(edited by Puck.9612)
Anet, please remove all keep and tower doors in WvW, they are an unnecessary obstacle between me and my loot, and I find it very frustrating when I actually have to work for my champ bag and karma.
That would be unfair, you would end up with solo roamers and small groups disrupting the karma train rotation. They just need to add a button in front of every tower and keep that opens the doors as long as you gather 40+ people.
*kicks forum to fix the bug
Calling others delusional when you havent exactly got your facts straight isnt exactly nice either. Also the pet isnt “dead” it’s in a “defeated state” just like many NPCs which then essentially walk around in an “out of combat” mode.
There you go, a perfect explanation for the people more concerned with role playing than they are with game balance.
The pet is still alive but while it is in its defeated state it is immune to cc and damage because….. magic. Happy now?
even if this is a bug, they probably aren’t too concerned with fixing it right now
I dunno, judging by their history any “bug” that benefits rangers gets immediate attention.
Roaming to flip camps and deny supply is now pointless thanks to automatic upgrades.
Scouting is now pointless because entire zergs will run past in stealth.
Time to hop in the karma train and enjoy EoTM 2.0, now featuring Charr cars and Pact fleet bombardments!
…….sigh
I doubt it will be worthless, Lunar Impact will still be good and with all the CC you already have, Natural Convergence will too. Plus, you have a condi remove on a 1s CD, that’s worth it by itself. For me, it depends on whether or not they nerf Ancient Seeds more. If they added a short burn to the AA on Staff, it would be a very good build imo and you could even use the same armor set for dungeon condi build, Sinister Balthazar. Well, that’s what I would do. Quite nice stats like this, not as much crit chance, though…
It would just be a different way to play, I think it would be fun, would certainly stack a lot of bleeds and be quite decent sustain.
You could probably run Celestial with it and go hybrid with decent bleed stacks as well as being very sustainy. If a few things get changed, this would be great. I’ll make a set of celestial for my Ranger soon I think and it will definitely have the MK runes on it, probly give this a try. MDG may actually work ok with it, you’d have the burst healing to save yourself. Roaming build though really.
Yeah burning added to auto, bleeds/poison added to vine surge would make a huge difference. Bleeds on their own without a cover condition just seems mediocre. I could be wrong though, we’ll have to wait and see.
Ooooooh but that is a druid problem, not a support/heal issue. In WvW, nobody will care about them, just like nobody care about Rangers. If you cant frontline or you cant AoE stun/dps, you are useless. The others can do that and heal.
Yup, that’s why I said it’s a druid problem, which means it will likely be ignored.
Nomad Guardian still get a metric ton of loot while healing like a champ (not that you even need to run nomad to heal. Elementalist can run full zerker and tag people by just looking at them, while putting down fields for the entire zerg.
I dont understand the problem.
The problem is druid staff isn’t a loot stick like guardians and their cele form doesn’t do any damage on the majority of the skills. No tagging = no loot.
This is more of a problem with druid than it is with the system. All they would have to do is widen the auto attack beams and make the staff pierce and the cele form skills do a small amount of damage.
60 seconds is a lifetime in PvP. Have you seen the stability uptime other classes have access to btw?
Right? Maybe the Op should go take a look at the amount of stability a warrior can chain together and then come back and say ignoring 1cc on a 60 sec cooldown is too much.
If your pet is dead…
SWAP PETS.
Ranger is about pet-management, like it or not. That isn’t going away, ever. However, rangers being able to ignore any cc infinitely on a 10 second ICD regardless of the fact that the pet can be dead, and therefore there is no downside to taking the trait.
Anybody defending this bug or insulting me with false xenophobic statements is frankly delusional, because this isn’t working as intended.
Wot?
…. Shared anguish is on a 60 second cooldown.
This guy is clearly a ranger main.
I really want to mount my bird!
……hmmm that sounded kind of wrong…..
