Showing Posts For ProxyDamage.9826:

I need cheap items to flip in AH!

in Players Helping Players

Posted by: ProxyDamage.9826

ProxyDamage.9826

Midnight ice is darker just a heads up

This is incorrect/incomplete.

Midnight Ice is darker on some, very specific armors. In most armor sets Abyss is darker. Thus why you have Preview, and you should try before you buy.

Double tap dodging?

in Guild Wars 2 Discussion

Posted by: ProxyDamage.9826

ProxyDamage.9826

Source here, although i’m still missing a full necro solo. Got him to 20% but started struggling out of boredom. Don’t try solo’ing a boss with 1.456.800 HP with your necro on a vitality mainstat equip.

This game gives you enough time to react with a doubletap everywhere. IYou can even dodge the quickest animations (rapidfire/fiery whirl from ascalon captain ashym after one tick blocked with aegis and some few others) in PvE and gives you even more time in PvP. A 0.25 second reaction window is more than enough to doubletap.

“Enough” is trivial. PvE in this game is easy, and most players in PvP are very bad, so “enough” is relative.

If it works for you, more power to you. The point isn’t whether it is enough for a certain person, but whether the method is itself superior – it is. Unarguably.

Also, double tap has it’s strengths. No need to use an additional button so you won’t get problems dodging and activating utilitys at the same.

I don’t see how this is an issue. You can’t move while dodging, so you have at least one extra finger free. Press the respective utility key and return to normal place.

And the biggest plus for doubletapping is actually dodging into whatever direction you feel like without moving any bit in there before.

How is this exclusive to double taping? You can dodge into any direction instantly and without “moving any bit in there before” with a dodge key too: Press the direction you wish to dodge in at the same time you press dodge. In fact, it’s the most accurate way to do it since double tapping requires a premature pressing of the direction you wish to dodge in.

Sure, there are better players than me, some using doubletap and sone using hotkeys.
But personally i’m sure i won’t do any better using a hotkey. I did it for two weeks or so but quickly came back to doubletap.

Guarantee you will if you give it enough time to adjust. Again, back to the training wheels analogy, once a person first drops their training wheels they require re-adjusting. They need to re-learn to ride a bike without the wheels. For the duration of this process they are, indeed, worse bike riders. But once they adjust their performance increases notoriously.

Training wheels indeed.

In order to dodge correctly, in the first place, you need to know where you are and where your opponent is…and you don’t.

Because? How in the world can one extrapolate positional awareness based on keyboard preference? Or were you just spouting incoherent nonsense with the objective of aggravating me?

No matter how fast your connection no matter how low your ping, there is a difference between where things on on the main server and where they show on your screen. It’s never 100% accurate.

The more latency/lag you have due to either internet providers or location, the more likely it is you’re seeing something that doesn’t exist anymore. This whole I can press one key faster than two making any difference at all is mostly influenced by people with the absolutely lowest pings.

The first paragraph is correct, but irrelevant, the second paragraph is incorrect and mostly nonsense.

Yes, lag exists. How in the world does this matter? Double tap does not bypass or circumvent the latency issue. If anything it is more vulnerable to it. Since it requires a double overlapping input, latency and lag spikes can cause very time-separate inputs to be received closely enough together to turn a non-dodge input into a dodge. Or separate inputs just enough to deny a necessary roll.

It’s no less efficient to use it with a higher ping because it all comes down to random chance anyway. It’s not a matter of skill at whether you dodge at that point, but it’s a matter of luck. The absolutely split second you’re calling training wheels changes nothing for most of the game’s population.

If most of the game’s population happens to be from Australia you are correct. Since they aren’t, I very much doubt most of the game’s population is playing with over 200 ms of ping, which is roughly the average human reaction time. In fact, based on my online experience I’d extrapolate most of us are playing anywhere from 50 to 100 ping, which is quite good and, in a game like GW2, nearly inconsequential. If you have evidence of the contrary please show it, otherwise I’m calling BS and saying maybe it’s just you who plays “down to random chance anyways”. Would explain a lot.

Test Your Stuff Before Release

in Guild Wars 2 Discussion

Posted by: ProxyDamage.9826

ProxyDamage.9826

Yo dawg, what about you check “yo” spelling “b4” posting?

T4 is suppose to be hard, and it has been soloed already. Clearly not too hard is it?

Or, to put in in words you might better understand: Check “yo” self “b4” you wreck “yo” self.

10+ more trait points without level increase?

in Guild Wars 2 Discussion

Posted by: ProxyDamage.9826

ProxyDamage.9826

And no i don’t know the game i bought it last week…

A little thought experiment for you: Consider the implications of commenting on mechanics you, by your own admission, do not understand.

10+ more trait points without level increase?

in Guild Wars 2 Discussion

Posted by: ProxyDamage.9826

ProxyDamage.9826

Why would you do that?

