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Nightfury Is Bugged. [Merged]

in Bugs: Game, Forum, Website

Posted by: Pompeia.5483

Pompeia.5483

I think it might also be related to the bug that causes weapon skills to flicker/reset when you harvest any node type.
It might also be related to them attempting to fix the Engi Kit bug I reported that, when harvesting with a kit equipped, the harvesting tool is overlayed by the kit skin and it looks… preposterous.

Can anyone test that? Harvest something with Nightfury and see what happens to the bats? I am only about 30% into making mine so I cannot test that… this seems to happen even more so since I swapped to 64-bit client.

Which brings up ANET’s default response of “try the 64bit client”… does that do anything differently than the 32bit one?

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Airplane look is back...bug !!!

in Bugs: Game, Forum, Website

Posted by: Pompeia.5483

Pompeia.5483

Luckily, auto-loot gets around silly trolls like that… so just max your pact commander

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Lets talk Mallyx

in Revenant

Posted by: Pompeia.5483

Pompeia.5483

So it is not really Mallyx they would fix… it is the Corruption trait line; Mallyx skills, outside of the elite, are mostly fine as they are. However, just fixing that trait line does not solve the problem of synergy, which is another thing they need to fix to make condi applicable. I spent some time looking at all the possible trait-lines to add to Corruption and Herald that would help with condi and, well, none of them really do, so I went back to Devestation with a sad shrug.

The only thing we can really use from Devestation is the vuln, life-leech, and executioner-style damage… all the adept and major traits are for Shiro/power builds. If it was not for the minors and that one GM, we could not even benefit from this. Really, the increased ferocity for the group is only useful to help your teammates kill things faster as well…

Invocation might seem better, but unless you legend-swap at every instance you can, it will not help much (and I know from the BWE’s that it is a drop in damage). Also, it again relies on Fury… which is better for power builds unless condi’s can crit, which I doubt.

Salvation is so hopelessly tied to Ventari and healing that you are in a worse situation than even Devestation due to its reliance on healing and staff. I guess if you had staff as your alt weapon and did a heal-bot via Glint, it might be okay.

In Retribution, you are having to dodge-roll to get usefulness out of it… and even still, all the Adept traits are useless because condi is melee and we have gliders. That and trying to keep up retaliation just for the sake of extra might is not going to be worth it.

So ultimately, to “fix Mallyx”, they would need to fix the class as a whole and introduce some traits in other trait-lines that add condi application for weapons like hammer and staff. Sadly, the class has less synergy than every other one we already have… unless you just do what everyone else does and make yet another Shiro/Glint clone (which I refuse to do).

P.S. (haha pun) I guess this is kinda what Potato Slayer was saying… just more verbose xD

Amanda Corsiva – Revenant && Katereyna – Chillomancer
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer

(edited by Pompeia.5483)

1 suggestion for action camera

in Guild Wars 2: Heart of Thorns

Posted by: Pompeia.5483

Pompeia.5483

I would like it to auto-collect bouncing chests, mastery points, and hearts so I do not have to toggle out to click them then back again. That is the sole reason I am not using it.

Amanda Corsiva – Revenant && Katereyna – Chillomancer
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Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer

Story randomness

in Guild Wars 2: Heart of Thorns

Posted by: Pompeia.5483

Pompeia.5483

I did not get any achievements from it Is this one of those annoying things you only get the second time around?

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Story randomness

in Guild Wars 2: Heart of Thorns

Posted by: Pompeia.5483

Pompeia.5483

I was curious if anyone else did this…

When you go through the cave and kill the giant bug, and Braham tells you about the hundreds of bugs and your character claims you would not wade into it…

Did you do the opposite, wade in, and clean out the area? Because I was bored and did just that. >.>

Attachments:

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Skill points after lvl 80

in Guild Wars 2: Heart of Thorns

Posted by: Pompeia.5483

Pompeia.5483

Yes, they changed to hero points and exp for level 80’s now goes towards the mastery system. The skill-point for leveling past 80 was absolved mid-year and changed to a spirit-shard per lvl after 80.

When you have the static bar filled with color at the bottom of the screen, you will need to spend a mastery point to unlock it and continue on the path, or swap paths if you do not have the points for it. Just click the bar and you will see them.

Looking in the achievements pane will show you all the places/ways you can get mastery points. Red for core, Green for HoT.

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Glint: Am I missing something?

in Revenant

Posted by: Pompeia.5483

Pompeia.5483

Yeah, I got tired of trying to reach for the F# buttons for all my characters and moved F1-F5 to my mouse instead.
Moved F1 to Middle mouse, you can put F2/F3 on mouse wheel, F4/F5 on side-side of mouse wheel.
Moved 6 to M4, 7-9 to z-c, and 0 to M5.

Now my hands rarely move at all… Then I gave in and got a 15-button mouse and that only made it easier to put everything I need… including calling target, accepting target, about-face, sheath weapons, interact all in that spot. Then I could reassign F, R, and Q to more important things.

Regardless, you can make it so you do not have to leave wasd or the mouse, even with little girly hands

Amanda Corsiva – Revenant && Katereyna – Chillomancer
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Newb Rev guide?

in Revenant

Posted by: Pompeia.5483

Pompeia.5483

Oh, awesome. I will have to do that, Kodiak, thanks!

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Other herald PvE builds besides zerk?

in Revenant

Posted by: Pompeia.5483

Pompeia.5483

Givers increases boon duration, as do many rune sets and that is what Herald is about. They can also make use of healing and be support, so zealots/keepers is good… but you would only end up as backup to a druid in the long run.