I’m just not seeing the advantage in running it. For full condi I’d rather go S/T A/D, if I did want to pull off some crit bleed build for a weapon without condi damage I’d probably run sinister with longbow so the weapon packed a punch. Plus you could engage from a greater range, and proc ancient seeds off PBS. The bleeds might be a little less but the direct damage would likely result in more dps.
Without more condi’s the staff is just underwhelming and depending on how the healing coefficient changes it may end up being worthless without healing power.
“Celestial Avatar healing is the best available by a decent margin right now. One issue that came up is that the healing coefficients are so insignificant that running with healing stats yields very little reward.
The best healing in the game being available without using any healing power; this is not good for the game.”
Other than the Rabid+Apoth accessories (which offer really low healing) you can’t get precision, condition damage, and healing power on the same weapons or gear. It depends on how much they nerf the healing but it doesn’t sound like it will be worth running.
No.
We already have enough condi weapons.
We have 2…. and they are both off hand. I guess shortbow technically counts but is very possibly the worst weapon in the game.
- Axe
- Dagger
- Shortbow
- Torch
I count 4. This is out of 9 weapons that rangers currently have.
Oh yeah… that 500ish dps that axe bleeds put out if you land every hit on split blade are pretty intimidating. Axe isn’t a condi weapon, it’s just the best choice out of the crappy choices we were provided with.
It was damage control. Anet realized that so many people here have the attention span of a 2 year old and all they would have to do is keep them busy until the BWE.
More than 2000 years and mankind hasn’t grown beyond being placated by bread and circuses.
(edited by Puck.9612)
No.
We already have enough condi weapons.
We have 2…. and they are both off hand. I guess shortbow technically counts but is very possibly the worst weapon in the game.
Solar beam should cause burn.
Astral wisp’s wisp shouldn’t hurt the person you target but should apply 2 stacks of burning to enemy players it passes through while circling your target, once you cast it the skill changes to “ignite” which gives you the option to detonate it giving 3 stacks of burning to players within 250 range.
Ancestral grace should be a teleport
Vine surge should have some long lasting stacks of poison and bleed added to it
Sublime conversion should keep the healing mechanic but also mirror back confounding bolts
I am sorry as a DPS ranger I do not support this play style at all. For the good of the game the smokescale needs a nerf. Like you say however I do not want to see it nerfed into the ground. The problem is that the smokescale not only has a smoke field (which is absolutely amazing) but it is doing the damage that other pets do fully buffed unbuffed. Unbuffed the smokescale really should only be hitting for about 5-6k not 9-12K.
I disagree, they should buff the other pets damage. The dumb things rarely land any hits unless you set it up by cc’ing your opponent, and it’s a friggin chore to keep them alive. The higher pet damage should be our reward for all the micro managing involved with having a pet and such a bad system for controlling them.
My only problem with it is they can nerf rangers in less than 24 hours but they allow something that is completely broken like the gun flame bug to last all weekend.
How is rangers being able to stack boons a higher priority than warriors literally 1 shotting people?
Because Rangers shouldn’t be able to stack boons like that. If you want to play a class that can stack those boons, play one, but Ranger isn’kitten
Let’s ignore the fact that you completely missed the point. Please take into consideration that rangers have been the bottom of the barrel profession since launch and then offer up the logic behind this comment.
We just all hate rangers
There, secrets out. It’s literally a conspiracy.
Happy?
When was that ever a secret?
I can see druid rangers becoming wvw scouts. Staff 3 combined with the 33% swiftness trait (basically true permaswiftness, not the 25% stuff).
Anyway I disagree with keeping beta characters out of wvw as it gives valuable insight into the class balance needed before release in the wvw format. 1v2 Rev and Scrapper.. good job. Seems anet needs to buff the classes slightly.
Better to have them be overpowered or underpowered now than when things go live.
Balancing around 2 players with no experience with the class after a single fight is such a bad idea that anet will probably hire you for having it.
Scrapper is ridiculously strong in a 1v1 when played by someone competent. They easily keep up 25 might, 25 stacks of vuln, have good condi cleanse, high uptime of protection, multiple blocks/reflects, something like 450 hp a sec, and then multiple blasts and leaps through their water field to burst heal.
