^ Usually only characer that i play on
^ Usually only characer that i play on
Illusionary Reversion: Updated functionality. You must shatter at least 2 illusions in order to generate a clone from this trait. (You do not count as an illusion towards this total.)
- Yeah I know this one probably stings but when we started looking at it it was pretty silly that this trait could let you get so much power out of just using all shatter skills back to back.
Wouldn’t it be more plausible to set an ICD of lets say 5 secs to prevent chain shattering? I also thought, this trait was intended to eliminate the need for DE.
ICD is another option I think. If it proves too weak in the next BWE we can look at trying this or some other solution.
It was OP in the last beta test. But ONLY If you used it in conjunction with deceptive evasion. This nerf will once again force mesmer even more to use DE. In my opinion the only way to ever possibly fix the problem of DE reliance is to make a baseline choice for mesmers where they could choose between clone on Dodge and clone on shatter- or alternatively- no clone generation at all for phantasm builds. As it is, noone will use traits that compete with Deceptive evasion seriously.
I didn’t get too much time testing lost time, but i heard many complaints and it was very powerful combines with spatial surge. I think the funcionality will have to be Alfred somewhat or it will be op on greatsword and useless on every other mesmer weapon.
^ Usually only characer that i play on
I think we can safely assume Necro Cele is the best at killing Cele ele while not losing the point in 5 secs. Even Noscoc feels confident 1v1ing top tier eles. The problem is that once the enemy team +1 the ele, the necro has NO chance of escape, unlike the ele who could easily escape.
^ Usually only characer that i play on
I too have felt that the boons from SoI felt a bit off, seemed like Aegis, Might, Protection and Retaliation are heavily favoured. Did a bit of testing myself and stopped once I got 5 Furies. I did actually get Vigour once, seems like it’s just very rare.
Aegis: 26
Fury: 5
Might: 21
Protection: 30
Regeneration: 15
Retaliation: 35
Vigour: 1Combined with your results, we get:
Aegis: 19.66%
Fury: 5.56%
Might: 16.24%
Protection: 23.93%
Regeneration: 11.54%
Retaliation: 22.65%
Vigour: 0.43%Think this might be a good time for a suggestion too… why not remove Fury and Might from SoI’s procs? Fury is rare anyway and one stack of Might is just sad. That leaves SoI with just defensive boons, which I think suits it better. Then equalise the proc chances so they’re all 20%.
Also remove Swiftness from Chaos Armour’s random procs please. The original Chaos Armour didn’t have it, it was added when Protection was changed from a random proc into always granted on casting Chaos Armour, which was then reverted back again but Swiftness remained.
I had almost forgotten about the chaos armor swiftness by now, but i really agree. Maybe make a thread on it to draw attention? I think many people (including Devs) have forgotten. At the moment, chaos armor isn’t even used in PvP by the large majority of players.
^ Usually only characer that i play on
Thanks for this!
Side note: What if the signet could draw a boon from an enemy near you, similarly to for example Plague Signet which draws Conditions from allies. The cool thing is that Blurred Inscriptions competes against Shattered concentration, so it could provide an alternate form of boon strip?
^ Usually only characer that i play on
Yea, we always accept out fate as “the buggiest class ingame” – remeber back when warden didn’t attack for 6 months? – hehe what a time …
Indeed, when i am going to try something on mesmer i pretty much always go on the forums/wiki/reddit and make sure the skills and trait i want to use actually work. Just an example is how inconsistant +daze duration has been from for example Confouding Suggestions and Mesmer runes. You can never quite be sure. I never felt this way when playing other classes, except maybe ranger- probably the second buggiest class.
^ Usually only characer that i play on
Arenanet! You wanted to promote build diversity, so PLEASE fix the bugged skills and traits, for example Duelist’s Discipline. How do you think anyone is going to play non-meta builds if you don’t help the other builds actually work?
^ Usually only characer that i play on
Dragonhunters didn’t lose their virtues and Reaper didn’t lose their DS. They were both modified into something different.
Exactly, so why can’t distortion be modified into a time reversal spell? You are contradicting yourself since dragonhunter didnt gain a fourth virtue and reaper didnt gain any additional skill, their profession mechanic was instead modified into something more thematically fitting. I would say a continuum shift is more thematically fitting than a straight up invuln for chronomancer.
