Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Pompeia.5483
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer
in Guild Wars 2: Heart of Thorns
Posted by: Pompeia.5483
I’ve got a feeling that Colin will post some updated changes to this system today and we will all rejoice!
That would be splendid but doubtful. I feel like they are all pointing and laughing about now. This was their alternative to nerfing tomes of knowledge that folks have built up.
in Guild Wars 2: Heart of Thorns
Posted by: Pompeia.5483
I am trying to recall a single MMORPG where an expansion handed out everything you expected to get with it up front, rather than making you earn it. I can’t think of a single one, and this sense of entitlement just truly baffles me.
In fact it seems to me that considering everything, you still get quite a bit more upfront than you do in most if not all of those other MMORPGs, considering that leveling Scrolls and tomes of knowledge and the like. Plus if you did everything possible getting a 200 point jump in your specializations.
Furthermore, there is a big difference between playing new content to earn the new abilities, and grinding old content.
unless you think the very first character you ever made in Guild Wars 2 should have been made instantly level 80 and given all legendary and ascended gear for free. Which of course is completely silly
This content was intended to be played, and the new stuff to be earned, not to be handed out like candy to children on Halloween.
I can. Rift. They gave out all the souls (trait lines) of their new “profession” and even the option to, with deluxe purchase, bounce to lvl 60 (lvl 65 is cap) so you can join in all the content with everyone else right off. Still had to explore… still have to get those last five levels… still have to get all the achievements, etc. But you can join in with everyone else right away and, if you want costume things, they are still in the gem store.
in Guild Wars 2: Heart of Thorns
Posted by: Pompeia.5483
I was just running through getting a bucket of my hero points I had remaining on my necro and… what do I see? Dozens of the same people all doing the same thing. Ultra lame
in Guild Wars 2: Heart of Thorns
Posted by: Pompeia.5483
This is comparable to a bunch of adorable kittens in a box… only they are $5 each, they have Rabies, and you live in a pet-free apartment complex with a family member that is allergic to cats.
gg ANET. gg
(Also see: the rest of my week is about getting all the hero points on all the characters I have.)
Your BrainHex Class is Seeker.
Your BrainHex Class Your BrainHex Sub-Class is Seeker-Mastermind.
You like finding strange and wonderful things or finding familiar things as well as solving puzzles and devising strategies.
Each BrainHex Class also has an Exception, which describes what you dislike about playing games. Your Exceptions are:
ยป No Fear: You do not enjoy feeling afraid, preferring to feel safe or in control.
Learn more about your classes and exceptions at BrainHex.com.
Your scores for each of the classes in this test were as follows:
Seeker: 18
Mastermind: 16
Achiever: 14
Daredevil: 11
Socialiser: 8
Conqueror: 6
Survivor: -1
Guess this helps explain why I have every single JP achievement and got all but one of them legitly (without mesmer portal hacks). Also why I hate PvP >.>
So… anyone with me to finish all the new JP’s in HoT?
It is true, I totally just got my name back!!
Many thanks!
P.S. Sent out a PM to everyone here that mentioned they wanted one of their names that was “taken” just in case… so no one else duplicates the effort.
—I know someone asked for it but figured I would notify everyone of the good news.
(edited by Pompeia.5483)
That would be the ridiculous 1.25 second cast-time.
Another item you might consider when you get going is making yourself larger bags through most of the crafting disciplines. It will let you store more when you are out-n-about questing.
In a way, knowing the release is coming is a good thing… I cannot procrastinate on homework or other life-things because I know full well I will not do them next weekend.
PvE>>
So how come, for a Chillomancer, you would not want to take Corruption and stack additional condi (which chill damage scales off of)? Are the stacking sigils not worth it in the long run? I was thinking of Chilling on my focus, Agony on my Scepter and then Corruption and Chilling on my GS/Staff. Is Hydromancy the better one now that RS/DS trigger the sigil? Or would the condi stacks overall end up better once you have it maxed out (which is easy to do with events in PvE)?
Additionally, is pairing those with Grenth runes excessive in applying & maintaining chill?
Best way to confuse an Asuran:
Given: X Norns, Y Asurans, and Z Humans walk into a bar. Why is anyone left standing?
“Wait… what?”