My only problem with it is they can nerf rangers in less than 24 hours but they allow something that is completely broken like the gun flame bug to last all weekend.
How is rangers being able to stack boons a higher priority than warriors literally 1 shotting people?
Because Rangers shouldn’t be able to stack boons like that. If you want to play a class that can stack those boons, play one, but Ranger isn’kitten
Let’s ignore the fact that you completely missed the point. Please take into consideration that rangers have been the bottom of the barrel profession since launch and then offer up the logic behind this comment.
Personally I’d be fine with this and would even call it an improvement:
- Natural Stride reduced from 33% to 25% movement speed
- Natural Stride no longer removed by Cripple/Chill/Immobilize
- Natural Stride swapped with Natural Mender
Making Natural Mender a choice rather than mandatory would be a vast improvement. I could suddenly pair movement speed with Glyphs or stealth.
However I also want to say that they don’t want all traits to be the same and this Ranger trait is far more interesting because it comes with 2 important downsides in exchange for the extra movement speed:
- cripple/chill/immobilize hits harder
- pets don’t get the benefit and become very easy to kite
The passive amount is still the same as swiftness and Rangers already have access to that if they want it and it even affects their pet.
Don’t forget they need to give rangers a teleport and boon stripping at the same time. They should probably remove the 60 sec cooldown on pet deaths too. Don’t want it to seem like mesmers have an unfair advantage.
Or if they don’t want to remove the extra cooldown on pet death they can just apply it to mesmers. Something like if you kill their phantasms before they shatter them the skill goes on a 60 second cooldown.
I’m starting to like the op’s version of balance.
My only problem with it is they can nerf rangers in less than 24 hours but they allow something that is completely broken like the gun flame bug to last all weekend.
How is rangers being able to stack boons a higher priority than warriors literally 1 shotting people?
I love that berserkers got to run around all weekend literally 1 shotting people with gun flame but rangers needed the <24 hour nerf. GG anet.
And if boon stacking is such a problem why the kitten is HGH scrapper allowed to exist?
I don’t get chased so much as I get tired of scouting out a player or two to engage only to realize 3 – zerg are just around the corner.
Fortunately we’ve been against Ehmery Bay for a few weeks now and although they don’t have as many roamers as they used to have they still have some good ones. So roaming has been okay compared to how it was against Dragonbrand.
On that note however, I did get chased down a few days ago… From north west tower, up through north camp, to the harathi camp and nearly to north east tower… By 5 members from the same guild. I’ve been chased around before but that went on for so long I was starting to wonder what these guys must be talking about while doing it.
I don’t know why others roam but for myself it’s seeking excitement and challenge. So those who roam in groups just make me go “ew” because I don’t get any satisfaction out of ganking people. Maybe others do? I’m not sure… But running solos over or smaller groups in 5seconds is just so boring to me. Long zerg fights that last 10, 20 even 30 minutes are the best kind. The same way 1v1 or 1v2’s that last minutes on end are the best kind. I’ll just never understand the people who are too afraid to look for a challenge and are always holding hands with friends/their guild yet insist on trying to engage in “fights.”
Also on the note of “honor code” I’m not sure how many roamers have that but I’d say dignity more so than honor. I won’t interrupt a 1v1 regardless of where it’s happening and regardless of whether it’s a duel or not because again, I want excitement not faceroll. Let those two duke it out and I’ll try to find my own fights. I don’t expect fair 1v1’s I expect there to be more than one person on an entire map that can survive by themselves. If I get zerged or blind sided oh well. It’s frustrating of course but it very rarely bothers me. It’s when guilds or people grouped kill you and do it repeatedly that I start to get angry.
At this point I try to “roam” within the vicinity of other people. It’s sad that I need a safety net but with how few people venture out by themselves it seems necessary now. I’ve been in my own one person guild for ages and only once in a blue moon do I party with other roamers. Besides that, if anyone is around me it’s either because I put myself near them or they happened to roll through.
