Showing Posts For Quarktastic.1027:

How far will wings go?

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Posted by: Quarktastic.1027

Quarktastic.1027

I bet they’ll make tail back pieces to go with cat ear skins or something lol. x)

http://wiki.guildwars2.com/wiki/Charr

Thy don’t exactly have cat ears though.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Clarion Bond: Nerfed

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

honestly this just needs to die. why are people complaining about this? you still get a blast finisher and fury for free every 30s. are you complaining u cant abuse it any longer?

I’m complaining that I now need to work the warhorn into my usual rotation after spending the past 3 days getting used to using call of the wild on every pet swap.

If the ranger’s warhorn wasn’t such a sub-par option in PvE, I wouldn’t complain. Maybe if remorseless applied it’s 25% bonus damage to the entirety of multi-hit skills rather than just the first hit, I wouldn’t be so opposed to slotting the warhorn over my offhand axe.

There’s also the issue of hunter’s call not working on structures and world bosses.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Entangle Bugs?

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

Maybe the health of the roots got buffed. The roots also cannot be critically hit (correct me if I’m wrong)

As for locking you out of your abilities: If you get immobilized in midair, you become unable to use any skills that aren’t instant cast. It’s a bug that’s been around as long as the game, and likely won’t be fixed any time soon.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

(PvE) Are rangers in a worse spot?

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Posted by: Quarktastic.1027

Quarktastic.1027

Yes Ranger is in a worse PvE spot than before. Ranger actually lost damage modifiers through the patch, although Damage is overall higher now due to new options when it comes to skill rotations it’s not that much of a buff compared to before.

We got one steroid buffed (from modifier to crit) and we haven’t lost any.
We gained one in return. Our pets got buffed, too.

But yes, it’s nothing really that would burn our way through the ceiling to the new meta.

+10%crit chance while flanking vs +10% damage while flanking is not a buff.

If your crit chance is already 100%, this trait does exactly nothing. If your crit chance is less than 100%, it will increase your damage, but not by nearly as much as a flat 10%

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Clarion Bond: Nerfed

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

With all that happened to this trait with the most recent patch, I can understand why 30 seconds was chosen: to prevent perma fury/swiftness. Bear with me here.

Imagine: You are fighting Tequatl and are a power longbow build. Your ferocity is scaled to 200% but your crit chance is only 80%. All of a sudden! Clarion bond! Now you crit every shot and all you have to do is keep your pet next to you and alive. It is an exploit with that ability and the only way to stop an exploit is to do what Anet did.

NOW. Do I agree with the direction Anet took? Absolutely not. In PvP clarion bond was nice for my condi build as I could keep circling the enemy with the swiftness and keep a nice fury uptime with CB and Wilderness Knowledge. However, my pet dies too fast in PvP and WvW for this new CD to do any good. It removes the spec for rangers to do any good in team fights and limits them to backline pew pew. The 60 second CD for a downed pet to “revive” is a good off set to the skill before this nerf.

TL; DR This nerf was for PvE Pew Pew’ers and nothing more but it affected all of us in such a way this trait is useless!

100% fury and swiftness uptime is already easy to maintain. This was changed because people were using the trait with tonics to have a 0 cooldown blast finisher and perma 25 might.

Answer me honestly, have you EVER tried to use a tonic in combat? There is no tonic that allows to used whilst the person is IN combat. And if there is, that is an oversight by Anet and the tonic should b addressed, not the trait.

So this toinic nonsense, is exactly that: nonsense.

http://wiki.guildwars2.com/wiki/Infinite_Toxic_Krait_Tonic

It’s only nonsense if it isn’t true.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Clarion Bond: Nerfed

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

With all that happened to this trait with the most recent patch, I can understand why 30 seconds was chosen: to prevent perma fury/swiftness. Bear with me here.

Imagine: You are fighting Tequatl and are a power longbow build. Your ferocity is scaled to 200% but your crit chance is only 80%. All of a sudden! Clarion bond! Now you crit every shot and all you have to do is keep your pet next to you and alive. It is an exploit with that ability and the only way to stop an exploit is to do what Anet did.