Most run Glint/Shiro, some run Glint/Mallyx, but for support you can have Glint/Ventari. According to Roy, Ventari/Glint is more sustained healing and druid is burst… but I have seen posts that say differently.

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Newb Rev guide?

in Revenant

Posted by: Pompeia.5483

Pompeia.5483

Well, yes, I suppose that is highly valid… and I do need to look at viper for my engi. I would not want to go viper on my Rev though.

However, even if we do a 10 damage crit, it is still a crit so that part is moot.

As for stat-swap stuff… that assumes you have ascended armor. The stat gain from ascended armor is so minimal that I would rather focus my mats into something else… like ascended weapons and a potential legendary or two. Oh, and Nightfury. So I generally have ascended weapons and trinkets and exotic armor. My druid will likely be the first with ascended armor only because I had made two ascended keepers insignia before that change came out.

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runes/stats for condi revenant?

in Revenant

Posted by: Pompeia.5483

Pompeia.5483

I have sinister and runes of tormenting, sigils of condi damage and condi stack on kill. It does well for applying torment and keeping it around 25 stacks or so. Just that those runes are about 10g each, sigil is around 7g or so for condi damage. Condi stacking is dirt cheap.
Other folks try the burning angle because it is OP so you can use Balthazar and appropriate sigils and spam mace #2. I would not bother with poison since it is only on mace aa 3 and a trait with a 20s ICD. I do not know the costs of these runes, however.

The reason you would want precision (rabid) is to trigger crits off the power hits (all things have at least a little power) and apply more torment from the trait in Corruption. Dire is likely better than rabid due to the lack of power scaling on mace and having vitality to help fight condi’s, which we are weak to, but rabid is going to give you crits for more torment. Viper will be ~200 less condi damage but ~200 more power so take that as you will (again useless on mace). I guess it also gives that extra duration, but only about 10%, which is minimal.

You do not need significant power to still deal crits off of power damage and get more torment stacks. Just keep in mind, that is the condi it applies. And, until we hear from Roy again, we do not know if he is fixing torment damage on standing targets for Rev’s.

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friendly reminder

in Revenant

Posted by: Pompeia.5483

Pompeia.5483

I have no problems with mace and use it in PvE roaming everywhere… and kite mobs just fine while in melee to make them move and take that increased torment damage.

So, really, L2P. Mace is fine.

im laughing so hard at this.

L2P? first off, youre kiting in melee. That alone tells you how bad mace is currently, youre actually running away from a mob to make it move to do decent (its not decent) damage and most likely getting it out of mace 2 which is the only good damage (its not that good) mace has. Show me your impressive PVE skills doing ANYWHERE NEAR sword melee damage and ill bless your account with any item from the gem store.

I want to see atleast 5k burning 3k torment and 2k poison, that would put you somewhere almost close to what sword can do, and it has to be consistent.

goodluck!

Poison is hard to get anywhere above 1k, but I have seen burning around 3-5k, and torment got 11k a couple times… though usually around 5k or so. Of course this is only applicable to mobs with sufficient health pools to not melt away from initial burst. Sword has the same burst problem though since you have to wait for energy to redo Impossible Odds.

What I meant by kiting the mob is… drop UA, axe 5, axe 4, mace 2, mace 3, mace aa, UA again, then leave. Mob is usually around 20% HP and they chase after you and die. I just abuse burst. Move to the next mob and repeat and you can kill pretty quickly if you just mob hop (also essential with that xp booster that gives xp for kill chaining). And if they cripple/imob, the resistance from UA lets you run along fine.

As for bosses, you are right in that it cannot be easily done and, in dungeons I stack with all the other cheaters so, meh. But with “bosses” in DS, for example, the “kiting” is usually in the form of running away because squishy. That or the mobs are busy chasing other people around, making melee really difficult, but they take the extra damage from moving with torment and then… how is that melee sword treating you?

What I read in another forum post had a point in regards to mace lacking power to get crits for more torment but I still think they made it an exclusive condi weapon. Sure, I would like if all the skills were 600-900 range, but I work with what they gave us and do so to get the best damage… many times equal to these blind power-build worshipers.

Amanda Corsiva – Revenant && Katereyna – Chillomancer
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Newb Rev guide?

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Posted by: Pompeia.5483

Pompeia.5483

That is why, even in melee, I kite the mobs so the movement is what kills them… and they never hit me so… bonus!

I do not get, however, why power scaling on mace is the least bit relevant when the goal is to apply condi’s. If you mean why go Sinister instead of, say, Dire… was mostly due to the ease of getting Sinister gear vs Dire and Rabid seemed silly when precision, to my knowledge, does not affect conditions (and the last, Carrion, also has power so why not just get Sinister at that point and L2P). That and Sinister is nice for Hammer for those few times you have no choice but to be ranged or use sword, which is what I run as my weapon-swap main-hand when I want that extra evade. As for Viper… I had my Revenant set made in-full weeks before BWE3 and have not seen much point in making a new set just for that.

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bo staff

in Thief

Posted by: Pompeia.5483

Pompeia.5483

I used this video for the Bug in the branches challenge

As for the Tengus, I found a few by going south from the East watch waypoint, gliding to stay on the high sides. They’re all veterans, be careful.

I’m 8/14 so far for getting the staff.
Map completion is tricky, I’m close to finishing Verdant brick, but Arenanet locked the last hero challenge behind Nuhoch lvl 5.

Still need the part from dragonstand, then all the mastery gated stuff ( stealth gliding, exalted gathering ( ouch ), Nuhoch stealth detection )

I am not sure if this was mentioned/realized yet but you can get map completion on VB with just Nuhoch lvl two, and maybe not even needing that.

