Showing Posts For Quadox.7834:

Non-meta broken builds

in PvP

Posted by: Quadox.7834

Quadox.7834

Mesmer’s stun/daze (confounding suggestions) is not unblockable. Mind Wrack is not unblockable. Mind Stab is not unblockable

Yaniam [Mesmer]

^ Usually only characer that i play on

Suggestions to Improve Base Power Mesmer

in Mesmer

Posted by: Quadox.7834

Quadox.7834

If its an F skill then it would be a shatter, so there would be nothing to retarget to.

That’s like a ranger pre-HoT saying “If we get a new F-skill, it is going to be a pet skill”. Yet they got an F5 that is completely different.

Yaniam [Mesmer]

^ Usually only characer that i play on

Suggestions to Improve Base Power Mesmer

in Mesmer

Posted by: Quadox.7834

Quadox.7834

Base mesmer needs a forced retarget skill. Even if it is in the elite slot on a decently short CD (think 25-35 seconds), we do need one on core mesmer.

I agree, there should be a illusion retargeting skill, and it could probably be on F5. This would only be for base mesmer and mirage obviously, not chrono.

Yaniam [Mesmer]

^ Usually only characer that i play on

RIP moa on core mesmer

in PvP

Posted by: Quadox.7834

Quadox.7834

As a long time mesmer main (since launch) and owner of 4 mesmers over 2 accounts, I have to say that no core mesmer gives a shoot about the Moa ‘Nerf’. Frankly all this attention on core mesmer comes over as insincere. Since the dawn of days mesmers have utilised either power shatter or pu in pvp, along with mass invis. Time warp nor Moa were viable options to take because of their cooldown. That has not changed with this ‘nerf’, and speaking from a pve or wvw, Moa is too insignificant to mean something in those game modes.

This nerf was for the preservation of the chronomancer and has not negatively affected core mesmer in any regards, because let’s face it, nobody uses Moa, outside of chronomancer.

Case closed.

Case opened.
LOL hahahhha.
Case closed by me.

Yaniam [Mesmer]

^ Usually only characer that i play on

Helseth - no more GW2 streams

in PvP

Posted by: Quadox.7834

Quadox.7834

I don’t blame her for doing this but GW2, Hearthstone & Overwatch? Boring.

I only enjoyed her stream when she played Blade & Soul but of course, she realised that it wasn’t casual as kitten and decided to give up while making excuses that you need to PvE too much etc. I can confirm, you do not.

BnS pvp seems mediocre i was going to getthe game but after watching some pvp on youtibe i decided against it, also i dont think you know who we are talking about helseth is a guy

Who is helseth? collero knows only of hairseth

Yaniam [Mesmer]

^ Usually only characer that i play on

Instead of Nerfing Dobule Moa

in PvP

Posted by: Quadox.7834

Quadox.7834

Why not improve the capabilities of the Moa form itself? So that the player while still at a MASSIVE disadvantage while in moa form can atleast make a more significant struggle. Especially considering the potential duration of the dreaded double Moa.

Increase the range on the 2 skill so that it can leap further distances.

Increase the animation speed of the 3 skill and increase its damage slightly.

Add a daze effect to the 4 skill (The screech) for the duration that the player is rooted during the cast.

This way the player while loosing access to his weapons, utilties, elite and even his class mechanic. Can still have an impact even if its just as a more “Significant” annoyance.

What do yall think?

The reason for nerfing double moa specifically is to not destroy normal mesmer more than it already is, whilst at the same time nerfing chronomancer. This is why essentially all suggestions that involve a blanket moa nerf should either not be applied at all, or be implemented in conjunction with a continuum split moa nerf (If it turns out that moa is still op without CS).

TL;DR I think it’s bad.

Yaniam [Mesmer]

^ Usually only characer that i play on

My suggestion for continuum split xD

in PvP

Posted by: Quadox.7834

Quadox.7834

Adding a cast time on a shatter is a pretty ludicrous thing to ask for. Shatter by design should always be instant. There are plenty of ways to fix moa without gutting the functionality of cs because of one elite.

Ideas N Stuff

- Reduce the duration of moa, “I suggested by half in my thread”
- Make it stun breakable “a little heavy handed but just throwing out ideas”

Gravity well and time warp are lethal sure, however there really isn’t a comparison between the three in terms of a turn around once the attack successfully lands.

Countless

Yes, don’t make it have a cast time. As long as we remove the elite reset it could be used for all sorts of fun and (hopefully) skillful ways. Intricate burst combos, kiting down ledges, and all that. I remember the first week after chrono was released, Helseth used CS on stream to trick people into following down ledges and then porting back up and such. Already, many people told him that eventually CS will only ever be used with: elite > Spam all high cd skills > Spam the rest. And sure enough, using CS for kiting or damage combos is now considered a huge misplay.

Yaniam [Mesmer]

^ Usually only characer that i play on

(edited by Quadox.7834)

[Video] Got to Legend as a F2P Mesmer

in PvP

Posted by: Quadox.7834

Quadox.7834

I don’t get the complaint about HoT builds being overtuned, on the video you basically implode anyone with a mind wack xD

I’m sure there were tougher nuts to crack but jeebus….