NOW. Do I agree with the direction Anet took? Absolutely not. In PvP clarion bond was nice for my condi build as I could keep circling the enemy with the swiftness and keep a nice fury uptime with CB and Wilderness Knowledge. However, my pet dies too fast in PvP and WvW for this new CD to do any good. It removes the spec for rangers to do any good in team fights and limits them to backline pew pew. The 60 second CD for a downed pet to “revive” is a good off set to the skill before this nerf.

TL; DR This nerf was for PvE Pew Pew’ers and nothing more but it affected all of us in such a way this trait is useless!

wat

Rangers can already maintain permanent fury without clarion bond. And if you’re fighting a world boss, you’re going to be in a huge bubble of people. There would be so much fury flying around you’d have to actively try to not get any.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Is there no longer a falling skill for guard?

in Guardian

Posted by: Quarktastic.1027

Quarktastic.1027

Fall damage traits are pretty useless all around. The only time I’ve ever found need of them was in trying to reach places the developers never intended, like out of bounds areas.

Even in jumping puzzles, if you take a fall that you would need a fall damage reduction to survive, chances are you’ll have to waypoint/restart the puzzle anyway.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

On guardians and mordrem

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Posted by: Quarktastic.1027

Quarktastic.1027

Since I returned to the game, I’ve been spending more and more time in the silverwastes, for reasons of loot and achievements. But every time I take my guardian to the silverwastes, I feel like I’m not contributing anything. It’s difficult to describe, but my guardian feels underpowered when dealing with the mordrem, even post patch.

Does anyone else feel this way? Or am I just crazy?

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Did they fix Healing Spring?

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Posted by: Quarktastic.1027

Quarktastic.1027

Nope. And engineers are still running around nuking everything with their bugged grenadier trait.

GG anet.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

How would you rate the Ranger now?

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Posted by: Quarktastic.1027

Quarktastic.1027

Sitting on the necromancer’s head.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Pet swap exploit!

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

IKR, nobody complained about CB having a 30s CD back then, or that you would be able to trait it with Windborne notes for 12s of regen and get the 24s CD.

If you look at the patch notes, they added the CD to the Call of the Wild skill, not the trait which triggers it.

It is still 50% uptime of swiftness and fury and far better than the other adepts in MM. Just saying.

And now you’re going to get pointed out for stating the obvious just like me. It’s a kitteny duty, but somebody has to do it.

Still, I find it funny that people want it to “be reliable” to have it on every weapon swap. Which is 20 seconds CD (This trait has nothing to do with BM) and not 15 seconds as they claim. Not to mention I sincerely doubt they used pet swap on cooldown.

I always use it when my pet is about to die (PvP) or at the beginning of the fight for the blast (PvE). I said it before and I’ll say it again. I never felt the need to have shorter cooldown on it because in PvP I swap pets when I need it (not for the trait) and in PvE I never got the opportunity for the 2nd blast. The boss already died.

Ranger already has access to perma swiftness, Perma Fury, Perma Regen, and most of it on 1 trait and 1 off-hand weapon alone. I sometimes think that Rangers are getting much more like warriors in terms of whining.

I don’t think it’s too much to ask to be honest. Other professions provide more damage and more group utility than even the best rangers. The fact that guardians just got the best quickness skill in the game edges rangers out of the meta even further.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Clarion Bond: Nerfed

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

The issue at hand is weather the warhorn 5 CD is worth the 30s or not. Windbourne notes is a bad trait. We do not need more regeneration, we got it so much already be it on actives or traits.

I feel like the whole nature magic line is a bit underwhelming to be honest. With the improvements the other trait lines got, nature magic just feels…stale.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

(PvE) Are rangers in a worse spot?

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Posted by: Quarktastic.1027

Quarktastic.1027

With all the recent changes, I can’t help but feel the ranger is in a worse spot than before. They lost out on 10-20% damage from modifiers depending on the build, and now are heavily reliant on weapon swapping and remorseless to make up for it.

The pet got buffed a bit from traits, and we have a few on pet swap effects, so with all said and done, rangers are about as strong as there were before, only now they require far more management for equal effect.

However, there was also quite a bit of power creep caused by this patch for other professions. When you account for this, rangers may be competitively worse off now than they were before.