I would think Runes of Grenith are one of the better ones if you want a pure chill-condi build since the chill damage does scale with condi damage.
Yeah, I saw they vanished entirely from my screen yesterday so I am guessing they are doing slow, behind-the-scenes cleanup of all the beta stuff. I just wish they’d let us know when our names were available again so I can make sure it is reserved.
Yeah, I tried both from within Verdant Brink during BWE’s, just to be sure, and nothing worked. It still just went toward the XP bar we see now.
Yes it. Mace 2 and glints breath give you enough burning to make a noticeable difference.
I manned a sinister mace shield staff build in the melee train and I was tanky as kittening and did a kitten ton of condi damage .
As for pve I believe Roy said he was working on a trait that made torment do the same amount stationary as it did moving.
Yeah, with that trait fix (Hopefully replacing the now pointless Pulsing Pestilence) we should be golden for condi builds. I for one am pure Sinister anyhow… armor, weapons, and trinkets (as much as we can with those ascended ones).
You forgot the massive bucket of experience you get from story. Which can be repeated for the same XP on each character. Therefor, thee of many 80’s will have it faster that yee of one or two.
Additionally, as another “wall”, you will not gain further XP until you unlock the current mastery with a mastery point… so some XP can be lost there if you do not have the mastery points to do so and do not notice and swap yourself to train another mastery.
Just things to keep in mind… I doubt it will take that long. We got the folks without jobs or school that can pull twenty-hour days that will be done with it in a month or less.
Speaking of the beta wipe, has anyone considered the implications for name reservation?
For those who used the actual names they want will those be reserved till HoT or was the usual 24hr timer in effect despite people not being given warning that toons were getting wiped?
I didn’t use my name, as I was concerned about potentially losing it, but a number of guildies used names they want and had not noticed the beta wipe and are scrambling to reserve names.Beta names are currently borked, they seem to be still stuck in the system despite it being over 24 hrs since the wipe and people can’t get their names
https://forum-en.gw2archive.eu/forum/support/bugs/Beta-name-still-taken
I was going to link that while at lunch but did not have my login… so thanks for that
As for why people keep asking this ridiculous question… why? They are a corporation, ultimately, and deadlines are usually a struggle to meet as it is (proportionally so to the complexity of the project and quantity of developers). Why would they release it earlier than that instead of spending that extra time making sure they are ready for their release? It really makes no sense.
We (I would assume) all know that there are going to be loads of bugs on release day as it is… why make it even worse for themselves and not spend the extra day to get out a few more?
Our early access/pre-purchase came in the form of helping them beta test. We should be happy we got to help them iron out some of the balance and bugs before release (and thus play with new stuff months in advance over anyone not pre-purchasing). Begging for even more is preposterous.
I agree… never cared about legendaries before but I think I will strive to get this one. Just the one question for those of you with them… can we use the special stats (Keepers, Sinister, etc.)? I never saw those in the selectable drop-down for the ascended/exotics of the BWE’s.
It will fit for my druid and her raven (named Edgar) and my Chillomancer. However, Coldsnap and the costume fan (to cool foes) fits for the other side of things.
This brings a whole new meaning to the line “Boot to the head!” from that one song/skit…
I had several beta characters during the three BWE’s and was planning to use one of them for the official Revenant I would create. Two days ago, I saw the beta characters were no longer there and the four slots were empty, indicative of them being deleted. So, in a rush, I went to re-reserve my name for the release of HoT and found it was still in use. It is a unique name and I do not understand how it could be taken other than the character name still exists in the DB and was not fully cleaned out. This applies to at least two of the four names I was using.
As I am unable to delete these “deleted” characters, I cannot recover the name for my use. Is there something you can do to resolve this? Are the beta characters & slots still being purged and will be fully gone by HoT release? I really want the name I was using since it is a character in a book I am writing. Please help!
I did not have this issue between BWE2 and BWE3 as, I guess, the DB was completely cleaned and this time something different occurred.
I had this happen as well. It flips around due to the new “continue salvaging after prompt” QoL thing they added. But it only seems to do it with the bank open. Close the bank tab, salvage, then open it again and it is fine.
I smell trolling of fire fields during a Tequatl burn phase. Just sayin’
Well Engi’s and Druids got their news… so that leaves Revenants, Mesmers, and Necro’s (maybe Warriors? I do not watch that one).
