Showing Posts For Quadox.7834:

Mesmer Condition Removal Problem

in Mesmer

Posted by: Quadox.7834

Quadox.7834

You don’t need condition removal as a mandatory function to make Mesmer work.

Know your enemy first and foremost and learn to disengage when you need to.

This is false. I do not know on what MMR you play at but in High MMR matches, you might as well just afk if you do not have any cleanses.

Knowing your enemy is like 5% of the equation. You will never ever beat any condition class without a cleanse. It’s impossible. (Assuming equal skill)

Every class needs condition removal of atleast 1 source.

Okay, go right ahead and grab generosity sigil.

Generosity sigil? I was talking about Class condition removal. Generosity sigil is RNG, you cant control when you want to use it. you know this right?

Swap to sword use blurred fenzy or shatter > done.

Yaniam [Mesmer]

^ Usually only characer that i play on

Matchmaking looks rly good for me

in PvP

Posted by: Quadox.7834

Quadox.7834

it is normal

Whats happening to some of us isn’t normal. I know how to rotate, play the secondary objectives etc. Almost every single match of my first night in the new season I got teamed with players who didn’t know those basics. Would prefer the old 50/50 matchmaking it wouldn’t be so frustrating.

Cynz seems to be bad at statistics, so he doesn’t understand

when no arguments left, use personal attacks

How is that personal attack?
What the fact that everyone is in the same division has to do with fact that some teams constantly win and some constantly lose? How come losers never meet other losers so they get some points?
If you have 24 teams in NBA, should those ranked 23 and 24 play all day all the time against #1 and #2 as its case now, or should #23 and #24 meet sometimes and decide between themselves who’s #23 and #24 (as it was in previous PVP season matchmaking)?

He is right, it is to be expected considering mmr drop from not playing ranked for a long time in combination with division reset

Care to explain/point WHERE Anet stated that team with bad MMR can’t get paired with another bad MMR team to give them chance to win once in a while?

As far as i know, MMR in ranked is separate from Unranked. Noone has played ranked for months as it has been locked > this leads to the same MMR drop that would take place if you took a break from the game for a couple of months. Don’t quote me on it though.

Yaniam [Mesmer]

^ Usually only characer that i play on

Mesmer Condition Removal Problem

in Mesmer

Posted by: Quadox.7834

Quadox.7834

You don’t need condition removal as a mandatory function to make Mesmer work.

Know your enemy first and foremost and learn to disengage when you need to.

This is false. I do not know on what MMR you play at but in High MMR matches, you might as well just afk if you do not have any cleanses.

Knowing your enemy is like 5% of the equation. You will never ever beat any condition class without a cleanse. It’s impossible. (Assuming equal skill)

Every class needs condition removal of atleast 1 source.

Okay, go right ahead and grab generosity sigil.

Yaniam [Mesmer]

^ Usually only characer that i play on

Matchmaking looks rly good for me

in PvP

Posted by: Quadox.7834

Quadox.7834

it is normal

Whats happening to some of us isn’t normal. I know how to rotate, play the secondary objectives etc. Almost every single match of my first night in the new season I got teamed with players who didn’t know those basics. Would prefer the old 50/50 matchmaking it wouldn’t be so frustrating.

Cynz seems to be bad at statistics, so he doesn’t understand

when no arguments left, use personal attacks

How is that personal attack?
What the fact that everyone is in the same division has to do with fact that some teams constantly win and some constantly lose? How come losers never meet other losers so they get some points?
If you have 24 teams in NBA, should those ranked 23 and 24 play all day all the time against #1 and #2 as its case now, or should #23 and #24 meet sometimes and decide between themselves who’s #23 and #24 (as it was in previous PVP season matchmaking)?

He is right, it is to be expected considering mmr drop from not playing ranked for a long time in combination with division reset

Yaniam [Mesmer]

^ Usually only characer that i play on

What is your winning rate?

in PvP

Posted by: Quadox.7834

Quadox.7834

100% winrate except one game which i lost because of dc

Yaniam [Mesmer]

^ Usually only characer that i play on

Possible changes for Feb 23

in Mesmer

Posted by: Quadox.7834

Quadox.7834

No please don’t buff condi mesmer and chrono (shield). They are already the best out of the mesmer builds ATM probably. Buff focus, sword offhand, etc. Instead

While I agree, I honestly have to make a serious point here.