Before clarion bond got slapped with that 30 second cooldown, I’d say rangers were in a better spot than before. But now that clarion bond can no longer be abused, I’d say we’re just treading water at this point.

Everyone got their damage buffed across the board due to stats being shifted from trait lines to gear. While my full zerk ranger deals more damage now than before the patch, my non-zerker guardian (currently using a mishmash of zerk, soldiers, and knights) deals even more damage than my ranger.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Please sync Clarion Bond to petswap

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Posted by: Quarktastic.1027

Quarktastic.1027

rather have clarions bond every two pet swaps that way i know which pet will be out when the blast happens.

I fail to see how getting it once every other pet swap is positive in any way compared to every pet swap. You could get the effect every pet swap, and in turn get it on the pet you want it on in addition to your less desirable pet.

It’s just clunky and it’s current form and it makes Remorseless trigger less, which in my opinion was the fun and gameplay changing build I’ve always wanted.

That also means you started to play a build you didn’t want.
The 30 sec. CD part of the trait was designed ever since implemented. If they change it – I’ll be glad. If they don’t – I wouldn’t mind.

I expected it to work that way regardless. I found it way too exploitable with 15 sec CD. It basically said “F@#k you” to Warhorn. If you use the trait and warhorn – you now get 100% uptime and both blasts.

If you want to address something – address Call of the Wild. Not Clarion Bond.
I find it strange that people want adept trait to be 200% of a Weapon’s Ability.

People have been asking for a shorter cooldown on Call of the Wild since… forever

And anet refuses to give it to us because reasons. I suspected it’s because rangers have access to a majority of different combo fields, and they wanted “synergy” between classes by giving us lots of fields but few blast finishers.

I stopped suspecting that after I witnessed a thief steal a seed pod from a monster, use it, then blast the water field 5 times in a row with his shortbow. Or watching a LH ele drop one of their many fields and blast it into oblivion.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Clarion Bond: Nerfed

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

Again, it’s not a nerf. The 30s ICD was announced during the AMA Livestream but was bugged when the update went live. The ICD was supposed to have “synergy” with Nature Magic and taking “Windborne Notes.” (Their words, not mine.)

Video Link – Fast Forward to 03:33:25

And yet, even with that “synergy” it doesn’t even line up with an untraited pet swap cooldown.

Don’t even get me started on how I feel about windborne notes as a trait.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Clarion Bond: Nerfed

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

Meanwhile, I’m watching engineers instakill mobs in the silverwastes with a single grenade toss.

Edit: these are upscaled event mobs btw.

These engineers are using a bug, if you take the trait Grenadier, your grenade barrage goes back to 1500 range and you throw 13 grenades instead of 6. It will get fixed in close future too, you can be sure about that, because it is totally broken. But bug using engineers aren’t an argument to get the ICD removed from Clarion Bond.

I’m not saying the ICD should be removed, I’m saying it should be reduced to synchronize with the (traited) pet swap cooldown.

Besides, after tweaking my guardian’s build a bit, it’s leagues above anything my ranger could do, even before clarion bond was nerfed.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

stack damage is to broken

in Guild Wars 2 Discussion

Posted by: Quarktastic.1027

Quarktastic.1027

1. Everyone get FOUR additional traits- This gives everyone an immediate 15-20% damage boost.

Except rangers. We had three of our 10% damage bonus traits outright removed.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Suggestion: Flying vessel above bay

in Guild Wars 2 Discussion

Posted by: Quarktastic.1027

Quarktastic.1027

But then people would get breachmaker flashbacks.

Nobody wants that.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Condi torch or Full zerker power GS build

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Posted by: Quarktastic.1027

Quarktastic.1027

i have full armor, accessories , and weapon ascended in zerker , should i reroll armor and weapon carrion and leave accessories zerker? and sword/torch what could be the tick per second max dps ? im asking that for comparison to my current build. dont want to reroll and not doing too great.

