The best part is that Warrior is one of the classes that came out relatively unscathed from this. Dual Wield Agility is soooooooooo good that it’s borderline OP.
It’s not even remotely close to fun though. I don’t like being forced to camp axe AA chain.
:/
Think I’m going to just stick to solos so that I can use GS.
@Khal
False. As someone that frequently went for solo times in Arah, I can assure you that in full ascended strength runes (switched from scholar for obvious reasons) I’m still not able to hit as well as I was before the patch unless I’m pretty much camping GS, which is obviously not a viable option most of the time.
I am quite sure that in an organized group in Arah / PUG in other dungeons it doesnt make a difference. The keywords are “camping GS”.
Well if we’re on the topic of organised groups again, then GS was rendered inefficient as of yesterday’s patch and scholar still remains the dominant rune choice along with camping axe AA with an empowered build and 30 in Arms.
100% support.
Just to keep this post 15+ characters look, it’s becoming exceedingly difficult to convince my best friend who just started GW2 that it’s worth grinding to 80.
I feel conflicted.
First of all, I want to say that I don’t understand why so many people that I know are taking shots at Axelwarrior. They made it pretty obvious that they weren’t implying that you can avoid being attacked by Spider Queen, yet so many people just assumed otherwise. While he probably shouldn’t have used the word “exploit” as it causes many people to get all defensive and riled up, he makes valid points about how many of the encounters we find in dungeons are really out of date and are easily trivialized by standing still in a corner. Taking advantage of line of sight isn’t a bad thing, but mobs doing nothing to attempt to defend themselves is. I agree with Axel— I’d prefer more engaging group fights in dungeons similarly to what’s found in FotM. Because of this, I tend to solo dungeons so that they aren’t as trivial (though since the patch it seems as if CM TA AC etc are insanely easier now?).
As for me personally and in regards to the topic of the thread being about berserker users, I don’t have fun playing on any game if I hit bullsh__ damage in the combat. In
any game that had a trinity I’d never ever be a healer or a tank or something like that.
A few examples from my own experience:
-Warlock mage > Conjurer mage, Barbarian > Knight in Regnum Online when I tried that.
-Wizard was way WAY more fun than Priest or Sorcerer for Realm of the Mad God, and this was a permadeath game too lol.
-Being the hybrid when mage bank pking on Runescape was way WAY more fun than being the designated tber (teleblocker) that would typically just scout worlds and cast teleblock before the rest of the team logged in.
If I’m not on the full-out offensive, I’m bored. The best defensive strategy for me has always been the best offense so I knew coming into GW2 when reading though the different classes that “Warrior” seemed to suit my playstyle the most, along with Elementalist.
Here are the descriptions that I remember reading when deciding at first:
“Warriors are masters of weaponry who rely on speed, strength, toughness, and heavy armor to survive in battle. Adrenaline fuels their offensive power—the longer warriors stay in a fight, the more dangerous they become.”
“Elementalists are multi-faceted spellcasters that channel elemental forces, making fire, air, earth, and water do their bidding. What they lack in physical toughness, they make up in versatility and the ability to inflict massive damage in a single attack.
Compare those descriptions to ones like this, for example:
“Guardians are devoted fighters who protect their allies and smite their enemies by drawing from the power of their virtues. True guardians are brilliant tacticians and selfless defenders who know when to sacrifice their own defenses to empower their allies to achieve victory.”
It’s little things like this that I used to determine what would be most likely to please me. I feel like I’m beginning to ramble a bit too much, better stop here.
@Khal
False. As someone that frequently went for solo times in Arah, I can assure you that in full ascended strength runes (switched from scholar for obvious reasons) I’m still not able to hit as well as I was before the patch unless I’m pretty much camping GS, which is obviously not a viable option most of the time.
To be honest even if I was rather tolerant of people using inferior gear/builds before the update and have told people that I don’t mind as much what other people want to do…
I legitimately feel like being hostile towards non-zerk players now because of all of this garbage. Ignorant people spreading this ridiculous notion of everything being perfect all of a sudden because they made us hit less damage.
Pure, unrestrained stupidity. Typical online community in a MMORPG, oh well.
I dislike the PvP on this game because of a few reasons.
1) It’s structured and too organized. Having played Runescape back during 2004-2006, I’m pretty sure I’m never going to experience better player v.s player combat than the days that my heart was beating out of my chest as I narrowly escaped a huge team by logging out with a blinking red HP bar. To me, sPvP on GW2 is comparable to how the duel arena was on RS. It may be interesting/fun for a match or two but afterwards it’s just stale.