Anet has been historically horrible at balancing this game. What I believe we need to find is ONE viable build per class that teams can interchange based on what each player is best at playing. Right now mesmer isn’t what it was before the nerfs, and we need to focus on getting a build that is good for the game propelled to the fore front of PvP.

Now I’m all for having complete control of your builds and diversity to each class, but at some point in time we need to realize who’s steering the ship. Our captain can’t navigate dangerous shoals and clearly needs wide open water only.

Sure, i choose power shatter as that build.

Yaniam [Mesmer]

^ Usually only characer that i play on

Possible changes for Feb 23

in Mesmer

Posted by: Quadox.7834

Quadox.7834

No please don’t buff condi mesmer and chrono (shield). They are already the best out of the mesmer builds ATM probably. Buff focus, sword offhand, etc. Instead

Yaniam [Mesmer]

^ Usually only characer that i play on

Pro league

in PvP

Posted by: Quadox.7834

Quadox.7834

Rnk 55 won the final 3:1 against abjured.
The two temple matches in final and semifinal are truly amazing.

I really couldn’t get excited tbh.

I was voting for Vermilion after watching their intro vid ^^

One of the 55 kids literally looked 15 yrs old LOL

Misha/Oracle was too young to play last WTS – he actually is 16 or 17.

18 afaik

Yaniam [Mesmer]

^ Usually only characer that i play on

condi mesmer in the finals

in Mesmer

Posted by: Quadox.7834

Quadox.7834

Condi mesmer is going to be tried much more heavily by teams like 55rank and tcg now.

Yaniam [Mesmer]

^ Usually only characer that i play on

How to Play STAFF?

in Mesmer

Posted by: Quadox.7834

Quadox.7834

Well if iwarlock’s attack is easy to avoid then I must have fought bad players for my entire time in this game. I love staff, whenever I’m condi I put on a sigil of agony and I get some bleeds on.
keyword being some.

By sidestepping you will easily avoid warlock 99% of the time.

Yaniam [Mesmer]

^ Usually only characer that i play on

The way I see it:

in PvP

Posted by: Quadox.7834

Quadox.7834

By the way, chrono is way stronger in tpvp

Yaniam [Mesmer]

^ Usually only characer that i play on

utility skills and stun breakers

in PvP

Posted by: Quadox.7834

Quadox.7834

I wanted this from the start, a sort of “stunbreak slot” probably won’t happen though.

Yaniam [Mesmer]

^ Usually only characer that i play on

block skill's improovement idea

in Mesmer

Posted by: Quadox.7834

Quadox.7834

The damage is actually pretty good on sword 4, and the cooldown isn’t terrible. But it’s so unwieldy so I super agree it needs a buff in terms of usability.

I understand what they are trying to do not making it a 100% hit, but the counter play exists as stated by the OP. But I’m keeping my suggestions in line with the original intent for counter play.

I also want to say offhand sword is my fav offhand, and the one I mostly use when solo (be it queue, havoc, or PvE). NOT FOR VIABILITY God no, I just like having dual swords and do my best to make it work. (even if it does not)

Biggest issue I personally have with it, being a one off block with a large delay between the block and the spike, is that against a multi hit attack your eating all that damage between and your illusion gets cleaved.. And if you doge well you cancel the whole thing. >=(

The buffs I propose is

1. 1/2 second daze on trigger – Allowing you to stop hard hitting multi hit skills.

2. Effect not canceled by other skills or dogging – Meaning it can keep it’s added doge-able counter play, however if challenged offensively the mesmer can react via doges and activate other skills, the riposte will still hit at it’s normal time regardless.
Note: In addition to this the skill will no longer have the “teleport” effect.

3. on trigger Interrupt portion as stated above is unblockable, meaning you are able to block the damage, but you put a reactionary block skill on cooldown.

4./note: clone is summoned regardless of functionality change.

-

As for sword 4’s counter blade

1. Should be an 450-600 range cone (thinner cone in proportion to increased range)
2.1/4 – 1/2 second cast (current 3/4 is to long for it to be useful, and travels to slow.)
3. 1 1/2 second daze, up from 1. OR Counter blade is unblock able.

If it is to keep it’s current effect, it needs to be instant cast and projectile speed should match dancing dagger.

Pretty good. My personal favourite is reworking sword block to a low cooldown daze that triggers instantly when you block (instead of after that annoying delay). The damage portion is fine as it is. Thus, it turns into a “fighting game like” counter that works especially in 1v1s, which is what sword should do.