Okay. Tell me how to make Distortion into Continuum Split without fundamentally changing the core of the Distortion skill or making the Mesmer ultimately weaker for the trade-off. That’s been the rule so far, so I’d like to see how it works out. As it stands, if you just removed Distortion and put Continuum Split in its place, no Mesmer in their right mind would make that trade. It’s a bad trade.
(Also, tell me what Elementalists give up when they take Tempest and gain four new F1-4 skills. A trait line doesn’t count, because obviously that doesn’t count for Chronomancer. And don’t say “it’s different because overloads suck,” because they’re obviously not supposed to be bad and will likely be buffed/tweaked before launch.)
Tell me about how dragonhunter f1 is now a projectile. Or how F2 is now a leap. Or how reaper shroud now has completely different skills. Distortion is a defensive skill, CS is a dfensive (and additionally- offensive skill).
^ Usually only characer that i play on
I like how people just say it’s “balanced” without that even being the point here. The point is Stealth, which is basically the Speciality of thief is getting stolen by a mage that can make clones and teleport a whole team too. #ClonesForThieves
well they can already summon thieves
^ Usually only characer that i play on
I suppose he means If mesmer could spawn many more clones but only shatter max three at a time.
^ Usually only characer that i play on
Illusionary reversion doesnt work that way
^ Usually only characer that i play on
Luckily, the devs have already obviously rejected foolish ideas like this one. Many people complain that the balance devs don’t pay enough attention to the forums. I, on the other hand, would be perfectly happy if the balance devs never read a single forum post that wasn’t a bug report. While I more or less continuously malign the competence of the balance devs, the general intelligence of “suggestions” posted on these forums make the devs look like a Mensa focus group by comparison.
I can tell you for a fact that none of the balance testers look at the profession forums while they are in the process of making changes. They look to actual tournaments and occasionally Reddit.
The devs have stated at least 3 times that all Elite Specializations will never take away mechanics of a profession, only add to or modify existing ones. They said this in the original Elite Specializations blog post—where they said that stronger mechanics will be given to E.Specs with only off-hands, again in the Chronomancer blog post, and a third time in the Dragonhunter livestream (although I think they were specifically referring to the Druid iirc).
No other current E.Spec has had a mechanic taken away (Distortion in Larv’s case). Dragonhunters didn’t lose their virtues and Reaper didn’t lose their DS. They were both modified into something different. The Tempest didn’t lose anything, but instead gained the ability to overload their attunments with no downside to them other than having a longer CD if they choose to leave the attunement (which can me heavily mitigated in their traits).
Warriors won’t lose their ability to burst, Engineers won’t lose their tool kits, Thieves won’t lose initiative, Rangers won’t lose their pets, and Chronomancers aren’t going to lose one of their shatters.
Dragonhunters didn’t lose their virtues and Reaper didn’t lose their DS. They were both modified into something different.
Exactly, so why can’t distortion be modified into a time reversal spell? You are contradicting yourself since dragonhunter didnt gain a fourth virtue and reaper didnt gain any additional skill, their profession mechanic was instead modified into something more thematically fitting. I would say a continuum shift is more thematically fitting than a straight up invuln for chronomancer.
^ Usually only characer that i play on
kittening christ. Both torch stealth and EVERY single shatter can be walked into to reveal the mesmer, similarly to black powder. You can also see the blast and hear it.
^ Usually only characer that i play on
It would be ok if they replaced distortion, but made CS 60 sec base cooldown, and removed the crystal from it- making it more reliable. Then i would be fine with this. Otherwise HELL NO.
^ Usually only characer that i play on
I would actually be okay with it if they lowered the cd on it. Not 100% yet, but i think so, anyway.
^ Usually only characer that i play on
I would hate reversion If it got an icd and probably stop playing the game altogether again. I would rather want a rework of it. Icd makes it unpredictable and would hinder any thought behind using it- unlike for example Dodge clone.
^ Usually only characer that i play on
With how strong some of the transform elites are(mostly rampage, Lich form is less of an issue but still needs to be dealt with), double Moa really isn’t as OP as you think, especially since it’s best to have Moa off cd for when the enemy warrior eventually rampages. Using Continuum Split purely to Moa again is honestly a waste compared to the damage/party support you could provide in that time. Moa also has a 1 second cast time, can be blocked, evaded, invulned and get stopped by line of sight.