2) It’s too safe. If I’m going to fight other players, I want to be able to risk. The idea of being able to wear everything I want, change anything I want, do whatever I want, with no consequence associated to failure makes it boring to me. I want to have a reason to be cautious and feel encouraged to try as hard as I can to survive; these new rewards don’t matter to me at all or improve anything. Why? Because they don’t make the PvP any more fun. The only reason I feel like doing it is for the rewards and I’m sure a ton of people are doing it for the same reason.
3) PvP on here is just capture the flag/condition spam with other people tbh. If you somehow miraculously come up with a way to fight a person 1v1 without 2-3 others dogpiling you, you might have a decent time… but hardly does that ever happen in random matchups.
-
As for WvW, my biggest complaint honestly is just that the 3 borderlands are the EXACT same maps. They’d be a hell of a lot more fun if they were all unique maps to venture around.
Pre-patch I absolutely LOVED roaming on my warr in zerk, but now it’s so much less effective that it’s to the point where I’m sacrificing without enough to gain for it to be worthwhile.
Haven’t tried on my Ele yet because of the patch; I feel lost. Don’t know what to do now and feel discouraged to even try anything. I preferred zergs with my staff ele because of how much carnage I could do with lava font/meteor showers etc.
To shorten things up, I think WvW is often pretty fun but roaming won’t be as much anymore thanks to the patch, at least for me.
I don’t enjoy combat when I hit kittenty damage, it’s just not for me.
(edited by Purple Miku.7032)
I didn’t like this thread’s OP, but that’s because I agreed with so many points that were made in it sadly. :/
well if you have any trouble with upkeeping scholar bonus strength would be the best option, and if you’re in a group that doesn’t have as many blast finishers to upkeep might it’ll be a good choice for DPS.
pretty unhappy that I’ll have to get a strength set for my warrior for solo though, because asc armour and everything
^
Damage per second != one high number
:P
Hi, I wanted to do some Lupicus speed times but I had too horrible of luck for phase 1 so I decided to just do some full runs instead. Make the best of what I can before patch.
I solod path 3 in about 28 mins, even though I had horrible luck with:
1) having to kill risen hands over, and over, and over again for mage crusher
2) elite risen illusionist spontaneously jumping in when killing the 2 aboms before Lupicus
3) NPC glitched at the chicken cage; had to revive her and pull spiders to get her un-stuck. Arenanet #1 AI programming.
P3 solo: http://www.twitch.tv/purpleishawt/c/4070153
-
I solod path 4 in about an hour and 40ish mins, had help for Simin because it’s not possible to solo her without bugging her during her taunt. It MIGHT be possible with an ele with perma-FGS, but still probably not. Not much to say about this path here that isn’t in my twitch video description but I did pretty terrible with the trash mobs before starting Grenth tbh. Aside from that I think I did a good job on it all but too bad I got bubbled on Lupi that was my only major screwup with bosses.
Anyways I said when I posted my last P4 solo that I’d try to redo it for a better time and I sure did… more than double the speed
Ty for reading / hopefully watching, and enjoy the music on the P4 solo because it was on my favorite playlist
Nope, unfortunately they’re horrible. Anything that you’d actually gain from it is so negligible that there is absolutely no way it could come close to offsetting how much you reduce your own potential by using them in the first place.
Connection isn’t any more of a problem in phase 3 than the other phases. The biggest factor is people not understanding GS animations (warriors) and/or the mechanics of the rapidfire skill.
Latency*
And I slightly disagree because you can pretty much block all of the aoe in phase 2 and don’t need to dodge for anything other than a swipe with a HUGE tell, whereas if you’re offwall on phase 3, need to be very precise with evasions else you’ll take large ticks of damage. Nothing 1-hits you, but it’s pretty awful with 400-500+ ping.
I have no problem with it other than for how soon after ones like CoF get re-contested. Just can’t be bothered. The reward for the time and effort spent isn’t even remotely close to worthwhile imo.
The song that was on while I was AFK and for the first bit of Lupicus was…
Meiko – “Leave The Lights On” (Culture Code Remix)
The one that started shortly after was…
Kill Paris – “Keep Your Secrets In Midnight City” (Bryzone Remix)
Maybe I am a casual player, and thats fine. But you seem to be missing the point of my thread. I’m not trying to refute the truth that Zerk builds are the best DPS, or to “extol the virtues” of a “less-than-effictive build”. I’m trying to understand why it is that players are considered bad for not being a zerker, or a build other then zerk is considered bad. I totally own my build. I love it. It’s awesome.
But what makes a build “less-than-effective”? because it doesn’t do high DPS? What if said build isn’t the highest DPS, but adds more survivability, or group support? is it less effective than DPS?
The best group support is being able to get the objective done in a timely fashion. Because of the fact that there is such a heavy emphasis on the amount of things that you’re able to get done within a time constraint of a day, the amount of time that things take matters a lot. It may or may not for you, but for plenty of others it does.
With that in mind, it’s important to think about what would make the fight go as fast as possible. If I’m critting 35-40k’s on legendary archdiviner (provided I land final strike before the weakness from the AoE’s come into play) and am able to survive whereas people in the party are not, I’m obviously doing something right.
By the way, correctly timed dodges, blocks, and invulnerability-providing utilities/skills along with reflects account for the survivability in this game. If you use attributes for passive damage mitigation, you’re hindering your own potential.
Especially for FotM, you’re going to die if you suck at dodging/timing your skills no matter how tanky your build is and if you’re using a poor choice of weapons for a particular situation just because you like it and because you’ve survived with it before, then YES it does make you a bad player. No offense, but that’s generally what it means. The person a few posts up was pretty much spot-on when he defined what it meant to be a good player; one that always strives to improve and learn how to take on new challenges more effectively than ever.
Simply put, it’s another degree harder to learn to solo him off the wall. Learn to solo him off the wall first and you’ll be a better player for it.
While I agree with this, I feel the need to mention that for whatever reason I seem to lag slightly more during his rapid fire attack, which is pretty obnoxious. By lag, I mean whirlwind delaying sometimes ~0.5s more and taking a tick of damage.
Also, with horrible RNG it’s very possible that you might have no choice but to eviscarate, depending on how soon he decides to use one of his attacks that requires either whirlwind/block or a double evasion. Usually it can be avoided with just swiftness to close the gap, but not 100% of the time if he’s using them long before cooldowns are up even when you aren’t wasting anything.
Example:
Life drink immediately followed by Life suck, immediately followed by the rapid fire, immediately followed by another Life drink.
Losing 15% damage output = meh.
Soloing off the wall is just a lag check imo. If your connection is bad, gg you lose because your evade didn’t go off in time, if it’s good, well lucky you.
Well said.
(edited by Purple Miku.7032)
I could be wrong but I’m fairly certain the problem is probably a result of position lag, however I do frequently suffer from weird glitches involving the terrible targeting system.
The absolute worst is the GS autoattack chain.
I can never remember which one causes it, but I think it’s after the 2nd hit in the AA chain that causes a very prolonged delay. It makes things very obnoxious when you’re relying on your whirlwind to time an evasion.
If you wanted to be wasteful, you could get ascended trinkets for the sole purpose of pushing your toughness to its limits… but yeah, wasteful as hell haha.
Call me petty, but I just can’t get past the male Norn’s “HURRRRRRRRR!” cry when he uses certain skills. XD
You’re the first ever person I’ve seen to point that out besides me. I’m often remarking at how obnoxious/dumb it sounds
Even though I was able to solo TA up and fwd, I was unable to try TA Aetherpath without getting p*ssed off due to the pugs on my team. The mechanics in this path usually involve relying on group coordination which is why it just doesn’t do well with pugs.
When faced with a situation like this, sometimes you just need to learn when to accept the reality which is that it’s not worth your freakin’ time.
@OP, you need to learn how and when you should be doing this: http://i.imgur.com/wMz0mZM.gif
I’ll quote myself from another thread that I literally just posted on.
He’ll always reset to full HP if he steps past one of the gates. I believe the reason this is the case is probably just a fail-safe just in case somebody tries some obscure exploit like luring him out of the arena to safespot him. This is just my own speculation.
If he’s on the wall with you but off to the side, do not try to move in his red circle until during an attack. Lupicus, along with all other mobs in this game, will only attempt to correct their target being out of their line of sight in between attacks. The reason that a person is capable of preventing his necrid trap (bubble) attack and the rapid fire one at all is because when he’s against the wall, he isn’t able to travel in the direction that he attempts to, due to the wall blocking his movement. These two skills of his require a target to be a certain distance from him in order to use, similarly to how for example you won’t be able to place a banner as far away from you as you would be able to shoot something with a longbow (poor example I know).
In other words, it’s flawed AI. What would ideally be the case is that when unable to move in any other direction anymore, attempt to move in another direction instead.
This is why it’s ambiguous whether or not pushing him against the wall is considered an exploit/cheating, as it’s not using unintended mechanics (like leaping onto terrain/safespotting) to succeed in the fight but more or less just knowing the limitations of mob AI in the game and taking advantage of/abusing it. No different than LOSing/stacking tbh.
Long answer, but hopefully you’ll better understand it now.
A few other reasons…
Take note of the warrior arms 20 trait X – Forceful greatsword: gain might on critical hit
This trait in conjunction with whirlwind AND rush (GS #3 and #5 for warr) significantly boost damage altogether from short-lived might stacks along with enabling all hits of whirlwind to hit him. He’s a larger target so if you whirlwind through him out in the open you’ll hit him more than once still, but generally speaking this is a reliable tactic to hit a LOT of damage even on small targets provided you whirlwind directly into a wall/object.
It’s even more significant for eles using FGS #4, to make sure all ticks of damage will hit.
Another benefit is that sometimes during phase 1, swarms can potentially spawn behind the wall, where they won’t be able to attack you.
One consequence that I can immediately think of is that it makes it tougher for people still learning to time their evasions for his kicks on phase 1, because the tell isn’t as visible due to Lupi’s character model rendering partially out of your field of view during the animation.
(edited by Purple Miku.7032)
He’ll always reset to full HP if he steps past one of the gates. I believe the reason this is the case is probably just a fail-safe just in case somebody tries some obscure exploit like luring him out of the arena to safespot him. This is just my own speculation.
If he’s on the wall with you but off to the side, do not try to move in his red circle until during an attack. Lupicus, along with all other mobs in this game, will only attempt to correct their target being out of their line of sight in between attacks. The reason that a person is capable of preventing his necrid trap (bubble) attack and the rapid fire one at all is because when he’s against the wall, he isn’t able to travel in the direction that he attempts to, due to the wall blocking his movement. These two skills of his require a target to be a certain distance from him in order to use, similarly to how for example you won’t be able to place a banner as far away from you as you would be able to shoot something with a longbow (poor example I know).
In other words, it’s flawed AI. What would ideally be the case is that when unable to move in any other direction anymore, attempt to move in another direction instead.
This is why it’s ambiguous whether or not pushing him against the wall is considered an exploit/cheating, as it’s not using unintended mechanics (like leaping onto terrain/safespotting) to succeed in the fight but more or less just knowing the limitations of mob AI in the game and taking advantage of/abusing it. No different than LOSing/stacking tbh.
Long answer, but hopefully you’ll better understand it now.
@Dub
-You might be right about my processor, not entirely sure. The thing is though… even if I’m using approximately 40-60% of my CPU (as observed via task manager) whilst streaming, playing GW2, having chrome open and playing music, it still does affect performance if I add on certain processes or up the strain on it mostly because it correlates to RAM usage. Because of my limited RAM capacity, I can easily have trouble when alt-tabbing to type in twitch chat/changing songs.
I’m not familiar with this Shadowplay that you speak of, so I’ll have to look that up… sounds interesting. :O
@dutchiez
-Does it seem to go faster than it did for me in my video with longbow F1 + 3/2/4 > 100b & whirlwind?
Btw I followed you on twitch :>
Going to try that next time, thanks
I’ve had only 2-3 aggro before a few times in the past but as long as the elite hunter comes… the run’s pretty much ruined unless you get lucky with the orrian turret spawns (I rarely do, hah).
Anywho, going to be late for a lab if I don’t leave now. Be back in ~2 hours!
@Wethospu
-Ah, ok. I’ve tried that numerous times but they still sometimes attack through the wall… it’s really weird why that happens lol. The problem is that if they do come through the wall, you have almost no choice but to clear unnecessary turrets just so that you can clear them. If it happens it’s almost faster to just restart the instance from scratch >.>
@Spoj
-It’s really strange; twitch only allows you to download them in a certain format and there are numerous websites that will offer that for you, but I have no idea how to work with the file format. It’s an unknown filetype in Sony Vegas 9.0, Vegas Platinum 11.0, VLC, WMP, etc… so the only thing that I can really think of is just directly uploading highlighted clips to youtube which also limits me to 15 minute clips
I have been kicked from a solo Arah p3 before while streaming it, when I was giving it out for free at the end to people that were watching and wanted it. The last two people were waiting for that moment and justified kicking me because I was “using the zerker build and encouraging toxic gameplay by discouraging build diversity, exploiting with consumables that weren’t intended to be used in dungeons and skipping past mobs” and by skipping past mobs he meant not killing all the elite risen patrol after crusher+hunter, etc. By consumables he meant harpy feathers/spykits I’m pretty sure.
