S3 is great, once you learn it’s knack. You can cancel cast the clone animation allowing an instant swap/instant immob, it takes a bit of practice, but is far more reliable and cuts off a 1/4-1/2 second casting.
This is indeed not correct, but cancelling sword #3 can still be good to do as to get another autoattack where you would usually aftercast it. Also with sword #3 remember that you should not always use it immediately, especailly since it is very very likely to bait out a dodge. Instead you wait and use it to immob or just teleport to confuse the enemy.
I’d advise you to start with the basic mesmer stuff first, like getting better at when to shatter and such. F2 you oftentimes don’t want to use with many clones up, as you will probably need those clones for one of the more important shatters.
In terms of distortion, which you say you have trouble with, you should use it when you are going to take damage rather then when you have taken damage. One reason for this is that if the opponent it for example throwing a chill nade on you, it will likely kill your clones thus shortening your distortion. This is especailly true for sword build, since you probably have the trait that resets shatters on 50% hp. Something to remember as a general thing is that you can ddodge just before the distortion to get an extra second of it. Usually you can regen the lost endurance withing the invulnerability duration (almost).
Diversion can be even harder to use than distortion but there are a couple of ways you can use it. Either you can make use of illusionary persona and inteuupt some skill, for example a heal, a prybar, a burning speed ETC. The other good option you have is to be aware of your clones’ positions (this is really important always) and line up a “dazetrain” by letting your clones run at your opponent in a train to get multiple dazes/ interrupts.
When opening a 1v1, it depends on what class you are up against (of course). But as a general thing, you shouldn’t be bent on using a classic shatter open that you see in combo videos or whatever- those are often not the best way to win a duel. Vs most classes, it is good to pressure from range with your greatsword and wasting their cooldowns. Then you can go in with sword and try to for example immob into mirror blade. Something to keep in mind is that you cannot trade with ANYONE. Therefore you need to avoid high damage skills and pressure them back as well as you can.
Some builds on some classes are of course best duelled differently. Vs power ranger, for example, it is usually a good idea to ot pressure from range as you will die. Quick bursts and stealth as well as distortion reflects are important in this matchup. Something to remeber vs some classes (mesmer, theif etc) is that prestige is often better used in melee range to get the blind off.
If you play mesmer decently, you will have little trouble in most situations. The problem really arises when fighting decent thieves. This is were you need to use cooldowns and terrain efficiently and with habit. VS DP panic stike, really try to interurpt their heartseeker in black powder combo- it will really screw them over. When you have played a mesmer for a while and perhaps duelled thieves you will also get a feel for when they will jump on you. If you can predict and dodge a steal this way you have a much bigger chance to win. Vs most classes, thieves especially, you will need to use blurred frenzy defensively.
After you are confident with mesmer, you should try learning more advanced techniques such as blurred frenzy stow and illusionary wave cancel to bait dodges. But i think you have a while to go first.
Phew, tha t was an essay and a half. =S
^ Usually only characer that i play on