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Newb Rev guide?

in Revenant

Posted by: Pompeia.5483

Pompeia.5483

Okay, so I admit I insta-leveled my Rev to 80 and know little of the crit-scaling problems in low-level area’s because I always condi since I <3 DoTs.

I would guess some of these other folks know better in regards to leveling area’s and for power… but what I mentioned for what the trait lines and weapons do is still valid.

Regardless, always good to experiment on your own once you know the basic idea of each trait line on any class!

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Newb Rev guide?

in Revenant

Posted by: Pompeia.5483

Pompeia.5483

Play him a bit like an elementalist. Swap legends when you run out of energy, and use up that side’s energy in ten seconds, and repeat. Swapping legends, with full energy, gives you a loss of 50 energy because it always resets to 50. Sword/axe and hammer seem to be everyone’s favourite for power. Mace/axe and X for condi. Staff and X for healing/support with centaur.

Currently Corruption line is kinda useless unless you go Tormenting/condi so save that for last unless you like DoTs and can kite mobs well.
Invocation gives you healing for attacking like the ele & thief signets.
Devastation helps with crits/power damage.
Retribution is tanky stuff.
Salvation is for healing/support.
So, while leveling, you basically want devastation and invocation to make your life easy unless you specifically want the tanky stuff in Retribution. At 75, take what you want more for of the others until you get Harold unlocked. Once you hit eighty, you will have it all unlocked and can go now work on Harold. HoT hero challenges give ten points and you can likely get 10/11 in VB without much effort and asking around will find you HP running teams.

Beyond that, choose your play-style but know:
Dwarf is tanky
Centaur is support
Mallyx/Demon is condi
Shiro/Assassin is power
Glint/Dragon (elite spec) is also support.

Lastly, while leveling, you are better off avoiding water… it is incomplete and will be disheartening.

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Option to disable facet "organ" music

in Revenant

Posted by: Pompeia.5483

Pompeia.5483

So I had no idea about this sound and thought it was an ambient/part of music sound… then I read this forum and, well, lightbulb. So I moved the player instrument down to 15% and music up to 85% and all is better now. Thanks!

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friendly reminder

in Revenant

Posted by: Pompeia.5483

Pompeia.5483

I have no problems with mace and use it in PvE roaming everywhere… and kite mobs just fine while in melee to make them move and take that increased torment damage.

So, really, L2P. Mace is fine.

Amanda Corsiva – Revenant && Katereyna – Chillomancer
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Lets talk Mallyx

in Revenant

Posted by: Pompeia.5483

Pompeia.5483

Yeah, I never bother with EtD. It is an inefficient use of energy for no real gain. I much prefer to hop around with UA to tag mobs. If you put three of them in a triangle… you just covered a massive space and it is a pain to go around (for players.. mobs run through them and lulz happen). Also, a 10% damage increase, as mentioned, is insignificant at best.

However, because I never use elite’s because they are, to me, worthless, Diabolic Inferno is useless… and we already know Pulsing Pestilence is a wasted trap as well so that leaves the silly crit thing that only suffices to help when we do not have fury on. Ultimately making the entire GM set of traits in Corruption abysmal.

In fact, the only reason you would take Corruption at all is for boon removal (PvP/WvW mainly) or torment increase via the minors (what I use it for). And I guess Demonic Defiance is okay for those few seconds where you have a condition on you or solo play but nothing else has use because of the ridiculous ICD’s on all the traits.

Realistically, I guess what we want to have is Herald, Devastation, and Invocation. I just hope Roy steps in and saves the Corruption trait line… but, sadly, they are too worried about their precious PvP and esports crap to make much-needed fixes like that. So I have kinda lost hope for Revenant being useful and mostly play my Necro and Thief at this point. This class was released too soon and is severely incomplete… but they wanted their precious deadline and did not want to look bad pushing it back to put out completed work…

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Reaper Condition Builds

in Necromancer

Posted by: Pompeia.5483

Pompeia.5483

I find it extremely useful with the hoards of mobs around champs/legendaries in both DS and Teq battery phases, to name a couple. However, yes, it gets unused when the boss is by itself but it does a good job clearing out that trash while the team focuses down the real threat… that champ or legendary so that makes it worth taking.

Also, a question I have not really gone back to look into is if those condi’s spread retain their original condi damage or get altered to what the necro has instead during the copy? I guess that would be fairly hard to test with the RNG factor as well as dependency on others.
Basically… if a power necro puts some bleed/burn or w/e on a mob and they have zero condi damage… then you, as a condi necro, use Epidemic, do the conditions spread take the zero condi-damage value or the 2k condi-damage value?

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Revenant underwater combat not complete

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Posted by: Pompeia.5483

Pompeia.5483

There were several things to this…

1) They are looking to phase out water combat entirely (I hope this means no more quaggans, hahahahaha) so they did not put much effort into it. I seem to recall this mentioned in the video they introduced the spear.
2) As mentioned about the weapon swap, they designed the spear to be both melee and ranged, power and condi… so that is why it is funky and, if you have two, you can put different sigils on them to support each attack method.
3) The glyphs you have activated from Glint remain when you enter water… you just cannot change them (on/off). But, yeah, due to #1, they never bothered to finish the other legends.

I am kinda glad they did Mallyx but, really, Shiro is the only good choice under water because of spear #2 with the quickness skill. They need to make water and land legends separate for this purpose but, like the Elementalist not having it, I doubt we will either.

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Can we get some options for ranged cond dmg?

in Revenant

Posted by: Pompeia.5483

Pompeia.5483

You’re going to have to wait for the next expansion for Roy to come back.