(edited by Pompeia.5483)
Yeah, I am sure Roy is just hyping the hype by making us wait
Then, still, you are forgetting those of us that can easily out-play someone in ascended gear with our exotics and thus nullify the whole elitist argument of gear-requirements. In the end… skill matters, not gear.
Just look at Falon… he ran around in tighty-whitey’s and a sword.
I will still need to map complete with my Revnant… so will anyone else that does that. No worries, I would say, about it ever being empty. It might be a tad scarce for a week or so as people explore the new area’s but they will still go back to complete things, do world bosses and daily’s, and, likely, just to feel OP again since HoT area’s will be challenging.
Well, the question I have is… what relevance does crit-chance have in a condi build? I thought crit did not effect condi damage. I know this is there in the before-hand but still do not understand its place if crit does not change condi ticks. If I am wrong, then all the better, otherwise… it really would be nice to have something relevant.
I like your Hellfire better, of course, but it could be abused with the fire field on mace two to have ungodly amounts of burn. But then you are missing one (I see only eight) so I would hope the other one is the increased torment damage on standing that we need for PvE. Also, am I correct in assuming you went, top-down, adept→ grandmaster (Yeah, I see the arrow stuff above it but kinda annoying to look at another tab to see where they are)?
As for the Frigid Touch… not sure I get the chill application. I like weakness, torment, poison, burning, and confusion when I think of all things demonic.
The rest seem fine and would fit well with the idea of flipping boons.
Rym, you changed a bunch of other skills and traits, why not a suggestion to fix or redo Pain Absorption? Maybe that is where we put in that reflect conditions back to enemies for N seconds and just make it Pain Reflection (or some less silly name). Then have its cooldown like N+N/2 seconds to prevent non-stop abuse (in addition to its energy cost).
Then EtD is something that caters to both PA and UA and adds the skill level of something like: double condi durations reflected OR flip all target boons to condi’s and double duration (thus warranting the -10 upkeep)… this would also be hilarious against constant-boon appliers… OR double durations of applied condi’s, etc., etc. all within that melee range of like 300-600 units.
Just the idea of ‘if you try to hurt me; you’ll suffer.’
Though, to make it fair in PvP, you would need some indicator to the other players that you are in the EtD state. I would have suggested a dark mist but then it looks too much like Death Shroud and Plague Form. So not sure how to differentiate it (though using an old effect means not having to make a new one, on their part and the class is your tell on differentiation).
Damage meters are what ruin games and only encourage elitism. Please never add this to GW2. It is bad enough some people do not want certain classes in certain dungeons… but to give them even more excuses to kick out anyone else just because we want to play how we want to play and not how they want us to? It will ruin the community. It is just as bad as the gear-score concept we see in other MMO’s.
On a brighter note, thanks ANet for taking our opinions into a reality by adding the conditions/boons. As those are an essential part of the game, it is indeed important we see them.
Well, I should remind you how stupidly hard it is to maintain conditions on yourself when you are not solo’ing. Even with my corruption necro, if there is another one around, they steal my conditions faster than I can spread them… and then we play the game of stealing condi’s back and forth. It is super frustrating.
So, while I generally like these idea’s, I do not care for any dependency of conditions. They just go away too fast, too easily. That was why I was very glad to see the Mallyx change.
However, the Demonic idea of swapping boons and condi’s presented here is perfect. Just drop that silly copying part as it will be lackluster in a group and generally never happen. Instead, more of the reflection of condi’s applied going back to the target presented in other threads seemed logically better and easier to manage in any shape of group.
This is what I ran the past couple BWE’s. Obvious build, I guess, but it will likely change based on what Roy does in regards to fixing the corruption trait line to handle the new Mallyx. I rarely died on it so not like I need more survivability. Sadly, I sit in Glint a little more than Mallyx, depending on if I am fighting with a healer or not.
If he does not fix that redonculous ICD on the poison trait I will stay with it, otherwise might go back to the resistance one. Also, if he makes Pulsing Pestilence make sense… and be viable for the Mallyx change, I may take it instead.
I actually only have one axe, so just swap sword and mace for funzies sometimes. Still debating AoE torment rune on sword (I have two swords so will do one for each and just swap in bag).