Yaniam [Mesmer]

^ Usually only characer that i play on

What with those Condi Mesmer?

in PvP

Posted by: Quadox.7834

Quadox.7834

thief and rev have to spend their resources and cooldowns to move at an increased speed

mesmer just presses one button for instant movement and requires only 1 utility skill for that

Rev will be compeltely fine to fight a mesmer on arival, so would a thief be (even more so since a thief can 100-0 a mesmer). True strength of portal is not even using it for himself but to enhance the whole teams rotation which is a near impossible task in solo q. And as I said, portal is not weak. It just does not yield as many advantages as you seem to think right now, nor does it make shatter mesmer really strong.

strange, playing zerk amulet thief i’ve never been 100-0’d by other thieves

somehow mesmer who has about 50% more base hp than thief and a bunch of automatic defensive traits can be 100-0’d, curious

Okay, you got me, i got a good laugh out of that.

Yaniam [Mesmer]

^ Usually only characer that i play on

Diamond Skin

in PvP

Posted by: Quadox.7834

Quadox.7834

1. remove the above 75% health threshold requirement, buff it:
“remove 1 condition every 1 second.”

2. remove the on hit requirement, fix it:
“remove 1 condition every 1 second if your health is above 75%.”

there, everyone is happy.

given how fast conditions are applied, i think the first option is okay.
if no health threshold requirement and 1 condition removed per 1 second is too powerful, perhaps maybe
“remove 1 condition every 3 seconds.”

Holy kitten that first one is insane

Yaniam [Mesmer]

^ Usually only characer that i play on

Eles are pointless in pvp

in PvP

Posted by: Quadox.7834

Quadox.7834

I’ve been playing for 3 years now and ele is my main character. I’ve never seen the class this weak in pvp before. I’ve tried my old favorite builds, recommended builds, and experimental builds, and in all cases I end up being a liability for my team. I just don’t see the point in playing spvp at all anymore because I’m causing people to lose just by showing up. I’m not interested in learning a new class so I can just be another cancer reaper, scrapper, or dragonhunter. I’m not that mad, just sad that I’m losing 1/3 of the game, maybe more if you count the similar problem with WvW though not quite as bad. So I won’t be playing spvp anymore. This isn’t a rage quit or “boycott”, just not wanting to waste other players’ time. It’s a shame because I really enjoyed spvp and wvw. I think I will do mostly dungeons and HoT content for now.

Scroll up. Ele is meta tier bunker at the moment. No reason to reroll.

Yaniam [Mesmer]

^ Usually only characer that i play on

Arcane Thievery

in Mesmer

Posted by: Quadox.7834

Quadox.7834

I’d like to have an additional feature for this skill, that you swap place with your target, that’d be awesome and cause a lot of confusion (real confusion) in the battlefield xP

Yes please.
Preferable make it work on allies If possible in pvp. (Yes, i’m evil)

Yaniam [Mesmer]

^ Usually only characer that i play on

block skill's improovement idea

in Mesmer

Posted by: Quadox.7834

Quadox.7834

OP is 100% correct. Particularly the sword#4 is an absolute utter trash skill. It would need to daze, do damage, and get a lower cooldown to be mildly effective.

Yaniam [Mesmer]

^ Usually only characer that i play on

The way I see it:

in PvP

Posted by: Quadox.7834

Quadox.7834

“Elite Specs: These need to actually be elite specs. Otherwise, there isn’t value for money. The Elite needs to be significantly stronger than the core.”

Hahhhahahhaahshshshahsh

Yaniam [Mesmer]

^ Usually only characer that i play on

pvp balance.. OPthings to nerf

in PvP

Posted by: Quadox.7834

Quadox.7834

He is right. Almost every single class, even non HoT ones, are overpowered to disgusting levels. Contrary to popular belief, having everyone being OP doesn’t make the game competitve ad fun. The powercreep is the main problem this game faces.

Ok, then he should talk about nerfs in general.

But anyway, idk what is this powercreep bullkitten you guys talking about over and over again. The last meta was increadibly bunker. You saying everyone having too much power, but I can’t see ppl being one or two hited. Mostly I even see duels which takes too long or are endless even despite both oponents using offensive amulets. There is no problem with power in this game at all.

Let me explain. Powercreep doesn’t actually have anything to do with the power stat, as in, damage. Powercreep refers to an increased effectiveness of anything. For example: higher damage, more condis, shorter cooldowns, more boons, more dodges, more cc, etc.