I am just hoping they took the rest of the year off for holiday time

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[Guide] DPS Revenant for PVE

in Revenant

Posted by: Pompeia.5483

Pompeia.5483

snip

Searing fissure should be able to maintain 9 stacks of burning if you max out duration. I’m thinking viper weapons/armor with runes of balthazar would be best. With pizza and a sigil of malice you get 52% condi duration base. With traits you would have
100% poison
97% burning
85% torment

I guess, for now, burning can do more damage if you go that route but I wanted to be, basically, a full demon and went with torment. Also, I hope and look every day for the chance Roy will get in the increase to standing-torment damage, which would put the two close enough on par to favor torment due to the quantity of it we can apply.

As for food… I rarely have it so I never put it in my calculations. For the most part I am running around with the pumpkin cookie that has 30% mf and 70 condi damage instead—and that is when I notice it is not “on” and replace it immediately.

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Reaper Condition Builds

in Necromancer

Posted by: Pompeia.5483

Pompeia.5483

http://gw2skills.net/editor/?vRUQNAW7dnMbCV2gd3AG1A0bilgBLuIuEjiUXhtwvKKBEAiAA-TRSAABFcRAU4BA4z+DYr8TadDAcEAsWdlSVpwSlgBAOAY3AA-e

You forgot Epidemic… which is the ultimate condi skill in the game. Also, with this build, you can do damage for fear and chill on blind as well, ensuring you have the chill damage proc’ing instead of anyone else’s (though I guess with others having my build… that will become interesting lol).

Also, in regards to the corruptions doing an additional condi… and using the plague-signet trait… I found it to be weak when in a group because of the constant condi removal. Also, if you are near another necro doing the same… you constantly swap condi’s and it just makes it really hard to use effectively.

And, yeah, ignore spoj. Because of Epidemic, we are the best condi class in the game. I would say Revenant and Engi can fight for second best. Just this past weekend, I had burning ticks of upwards of 15k because of Epidemic, not to mention all the other condi’s that do damage and got copied to surrounding mobs. You just have to time it right for when there are a swarm of mobs and the zerg has condi-filled a champ/legendary.

Also, yes, this serves quite well in raids (assuming it is like beta) because of the creatures that only take condi damage. I do not fractal though so cannot tell you but from what I used to do, way back before condi’s were a thing, there are enough mobs to copy things around and melt them all with those delicious DoT’s.

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Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer

Can we get some options for ranged cond dmg?

in Revenant

Posted by: Pompeia.5483

Pompeia.5483

I can only think of two classes with serious ranged condi… ele staff and war longbow. Everything else condi is midrange or melee.

mid-range condi:
thief & ranger SB
ele, mesmer, and necro scepter
engi pistols
revenant axe
ele focus
war sword off
revenant mace (#2/#3)

melee condi:
thief d/d
revenant mace (#1)
guard torch (the aoe)
ranger torch (the aoe specifically)
ele & ranger dagger
war sword off

I certainly might have missed some weapons where at least half their skills do decent condi damage but… not really anything much doing long range. So I would not expect condi to become long ranged for anyone any time soon.

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Jenna Gracen – Scrapper && Merit Sullivan – Guardian
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Alternative to Shiro/Glint

in Revenant

Posted by: Pompeia.5483

Pompeia.5483

I dunno; I am really enjoying Mallyx/Glint and manage fine with Sinister gear and using the resistance from demon skills to combat condi’s. However, yes, there is no stun-break but, since I PvE, that is hardly a big concern.

The only thing I find is, sometimes, I will go Shiro/Glint just to rapid-travel a map and then swap back to Mallyx/Glint for combat and that can get annoying when you forget since Shiro is fairly useless when it comes to condi’s.

Oh, and I never bother with Mallyx or Shiro elites… and only use Glint elite for situations wanting knockback (Vale Guardian orbs, South path in Tarir meta, etc.)

The only Mallyx utility worth a kitten is Unyielding Anguish… the one with confusion is pointless in PvE (not that I can see it being used in PvP) and the one with resistance gain is similarly useless when all your teammates are tirelessly purged of their conditions. So, yes, some variety in utilities… or just outright finishing their change of Mallyx from the self-condi necro duplicate to tormenter extraordinaire, needs to occur before it can reach its full potential.

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[Guide] DPS Revenant for PVE

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Posted by: Pompeia.5483

Pompeia.5483

Nice guide. Any idea how much damage a condition build puts out roughly?

Always going to depend on your skill at keeping up the conditions, the runes and sigils to help that, and the battle conditions (purging if in PvP/WvW or stationary like Tequatl). I can burst my torment stacks to 30-35 and maintain about 23. Hard to tell with burning when so many other classes (all but thief?) apply it. Same for poison.

I tend to maintain roughly 3k when I floor my energy (I am waiting for more) from just torment on a stationary target (Tequatl burn phases is where I watch numbers). It, of course, doubles on one you kite or that moves around (like 80% of the mobs in HoT maps). Poison can be another 800-1k, burning is another 1500-2800. I did hit an 11k tick of damage with torment on a mob—two ticks worth—but that was an ideal situation where I got my torment stacks upwards of 30 (which I can now do regularly from playing it so much) and it was moving.