Also, yes, I only do PvE… so I really hope he does that torment boost trait. Otherwise this might get boring real fast and I get stuck on my Reaper instead. Oh, and yes, this was amazing for the first Raid wing they had us test. As is (though I had ascended earrings/back there) I was still doing 3k ticks of torment.
(edited by Pompeia.5483)
I will miss the ranged play I have with my ranger because there is no condi ranged… but oh well.
Chances are my ranger will become a healer anyhow. Not that that makes sense for Daenerys, but it will have to do since condi ranger is kinda meh in comparison.
I am really looking for an update to all the classes on what changes they made since the last BWE. It is always nice to read those “patch notes” and know what we are in for. It would also allow us to make any last-minute modifications to gear if we decided to alter our builds.
and with sinister set, what should i use as rune/sigil please?
For sinister set… it means you are going condi, right? Which, to me, means you want Runes of Tormenting. That is what I have anyhow. Without, I was hitting 3k ticks of damage on that first raid boss. With it, I can only imagine that will go up about another 1k or so.
For sigils, I have the condi-stacking on my axe and 6% condi damage on mace. I was considering the AoE Torment on crit but not sure if that is worth it or not.
I have a pair of swords as my off-set weapon. One is 5% damage (since sword is power) and the other will likely be that AoE torment and I have to play around with them.
I, as of yet, have no ranged weapon since there is nothing good to go with condi and I do not like hammer or staff… so not sure what I will do in those situations yet. Might end up sitting at mid-range and spamming axe 5 and mace 2
Yeah, they intentionally buffed the heck out of it so it had a challenge to it. In BWE2, it was easy to bust the bar and down him, then have no real fire damage on the cliffside. So, it was easy.
They buffed it so you cannot do that as easily and it actually has fire all over the place and you have to carefully move around or you drop dead. I felt this was part of that whole “You cannot dodge all content” examples.
i will post part of a thread i have as this is being watched.
please…PLEASE… instance raids. the idea that you have to have a commander tag to form some elitest super tuned raid team is just not very fun. anyone should be able to do a raid without spending hundreds of gold on a tag and if raids and dungeons functioned on a instancing system(not sure i’m using that right) i.e. raid teams formed the same way pvp teams do. click on a raid menu icon. click on the raid you want to do and bang. you are in que for that raid. then alot of the “zerker only meta group” harrasment would cease to be a part of this content. this was acknowledged by anet a while ago as a “known problem with dungeons” in that article (if i am remembering this right as the article was taken down) anet said “when one rune/build becomes the only acceptable build/rune. that is unacceptable” and anet said they had a goal of “every player/class/build accepted to every group every time.” this would put raid content a step closer to that goal. am i remembering this right and does this seem reasonable step towards that goal?
They already said they will have leaderless raid parties so you do not need a tag to raid…
Another game I play off and on has growth and shrink pills… everyone has a bad tendency to max out the size of their pets. They then hide under them in PvP matches so you cannot select them easily. And, with a mob of other players around you, good luck finding them with tab-cycle before you are dead. Also, they cause tremendous amounts of lag to process. Frame rates drop dramatically, etc.
So no… keep them small. No more house-sized shenanigans. Besides, they already fixed the bug, there will be no large pets in HoT.
in Guild Wars 2: Heart of Thorns
Posted by: Pompeia.5483
Well, let me play devils advocate for you here… you want bag space? Buy an expansion with gems! Show your support haha.
No, really, did you see the amount of space we had in beta? How can you possibly run out?
I really enjoyed the challenge this brought to the game. I also, despite everyone’s worries, had no issues in exotic sinister gear on my revnant. (Ascended trinkets because… laurels—not counting the merchant at start). I doubt, with proper capability, you need any more than exotics. Not going to stop me from making ascended eventually, but it is not a hindrance either… I still managed to pull some aggro and out-survive others on numerous occasions.
The pug was fun and we cycled through quite a few folks before we had a group that made it to the third phase. However, each time we did, there was only about 3min left on the timer. It was super fun and I totally was late to work because of it but… oh well
I think a little longer would help but that could just be a perception thing… that with a bit better play we can beat it.