I get 2-3k ticks in full zerker. If that helps at all…

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Heal Spring not triggering Trapper Runes

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Posted by: Quarktastic.1027

Quarktastic.1027

Incidentally, Healing spring doesn’t heal our pets anymore….at all.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Clarion Bond: Nerfed

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

You’re all dramatizing the kitten out of this nerf. The trait is nowhere near useless, its god kitten half upkeep on fury and swiftness, aoe, and a blast finisher. Enter combat with pet stowed and it procs, wait until you feel twenty four or thirty seconds has passed then swap. Should you need to swap pets before the trait has recharged, then oh well, you’ll get it next swap.

The reason they made this change was because entering combat with pet stowed proc’d the trait, but not the pet cd, allowing you to cast again immediately. And if you already had a war horn equipped, that meant you could do three call of the wilds in a row. Granted, the change they should’ve made would simply have been entering combat with the pet stowed not triggering pet swap traits, but they didn’t. The trait is still fine.

Meanwhile, I’m watching engineers instakill mobs in the silverwastes with a single grenade toss.

Having clarion bond available on every pet swap isn’t too much to ask for, given what other professions got with this latest patch.

Edit: these are upscaled event mobs btw.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Ranger issues that need fixed

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

1) Still ignoring the “does not work on your pet” thing

Because it’s not a thing. You cast healing spring: it heals you, it heals your pet, just like it always has.

The only thing you don’t get is the instant water field/cleanse.

Turns out, I wasn’t paying close enough attention. Healing spring does not heal your pet.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

(edited by Quarktastic.1027)

Please sync Clarion Bond to petswap

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

I agree.

Suggestion: If you think this is OP, slightly increase the CD on pet-swap to balance the class and leave it in sync w/ Clarion Bond.

The trait was interesting and worked well w/ some of the new ranger mechanics and traits; the change seems like a knee jerk reaction and takes away our ability to use it as part of group and combo strategy. During a fight these two can get very out of sync.

Do not increase the cooldown on a core class mechanic just to balance a single, optional trait. Reduce the cooldown to 15 seconds. Let us have our blast finishers and perma fury/swiftness. It only works in combat anyway.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Clarion Bond: Nerfed

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

They should have made the CD similar to petswap CD, which is about 15-16 seconds. I understand they wanted to deal with the bug, but now i barely even want to take it as it makes it awkard to use.

I don’t think the bug is the main reason for this. Look at traits from other professions. Every single trait, which triggers an existing skill, shares the same cd like the triggered skill but get effected by traits tied to this skill too. The bug fix is a side effect but I guess they wanted to get this trait in line with all the others.

The trait originally had no cooldown. It stands to reason that anet could adjust the cooldown of the trait without doing anything to the skill.

The current implementation of stacking different length cooldowns together is clunky as hell and makes me not even want to play my ranger.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Condi torch or Full zerker power GS build

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Posted by: Quarktastic.1027

Quarktastic.1027

powertorch

Message Body length must at least be 15.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Clarion Bond: Nerfed

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

Honestly guys, 50% uptime on group fury and swiftness from one minor trait really isn’t bad. In that sense I think the 30 second cooldown is fine. It’s just clunky getting it on every other pet swap instead of just every pet swap. I wouldn’t even mind if they reduce the cooldown to 15 seconds and the duration to 10 seconds instead.

But saying the trait right now is useless and will never be used again is a little over the top.

50% group fury uptime pales in comparison to what warriors and eles already provide. The primary reason rangers took this trait over the other two in that slot was:

  • Blast finisher
  • Remorseless trigger
Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Clarion Bond: Nerfed

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

Either way, the complaining here is completely unnecessary. Even thinking that it already have a 30 second internal cooldown, I still thought it was a good trait. 50% fury uptime? Yes please. 1 might stack though… :/

Getting it on every pet swap makes more sense than every other pet swap. If I swap my pet to save it from dying to condis/AoE, then need a blast finisher 16 seconds later, I’m out of luck even though my pet swap is off cooldown.

Oh, because not having a blast finisher off cooldown is always a life or death situation. I’m so sorry this trait can’t help you overcome all awkwardly specific and unimportant scenarios.

What I’m trying to say is:

There is no UI indication of the cooldown anymore, making Clarion Bond not only more difficult to use but also punishing players for swapping pets when a cooldown that they cannot see is still running.