Comparatively, on my Reaper, with Epidemic, and the same armors (diff runes cuz chill vs torment), I get easily quadruple, or more, that when I copy from a boss-like creature (the legendaries in DS) like the time I had three ticks of 15k burning. If it is just the creature by itself, and Epidemic is thus “useless”, I get about the same but through four damaging conditions. (900 chill, 800 fear, 1500 burn, 2300 bleed)

So… outside of that one skill.. our condition damage is comparable to Reaper. But, sadly, Epidemic is the ultimate skill for condi builds and we have nothing at all like it with Corruption/Mallyx so we average less overall damage in groups of creatures and roughly the same for a single-target. Not to say it is anything to pass up, just keep in mind we are second to necro when it comes to condi damage. I feel, if Roy does make that change he thought up to increase standing-torment damage… we will be on-par/equal to condi necro’s.

Amanda Corsiva – Revenant && Katereyna – Chillomancer
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer

Friends telling me to quit my thief?

in Thief

Posted by: Pompeia.5483

Pompeia.5483

I find my condi D/D thief pretty amazing with sinister. I did not even have all my gear to 80 and died less than some of my other characters (with full 80 gear and ascended trinkets) when roaming the HoT maps. Heck, I did not get downed in the story missions in VB. I can even take out mobs of vets solo. This was also before I learned to use stealth to take that blasted aggro off of me since all the mobs hate me.

Of course, take away the venom heals and put in DD and not sure yet if I lose the survivability or will maintain it in a different sense. I know I died when I Leeroy’d a hoard of ten or so enemies, but that is kind of to be expected when learning a new method. I am confident I will obtain the survivability again.

I never liked thief but now… hmm, she became one of my mains. Leaves only ele and mes as my unliked alts at this point. Guard is so-so anymore. Never had complaints when I play in groups with any of my characters though so… maybe you just gotta get better friends that are not going to tell you how to play the game/have fun.

Amanda Corsiva – Revenant && Katereyna – Chillomancer
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer

Lets talk Mallyx

in Revenant

Posted by: Pompeia.5483

Pompeia.5483

Yeah, I, and others, have made threads/posted several times about Roy and his team needing to remedy the half-hearted trait change from old to new methods but they have long since vanished and are either taking their end-of-year vacations already and will not be back till next or just no longer care now that the expansion is out. I just hope it is the former

Amanda Corsiva – Revenant && Katereyna – Chillomancer
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer

Lets talk Mallyx

in Revenant

Posted by: Pompeia.5483

Pompeia.5483

The thing I do not seem to understand is why folks think self-applied conditions and copying is somehow unique when the necro does that with Plague Signet, Epidemic, and the other Corruption skills. Hell, Revenants even have a Corruption trait line… I fail to see any uniqueness there.

Excluding a specific Mesmer trait, we are the only class to pile on Torment in such abundance. That is far more unique. Mix burning and poison and we have a unique combination of conditions (Mesmer is torment, confusion, and vulnerability). If you look at the condi combinations of other classes we get (things you can do often, anyhow):
Guard — burn, blind, immob, cripple
Engi — burn, poison, bleed
Ranger — poison, bleed, burn
War — burn, vuln, immob, cripple
Necro — poison, bleed, chill, fear, (all w/ Epidemic)
Thief — poison, bleed, weakness
Ele — burn, bleed, chill, vuln
All of these are unique though there is overlap… so that is what we have to say is unique… not the concept of it or even, really, how it is done (traits, melee to mid-range, and a skill or two).

All we need is for the rest of the Corruption trait line to fall in line with that. The old methodology was seriously flawed, as was obvious to anyone that ran in groups or zerg’s and saw boon-stripping as a thing. Heck, even condition necro’s routinely stole all our conditions because of Plague Signet. Scrappers with the Purge Gyro cleaned them all off as well… it is an infeasible thing.

The only reason a necro can still run some of the corruption skills is because nothing compares to Epidemic in condition damage due to copying the enemies conditions to other enemies. EtD never did anything like that… it was a flawed system in acting on conditions we had on ourselves, which were gone so fast as to make the whole endeavour pointless.

Sure, you can argue Torment stacking is a moot point in PvE, but they can adjust that… Some have suggested boon flipping on foes or from self to foes, which would be mostly unique but still exist in the necro and others, to a degree (I seem to recall a certain necro well that flips boons).

All the concepts already exist when it comes to conditions and power builds… the only uniqueness can be derived in how we go about it… but even the concept of energy and legends is a mix of thief and ele stuff. So Revenant being, in any way unique, no. Making them unique somehow would have meant a new class with different concepts. Reverting Mallyx to the silliness that was in the first couple BWE’s only adds on that copy of what necro’s already do… and do really friggin well, which would make us a copy of three classes, not just two.

There is no real “concept” that is unique at this point. All the combinations exist in other classes, even to a small degree. So arguing that something is unique, as a “concept”, is silly and pointless… because it is not true. You have to argue uniqueness in the form of combinations; in this case, the conditions applied.

tl;dr:
If you want unique… go play a Chronomancer… they are the only ones that have Alacrity.

Amanda Corsiva – Revenant && Katereyna – Chillomancer
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer

Aren't your tired of looting bags ?

in Guild Wars 2 Discussion

Posted by: Pompeia.5483

Pompeia.5483

I am glad I got a mouse that I can macro one of the buttons to double-click… so now I am clicking half the times I was before. However, I still want an “Open All Possible” option for stacks of bags… and an option to “Auto Add to Collections” setting/hot-key so I am not having to re-click the tiny gear and select that every bloody time. Really, if I pull the item from the collection via bank/craft, then it stays… if it comes from loot, auto-collection. Seems easy enough to make that QoL code for us

Amanda Corsiva – Revenant && Katereyna – Chillomancer
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer

Condi DD rune choice

in Thief

Posted by: Pompeia.5483

Pompeia.5483

I am running with Rata Sum runes and they work wonderfully well when you mix in Deadly Arts because of the Lotus Poison (weakness when apply poison). I was able to do the entire intro story to get into VB with Sinister armor and one of my daggers being lvl 67 (the other is 80) and my rings/amulet being like lvl 47 since I am waiting on laurels again without getting downed or even close to it. I even saw my poison ticks exceed 8k damage (I imagine 10k with proper lvl 80 gear). It made me fall in love with thief enough that I think she just got promoted to one of the mains (my guard is basically just a crafter now).