I also enjoyed the little story aspects you get if you explored the area. I mentioned it in the other thread but there was a guy just to the right down the steps from the entrance, under a tree… you get to search his pockets haha. Then the island to the left had another NPC that gave you some info and the island to the right was filled with infinite-spawning pocket raptors you could kill while waiting for others to get into the area…
I was in a raid group this morning when we entered the raid and the leader had no idea how to make sub-groups no matter how much we told them to just drag the person around… I did it, without knowing, and reading the small, not-obvious text, on my first try. To be fair, I am good at figuring things out… but, for the sake of everyone (maybe they are drunk, sleepy, not a native speaker of English, etc.) it needs to be made easier to create sub-groups. Someone suggested trying to right click the person… I would agree with this. A right-click menu to then assign person to group 1-10 or w/e.
Also, in agreement with the others, I wanted to be able to place colored tags over specific people in each sub-group I made. It would really help to coordinate efforts for the Vale Guardian, and likely similar encounters, if we had a nice contrasting color over our heads as a reminder… I mean, we have the tags, we can expand on them further. Then we can have a red, green, and blue group, for example. This would be true in squads as well as in raids for subgroups and for lieutenants.
Another example would be a raid party for all the defenses of Tequatl… You could make six sub-groups. Each hills/boat/turrets would have a lieutenant with a color the rest of the group could hover around. Then the raid for the zerg.
In WvW, you could have sub-groups by role, and better coordinate multi-pronged attacks with each sub-group having a colored icon to follow rather than having to guess, in a sea of effects, who to follow.
I was also frustrated to not see condi’s & boons on my teammates and know if I needed to pull/cleanse a condition or if I was forgetting a boon type (say my duration is longer than theirs, etc). There are numerous ways to display such things. Other games/mods I have seen evolve around different colors for such things… like dark green for poison, neon red for bleed, orange for torment, blue for chill, and x over their block for immob… etc, etc. if you do not want to jamb all the zillion icons in there.
Alternatively, only show boons and condi’s. We really do not need to see what signets folks are using or which banners/food they have active. In the midst of a fight, you do not care. Of course, before a fight, you might want to check to make sure everyone is set up right… but then we are getting into tricky things with right-click to enable/disable features.
When I created sub-groups, the window did not automatically expand… so I was freaking out that I removed them from the party! It should expand to auto-fit the quantity of people and subgroups (then let us manually re-size after). I never looked but is there a restriction on how small or large it can get? You could use the size of the blocks to determine how much information is showing if you wanted to make a super snazzy UI.
if (area of block > X) show boons & condi’s
else show hp only
Otherwise… I do like finally having squads mean something other than an icon over our head for folks to follow. It means they will have more of a purpose outside of WvW
Basically, GW2, for me, entices the opposite play styles of pretty much every other MMO out there. That is why, like everyone else, I have to agree to recommend you play them all and decide for yourself. I have one of each class… always will… and just play with what I feel like for any given time/day/encounter/dungeon/boss/etc. Sure, this means I am struggling to gear up all my characters at once… so mats and gold are limited… but that’s just me.
I mainly play my necro, ranger, and engineer these days. After HoT, I will replace my ranger play-time with Revnant because I do not want to get sucked into a healer role for anything I do (raids, dungeons, WvW). If I want to play a healer (I do love them) I will do so in a trinity game like Rift where I have all healers. >.>
The real question is do you like melee or ranged more? Then adjust for that. Also, condi or power (support seems silly for soloing)? Both classes do both to varying degrees of success. I find I like melee in GW2 better and ranged in every other game I play… not sure how that happened! However, I love DoT’s so I go condi. I can survive quite well in the open world, solo, with any class (elementalist, thief, and mesmer took a while but now I can on them too).
You really do have to play with what you feel. The second character I made was an elementalist because I play sorcerers/wizards/casters in all my other games and D&D… she has yet to pass lvl 55 in the year I have played. My first, the necromancer, became my main and I go melee, in their face, and sit in death-shroud. Guardian just kinda snuck in because of the great-sword and a theme I was doing… but she’s melee too.
Yeah, I was sad to get Coldsnap on my beta Reaper. It is really fitting… but nothing I am not planning to buy as soon as I have 4g again >.>
Third phase is a beast… we tried several times but could only get there and then time ran out. Not sure if eight min is really long enough if you want non-zerker style gear.