Also regarding your MMR hell rant there’s a popular belief here in the forum that making a new (F2P or otherwise) account, farming rank 20 in hotjoin and starting ranking puts you in better teams so it’s possible this is one of the reason you did 70 matches less. I highly doubt you alone carried every game. Looking at the scores there were blowouts for your team in ruby and in diamond.

10/10 entertaining vid though

“I don’t get the complaint about HoT builds being overtuned, on the video you basically implode anyone with a mind wack” – Comment of the year on this forum.

Yaniam [Mesmer]

^ Usually only characer that i play on

[Video] Got to Legend as a F2P Mesmer

in PvP

Posted by: Quadox.7834

Quadox.7834

This says more about mes than anything. Thieves can’t stealth one shot kill at range.

This is a joke, right? Please say it is.

Yaniam [Mesmer]

^ Usually only characer that i play on

[Video] Legend with F2P Mesmer

in Mesmer

Posted by: Quadox.7834

Quadox.7834

I did this too, and i have to to admit that most of the time shatter mes is a moa/portal bot.

Yaniam [Mesmer]

^ Usually only characer that i play on

Helseth - no more GW2 streams

in PvP

Posted by: Quadox.7834

Quadox.7834

the big difference being it’s not plagued by MMO problems and amateur devs.

Oh poor, innocent soul. If you knew Blizzard you’d know how absolutely garbage they are at balancing. Not a single one of their games is saved.

Overwatch is a solid game, but they’ve already shown during alpha and beta that they barely have any clue on how to properly balance out the relative small pool they have at the moment. I honestly lost count of the 180s they did. I expect kitten to really hit the fan as they introduce more characters.
If you’re really looking for a pvp game not plagued by problems and with great devs, you’re looking at Counterstrike or Dota.

Still, apples and oranges.
You couldn’t pick two more different games to compare if you tried.

Atleast blizzard has content tho.

Not sure about Content… way more sure about appealing to the largest casual player base of the World.

The place where Carebear rules.

I repeat, OW will get hundred thousands of streamers but the competitive play will be grind based like gw2 is.

Paragon system will be much more rewarding for competitive skill-based players.

It’s a shame it’s almost dead by default below overwatch due to the developer.

Yaniam [Mesmer]

^ Usually only characer that i play on

Competitive Ruling: Car Crashed and Vermillion

in PvP

Posted by: Quadox.7834

Quadox.7834

Gratz misha.

Finally best mesmer in proleague by a long shot.

Was already imo

Yaniam [Mesmer]

^ Usually only characer that i play on

Competitive Ruling: Car Crashed and Vermillion

in PvP

Posted by: Quadox.7834

Quadox.7834

Only a temporary ban… I’m surprised. Guess the community is too small to actually punish them.

Entire 2016 proleague season is pretty long. Also claim will be quote “revisited”. Of course this is a punishment.

Yaniam [Mesmer]

^ Usually only characer that i play on

Competitive Ruling: Car Crashed and Vermillion

in PvP

Posted by: Quadox.7834

Quadox.7834

According to our logs, the person playing as “Sam” was not the owner of the account

Out of curiosity, how do you find this information out. I know you wont say details, but it makes me question my privacy.

It’s very easy to find out. First, you look at the login history. Second, check the keybinds. Third, check the playstyle/build (and things like the order of utility slots). Finally, observe the game and deliver the ban hammer.

Probably IP actually but yeah.

Yaniam [Mesmer]

^ Usually only characer that i play on

My suggestion for continuum split xD

in PvP

Posted by: Quadox.7834

Quadox.7834

Everyone here realizes that you activate the Moa first then CS? You can’t prevent the use of elite skills if elites are used first and then CS is used before the elite is resolved.

Ehm.

Yaniam [Mesmer]

^ Usually only characer that i play on

My suggestion for continuum split xD

in PvP

Posted by: Quadox.7834

Quadox.7834

4500 ranked qs on mesmer here. I agree, this needs to be done if nothing else to balance chrono in relation to normal mesmer.

At the same time, buff power shatter please (preferably not chrono power shatter). Kthnxbai.

Yaniam [Mesmer]

^ Usually only characer that i play on

Helseth - no more GW2 streams

in PvP

Posted by: Quadox.7834

Quadox.7834

they actually managed to make almost every hero viable in competitive play, PRIOR to the release

We must have been playing two different games. My overwatch is the game where every competitive team ever only played Lucio for support, then they nerfed him, and every competitive team ever started playing only Mercy in that role. Then they nerfed her, and everyone started stacking Zenyatta (why stacking characters is even I thing I don’t know) then they nerfed him, and everyone started picking only Lucio again. Devs literally spinned in place for a few months and they’re back at the start.

The Blizzard “balance” mentality is to pass the OP stick around while nerfing to uselessness the previous OP thing. I’ve experienced it for ten years and it doesn’t show any signs of stopping. But by all means, have fun with Overwatch, it’s still a good game at its core. It’s just a poor competitive game because Blizzard is behind it.

By the way, what do you mean with “RPG”? Overwatch has literally nothing in common with that term. It’s just a first person shooter with hero abilities.

They nerfed heroes to make other heroes viable? That alone is better than Gw2.