Now you can go back and read our Posts again, and im sure you’ll understand =)))

Still doesn’t refute his point, if as you have said the power creeps are so insane then why is it that :
The last meta was increadibly bunker. You saying everyone having too much power, but I can’t see ppl being one or two hited. Mostly I even see duels which takes too long or are endless even despite both oponents using offensive amulets.

People should just not post in balance discussions if they don’t understand these concepts. Read my post again or look up another explanation of powercreep since you don’t seem to comprehend it. =)

Yaniam [Mesmer]

^ Usually only characer that i play on

[Suggestion] Staff Remake

in Mesmer

Posted by: Quadox.7834

Quadox.7834

1) faster
2) cool
3) replace with a skill no phantasm( I would love a build that just used clones)
4) cast on you and all allies
5) bring back visuals stun on cast conditions after cast

To be honest i would also just rid of all weapon skill phantasms except berserker- they are just slow to use and underwhelming for that matter. Also, mesmer damage is so low partly because it takes 3 phantasms into consideration.

Yaniam [Mesmer]

^ Usually only characer that i play on

Most fun

in PvP

Posted by: Quadox.7834

Quadox.7834

Shatter mesmer in duels for sure.

Yaniam [Mesmer]

^ Usually only characer that i play on

pvp balance.. OPthings to nerf

in PvP

Posted by: Quadox.7834

Quadox.7834

He is right. Almost every single class, even non HoT ones, are overpowered to disgusting levels. Contrary to popular belief, having everyone being OP doesn’t make the game competitve ad fun. The powercreep is the main problem this game faces.

Ok, then he should talk about nerfs in general.

But anyway, idk what is this powercreep bullkitten you guys talking about over and over again. The last meta was increadibly bunker. You saying everyone having too much power, but I can’t see ppl being one or two hited. Mostly I even see duels which takes too long or are endless even despite both oponents using offensive amulets. There is no problem with power in this game at all.

Let me explain. Powercreep doesn’t actually have anything to do with the power stat, as in, damage. Powercreep refers to an increased effectiveness of anything. For example: higher damage, more condis, shorter cooldowns, more boons, more dodges, more cc, etc.

Now you can go back and read our Posts again, and im sure you’ll understand =)))

Yaniam [Mesmer]

^ Usually only characer that i play on

I dare you to play Non-Meta

in PvP

Posted by: Quadox.7834

Quadox.7834

I play non-chrono shatter mesmer and i attest to this.

Yaniam [Mesmer]

^ Usually only characer that i play on

pvp balance.. OPthings to nerf

in PvP

Posted by: Quadox.7834

Quadox.7834

It doesn’t take a genius to figure out that those pets are better than all other pets. Clear imbalance.

The bigger problem of this game is not just imbalance. It is the powercreep that completely makes it a spamfest. Start nerfing things now. I know short-sighted ppl like you will be unhappy about nerfs. But in the long run, it benefits everyone who wants to enjoy the game.

Also, I play a lot of rangers myself as well. In this era, all meta builds are super easy to play at a decent level. Claiming other ppl don’t understand how to beat a certain class is ignorant and stupid.

I clearly said the pets should be nerfed. You said not only pets but the ranger itself should be nerfed. I again ask you to bring something on the table, you only saying it should be nerfed, but how? What is so op according you? Also I even admited in the posts before, that something about rangers should be nerfed so there you go with your nonsence answer. The only one stupid is you here seriously, either bring some concrete stuff or better don’t post at all. Also I seriously doubt that you actually know smth about pvp and balance in general.

He is right. Almost every single class, even non HoT ones, are overpowered to disgusting levels. Contrary to popular belief, having everyone being OP doesn’t make the game competitve ad fun. The powercreep is the main problem this game faces.

Yaniam [Mesmer]

^ Usually only characer that i play on

[Suggestion] Staff Remake

in Mesmer

Posted by: Quadox.7834

Quadox.7834

Phantasmal warlock needs a rework or projectile speed increase, it doesn’t hit a sidestepping enemy. Chaos armour should do AOE blind on activation, giving back the blind to the skill but in a skillful way instead of RNG.

Imo chaos storm should be the same thing- daze on activation and then ticking random boons/conditions. This one is highly subjective however.