People just like complaining about Moa despite it’s obvious counterplay. If it had a shorter casttime I’d maybe sympathize, but it’s a single target elite, you should be punished for not avoiding it.
I would agree, it is easily counterplayed. But then i remember stealth exists. Sadly nothing will be balanced since stealth is so op in this game.
^ Usually only characer that i play on
@tobascodagama.2961
You do realize that it takes no skill to land Moa if you knew how to dodge count and wait out stability with diversion or daze mantra right? And you have two chances to land it because continuum shift.
Also, chronomancer makes the stun signet super broken it’s not even funny. It is the most over-powered stun lock that I’ve ever seen in my life on top of the reset.
If Mesmer skills took any effort to land, chrono would be balanced.
By that logic nothing in the game takes Skill to land. Just count dodges and wait out cds. In terms of mantra+stun trait – yes, it is pretty dumb. But it has NOTHING to do with chronomancer so please stop trying to get the wrong things nerfed which is what usually happens. Also, in top tournaments recently the mesmers have been using stealth instead of mantra. But stealth and PU is a completely different story that has no place in this thread. Additionally, stun signet is not op in any sense of the word. Single target, dodgable, weak utility Skillad that wont be used over portal blink decoy.
For other people:
Slow is actually the thing that seems pretty op because of insane uptime. If anything should be nerfed first, it is that.
^ Usually only characer that i play on
The problem is that mesmer is actually not countered by any class and really hard to focus. If you try to focus a mesmer he can simply clone-swap, making you lose the real target, stealth, teleport, active sword skill 2 to be untouchable and F4 for the same effect, but reflecting projectiles (if you use the trait).
Now, Chronomancer is a very good Specializzation (the best of all we’ve seen, i think). Good weapon, good design, good utilities (sometimes they require a good situation to deal it’s best but they’re good) and very good traits that focus on manipulate the Time.
But, comparing with the other specializzation traits, Chronomancer traits can be used in All the actual builds, granting Always greath things. Slow to defend and quickness to attack, extra critical against slowed enemies (very good in pve but lesser good in spvp), but the 2 main problems can be: “Every Time you Shatter you Obtain” a Clone and “The First time for a Phantasm that be Shattered it Turn Back” (if you shatter a phantasm and then make another and shatter again the one that had alreaby been shattered die but the new one come back).
That two traits need a BIG ICD!!!
Come on, a good mesmer can play with 2 clone/phantasm near you ALL THE TIME!!!!
I’ve make a try and a Chronomancer can Shatter 4 times in 9-10 seconds!
make clones – F5 – make clones quickly by dodge, utility, weapon – Shatter – Signet – clones – Shatter – F5 – repeat.All the other specializzation grant a specific playstyle: Dragonhunter focus on the LB and the new Virtues; Tempest focus on Overloding attunements, warhorn and auras, creating a specific support focus for the specializzation; Reaper focus on Chill (chill, chill, chill everywhere!), vulnerability and Reaper Shround (but only a little useless trait for shouts…), granting a good direct damage build that point to slow the enemy (but that work bad in spvp… ouch…), they only forgot to add something good for condition damage, making that specializzation good only for direct damage in RS.
Chronomancer is the Only Specializzation we had the chance to see that don’t focus the player on a new build. At last your wells can help the team and do great things in www, the same for the shield, but if you want use only the traits and the shield (very good in spvp with block and quickness/stun skills) you can make any build you want. You’re not forced into direct damage build or a condition build or a support build or a new kind of build. Conversely, you are pushed to use it in every single builds you already have, making them Better!
Chronomancer is the Only Specializzation (but, yes, we know only 4 of 9) that had obtained a Totally New “F” Skill!!!
There’s 2 things that ANet can do to balance the Chronomancer.
1) Put a ICD into Illusionari Reversion of 8-10 sec and a ICD into Chronophantasma of 10-12 sec. (there’s also Seize The Moment that can need a ICD, that combined with some F skills and utilities can grant a insane amount of quickness)2) Cancel the F5 and make it REPLACE F4 skill. Them bot grant survivability and they can be replace each other. The specific trait can make the Continuum Split mark reflect projectile, making it harder to destroy instead of making you reflecting projectiles when obtain Distortion by that shatter skill.