For funzies, for the explorer types. There is a sad person to the right of the entrance. The right platform you can fly to is covered in respawning pocket raptors, and the left side has some more story stuff.
I do like the concept of the raid and the mechanics of it, it is what I enjoy in such content. The part that can teleport you outside the orange circle sucks though, so you do have to split your group and have someone with aggro (like a tank) and others go to it :/ Then some sort of healer/support on that person… I dunno… trinity seemed needed which was sad times.
I redid my spec to use curses and death magic for giggles… then I walked into one of the bases in SilverWastes during the event where you have to defend the person inside. There was a mob of nearly twenty units, including a couple vets. I ran in, used rise, suffer, chilld to the bone, swapped to RS, and cleaned face. I was never downed. I solo’d the stupid thing. I had Sinister and Apothecary’s armor.
I remember doing this kind of thing pre spec-rework nerf to DS and am happy I can do it again. However, I do not like death magic that much as a trait line since I miss out on soul reaping or blood magic for longer shroud periods.
I dunno… if we end up facing the unholy trinity… I see this being viable for tanking. I also, however, worry about them nerfing us even more
I mentioned this in the feedback thread. With ample healers and a few chronomancers… you can have an infinite army of them
The ability to strip boons, prevent health loss while downed, vampiric aura, healing from DS #4, etc… I see that as doing a lot to help the party. Also, I have always seen my necro as a tanky healer. I can get into the midst of the fight and survive a long time, healing other melee people and, if they go down, I can keep the boss’s attention while other team members finish reviving them.
Selfish? No… not in its basics. People playing them selfishly… totally can see that in any class.
However, if you find people that are going to QQ about what class you play… block em and find better people to play with. Elitists are in and ruin every game, you just have to avoid them.
My armor set is going to be all Sinister on all items except chest and pants have Apothecary. I have yet to die against anything in PvE with this (I even try to group up large mobs of vets just to see) and can clean out mobs fairly regularly. It’s actually on par with my Revnant using Sinister in completeness.
I am going to go solo some champs that I used to be able to do pre DS nerf from skill rework. Depending on that… well… I might be happy with my Necro again.
All right, a few concerns to note from my limited testing. I only PvE cuz that is all I play.
First thing, as everyone else has noted and they said was fixed, was just how easily I melted through the story mobs (and HoT mobs in general)… though reaper killed all the dino’s the fastest of all the classes I tested when coming up the ramp at end of story. I dunno if that is a problem with other classes not having comparable AoE or necro being a bit on the upside for power (well, condi’s, I am using all condi builds).
Second… the minions from Rise:
Third, Gravedigger… I know it has been mentioned but it needs something to handle not being spammed for bosses/mobs that have a large HP pool. Maybe, instead of reducing the cooldown 100%, only drop it down 75% or something… I get that it is a clean-up styled skill, but it really is silly and, with the trait to leech HP on the skill, you are not going to die in these cases…
Then there is chill and its condi-based damage. I am worried that, because it is non-stacking, all my condi chill damage vanishes the moment anyone else puts chill on the foe. This brings us right back to the same problems we had with bleeds/burns/etc. not being able to go over a stack of 25. I do not know what you can do to remedy this but maybe keep an internal, hidden, stack counter for each reaper… or make the chill damage duration on the necro… so long as they are maintaining their stacks, enemies that have chill around them will take damage.
Then, for QoL, I would really like to see the damage on it as it continues to bug me. ie: When I am playing with gear and trying to figure out the best combination of types so I can get reasonable healing and damage, I have to go into the build window just to see how much damage chill will do. I want to see this damage modifier on chill descriptions on the skills as well just like what happens for every single other condi damage ability in the game. This also applies to when we have might as we run around… it’s just nice to see the damage on our skills as well.
(edited by Pompeia.5483)
I did not notice it earlier… went in to look now… and, wow, that is awesome! Thanks!
I think it was a bad plan to have the displacement that was in random directions on a condi build that would have melee weapons… you always had to find out where they teleported to, rotate your camera, and then close again. It’s better as it is now.
Also, anyone else that was melee hated rev’s for that just like they hate rangers for using that push-back on LB. Pushback is the bane of all melee classes in all MMO’s. I have and will always greatly dislike it.
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