Giving up the pet swap cooldown makes you vulnerable to losing your pet, but gives you boons with this trait. It’s a good trait in the sense that there is a risk/reward choice but this change makes using it a bad gameplay experience.

Basically that.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Clarion Bond: Nerfed

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

I could’ve dealt with a CD that lined up with the traited pet swap CD… but 30 sec CD? They smoking some good kittenzy up in the Anet hizzy.

Yep. I got to enjoy my remorseless burst ranger for exactly a day before it got the nerf hammer. That predator’s onslaught is looking pretty tasty right about now.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Clarion Bond: Nerfed

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

Either way, the complaining here is completely unnecessary. Even thinking that it already have a 30 second internal cooldown, I still thought it was a good trait. 50% fury uptime? Yes please. 1 might stack though… :/

Getting it on every pet swap makes more sense than every other pet swap. If I swap my pet to save it from dying to condis/AoE, then need a blast finisher 16 seconds later, I’m out of luck even though my pet swap is off cooldown.

Furious grip and tailwind have cooldowns that allow them to trigger on every weapon swap. Zephyr’s speed still has no ICD. Pet swapping and weapon swapping already have cooldowns to prevent abuse. Giving clarion bond a 15 second cooldown would put it in line with every other on swap trait/sigil.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Clarion Bond: Nerfed

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

I’m confused. Didn’t it always say 30 second in the trait? Was it bugged or something?

It said 30 seconds because whoever coded it just copy-pasted the skill tooltip. Taking the trait that reduces offhand skill CDs would also reduce the displayed CD in the trait tooltip as well.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Clarion Bond: Nerfed

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

Of all the ways they could have fixed the pet swap exploit, they pick this one. Casting call of the wild on every pet swap would still be nice, but every other pet swap? It just doesn’t seem worth it.

Well, there goes all the positivity I had. Time to abuse my guardian before anet nerfs that too I suppose.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Important issue with Burn needs fixing

in Guardian

Posted by: Quarktastic.1027

Quarktastic.1027

but what if we could gather… and compound those round off errors. say in a bank of sorts. it’ll be so small and incremental, no one would ever even notice… then one day

be careful about gathering too much burning damage in one place…

https://ktismatics.files.wordpress.com/2008/03/office-fire.png

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Update Legendary Weapons effects?

in Guild Wars 2 Discussion

Posted by: Quarktastic.1027

Quarktastic.1027

Kudzu still has that ugly looking generic bowstring that sometimes doesn’t even render (I much prefer when it fails to render).

Fortunately, anet decided that rangers shouldn’t be using longbows by making their melee builds so much stronger.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

why would you nerf greatsword....

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

Steady focus is a PvE trait.

Those 2 traits are not what makes the GS so powerful with the new traits; it’s Remorseless and Quick Draw.

What they said. I’m landing back-to-back 10-15k damage mauls and I love it. The Ranger GS is more powerful than it has ever been.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Ranger Spotter Specialization Video

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Posted by: Quarktastic.1027

Quarktastic.1027

Now, if they made frost spirit pulse fury instead of might with the grandmaster trait that might be a contender, but it would make it OP for SPvP so that won’t happen because “esports”. Remorseless/quickdraw is already pretty strong there even with the 3 surefire fury applications + RaO.

There’s also the 5 vulnerability stacks you apply every time you refresh an opening strike. Plus another 5 from maul. It’s more consistent uptime than rapid fire, unless you constantly swap back to your LB every time rapid fire is off cooldown, but then you lose sword DPS.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Jade at Field of the Fallen?

in Guild Wars 2 Discussion

Posted by: Quarktastic.1027

Quarktastic.1027

But it’s been 250 years since Shiro’s influence was eradicated from Cantha. I thought it was mentioned somewhere that the Jade sea would return to normal after a while, and 250 years is a long while.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Ranger Spotter Specialization Video

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Posted by: Quarktastic.1027

Quarktastic.1027

Sword/axe over greatsword, plus I don’t really agree with all the traits you took, altho that isn’t such a big deal as the weapon choice.

Sword/Axe over longbow*

There is no point running the longbow anymore when you have remorseless spam and three mauls in one swap rotation with quickdraw.