This.

This kind of question makes me think you don’t know the game at all. Do you know why we get 70 skill points instead of, say, 80? Because that limits you to, at most, 2 grandmaster traits and 1 adept, or 1 grandmaster and 2 master traits.

Traits are tiered because some traits are supposed to be more expensive than others.

Best ranged aoe/single target?

in Guild Wars 2 Discussion

Posted by: ProxyDamage.9826

ProxyDamage.9826

Necro? They can hit for like 7K+ damage with autoattack,

….7K+ with auto attack? A NECRO ?

What in the world were you drinking or smoking and where can I get some of that…?

Not even in WvW, with full berserker, full +crit damage food, 25 might stacks, on an upscaled with 25 stacks of vulnerability.

MAYBE with all of the above mentioned conditions while using Lich Form, an elite skill. On actual auto-attacks? Not ever.

Easiest and hardest classes to play?

in Guild Wars 2 Discussion

Posted by: ProxyDamage.9826

ProxyDamage.9826

As someone who has and plays every class: Engineer. By far. Second being elementalist.

Simply put, while no class is “hard” to master in the sense that, say, for example, it is hard to fully master a character in Street Fighter or King of Fighters (different genres and games to be sure), these two offer the biggest level of complexity due to all the different tools they have available.

Engineer specifically have no cooldowns on their kit switching, and have a “second layer” of utility skills in their tool belt kit, while, at the same time, not having a weapon switch because some of their utility skills are actually, basically, weapon switches. In practice this means that you have a ridiculous amount of tools at your disposal at any one time.

It’s also the class that offers the most varied styles of play at the same time. The very same build can have, for example, at the press of one button, a full high damage melee kit with blocking and pulling (Tool kit), a very long range ground targeted damage and utility AoE (Grenade Kit) and a close to medium range rifle (normal weapon). And a “normal” utility skill rocket jump… And a second set of utility skills directly linked to your choice of utilities in the toolbelt kit…

The very nature of the skills available to the engineer allows a ridiculous amount of variety, from static “area of denial” turrets, to kits that switch your weapon set entirely into anything from bomberman style bombs to flame throwers and melee wrenchers, to “normal” skills that grant a variety of effects when used.

The absurdity of options available to the engineer at any one time can be quite frustrating and confusing to new players, but it also grants a level of “depth” (in a way) no other class can have.

Elementalists come second because they, essentially, while only using one weapon set (like engies) have twice as many weapon skills as most other classes, since they have 4 skill sets per weapon (instead of two weapons with one skill set each). The thing is that, unlike Engineers, Elementalist attunements depend on their weapon selection, and, as such, all follow the same theme of the weapon selected. Staff is all geared towards ranged support and “artillery”. Mainhand Dagger is all geared towards melee, etc. Additionally Elementalists have cooldowns on their attunement switching, so you generally get in a “rotation” of sorts. While the difference between a good and a great Ele often lies in their ability to know the class and, if needed, break their rotation, at least there is some sort of “central guidance”, some guiding line, a lighthouse if you will, to the whole thing that you can follow in a moment of panic.

Engineer has no such lifelines. You’re freestylin’. All day every day. A really good engineer is the one that knows all the weapons they have available, manages all their cooldowns in their heads, and can quickly, fluidly and naturally pick the right tool from their many toolboxes on demand and without breaking their flow. If you can do that though, you have more tools available at any one time than any other class in the game. If there is such a thing as very difficult class to master in GW2 is it, without a doubt, the Engineer. And I guess that’s what’s attractive about the class too.

Fear as a Control Effect instead of Condition

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Posted by: ProxyDamage.9826

ProxyDamage.9826

Fear is also doubly removable, as it can be dealt with like a control effect (stability/stun breaks) or a condition (condition removal).

Fear is fine. Don’t fix what isn’t broken.

Double tap dodging?

in Guild Wars 2 Discussion

Posted by: ProxyDamage.9826

ProxyDamage.9826

Proxy, who freakin cares?

I answered that in the very first post I made in this thread.

Double tap dodging?

in Guild Wars 2 Discussion

Posted by: ProxyDamage.9826

ProxyDamage.9826

First of all, as funny as you think your analogy is, it is just way off the same. According to you dodging is faster = easier with a single key, doubletapping is unnecessarily slower. So, no, it is not a training wheel, but I can see how that makes you snicker in your own grandeur, so just keep on using it.

Snide remarks overcompensating your own inferiority complex aside, the analogy is correct, you just don’t understand it. It’s easier for someone who never rode a bike, or never did so without training wheels, to use them. It’s more comfortable. More “intuitive”. Much like double tapping. However, once you learn to ride a bike without them they become nothing but a hindrance holding you back.

So, if that assumption of yours is that objective and demonstrable, care to share some of your valuable research data with everyone? No anecdotes, no “every good player I know…”, numbers, reaction times, recordings and sources. Well? Yeah, thought so…

I’m lacking a scientific article with exact numbers that can be generalized to a large population I’m afraid. If you’d like to provide the appropriate material to do the testing I’d love to do it. Would be quite amusing. Provide the funding and I’ll give you an actual scientific article on the subject.

So I can’t tell you exactly how much faster it generally is, sadly. But it is easily demonstrable that it is faster.

*Here’s an experiment you can do on your own: Go here – It’s an online stopwatch, you can find your own if you don’t like the look of the link, so long as it works with the keyboard.

*Double tap the space bar as you normally would.

Congratulations, that’s the time you’re usually losing with double tapping.

Simply put, if we’re both moving, and we both wanna dodge, you need to tap the direction you want twice. I just hit 1 key while moving.

And now you’re going to say “But Proxy, what if you’re moving in one direction and need to dodge in another? You still need to press 2 buttons!”.

That’s true, except my two button presses can be done concurrently. I can press dodge and the direction I want at the same time. You can’t double tap the same key at the same time, resulting in the aforementioned extra delay.

Now consider additional situations, for example, if you’re running forward and want to dodge forward:

  • I simply press a key. Smooth. Fast. Efficient.
  • You need to tap the forward key twice. Even assuming you’re incredibly fast at double tapping, you’re going to stop walking forward temporarily. You’re going to give yourself a small “hiccup”, costing you performance.

And then you need to consider input overlap: Your dodge key is overlapped with your movement. If, for any reason, you need quickly adjust your movement twice in the same direction you’re going to force a roll. This is undesirable, not only because it forces extra, rather significant, movement you didn’t want, but because it wastes a valuable resource – stamina. Someone without double tap will never need to concern themselves with that. They can adjust their movement as often as the situation demands without accidental dodges.

No matter how you cut it, using a dodge key instead of double tap is an objective straight up upgrade.

The kid that always used training wheels can tell you that they don’t need to take them off. That they ride their bike well enough like that, and that may be true depending on what you define “enough” to be. But once you learn to ride without them… You realize how sluggish you were, and you can never go back.

Something about Necromancers' Warhorn...

in Guild Wars 2 Discussion

Posted by: ProxyDamage.9826

ProxyDamage.9826

How come roughly anything in this game?

Magic. It’s a fantasy game.

/thread.

Player numbers from the Chinese GW2 website.

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Posted by: ProxyDamage.9826

ProxyDamage.9826

Where are these players? I mean, I’m on High Population NA server.
Yesterday I spent around 15min playing the TP in LA and I didn’t see a single /map , /say message.

Seems fishy.

Plus, if the game is so popular, why can’t we get 1 Mil likes? Seems awkward.

Made up data probably.

“Your mileage may vary”. Your server isn’t the only server.

I’m in Aurora Glade (High Population, EU) and I’m hard pressed to find a map without people chatting, excluding those more neglected mid-level maps (Like Lornar’s Pass). I can log in at any time of the day and it’s almost impossible to not find people chatting away in LA.

Double tap dodging?

in Guild Wars 2 Discussion

Posted by: ProxyDamage.9826

ProxyDamage.9826

Some of the best dungeon players in the game only use double tap, they dont even have a dodge key bound. The only person who I know of, that has solo’d Lupicus on every profession uses only double tap.

Since, according to your post bellow, this was directed at me: That only means they would be even better players if they didn’t.

Again, the training wheels dilemma. Maybe someone is really, really, good at riding a bike with training wheels on. They’re still gimping themselves and their performance will only improve once they take them off.

There is no room for discussion on this one. You can be more comfortable with it, and maybe you can even be good enough , but it’s an objective and demonstrable fact that double tap is just bad for your performance.

Also: Source please.

An universally good, must-have pet change

in Ranger

Posted by: ProxyDamage.9826

ProxyDamage.9826

Horse. Beaten. To. Death.

They’ve mentioned before they can’t. Due to the way their system is setup the info wouldhave to be kept server side, which means a lot of extra data storage for negligible benefits.

And yes, they are negligible benefits. Takes 10 extra seconds to rename your pet when you switch.

Double tap dodging?

in Guild Wars 2 Discussion

Posted by: ProxyDamage.9826

ProxyDamage.9826

Nobody of any relevant skill.

Sorry, but it’s objectively inferior for your performance.

First of all, 2 button presses (double tap) take longer to perform than 1 (whatever key you bound to it). This greatly increases your reaction time.

Second of all, double tap overlaps with your normal movement, causing the potential for accidental rolls, such as if you need to quickly “fine tune” your trajectory. This results in wasted resources (stamina) and unwanted movement (the roll).

I.e.: There’s no reason to have double tap on. It’s a set of training wheels.

So GW2 didn't get the 1 mil likes!

in Guild Wars 2 Discussion

Posted by: ProxyDamage.9826

ProxyDamage.9826

Guild Wars 2’s not losing steam. Anyone who thinks so isn’t around on patch days. There’s still a whole lot of people playing it.

It’s not a blockbuster with 7 million player, but then no MMO that’s been produced in the last 7 years is. Not one. So how do you measure success.

Everyone says Eve Online is successful and that has only 500,000 subscriptions. I’m pretty sure that more people play Guild Wars 2 than that (but I have no way to prove it).

Guild Wars 2 is doing fine. The people who don’t like it say it isn’t….but you can’t keep producing new content every 2 weeks if you’re not doing fine.

Anyone who says you can is delusional.

Delete the last line from your post. Read your post again. Ask yourself what that line added to your point besides an un-needed generalized insult. Stop doing it.

Doesn’t matter. It’s true. Nothing is free. If they’re actually increasing the rate of content production that means that, if anything, things aren’t exactly going bad. There’s a significant, and progressive, increase in investment in this game. No sane publisher invests more on a dying game.

It's already happening, "nerf warrior CC"

in PvP

Posted by: ProxyDamage.9826

ProxyDamage.9826

It’s true that most people, including the forum users, have no idea what they’re talking about (including when they talk about GW2). This does include “present company”.

Warrior’s Mace might need a very slight tone down, given that it’s a one handed weapon that can be paired with more CC on the offhand (shield or mace). With a Sigil of Paralyzation and an offhand with CC, it becomes incredibly difficult to melee a mace warrior at all.

Keywords: Very slight. The Mace is a no-mobility weapon. It needs to back it up with something when it gets close.

That said, changes are very new. Give it time.

Will Champ rewards kill cond builds in PvE?

in Guild Wars 2 Discussion

Posted by: ProxyDamage.9826

ProxyDamage.9826

Condition builds are already dead in PvE. That won’t affect anything.

That comment means anyone who actually receives loot from the champion, I believe. That said, there’s no reason to use conditions in PvE. Full berserker white damage builds outperform everything else in every class.

If you report what you think is an exploit...

in Guild Wars 2 Discussion

Posted by: ProxyDamage.9826

ProxyDamage.9826

Everything is legal and not an exploit until ANet says it is.

Until ANet says “this is not allowed”, if it’s in the game and achievable using only in-game methods (e.g.: no third party programs and such), it’s legal.

/thread.

Why can people I havent friended see me?!

in Guild Wars 2 Discussion

Posted by: ProxyDamage.9826

ProxyDamage.9826

I think a lot of people would consider it rude if someone didn’t want to talk to them/do something in game with them, yet they can see that person online for however long they choose to play the game. Even if you’re just not in the mood to be social/talkative/etc, they are likely going to take it as being blown off, whether or not that is the intention. If you’re already in a bad mood because of something, you’re more likely to say something that could be taken as rude.

That is exclusively their problem.

Simply never appearing as online to them (or anyone else) is a better solution for both sides.

I don’t see how.

It’s not being rude,

Yes it is.

it’s not being a liar,

Yes it is. I’m pretty sure lying is lying.

and it’s not being a coward.

Yes it is.

It’s simply wanting to play a game without having to bother being social.

/block

Or just ignore them. Whichever.

It is too hard to earn gold - A serious post

in Guild Wars 2 Discussion

Posted by: ProxyDamage.9826

ProxyDamage.9826

A cultural T3 costs 112 gold.
Assuming that I play this game with…you know…my friends and the characters they want to play rather than a 1337-PvX-BUILDCHECK-GEARCHECK!!!!-group, a run of CoF gives me something around 80 silver and takes about half an hour.

Stopped reading.

You’re purposely being inefficient then complaining about your inefficiency. Whatever argument you might have had is completely lost here.

Why can people I havent friended see me?!

in Guild Wars 2 Discussion

Posted by: ProxyDamage.9826

ProxyDamage.9826

once again, you are missing the point. Doing that while it isnt “rude” per say, it does show you are ignoring them on purpose, and they will most often than not take it bad.

Some days you are just tired from work, had a bad day,just want to log in, do your daily, and chill on the Grove. Some people get really attached to you, whether because you are friendly or good at your thing, or a guardian who doesnt play zerker but rather support/heal and is wanted to by everyone. Usually I aid them wit what i can when I can, but ignore them purposely too much and when you need them they will do the same.

Some people just need a breathing room without any social pressure, while I dont have to there are certain things called “manners” which prevent me from being a total kitten

o, not only are you being “rude” (according to your standards….) but also a coward, a liar and a hypocrite? Oh, I see, much more polite.

There are so many things wrong with this post I don’t even know where to start…

First of all, are these people your friends or not? They’re not on your friends list… So they can’t be too much of a friend… So who the kitten cares if they decide to be upset? Boohoo, someone on the internet doesn’t like you. Big woot.

Second, since when it is considered “rude” to not want to talk to random people? Sometimes I don’t wanna talk to people. I’m tired, or I had a bad day, or that particular person is boring me. I tell them I don’t want to talk right then. If they choose to be upset, or emotionally distraught, that’s their problem. It’s one of those age old “offense is taken, not given” things. If people, especially people I don’t even consider my friends, choose to be upset because I may not be in the mood to talk to them 24/7 they can go suck a lemon.

Third, even assuming the incredibly flawed concept that it’s somehow rude to not wanna talk to people every time, wouldn’t the right thing to do, by any moral standard I know, be to have the cojones to be honest about it? I can’t think of any moral standard of any logic in which lying to people is the polite thing to do.

“Oh no, I don’t wanna talk to you. But the polite thing to do is to pretend I’m not home instead of telling you ‘not today’. Nothing says ‘polite’ like being lied to! No sir!”

Everything you do in life is a choice. Accept it. If you don’t wanna talk to someone make that choice and live with it. There’s a reason you don’t wanna talk to that person then.

Because this…. This boils down to you wanting the game to have tools that facilitate people being lying cowards without the intestinal fortitude to accept their choices. “I don’t want to talk to people… but I don’t want them to know!”. I’m not on board with that.

Why can people I havent friended see me?!

in Guild Wars 2 Discussion

Posted by: ProxyDamage.9826

ProxyDamage.9826

Yeah, I showed this to one friend of mine and we both had the same consideration: Who the kitten cares?

So someone can see when you’re online and what map you’re on… And? How does that even matter? In real life this is an issue because in real life people can force you to interact with them… It’s illegal, it’s bad, but it can be done. This does not happen in this game. They can’t touch you, they can’t even body block you, and they can’t talk to you if you don’t want them to (/block is awesome btw). So who the kitten cares?

berserker gear only visble option?

in Guild Wars 2 Discussion

Posted by: ProxyDamage.9826

ProxyDamage.9826

Viable in what way?

  • Viable as in, you can finish the content? Anything is viable.
  • Viable as in, equally performing? Berserker is the best in most situations, by far.

getting kickd from party cause...

in Guild Wars 2 Discussion

Posted by: ProxyDamage.9826

ProxyDamage.9826

It’s an exploit…

I’m shocked you are actually trying to defend this. No one cares that you want to use that exploit, but it’s an exploit. It’s like standing in a spot to glitch something.

Is walking allowed? Yes
Is standing allowed? Yes
= Not an exploit. Smart Play <— terrible logic

It’s an area that they clearly missed and the playerbase discovered it is accessible and can be used to their advantage.

That is called exploiting their careless mistake. It’s not smart play, it’s lazy play.

“Intended” is irrelevant. Half the things we do today were not intended. Go through the balance changes and see how many things were changed because people discovered ways to use skills and traits that were originally not intended by the developer? “Not intended” isn’t necessarily bad. Fighting games as you know them today were born from a completely unintended mechanic back in Street Fighter 2 – Combos. While developing Portal, Valve discovered quite a lot of players were coming up with innovative and completely unintended ways to beat their puzzles. They purposely left most of them in the game as they considered them just as clever (some even more so) than the original option. Quite a lot of clever builds were created in this game that the developers never intended for. Again: Intended is irrelevant.

It’s in the game, it’s legal. If they don’t want people doing it they had very easy fixes – just make the quest require those mobs being killed to advance. They didn’t. It doesn’t. It’s not required. It’s also a waste of time to do them. If you want to do them, get together with other people who want to do them. Nobody is stopping you.

Defending it just makes you seem kinda ….you know…

No, I don’t. Do you have the stones to say it though?

err…. No it’s not irrelevant.
“An exploit, in video games, is the use of a bug or glitches, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game’s designers. - Wikipedia

Wikipedia is not a relevant source.

I’ll take David Sirlin’s definition over it any day

Is it illegal? No. Not cheating. Not exploiting. Smart play. Get over it.

Should you walk on the ledges? No

Why? Give me an objective piece of evidence that this is so. The developers could easily have patched it by now if they didn’t want it (they know about it).

Are the mobs mandatory? Yes.

Objectively and demonstrably wrong. If they were you couldn’t finish the map without them. You can. Meaning they’re not tagged as mandatory. Meaning they aren’t.

Should they be bypassed? No

Why not? Why shouldn’t you if you can? I’ll only accept objective answers.

getting kickd from party cause...

in Guild Wars 2 Discussion

Posted by: ProxyDamage.9826

ProxyDamage.9826

If the ledge was designed to be an optional route to the same place, instead of facing a lot of mobs, that’s smart play. If the ledge was not designed to be an optional route, that’s an exploit…

How it was designed is irrelevant.

Is walking allowed? Yes.
Can you walk on the ledges? Yes.
Are the mobs mandatory? No.
Can they be bypassed? Yes.
Is anyone using third party programs or applications for it? No.

= Not an exploit. Smart play.

getting kickd from party cause...

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Posted by: ProxyDamage.9826

ProxyDamage.9826

mm if its stealth + blink or portal

Its not an exploit.

It’s “jump and walk along a ledge to avoid a whole lot of mobs”.

Sounds less like an “exploit” and more like being clever to me.

“Jesus spots” in L4D are exploits. Bypassing optional, slow and unrewarding content is just smart play.

Best ranged aoe/single target?

in Guild Wars 2 Discussion

Posted by: ProxyDamage.9826

ProxyDamage.9826

^Disregard.

If what you’re looking for is pure DPS, currently the best ranged DPS is found on Elementalist I believe. Both AoE (Staff) and Single Target (Scepter/Dagger).

Survival mini game is horrible

in Cutthroat Politics

Posted by: ProxyDamage.9826

ProxyDamage.9826

Yeah, this could be such a beautiful mini-game, but it has 2 major problems:

  1. The dead shouldn’t have any impact in the game. They’re dead. They lost. Not only can they affect the game (in a way the living players can’t counter in any way), but they’re often more dangerous than the living players, which is stupid…
  2. Hunger is too strong. I know the objective is to avoid “camping”, but you gotta embrace the slower pace of a game such as this. I’m not suggesting removing it entirely, it’s a necessary mechanic, but as is hunger ends up having too big an impact, detracting from the strategic nature of the game.

Fix those 2 and this could potentially become a really amazing mini-game.

getting kickd from party cause...

in Guild Wars 2 Discussion

Posted by: ProxyDamage.9826

ProxyDamage.9826

why does this game allow party kicking like this.

Because it is their party.

If you don’t agree with them form your own party.

/thread

Jumping Puzzles for Money

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Posted by: ProxyDamage.9826

ProxyDamage.9826

I’ll be “that guy”: No jumping puzzle is worth doing for the loot.

You get 10 times the loot just killing normal mobs. Do them because/if they’re interesting. Do them for achievement points. Doing them for money is barely above killing ambient creatures for money…

Not enough abilities? New player concern

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Posted by: ProxyDamage.9826

ProxyDamage.9826

I’d argue this game manages to have equal, if not more, depth than WoW, just less clutter.

Having 150 million skills isn’t depth, like having 5 is not lack there of.

Sexy armor for Males?

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Posted by: ProxyDamage.9826

ProxyDamage.9826

oh god hope this never happens. did not buy this game to see half naked males running around

“Guys, stop enjoying things I don’t!”

I for one don’t particularly want “half naked males running around”, but then again I’m guessing plenty of people don’t want “half naked females running around” either, and they have to put up with my female characters, so, seems fair.

Worlds Highest sPvP Eviscerate!

in Warrior

Posted by: ProxyDamage.9826

ProxyDamage.9826

Naked warrior + using frenzy (for extra damage) + traits and gear nobody will ever use in any fight ever to maximize damage + stacking vulnerability.

I.e.: This isn’t even a proof of concept. It’s a sad “look at me” attempt masqueraded as min-maxing (which this isn’t).

I would say it’s a curiousity. It’s neat learnin someone can make eviscerate reach 50k.

You can make it reach more than that.

Completely irrelevant as you’ll never get even close to that in an actual game though.

Ranger axe main

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Im currently trying to get ranger Mainhand axe to work, using a high dps knights build

There’s your mistake. Axe is a condition weapon for rangers. It has trash power scaling.

Heal Math and Chat (Copy/Pasted for Ease)

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Eh funny how every warrior looked at me like a freekill bc i had healing signet on so they were starting with bullrush..I can see everyone equip one now heheh

That’s because prior to this patch Healing Signet was a piece of kitten. You were a free kill.

NOW there’s a reason to take it.

Worlds Highest sPvP Eviscerate!

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Naked warrior + using frenzy (for extra damage) + traits and gear nobody will ever use in any fight ever to maximize damage + stacking vulnerability.

I.e.: This isn’t even a proof of concept. It’s a sad “look at me” attempt masqueraded as min-maxing (which this isn’t).

My Thoughts on the New Patch.

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This was my reaction to it. Might as well make this a ranger reaction thread.

My name is not Evon Gnashblade, but I do find this post acceptable.

My Thoughts on the New Patch.

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That is all

Enjoy the patch my ranger brothers.

(yeah, this probably doesn’t need its own thread, but after months of getting kitten on, particularly the previous balance patch, I had to)

Ranger Changes on July 23, 2013

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Among other benefits the stealth on hunters also let’s you cast the beginning of barrage without detection.

So it’s ok for rangers to have stealth now, but eles cannot have mobility? My double standard sense is tingeling.

Most elementalists run D/D, which is already mobile and tanky enough. I don’t think they need a buff to mobility, tyvm.

1 skill on a 40 seconds cooldown does not equal mobility when everyone else has the same skill on 12 seconds cooldowns.

The fact that you don’t know how to move on an ele is not ANet’s fault, it’s simple L2P.

Heavy vs Light classes?

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The amount of stupid in this thread is too kitten high!

+1

I’m not even going to bother… When the OP starts with that kind of train wreck and the comments seem to somehow devolve, it’s time to call it quits for the night.

Good fight, goodnight!

Attachments:

10k WvW kill or 1 JP

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Ambient slayer is something you can do while playing any part of the game except akitten town.

So is anything else.

This topic has already been discussed with Legendaries vs Jumping Puzzles. Legendaries give you 10 achievement points, but in working towards it, you’ve attained more than just 10 achievement points. (500 dungeon tokens alone would give you some achievement points, not to mention map completion etc.) If you, however, choose to purchase a full-blown legendary, then you don’t really deserve all the excess AP that come with working towards a Legendary as you’ve gotten AP while working towards the money to buy it (unless you buy it with real money in an illegal way)… in which case you don’t really deserve anything other than the 10 AP for having a Legendary.

Just saying.

It’s still stupid “moon logic”. Achievement points have nothing to do with what you’ve earned financially. They’re about what you achieved (clue is in the name you see). The harder the achievement, the more points you should get. This is pretty basic stuff.

Guardian's Focus and Shield

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Focus is an aggressive weapon. Shield is defensive.

Both focus skills are geared towards giving survivability in an offensive fashion: A damage skill that blinds and bounces back to give regeneration, and a block that explodes into high AoE melee damage. It’s a weapon designed for someone who’s going in.

Shield gives you and your allies protection (with a low damage AoE), and a bubble that knocks back, heals and absorbs projectiles. It’s designed for defensive utility. Someone who’s supporting their team.

Eviscerating the Focus’ #5 into the shield would break both weapon’s synergy, and instead make shield the best “all around” (read: indistinct/amalgamated mess) weapon – Defense through protection and blocks, and offense through the #5’s “burst”.

(edited by Moderator)

10k WvW kill or 1 JP

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While killing 10k players you’re getting massive loot rewards, potential dailies/monthlies and a lot more.

Sure, there are daily jumping puzzles, but you’re not going to get that more than once for each unique jumping puzzle finish (if you even get it when you complete a unique jumping puzzle).

Ok. Then the Ambient Slayer achievement should drop a guaranteed precursor given that ambient creatures don’t drop anything at all ever.

Don’t be ignorant. The achievement points relate to how hard something is to achieve. 1 JP is incredibly easy. 10k kills in WvW are not. But there are several equally incoherent examples. At the end of the day, just take it for what it is. Arbitrary bonuses for completely mostly equally arbitrary goals.

[Thief PvE] Am I doing it right?

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Quoting myself on the same subject on another thread:

Additionally, if you’re using a Thief in PvE, use Sword (Mainhand) and Pistol (Off-Hand) and thank me later. First, unlike Dagger, Sword cleaves, which means that each attack hits as an AoE in front of you, for quite a decent amount of damage. Dagger has more damage, but it’s entirely single target, and in PvE AoE is king. Second, Pistol Whip is a ridiculous skill for PvE, not only does it have really high damage (and AoE due to cleave), but you can’t be hit for the duration, so it’s essentially free damage, and you get a single target stun as a bonus. Lastly, Black Powder is another skill that is amazing for PvE, as it drops a field around you that blinds enemies inside it for the duration, meaning that any monsters that try to melee you while that’s active will just miss their attacks entirely, so you get to hit for free.
A lot of people who pick up a Thief, especially new players, go for daggers, because of “style points” and because the dagger style is usually why they picked a Thief to begin with, but their Daggers really are more PvP weapons than PvE. They’re actually quite mediocre to bellow average there… For PvE, on a Thief, nothing beats Sword Pistol.

Additionally, forget about conditions in PvE. Especially if you don’t have condition damage (which you shouldn’t have for PvE). Consider them free bonuses, but don’t bother with them.

About Champions and future updates

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Holy kitten, this was mentioned as part of their plan for the second half of the year, it’s not even presumed to be in this patch, and someone already wants to ruin it.

First, since when is it a bad thing to have people actually wanting to go to starting zones? If anything that’s one thing most MMOs struggle with, that the population just tends to naturally move to “end game” zones. Having people wanting to return to lower level areas would actually be a good thing.

Second, we don’t even know how profitable these champions will be, if any. From the way they worded it it seems like it’ll finally actually be worth it to kill champions. That there will be a reason not to skip them. This doesn’t mean that it’ll be farmer’s heaven.

Third, we don’t even know if the reward will be the same for every champion. Nothing says the Champion Troll in Queensdale will give you the same reward as the Champion Abomination in Orr… You’re assuming. An awful lot.

Fourth, that’s an incredibly ham-handed way of “fixing” a problem, if there even was one.

I know people love to go on ignorant bouts of hysteria, but geez… Can we please try to have some semblance of information about we start with the torches and pitchforks?

empty maps make story mode suck.

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LOL, yeh i know its cus im a theif. and it was the snowdrift something with the raven girl and her ghosts or whatever…with a vet ice imp before her. god, i finally did it but whateva

You can do any skillpoint that only requires channeling (The ones that say “commune with this place of power”) by just dropping Shadow Refuge. It’ll give you enough time to do it while stealthed. And veterans are very easy when you realize how to fight them.

Additionally, if you’re using a Thief in PvE, use Sword (Mainhand) and Pistol (Off-Hand) and thank me later. First, unlike Dagger, Sword cleaves, which means that each attack hits as an AoE in front of you, for quite a decent amount of damage. Dagger has more damage, but it’s entirely single target, and in PvE AoE is king. Second, Pistol Whip is a ridiculous skill for PvE, not only does it have really high damage (and AoE due to cleave), but you can’t be hit for the duration, so it’s essentially free damage, and you get a single target stun as a bonus. Lastly, Black Powder is another skill that is amazing for PvE, as it drops a field around you that blinds enemies inside it for the duration, meaning that any monsters that try to melee you while that’s active will just miss their attacks entirely, so you get to hit for free.

A lot of people who pick up a Thief, especially new players, go for daggers, because of “style points” and because the dagger style is usually why they picked a Thief to begin with, but their Daggers really are more PvP weapons than PvE. They’re actually quite mediocre to bellow average there… For PvE, on a Thief, nothing beats Sword Pistol.

reason behind time gating quartz?

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check my reply to Shifty for details but in a nutshell its because this race isnt about who gets there first, this race is about a journey that needs to take X amount of time. If you’re organizing a 1 hour race and you have people who are going to participate in by walking, others by running, others using a bicycle, some using a car and a few using a fighter jet how long to you make the track? 800kms so that the fighter jet takes about an hour to get to the finish line? or 2km so that the people walking it will take an hour to get to the finish line?

What this does is make sure everyone is traveling at the same speed even though some will take a breaks hence the people who are really good at racing will still get to the finish line first. Its just this systems makes sure no one falls too far behind and no one gets trashed because he is made to put in the same effort as people who have farm more time to invest in the game that he ever can.

But that’s the problem, it’s a terribly stupid logic and horrible game design. If someone can finish first, let them. The whole “oh we can’t leave anyone behind!” attitude is bullkitten. Sure we can. If you can’t keep up that’s your problem. It’s not like this gear gives you an advantage, it’s just another stat distribution.

To answer your question: Developers shouldn’t be focusing on how long something lasts in that sense. That would be the first mistake. They should be focusing on making the content enjoyable and sensible. Some people will complete it in a day, others in a month. Doesn’t matter. That’s their problem, not yours. Nobody is forced to step up, so why are some people forced to “step down”?

Once you go down the “this should take one month to complete” road you’re already wrong. You’ve failed. Game over.

PVT (soldiers) vs Zerker? Math Time!

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Huzzah for Necros… That said, thread is somewhat relevant, so let’s roll with it.

I like math posts, but this gets quite… messy. And not just small details like:

Base max equipment power:
PVT: 2131 (2130)
Zerker: 2131 (2130)
[…]

-Raw pure Power and in essence, your raw Attack stat. Conclusion: PVT wins with between 2698 to 2710 power fully geared and with proper trait bonuses.

Wat

Both Berserker’s and Soldier’s gear have the exact same amount of power. In raw power neither wins, it’s even.

…But then you start mixing in different foods, traits… I though we were talking about the “pure” stats. What you’re going into here is heavily influenced by builds… Which makes this completely irrelevant. The best stat distribution depends heavily on your build. Some builds benefit more from burst damage than they do from raw survivability, others work the other way around, etc. Additionally, in WvW your build has a lot more “stat freedom”, so you’re free to min max, to the point where it’s usually a bad idea to go full anything, instead tweaking your gear to maximize your desired stats.

And all of this is irrelevant for PvE, because the way PvE is currently designed the only right answer is Berserker’s, as non-offensive stats are trivial and can be discarded in favor of better offense. Sad but true. If you’re PvEing with anything but Berserker’s, you’re doing it wrong.

Poor Miya

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I know this is meant to be funny, or something, but… yeah…