Yaniam [Mesmer]

^ Usually only characer that i play on

Dawn of the Mesmers

in PvP

Posted by: Quadox.7834

Quadox.7834

Increase blurred frenzy cooldown by 2-3 seconds.
Only gain access to deja vu if you successfully block 3+ attacks, decrease deja vu activation window by 3s.
Distortion only applies if the shatter successfully hits a foe.
Mental defender icd: 12s
Activating a skill now ends any currently active effect of the skill.

Thats all we need. Some decrease in invulnerability uptime. Some counterplay.
I didnt take your condi application, I didnt take illusionary reversion or chronphantasma (even tho I gladly would).
I didnt even take the split moa, only the double moa.
Further adjustments may be made as needed.

Another short sighted balance attempt that can’t look past this one build. Good job.

Just look at your Distortion idea. An F4 skill that doesnt activate when F4 is pushed? What are we? Barbarians from the days of Mesmer pre self counted as a clone, without the illusion line, bug effect and all? A history lesson is necessary here.

This one build is the only thing that annoys me. Im totally fine with other mesmers.
And: On noes, we actually have to hit a skill to get the benefits from it. Unthinkable!

Ross biddle obviously meant that you don’t consider builds like shatter when you made these uttely terribad suggestions. You misinterpreted it; your comment of “This one build is the only thing that annoys me. Im totally fine with other mesmers.” has no relevance.

Furthermore, an invulnerability skill that activates when you hit a skill? You tell me “unthinkable” so please go ahead and name all the other invulns the require you to hit an opponent. Ironically taking the condi application, illusionary reversion or chronphantasma as you pride yourself in doing, would be better than some of the things you proposed. The only thing that has any merit is phantasmal defender trait cd and shield block nerf.

Yaniam [Mesmer]

^ Usually only characer that i play on

Buff PU~

in Mesmer

Posted by: Quadox.7834

Quadox.7834

Please don’t buff boring traits like pu.

Yaniam [Mesmer]

^ Usually only characer that i play on

Playing as a Revenant

in PvP

Posted by: Quadox.7834

Quadox.7834

“700k on dh? I need to see a screenshot of that!”

  • Shows screenshot *

“Meh, high damage doesn’t mean anything.”

thnx m8, gw2 forums retains its spot as one of the biggest comedy exporters globally.

Yaniam [Mesmer]

^ Usually only characer that i play on

Possible Mesmer Breaker Bug

in PvP

Posted by: Quadox.7834

Quadox.7834

Are you aware that revenant unrelenting assault follows through Portals? Also, this only happens for this skill and will never happen with a thief. To clarify, he is not teleporting after you but rather with you.

Yaniam [Mesmer]

^ Usually only characer that i play on

Upcoming changes in Spring Quarterly Update

in Guild Wars 2 Discussion

Posted by: Quadox.7834

Quadox.7834

Clearly this is not the whole of the news for the update, merely the need-to-know stuff.

Clearly.

Source?

CAN YOU READ THE POST BEFORE COMMENTING?

“But as we’re locking in the contents of the quarterly update, there are some specific things I should tell you about today.”

Sorry, that was out of line

Yaniam [Mesmer]

^ Usually only characer that i play on

200k on so called "pros", why?

in PvP

Posted by: Quadox.7834

Quadox.7834

Ikr, I def agree but those folks (pro players) have to be rewarded with something or this game will die in a sec.

E sport sure is garbage now, NA teams are getting worse day after day!!

Not true, matches on NA between top 3 teams are closer than ever.

That doesn’t contradict his statement.

Yaniam [Mesmer]

^ Usually only characer that i play on

[Balancing] A power mesmer opinion.

in PvP

Posted by: Quadox.7834

Quadox.7834

As some one who has played only power shatter soloq to legend this season, i can agree with almost everything you said. I find scrapper, reaper, rev the most frustrsting to face. When it comes to the rest, they at least have clear weaknesses that make up for countering shatter med (thief for instance farms shatter now). Playing versus scrapper and rev is mainly painful due to the insane amount of sustain through blocks, evades, invulns, whereas reaper is hard to play vs due to the fact that a single chillbains + nightmare rune basically kills you.

Yaniam [Mesmer]

^ Usually only characer that i play on

Lets change exalted legend

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Posted by: Quadox.7834

Quadox.7834

Solo Legend=~80% (?) of ranked games to legendary division are solo.
Duo Legend=~80% (?) of ranked games to legendary division are duo que.
Phalanx Legend=~80% (?) of ranked games to legendary division played in a 3-5 man.

I like it.

Yaniam [Mesmer]

^ Usually only characer that i play on

Lets change exalted legend

in PvP

Posted by: Quadox.7834

Quadox.7834

What are some suggestions for Legendary Titles?

Dunno If it’s possible, but it would be really cool at the end of s4, having an achievement + title like “Ascension Legend” unlocked only If you reached in every season the legendary division (so you already have all primordial , exalted etc. Titles).

Really “legendary”

Interesting. . .

Alright let’s say that you need to include “Legend” in the title. What titles would you suggest?

Let’s be honest here, season 1 was crap both in terms of the meta (bunker mesmer and all that) and in terms of the fact that literally anyone could grind games to legend. I would not want this at all. Title for reaching legend 3/4 times (assuming 4 total seasons) would probably be fine, however.