This thread is about a PvE build. Remorseless is outshined by 10% while cripple trait (was it predator’s onslaught, I forget trait names often). Having bow is kinda needed for the aoe cripple, plus it’s ok to quickdraw 2 rapid fires as well.

Yeah, it’s PvE, and Predator’s Onslaught isn’t gonna outshine Remorseless with the stupid amount of fury re-application you’re gonna have in a dungeon run.

I tried both variations when the patch went live. As long as the fury is provided, PO isn’t the obvious choice it used to be. Unless you still wanna use the longbow for whatever reason.

You seem to be forgetting the quickness that allows you to hit 3 times in 0,9 seconds in sword mode will hit much more often with the +10% modifier than the 25% that will consume a single hit.

In almost an ideal 10 second fight, you’ll get around 10 stacks of fury? That is almost 30 attacks in this time period during which you have that Quickness just by yourself. Also keep in mind it doesn’t stack and will overwrite each other so you won’t get that much Fury even with the easy access because the fury is not going in such a stable manner – but everyone blows their stuff at the beginning and less of that further.

If the fight goes longer than 10 seconds – you are going to have no further easy Fury access and the Remorseless proc goes down even more. Where Predator’s Onslaught still does it’s job to full potential.

Also, you are basically quoting a guy who prefers Sic ’Em to Quickening Zephyr for PvE content as well as Regeneration/Swiftness trait over Might for your pet (Especially with Sic ’Em)

“Do not believe everything you see on the internet.”
~Abraham Lincoln.

You’re already getting 3 seconds of quickness whenever you swap pets. The shout trait isn’t taken for the swiftness/regen bonus, but for the 20% CD reduction on shouts. (protip: Strength of the Pack is a shout). MH sword auto already stacks might on your pet.

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Ranger Spotter Specialization Video

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

Sword/axe over greatsword, plus I don’t really agree with all the traits you took, altho that isn’t such a big deal as the weapon choice.

Sword/Axe over longbow*

There is no point running the longbow anymore when you have remorseless spam and three mauls in one swap rotation with quickdraw.

This thread is about a PvE build. Remorseless is outshined by 10% while cripple trait (was it predator’s onslaught, I forget trait names often). Having bow is kinda needed for the aoe cripple, plus it’s ok to quickdraw 2 rapid fires as well.

Yeah, it’s PvE, and you seem to be living in the pre-specialization age if you think Predator’s Onslaught “outshines” Remorseless with the stupid amount of fury re-application you’re gonna have in a dungeon run.

The build in that video relies almost entirely on RaO (and to a lesser extent on warrior dropping their elite banner), with it on cooldown the fury only applies on pet swap, weapon swap and once during the gsword rotation from its trait. That’s only three +25% crits. Any fury from the party (mainly ele and now guardian with the elite shout) can’t compete with the RaO reapplication and is not something you can just use for your own damage boost easily. Plus eles probably still want to play staff, which means only 3 fury blasts at the start of the fight just during the might stacking phase, and those won’t help since you’re not actually fighting anything then. I know the CD on RaO is really short now, but any skill with a CD over 30 seconds dictating the main damage modifier in a build isn’t something I’d play over permanent 10%.

EDIT:
I guess if I really wanted to tryhard, I’d start with gsword + sword/axe and remorseless while RaO is available, then for the next fight if RaO is still on CD swap traits to PO and gsword to lbow and so on. But frankly I’d get bored of that pretty fast.

Fury procs on pet swapping, on weapon swapping, and with 2h training, on GS attacks.

The ranger has plenty of ways to refresh fury by themselves.

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-BnooMaGoo.5690

Rangers and Weapon Swapping (PvE)

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Posted by: Quarktastic.1027

Quarktastic.1027

LB has gone the way of the Dodo in PvE, much to my chagrin.

https://forum-en.gw2archive.eu/external?l=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D3ljux9o5FGM

Active weapon swapping is the new meta. And landing back-to-back 15k+ mauls is too good.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Why is my ranger's primary heal now a trap?

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Posted by: Quarktastic.1027

Quarktastic.1027

Actually, I remember many people asking for HS to become a trap and if I remember right it was also discussed during the CDI as well. At the time traps were throwable so it may have seemed like a good idea at the time.