Yaniam [Mesmer]

^ Usually only characer that i play on

Do phantasmns need a redesign?

in Mesmer

Posted by: Quadox.7834

Quadox.7834

This is not even a question, it should have been done long ago and has been suggested soo many times, but alas.

My personal opinion is that all phantasms should be made ground targetable, with specific abilities depending on which phantasm you summon. For example, when you summon Phantasmal Zerker, you can choose the direction of the spin.

Yaniam [Mesmer]

^ Usually only characer that i play on

How to Play STAFF?

in Mesmer

Posted by: Quadox.7834

Quadox.7834

In this meta staff is inferior to sword torch on shatter (berserker/marauder) build. It used to be strong.

Yaniam [Mesmer]

^ Usually only characer that i play on

Current state of the Elementalist in PvP

in Elementalist

Posted by: Quadox.7834

Quadox.7834

I agree that some fire nerfs should be reverted now. Especially the blinding ashes one. Also the ICD of burning precsion to 3sec. One with fire needs a buff too.
I disagree with the might on cantrips. Don´t want this back to have a cantrip only meta again. But i know blinding ashes will get some complanis. Anet often nerfs skills when a lot of players feel bad because of them regardless of them being meta. Skills that show a clear effect like invul popping or a well placed blind chain including some traits will get complains from bad to average players just because they can´t handle it. After i learne to play my character i can handle most. 4s invul or shield blocking for 3s is no problem. Adapt fast. If he pulls the shield, don´t attack pull a defence up and put down a field or delayed burst and 2sec later you have the advantage … The “Normal” player will see ahh i can´t hurt him and this is ridicolous… And if a lot of people feel bad nerf comes regardles of balance. I understand this psycological nerfing, but it´s bad in the long run for PvP and build diversity.

No, blinding ashes is complained about because it is frustrating to play against. There are so many better option. At the top of my head “inflict blind when you use a utility skill”.

Yaniam [Mesmer]

^ Usually only characer that i play on

Returning Player. Gimme an update..

in Mesmer

Posted by: Quadox.7834

Quadox.7834

I’ve heard horrible things had happened to the mesmer class since the last time I played. I left way back when we still ran the five trait lines and spent points to upgrade them. Pretty different to the new system of picking only three trait lines.

1. What’s the non-chronomancer meta build for mesmer, nowadays? I will get the expac, but not yet. So I need non-shield builds until then.

2. Do people still use double ranged shatter mesmer in PvP? I loved that build…

3. Is a soldier set with speed runes still a good investment, and viable today? It was basically for my zerker build for WvW, but with soldier armor to be more tanky.

4. Is glass zerker mesmer still the meta for PvE? (Fractals, dungeons, etc.)

5. Perplexity runes are still a good investment, right? I’d hate to have my condi set be useless now…>.<

6. Is the trait ‘distort on shatter’ really gone? I loved that trait. >.<

7. There was a customized mesmer build I made for myself way back then, that I absolutely adored. I cannot recall what the exact aspects are, but if I could get ahold of an old fashioned build editor, I might be able to recreate it, and transfer it to the new setup. Anyone have a link to an outdated editor?

8. I heard mesmers got nerfed to the ground, and none of the recent buffs alleviated the damages. Is this the truth? Should I just forget about my main mesmer and play my thief for now?

Please tell me it’s not as bleak as it looks. ._.

Double Ranged Shatter is my favourite build of all time too. Unfortunately, it is rather trash at the moment- you should definately go for Sword/Torch Greatsword over staff. The build i am playing is currently domination/dueling/illusions with standard utilities (decoy, blink, portal), zerker/marauder amulet, scholar or strength runes and Moa Morph. Just a general warning, you need to play near perfectly to stand a sliver of a chance in PvP currently. I don’t know what level you are on, so it is hard to say! =)

Yaniam [Mesmer]

^ Usually only characer that i play on

Idea - New Specialization - The Harlequin

in Mesmer

Posted by: Quadox.7834

Quadox.7834

Some of the stealth things seem pretty overpowered, but otherwise, good job designing interesting mechanics and traits. =)). I also couldn’t help thinking; why doesn’t mesmer already have a “transfer a condition to each of your clones” or something. This would be one of the only thoughtfull condition removes in the game and would be incredibly beneficial to the burst-type mesmer that doesn’t run inspiration.

Yaniam [Mesmer]

^ Usually only characer that i play on

GS range vs DH's auto-attack range ?

in Mesmer

Posted by: Quadox.7834

Quadox.7834

It’s not the feature of “arrows falling.” It’s a server side/lag thing. They give about a 15% bonus to the ranged projectiles. Positioning server mumbo jumbo (I don’t remember exact explanation). With both the shooter and shootee of projectiles moving, having arrows instantly disappear at 1200 range was causing a lot of unnecessary accuracy problems and they gave the extra bonus range. Since the GS is a “laser” it doesn’t have flight time and therefore doesn’t get the same “grace” range increase.

This and the fact that they wanted high ground to give a range advantage when using projectiles.

Yaniam [Mesmer]

^ Usually only characer that i play on

No support specs

in PvP

Posted by: Quadox.7834

Quadox.7834

I suppose a “real” support spec would be able to send unique supportive effects or abilities to allies like “Your attacks are unblockable for the next 3 seconds” or “Reflect incoming enemy attacks for 3 seconds” or “Press the interact key to teleport to the ally who granted you this ability”. Since you can’t cast spells by targeting allies in Gw2 so far, this can’t happen. Currently supports just spam boons and healing, which most classes can arguably do themselves already.

Yaniam [Mesmer]

^ Usually only characer that i play on

Make Shatters unblockable

in Mesmer

Posted by: Quadox.7834

Quadox.7834

“Diversion is unblockable” Trait

Hot stuff, to be honest.

Yaniam [Mesmer]

^ Usually only characer that i play on

Does this bother anyone else?

in PvP

Posted by: Quadox.7834

Quadox.7834

The problem is that boons and conditions jump around like bunnies. I’ve said this for a long time, there should be an option to have a specific position for each boon/condition. If you want to check if the opponent has stab, you shouldn’t need to look through all of the boons, same goes with blind.

Yaniam [Mesmer]

^ Usually only characer that i play on

Shatter Mesmer needs nerf.

in Mesmer

Posted by: Quadox.7834

Quadox.7834

yeah honestly core mesmer is okay but chrono shatter is just spam blind and moa every 70 seconds… i miss the days when mesmer was actually skilled.

Yaniam [Mesmer]

^ Usually only characer that i play on

Guess What?

in Mesmer

Posted by: Quadox.7834

Quadox.7834

By the way, chrono is still better than mesmer. Just so you know.

Yaniam [Mesmer]

^ Usually only characer that i play on

True shot BS

in PvP

Posted by: Quadox.7834

Quadox.7834

The true shot doesn’t one hit kill anything. Judge’s intervention + Knockback trait + Trueshot + Trap can perhaps oneshot a mesmer.

Yaniam [Mesmer]

^ Usually only characer that i play on

Why did you remove bunk in the first place?

in PvP

Posted by: Quadox.7834

Quadox.7834

If we are going to have bunkers, it needs to be one that can’t survive indefinately on its own. More of a support. The closest to this is bunker guardian.

Yaniam [Mesmer]

^ Usually only characer that i play on

LordHelseth on post Mesmer nerfs

in Mesmer

Posted by: Quadox.7834

Quadox.7834

The shatter mesmer with duel is completely dead, don’t even bother trying to play it.

Shatter was always a bs idea because of how it instantly destroys your means of survival.

That is literally the complete opposite of a “bs idea”. Sacrifice defence to get a superior offence. High risk, high reward. It is a fantastic idea. The only problem is that now we get “Righ risk, low reward”.

I would agree with you IF a rather massive amount of our sustained DPS wasn’t also locked behind phantasms.

Its more like “Sacrifice your defense and offense for a marginal spike in offense.”

Phantasms are a whole other issue, so many problems =(.

Yaniam [Mesmer]

^ Usually only characer that i play on

LordHelseth on post Mesmer nerfs

in Mesmer

Posted by: Quadox.7834

Quadox.7834

The shatter mesmer with duel is completely dead, don’t even bother trying to play it.

Shatter was always a bs idea because of how it instantly destroys your means of survival.

That is literally the complete opposite of a “bs idea”. Sacrifice defence to get a superior offence. High risk, high reward. It is a fantastic idea. The only problem is that now we get “Righ risk, low reward”.

Yaniam [Mesmer]

^ Usually only characer that i play on

Anet Actually Did It -_-

in Mesmer

Posted by: Quadox.7834

Quadox.7834

Go b&s or reroll class

Yaniam [Mesmer]

^ Usually only characer that i play on

Dear mesmers...

in Mesmer

Posted by: Quadox.7834

Quadox.7834

There is no conversation, just reroll/change game to b&s.