However, for sigils, I am not sure what I want yet… I have a Sigil of Endurance, which I think would be amazing in DareDevil build but, if I use that, then is the other one a condi stacker or bleed/poison duration increase?

This is my build idea so far… any suggestions on improvements? I am fairly new to thief seeing as I just got her to 80 last week.

http://gw2skills.net/editor/?vZEQNAV4Yn8MBFNhtNBemC0PhlWCzrM0GmDzjwW4LULA0FWAA-TxyBQBE4gAsCdA/Y/hKpkwTKxAwTAggKHmhmBDp+zBVCetLAAA-e

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Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer

Is Berzerker only gear choice?

in Revenant

Posted by: Pompeia.5483

Pompeia.5483

I run full sinister and melt through mobs just fine… only time I really die is when I get kitteny and Leeroy in with Anguish and axe #4/mace #3.

Also, considering the amount of torment you can maintain as compared to burning, it does more… but only because you have double the stacks, at least. Otherwise, yeah, it does very little per stack. We just need to hope Roy repairs (redoes) the Corruption line and gives us the trait that increases torment damage to make it fully viable in PvE (though I use it regardless since my goal was to have a demon).

Amanda Corsiva – Revenant && Katereyna – Chillomancer
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer

Trait : Venom Enhancement doesn't work

in Revenant

Posted by: Pompeia.5483

Pompeia.5483

Did you notice the absolutely horrid ICD of 20 seconds? It makes the trait useless and a waste… pick another till Roy reworks Corruption line

Amanda Corsiva – Revenant && Katereyna – Chillomancer
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer

[POLL] Which is your LEAST fav map in HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Pompeia.5483

Pompeia.5483

TD is fun to explore on and it has the ley-line run that is a highly enjoyable adventure game. I actually found some back-ways to get to supposedly ley-line-gliding locked HP’s and vista’s. I mostly can get anywhere on the map now… as long as I start at Ogre waypoint.

DS is a pita due to everything being locked behind the meta. At least on the other maps you can get to 95% of the map on your own, just exploring and being careful. Then there’s also the problem with the time-limit and the elitists taking over some map (just have to ignore map chat, but still).

Amanda Corsiva – Revenant && Katereyna – Chillomancer
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer

Lets talk Mallyx

in Revenant

Posted by: Pompeia.5483

Pompeia.5483

I do not really care what everyone says about their stupid power builds… I play for fun and Mallyx, albeit horribly broken and I agree with OP on several changes, is really fun. As I have said in other posts, you can get to 25-30 torment stacks and keep it there, and then kite mobs to do more damage with torment than you do with the amount of burning you can apply.

But then… I never listed to these silly optimal/meta build people insist on so… you can ignore my goal of having fun in a game >.>

I actually had not noticed/considered the duplicate boon-stripping traits… and the lack of a mace trait… that is fairly abnormal considering all other builds on all other classes that generally have at least one trait for a weapon. Hopefully they can rework the Mallyx line to better align with the others and how trait lines generally work. I am still hoping Roy gets that torment damage increase trait to go through

Amanda Corsiva – Revenant && Katereyna – Chillomancer
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer

Deatly Chill "buff"

in Necromancer

Posted by: Pompeia.5483

Pompeia.5483

This was not a buff… I had ~719 damage for <50% and now it is a static 690 (without might or condi stacks). Considering more time is spent when the mob is <50% due to having to build up to your five chill stacks (and hoping others do not rip you off due to that still unfixed bug) you get about the same or less… my guess is they aimed for the same number as an average, which means less overall due to spending that time building up the chill stacks.

Once they take away the bug of only stacking five times and getting overwritten by allies chill… we can count this as a potential buff.

However, the good thing about this change is the chill damage actually shows up in tooltips on skills!

You realized it got compensated by the chill dmg >50% health, right? And i was talking of pvp/wvw point of view. Not pve wise. In pve reaper’s onslaught is superior most of times. At least it used to be. With these changes…i don’t know.

I could see Reapers Onslaught being okay for a power Reaper, but I specifically wanted, and run, a Chillomancer. I like having yet another source of condi damage to copy around with my Epidemic and then have even more targets for chilling nova to proc off of, spreading chill all the more. While, yes, it has that pesky ICD, more targets = more chances at a 50% crit-chance per target.

Given, I have yet to test this in game, it feels like the average between sub 50% and over 50% health damage with the same condi damage is equal or less than before. I could be wrong… I do not remember my over 50% damage on chill from before, only the 719 I had for sub 50%. I guess I could search for the ratio’s of what there was before this change but I feel the average was equal or less than the 690 I have now.
Okay… maybe it is a tiny buff of like 20 damage? 719 and w/e the low value was, averaged, is likely a little less than 690 I have now. Not a lot, but maybe enough to kill a mob a second sooner? I still do not see that as a buff though.

In regards to the stacking duration… I could have sworn it was a five-stack condition, not a duration stacker. That you applied your damage up to five times and any of those five stacks (or all) could be overwritten, at any time, by anyone’s non-damaging chill. Thus raising the stacking cap to 1500 like all other conditions that do damage would solve the whole problem.

