash is just something thrown at you to try to eat up time by being large damage sponges and almost all bosses are also just large damage sponges (essentially immune to CC and blind as well) the possibility of a meta with much more depth is removed by ANet itself in their design of the PvE elements of the game.
Or at least implement something that makes SENSE for which bleeds in the stack to keep. Some1’s 50 dmg/s bleeds shouldn’t wipe out 150 dmg/s bleeds.
Yes but there’s a period of time before you get that message. You had to be doing nothing for a while to being with.
(the time you can be afk seems to be shorter in wvw than in LA, I imagine outside of cities is somewhere in between?)
Before I say anything I would like it to be clear that I don’t buy gems as I prefer to actually feel like I’ve earned rewards I get in game (which is a hard enough feeling to come by in this game) but I would rather not see the company running this game throw a wrench in their own source of income.
If you really want to insist on using these RNG boxes for weapon skins ANet then at least refine the system. Seems to be far too many people just getting annoyed with the lack of result on $50-$100+ of rich coffers.
The simplest solution I can think of to this would be to replace the largest bulk buy option on the trade post with a single chest containing a larger quantity of loot. Set the loot from this one large box to always contain 1 ticket along with something around 20 other randomly rolled results (which may or may not contain chances at more tickets).
The system currently being used for these boxes has more and more people every event saying they’re never touching the cash RNG boxes again. A guaranteed chance at a ticket will easily entice a lot of people who just want to have one skin and you’ll probably even have some players with way too much cash in their pockets buying enough to get the full set because they KNOW they’ll get it when they’re done.
There are some pretty hefty axes, here’s a gallery http://dulfy.net/2013/01/04/gw2-axe-skins-gallery/ might be a couple missing, can always try browsing thru the TP for differently named axes.
I have a problem with the fact that when you get to a certain level, u are compelled to go berserker gear , and i fear this limits compositions .
I really don’t see this, there is only 1 DPS check in all the Fractals, the Grawl Shamens, and even then it’s a fairly weak DPS check. Having one DPS speced Warrior or Thief seems to be enough in a team full of Hybrid/Support. I do now bring a second set of equipment on my Ele in case we hit this point and don’t have quite enough DPS, and I recommend that people do have the ability to swap in a bit more DPS if they are running Fractals at 48. But saying all this a balanced team should have no real issue here.
Ironically that ‘dps check’ is also one of the few points where CC can shine…
Random intervals? You have long periods without background music?…
That’s the same autokick that functions on any bot designed to spam a message. I’ve afk’ed for over an hour before without being kicked, just how long are you sitting perfectly still talking?…
I don’t think the war/guard/mesmer meta is that hard to fix.
Buff Ranger, Necro, Engineer PVE damage.
Nerf Warrior damage significantly, and/or remove their ability to stack might/provide fury.
Give another class (engie probably) time warp/portal.
That’s the dumbest thing I’ve ever read. In what way is it an improvement to just make a different class that can optimally handle content clearly designed for zerker facerolling? How does that fix the content?
“This toxic waste is too toxic in my backyard! Put it in another backyard!”
Actually there’s been months of documented Warrior favoritism in PVE it’s one of the most powerful classes in the game. Warrior/Guardian/Mesmer all have solo dungeon runs documented on PVE youtube videos all over the net right now. If balance were really there they wouldn’t be able to just faceroll 5 man dungeons solo even at the highest skill.
And yes Engis need more boons, Condi damage needs to be brought up to par with burst dps, pet AIs and pet AOE damage resist needs a huge boost so they stay alive long enough to be usefull in PVE, and finally CC and healing need big boosts to make them useful again pre-boss immunity buff usefulness.
Fairly certain I’ve seen every class solo lupi so no, that doesn’t prove anything. Your suggestions even prove what I said. The solution isn’t to just make some other class better than warrior at running full zerker and sitting at point blank running their max dps rotations. If they did just buff raw damage output of some classes and nerf the damage output of the warrior class enough then speed run groups would just run a different class, that’s all that would change. The classes don’t need much of a change in pve, the game itself does.
Your statement proves to me you haven’t played the other classes. Five minutes in the skin of a level 80 engineer, a level 80 necromancer, a level 80 ranger with exotics specced into condition damage or pet heavy builds in PVE shows anyone paying attention long enough that there are serious problems. Also, Warriors were the very first class ever to run dungeons solo and the very first video of warriors running in live game was Arah solo. I know I posted it.
So seriously, try not to pull the wool over the eyes of the people next time you post. It’s old. Others have done it for months now. Everyone knows warriors do way too much damage in PVE and have yet to receive more then a slap on the wrist when it comes to nerfs. It’s time.
In order for balance to be restored those that are OP need to be nerfed while those who are weaker need to be buffed, that’s how balance works. You can’t simply make all classes burst DPS zerker builds doing the same damage the warrior puts out now with the same hp and defenses because guess what, every class would be able to solo Arah if that were done.