Yaniam [Mesmer]

^ Usually only characer that i play on

Mesmer Balance Changes

in Mesmer

Posted by: Quadox.7834

Quadox.7834

You should all leave the mesmer class, reroll to something else or play b&s.

Yaniam [Mesmer]

^ Usually only characer that i play on

Mesmer core officially dead

in Mesmer

Posted by: Quadox.7834

Quadox.7834

@nicenikeshoes:
Yeah I agree, the existent 5 core lines need stronger themes which are more consistently translated into their picks how they affect gameplay.

I would however, while we’re at it, remove illusion-generation and shattering from the traitlines as far as raw output goes (that includes things such as F3-interrupt-enhancing because that is the raw output of the Diversion skill).

The reason I’d do this is because it is our class defining ability to shatter, and this has to – naturally – include the ability to produce the fodder for it (bad design, ANet devs, our class ability should be context-free :P ). Hence, this power should be stable independent of spec.

This does mean that we have a problem with two traits in chrono in that regard, and yeah that is a bit iffy, but meh… or maybe all line has a master and a GM pick to produce more clones/phantasms? But then you could pick 6 of them and that’d be crazy, OTOH, sounds like fun.

Anyhow, themes:

  • Domination: Interrupts and Boon Stripping.
  • Dueling: Personal power and stealthing – fits the name, IMO.
  • Chaos: Unpredictable boons/conditions, even target areas. Stronger than others, but no way to aim it anywhere.
  • Inspiration: Healing and support.
  • Illusions: Confusion and Debuffing in general.
  • Chronomancer: “Messing with time”

Domination: Hard cc, shatters, boonstrip, greatsword.
Dueling: Evasion, personal power(?), sword and pistol.
Chaos: Interrupts, boons, soft cc, staff
Inspiration: Healing, support, utility(?), focus.
Illusions: Shatters, conditions, torch, scepter.

That’s how i see it =)

You could at least have added into Chaos that it also empower our condition duration (and not only boons duration) depending on how many boons we have from Chaotic Persistence. Chaos is very important for both build based on direct damage with boons or build with condition damage to get more duration in anyway.
Stealth (PU) is also one reason why Chaos is so powerful as MI get more time for invisibility and a reduced recharge rate (90s) from Manipulation skill reduction and here you have also one source for getting stability from shatter (BD).

Domination provide several different sources of application for the “opposite” of Might: Vulnerability! This make it a very important core as both GS and Sword apply vulnerability which have an effect on both how much incoming direct damage and condition applied on target with vulnerability on them. Here in Domination there are also interrupt, damage modification (more vuln. = more damage) and improved daze (CC) and stun.

Duelling is a powerful line for getting blind (on 5 targets) on shatter. It is a source for higher critical chance from Fury and Ferocity (critical damage). Mantras get also important boost with Harmonious Mantras.

Chaos and Inspiration have most of group/party based abilities which can be shared. Mantras is another combination which can be empowered from Duelling and Inspiration.

Making a list like those like Carighan and Quadox have done is not the best way to describe how or why one want to pick core specialisations. They lack too much information about what actually is in each core specialisation and as far as I can tell none of you have put any effort to also include condition based builds or any other builds then yourself are probably used to play with.

Lists of this type or discussion about a “cleaner” core specialisation tend to forget those with other goals, game modes or builds.

From the way I see it we have:

Shattering
Both Mesmer and Chronomesmer continue to have shattering as their base. You have either stability from Bountiful Disillusion (Chaos), blind from Blinding Dissipation (Duelling), vulnerability from Rending Shatter, more damage from Mental Anguish or Boon Removal (Domination), Inspiration heals and remove condition from Restorative Illusions. Maim the Disillusioned provide Torment on hit with shatter or Shattered Strength (Might) and Master of Fragmentation from core specialisation in Illusions. Same specialisation will also add confusion and boost it from shatter.

Utility and Elite skill
We need to combine at least two specialisation to get what we want for our utilities (look for how Mantras work; Signets [distortion; for group you need to add Inspiration] etc), the main exception would probably be PU+MI+Master of Manipulation for shorter recharge rate on both MI, Portals and Blink among other which all can be found in Chaos.

Weapon
Domination is clearly intended with GS in mind. Stealth from Chaos fit with The Pledge for Torch from Illusions. Same specialisation have Malicious Sorcery for sceptre. Focus is in Warden’s Feedback (Inspiration). Sword is better to use with Domination and Duelling for vulnerability stacking and for Ferocity from Fencer’s Finesse. Staff is clearly in Chaos for aura and recharge rate reduction.