Yaniam [Mesmer]

^ Usually only characer that i play on

(edited by Quadox.7834)

Pro League started (Shocker!)

in Mesmer

Posted by: Quadox.7834

Quadox.7834

I tested all power shatter build before season. Maybe I am exaggerating but to put in perspective, i think it is warrior level. Yeah, you can have some burst and contribute if you rotate well but you are outgunned by basically anything.

I dueled my friend’s necro many times with both my power and condie shatter spec(we are both average but were able to make into legend division with relative ease this season). The difference is night and day.

Personally I’ve had a lot more luck with power shatter. I don’t have as much experience with condition shatter, but from my experience it just felt lacklustre in teamfights and quite good in a 1v1 assuming your enemy doesn’t have decent condition removal.

I do think that in the right hands, condition Mesmer can be more potent, but personally I find power Shatter still quite good. It plays like a Thief with a lot of roaming and singling out enemies in teamfights, but comes with a lot more CC, survivability, and duelling potential. I also find that the interrupt playstyle with Power Block is far more suited to a more bursty build.

Of course, I’m in Ruby and I’m not an extremely active PvPer, so take all that with a grain of salt. I should also add that it’s rather difficult to play and has to work harder or take more risks to achieve the same reward that another class can receive much more easily. But I think it’s far from completely worthless. It has its merits.

Power Shatter is terribad. You are a moabot and portalbot with nothing else to bring.

Yaniam [Mesmer]

^ Usually only characer that i play on

scepter auto

in Mesmer

Posted by: Quadox.7834

Quadox.7834

No more condi meta please

Yaniam [Mesmer]

^ Usually only characer that i play on

IM A LEGENDARY WARRIOR

in PvP

Posted by: Quadox.7834

Quadox.7834

I actually met few warriors that did well in matches on the way to legend, idk why people freak out so much. Grats, OP!

I think it’s because they are stuck in “mmr hell” emerald and are mad that even a warrior is better

Yaniam [Mesmer]

^ Usually only characer that i play on

HoT destroyed PvP balance

in PvP

Posted by: Quadox.7834

Quadox.7834

The new trait system is what destroyed balance and the reason I left the game.

This this this this.

Yaniam [Mesmer]

^ Usually only characer that i play on

Pro League started (Shocker!)

in Mesmer

Posted by: Quadox.7834

Quadox.7834

Oh what a shocker…

/sarcasm

Yaniam [Mesmer]

^ Usually only characer that i play on

Finally left mesmer and not regretting it

in Mesmer

Posted by: Quadox.7834

Quadox.7834

Mesmer is not bottom tier. The world has not ended. Tangentially speaking, based purely on my experiences in this second season, Mesmer > Druid.

May Lyssa bless you in your adventures both in Tyria and The Mists!

Yeah condi mesmer is actually top tier at the moment. The reason i ‘quit’ is because condi mesmer is boring as fak, not because it’s weak.

Yaniam [Mesmer]

^ Usually only characer that i play on

Pvp better without Elite Specs?

in PvP

Posted by: Quadox.7834

Quadox.7834

Yes it’s much better without them, but they can’t really remove them.

Yaniam [Mesmer]

^ Usually only characer that i play on

Continuum Split needs rework

in Mesmer

Posted by: Quadox.7834

Quadox.7834

The reason i didn’t consider (2) was just because i don’t play skyhammer Of course you can use in that situation to survive, but you should not get yourself into those situations in the first place- the ideal way to use F5 is always with moa. If it was something like 40 (30?) second cooldown and no elite reset the uses would indeed be diverse and interesting. I really really want all these uses to be viable.

But… they are. Really – all those uses have achieved very real and successful results to me. Granted, most of them are WvW or PvE. I will concede that in PvP, yes, in most scenarios you’d want to cast your elite in CS, but to me that makes sense. The elites of every class are designed to be skills that make the biggest impact. Why wouldn’t you try to use them? If they make the elites unusable in CS, then they’ll just get replaced by some other powerful skill from a Mesmer’s kit as the “ideal skill to use”. Fact of the matter is, a total of six seconds isn’t much time, and you’ll want to use it wisely.

However, that shouldn’t stop you from using CS creatively. Sure, use it to double your elite, but why stop there? Why not use CS to follow up your elite with a double greatsword burst? Or maybe to cast Shield 5 twice in a teamfight for the AoE stun and the double cooldown refund? Or maybe to start a stomp, blink away, and then use CS to blink back and safely secure the stomp? A maximum of six seconds isn’t a lot of time, but it’s more than enough to cast your elite and leave you with plenty of time for some more dynamic/creative play.

If you are talking WvWvW then feel free to ignore my entire comment, i don’t play it.

Yaniam [Mesmer]

^ Usually only characer that i play on

Continuum Split needs rework

in Mesmer

Posted by: Quadox.7834

Quadox.7834

I’m sorry but none of these are good uses of CS. You should use it for 90- second cooldown on moa. The 8. is the only “good” thing out of these.

Come on now. Moa doesn’t have to always be tied to CS, simply because Moa isn’t a be-all and end-all ability that works in every situation. What would you have suggested I do in situation 1.) for example? Use Moa? I was alone; a Mesmer alone can’t kill a full-health Moa that knows how to dodge. I used CS to double my knockback and secure Stillness for my team. Also, I question why you consider 8.) a good way to use CS to avoid death, while in 2.) I use it to avoid death too, just in a different way.