This thread obviously will do nothing to solve any problem, but it is pretty sad that even if you’re trying to be nice/generous to people they’ll still harass you because of the way that you’re playing the game not being the same as theirs.
I don’t give a crap if there are people out there that want to wear cleric/PvT builds; I just don’t want to have anything to do with them when I’m playing FotM/dungeons because most of the time they’re burdening rather than helpful. I don’t perceive it as a mean thing to do; I let people do as they please while at the same time making sure they can’t negatively impact my own gameplay. Do you?
As long as there’s no tangible reason to not be in full DPS setups, it’s going to remain dominant. This is never going to change unless some of the core mechanics of encounters/mobs are altered and even still there will always be a best and a worst way to go about things, as well as there always being jerks that treat others poorly.
(edited by Purple Miku.7032)
@Lilith Ajit
Yes! Even the part where the NPC pulled trash mobs xD
@Dub
Sorry but I don’t think my laptop would be able to handle it… livestreaming and saving the file to your comp simultaneously requires a pretty powerful CPU, and I only have an i7 quadcore with like… 2ghz clockspeed. Even worse, I have 4GB RAM and a NVIDIA GeForce GT 540M (have to occasionally switch from medium-ish settings to lowest depending on what I’m doing because in highly congested areas, like tequatl/karka queen, my RAM usage will be >90% and GPU struggles with all of the character models). I got this laptop about 3 years ago and I have no convenient place in my home as of current to set up a desktop
I can offline record for youtube only if I don’t stream at the same time.
(edited by Purple Miku.7032)
Hello, I want to show a pretty standard Arah P2 solo run of mine that I did last night and discuss details within the path here so…
@mods – please don’t move to Linksville. If you do, Varra Skylark will pull out her rifle and aggro elite trash mobs to teach you a lesson. They will be elite risen illusionists too, so gl.
http://www.twitch.tv/purpleishawt/c/4036346
OK so first of all, I had to AFK right before I fought Lupicus for a few mins because something weird happened with the surround sound speakers in the room I was in and they were blasting static noise, so it scared me lol. Dw, the song at that part is just <3 so no need to skip past
Also as I always do, I spent some time getting friends to join at end for their daily. Can’t be bothered to sell P2 or P3.
I died one time and that was on trash skip to Brie because I forgot that Defiant Stance had a 1/4 second cast time lawl.
-
Now the questions I have:
-Anyone have any specific advice for segments of the path? I am aware that I wasted time killing an Elite risen hunter after aboms just for the hell of it. I did the same with those risen sharks on the way to Alphard. Not sure why, I just was in that kind of a mood lol. What I’m more concerned about is, what specific things should I be doing differently with Alphard and/or Abom if you notice anything? I feel like those two bosses in particular I did poorly on, other ones probably not so much.
-Do you do anything different than I do in the path? I know most people probably don’t handle that patrol crowd after the Abom/Tar area like I do but I actually find it to be a lot faster than anything else I’ve tried. Skipping them is NOT an option, because they always glitch through the wall when you get to the turrets… it’s annoying.
I would like to discuss these things. Also if you are confused why I did something feel free to ask.
^^
Glass cannon berserker classes do burst attacks of 3k-5k crits, yes? That’s considered strong damage, yes?
…Nope. Something is definitely wrong if I eviscarate someone for anything less than ~13k unless I have weakness condition applied to me.
If you mean axe autoattacks, then sure— 3000-5000 seems about right except the last hit of the autoattack chain ends up being somewhere within the range of ~6000-8000. It’s kind of hilarious if someone actually tanks the entire attack chain, but it happens lmao.
No offense but absolutely not. I already leave if there’s a warrior on my team using banner of tactics/defense and/or a rifle for FotM (that is, unless they comply when I confront them about it). Expecting groups to put up with you using an essentially useless setup just because you can’t be bothered to put the effort or money required to get equipment that’s actually viable for PvE is selfish. You would be a leech; someone in full tank is not a contribution to a team on this game— perhaps it’s not this way on other games, but it is on GW2.