If, however, it is a duration stacker and there is only one-stack… I hope Ireneo(sp?) has a fix for this because that virtually negates this as a damage source in any multi-reaper or even a party with other sources of chill… and that is super major sad

Amanda Corsiva – Revenant && Katereyna – Chillomancer
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer

Deathly Chill rework

in Necromancer

Posted by: Pompeia.5483

Pompeia.5483

Would it not then be better to just fix the chill-stack limitation bug? No reason it cannot be 1500 stacks like all the other condi’s but still only do the 50% skill recharge/move speed as long as you have at least one stack of chill.

Amanda Corsiva – Revenant && Katereyna – Chillomancer
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer

Deatly Chill "buff"

in Necromancer

Posted by: Pompeia.5483

Pompeia.5483

This was not a buff… I had ~719 damage for <50% and now it is a static 690 (without might or condi stacks). Considering more time is spent when the mob is <50% due to having to build up to your five chill stacks (and hoping others do not rip you off due to that still unfixed bug) you get about the same or less… my guess is they aimed for the same number as an average, which means less overall due to spending that time building up the chill stacks.

Once they take away the bug of only stacking five times and getting overwritten by allies chill… we can count this as a potential buff.

However, the good thing about this change is the chill damage actually shows up in tooltips on skills!

Amanda Corsiva – Revenant && Katereyna – Chillomancer
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer

Is this program against TOS or not?

in Guild Wars 2 Discussion

Posted by: Pompeia.5483

Pompeia.5483

You know another great way to test a build? A stopwatch (built into every modern phone).

You do not have any need to know the exact damage numbers. Are you having the right amount of fun per second spent murdering poor, hapless mobs?

That is the only thing that matters.

Amanda Corsiva – Revenant && Katereyna – Chillomancer
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer

Issue Reports: Heart of Thorns [Merged]

in Bugs: Game, Forum, Website

Posted by: Pompeia.5483

Pompeia.5483

I am not sure if this is working as intended or is a bug… or you just do not care. Regardless, it looks bad.

When folks in a party have different ranks of pact commander, the speed boost is applied multiple times (not sure if the effect is, but the icon for sure).

I took a screenshot just to show I have rank two and my friend has rank one. Both buffs show up at once.

Attachments:

Amanda Corsiva – Revenant && Katereyna – Chillomancer
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The Mallyx Problem

in Revenant

Posted by: Pompeia.5483

Pompeia.5483

Oh and I figure I should note, if it is not obvious, that I only use UA and the heal… the rest of the utilities and the elite are a waste.

Ah you do a full burst from 100 energy. That makes more sense. I only ever used UA too before I gave up on the legend. I don’t mind UA but its pretty much a well of suffering. I really want the other skills to get a buff and the whole legend to get some love. I really like Mallyx from DoA and they really captured him in bwe2 but I get why it was changed but it was my fav legend and I miss it being good. It needs a buff at the least

Yeah, there are still at least three traits left-over from that play methodology that Roy and team have yet to fix. As of yet, we are weakened because of it. I too hope it will get fixed but, till that time, I am still going to play and try to get better with what I have.

Amanda Corsiva – Revenant && Katereyna – Chillomancer
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer

The Mallyx Problem

in Revenant

Posted by: Pompeia.5483

Pompeia.5483

Tormenting runes are way to expensive for me to use in pve. Also that’s just roaming. In dungeons you stack on each other. Of course we’ll have to see raids to see that come in. I’m also not sure how you got 35 stacks of torment solo playing. That’s just impressive.

I agree! They were hugely expensive. I, at one point, had 102g. Then I got the runes of tormenting and a few sigils (the +6% condi damage one) and more Orichalium for the spear and… bam.. I had 46s. It was a sad day and I learned an important lesson! Do not buy things over 10g for the selling rate… make a bid instead. The selling rate was around 12g each at the time and I got my first three that way… the last three I put in bids of 10g60s each and got them for cheap. Sure, I out-bid the next person by like 20s, but it was so worth it!

Regardless, have you seen the damage a burning guard can pull out or a terrormancer? It’s noticably higher than mallyx’s condition damage. A burn guard can get around 12-16 burn stacks which do higher than torment without the need for them moving, a condi engi can do the same and 10 stacks of confusion + bleeds and poisons. A terrormancers fear + chill will do 1.6k/s + any bleeds and burns and poisons which adds up to a heafty damage.

Yeah, I have a Chillomancer that also has Dhrumfire and damage on fear and, you are right, the damage is obscene… add Epidemic and I doubt it can be beat for condi damage.
My engi is also condi but I use Flamethrower so do not end up with that much… but she is just for fun and, because, pyro! I expect it to go up once I add the cleansing gyro because of the extra poison field. Regardless, she can maintain 25 might stacks on her own so :/
My guard is a hybrid of burning and power through zerker gear so she kills fast that way. I never considered making her a condi… it just does not fit for me.
However, for Revenant, condi works fine as well… for me (I just miss Epidemic).

Im also hoping you won’t argue that Unyelding Anguish’s 900dmg/pulse but 1 stack of torment is a little absurd. Feel’s more like a power weapon than a condi weapon. It also makes everything feel so disjoint. Like pain absorption is a support skill, banish enchantment is a condi weapon, unyeilding is power and embrace the darkness is condi, so what the hell? Are we supposed to run cele? I could but the survive from mallyx only comes into effect in pvp so it’s lackluster to do that and a power build will achieve the same results with more damage and equal survivability.

I only use it for the torment pulsing… I never noticed there was a damage component! (haha, oh well) Have to remember that it applies five stacks of torment each time since it pulses five times.