Lastly, Moa isn’t even used outside PvP. A lot of the uses I mentioned are still completely viable in PvE and WvW. I’ve used the pseudo-Shadowstep in the Cliffside fractal to hit the seal and port back, an otherwise dangerous manoeuvre at high scales without CS. I’ve used triple blinks for mobility and quadra Well of Recall for out-of-combat alacrity. I’ve used perma stealth to solo certain fractals/dungeons. Etc.

Yes, doubling your elite or putting your elite on a 90s/72s-cooldown is a strong way to use CS, but that’s not the only way to use it. The sooner you start applying it to different uses, the sooner you’ll realise what a dynamic skill it can be.

The reason i didn’t consider (2) was just because i don’t play skyhammer Of course you can use in that situation to survive, but you should not get yourself into those situations in the first place- the ideal way to use F5 is always with moa. If it was something like 40 (30?) second cooldown and no elite reset the uses would indeed be diverse and interesting. I really really want all these uses to be viable.

Yaniam [Mesmer]

^ Usually only characer that i play on

(edited by Quadox.7834)

Ruby division makes people hate PvP

in PvP

Posted by: Quadox.7834

Quadox.7834

Getting ‘stuck’ in ruby is a very important topic regarding how best league should operate. We changed matchmaking to make the ladder more prestigious and so far it has done that. Divisions are aligning with skill level much better than season 1. The product of this change is that the bulk of players who hover around the middle of the mmr curve should stay in sapphire and ruby. Win rate will level out at 50% because there are plentiful players of similar mmr in the same division.

Should average players be able to climb out of the middle divisions by grinding? This removes prestige and can make matchmaking worse within a division, but always allows a sense of progression.

Should average players stay in the middle divisions because that’s where they belong at their skill level? This retains prestige and only improving skill will allow climbing, but rewards and progression stop at some point through the season.

Is there an incentive that could be added to league games for players who have reached their appropriate division and can no longer climb?

This post seriously seems like an inflammatory “git gud” post. Mechanical skill doesn’t matter in a game that’s more about how well you can outrotate the other team, and what comp your team is running. Face it, Evan. Your team has made a system that caters to ESL level players that are premade on TS.

There are SO MANY builds and classes that are just completely irrelevant this season. How does it show skill that I can get on a Necro (that I rarely play) and faceroll a mid fight and win just because Necro’s are just OP teamfighters? This game is really lacking in the “skill” and rewards department and it’s severely pushing vets (like me) away from y(our) game.

Fix the matchmaking. Base the enemy team on MMR as well. Make crossing divisions require a certain MMR. Increase MMR if you win. Decrease it if you lose. Divisions can be lost. Increase MMR more if the team you’re facing has a much bigger MMR and your team should statistically lose. Don’t decrease the MMR if your team was statistically supposed to lose.

I really don’t understand why your team doesn’t get this (not even) novel concept. It’s like you guys have never played ranked games before.

The system you’re trying to put on the majority of players caters to the minority. The system would work if there were more people playing this game, but thanks to your team not being able to balance to save your careers or add a decently rewarding system, or making a PvP lobby worth staying in, you DON’T have the population to make this system work.

Sorry not sorry for seeming angry. I just feel like y’all are so kitten out of touch with your playerbase. I hope for Anet’s sake that things change, and change quick, because there are other games out there, and more coming soon, that will REALLY hurt this one if things aren’t made better. (See: Crowfall, Black Desert Online, Over Watch, Paragon)

How does it cater to the minority, by which i suppose you mean esl players? Pretty much all of them hate it/are dissapointed.

Why ? Que times ? Rewards ? What ? As i heard from few of them, they are pretty satisfied that plebs are in the pit with plebs where they belong.

With the absolute lack of incentive and progression after legend considering the horrible “leaderboard” (if one could call it that) etc. Then there are other problems such as super long queue times after prestige 1 and such, which is likely due to the previous issue in combination with some other factors.

Okay thanks, i still don’t get it. Please explain.

There is WoW which is more competitive and popular then GW 2 pvp will ever be, and there is no rewards attached further you move in the rating (above 2200). Which is gained rather quickly within a season by Pro players.

Basically everyone who plays PvP nowadays need a reward to PvP in the first place ? Only i do see issue with it ?

I’m not talking reward as in gold or some other ingame currency. I am talking incentive. This incentive has to come from a well designed leaderboard (winrates included and more). The leaderboard has to fairly accurately convey who is the best- right now the top players on the leaderboard night as well be farming ranked with a premade. The olf leaderboard was certainly not perfect (it wasn’t even ingame), but even it was bettet than the prestige system.

Sometimes exclusive kitten like titles, skins etc. works too but mainly a solid leaderboard system.

Yaniam [Mesmer]

^ Usually only characer that i play on

Ruby division makes people hate PvP

in PvP

Posted by: Quadox.7834

Quadox.7834

Getting ‘stuck’ in ruby is a very important topic regarding how best league should operate. We changed matchmaking to make the ladder more prestigious and so far it has done that. Divisions are aligning with skill level much better than season 1. The product of this change is that the bulk of players who hover around the middle of the mmr curve should stay in sapphire and ruby. Win rate will level out at 50% because there are plentiful players of similar mmr in the same division.