That will make the Chronomancer more in line with all the other specializzations and lesser “OP” when used combined with the actually powerfull build of the mesmer. Granting it to remain a very good choice to do but lesser OP than actually is.
Expecially for the traits that grant you to obtain back your phantasm and a clone, that make the mesmer able to use it’s Fx skills too often and without the need of a single skill but all in passive.
Dont listen anet
^ Usually only characer that i play on
No, Powercreep is bad, stop buffing everything until we can either oneshot each other or nobody ever dies.
Regarding the OP, this seems like something you randomly threw together in a minute. Except for the banner traits, none of these has a reason to be baselined.
no, this is not power creep.
power creep means making warrior more powerful, adding these 5 removed traits as baseline will not make warriors any more powerful.not randomly. these traits are old warrior traits that were removed.
you want reason? fine, i’ll give you some reasons.by the way, mesmer got 6 baseline traits that never had any good reason to be made baseline traits too. at least that is how i feel about them. hows that? see what i did?
anyway, you want reasons:
1. short temper
it is only natural for warriors to feel angry when their attacks are blocked, gaining 1 adrenal and 1 might 5 s is perfectly natural as it fits with the warrior theme.2. thrill of the kill
again, another natural trait for warriors, it is very natural for warriors to feel excited after they have made a kill. this is justified as a baseline trait.3. turtle’s defense
warrior is master of defense, wearing heavy armor, of course it is natural that they know how to defend themselves better after being hit by movement impairing conditions. this is natural defense.4. desperate power
warriors cannot stealth, cannot teleport, cannot enter death shroud, cannot summon illusions, cannot give protection boon to themselves. warriors can only face tank damage that long before they go down. it is perfectly fair for dying warriors to deal a little bit of more damage. this is normal.5. furious speed
warriors are always angry, it is normal for them to get angrier and faster after landing a critical hit.there you go.
i gave you 5 perfectly good reasons why these 5 traits should be made baseline.
If you are adding free additional stuff to a class, it is powercreep. It makes warrior have more stuff åka more powerful.
^ Usually only characer that i play on
i dun know why people is defending something that is broken…memser now can use their elitle twice in a row..MOA TWICE IN A ROW…i dun know why the so call pro memser think its ok
and engi can use it aoe with shorter cd
^ Usually only characer that i play on
“Mirror Blade can be blocked. I have zero clue why there’s a Unblockable slapped onto this trait. Yields too much damage at too high of a range. If it can be blocked, it’s fine.”
If you don’t have a clue why mirror blade is unblockable, you probably don’t know much about the game, im glad you aren’t balancing. If it weren’t unblockable, a player reflecting a mirror blade would get a clone of his own attacking the mesmer- that is just how clone generating projectiles work in this game (see scepter). That’s also why things like earth dagger 3 on ele is unblockable- it would create some weird functionality if it weren’t. That being said, i think mesmer does need nerfs, but then again, i don’t even play the game anymore so i don’t mind.
^ Usually only characer that i play on
No other class can click one button and do that bullkitten even mesmers and theives have to press a couple.
mesmer izerker or confusing image = dead theif backstab = dead
not even close, and zerker can’t be done from stealth- it will be just as easy to dodge.
^ Usually only characer that i play on
It works, it has a new delay before the clone is summoned however.
^ Usually only characer that i play on
The stun on daze isn’t inherently overpowered in most builds, for example some sword/staff build like mesmer used a long time ago. However, which the massive burst that comes with the greatsword, it does become a bit over the top (mainly because of mirror blade and maybe zerker). It is hard to chance greatsword without destroying it so i do think changing either CS, MoD or both is needed. To be honest, almost all dazes on mesmer has counterplay except for the mantra. Even IP diversion can be avoided by not staying in melee range.
^ Usually only characer that i play on
Yeah its bugged. Can’t remember how long or so, but it does indeed inflict a short duration daze instead of a stun when i tested it as well.
^ Usually only characer that i play on
Mesmer is a bit on the strong side as you all know. Without nerfing the trait in a major way, i suggest the random condition is removed or changed. The 33% chance to get blinded isn’t very skillful, and besides, even without cripple/chill/blind the trait is still amazingly strong!
What?! LOL
This is a ridiculous nerf. Sorry. And besides, if you want to nerf anything on Mesmer, this is the wrong trait to focus on darling.
CI is perfect as is and works perfectly with the theme of Chaos.