Not many people actually supported this becoming a trap, even on the forums, and the idea of having to wait in one place AFTER using my heal skill just to have it heal me and then wait even longer in that same place for the condi removal absolutely kills the viability of this skill as a support tool. Staying alive means staying mobile; clearing just one condition with the skill now requires using the skill, waiting for it to arm, activating it, and then waiting another whole second to pulse.

You get the heal instantly. You don’t get the water field or the condi removal until the trap triggers. For stack ’n spank dungeons/fractals, it still works fine. I can see it being an issue in the new condi heavy pvp, but WS has much better ways of dealing with condis than healing spring alone.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

So are bows still bad for PvE?

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

You guys are probably forgetting about the increased pet DPS from beast mastery and Remorseless. They also likely chose Sic’em instead of Quickening Zephyr because of Feel My Wrath.

Though, i imagine the difference between the old meta build and this one isn’t very big.

Remorseless with two handed training is just too good to pass up unfortunately. While I’d love to keep running LB/GS like I used to, the utility of the ranger’s offhand weapons is almost necessary in this post patch apocalypse.

Yep, I played around with the build a bit today and the big maul/swoop/path of scar crits are amazing. I feel like there’s no place for Longbow until Remorseless gets changed, since I assume opening strike affects only the first hit of a Rapid Fire.

I’m okay with it, cause I always felt that Barrage into Rapid Fire was clunky, as well as camping one set for the remainder of a fight.

I agree. My new playstyle is a lot more active, swapping between weapons/pets almost constantly for maximum damage output, rather than dumping my LB skills and then camping in GS mode for the rest of the fight.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

So are bows still bad for PvE?

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

You guys are probably forgetting about the increased pet DPS from beast mastery and Remorseless. They also likely chose Sic’em instead of Quickening Zephyr because of Feel My Wrath.

Though, i imagine the difference between the old meta build and this one isn’t very big.

Remorseless with two handed training is just too good to pass up unfortunately. While I’d love to keep running LB/GS like I used to, the utility of the ranger’s offhand weapons is almost necessary in this post patch apocalypse.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Pre-Purchase Community Address

in Guild Wars 2: Heart of Thorns

Posted by: Quarktastic.1027

Quarktastic.1027

sadly.

I all heard was. You bought core game $60.00 USD on release.

Now you spent $100USD

which is can be the equivalent break down of Core game ($60 USD) + 4000 gems ( $50 USD) in Black lion TP, = $110 USD.

hence,
110 – 10 = 100 thus the 10 dollars you saved is all the extra stuff they tacked on to it and the expansion.

However, You already own the Core game — therefore you gave $ 50 USD away for the expansion, bought yourself 4000 gems from the black lion for another $50 and got a bunch of tacked on junk with it for free.

new players are still better off – they will get everything you just got and save the initial $60.00 you gave for free.
___________________ INSTEAD_______________________________
You should have just bought the expansion itself, and bought 4000 gems following that.
[You could have saved $20.00 or more assuming Heart of Thorns can be sold separate]

lolmath

What if he wanted all that tacked-on junk? Also, the core game hasn’t been $60 since launch. It’s currently $39.99. Besides that, Anet themselves stated that they tacked on the core game FOR FREE, implying that the price of the standard expansion would have been $50 regardless of whether or not the core game was included.

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-BnooMaGoo.5690

Best builds for RANGErs are actually melee?

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

Looks like it’s time to take a page from the Monster Hunter handbook and…


git gud

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

do you fear dragonhunter?

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

Do I fear Dh now no, but that’s not to say that I wouldn’t be more cautious when dealing with them. Traps will be an issue for some of the other classes, but for us rangers our pet will take one for the team.

I’m not 100% sure, but I don’t recall pets ever being able to trigger traps.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

PvE numbers to the table

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

Why bother with the blindness trait in a PvE build when you’re giving up on the new and improved Companion’s Might to do so? Something a guardian, thief or even ele can do just as well or better without messing with their build? Hell why even consider taking birds at all, cats will always be better against stationary targets, or drakes for bigger trash mobs?