Should average players be able to climb out of the middle divisions by grinding? This removes prestige and can make matchmaking worse within a division, but always allows a sense of progression.

Should average players stay in the middle divisions because that’s where they belong at their skill level? This retains prestige and only improving skill will allow climbing, but rewards and progression stop at some point through the season.

Is there an incentive that could be added to league games for players who have reached their appropriate division and can no longer climb?

This post seriously seems like an inflammatory “git gud” post. Mechanical skill doesn’t matter in a game that’s more about how well you can outrotate the other team, and what comp your team is running. Face it, Evan. Your team has made a system that caters to ESL level players that are premade on TS.

There are SO MANY builds and classes that are just completely irrelevant this season. How does it show skill that I can get on a Necro (that I rarely play) and faceroll a mid fight and win just because Necro’s are just OP teamfighters? This game is really lacking in the “skill” and rewards department and it’s severely pushing vets (like me) away from y(our) game.

Fix the matchmaking. Base the enemy team on MMR as well. Make crossing divisions require a certain MMR. Increase MMR if you win. Decrease it if you lose. Divisions can be lost. Increase MMR more if the team you’re facing has a much bigger MMR and your team should statistically lose. Don’t decrease the MMR if your team was statistically supposed to lose.

I really don’t understand why your team doesn’t get this (not even) novel concept. It’s like you guys have never played ranked games before.

The system you’re trying to put on the majority of players caters to the minority. The system would work if there were more people playing this game, but thanks to your team not being able to balance to save your careers or add a decently rewarding system, or making a PvP lobby worth staying in, you DON’T have the population to make this system work.

Sorry not sorry for seeming angry. I just feel like y’all are so kitten out of touch with your playerbase. I hope for Anet’s sake that things change, and change quick, because there are other games out there, and more coming soon, that will REALLY hurt this one if things aren’t made better. (See: Crowfall, Black Desert Online, Over Watch, Paragon)

How does it cater to the minority, by which i suppose you mean esl players? Pretty much all of them hate it/are dissapointed.

Why ? Que times ? Rewards ? What ? As i heard from few of them, they are pretty satisfied that plebs are in the pit with plebs where they belong.

With the absolute lack of incentive and progression after legend considering the horrible “leaderboard” (if one could call it that) etc. Then there are other problems such as super long queue times after prestige 1 and such, which is likely due to the previous issue in combination with some other factors.

Yaniam [Mesmer]

^ Usually only characer that i play on

Continuum Split needs rework

in Mesmer

Posted by: Quadox.7834

Quadox.7834

Am I the only one here who thinks CS is perfect as it is?

I like that, despite it being a complex skill, there are no weird exceptions or tradeoffs. It puts me in a new timeline, I can do whatever I want in that timeline, and when the time is up, it phases me back to the original timeline with everything how I left it, no questions asked, no elites excepted, etc.

To be honest, the suggestions offered in this thread are things I deeply hope ArenaNet don’t consider. I think CS is an extremely elegant and dynamic skill with a LOT of uses that aren’t even given credit for in this thread, and adding a whole bunch of exceptions or weird systems to somehow balance the shatter will ruin it in my opinion. Some things I’ve done with CS:

1.) Using the GS knockback twice to push someone in the Temple PvP area down into one of the holes near Stillness, allowing me to secure the buff. One knockback wasn’t enough, and I knew that, so I used CS to land two and get the enemy away from the buff without even needing to lay a finger on him in terms of damage.

2.) Hitting CS right before I see that I’m going to get knocked off from somewhere (Skyhammer in PvP is a good example), so that I’ll fall down and then just hit CS again to port myself back up.

3.) Duplicating Mimic, allowing me to cast three or even four of a single ability without even needing a single illusion out. Triple blinks, quadra feedback, etc.

4.) Leading from the above point, duplicating various stealth skills and Mimic using CS allows for near permanent stealth uptime.

5.) Using it as a makeshift Signet of the Ether, casting a phantasm once inside CS and then casting it again outside CS.

6.) Using it as a makeshift Shadowstep (CS + blink). Useful in PvE whenever you need to port somewhere, do something really quickly, and port back.

7.) Using it along with Portal, Mimic, and alacrity to maintain a portal between two locations almost indefinitely. Great in WvW.

8.) Popping CS in advance when I’m anticipating a burst to mitigate the damage.

And I can go on. These may seem like “on paper” applications that might not be as practical in a real scenario, but I can tell you from now that I am very often using CS for the above applications. If you’re using it just to double your elite or spam skills, then you are doing a disservice to the skill and to your own creativity.

What I will concede is that it’s absolutely true that CS has big implications on the balance decisions of the class. Whenever ArenaNet tweak something in Mesmer’s kit, they’re going to have to think about its interactions with CS. Personally, I am more than happy to suffer some balance consequences for the sake of keeping the skill as it is, because it’s a really awesome mechanic.

I’m sorry but none of these are good uses of CS. You should use it for 90- second cooldown on moa. The 8. is the only “good” thing out of these.

Yaniam [Mesmer]

^ Usually only characer that i play on

Ruby division makes people hate PvP

in PvP

Posted by: Quadox.7834

Quadox.7834

Yes, you are not the only one that has studied the PVP MM Algorithm and there is nothing in this algorithm that takes your personal actions within a match into consideration. Maybe I am speaking a totally different language to you or you are not listening. This MMR is not based on your individual actions, death, heals, damage dealt, kills, and more in a match per profession. It is not based on that at all. SO looking at the PvP algorithm please explain how a player can actually show he is skilled?