Most of these weapons will have a shorter recharge and some other effects from these specialisation.

I don’t think it is possible to get a more pure and more “core” specialisation if we want to keep those options there is today for each core. What is needed is weapon, utility and specialisation that are buffed to work together

My post has 0 to do with the question on how to choose a build, just felt like clarifying another perspective on the post i replied to. What my post DOES do is that it simply describes the way i think the traitlines work best as, personally. I thought about writing “damage” on domination but came to the conslusion that i don’t agree with that mentality. I also don’t understand why you think that “none of you have put any effort to also include condition based builds or any other builds then yourself are probably used to play with”. It doesn’t seem to make sense.

Yaniam [Mesmer]

^ Usually only characer that i play on

(edited by Quadox.7834)

Mesmer core officially dead

in Mesmer

Posted by: Quadox.7834

Quadox.7834

@nicenikeshoes:
Yeah I agree, the existent 5 core lines need stronger themes which are more consistently translated into their picks how they affect gameplay.

I would however, while we’re at it, remove illusion-generation and shattering from the traitlines as far as raw output goes (that includes things such as F3-interrupt-enhancing because that is the raw output of the Diversion skill).

The reason I’d do this is because it is our class defining ability to shatter, and this has to – naturally – include the ability to produce the fodder for it (bad design, ANet devs, our class ability should be context-free :P ). Hence, this power should be stable independent of spec.

This does mean that we have a problem with two traits in chrono in that regard, and yeah that is a bit iffy, but meh… or maybe all line has a master and a GM pick to produce more clones/phantasms? But then you could pick 6 of them and that’d be crazy, OTOH, sounds like fun.

Anyhow, themes:

  • Domination: Interrupts and Boon Stripping.
  • Dueling: Personal power and stealthing – fits the name, IMO.
  • Chaos: Unpredictable boons/conditions, even target areas. Stronger than others, but no way to aim it anywhere.
  • Inspiration: Healing and support.
  • Illusions: Confusion and Debuffing in general.
  • Chronomancer: “Messing with time”

Domination: Hard cc, shatters, boonstrip, greatsword.
Dueling: Evasion, personal power(?), sword and pistol.
Chaos: Interrupts, boons, soft cc, staff
Inspiration: Healing, support, utility(?), focus.
Illusions: Shatters, conditions, torch, scepter.

That’s how i see it =)

Yaniam [Mesmer]

^ Usually only characer that i play on

(edited by Quadox.7834)

Mesmer core officially dead

in Mesmer

Posted by: Quadox.7834

Quadox.7834

Might or some other effect when you remove a boon is such an amazing idea. It should be built more upon, in my opinion.

Yaniam [Mesmer]

^ Usually only characer that i play on

Upcoming Changes to PvP Runes/Sigils/Amulets

in PvP

Posted by: Quadox.7834

Quadox.7834

NO Sigil of energy was nerfed for the express purpose of slowing down Mesmer clone production and therefore DPS/Healing.

One more Ninja Nerf/Cheapshot at Mesmer.

You are wrong.

Yaniam [Mesmer]

^ Usually only characer that i play on

I'm excited to play on the 26th

in PvP

Posted by: Quadox.7834

Quadox.7834

you are all delusional if you think mesmer, crapper, ranger and rev wont dominate the meta anymore

those changes, even the mesmer ones are far too few for all the extreme advantages those classes have

No.

just no.

Yaniam [Mesmer]

^ Usually only characer that i play on

Anet, plz buff mesmer dps!

in PvP

Posted by: Quadox.7834

Quadox.7834

Mesmer burst is more than fine, they were already extremely strong pre HoT. Also, taking current meta into consideration is stupid because every class will change and bunker meta generally will be toned down by a lot due to amulet removal. I honestly wouldn#t be surprised if mesmer ends up stun lock nuking everyone left and right again, like pre HoT.

Also, why would mesmer need sustain? They have invuls/stealth/blocks/blurr/CC spam – plenty of tools to set up another burst.

DPS=/=Burst

Did you even read what i wrote?

In the particular post i adressed to you wrote that mesmer burst is more than fine as a reply to an OT about mesmer dps/sustained damage.

Yaniam [Mesmer]

^ Usually only characer that i play on