Blind = Damage mitigation. Can you please show me any other class skill that can put up kitten AoE blind every 4.75s? I can’t find one. The 4.75s recharge on the Hawk F2 is the reason for taking it, that and it does the most DPS of all pets due to that low recharge. Remember too that you not only get Blind, but Weakness if the blind is used up immediately. It is a lot of damage mitigation, one of the main reasons Guards are brought along.

To answer your question:

Sword/Pistol Thief. Perma-blind for days.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

PvE numbers to the table

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

2 x Ele
1 x PS
1 x SA Thief
1 x Frost Spotter with Axe OH

Meta.

Needs more guardian. New elite shout too OP.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Could I exchange Kudzu For something better!

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

Obviously Longbows are not the weapon of choice for Rangers especially after this patch where once again mele rangers get more buffs. I’d like to exchange my Kudzu for something more useful please.

Step 1: Roll a Guardian
Step 2: Trait Dragonhunter spec.
Step 3: Equip Kudzu
Step 4: ????
Step 5: Profit

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Let's face it : it's only a feature pack

in Guild Wars 2 Discussion

Posted by: Quarktastic.1027

Quarktastic.1027

As the title says, ALL of the major features were revealed and I recall Colin saying that there won’t be anything more than what they have announced so far.

This “expansion pack” is more of a “feature pack”. It feels SOOO cheap and yet SOOO expensive.

For GW2 HoT (50$) :

- New class and specs
- Masteries
- Guild Halls
- A few areas (I remember seeing somewhere that there were only 3?)
- “Challenging” group content (raids?)
- New cosmetics (again and again and again)

And that’s about all I can remember.

Beside we have FFXIV Heavensward (39$) (the following is copy/pasted) :

- Level Cap Increase to 60 for all disciples
- Massive New Areas (Ishgard, Dravanian Forelands, Floating Landmasses and Continents)
- New Playable Race
- Multiple New Jobs
- All New Primals (Including an original made for Final Fantasy XIV)
- New Dungeons
- New Raids
- Airship’s Galore (Personal FC Airships)
- New Gear and Recipes
- FLYING MOUNTS

And according to forums, FFXIV’s xpac would have the same amount of content as the original core game. As for GW2, we all know that it doesn’t feel that case.

Btw, let’s get real and cut this bullcrap. I can see people saying me that GW2 has no sub and it has given free update over the past 3 years. Aside from Fractals and Guild Missions, all the update was like thin air and they’ve been focusing way too much on their cash shop. I didn’t enjoy the living story since I missed some part of it. I still did some episodes but it felt empty.

I’d rather pay a sub and have real content (FFXIV and WoW at some point).
Even if GW2 has no sub, its micro transactions is too present, I know A LOT of people paying way more than 13 bucks a month.

So this “no sub” argument can’t justify this expansion pack’s price.

Judging by how you put FLYING MOUNTS in all caps, I’d say you’re just mad because GW2 doesn’t have them.

Sarcasm aside, 13 bucks a month is 156 bucks a year. Plus the 40 dollar price tag on top. The expansion might have more content, but you’re paying a great deal more for it.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Just Vote With Your Wallet

in Guild Wars 2: Heart of Thorns

Posted by: Quarktastic.1027

Quarktastic.1027

Seriously folks.

If you aren’t happy, don’t buy it. If you are happy, buy it. If ANET sees not enough sales going through, they will revise or reduce price or some such. If sales are solid, they won’t.

Not happy at the moment and not interested into buying it. The price is not the issue, it’s the bonus new players get and the veterans don’t. I’ve been playing this game since the launch and I’m pretty sure Anet will come with a solution (atleast I hope). It’s a fact that things cannot stay the way they are at the moment. If that’s the case, I will end up leaving with the rest of, I don’t know, 15,000 people which is A LOT and every normal company would not want to lose that.

I would say that being able to play the game for the past 3 years is your bonus, but then I’d get called a white knight etc.

The fact that the expansion includes the core game is just a hook to entice new people into buying the game. Adding the core game to the expansion costs Anet virtually nothing. It’s likely the expansion price would still be $50 even if the core game wasn’t included.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690