SOME factors that show skill include:
Damage Dealt/Received
Condition Damage Dealt/Received
Conditions Applied
Boons Removed
Boons Applied to Self/Allies
Conditions Removed from Self/Allies
Healing to Self/Allies

Where is this in the PvP MM algorithm?

I challenge you to show how the PVP MM Algorithm shows you are better at 1v1 using a profession than another profession or what you are k/d (or damage output vs damage received or even heal output to damage received) ratio per match is factored in to the algorithm to ascertain your skill. Show how the algorithm calculated for tactics or strategy.

edit
p.s. If you look at you will see me discussing this algorithm with Justin ODell in 2014 under the section penalty system
so… yes you are not the only one that has studied this algorithm.

Those things should never be used for gw2 matchmaking. The degree at which they correlate with skill is unimaginably tiny, If it at all exists.

Yaniam [Mesmer]

^ Usually only characer that i play on

Ruby division makes people hate PvP

in PvP

Posted by: Quadox.7834

Quadox.7834

Getting ‘stuck’ in ruby is a very important topic regarding how best league should operate. We changed matchmaking to make the ladder more prestigious and so far it has done that. Divisions are aligning with skill level much better than season 1. The product of this change is that the bulk of players who hover around the middle of the mmr curve should stay in sapphire and ruby. Win rate will level out at 50% because there are plentiful players of similar mmr in the same division.

Should average players be able to climb out of the middle divisions by grinding? This removes prestige and can make matchmaking worse within a division, but always allows a sense of progression.

Should average players stay in the middle divisions because that’s where they belong at their skill level? This retains prestige and only improving skill will allow climbing, but rewards and progression stop at some point through the season.

Is there an incentive that could be added to league games for players who have reached their appropriate division and can no longer climb?

This post seriously seems like an inflammatory “git gud” post. Mechanical skill doesn’t matter in a game that’s more about how well you can outrotate the other team, and what comp your team is running. Face it, Evan. Your team has made a system that caters to ESL level players that are premade on TS.

There are SO MANY builds and classes that are just completely irrelevant this season. How does it show skill that I can get on a Necro (that I rarely play) and faceroll a mid fight and win just because Necro’s are just OP teamfighters? This game is really lacking in the “skill” and rewards department and it’s severely pushing vets (like me) away from y(our) game.

Fix the matchmaking. Base the enemy team on MMR as well. Make crossing divisions require a certain MMR. Increase MMR if you win. Decrease it if you lose. Divisions can be lost. Increase MMR more if the team you’re facing has a much bigger MMR and your team should statistically lose. Don’t decrease the MMR if your team was statistically supposed to lose.

I really don’t understand why your team doesn’t get this (not even) novel concept. It’s like you guys have never played ranked games before.

The system you’re trying to put on the majority of players caters to the minority. The system would work if there were more people playing this game, but thanks to your team not being able to balance to save your careers or add a decently rewarding system, or making a PvP lobby worth staying in, you DON’T have the population to make this system work.

Sorry not sorry for seeming angry. I just feel like y’all are so kitten out of touch with your playerbase. I hope for Anet’s sake that things change, and change quick, because there are other games out there, and more coming soon, that will REALLY hurt this one if things aren’t made better. (See: Crowfall, Black Desert Online, Over Watch, Paragon)

How does it cater to the minority, by which i suppose you mean esl players? Pretty much all of them hate it/are dissapointed.

Yaniam [Mesmer]

^ Usually only characer that i play on

Can't Move

in PvP

Posted by: Quadox.7834

Quadox.7834

/dance is inefficient and sends a message, try /no or /yes

Yaniam [Mesmer]

^ Usually only characer that i play on

Good PvP Streamers To Watch

in PvP

Posted by: Quadox.7834

Quadox.7834

Helseth for mesmer but he never streams gw2 gameplay, he just streams “looking at gw2 Forums” or “analyzing gameplay”

Yaniam [Mesmer]

^ Usually only characer that i play on

Mesmers are still overpowered and broken.

in Mesmer

Posted by: Quadox.7834

Quadox.7834

Don’t waste your breath. Mesmers will be OP forever. ArenaNet closes threads that threaten the Mesmer supremacy.

https://forum-en.gw2archive.eu/forum/professions/mesmer/Shatter-Mesmer-needs-nerf/first

+1 Yeah, there is no hope

Yaniam [Mesmer]

^ Usually only characer that i play on

Condi shatter meta - why?

in Mesmer

Posted by: Quadox.7834

Quadox.7834

Thief bias; just wanted to put that out there.

I think there are several reasons you see condi mes’ in the meta right now besides portal/moa.

1) Merc Ammy – the mes isn’t fodder for spike power builds
a) Merc amulet + inspiration + Chrono/shield gives you a decent sustain portfolio. Yes, you will lose drawn out 1v1s v certain classes but that isn’t the point. You have staying power, both in team fights and 1v1s where you’re waiting for help.