Y’know what? I’d rather do dredge fractal consecutively four times for my daily if it meant a guarantee of not having to do Harpy Fractal at all. That one is the worst with pugs and part of me dies on the inside getting crippled mid-air, falling to a full death and then waiting for the rest of the idiots to get ooc.
Dredge > Harpy.
http://i.imgur.com/aMSKMXt.gif
lol I love how these warriors talk big about how they have no trouble vs necro’s…pm me ingame and prove…cause I’m pretty sure…any decent necro player will totally clubber all of your warrior builds into oblivion in just a few seconds….all of you
I’m more irritated at getting both uninfused and infused rings that are the highest tier of trinkets available in the game yet completely worthless (and unsalvageable) unless they’re red ring of death/crystalline band, which even then don’t matter much.
You are? Gee I haven’t cared to look in ages. I disagreed profusely with so many of the changes leading up to EoC but that change was the nail in the coffin for me. :P
^
Very good advice, all of it is spot on.
A person equipped like this wouldn’t be difficult to deal with unless I was caught offguard with low health or they had someone else with them. If you ever tried to get close to me with sword MH burst… that’d be a mistake.
I don’t pvp very often because of how unrewarding and risk-free it is, but I definitely have encountered people running either this or variations of this type of build before. They’re easy to deal with alone, but with others around they’re a pain. All the combo fields… buffing the hell out of everybody on their team with might.
Does anyone remember Runescape? In dungeons, teams would totally ignore the trash mobs and only work on obtaining keys and killing the champion. You could also try to obtain a cape to stealth the lower leveled players and was a coveted item.
Yes I do. :P
So, so many memories. I loved dungeoneering.
It would be nightmarish to clear out all those elite bandits in the final stretch of trash skip to end boss in CM P1 and P3. There’s DOZENS of them.
That and basically all paths of Arah are designed with the intention that you utilize stealth, reflects, movement skills or whatever at your disposal to survive to the end. In other words, you’re meant to be sneaking around and trying to survive. It doesn’t mean you can’t kill everything if you feel like it but what’s so bad about it?
I find the idea of running for my life to survive to the end from hordes of enemies and traps more fitting when thinking of a dungeon on a game that I’m playing. While this description is obviously exaggerated as the experiences aren’t difficult aside from perhaps the first time… you get my point.
Its more like everything is 10-30 minutes Mai Trin 4 hours. She is too kitten hard!
She isn’t when you try learning the fight but depending on what class you’re using it may be slightly more obnoxious. Just like anything else on this game, you will probably die trying to revive others.
Just tried it again, could not get one of the gorillas lured no matter what. No idea why. Ended up ragequitting because even with just one alive it takes more than 3x as long. -_-
Do it without armour next time like you did with p3
I could definitely do it, but Lyssa would really suck… same with Grenth 2nd part :P
Even if dodging the green things reliably is possible with precise timing, one wouldn’t be able to unless they had somebody kiting gorillas for them. In a solo setting, it’s not practical because the gorillas can chain knockdown pretty much forever. >_>
If I’m wrong about that then all hail the first person to pull it off.
Btw, you have to be VERY far on the opposite end to where the gorillas were in my video to not have to worry about any of them becoming aggressive when you start ranging the boss. In fact I think in my Melandru highlight the NPC died because when he smacked him, the gorillas took notice and came after him.
EDIT: Ah you just added the “but im not sure if the gorillas will move” part now, whoops. I guess the short answer to that is yes they will move :P
Dub’s Lupi swag video is still the funniest lag video I think I’ve seen in regards to gw LOL
I will duo Arah P4, but that’s it. PM me if you ever want to; worst case scenario is I’ll tell respectfully tell you that I’ll do it later
I’m on EU btw.
kitten you miku for sharing the melandru tactic (not that it matters since duoing is more efficient :P) nice job though
<3
I think I figured out why it sometimes doesn’t work or only works for like 1/3 gorillas. It depends on Randall. If he’s an kitten and moves out too far or away from the spot you died, it’ll mess up. I don’t know if there’s a reliable way to prevent him from doing it (I doubt it) but yeah. Get him to die in the right spot and all is well.
wheres the dolyak signet and banner of tactics? i’m disappointed