If I’m roaming with a group we are usually looking for similar sized groups or we are poking zergs and picking off their fat kids that can’t run fast. If a solo roamer attacks us he’ll get run over, if he comes up and bows he’ll get a 1v1.
Protip: log out if you’re solo roaming and get swarmed by thirsty nerds. It’s much quicker to log out and back into WvW if you have an ssd than it is to wait for them to stomp you.
“Pro” tip lol
^ This . Really guys, this is some form of open world pvp and if you believe in some bizarre honour codex…
Don’t think it has a huge amount to do with “honour” as such, it is more about fun, if I 5v1 some guy what is the point, there is no fun gameplay, I guess there is a “point” for PvE PPT heroes who think they are protecting a camp or whatever, but for an actual PvPer it is worthless, I’d rather 4 of us stand back and 1 of us do a 1v1, then at least one of us will get a bit of fun.
If enemy wanna fight some 1 vs 1 fights it’s very fun kill him 15 vs 1. It’s even more fun when he whine about it.
This is the best, juke the enemy into thinking you’re alone, soon as he’s in combat rest of you appear and bam, instant qq. this honour code some people seem tohave for their wvw game play is utterly ridiculous lol.
^Some real pro’s right here.
I run canines in PvP, bird/wolf when roaming, drake when capping camps/towers or poking zergs, cats/drakes for pve. This isn’t even counting the new pets we are getting.
Birds are great for reliable damage on other players since they are better at landing their attacks on a moving target, they also have good cooldowns on their f2’s.
Cats are better for direct single target damage.
Canines are better for control.
Drakes are better for aoe and tanking damage.
Birds aren’t dominant, they are just better at a certain role.
What roamer runs from a 1v2?
You know repair costs are free right? kittening cowboy up and jump in.
And the revenant Ventari/Shiro will be the healers that are going to raids or PvE. Druid will not.
Ummm, Ventari/Shiro is worse at boons than druids. Shiro is a very selfish legend and only offers quickness/ personal dps. Ventari has very little boons (gets them from traits mainly, usually in Glint). If Rev’s come as healers, they’ll most likely come as Ventari/ Glint.
Anyways, as someone who is torn between maining Druid and Herald, in terms of healing Druid is 100x better. More sustain (if you can heal 90% of the time that’s sustain to me) and a hell of a lot more burst – no other profession in the game can pull off 16k burst heals (in 1s) every 20s (Guardian’s elite can do 100% heal but is on a 3min cd).
The one thing I do agree with is outside of healing, where the kitten is the dps, particularly on CA form?
What are you even on – Druid doesn’t even have boons unless you count stealth and superspeed when you get out of shroud
Anywhere where you need heals that “big” are in situations where your going to get 1 or 2 shooted anyway so it doesn’t matter .
Boons > Heal always
yeah with that logic that’s why necromancers use minion heal. Sinxe Since heals arent important. ..
That’s the worst argument you could have made. Necro’s use consume conditions because it consumes conditions lol. Or they use the signet for boon stripping and might stacking. Neither is used because it offers superior healing.
Roy says, that WHaO are working not as intended!
Too much for 1 skill.
Meanwhile Revenant by DOING NOTHING just standing OUT OF COMBAST and pressing 0 Buttons keeping 12-14 Might stacks. No buttons no weapon swaps, No keyboard touching… Just by afking.Working as intended. Indeed.
Yeah, and Engie can keep insane boon stacks in the same manner. Whatever. Ranger is working as intended when it is at the bottom of the pack in PvP. Why change this. The population keeps growing with the current formula. I bet WHaO gets nerfed again.
I’ve only really played one night since the nerf and it wasn’t on my ranger. With the new specializations HoT is bringing, ranger is being left in the dust. I’m just glad I didn’t pre purchase because unless they start fixing some of the problems I’ll probably end up leaving the game for awhile.
This isn’t me raging or threatening, I’m just so tired of ranger being nothing more than a running joke for other players in the game and the dev’s themselves.
agreed. regen is healing, it makes no sense that it doesn’t help charge cele.
sigh…. between the power creep, gap closers, and the stupid amount of reflects that is being added to the game…. Someone remind again how rangers were too powerful with the WHaO change?
Dosent fill at all from regen…
That’s something that needs to be addressed.
How about regen from traited shouts, any affect?
Smaller the group, the more imbalanced the PvP gets. Same issue why we have no 1v1. Cant balance on 1v1 or other forms of small scale PvP.
Prefer 5 vs 5 or 8 vs 8
They can’t seem to balance for 5v5’s either so I don’t see your point.
On the Bright Side, it is still a decent buff to a skill that I already liked
Same here. I run TU more often, but traited WHaO is a nice alternative, which got a free little buff. Not a huge one, but a straight buff nonetheless, with zero downside…
The release of the skill without (or with very minimal) testing was clumsy, and the communication afterwards may have been handled better than the tweets. That’s really what it comes down to, a testing/communication combo that made a straight buff feel like a nerf. The skill is still better than before and it was already a viable alternative.
It’s not better though. The durations of the boons are too short to be helpful but you can now be targeted by boon corrupting necros to take a nasty damage spike directly after you heal. They either need to raise the limit on the transferred boons or change it to something useful like, “WHaO heals and revives dead pets to 60% health”
…I’ll say it again: Irenio gave us Quickdraw. Just think about what impact and direction he could have on the class if given more control.
Quick Draw, Beastly Warden, Clarion Bond, GFTE, Allies Aid, Remorseless Changes, so yeah, pretty massive changes there in the last few months.
What could he have done with 3 years?
I’m not doubting Irenio, but it was made pretty clear yesterday that his good ideas are being stifled by his supervisors with little thought to how they will actually perform.
If he is the assigned ranger dev they need to drop the micromanaging and let him try new things out and trust that he will make adjustments if something turns out to be way too strong. But to find out what works and what doesn’t requires the new ideas to be left in the game for more than 24 hours. Just because something sounds strong on paper doesn’t mean it is viable in game.
I haven’t read the whole thread so forgive me if I am repeating something that has already been suggested.
Trooper runes- Need to remove conditions from party members when you use a shout.
Invigorating Bond- Should be changed to “After using a shout your pets next attack steals 2 boons and transfers them to you”
Allies’ Aid- Shouts convert a condition on allies to a boon, when you begin reviving an ally, you use search and rescue on them. Increase revive speed.
Guard- Pet teleports to target area and inflicts aoe chill. If players are already stunned, dazed, or suffering from a movement impairing condition they will also be knocked down.
Sick ’Em- Using other pet skills no longer cancels the damage buff to the pet, increase the revealed duration to 8 sec, grant 5 seconds of super speed to allies.
Protect me- Grants 8 seconds of protection to allies, for 15 seconds your pets attacks steal health from your opponents healing you and your pet. Still a stun break.
Search and Rescue- Lower cooldown to 60 seconds. Pulse “Slow” around the ranger for 6 seconds when the skill is cast.
We Heal as One- Remove the boon share that was nerfed into the dirt. Replace it with WHaO revives downed pets to 60% health.
Strength of the Pack is fine
(edited by Puck.9612)
What exactly happened to the 3 years worth of suggestions that have been posted in this forum already? Why should we believe that “they are really listening this time”?
No offense meant to Gaile in any way, but every time anet does something ridiculous they send her to placate the mob and end up doing very little or nothing at all.
I don’t believe in anyway whatsoever that they are going to work on the ranger class right now with the deadline to HoT fast approaching. The best we could hope for is setting up a plan to have certain things addressed by the next balance patch, but if the dev’s aren’t even willing to talk to us I have no faith that this will happen and I see no point in wasting my time providing a list of changes that will be completely ignored.
What does ranger lack in comparison to other specs, power or otherwise?
- ways to deal with boon stacking enemies
- AoE
- Skill/Utility bar compression
- competitive team support
Basically, almost all ranger specs are damage specs that are very linear in what they can accomplish, and all other classes specs can do a lot more with a single build than ranger can.
Druid sort of addresses some of those, but only by BEING a Druid.
So really, we amplify the scope of “what needs improvements” out to where we start with the question: Are other classes performing too many functions and roles with a single build, or are ranger builds not capable of doing enough?
+1. We’ve all been over these points (and I’d add teleport to the mix of possible combos that could make us shine at something.) I wanted the PvP forum to think about what they expect from a ranger, which I don’t think any non-rangers have ever thought about at all. See the totally not-going-to-put-us-on-a-team WHaO fiasco as evidence of that. I once asked Chaithe (who is just hilariously vitriolic in his disdain of any kind of ranger) what he thought would make rangers good and he said spirits.
Maybe to stick with the nature theme and the vines thing we could burrow underground like the mole men do ? (sorry i forgot how to spell there name)
As long as its not a slow movement would be close enough to a teleport.
We move fast enough across the ground, teleports are needed for ledges. For example, in kyhlo a thief or mesmer can port directly into the clock tower. A ranger either has to do the mini jumping puzzle or run all the way around.
I think while Roy was the one to implement the change it was likely at Peters direction.
That being said the ranger community puts up with things a lot better than most of the other profession, even those most other profession get some warning and time to discuss changes instead of hasty knee-jerk reactions.John Peters isn’t with ANet anymore.
Good riddance to bad rubbish
oh my.. we just went from one extreme to the other and left it in ground-nerf again?
Why are we complaining? WHaO is still better than it was prior to the balance patch. So, it’s not as good as it ‘could’ have been. But copying boons based on fixed duration, with a maximum of 3 might, is still a hundred times better than not copying boons at all.
It’s not better. The boons are so short lived that they are completely useless but now that we have them anet is likely to factor the boon share into some weird calculation that looks good on paper and use it as justification as to why we can’t get some needed buff in the future. The same way our damage coefficients are low because they assume our pet, that struggles to hit a moving target, makes up for the loss. Or how they consider MDG to be GM worthy because of some magical scenario that will never happen in game.
If they completely remove the (now useless) boon share, they might decide to add something useful like WHaO now revives dead pets, or applies a boon to allies. As long as the boon share is there we won’t get anything else for the skill.
He’s probably too busy getting yelled at for trying to give rangers nice things.
OK first of all thanks to everyone crying about something because ranger finally got something fun to use even though it was very niche. You can go now, ruin other classes but please make it elementalists.
IF they were to use their efforts they could improve our existing weapon sets and skills as well as our shouts. But that’s too much I guess. No dev’s reading the ranger forum I guess.
So which one is it? The devs read the forum, saw the crying and acted immediately to nerf WHaO, or they don’t read it at all? You can’t have both, you’ll have to make a
decision based upon facts. See any red posts in the forum?We need general improvements over a lot of areas, not just one massive hit in one place.
When they actually start doing that they can look at what might need to be toned down. They are incredibly quick to nerf anything that benefits rangers as soon as it’s brought to their attention, and they are unbelievably slow to fix the problems. And as you well know we aren’t talking about a difference in weeks, we have had things that will remain broken for years, but something like this gets nerfed in under 24 hours. How can anyone justify that?
WHaO should never have been allowed into the wild with no cap on the boon durations transferred, that is their only mistake. The durations should have just been the same as FB. That being one improvement. Lots have happened with and since the spec patch. More will come.
I just can’t see the doom and gloom from this, although, I could see it would be changed to fixed durations as soon as Irenio said it at Twitchcon. I never actually imagined they would have allowed it to swap boons unrestricted.
You didn’t have a chance to try it out in game. It looks stronger on paper than it really is. Rangers could already keep up regen, swiftness, and fury. And they could get a high amount of protection, quickness, and a short lived high stack of might with Strength of the Pack. This just made all of those a little better, but you had to either blow a skill early or hold onto skills and time it right to use them in conjunction with your heal.
It also made “Guard” a decent skill for the first time in the history of the game.
The things people were complaining about was crap that could only be pulled off on a training dummy. There was no real perma might or quickness. With the change they made no one will ever consider using the heal to get boons when they are at high health because the boons aren’t close to being worth the risk. Now it will be used like it always was, there is nothing fun or interesting about the skill. Guard will go back to being nothing but a way to proc swiftness and regen.
Honestly they may as well remove the buff completely at this point. Otherwise they may factor the boon share into some weird calculation that looks good on paper and use it as justification as to why we can’t get some needed buff in the future. The same way our damage coefficients are low because they assume our pet, that struggles to hit a moving target, makes up for the loss.
As for the quote….
My argument would be that it is not intended for the Ranger to easily get 25 stacks of might like other classes. Seriously people need to stop comparing the Ranger to other classes and saying stuff like its not fair that “x class can do y and Rangers can’t”. If you want every class to be the same so badly then try a different game. Furthermore, if this is what you want so badly then I don’t see the problem with the current meta and everyone just rolling d/d eles since they’re all the same.
Close enough for ya?
Well if you actually had a quote then why didn’t you use it haha? But anyway here’s what I’ll tell you, if you go back and look for the context of that quote then you would see that someone asked me what Anets argument would be as to why Rangers cannot stack boons like other classes. That is not my own opinion, that is what I said that their argument would most likely be. And you know why I know that that is Anets opinion? Because that’s what Roy actually said in some of his tweets. Once again, using evidence here. It really is tiresome.
Here:
So, if they’ll just “lock” boon sharing duration to 10sec it will be fine.
Less than that will be awful.They’re making it function the same way as Fortifying Bond, which is what it should have been done in the first place.
Except with Fortifying bonds values its kills the skill for anything other then Might stacking.
Well yes, but maybe just maybe the devs don’t intend for RANGER to stack boons like that.
And they have no rational justification for that position. Ranger has spent the last 3 years being kicked out of dungeon groups and left out of PvP tournaments. ArenaNet is either unwilling or unable to make the profession viable and competitive, and their refusal to discuss the problems with the player base is making things worse. They’re happy to engage in dialogue in the revenant forum, but for the profession that has needed it the most for three years straight? No, no time for that.
Sure they do: it’s not intended for Rangers to stack boons like other classes whether you like it or not. It is not the design for the Ranger.
My entire point there was that they have no rational justification for their ranger design. Their ranger design has been underpowered as hell for three years straight.
Lol I love the multiple examples popping up.
We need general improvements over a lot of areas, not just one massive hit in one place.
When they actually start doing that they can look at what might need to be toned down. They are incredibly quick to nerf anything that benefits rangers as soon as it’s brought to their attention, and they are unbelievably slow to fix the problems. And as you well know we aren’t talking about a difference in weeks, we have had things that will remain broken for years, but something like this gets nerfed in under 24 hours. How can anyone justify that?
As for the quote….
My argument would be that it is not intended for the Ranger to easily get 25 stacks of might like other classes. Seriously people need to stop comparing the Ranger to other classes and saying stuff like its not fair that “x class can do y and Rangers can’t”. If you want every class to be the same so badly then try a different game. Furthermore, if this is what you want so badly then I don’t see the problem with the current meta and everyone just rolling d/d eles since they’re all the same.
Close enough for ya?
Well if you actually had a quote then why didn’t you use it haha? But anyway here’s what I’ll tell you, if you go back and look for the context of that quote then you would see that someone asked me what Anets argument would be as to why Rangers cannot stack boons like other classes. That is not my own opinion, that is what I said that their argument would most likely be. And you know why I know that that is Anets opinion? Because that’s what Roy actually said in some of his tweets. Once again, using evidence here. It really is tiresome.
Again, Roy is one of the dev’s that was making “machine gun wielding bear bow” jokes and on the fly balance decisions that turned MDG into a GM trait, and most recently made another snap decision (less than 24 kittening hours) to nerf into the dirt the one interesting change we have gotten in 6 months.
This is not someone you quote as evidence. This is the example you use of what not to do.
I guess the forums don’t show years anymore. But it is:
January a couple of years ago. If you’ll notice the second to last post is about how guard used to have the functionality way back when of allowing pets to scale walls in wvw, but you probably don’t care.Edit: actually you just have to click on the time stamp and it will show years, but again you probably don’t care
You know what, you are right, I don’t care. None of that justifies spreading misinformation across as many threads as you could so you could see something that you didn’t care for get nerfed into uselessness.
With how long ranger has been underpowered anyone that really cared about the class would be trying to get it the buffs it needs to be competitive. They wouldn’t be saying stupid crap like, “Ranger shouldn’t be able to stack might because every other class can and I don’t want all the classes to be the same.”Misattributing things to me now I see. Is that an actual quote by me because I don’t remember saying it haha, probably because I didn’t. But anyway I don’t know how you can claim that I didn’t care for WHaO since it is the very first thing I tested out on patch day. Probably another case of you attributing ideas to me that I have never actually held. Idc about Ranger being UP, I was rolling full glass lb build before hunters shot buff, rf buff, and auto damage scaling at range buff. I play Ranger because I genuinely enjoy playing it and don’t give a crap when I’ve gotten cheesed by the latest FoTM builds over the years.
It’s funny actually because eles were mediocre in the roaming scene for quite awhile until d/d came to be and then they had to nerf it because people qq too much, so they changed Ride the Lightning and Updraft iirc. But now they’re back. FoTM builds come and go, but my enjoyment and the happiness from playing Ranger has remained this whole time.
All the old players on the forums who had such great ideas and feedback just don’t play or care anymore and have stopped posting because Ranger has been relegated to bottom tier since forever(except the spirit phase, that was funny with all the qq) and the players are left with the impression that Ranger isn’t meant to be good. One day, all of the people on here who are screaming for Anets throats will stop posting too. And that’s ok bc at the end of the day all that matters is whether you enjoy playing the class since it’s just a game after all.
End soliloquy I suppose.
I’m glad you are having fun at everyone else’s expense. If you care as little about balance as you claim, feel free to stop actively trying to prevent rangers from getting buffs.
As for the quote….
My argument would be that it is not intended for the Ranger to easily get 25 stacks of might like other classes. Seriously people need to stop comparing the Ranger to other classes and saying stuff like its not fair that “x class can do y and Rangers can’t”. If you want every class to be the same so badly then try a different game. Furthermore, if this is what you want so badly then I don’t see the problem with the current meta and everyone just rolling d/d eles since they’re all the same.
Close enough for ya?
What is it that the ranger community want from the devs to make ranger viable, exactly?
Better pet control
Better pet pathing
Access to boon stripping
Access to a teleportAi overhaul. Agreed.
Pathing changes. Agreed.
Access to boon stripping..? Specify?
Access to teleport is questionable too.What do you mean specify? The ability to strip boons from other players, what is hard to understand about that?
And a teleport is needed. Rangers compete for a role with thieves and mesmers who are both able to strip boons from might/protection stacking brawler specs, and who can both teleport, which gives them a ridiculously huge advantage when it comes to rotating.Thieves and mesmers would still have the advantage of bringing a higher burst and being able to hop into stealth to disengage. And unless they really fixed pets, rangers would still have the disadvantage of losing a big chunk of their cc and dps to pets that don’t know how to hop off a ledge or over a small fence. But this would at least give rangers a chance at being competitive.
Specify as in how would you want it implemented? It’s easy to say, I want this, I want that, but give no constructive ways to implement it.
As for teleports, I think it gives just a little too much of an advantage to rangers given their bursting range. They’re mobile enough as it is.
Considering the ridiculous amount of blocks and reflects that keep getting added to the game our “bursting range” is no longer worth the mediocre damage ranger does. Rangers are mobile enough in WvW, they are completely outclassed in PvP on every map except foefire. A good way to impliment this would be to make the active on sig of the hunt a targeted teleport. The cooldown is perfect and if a ranger uses it he loses his speed buff.
As for boon stripping, they could easily make opening strike remove a couple boons on hit. Or make invigorating bond steal an enemies boons and transfer them to you. Hell that even fits the skill thematically.