It doesn’t even have to be a nerf. I said it could be changed. This means for example making it 100% chance to blind- no cripple or chill. In no means is this a “rediculous nerf”. P.S. don’t use words such as " darling" to try and belittle someones opinion, please. ^^
What does “without nerfing the trait in a major way” mean? Just a slight nerf?
What is the justification for balancing CI? I don’t see where you’ve spelled out why other than implying that the 33% chance at one of the conditions is “skill-less”.
I gave my opinion that is should be either nerfed or changed, reason being that i am all for traits with predictable counterplay- you know what happens If you get interrupted by a ci mesmer. Suddenly the victim can use a blind immune skill like utility goggles, for example. He knows he is going to get blinded on the interrupt. It can really turn a fight around with a 33% chance otherwise, which is something that i am against. It also helps bring the action away from the condition bar UI, like ANet wants. This is what i mean
^ Usually only characer that i play on
Mesmer is a bit on the strong side as you all know. Without nerfing the trait in a major way, i suggest the random condition is removed or changed. The 33% chance to get blinded isn’t very skillful, and besides, even without cripple/chill/blind the trait is still amazingly strong!
What?! LOL
This is a ridiculous nerf. Sorry. And besides, if you want to nerf anything on Mesmer, this is the wrong trait to focus on darling.
CI is perfect as is and works perfectly with the theme of Chaos.
It doesn’t even have to be a nerf. I said it could be changed. This means for example making it 100% chance to blind- no cripple or chill. In no means is this a “rediculous nerf”. P.S. don’t use words such as " darling" to try and belittle someones opinion, please. ^^
^ Usually only characer that i play on
Mesmer is a bit on the strong side as you all know. Without nerfing the trait in a major way, i suggest the random condition is removed or changed. The 33% chance to get blinded isn’t very skillful, and besides, even without cripple/chill/blind the trait is still amazingly strong!
^ Usually only characer that i play on
Signed. Mesmers and thieves are absurdly op right now. Nerf please. Balance please.
Thief/mesmer has been brokenly good for 3 years. Doubt it will suddenly get a nerf lolz
Mesmer didn’t even play Greatsword during all those 3 years – There was no mirror blade stealth burst in top play. I can do the same thing:
“Guardian has been in top teams for 3 years, first bunker now dps, it needs nerf.”
Mesmer/thief gank squad has been OP as kitten since release bro sorry. And who cares about greatsword? mesmer was amazing even before they lol buffed greatsword. Doesnt matter what they run. They were too good before the patch. Too high damage. And they just made everything baseline.
“Mesmer/thief gank squad has been OP as kitten since release bro sorry”
That is not an argument. At all.
If you want people to agree with you, there is a very good trick for that: good arguments. While i educated you on history, you gave me the typical 12year old response “sorry bro”, simply suggesting you think your opinion is above everybody elses’. Go watch some team paradigm vs tcg or something. The thief+med combo burst doesn’t happen. It just doesn’t. Guardian has infact been able to substitute the mesmer role in 2015 thanks to better sustain and support via condi removal and whatnot.
" brokenly good" sounds like extreme hyperbole to me. Wouldn’t TCG havet won vs the Abjured in WTS china If mesmer + thief always has been so broken?
That being said (yes, i’m saying it again) mesmer is at this current moment, op. And i personally would rather have the old mesmer back.
^ Usually only characer that i play on
It works, but stealth is honestly kinda op so keep that in mind.
^ Usually only characer that i play on
Signed. Mesmers and thieves are absurdly op right now. Nerf please. Balance please.
Thief/mesmer has been brokenly good for 3 years. Doubt it will suddenly get a nerf lolz
Mesmer didn’t even play Greatsword during all those 3 years – There was no mirror blade stealth burst in top play. I can do the same thing:
“Guardian has been in top teams for 3 years, first bunker now dps, it needs nerf.”
^ Usually only characer that i play on
Why was weakness added to power block?
I feel like salty jelly on necro when some have almost equal uptime on a debuff, and its part of the instaburst rotation/opener,
while i need 2s of cast/aftercast/landtime/no blind to land weakness – and that is mostly after the 15k opener while i would need it also instastart.
They said it was because they felt bad power block didn’t have an effect on thief.