So.. to get 35, let us try some fun math.
Three UA’s all at once = ~15 torment by itself. Given my runes, they last 9s
Axe #5 is another three for 14s.
Mace #3 is another three for 11s.
Then mace AA is another two for 7s each, every half second (skip the third aa).
By now you get another UA for another 5.

To me, that makes 15 + 3 + 3 + 2 + 5 =28 basically instantly™.
On my sword is the tormenting sigil that gives AoE torment on crit (with sinister, you have 50% crit and this is 50% chance so a total 25% chance to get another torment for 5s (more with duration increase from runes, of course). So you got a chance to go to 30 here (let us assume we do this all in 10 seconds). Then you get a second Mace #3 within that 10s span for 33, and more mace aa to keep it all in line… you can burst 35 torment fairly easily

Sure, this dwindles off since you have to wait for energy to be full again but if you maintain energy right and all the fun stuff, you can keep around thirty stacks of it all by your lonesome. Again, though, I mentioned I said a perfect rotation… I only did this once

Oh and I figure I should note, if it is not obvious, that I only use UA and the heal… the rest of the utilities and the elite are a waste.

Amanda Corsiva – Revenant && Katereyna – Chillomancer
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer

(edited by Pompeia.5483)

Legendary Prec bugs [Merged]

in Bugs: Game, Forum, Website

Posted by: Pompeia.5483

Pompeia.5483

We did the two Fen events in Harathi yesterday and Elise never showed up at her gravestone. Is there something else we wait for to happen or is this a bug? (We did it right before that big patch last night that caused all the disconnections and network errors).

She appears in the first cave by the right, the first one he stops by. Are you sure you checked the right gravestone?

Yeah, we followed him as he walked and he stopped there and spoke to her. She did not spawn. After about thirty seconds of waiting, finished following him to the other grave stones, just in case. Finished event and went back to the gravestone to wait… again, just in case. She still never showed.

Then we were forced to restart due to the patch and I could not get into the game for over an hour so figured I was out of luck then. Have yet to go back and try again.

Someone PM’d me in game and said to wait till he exits the cave so I will do that the next time I am in the area. I hope that is all that was needed.

Amanda Corsiva – Revenant && Katereyna – Chillomancer
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer

Thanks, this is awesome

in Guild Wars 2: Heart of Thorns

Posted by: Pompeia.5483

Pompeia.5483

It has certainly been a rollercoaster of emotion for me:
I was a little discouraged from the 400 HP initial roll-out, mostly because I figured my alts would never see the day, but plowed through it anyhow and got my Reaper with that restriction.

The change happened… got my Herald and half my Druid so I was happy again.

Saw the recipe for Nightfury and cried a little on the inside.

When I got my Fire Wyvryn and completed my Daenerys cosplay, I cried again… tears of joy, this time.

Now I cannot seem to stop myself from playing enough to eat, sleep, do homework, or work on my writing… I am not sure if this is good or bad… take it as you will.

Regardless, I also thank you guys for doing a splendid job with the expansion. I accept fixes will be made but as long as I can run around in these massive new maps doing events with people, it is great fun.

Oh, and the inventor of the Ley-Line Run adventure needs a hug for brilliance. I spent an hour there once… I never got tired of failing, just started over and kept on with it. I swear I will get or beat those 34 seconds some day™!

Amanda Corsiva – Revenant && Katereyna – Chillomancer
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer

Reaper's Place In Raids?

in Necromancer

Posted by: Pompeia.5483

Pompeia.5483

It is still the master of condi spread with Epidemic. Mixed with some alacrity and you are doing it nearly every ten seconds. So only the things immune to condi will ever be a problem.

As for power… once a mob has under 50% of its HP… gravedigger spam is still a thing.

Amanda Corsiva – Revenant && Katereyna – Chillomancer
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer

The Mallyx Problem

in Revenant

Posted by: Pompeia.5483

Pompeia.5483

Mallyx is perfectly fine in PvE and my torment stacks get in the thirties on a good rotation (Never seen over 35, though) but tend to stay between 18 and 26, roughly. Runes of tormenting really help. Then there is also the +250 condi damage from getting stacks with that sigil, and all sinister gear. Stacks of might from Glint and other party members keeps you at 25 of that… so you have plenty of damage. You just gotta know how to dodge right (I am still working on it)!

Also, if you just run circles around the mob, and make them move… even a tiny step… they take the movement damage of torment which is about the same as the burning damage you can upkeep. Also, lots of mobs do charge-like things and basically melt themselves into oblivion. Sure, we could do a little more with that trait Roy mentioned to increase standing torment damage but… he might never be allowed to do so.

Regardless, I am quite tired of hearing folks say Mallyx and torment is not viable in PvE

However, yes, I have asked Roy and the devs multiple times (even in my BWE3 feed back thread) to fix those traits… I am not sure what is going on with the progress there but Roy has vanished into the air again

Amanda Corsiva – Revenant && Katereyna – Chillomancer
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer

Legendary Prec bugs [Merged]

in Bugs: Game, Forum, Website

Posted by: Pompeia.5483

Pompeia.5483

We did the two Fen events in Harathi yesterday and Elise never showed up at her gravestone. Is there something else we wait for to happen or is this a bug? (We did it right before that big patch last night that caused all the disconnections and network errors).

Amanda Corsiva – Revenant && Katereyna – Chillomancer
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer

Unable to login/Disconnected After Map Change

in Guild Wars 2 Discussion

Posted by: Pompeia.5483

Pompeia.5483

Last night I was able to get in after running a repair on the game client… might be an option for others, too.

Amanda Corsiva – Revenant && Katereyna – Chillomancer
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer