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Where is our active defense?

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Posted by: Ptolomy.6984

Ptolomy.6984

As I said on some other post before our active defense are actually auras. But they’re not as ready available as thief stealth or mesmer clones. Also it’s quite hard or almost impossible to get all auras in 1 build. I hope anet makes auras more accessible so that we at least can use our supposed active defense more

Fresh Air burst build for pvp

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Posted by: Ptolomy.6984

Ptolomy.6984

Funny thing is I haven’t seen anyone mention the swiftness you can repeatedly get using fresh air. so its like a stealth in combat mobility buff. Coz i don’t think i am making a huge mistake by saying that almost every ele uses elemental attunement.

S/D, 30/30/0/0/10 Build

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Posted by: Ptolomy.6984

Ptolomy.6984

Id like to see the dmg 5 eles with this build can do :P Everything will just melt away and only leave ashes behind:P

Fresh Air burst build for pvp

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Posted by: Ptolomy.6984

Ptolomy.6984

Yeah when I was doing the new dungeon I thought a mob threw a projectile at me but it was just the buffed phoenix. Now we actually have a chance to hit some distant targets with a triple hitting unblockable skill.

Fresh Air burst build for pvp

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Posted by: Ptolomy.6984

Ptolomy.6984

About the cooldown thing I just think its just a matter of getting used to the trait. Id say give it some time:P

Confirmed changes for Elementalist inside!

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Posted by: Ptolomy.6984

Ptolomy.6984

To be honest im curious how this patch will work out. At least S/D is getting some buffs so im happy:P Lets see if I can make my S/D ele an air spamming kill machine XD

Elementalists in WvW huge flaw.

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Posted by: Ptolomy.6984

Ptolomy.6984

Except we have to sacrifice almost everything to barely survive while other classes have more breathing room. Lowest armor and health and on top no class mechanic like clones or stealth to break target or confuse foes. Our survivability comes from our gear and some skills of which most are situational. When the situation arises we shine else were doomed. Now dont come tell me that’s unfair that we can vaporform through portals.

Elementalists in WvW huge flaw.

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Posted by: Ptolomy.6984

Ptolomy.6984

Surviving and mitigating damage is kinda the elementalists mechanic if you didnt notice.

Elementalists in WvW huge flaw.

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Posted by: Ptolomy.6984

Ptolomy.6984

They see him trollin’, they hatin’ :P

Lighting Flash No Longer a Stun-Breaker...?

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Posted by: Ptolomy.6984

Ptolomy.6984

Why is a stunbreak worth only 5 sec? Signet of air gets a 10 sec cd increase for adding a stunbreak. They could’ve least been a bit consistent and shave 10 sec off the cd of lightning flash

Mist form question

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Posted by: Ptolomy.6984

Ptolomy.6984

Ah he beat me to it. was to slowxd

Mist form question

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Ptolomy.6984

If you look really close to your buffbar you see that you are using rtl instead of mistform. The rtl icon appears and not the misform icon. Also you were immobolised so you were self stunning while getting nuked.

New builds

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Posted by: Ptolomy.6984

Ptolomy.6984

I’ll have to look closely at my endurance bar, because the icon doesn’t show up at all

Btw the endurance regen from the air trait II if i remember correctly doesnt work with earth 1 if thats what you mean. But Earth trait I (gain toughness on channel) worked last time I checked with scepter earth 1 and has no icon I think. But ill check it again:P

New builds

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Posted by: Ptolomy.6984

Ptolomy.6984

Last time I checked it did. But that was couple f patches ago them breaking things in the process isnt new. Think i should test and see if it still works. Earth 1 is a channel too so it should work (at least gw2 wiki says its a channel).

New builds

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Posted by: Ptolomy.6984

Ptolomy.6984

Healing ripple is a free mini heal when you attune to water. And the reason I mentioned scepter for earth trait 1 was cos Earth 1 and Air 1 are quite spammable on scepter while dagger fire 2 and water 2 are less spammable:P Imo this looks better than the previous one. And rotation is situational

Build Variability for D/D Will Never Happen

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Posted by: Ptolomy.6984

Ptolomy.6984

Our supposed defence should be auras. But they’re not all as easy accesible als for example stealth on thieves and clones on mesmers. Maybe if we get an aura based on attunement switch that doesnt interact with traits and has a 20% chance to go off or something might help. in that way we have a kinda in build defence. But anet will prob never do that. Also its just an idea that just popped up so i have no idea if it would have a big impact

New builds

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Posted by: Ptolomy.6984

Ptolomy.6984

You might want to squeeze in some healing power coz healing power is never wasted on an ele it also synergises well with toughness and increases survivability. And you only have 1 stunbreaker postpatch is that intended? Other than that it looks interesting.

Edit: Also earth trait I could be swapped for earths embrace. your rune has some prot duration so it will extend that one. And honestly i feel that Earth trait I is more made for scepter since it has 2 channeled autos (Air 1 and Earth 1)

(edited by Ptolomy.6984)

Glyph of Elemental Power

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Posted by: Ptolomy.6984

Ptolomy.6984

Beats me. maybe they were in the troll mood… again. At least try to look at the positive changes and hope they’ll put back the stunbreaker on LF next patch

Leaked Notes: No improvements for non-bunkers

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Posted by: Ptolomy.6984

Ptolomy.6984

GoEP is the most stupid option of a stunbreaker that they could think of. Even random racial skills would make more sense…

How much healing power is enough?

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Ptolomy.6984

If you drop some hp you’ll be faster full health. You also wont need alot of healing power and can spend the stats on offensive ones for example. But this is only an advice.
And btw i have no idea how much healing power you should have to complete that in 1 or 2 steps. Maybe heal earlier? I really dont know

Elementalists in WvW huge flaw.

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Posted by: Ptolomy.6984

Ptolomy.6984

Saying thakittens unfair that eles can do that in downed is quite weird. Its very situational. And since we have lowest armor and hp let us have this highly situational advantage.

Leaked Notes: No improvements for non-bunkers

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Posted by: Ptolomy.6984

Ptolomy.6984

I miss the flamestrike delay fix.

Leaked Notes: No improvements for non-bunkers

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Ptolomy.6984

Imagine the extra dmg when bolt to the heart kicks in:P

Leaked Notes: No improvements for non-bunkers

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Posted by: Ptolomy.6984

Ptolomy.6984

Is it just me or does it seem that the new GM air trait gets more effective the less points you have in arcana? Like devs giving hints: hey dont forget the air tree or somethingxd

Leaked Notes: No improvements for non-bunkers

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Ptolomy.6984

Look anet that wasn’t so hard eh giving us some more options:P

Fire/Air Traits changes..simply not enough

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Ptolomy.6984

Hmm you have a point there:P

Cantrips to be NERF'D again!?

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Ptolomy.6984

I hope they dont forget to change the cooldown accordingly when they move the stunbreak. A non stunbreaker lightning flash has then no reason to have a longer cd than the mesmers stunbreak blink for example

Fire/Air Traits changes..simply not enough

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Posted by: Ptolomy.6984

Ptolomy.6984

Tought so 2 I have no problems with walking around with 14.2k hp. Sure can use some more HP but i do fine. The traits however are the reason i go into water.

Why does Focus Fire 5 Have a 40 Second CD?

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Posted by: Ptolomy.6984

Ptolomy.6984

To be honest i have no idea in my opinion it seems weaker than frost aura so i have no clue why its cd is longer. Maybe cos anet is afraid that bunkers will get even more might with it.

Traits!!!

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Posted by: Ptolomy.6984

Ptolomy.6984

You can refund them at the npc that sells the manuals. Go and experiment make a build that fits your style. there are alot of builds on the forum. There was also a thread about trait rating somewhere (too lazy now to go look for it) if you can find it take a look at it.
And who knows maybe you’ll find a new build that works.

Dragon Tooth and heavy cc

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Posted by: Ptolomy.6984

Ptolomy.6984

I don’t know if its intended but its hard enough to land dragon tooth already.
so for me it seems unfair that it doesn’t do dmg when you get knockbacked/down in my opinion. Some heavy cc on scepter to aid it would be nice to land it tho

Elementalist Changes, June 11

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Posted by: Ptolomy.6984

Ptolomy.6984

well lets hope they’ll make it up with some useful fixes and maybe buffs next patch
altho buffs is a dream that will prob never happen in the near future sigh

What do you think they should buff? We’re already one of the strongest classes in PvP and very solid in WvW and PvE.

Well at least some more traits and some skills on scepter and focus for example. Im not talking about a dmg % increase or more hp or anything just that they refine what is bugged/broken or just isnt useable for most eles out there.

Elementalist Changes, June 11

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Posted by: Ptolomy.6984

Ptolomy.6984

well lets hope they’ll make it up with some useful fixes and maybe buffs next patch
altho buffs is a dream that will prob never happen in the near future sigh

Air Elemental Out of Combat Swiftness

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Posted by: Ptolomy.6984

Ptolomy.6984

What about signet of air?

Avatar of Melandru

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Posted by: Ptolomy.6984

Ptolomy.6984

Ever also noticed that the skill 5 of avatar of melandru is an aoe immobo similar to the Rangers Entangle? Used it to troll in wvw. sometimes use it in dungeons when im bored of my other elites:P if the vines dont get destroyed them mobs will have like 20 sec immobo and a bleed per second immobolized. Its in my opinion a bit underrated elite
(after that tho i drop it immediately)

SOTG...

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Posted by: Ptolomy.6984

Ptolomy.6984

Lol wonder why others keep thinking we have alot of viable builds

High DPS, might-stacking S/D Build (pve)

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Posted by: Ptolomy.6984

Ptolomy.6984

I run this:
http://gw2buildcraft.com/calculator/elementalist/?1.3|b.1g.h4.8.1g.h1h|0.0.0.0.0.0|1g.7b.1p.7b.1c.7b.1g.7b.1g.7b.1g.7b|3v.0.2s.0.21k.0.2v.d1e.3v.d1e.2s.d1e|a4.a6.f3.p39.a5|69.7|1l.25.1u.1s.0|e

it takes a bit of everything and can pack quite the punch while not being a piece of paper:P

I do feel that you could use some more toughness tho:P

Nerf Magnet - Ride the Lightning

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Posted by: Ptolomy.6984

Ptolomy.6984

Why dont they make rtl 900 range 15 sec cd in combat en 1200 range 15 sec cd out combat? if they can make a cd split they can also do something like this

Do "on swap" sigils work for eles?

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Posted by: Ptolomy.6984

Ptolomy.6984

The on swap sigils have a 9 sec ICD

Build crafting: The Mightmancer

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Posted by: Ptolomy.6984

Ptolomy.6984

Maybe you could use superior sigil of battle has 9 sec cd and gives you 3 stacks might on attunement swap. prevents your might from dropping to fast coz with 0 in arcane your locked out like 15 sec? out of fire. Also a suggestion (its my personal preference) you could use scepter mainhand and throw dragontooth and phoenix in your firefield for more might. Since your always close and personal those skills can actually hit something:P

Distortion Not Always Working?

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Ptolomy.6984

Ow didn’t notice that tnx for the info!

Thoughts on the change to my tele churn

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Ptolomy.6984

I also run a dps s/d ele. i run 10/10/15/25/10 so a bit of everything:P

Distortion Not Always Working?

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Posted by: Ptolomy.6984

Ptolomy.6984

Ive noticed it too. I also use the reflect on distortion trait. Maybe the trait is the culprit maybe not but i do still get hit sometimes under distortion.

Devs' tunnel vision

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Ptolomy.6984

lol i never said that those nerfs affected me. not because nothing has changed for you means that those changes are justified. there are other eles who are trying to keep themselves together with their unique build.
And not because some one has other opinion then you do means that they are bad as an ele.

2 skills doesn’t ruin the class, nor any possible build that could involve the 2 skills…especially the specific changes that were implemented.

I never said that the class was ruined. also didnt say it ruined other builds. it only affects them negatively while getting nothing reliable back in return.
Anet promised to make more options viable for elementalists but until now it only got reduced. Its not those 2 skills that will ruin the class but it is the nerfs every patch constantly reducing our options.

Devs' tunnel vision

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Ptolomy.6984

lol i never said that those nerfs affected me. not because nothing has changed for you means that those changes are justified. there are other eles who are trying to keep themselves together with their unique build.
And not because some one has other opinion then you do means that they are bad as an ele.

Devs' tunnel vision

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Posted by: Ptolomy.6984

Ptolomy.6984

Those nerfs were only justified and kinda kitten balanced for the d/d bunkers.
Every other build or weapon set got nerfed for pretty much no reason

[REQ] Dragon's Tooth

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Well its OP on afk players:P

[REQ] Dragon's Tooth

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Ptolomy.6984

Dunno i do know that it doesn’t deal dmg when you get disabled before it lands and that kinda.. sucksxd
I think dragontooth works just fine scepter only needs some CC to aid it

To make this all easier to swallow

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Ptolomy.6984

Well said. They can never nerf our ability to adapt. Should we accept this? Never.
But QQing doesnt make us better. We better adapt and hope anet realises that this patch isn’t going to make more variations in builds only the way we play.

Elementalist Patch Notes April 30th

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Posted by: Ptolomy.6984

Ptolomy.6984

Hmm seems like mistform interups ER when activated…
So far trying to heal before hitting mistform