2) Chronophanstasma – Note the only pure condi builds out there have a prolific amount of condi spam, which this build gives.
a) you generate clones like crazy. this allows you to use more shatters, more often. condi builds benefit more from this than power builds because condi build has more shatters that can be used to significantly contribute to dps

3) Paladin Amulet – Many classes are running around with this amulet, which creates a new barrier to spike burst (anti power mes) compared to previous patches. Condi doesn’t care.

This is certainly not an exhaustive list, but gives a few reasons why mes’ like condi. I say high five despite the pains that it brings to me as a thief. Enjoy.

clone like crazy? same as before.
before ppl use DE so every dodge create clone
now we need to have at least 2 to create 1 so after 2 shatter i have none as cp wont create again phantasm.
with weapon it the same as before

mercy amulet just give 3% dmg reduction fyi
and the power is not high enough with sword and staff to really do something

No, clone generation is more than before. The only thing it could be compared to is before the vigor nerfs (two of them), which was a long time ago, so i wouldn’t take a stance on whether or not it was higher back then.

Yaniam [Mesmer]

^ Usually only characer that i play on

A message from mesmers

in PvP

Posted by: Quadox.7834

Quadox.7834

Please stop QQ-ing about condi mesmer. The profession really doesn’t have much going for it at the moment and it isn’t hard to counter. l2p or stop playing fotm builds with no condition cleanse. I don’t even know why I’m posting this because I know in two months Karl will send us another pink slip

I’d much rather they nerf condi mesmer to kitten and buff shatter mesmer.

Yes, yes and yes.

Yaniam [Mesmer]

^ Usually only characer that i play on

Your Top 5 Suggestions to ANET sPvP

in PvP

Posted by: Quadox.7834

Quadox.7834

Thank you, everyone, for your continued input! I just wanted to pop in real quick and let you all to know that I have read through every single post in this thread (in addition to reading many, many other threads across the PvP forums, of course) and that the team is aware of and very appreciative of all of your constructive feedback.

Keep it comin’!

Yeh, but the thing is…this way lies madness. You should be listening to issues people have NOT their solutions. As their solutions cannot be good. You are the designers, the experts, the professionals. They are just players. It would be fair better to listen to peoples issues with the game. Such as “Feature x is frustrating”. And not “This should be changed by 53% to do that”. Honestly, I think you guys listen too much to the feedback, especially on balance.

Facepalm

Yaniam [Mesmer]

^ Usually only characer that i play on

9 Year Veteran giving up competitive PvP.

in PvP

Posted by: Quadox.7834

Quadox.7834

I’m with you. Similar backstory, played gw1. Played gw2 since beta.

So burned out, with this season especially. I want to play, but after one game I just want to facepalm. This season has gotten even more toxic than the last somehow. On top of just no competitive-close games. I feel punished for playing basically.

Same, especially since i play shatter mesmer. Sometimes it feels like a job to play PvP and thus i currently have the game uninstalled.

Yaniam [Mesmer]

^ Usually only characer that i play on

Why are mesmers offering nerfs

in Mesmer

Posted by: Quadox.7834

Quadox.7834

i say for every nerf thread we need 3 buff thread to balance it for the dev

so buff moa
buff mtd
buff mistrust more
buff dmg from GS and sword
buff portal to indicate the the distance
just buff already

pls don’t buff mtd

Yaniam [Mesmer]

^ Usually only characer that i play on

Warrior needs passive defenses.

in PvP

Posted by: Quadox.7834

Quadox.7834

That literally does not matter whatsoever in the context and does not in any way shape or form prove that anet never would “change all other classes instead of changing one”.

Oh, that will be easy to prove. Just wait till next balance patch, though I’m sure you will quietly disappear after that.

This isn’t a talk about what is likely to happen so much as it concerns what NEEDS to happen for the continued success of this game’s PvP. Also, if you need proof, look at the history of guild wars 2, where we can easily see that anet indeed has changed every class in so-called “reworks” before, which goes against your entire point. In fact, the only “argument” you present uses an extraordinarily false logic in which you assume that your point is proven, but you cannot show evidence until some unspecified time into the future -“Just wait until X, you will see Y”. Surely even a falsifiable idiot must see the flaws in this type of irrational reasoning? The same reasoning can be used to arrive at all manner of “conclusions”. Don’t vote for Donald Trump, he will wreck the economy. Just wait and you will see.

Yaniam [Mesmer]

^ Usually only characer that i play on

(edited by Quadox.7834)

Warrior needs passive defenses.

in PvP

Posted by: Quadox.7834

Quadox.7834

No, you stop this nonsense already. Take a look at recent history, for instance, and you will see that Anet instead of changing one/two imbalanced classes before june 23rd (shoutbow mainly), they revamped (meaning changed, as you so plainly put it) the entire trait system of all classes, adding more passives in the process. I could make more arguments for why nerfing instead of further buffing and powercreeping is so incredibly important, but i prefer to refute your entire claim with this simple history lesson.

It was revamp for whole talent system promised long ago, not pvp one. Stop making things up.

That literally does not matter whatsoever in the context and does not in any way shape or form prove that anet never would “change all other classes instead of changing one”. This is not about making things up, this is about you making irrelevant points. Start by making grammatical sense, then try to make actual good points, rather than telling me in a slightly offensive manner to “stop this nonsense already”.

Yaniam [Mesmer]

^ Usually only characer that i play on