Go to pvp, the warrior is far from OP but none of their skills function differently there. Guess why.
I don’t think the war/guard/mesmer meta is that hard to fix.
Buff Ranger, Necro, Engineer PVE damage.
Nerf Warrior damage significantly, and/or remove their ability to stack might/provide fury.
Give another class (engie probably) time warp/portal.
That’s the dumbest thing I’ve ever read. In what way is it an improvement to just make a different class that can optimally handle content clearly designed for zerker facerolling? How does that fix the content?
“This toxic waste is too toxic in my backyard! Put it in another backyard!”
Actually there’s been months of documented Warrior favoritism in PVE it’s one of the most powerful classes in the game. Warrior/Guardian/Mesmer all have solo dungeon runs documented on PVE youtube videos all over the net right now. If balance were really there they wouldn’t be able to just faceroll 5 man dungeons solo even at the highest skill.
And yes Engis need more boons, Condi damage needs to be brought up to par with burst dps, pet AIs and pet AOE damage resist needs a huge boost so they stay alive long enough to be usefull in PVE, and finally CC and healing need big boosts to make them useful again pre-boss immunity buff usefulness.
Fairly certain I’ve seen every class solo lupi so no, that doesn’t prove anything. Your suggestions even prove what I said. The solution isn’t to just make some other class better than warrior at running full zerker and sitting at point blank running their max dps rotations. If they did just buff raw damage output of some classes and nerf the damage output of the warrior class enough then speed run groups would just run a different class, that’s all that would change. The classes don’t need much of a change in pve, the game itself does.
Fairly certain the mechanics in dragon bash where it teleports you around by itself are also preventing people from timing out for afk.
I don’t think the war/guard/mesmer meta is that hard to fix.
Buff Ranger, Necro, Engineer PVE damage.
Nerf Warrior damage significantly, and/or remove their ability to stack might/provide fury.
Give another class (engie probably) time warp/portal.
That’s the dumbest thing I’ve ever read. In what way is it an improvement to just make a different class that can optimally handle content clearly designed for zerker facerolling? How does that fix the content?
“This toxic waste is too toxic in my backyard! Put it in another backyard!”
(edited by Player Character.9467)
Even if they weren’t allowed in wvw, they would ruin several jumping puzzles as the goal is to get down without dying.
Lol, or farm CoF/CoE/Arah for a zerk set? CoE armor doesn’t look too bad. No one is forcing you to run it in full t3…
Looks matter to some people. The world does not revolve around your taste. My sylvari looks dreadful in human armor — I hate it. Most armor materials were designed with human models and skin tones in mind. CoF armor looks ridiculously silly on sylvari, as does CoE.
My point was that you complained about not being able to run DPS gear, because you couldn’t afford a new armor set… I pointed out why your argument was silly.
Either don’t complain about the money, or don’t complain about not having the armor set… That’s like purposely wearing shoes that hurt your feet, but wearing them for looking good. Either you don’t complain about your feet hurting, or you wear shoes that don’t hurt…
I didn’t complain about not being able to run berserker. Read what people say. I complained about not being to run berserker in t3 cultural.
You can make the separation. I won’t. For me it’s important that my characters look aesthetically pleasing when I play them. And in the case of my sylvari toons, it’s t3 cultural armor.
Whoah whoah calm down, http://wiki.guildwars2.com/wiki/Transmutation_Crystal any stats on any class appropriate skin…
The stone destroys the existing set, which I use for WvW. Too bad transmutation doesn’t function like in WoW where it doesn’t destroy the items involved; it just copies the skin over.
Ok now you’re not making sense, you want your t3 skin but you want different stats on it. Just do it and stop saying you can’t…
Read for once. It’s on my WvW set, which I use about as much if not more than I farm with zerker gear. I’m not about to destroy my WvW stat gear. You don’t run zerkers in wvw.
no you didn’t
“I didn’t complain about not being able to run berserker. Read what people say. I complained about not being to run berserker in t3 cultural.” (no such physical limitation exists)
Look, if you don’t want to run content because you can’t afford to dress your character up because you insist on wearing t3 cultural everywhere, go home, you clearly don’t want to actually participate in what they’re doing if you can’t manage to equip yourself.
(edited by Player Character.9467)
So remove most of the purpose of a fall dmg reduction trait? and as a gem store item would result in a gem store item providing a significant advantage? o.O
OR they could just swap back on axe/mace after dropping the field/before combat.
Nono, swap the lbow with the gsword, looking for your offhand weapon sucks with a large inventory >.<
but yeah, if you want to rely on combo fields ur gonna need to be running an organized team, pugs will rarely work well with effort requiring setups. Also if you’re using SOI anyway, you didn’t accomplish what you want to with the thief sbow as 4 warriors + SOI = 24 might without using the firefield
(edited by Player Character.9467)