^ Usually only characer that i play on
Mesmer, thief combo has always been broken and easy mode in gw2 pvp. Nerf please
I suppose you mean greatsword mesmer burst + thief burst. Funny that you say has “always been broken” when mesmers in the past played sword staff without GS.
People need to stop saying baseless things to ger their point across.
That being said, mesmer does need nerfs.
^ Usually only characer that i play on
There is NOTHING hard about disengaging with stealth, abusing instant cast combos, and spamming evades while you do so.
Mesmer has ALWAYS been a zero skill class. Get that into your head people.
Absolutely kittened that people write these things just because the patch has come. Mesmer is easy post patch, yes, but before patch every other meta build was a snoozefest in comparision to old mesmer. Engi was almost up there.
^ Usually only characer that i play on
Its not bugg /texbi
^ Usually only characer that i play on
Mesmer DPS builds have no sustain.
You need to counter their initial burst attacks,
and you need to put pressure on them asap.
CC them and use some short of burst on them.
They can’t stand a lot of pressure.You need to make them
go defensive.Since you play a Ele,you can freeze them with
your Frostbow 5 and finish them with 2 and 4.
Just make sure to anticipate them using Blink and make you
waste that burst.
I would agree, but inspiration med has more heals than a guard does.
^ Usually only characer that i play on
I think like always condi is the best way to deal with mesmers. If they are in inspiration they have some counter to it but i doubt most mesmers are currently doing that.
They should be. It is very very strong.
^ Usually only characer that i play on
Anyway, any sane person can tell 40 secs of stealth is abit out of control.
Not really. Thieves kill you as fast as any Mesmer and have any duration of stealth they desire. Seems we all got used to that, however broken it might be (“GW2 only has short duration stealth” my… wordfilter). So yeah, please keep it, few months and people got used to it on Mesmers and we can finally remove non-specced MI because frankly it’s rubbish without the trait.
That’s my main issue, in any case. If the duration increase is that strong, that hints at a way bigger problem IMO: Baseline is too weak.
It is CONDITIONAL recharge so it should give more recharge than flat recharge when you put effort into it(as you can’t have it up all the time).
That might be part of the issue, in any group or raid it’d be very easy to just have Chaos Armor up, period. It’s not exactly a rare combo effect, caused by leaps and blasts. And we got a very low CD leap + a direct skill + got the fields + everyone else has tons of blasts.
Maybe making it dependent on something less common would make it better.
It only works on chaos armor that the mesmer hinself creates
^ Usually only characer that i play on
I stealthed from the gate of foefire all the way to the point at mine. There was an ele at the point. I decided to simply stand there. Breathing down its neck. I then went for the burst and wiped out 75% of its HP with just mirror blade spike. Then I went back into stealth for about 15 seconds. The ele got bored of being there and left the point. When he did, I capped the point and he had to come back. I then got back into stealth, went mid and blew up some thief.
Long story short: You don’t.
Mesmer is completely broken now. There is absolutely 0 counterplay with blind on shatter going through evade, a guaranteed stun whenever you want to burst (which 100-0’s almost anything), PU making mesmers godmode, and a whole bunch of other things I can go on about. Pretty much this tells the story lol.
I will lay out some things:
Inspiration tree: Way too much heals support condi remove. A decent inspiration mesmer is at the moment fairly unbeatable in duels. (Except with some cheese builds). I good way to nerf it for shatter builds without breaking it for support/healer mesmer (which isnt op) could be to make the shatter heal scale more from healing power. At the moment it heals 1,5k or something from shatters on zerk build.
Confounding suggesions Instant hard CC is incredibly strong and very probably OP. In combination with daze mantra it is way too strong. Its hard to say if it is the trait or the mantra that needs a nerf.
PU Boring and cheesy to play against, similar to shadow arts thief. Stealth and oneshot with little to no counterplay. Will probably need to be nerfed to at least 50% or something. Personally i would replace it with a more fun trait.
Also, at the moment sword mes seems stronger than staff mesmer. This is because of blurred frenzy countering oneshots and the prestige allowing more stealth oneshots.
This is coming from someone who plays mesmer exclusively. Mesmer is absolutely broken at the moment.
^ Usually only characer that i play on
(edited by Quadox.7834)
Wanted to clear something up:
Power Block had its damage unintentionally increased with the 6/23 release. The reduction wasn’t a “nerf” – it was a bug fix. It still does the same damage it did before the 6/23 release.
As for Maimed, we wanted to address it before the build went out but we ran out of time. I agree that it would have been better to have adjusted it before you guys got your hands on the new build, but there just wasn’t time. Sorry about this.
For staff cd trait – conditional recharge is something new we’re trying out. The high cd reduction uptime that we were seeing right out of the gate wasn’t something we felt comfortable with. If it feels really weak after this we’ll come back to it and look at it again.
Anyways, as Peters said, we’re keeping a really close eye on everything right now and things will definitely continue to shift as we discover and evaluate how things take shape across the game.
Hope that addresses a few of your questions.
Night!
Mesmer does need nerfs, so you are on the right track for sure! But the staff trait was probably the LEAST needed nerf on mesmer. Most people used and would have used sword anyway. It is inspiration you need to take a look at, as well as a couple other things. Staff was already a worse weapon than sword torch for most situations.
EDIT: This trait actually required the player to think somewhat, so please don’t bring back 20% flat reduction! It should be weaker (than 20%) if you only get 1 chaos armor, but stronger if you get 2! The sweetspot should be around 3,5% or something.
^ Usually only characer that i play on
(edited by Quadox.7834)
Still thief /15chars
^ Usually only characer that i play on
Josh you guys really did a number on this game…
It’s literally who can 1shot the other opponents the fastest…
I don’t know how it’s competitive play but hopefully the next balance patch you guys put out isn’t 6 months away….
Right now it’s comes down to which team focus’s a target a little bit harder…. It’s kind of ridiculous.. there really is no skill in that.
But I guess I had fun the last 3 months, and thank you for that.
So far it didn’t go 6 months, but 6 hours. Mesmer has had 2 nerfs/changes already.
^ Usually only characer that i play on
Mesmers: These guys feel a bit weak
LOL
.
PU should be nerfed, else it is ok. If you are having trouble vs an interrupt mesmer, fake casts are REALLY important in this patch.
^ Usually only characer that i play on
I would rather see damage in PvP reduced overall by ~30%. Anyway, if they won’t reduce damage somehow close to prepatch, for sure I won’t buy HoT.
Why? So you would rather keep automatic air/fire procs and remove damage from actual skills?
^ Usually only characer that i play on
This game has lost the little skill it had left imo. I’ll play and have fun. But this is the end of any competitive play this game had left. There is no skill at all. For example, one auto attack from an engineer can inflict around 8 stacks of bleed and 4 burns and other condis. Where is the skill and counter play to this? The only way to avoid damage reliably is to never get hit. Which is not viable because auto attacks happen all the time. Auto attacks doing 12k are not a good thing
This is because of sigil procs and rune procs. Post your opinion in my thread i just made!
^ Usually only characer that i play on
The primary reason for many why sigils (in particular perhaps air and fire sigils) HAD to stay in PvP was because tanky bruisers such as celestial builds would take over and things would never die. Many players with both medium and high skill levels have stated this opinion. And i agree.
But now, with this new patch, burst damage is much much higher and condi spikes also much much higher. So can we finally please remove sigils from PvP? This would reduce the burst damage while keeping the fun that this patch has introduced and at the same time making the game much more skillful. Obviously, we could keep some sigils if needed. The main culprits are in my mind:
Air
Fire
Geo
Doom
Energy
Leeching
Hydromancy
Please tell me your opinions and if i forgot some sigil!
^ Usually only characer that i play on
Thief and Mesmer can protect against invulnerable stomps :o
And ele
^ Usually only characer that i play on
thieves are getting asploded left right and centre. thieves who i remember being very, very good before patch. it’s really rough for them right now.
it’s really interesting actually. we all cried when we saw thief and engie spec changes, yet theyre the ones struggling the most in this new age. they just cant live long enough =(
Definitely not true, i was garbage on a thief pre-patch and now I’m actually doing alright.
The very simple reason is because it is easier to kill and easier to die now. The damage has just gotten higher. This could be interpreted as the risk vs reward factor has increased.
^ Usually only characer that i play on
Post patch:
-More fast paced and exiting combat
- Less celestials running in circles proccing geo/doom sigils
- Probably need to go clerics or soldiers if you want to bunker- not cele.
Possible suggestions for Anet:
Introduce tanky amulets since damage has gotten higher for example
v
Healingpower, toughness, vitality
^ Usually only characer that i play on